diff options
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.cpp')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.cpp | 404 |
1 files changed, 202 insertions, 202 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.cpp index 966e823..7f8a5a5 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.cpp +++ b/libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.cpp | |||
@@ -1,202 +1,202 @@ | |||
1 | // Copyright (C) 2007-2012 Dean Wadsworth | 1 | // Copyright (C) 2007-2012 Dean Wadsworth |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #include "CVolumeLightSceneNode.h" | 5 | #include "CVolumeLightSceneNode.h" |
6 | #include "IVideoDriver.h" | 6 | #include "IVideoDriver.h" |
7 | #include "ISceneManager.h" | 7 | #include "ISceneManager.h" |
8 | #include "S3DVertex.h" | 8 | #include "S3DVertex.h" |
9 | #include "os.h" | 9 | #include "os.h" |
10 | 10 | ||
11 | namespace irr | 11 | namespace irr |
12 | { | 12 | { |
13 | namespace scene | 13 | namespace scene |
14 | { | 14 | { |
15 | 15 | ||
16 | //! constructor | 16 | //! constructor |
17 | CVolumeLightSceneNode::CVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, | 17 | CVolumeLightSceneNode::CVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, |
18 | s32 id, const u32 subdivU, const u32 subdivV, | 18 | s32 id, const u32 subdivU, const u32 subdivV, |
19 | const video::SColor foot, | 19 | const video::SColor foot, |
20 | const video::SColor tail, | 20 | const video::SColor tail, |
21 | const core::vector3df& position, | 21 | const core::vector3df& position, |
22 | const core::vector3df& rotation, const core::vector3df& scale) | 22 | const core::vector3df& rotation, const core::vector3df& scale) |
23 | : IVolumeLightSceneNode(parent, mgr, id, position, rotation, scale), | 23 | : IVolumeLightSceneNode(parent, mgr, id, position, rotation, scale), |
24 | Mesh(0), LPDistance(8.0f), | 24 | Mesh(0), LPDistance(8.0f), |
25 | SubdivideU(subdivU), SubdivideV(subdivV), | 25 | SubdivideU(subdivU), SubdivideV(subdivV), |
26 | FootColor(foot), TailColor(tail), | 26 | FootColor(foot), TailColor(tail), |
27 | LightDimensions(core::vector3df(1.0f, 1.2f, 1.0f)) | 27 | LightDimensions(core::vector3df(1.0f, 1.2f, 1.0f)) |
28 | { | 28 | { |
29 | #ifdef _DEBUG | 29 | #ifdef _DEBUG |
30 | setDebugName("CVolumeLightSceneNode"); | 30 | setDebugName("CVolumeLightSceneNode"); |
31 | #endif | 31 | #endif |
32 | 32 | ||
33 | constructLight(); | 33 | constructLight(); |
34 | } | 34 | } |
35 | 35 | ||
36 | 36 | ||
37 | CVolumeLightSceneNode::~CVolumeLightSceneNode() | 37 | CVolumeLightSceneNode::~CVolumeLightSceneNode() |
38 | { | 38 | { |
39 | if (Mesh) | 39 | if (Mesh) |
40 | Mesh->drop(); | 40 | Mesh->drop(); |
41 | } | 41 | } |
42 | 42 | ||
43 | 43 | ||
44 | void CVolumeLightSceneNode::constructLight() | 44 | void CVolumeLightSceneNode::constructLight() |
45 | { | 45 | { |
46 | if (Mesh) | 46 | if (Mesh) |
47 | Mesh->drop(); | 47 | Mesh->drop(); |
48 | Mesh = SceneManager->getGeometryCreator()->createVolumeLightMesh(SubdivideU, SubdivideV, FootColor, TailColor, LPDistance, LightDimensions); | 48 | Mesh = SceneManager->getGeometryCreator()->createVolumeLightMesh(SubdivideU, SubdivideV, FootColor, TailColor, LPDistance, LightDimensions); |
49 | } | 49 | } |
50 | 50 | ||
51 | 51 | ||
52 | //! renders the node. | 52 | //! renders the node. |
53 | void CVolumeLightSceneNode::render() | 53 | void CVolumeLightSceneNode::render() |
54 | { | 54 | { |
55 | if (!Mesh) | 55 | if (!Mesh) |
56 | return; | 56 | return; |
57 | 57 | ||
58 | video::IVideoDriver* driver = SceneManager->getVideoDriver(); | 58 | video::IVideoDriver* driver = SceneManager->getVideoDriver(); |
59 | driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); | 59 | driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); |
60 | 60 | ||
61 | driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial()); | 61 | driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial()); |
62 | driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); | 62 | driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); |
63 | } | 63 | } |
64 | 64 | ||
