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Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_M2.cpp | 1288 |
1 files changed, 644 insertions, 644 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_M2.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_M2.cpp index 40da966..24de565 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_M2.cpp +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_M2.cpp | |||
@@ -1,644 +1,644 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #include "IrrCompileConfig.h" | 5 | #include "IrrCompileConfig.h" |
6 | #include "IBurningShader.h" | 6 | #include "IBurningShader.h" |
7 | 7 | ||
8 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 8 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
9 | 9 | ||
10 | // compile flag for this file | 10 | // compile flag for this file |
11 | #undef USE_ZBUFFER | 11 | #undef USE_ZBUFFER |
12 | #undef IPOL_Z | 12 | #undef IPOL_Z |
13 | #undef CMP_Z | 13 | #undef CMP_Z |
14 | #undef WRITE_Z | 14 | #undef WRITE_Z |
15 | 15 | ||
16 | #undef IPOL_W | 16 | #undef IPOL_W |
17 | #undef CMP_W | 17 | #undef CMP_W |
18 | #undef WRITE_W | 18 | #undef WRITE_W |
19 | 19 | ||
20 | #undef SUBTEXEL | 20 | #undef SUBTEXEL |
21 | #undef INVERSE_W | 21 | #undef INVERSE_W |
22 | 22 | ||
23 | #undef IPOL_C0 | 23 | #undef IPOL_C0 |
24 | #undef IPOL_T0 | 24 | #undef IPOL_T0 |
25 | #undef IPOL_T1 | 25 | #undef IPOL_T1 |
26 | 26 | ||
27 | // define render case | 27 | // define render case |
28 | #define SUBTEXEL | 28 | #define SUBTEXEL |
29 | #define INVERSE_W | 29 | #define INVERSE_W |
30 | 30 | ||
31 | #define USE_ZBUFFER | 31 | #define USE_ZBUFFER |
32 | #define IPOL_W | 32 | #define IPOL_W |
33 | #define CMP_W | 33 | #define CMP_W |
34 | #define WRITE_W | 34 | #define WRITE_W |
35 | 35 | ||
36 | //#define IPOL_C0 | 36 | //#define IPOL_C0 |
37 | #define IPOL_T0 | 37 | #define IPOL_T0 |
38 | #define IPOL_T1 | 38 | #define IPOL_T1 |
39 | 39 | ||
40 | // apply global override | 40 | // apply global override |
41 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | 41 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT |
42 | #undef INVERSE_W | 42 | #undef INVERSE_W |
43 | #endif | 43 | #endif |
44 | 44 | ||
45 | #ifndef SOFTWARE_DRIVER_2_SUBTEXEL | 45 | #ifndef SOFTWARE_DRIVER_2_SUBTEXEL |
46 | #undef SUBTEXEL | 46 | #undef SUBTEXEL |
47 | #endif | 47 | #endif |
48 | 48 | ||
49 | #ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR | 49 | #ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR |
50 | #undef IPOL_C0 | 50 | #undef IPOL_C0 |
51 | #endif | 51 | #endif |
52 | 52 | ||
53 | #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER ) | 53 | #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER ) |
54 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | 54 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT |
55 | #undef IPOL_W | 55 | #undef IPOL_W |
56 | #endif | 56 | #endif |
57 | #define IPOL_Z | 57 | #define IPOL_Z |
58 | 58 | ||
59 | #ifdef CMP_W | 59 | #ifdef CMP_W |
60 | #undef CMP_W | 60 | #undef CMP_W |
61 | #define CMP_Z | 61 | #define CMP_Z |
62 | #endif | 62 | #endif |
63 | 63 | ||
64 | #ifdef WRITE_W | 64 | #ifdef WRITE_W |
65 | #undef WRITE_W | 65 | #undef WRITE_W |
66 | #define WRITE_Z | 66 | #define WRITE_Z |
67 | #endif | 67 | #endif |
68 | 68 | ||
69 | #endif | 69 | #endif |
70 | 70 | ||
71 | namespace irr | 71 | namespace irr |
72 | { | 72 | { |
73 | 73 | ||
74 | namespace video | 74 | namespace video |
75 | { | 75 | { |
76 | 76 | ||
77 | class CTRTextureLightMap2_M2 : public IBurningShader | 77 | class CTRTextureLightMap2_M2 : public IBurningShader |
78 | { | 78 | { |
79 | public: | 79 | public: |
80 | 80 | ||
81 | //! constructor | 81 | //! constructor |
82 | CTRTextureLightMap2_M2(CBurningVideoDriver* driver); | 82 | CTRTextureLightMap2_M2(CBurningVideoDriver* driver); |
83 | 83 | ||
84 | //! draws an indexed triangle list | 84 | //! draws an indexed triangle list |
85 | virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ); | 85 | virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ); |
86 | 86 | ||
87 | 87 | ||
88 | private: | 88 | private: |
89 | void scanline_bilinear2 (); | 89 | void scanline_bilinear2 (); |
90 | 90 | ||
91 | sScanLineData line; | 91 | sScanLineData line; |
92 | 92 | ||
93 | }; | 93 | }; |
94 | 94 | ||
