diff options
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudNoZ2.cpp | 1294 |
1 files changed, 647 insertions, 647 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudNoZ2.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudNoZ2.cpp index e9eeee0..dc8dc86 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudNoZ2.cpp +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudNoZ2.cpp | |||
@@ -1,647 +1,647 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #include "IrrCompileConfig.h" | 5 | #include "IrrCompileConfig.h" |
6 | #include "IBurningShader.h" | 6 | #include "IBurningShader.h" |
7 | 7 | ||
8 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 8 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
9 | 9 | ||
10 | // compile flag for this file | 10 | // compile flag for this file |
11 | #undef USE_ZBUFFER | 11 | #undef USE_ZBUFFER |
12 | #undef IPOL_Z | 12 | #undef IPOL_Z |
13 | #undef CMP_Z | 13 | #undef CMP_Z |
14 | #undef WRITE_Z | 14 | #undef WRITE_Z |
15 | 15 | ||
16 | #undef IPOL_W | 16 | #undef IPOL_W |
17 | #undef CMP_W | 17 | #undef CMP_W |
18 | #undef WRITE_W | 18 | #undef WRITE_W |
19 | 19 | ||
20 | #undef SUBTEXEL | 20 | #undef SUBTEXEL |
21 | #undef INVERSE_W | 21 | #undef INVERSE_W |
22 | 22 | ||
23 | #undef IPOL_C0 | 23 | #undef IPOL_C0 |
24 | #undef IPOL_T0 | 24 | #undef IPOL_T0 |
25 | #undef IPOL_T1 | 25 | #undef IPOL_T1 |
26 | 26 | ||
27 | // define render case | 27 | // define render case |
28 | #ifdef BURNINGVIDEO_RENDERER_FAST | 28 | #ifdef BURNINGVIDEO_RENDERER_FAST |
29 | #define SUBTEXEL | 29 | #define SUBTEXEL |
30 | #define INVERSE_W | 30 | #define INVERSE_W |
31 | #else | 31 | #else |
32 | #define SUBTEXEL | 32 | #define SUBTEXEL |
33 | #define INVERSE_W | 33 | #define INVERSE_W |
34 | #endif | 34 | #endif |
35 | 35 | ||
36 | //#define USE_ZBUFFER | 36 | //#define USE_ZBUFFER |
37 | #define IPOL_W | 37 | #define IPOL_W |
38 | //#define CMP_W | 38 | //#define CMP_W |
39 | //#define WRITE_W | 39 | //#define WRITE_W |
40 | 40 | ||
41 | //#define IPOL_C0 | 41 | //#define IPOL_C0 |
42 | #define IPOL_T0 | 42 | #define IPOL_T0 |
43 | //#define IPOL_T1 | 43 | //#define IPOL_T1 |
44 | 44 | ||
45 | #ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR | 45 | #ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR |
46 | #undef IPOL_C0 | 46 | #undef IPOL_C0 |
47 | #endif | 47 | #endif |
48 | 48 | ||
49 | // apply global override | 49 | // apply global override |
50 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | 50 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT |
51 | #undef INVERSE_W | 51 | #undef INVERSE_W |
52 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | 52 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT |
53 | #undef IPOL_W | 53 | #undef IPOL_W |
54 | #endif | 54 | #endif |
55 | #endif | 55 | #endif |
56 | 56 | ||
57 | #ifndef SOFTWARE_DRIVER_2_SUBTEXEL | 57 | #ifndef SOFTWARE_DRIVER_2_SUBTEXEL |
58 | #undef SUBTEXEL | 58 | #undef SUBTEXEL |
59 | #endif | 59 | #endif |
60 | 60 | ||
61 | #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER ) | 61 | #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER ) |
62 | #define IPOL_Z | 62 | #define IPOL_Z |
63 | 63 | ||
64 | #ifdef CMP_W | 64 | #ifdef CMP_W |
65 | #undef CMP_W | 65 | #undef CMP_W |
66 | #define CMP_Z | 66 | #define CMP_Z |
67 | #endif | 67 | #endif |
68 | 68 | ||
69 | #ifdef WRITE_W | 69 | #ifdef WRITE_W |
70 | #undef WRITE_W | 70 | #undef WRITE_W |
71 | #define WRITE_Z | 71 | #define WRITE_Z |