65 | 65 | ||
66 | //! returns the axis aligned bounding box of this node | 66 | //! returns the axis aligned bounding box of this node |
67 | const core::aabbox3d<f32>& CVolumeLightSceneNode::getBoundingBox() const | 67 | const core::aabbox3d<f32>& CVolumeLightSceneNode::getBoundingBox() const |
68 | { | 68 | { |
69 | return Mesh->getBoundingBox(); | 69 | return Mesh->getBoundingBox(); |
70 | } | 70 | } |
71 | 71 | ||
72 | 72 | ||
73 | void CVolumeLightSceneNode::OnRegisterSceneNode() | 73 | void CVolumeLightSceneNode::OnRegisterSceneNode() |
74 | { | 74 | { |
75 | if (IsVisible) | 75 | if (IsVisible) |
76 | { | 76 | { |
77 | SceneManager->registerNodeForRendering(this, ESNRP_TRANSPARENT); | 77 | SceneManager->registerNodeForRendering(this, ESNRP_TRANSPARENT); |
78 | } | 78 | } |
79 | ISceneNode::OnRegisterSceneNode(); | 79 | ISceneNode::OnRegisterSceneNode(); |
80 | } | 80 | } |
81 | 81 | ||
82 | 82 | ||
83 | //! returns the material based on the zero based index i. To get the amount | 83 | //! returns the material based on the zero based index i. To get the amount |
84 | //! of materials used by this scene node, use getMaterialCount(). | 84 | //! of materials used by this scene node, use getMaterialCount(). |
85 | //! This function is needed for inserting the node into the scene hirachy on a | 85 | //! This function is needed for inserting the node into the scene hirachy on a |
86 | //! optimal position for minimizing renderstate changes, but can also be used | 86 | //! optimal position for minimizing renderstate changes, but can also be used |
87 | //! to directly modify the material of a scene node. | 87 | //! to directly modify the material of a scene node. |
88 | video::SMaterial& CVolumeLightSceneNode::getMaterial(u32 i) | 88 | video::SMaterial& CVolumeLightSceneNode::getMaterial(u32 i) |
89 | { | 89 | { |
90 | return Mesh->getMeshBuffer(i)->getMaterial(); | 90 | return Mesh->getMeshBuffer(i)->getMaterial(); |
91 | } | 91 | } |
92 | 92 | ||
93 | 93 | ||
94 | //! returns amount of materials used by this scene node. | 94 | //! returns amount of materials used by this scene node. |
95 | u32 CVolumeLightSceneNode::getMaterialCount() const | 95 | u32 CVolumeLightSceneNode::getMaterialCount() const |
96 | { | 96 | { |
97 | return 1; | 97 | return 1; |
98 | } | 98 | } |
99 | 99 | ||
100 | 100 | ||
101 | void CVolumeLightSceneNode::setSubDivideU (const u32 inU) | 101 | void CVolumeLightSceneNode::setSubDivideU (const u32 inU) |
102 | { | 102 | { |
103 | if (inU != SubdivideU) | 103 | if (inU != SubdivideU) |
104 | { | 104 | { |
105 | SubdivideU = inU; | 105 | SubdivideU = inU; |
106 | constructLight(); | 106 | constructLight(); |
107 | } | 107 | } |
108 | } | 108 | } |
109 | 109 | ||
110 | 110 | ||
111 | void CVolumeLightSceneNode::setSubDivideV (const u32 inV) | 111 | void CVolumeLightSceneNode::setSubDivideV (const u32 inV) |
112 | { | 112 | { |
113 | if (inV != SubdivideV) | 113 | if (inV != SubdivideV) |
114 | { | 114 | { |
115 | SubdivideV = inV; | 115 | SubdivideV = inV; |
116 | constructLight(); | 116 | constructLight(); |
117 | } | 117 | } |
118 | } | 118 | } |
119 | 119 | ||
120 | 120 | ||
121 | void CVolumeLightSceneNode::setFootColor(const video::SColor inColor) | 121 | void CVolumeLightSceneNode::setFootColor(const video::SColor inColor) |
122 | { | 122 | { |
123 | if (inColor != FootColor) | 123 | if (inColor != FootColor) |
124 | { | 124 | { |
125 | FootColor = inColor; | 125 | FootColor = inColor; |
126 | constructLight(); | 126 | constructLight(); |
127 | } | 127 | } |
128 | } | 128 | } |
129 | 129 | ||
130 | 130 | ||
131 | void CVolumeLightSceneNode::setTailColor(const video::SColor inColor) | 131 | void CVolumeLightSceneNode::setTailColor(const video::SColor inColor) |
132 | { | 132 | { |
133 | if (inColor != TailColor) | 133 | if (inColor != TailColor) |
134 | { | 134 | { |
135 | TailColor = inColor; | 135 | TailColor = inColor; |
136 | constructLight(); | 136 | constructLight(); |
137 | } | 137 | } |
138 | } | 138 | } |
139 | 139 | ||
140 | 140 | ||
141 | //! Writes attributes of the scene node. | 141 | //! Writes attributes of the scene node. |