95 | //! constructor | 95 | //! constructor |
96 | CTRTextureLightMap2_M2::CTRTextureLightMap2_M2(CBurningVideoDriver* driver) | 96 | CTRTextureLightMap2_M2::CTRTextureLightMap2_M2(CBurningVideoDriver* driver) |
97 | : IBurningShader(driver) | 97 | : IBurningShader(driver) |
98 | { | 98 | { |
99 | #ifdef _DEBUG | 99 | #ifdef _DEBUG |
100 | setDebugName("CTRTextureLightMap2_M2"); | 100 | setDebugName("CTRTextureLightMap2_M2"); |
101 | #endif | 101 | #endif |
102 | } | 102 | } |
103 | 103 | ||
104 | /*! | 104 | /*! |
105 | */ | 105 | */ |
106 | REALINLINE void CTRTextureLightMap2_M2::scanline_bilinear2 () | 106 | REALINLINE void CTRTextureLightMap2_M2::scanline_bilinear2 () |
107 | { | 107 | { |
108 | tVideoSample *dst; | 108 | tVideoSample *dst; |
109 | fp24 *z; | 109 | fp24 *z; |
110 | 110 | ||
111 | s32 xStart; | 111 | s32 xStart; |
112 | s32 xEnd; | 112 | s32 xEnd; |
113 | s32 dx; | 113 | s32 dx; |
114 | s32 i; | 114 | s32 i; |
115 | 115 | ||
116 | 116 | ||
117 | // apply top-left fill-convention, left | 117 | // apply top-left fill-convention, left |
118 | xStart = core::ceil32( line.x[0] ); | 118 | xStart = core::ceil32( line.x[0] ); |
119 | xEnd = core::ceil32( line.x[1] ) - 1; | 119 | xEnd = core::ceil32( line.x[1] ) - 1; |
120 | 120 | ||
121 | dx = xEnd - xStart; | 121 | dx = xEnd - xStart; |
122 | if ( dx < 0 ) | 122 | if ( dx < 0 ) |
123 | return; | 123 | return; |
124 | 124 | ||
125 | // slopes | 125 | // slopes |
126 | const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); | 126 | const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); |
127 | 127 | ||
128 | // search z-buffer for first not occulled pixel | 128 | // search z-buffer for first not occulled pixel |
129 | z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | 129 | z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; |
130 | 130 | ||
131 | // subTexel | 131 | // subTexel |
132 | const f32 subPixel = ( (f32) xStart ) - line.x[0]; | 132 | const f32 subPixel = ( (f32) xStart ) - line.x[0]; |
133 | 133 | ||
134 | #ifdef IPOL_W | 134 | #ifdef IPOL_W |
135 | const f32 b = (line.w[1] - line.w[0]) * invDeltaX; | 135 | const f32 b = (line.w[1] - line.w[0]) * invDeltaX; |
136 | f32 a = line.w[0] + ( b * subPixel ); | 136 | f32 a = line.w[0] + ( b * subPixel ); |
137 | 137 | ||
138 | i = 0; | 138 | i = 0; |
139 | 139 | ||
140 | while ( a <= z[i] ) | 140 | while ( a <= z[i] ) |
141 | { | 141 | { |
142 | a += b; | 142 | a += b; |
143 | 143 | ||
144 | i += 1; | 144 | i += 1; |
145 | if ( i > dx ) | 145 | if ( i > dx ) |
146 | return; | 146 | return; |
147 | 147 | ||
148 | } | 148 | } |
149 | 149 | ||
150 | // lazy setup rest of scanline | 150 | // lazy setup rest of scanline |
151 | 151 | ||
152 | line.w[0] = a; | 152 | line.w[0] = a; |
153 | line.w[1] = b; | 153 | line.w[1] = b; |
154 | #else | 154 | #else |
155 | const f32 b = (line.z[1] - line.z[0]) * invDeltaX; | 155 | const f32 b = (line.z[1] - line.z[0]) * invDeltaX; |
156 | f32 a = line.z[0] + ( b * subPixel ); | 156 | f32 a = line.z[0] + ( b * subPixel ); |
157 | 157 | ||
158 | i = 0; | 158 | i = 0; |
159 | 159 | ||
160 | while ( a > z[i] ) | 160 | while ( a > z[i] ) |
161 | { | 161 | { |
162 | a += b; | 162 | a += b; |
163 | 163 | ||
164 | i += 1; | 164 | i += 1; |
165 | if ( i > dx ) | 165 | if ( i > dx ) |
166 | return; | 166 | return; |
167 | 167 | ||
168 | } | 168 | } |
169 | 169 | ||
170 | // lazy setup rest of scanline | 170 | // lazy setup rest of scanline |
171 | 171 | ||
172 | line.z[0] = a; | 172 | line.z[0] = a; |
173 | line.z[1] = b; | 173 | line.z[1] = b; |
174 | #endif | 174 | #endif |
175 | dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | 175 | dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; |
176 | 176 | ||
177 | a = (f32) i + subPixel; | 177 | a = (f32) i + subPixel; |
178 | 178 | ||
179 | line.t[0][1] = (line.t[0][1] - line.t[0][0]) * invDeltaX; | 179 | line.t[0][1] = (line.t[0][1] - line.t[0][0]) * invDeltaX; |
180 | line.t[1][1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; | 180 | line.t[1][1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; |
181 | 181 | ||
182 | line.t[0][0] += line.t[0][1] * a; | 182 | line.t[0][0] += line.t[0][1] * a; |
183 | line.t[1][0] += line.t[1][1] * a; | 183 | line.t[1][0] += line.t[1][1] * a; |
184 | 184 | ||
185 | 185 | ||