72 | #endif | 72 | #endif |
73 | 73 | ||
74 | #endif | 74 | #endif |
75 | 75 | ||
76 | 76 | ||
77 | namespace irr | 77 | namespace irr |
78 | { | 78 | { |
79 | 79 | ||
80 | namespace video | 80 | namespace video |
81 | { | 81 | { |
82 | 82 | ||
83 | class CTRTextureGouraudNoZ2 : public IBurningShader | 83 | class CTRTextureGouraudNoZ2 : public IBurningShader |
84 | { | 84 | { |
85 | public: | 85 | public: |
86 | 86 | ||
87 | //! constructor | 87 | //! constructor |
88 | CTRTextureGouraudNoZ2(CBurningVideoDriver* driver); | 88 | CTRTextureGouraudNoZ2(CBurningVideoDriver* driver); |
89 | 89 | ||
90 | //! draws an indexed triangle list | 90 | //! draws an indexed triangle list |
91 | virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ); | 91 | virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ); |
92 | 92 | ||
93 | 93 | ||
94 | private: | 94 | private: |
95 | void scanline_bilinear (); | 95 | void scanline_bilinear (); |
96 | sScanConvertData scan; | 96 | sScanConvertData scan; |
97 | sScanLineData line; | 97 | sScanLineData line; |
98 | 98 | ||
99 | }; | 99 | }; |
100 | 100 | ||
101 | //! constructor | 101 | //! constructor |
102 | CTRTextureGouraudNoZ2::CTRTextureGouraudNoZ2(CBurningVideoDriver* driver) | 102 | CTRTextureGouraudNoZ2::CTRTextureGouraudNoZ2(CBurningVideoDriver* driver) |
103 | : IBurningShader(driver) | 103 | : IBurningShader(driver) |
104 | { | 104 | { |
105 | #ifdef _DEBUG | 105 | #ifdef _DEBUG |
106 | setDebugName("CTRTextureGouraudNoZ2"); | 106 | setDebugName("CTRTextureGouraudNoZ2"); |
107 | #endif | 107 | #endif |
108 | } | 108 | } |
109 | 109 | ||
110 | 110 | ||
111 | 111 | ||
112 | /*! | 112 | /*! |
113 | */ | 113 | */ |
114 | void CTRTextureGouraudNoZ2::scanline_bilinear ( ) | 114 | void CTRTextureGouraudNoZ2::scanline_bilinear ( ) |
115 | { | 115 | { |
116 | tVideoSample *dst; | 116 | tVideoSample *dst; |
117 | 117 | ||
118 | #ifdef USE_ZBUFFER | 118 | #ifdef USE_ZBUFFER |
119 | fp24 *z; | 119 | fp24 *z; |
120 | #endif | 120 | #endif |
121 | 121 | ||
122 | s32 xStart; | 122 | s32 xStart; |
123 | s32 xEnd; | 123 | s32 xEnd; |
124 | s32 dx; | 124 | s32 dx; |
125 | 125 | ||
126 | 126 | ||
127 | #ifdef SUBTEXEL | 127 | #ifdef SUBTEXEL |
128 | f32 subPixel; | 128 | f32 subPixel; |
129 | #endif | 129 | #endif |
130 | 130 | ||
131 | #ifdef IPOL_Z | 131 | #ifdef IPOL_Z |
132 | f32 slopeZ; | 132 | f32 slopeZ; |
133 | #endif | 133 | #endif |
134 | #ifdef IPOL_W | 134 | #ifdef IPOL_W |
135 | fp24 slopeW; | 135 | fp24 slopeW; |
136 | #endif | 136 | #endif |
137 | #ifdef IPOL_C0 | 137 | #ifdef IPOL_C0 |
138 | sVec4 slopeC; | 138 | sVec4 slopeC; |
139 | #endif | 139 | #endif |
140 | #ifdef IPOL_T0 | 140 | #ifdef IPOL_T0 |
141 | sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; | 141 | sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; |
142 | #endif | 142 | #endif |
143 | 143 | ||
144 | // apply top-left fill-convention, left | 144 | // apply top-left fill-convention, left |
145 | xStart = core::ceil32( line.x[0] ); | 145 | xStart = core::ceil32( line.x[0] ); |
146 | xEnd = core::ceil32( line.x[1] ) - 1; | 146 | xEnd = core::ceil32( line.x[1] ) - 1; |
147 | 147 | ||
148 | dx = xEnd - xStart; | 148 | dx = xEnd - xStart; |
149 | 149 | ||
150 | if ( dx < 0 ) | 150 | if ( dx < 0 ) |
151 | return; | 151 | return; |
152 | 152 | ||
153 | // slopes | 153 | // slopes |
154 | const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); | 154 | const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); |