142 | void CVolumeLightSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const | 142 | void CVolumeLightSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const |
143 | { | 143 | { |
144 | ISceneNode::serializeAttributes(out, options); | 144 | ISceneNode::serializeAttributes(out, options); |
145 | 145 | ||
146 | out->addFloat("lpDistance", LPDistance); | 146 | out->addFloat("lpDistance", LPDistance); |
147 | out->addInt("subDivideU", SubdivideU); | 147 | out->addInt("subDivideU", SubdivideU); |
148 | out->addInt("subDivideV", SubdivideV); | 148 | out->addInt("subDivideV", SubdivideV); |
149 | 149 | ||
150 | out->addColor("footColor", FootColor); | 150 | out->addColor("footColor", FootColor); |
151 | out->addColor("tailColor", TailColor); | 151 | out->addColor("tailColor", TailColor); |
152 | 152 | ||
153 | out->addVector3d("lightDimension", LightDimensions); | 153 | out->addVector3d("lightDimension", LightDimensions); |
154 | } | 154 | } |
155 | 155 | ||
156 | 156 | ||
157 | //! Reads attributes of the scene node. | 157 | //! Reads attributes of the scene node. |
158 | void CVolumeLightSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) | 158 | void CVolumeLightSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) |
159 | { | 159 | { |
160 | LPDistance = in->getAttributeAsFloat("lpDistance"); | 160 | LPDistance = in->getAttributeAsFloat("lpDistance"); |
161 | LPDistance = core::max_(LPDistance, 8.0f); | 161 | LPDistance = core::max_(LPDistance, 8.0f); |
162 | 162 | ||
163 | SubdivideU = in->getAttributeAsInt("subDivideU"); | 163 | SubdivideU = in->getAttributeAsInt("subDivideU"); |
164 | SubdivideU = core::max_(SubdivideU, 1u); | 164 | SubdivideU = core::max_(SubdivideU, 1u); |
165 | 165 | ||
166 | SubdivideV = in->getAttributeAsInt("subDivideV"); | 166 | SubdivideV = in->getAttributeAsInt("subDivideV"); |
167 | SubdivideV = core::max_(SubdivideV, 1u); | 167 | SubdivideV = core::max_(SubdivideV, 1u); |
168 | 168 | ||
169 | FootColor = in->getAttributeAsColor("footColor"); | 169 | FootColor = in->getAttributeAsColor("footColor"); |
170 | TailColor = in->getAttributeAsColor("tailColor"); | 170 | TailColor = in->getAttributeAsColor("tailColor"); |
171 | 171 | ||
172 | LightDimensions = in->getAttributeAsVector3d("lightDimension"); | 172 | LightDimensions = in->getAttributeAsVector3d("lightDimension"); |
173 | 173 | ||
174 | constructLight(); | 174 | constructLight(); |
175 | 175 | ||
176 | ISceneNode::deserializeAttributes(in, options); | 176 | ISceneNode::deserializeAttributes(in, options); |
177 | } | 177 | } |
178 | 178 | ||
179 | 179 | ||
180 | //! Creates a clone of this scene node and its children. | 180 | //! Creates a clone of this scene node and its children. |
181 | ISceneNode* CVolumeLightSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager) | 181 | ISceneNode* CVolumeLightSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager) |
182 | { | 182 | { |
183 | if (!newParent) | 183 | if (!newParent) |
184 | newParent = Parent; | 184 | newParent = Parent; |
185 | if (!newManager) | 185 | if (!newManager) |
186 | newManager = SceneManager; | 186 | newManager = SceneManager; |
187 | 187 | ||
188 | CVolumeLightSceneNode* nb = new CVolumeLightSceneNode(newParent, | 188 | CVolumeLightSceneNode* nb = new CVolumeLightSceneNode(newParent, |
189 | newManager, ID, SubdivideU, SubdivideV, FootColor, TailColor, RelativeTranslation); | 189 | newManager, ID, SubdivideU, SubdivideV, FootColor, TailColor, RelativeTranslation); |
190 | 190 | ||
191 | nb->cloneMembers(this, newManager); | 191 | nb->cloneMembers(this, newManager); |
192 | nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial(); | 192 | nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial(); |
193 | 193 | ||
194 | if ( newParent ) | 194 | if ( newParent ) |
195 | nb->drop(); | 195 | nb->drop(); |
196 | return nb; | 196 | return nb; |
197 | } | 197 | } |
198 | 198 | ||
199 | 199 | ||
200 | } // end namespace scene | 200 | } // end namespace scene |
201 | } // end namespace irr | 201 | } // end namespace irr |
202 | 202 | ||