186 | #ifdef BURNINGVIDEO_RENDERER_FAST | 186 | #ifdef BURNINGVIDEO_RENDERER_FAST |
187 | u32 dIndex = ( line.y & 3 ) << 2; | 187 | u32 dIndex = ( line.y & 3 ) << 2; |
188 | 188 | ||
189 | tFixPoint r0, g0, b0; | 189 | tFixPoint r0, g0, b0; |
190 | tFixPoint r1, g1, b1; | 190 | tFixPoint r1, g1, b1; |
191 | 191 | ||
192 | #else | 192 | #else |
193 | // | 193 | // |
194 | tFixPoint r0, g0, b0; | 194 | tFixPoint r0, g0, b0; |
195 | tFixPoint r1, g1, b1; | 195 | tFixPoint r1, g1, b1; |
196 | #endif | 196 | #endif |
197 | 197 | ||
198 | 198 | ||
199 | for ( ;i <= dx; i++ ) | 199 | for ( ;i <= dx; i++ ) |
200 | { | 200 | { |
201 | #ifdef IPOL_W | 201 | #ifdef IPOL_W |
202 | if ( line.w[0] >= z[i] ) | 202 | if ( line.w[0] >= z[i] ) |
203 | { | 203 | { |
204 | z[i] = line.w[0]; | 204 | z[i] = line.w[0]; |
205 | #else | 205 | #else |
206 | if ( line.z[0] < z[i] ) | 206 | if ( line.z[0] < z[i] ) |
207 | { | 207 | { |
208 | z[i] = line.z[0]; | 208 | z[i] = line.z[0]; |
209 | #endif | 209 | #endif |
210 | 210 | ||
211 | #ifdef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | 211 | #ifdef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT |
212 | f32 inversew = fix_inverse32 ( line.w[0] ); | 212 | f32 inversew = fix_inverse32 ( line.w[0] ); |
213 | #else | 213 | #else |
214 | f32 inversew = FIX_POINT_F32_MUL; | 214 | f32 inversew = FIX_POINT_F32_MUL; |
215 | #endif | 215 | #endif |
216 | 216 | ||
217 | 217 | ||
218 | 218 | ||
219 | #ifdef BURNINGVIDEO_RENDERER_FAST | 219 | #ifdef BURNINGVIDEO_RENDERER_FAST |
220 | 220 | ||
221 | const tFixPointu d = dithermask [ dIndex | ( i ) & 3 ]; | 221 | const tFixPointu d = dithermask [ dIndex | ( i ) & 3 ]; |
222 | 222 | ||
223 | getSample_texture ( r0, g0, b0, &IT[0], d + tofix ( line.t[0][0].x,inversew), d + tofix ( line.t[0][0].y,inversew) ); | 223 | getSample_texture ( r0, g0, b0, &IT[0], d + tofix ( line.t[0][0].x,inversew), d + tofix ( line.t[0][0].y,inversew) ); |
224 | getSample_texture ( r1, g1, b1, &IT[1], d + tofix ( line.t[1][0].x,inversew), d + tofix ( line.t[1][0].y,inversew) ); | 224 | getSample_texture ( r1, g1, b1, &IT[1], d + tofix ( line.t[1][0].x,inversew), d + tofix ( line.t[1][0].y,inversew) ); |
225 | #else | 225 | #else |
226 | getSample_texture ( r0, g0, b0, &IT[0], tofix ( line.t[0][0].x,inversew), tofix ( line.t[0][0].y,inversew) ); | 226 | getSample_texture ( r0, g0, b0, &IT[0], tofix ( line.t[0][0].x,inversew), tofix ( line.t[0][0].y,inversew) ); |
227 | getSample_texture ( r1, g1, b1, &IT[1], tofix ( line.t[1][0].x,inversew), tofix ( line.t[1][0].y,inversew) ); | 227 | getSample_texture ( r1, g1, b1, &IT[1], tofix ( line.t[1][0].x,inversew), tofix ( line.t[1][0].y,inversew) ); |
228 | 228 | ||
229 | #endif | 229 | #endif |
230 | 230 | ||
231 | dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex2 ( r0, r1 ) ), | 231 | dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex2 ( r0, r1 ) ), |
232 | clampfix_maxcolor ( imulFix_tex2 ( g0, g1 ) ), | 232 | clampfix_maxcolor ( imulFix_tex2 ( g0, g1 ) ), |
233 | clampfix_maxcolor ( imulFix_tex2 ( b0, b1 ) ) | 233 | clampfix_maxcolor ( imulFix_tex2 ( b0, b1 ) ) |
234 | ); | 234 | ); |
235 | } | 235 | } |
236 | 236 | ||
237 | #ifdef IPOL_W | 237 | #ifdef IPOL_W |
238 | line.w[0] += line.w[1]; | 238 | line.w[0] += line.w[1]; |
239 | #else | 239 | #else |
240 | line.z[0] += line.z[1]; | 240 | line.z[0] += line.z[1]; |
241 | #endif | 241 | #endif |
242 | line.t[0][0] += line.t[0][1]; | 242 | line.t[0][0] += line.t[0][1]; |
243 | line.t[1][0] += line.t[1][1]; | 243 | line.t[1][0] += line.t[1][1]; |
244 | } | 244 | } |
245 | 245 | ||
246 | } | 246 | } |
247 | 247 | ||
248 | 248 | ||
249 | 249 | ||
250 | void CTRTextureLightMap2_M2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) | 250 | void CTRTextureLightMap2_M2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) |
251 | { | 251 | { |
252 | sScanConvertData scan; | 252 | sScanConvertData scan; |
253 | 253 | ||
254 | // sort on height, y | 254 | // sort on height, y |
255 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); | 255 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); |
256 | if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c); | 256 | if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c); |
257 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); | 257 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); |