155 | 155 | ||
156 | #ifdef IPOL_Z | 156 | #ifdef IPOL_Z |
157 | slopeZ = (line.z[1] - line.z[0]) * invDeltaX; | 157 | slopeZ = (line.z[1] - line.z[0]) * invDeltaX; |
158 | #endif | 158 | #endif |
159 | #ifdef IPOL_W | 159 | #ifdef IPOL_W |
160 | slopeW = (line.w[1] - line.w[0]) * invDeltaX; | 160 | slopeW = (line.w[1] - line.w[0]) * invDeltaX; |
161 | #endif | 161 | #endif |
162 | #ifdef IPOL_C0 | 162 | #ifdef IPOL_C0 |
163 | slopeC = (line.c[1] - line.c[0]) * invDeltaX; | 163 | slopeC = (line.c[1] - line.c[0]) * invDeltaX; |
164 | #endif | 164 | #endif |
165 | #ifdef IPOL_T0 | 165 | #ifdef IPOL_T0 |
166 | slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; | 166 | slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; |
167 | #endif | 167 | #endif |
168 | #ifdef IPOL_T1 | 168 | #ifdef IPOL_T1 |
169 | slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; | 169 | slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; |
170 | #endif | 170 | #endif |
171 | 171 | ||
172 | #ifdef SUBTEXEL | 172 | #ifdef SUBTEXEL |
173 | subPixel = ( (f32) xStart ) - line.x[0]; | 173 | subPixel = ( (f32) xStart ) - line.x[0]; |
174 | #ifdef IPOL_Z | 174 | #ifdef IPOL_Z |
175 | line.z[0] += slopeZ * subPixel; | 175 | line.z[0] += slopeZ * subPixel; |
176 | #endif | 176 | #endif |
177 | #ifdef IPOL_W | 177 | #ifdef IPOL_W |
178 | line.w[0] += slopeW * subPixel; | 178 | line.w[0] += slopeW * subPixel; |
179 | #endif | 179 | #endif |
180 | #ifdef IPOL_C0 | 180 | #ifdef IPOL_C0 |
181 | line.c[0] += slopeC * subPixel; | 181 | line.c[0] += slopeC * subPixel; |
182 | #endif | 182 | #endif |
183 | #ifdef IPOL_T0 | 183 | #ifdef IPOL_T0 |
184 | line.t[0][0] += slopeT[0] * subPixel; | 184 | line.t[0][0] += slopeT[0] * subPixel; |
185 | #endif | 185 | #endif |
186 | #ifdef IPOL_T1 | 186 | #ifdef IPOL_T1 |
187 | line.t[1][0] += slopeT[1] * subPixel; | 187 | line.t[1][0] += slopeT[1] * subPixel; |
188 | #endif | 188 | #endif |
189 | #endif | 189 | #endif |
190 | 190 | ||
191 | dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | 191 | dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; |
192 | 192 | ||
193 | #ifdef USE_ZBUFFER | 193 | #ifdef USE_ZBUFFER |
194 | z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | 194 | z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; |
195 | #endif | 195 | #endif |
196 | 196 | ||
197 | 197 | ||
198 | #ifdef INVERSE_W | 198 | #ifdef INVERSE_W |
199 | f32 inversew; | 199 | f32 inversew; |
200 | #endif | 200 | #endif |
201 | 201 | ||
202 | tFixPoint tx0; | 202 | tFixPoint tx0; |
203 | tFixPoint ty0; | 203 | tFixPoint ty0; |
204 | 204 | ||
205 | 205 | ||
206 | for ( s32 i = 0; i <= dx; ++i ) | 206 | for ( s32 i = 0; i <= dx; ++i ) |
207 | { | 207 | { |
208 | #ifdef CMP_Z | 208 | #ifdef CMP_Z |
209 | if ( line.z[0] < z[i] ) | 209 | if ( line.z[0] < z[i] ) |
210 | #endif | 210 | #endif |
211 | #ifdef CMP_W | 211 | #ifdef CMP_W |
212 | if ( line.w[0] >= z[i] ) | 212 | if ( line.w[0] >= z[i] ) |
213 | #endif | 213 | #endif |
214 | 214 | ||
215 | { | 215 | { |
216 | #ifdef INVERSE_W | 216 | #ifdef INVERSE_W |
217 | inversew = fix_inverse32 ( line.w[0] ); | 217 | inversew = fix_inverse32 ( line.w[0] ); |
218 | 218 | ||
219 | tx0 = tofix ( line.t[0][0].x,inversew); | 219 | tx0 = tofix ( line.t[0][0].x,inversew); |
220 | ty0 = tofix ( line.t[0][0].y,inversew); | 220 | ty0 = tofix ( line.t[0][0].y,inversew); |
221 | #else | 221 | #else |
222 | tx0 = tofix ( line.t[0][0].x ); | 222 | tx0 = tofix ( line.t[0][0].x ); |