258 | 258 | ||
259 | const f32 ca = c->Pos.y - a->Pos.y; | 259 | const f32 ca = c->Pos.y - a->Pos.y; |
260 | const f32 ba = b->Pos.y - a->Pos.y; | 260 | const f32 ba = b->Pos.y - a->Pos.y; |
261 | const f32 cb = c->Pos.y - b->Pos.y; | 261 | const f32 cb = c->Pos.y - b->Pos.y; |
262 | // calculate delta y of the edges | 262 | // calculate delta y of the edges |
263 | scan.invDeltaY[0] = core::reciprocal( ca ); | 263 | scan.invDeltaY[0] = core::reciprocal( ca ); |
264 | scan.invDeltaY[1] = core::reciprocal( ba ); | 264 | scan.invDeltaY[1] = core::reciprocal( ba ); |
265 | scan.invDeltaY[2] = core::reciprocal( cb ); | 265 | scan.invDeltaY[2] = core::reciprocal( cb ); |
266 | 266 | ||
267 | if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) ) | 267 | if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) ) |
268 | return; | 268 | return; |
269 | 269 | ||
270 | // find if the major edge is left or right aligned | 270 | // find if the major edge is left or right aligned |
271 | f32 temp[4]; | 271 | f32 temp[4]; |
272 | 272 | ||
273 | temp[0] = a->Pos.x - c->Pos.x; | 273 | temp[0] = a->Pos.x - c->Pos.x; |
274 | temp[1] = -ca; | 274 | temp[1] = -ca; |
275 | temp[2] = b->Pos.x - a->Pos.x; | 275 | temp[2] = b->Pos.x - a->Pos.x; |
276 | temp[3] = ba; | 276 | temp[3] = ba; |
277 | 277 | ||
278 | scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1; | 278 | scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1; |
279 | scan.right = 1 - scan.left; | 279 | scan.right = 1 - scan.left; |
280 | 280 | ||
281 | // calculate slopes for the major edge | 281 | // calculate slopes for the major edge |
282 | scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0]; | 282 | scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0]; |
283 | scan.x[0] = a->Pos.x; | 283 | scan.x[0] = a->Pos.x; |
284 | 284 | ||
285 | #ifdef IPOL_Z | 285 | #ifdef IPOL_Z |
286 | scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0]; | 286 | scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0]; |
287 | scan.z[0] = a->Pos.z; | 287 | scan.z[0] = a->Pos.z; |
288 | #endif | 288 | #endif |
289 | 289 | ||
290 | #ifdef IPOL_W | 290 | #ifdef IPOL_W |
291 | scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; | 291 | scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; |
292 | scan.w[0] = a->Pos.w; | 292 | scan.w[0] = a->Pos.w; |
293 | #endif | 293 | #endif |
294 | 294 | ||
295 | #ifdef IPOL_C0 | 295 | #ifdef IPOL_C0 |
296 | scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; | 296 | scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; |
297 | scan.c[0] = a->Color[0]; | 297 | scan.c[0] = a->Color[0]; |
298 | #endif | 298 | #endif |
299 | 299 | ||
300 | #ifdef IPOL_T0 | 300 | #ifdef IPOL_T0 |
301 | scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; | 301 | scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; |
302 | scan.t[0][0] = a->Tex[0]; | 302 | scan.t[0][0] = a->Tex[0]; |
303 | #endif | 303 | #endif |
304 | 304 | ||
305 | #ifdef IPOL_T1 | 305 | #ifdef IPOL_T1 |
306 | scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; | 306 | scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; |
307 | scan.t[1][0] = a->Tex[1]; | 307 | scan.t[1][0] = a->Tex[1]; |
308 | #endif | 308 | #endif |
309 | 309 | ||
310 | // top left fill convention y run | 310 | // top left fill convention y run |
311 | s32 yStart; | 311 | s32 yStart; |
312 | s32 yEnd; | 312 | s32 yEnd; |
313 | 313 | ||
314 | #ifdef SUBTEXEL | 314 | #ifdef SUBTEXEL |
315 | f32 subPixel; | 315 | f32 subPixel; |
316 | #endif | 316 | #endif |
317 | 317 | ||
318 | // rasterize upper sub-triangle | 318 | // rasterize upper sub-triangle |
319 | if ( F32_GREATER_0 ( scan.invDeltaY[1] ) ) | 319 | if ( F32_GREATER_0 ( scan.invDeltaY[1] ) ) |
320 | { | 320 | { |
321 | // calculate slopes for top edge | 321 | // calculate slopes for top edge |
322 | scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1]; | 322 | scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1]; |
323 | scan.x[1] = a->Pos.x; | 323 | scan.x[1] = a->Pos.x; |
324 | 324 | ||
325 | #ifdef IPOL_Z | 325 | #ifdef IPOL_Z |
326 | scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1]; | 326 | scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1]; |
327 | scan.z[1] = a->Pos.z; | 327 | scan.z[1] = a->Pos.z; |
328 | #endif | 328 | #endif |
329 | 329 | ||
330 | #ifdef IPOL_W | 330 | #ifdef IPOL_W |
331 | scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; | 331 | scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; |
332 | scan.w[1] = a->Pos.w; | 332 | scan.w[1] = a->Pos.w; |
333 | #endif | 333 | #endif |
334 | 334 | ||
335 | #ifdef IPOL_C0 | 335 | #ifdef IPOL_C0 |
336 | scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; | 336 | scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; |
337 | scan.c[1] = a->Color[0]; | 337 | scan.c[1] = a->Color[0]; |
338 | #endif | 338 | #endif |
339 | 339 | ||
340 | #ifdef IPOL_T0 | 340 | #ifdef IPOL_T0 |
341 | scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; | 341 | scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; |
342 | scan.t[0][1] = a->Tex[0]; | 342 | scan.t[0][1] = a->Tex[0]; |
343 | #endif | 343 | #endif |
344 | 344 | ||
345 | #ifdef IPOL_T1 | 345 | #ifdef IPOL_T1 |
346 | scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; | 346 | scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; |
347 | scan.t[1][1] = a->Tex[1]; | 347 | scan.t[1][1] = a->Tex[1]; |
348 | #endif | 348 | #endif |
349 | 349 | ||
350 | // apply top-left fill convention, top part | 350 | // apply top-left fill convention, top part |
351 | yStart = core::ceil32( a->Pos.y ); | 351 | yStart = core::ceil32( a->Pos.y ); |
352 | yEnd = core::ceil32( b->Pos.y ) - 1; | 352 | yEnd = core::ceil32( b->Pos.y ) - 1; |
353 | 353 | ||
354 | #ifdef SUBTEXEL | 354 | #ifdef SUBTEXEL |
355 | subPixel = ( (f32) yStart ) - a->Pos.y; | 355 | subPixel = ( (f32) yStart ) - a->Pos.y; |
356 | 356 | ||
357 | // correct to pixel center | 357 | // correct to pixel center |
358 | scan.x[0] += scan.slopeX[0] * subPixel; | 358 | scan.x[0] += scan.slopeX[0] * subPixel; |
359 | scan.x[1] += scan.slopeX[1] * subPixel; | 359 | scan.x[1] += scan.slopeX[1] * subPixel; |
360 | 360 | ||
361 | #ifdef IPOL_Z | 361 | #ifdef IPOL_Z |
362 | scan.z[0] += scan.slopeZ[0] * subPixel; | 362 | scan.z[0] += scan.slopeZ[0] * subPixel; |
363 | scan.z[1] += scan.slopeZ[1] * subPixel; | 363 | scan.z[1] += scan.slopeZ[1] * subPixel; |
364 | #endif | 364 | #endif |
365 | 365 | ||
366 | #ifdef IPOL_W | 366 | #ifdef IPOL_W |
367 | scan.w[0] += scan.slopeW[0] * subPixel; | 367 | scan.w[0] += scan.slopeW[0] * subPixel; |
368 | scan.w[1] += scan.slopeW[1] * subPixel; | 368 | scan.w[1] += scan.slopeW[1] * subPixel; |
369 | #endif | 369 | #endif |
370 | 370 | ||
371 | #ifdef IPOL_C0 | 371 | #ifdef IPOL_C0 |
372 | scan.c[0] += scan.slopeC[0] * subPixel; | 372 | scan.c[0] += scan.slopeC[0] * subPixel; |
373 | scan.c[1] += scan.slopeC[1] * subPixel; | 373 | scan.c[1] += scan.slopeC[1] * subPixel; |
374 | #endif | 374 | #endif |
375 | 375 | ||
376 | #ifdef IPOL_T0 | 376 | #ifdef IPOL_T0 |
377 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | 377 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; |
378 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | 378 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; |
379 | #endif | 379 | #endif |
380 | 380 | ||
381 | #ifdef IPOL_T1 | 381 | #ifdef IPOL_T1 |
382 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | 382 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; |
383 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | 383 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; |
384 | #endif | 384 | #endif |
385 | 385 | ||
386 | #endif | 386 | #endif |
387 | 387 | ||
388 | // rasterize the edge scanlines | 388 | // rasterize the edge scanlines |
389 | for( line.y = yStart; line.y <= yEnd; ++line.y) | 389 | for( line.y = yStart; line.y <= yEnd; ++line.y) |
390 | { | 390 | { |
391 | line.x[scan.left] = scan.x[0]; | 391 | line.x[scan.left] = scan.x[0]; |
392 | line.x[scan.right] = scan.x[1]; | 392 | line.x[scan.right] = scan.x[1]; |
393 | 393 | ||
394 | #ifdef IPOL_Z | 394 | #ifdef IPOL_Z |
395 | line.z[scan.left] = scan.z[0]; | 395 | line.z[scan.left] = scan.z[0]; |
396 | line.z[scan.right] = scan.z[1]; | 396 | line.z[scan.right] = scan.z[1]; |
397 | #endif | 397 | #endif |
398 | 398 | ||
399 | #ifdef IPOL_W | 399 | #ifdef IPOL_W |
400 | line.w[scan.left] = scan.w[0]; | 400 | line.w[scan.left] = scan.w[0]; |
401 | line.w[scan.right] = scan.w[1]; | 401 | line.w[scan.right] = scan.w[1]; |
402 | #endif | 402 | #endif |
403 | 403 | ||
404 | #ifdef IPOL_C0 | 404 | #ifdef IPOL_C0 |
405 | line.c[scan.left] = scan.c[0]; | 405 | line.c[scan.left] = scan.c[0]; |
406 | line.c[scan.right] = scan.c[1]; | 406 | line.c[scan.right] = scan.c[1]; |
407 | #endif | 407 | #endif |
408 | 408 | ||
409 | #ifdef IPOL_T0 | 409 | #ifdef IPOL_T0 |
410 | line.t[0][scan.left] = scan.t[0][0]; | 410 | line.t[0][scan.left] = scan.t[0][0]; |
411 | line.t[0][scan.right] = scan.t[0][1]; | 411 | line.t[0][scan.right] = scan.t[0][1]; |
412 | #endif | 412 | #endif |
413 | 413 | ||
414 | #ifdef IPOL_T1 | 414 | #ifdef IPOL_T1 |
415 | line.t[1][scan.left] = scan.t[1][0]; | 415 | line.t[1][scan.left] = scan.t[1][0]; |
416 | line.t[1][scan.right] = scan.t[1][1]; | 416 | line.t[1][scan.right] = scan.t[1][1]; |
417 | #endif | 417 | #endif |
418 | 418 | ||
419 | // render a scanline | 419 | // render a scanline |
420 | scanline_bilinear2 (); | 420 | scanline_bilinear2 (); |
421 | 421 | ||
422 | scan.x[0] += scan.slopeX[0]; | 422 | scan.x[0] += scan.slopeX[0]; |
423 | scan.x[1] += scan.slopeX[1]; | 423 | scan.x[1] += scan.slopeX[1]; |
424 | 424 | ||
425 | #ifdef IPOL_Z | 425 | #ifdef IPOL_Z |
426 | scan.z[0] += scan.slopeZ[0]; | 426 | scan.z[0] += scan.slopeZ[0]; |
427 | scan.z[1] += scan.slopeZ[1]; | 427 | scan.z[1] += scan.slopeZ[1]; |
428 | #endif | 428 | #endif |
429 | 429 | ||
430 | #ifdef IPOL_W | 430 | #ifdef IPOL_W |
431 | scan.w[0] += scan.slopeW[0]; | 431 | scan.w[0] += scan.slopeW[0]; |
432 | scan.w[1] += scan.slopeW[1]; | 432 | scan.w[1] += scan.slopeW[1]; |
433 | #endif | 433 | #endif |
434 | 434 | ||
435 | #ifdef IPOL_C0 | 435 | #ifdef IPOL_C0 |
436 | scan.c[0] += scan.slopeC[0]; | 436 | scan.c[0] += scan.slopeC[0]; |
437 | scan.c[1] += scan.slopeC[1]; | 437 | scan.c[1] += scan.slopeC[1]; |
438 | #endif | 438 | #endif |
439 | 439 | ||
440 | #ifdef IPOL_T0 | 440 | #ifdef IPOL_T0 |
441 | scan.t[0][0] += scan.slopeT[0][0]; | 441 | scan.t[0][0] += scan.slopeT[0][0]; |
442 | scan.t[0][1] += scan.slopeT[0][1]; | 442 | scan.t[0][1] += scan.slopeT[0][1]; |
443 | #endif | 443 | #endif |
444 | 444 | ||
445 | #ifdef IPOL_T1 | 445 | #ifdef IPOL_T1 |
446 | scan.t[1][0] += scan.slopeT[1][0]; | 446 | scan.t[1][0] += scan.slopeT[1][0]; |
447 | scan.t[1][1] += scan.slopeT[1][1]; | 447 | scan.t[1][1] += scan.slopeT[1][1]; |
448 | #endif | 448 | #endif |
449 | 449 | ||
450 | } | 450 | } |
451 | } | 451 | } |
452 | 452 | ||
453 | // rasterize lower sub-triangle | 453 | // rasterize lower sub-triangle |
454 | //if ( (f32) 0.0 != scan.invDeltaY[2] ) | 454 | //if ( (f32) 0.0 != scan.invDeltaY[2] ) |
455 | if ( F32_GREATER_0 ( scan.invDeltaY[2] ) ) | 455 | if ( F32_GREATER_0 ( scan.invDeltaY[2] ) ) |
456 | { | 456 | { |
457 | // advance to middle point | 457 | // advance to middle point |
458 | if ( F32_GREATER_0 ( scan.invDeltaY[1] ) ) | 458 | if ( F32_GREATER_0 ( scan.invDeltaY[1] ) ) |
459 | { | 459 | { |
460 | temp[0] = b->Pos.y - a->Pos.y; // dy | 460 | temp[0] = b->Pos.y - a->Pos.y; // dy |
461 | 461 | ||
462 | scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0]; | 462 | scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0]; |
463 | #ifdef IPOL_Z | 463 | #ifdef IPOL_Z |
464 | scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0]; | 464 | scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0]; |
465 | #endif | 465 | #endif |
466 | #ifdef IPOL_W | 466 | #ifdef IPOL_W |
467 | scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; | 467 | scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; |
468 | #endif | 468 | #endif |
469 | #ifdef IPOL_C0 | 469 | #ifdef IPOL_C0 |
470 | scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0]; | 470 | scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0]; |
471 | #endif | 471 | #endif |
472 | #ifdef IPOL_T0 | 472 | #ifdef IPOL_T0 |
473 | scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0]; | 473 | scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0]; |
474 | #endif | 474 | #endif |
475 | #ifdef IPOL_T1 | 475 | #ifdef IPOL_T1 |
476 | scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0]; | 476 | scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0]; |
477 | #endif | 477 | #endif |
478 | 478 | ||
479 | } | 479 | } |
480 | 480 | ||
481 | // calculate slopes for bottom edge | 481 | // calculate slopes for bottom edge |
482 | scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2]; | 482 | scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2]; |
483 | scan.x[1] = b->Pos.x; | 483 | scan.x[1] = b->Pos.x; |
484 | 484 | ||
485 | #ifdef IPOL_Z | 485 | #ifdef IPOL_Z |
486 | scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2]; | 486 | scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2]; |
487 | scan.z[1] = b->Pos.z; | 487 | scan.z[1] = b->Pos.z; |
488 | #endif | 488 | #endif |
489 | 489 | ||
490 | #ifdef IPOL_W | 490 | #ifdef IPOL_W |
491 | scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2]; | 491 | scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2]; |
492 | scan.w[1] = b->Pos.w; | 492 | scan.w[1] = b->Pos.w; |
493 | #endif | 493 | #endif |
494 | 494 | ||
495 | #ifdef IPOL_C0 | 495 | #ifdef IPOL_C0 |
496 | scan.slopeC[1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2]; | 496 | scan.slopeC[1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2]; |
497 | scan.c[1] = b->Color[0]; | 497 | scan.c[1] = b->Color[0]; |
498 | #endif | 498 | #endif |
499 | 499 | ||
500 | #ifdef IPOL_T0 | 500 | #ifdef IPOL_T0 |
501 | scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; | 501 | scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; |
502 | scan.t[0][1] = b->Tex[0]; | 502 | scan.t[0][1] = b->Tex[0]; |
503 | #endif | 503 | #endif |
504 | 504 | ||
505 | #ifdef IPOL_T1 | 505 | #ifdef IPOL_T1 |
506 | scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; | 506 | scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; |
507 | scan.t[1][1] = b->Tex[1]; | 507 | scan.t[1][1] = b->Tex[1]; |
508 | #endif | 508 | #endif |
509 | 509 | ||
510 | // apply top-left fill convention, top part | 510 | // apply top-left fill convention, top part |
511 | yStart = core::ceil32( b->Pos.y ); | 511 | yStart = core::ceil32( b->Pos.y ); |
512 | yEnd = core::ceil32( c->Pos.y ) - 1; | 512 | yEnd = core::ceil32( c->Pos.y ) - 1; |
513 | 513 | ||
514 | #ifdef SUBTEXEL | 514 | #ifdef SUBTEXEL |
515 | 515 | ||
516 | subPixel = ( (f32) yStart ) - b->Pos.y; | 516 | subPixel = ( (f32) yStart ) - b->Pos.y; |
517 | 517 | ||
518 | // correct to pixel center | 518 | // correct to pixel center |
519 | scan.x[0] += scan.slopeX[0] * subPixel; | 519 | scan.x[0] += scan.slopeX[0] * subPixel; |
520 | scan.x[1] += scan.slopeX[1] * subPixel; | 520 | scan.x[1] += scan.slopeX[1] * subPixel; |
521 | 521 | ||
522 | #ifdef IPOL_Z | 522 | #ifdef IPOL_Z |
523 | scan.z[0] += scan.slopeZ[0] * subPixel; | 523 | scan.z[0] += scan.slopeZ[0] * subPixel; |
524 | scan.z[1] += scan.slopeZ[1] * subPixel; | 524 | scan.z[1] += scan.slopeZ[1] * subPixel; |
525 | #endif | 525 | #endif |
526 | 526 | ||
527 | #ifdef IPOL_W | 527 | #ifdef IPOL_W |
528 | scan.w[0] += scan.slopeW[0] * subPixel; | 528 | scan.w[0] += scan.slopeW[0] * subPixel; |
529 | scan.w[1] += scan.slopeW[1] * subPixel; | 529 | scan.w[1] += scan.slopeW[1] * subPixel; |
530 | #endif | 530 | #endif |
531 | 531 | ||
532 | #ifdef IPOL_C0 | 532 | #ifdef IPOL_C0 |
533 | scan.c[0] += scan.slopeC[0] * subPixel; | 533 | scan.c[0] += scan.slopeC[0] * subPixel; |
534 | scan.c[1] += scan.slopeC[1] * subPixel; | 534 | scan.c[1] += scan.slopeC[1] * subPixel; |
535 | #endif | 535 | #endif |
536 | 536 | ||
537 | #ifdef IPOL_T0 | 537 | #ifdef IPOL_T0 |
538 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | 538 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; |
539 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | 539 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; |
540 | #endif | 540 | #endif |
541 | 541 | ||
542 | #ifdef IPOL_T1 | 542 | #ifdef IPOL_T1 |
543 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | 543 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; |
544 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | 544 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; |
545 | #endif | 545 | #endif |
546 | 546 | ||
547 | #endif | 547 | #endif |
548 | 548 | ||
549 | // rasterize the edge scanlines | 549 | // rasterize the edge scanlines |
550 | for( line.y = yStart; line.y <= yEnd; ++line.y) | 550 | for( line.y = yStart; line.y <= yEnd; ++line.y) |
551 | { | 551 | { |
552 | line.x[scan.left] = scan.x[0]; | 552 | line.x[scan.left] = scan.x[0]; |
553 | line.x[scan.right] = scan.x[1]; | 553 | line.x[scan.right] = scan.x[1]; |
554 | 554 | ||
555 | #ifdef IPOL_Z | 555 | #ifdef IPOL_Z |
556 | line.z[scan.left] = scan.z[0]; | 556 | line.z[scan.left] = scan.z[0]; |
557 | line.z[scan.right] = scan.z[1]; | 557 | line.z[scan.right] = scan.z[1]; |
558 | #endif | 558 | #endif |
559 | 559 | ||
560 | #ifdef IPOL_W | 560 | #ifdef IPOL_W |
561 | line.w[scan.left] = scan.w[0]; | 561 | line.w[scan.left] = scan.w[0]; |
562 | line.w[scan.right] = scan.w[1]; | 562 | line.w[scan.right] = scan.w[1]; |
563 | #endif | 563 | #endif |
564 | 564 | ||
565 | #ifdef IPOL_C0 | 565 | #ifdef IPOL_C0 |
566 | line.c[scan.left] = scan.c[0]; | 566 | line.c[scan.left] = scan.c[0]; |
567 | line.c[scan.right] = scan.c[1]; | 567 | line.c[scan.right] = scan.c[1]; |
568 | #endif | 568 | #endif |
569 | 569 | ||
570 | #ifdef IPOL_T0 | 570 | #ifdef IPOL_T0 |
571 | line.t[0][scan.left] = scan.t[0][0]; | 571 | line.t[0][scan.left] = scan.t[0][0]; |
572 | line.t[0][scan.right] = scan.t[0][1]; | 572 | line.t[0][scan.right] = scan.t[0][1]; |
573 | #endif | 573 | #endif |
574 | 574 | ||
575 | #ifdef IPOL_T1 | 575 | #ifdef IPOL_T1 |
576 | line.t[1][scan.left] = scan.t[1][0]; | 576 | line.t[1][scan.left] = scan.t[1][0]; |
577 | line.t[1][scan.right] = scan.t[1][1]; | 577 | line.t[1][scan.right] = scan.t[1][1]; |
578 | #endif | 578 | #endif |
579 | 579 | ||
580 | // render a scanline | 580 | // render a scanline |
581 | scanline_bilinear2 (); | 581 | scanline_bilinear2 (); |
582 | 582 | ||
583 | scan.x[0] += scan.slopeX[0]; | 583 | scan.x[0] += scan.slopeX[0]; |
584 | scan.x[1] += scan.slopeX[1]; | 584 | scan.x[1] += scan.slopeX[1]; |
585 | 585 | ||
586 | #ifdef IPOL_Z | 586 | #ifdef IPOL_Z |
587 | scan.z[0] += scan.slopeZ[0]; | 587 | scan.z[0] += scan.slopeZ[0]; |
588 | scan.z[1] += scan.slopeZ[1]; | 588 | scan.z[1] += scan.slopeZ[1]; |
589 | #endif | 589 | #endif |
590 | 590 | ||
591 | #ifdef IPOL_W | 591 | #ifdef IPOL_W |
592 | scan.w[0] += scan.slopeW[0]; | 592 | scan.w[0] += scan.slopeW[0]; |
593 | scan.w[1] += scan.slopeW[1]; | 593 | scan.w[1] += scan.slopeW[1]; |
594 | #endif | 594 | #endif |
595 | 595 | ||
596 | #ifdef IPOL_C0 | 596 | #ifdef IPOL_C0 |
597 | scan.c[0] += scan.slopeC[0]; | 597 | scan.c[0] += scan.slopeC[0]; |
598 | scan.c[1] += scan.slopeC[1]; | 598 | scan.c[1] += scan.slopeC[1]; |
599 | #endif | 599 | #endif |
600 | 600 | ||
601 | #ifdef IPOL_T0 | 601 | #ifdef IPOL_T0 |
602 | scan.t[0][0] += scan.slopeT[0][0]; | 602 | scan.t[0][0] += scan.slopeT[0][0]; |
603 | scan.t[0][1] += scan.slopeT[0][1]; | 603 | scan.t[0][1] += scan.slopeT[0][1]; |
604 | #endif | 604 | #endif |
605 | 605 | ||
606 | #ifdef IPOL_T1 | 606 | #ifdef IPOL_T1 |
607 | scan.t[1][0] += scan.slopeT[1][0]; | 607 | scan.t[1][0] += scan.slopeT[1][0]; |
608 | scan.t[1][1] += scan.slopeT[1][1]; | 608 | scan.t[1][1] += scan.slopeT[1][1]; |
609 | #endif | 609 | #endif |
610 | 610 | ||
611 | } | 611 | } |
612 | } | 612 | } |
613 | 613 | ||
614 | } | 614 | } |
615 | 615 | ||
616 | 616 | ||
617 | } // end namespace video | 617 | } // end namespace video |
618 | } // end namespace irr | 618 | } // end namespace irr |
619 | 619 | ||
620 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 620 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
621 | 621 | ||
622 | namespace irr | 622 | namespace irr |
623 | { | 623 | { |
624 | namespace video | 624 | namespace video |
625 | { | 625 | { |
626 | 626 | ||
627 | 627 | ||
628 | 628 | ||
629 | //! creates a flat triangle renderer | 629 | //! creates a flat triangle renderer |
630 | IBurningShader* createTriangleRendererTextureLightMap2_M2(CBurningVideoDriver* driver) | 630 | IBurningShader* createTriangleRendererTextureLightMap2_M2(CBurningVideoDriver* driver) |
631 | { | 631 | { |
632 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 632 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
633 | return new CTRTextureLightMap2_M2(driver); | 633 | return new CTRTextureLightMap2_M2(driver); |
634 | #else | 634 | #else |
635 | return 0; | 635 | return 0; |
636 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 636 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
637 | } | 637 | } |
638 | 638 | ||
639 | 639 | ||
640 | } // end namespace video | 640 | } // end namespace video |
641 | } // end namespace irr | 641 | } // end namespace irr |
642 | 642 | ||
643 | 643 | ||
644 | 644 | ||