223 | ty0 = tofix ( line.t[0][0].y ); | 223 | ty0 = tofix ( line.t[0][0].y ); |
224 | #endif | 224 | #endif |
225 | dst[i] = getTexel_plain ( &IT[0], tx0, ty0 ); | 225 | dst[i] = getTexel_plain ( &IT[0], tx0, ty0 ); |
226 | 226 | ||
227 | /* | 227 | /* |
228 | getSample_texture ( r0, g0, b0, &IT[0], tx0, ty0 ); | 228 | getSample_texture ( r0, g0, b0, &IT[0], tx0, ty0 ); |
229 | dst[i] = fix_to_color ( r0, g0, b0 ); | 229 | dst[i] = fix_to_color ( r0, g0, b0 ); |
230 | */ | 230 | */ |
231 | #ifdef WRITE_Z | 231 | #ifdef WRITE_Z |
232 | z[i] = line.z[0]; | 232 | z[i] = line.z[0]; |
233 | #endif | 233 | #endif |
234 | #ifdef WRITE_W | 234 | #ifdef WRITE_W |
235 | z[i] = line.w[0]; | 235 | z[i] = line.w[0]; |
236 | #endif | 236 | #endif |
237 | } | 237 | } |
238 | 238 | ||
239 | #ifdef IPOL_Z | 239 | #ifdef IPOL_Z |
240 | line.z[0] += slopeZ; | 240 | line.z[0] += slopeZ; |
241 | #endif | 241 | #endif |
242 | #ifdef IPOL_W | 242 | #ifdef IPOL_W |
243 | line.w[0] += slopeW; | 243 | line.w[0] += slopeW; |
244 | #endif | 244 | #endif |
245 | #ifdef IPOL_C0 | 245 | #ifdef IPOL_C0 |
246 | line.c[0] += slopeC; | 246 | line.c[0] += slopeC; |
247 | #endif | 247 | #endif |
248 | #ifdef IPOL_T0 | 248 | #ifdef IPOL_T0 |
249 | line.t[0][0] += slopeT[0]; | 249 | line.t[0][0] += slopeT[0]; |
250 | #endif | 250 | #endif |
251 | #ifdef IPOL_T1 | 251 | #ifdef IPOL_T1 |
252 | line.t[1][0] += slopeT[1]; | 252 | line.t[1][0] += slopeT[1]; |
253 | #endif | 253 | #endif |
254 | } | 254 | } |
255 | 255 | ||
256 | } | 256 | } |
257 | 257 | ||
258 | void CTRTextureGouraudNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) | 258 | void CTRTextureGouraudNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) |
259 | { | 259 | { |
260 | // sort on height, y | 260 | // sort on height, y |
261 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); | 261 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); |
262 | if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c); | 262 | if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c); |
263 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); | 263 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); |
264 | 264 | ||
265 | const f32 ca = c->Pos.y - a->Pos.y; | 265 | const f32 ca = c->Pos.y - a->Pos.y; |
266 | const f32 ba = b->Pos.y - a->Pos.y; | 266 | const f32 ba = b->Pos.y - a->Pos.y; |
267 | const f32 cb = c->Pos.y - b->Pos.y; | 267 | const f32 cb = c->Pos.y - b->Pos.y; |
268 | // calculate delta y of the edges | 268 | // calculate delta y of the edges |
269 | scan.invDeltaY[0] = core::reciprocal( ca ); | 269 | scan.invDeltaY[0] = core::reciprocal( ca ); |
270 | scan.invDeltaY[1] = core::reciprocal( ba ); | 270 | scan.invDeltaY[1] = core::reciprocal( ba ); |
271 | scan.invDeltaY[2] = core::reciprocal( cb ); | 271 | scan.invDeltaY[2] = core::reciprocal( cb ); |
272 | 272 | ||
273 | if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) ) | 273 | if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) ) |
274 | return; | 274 | return; |
275 | 275 | ||
276 | // find if the major edge is left or right aligned | 276 | // find if the major edge is left or right aligned |
277 | f32 temp[4]; | 277 | f32 temp[4]; |
278 | 278 | ||
279 | temp[0] = a->Pos.x - c->Pos.x; | 279 | temp[0] = a->Pos.x - c->Pos.x; |
280 | temp[1] = -ca; | 280 | temp[1] = -ca; |
281 | temp[2] = b->Pos.x - a->Pos.x; | 281 | temp[2] = b->Pos.x - a->Pos.x; |
282 | temp[3] = ba; | 282 | temp[3] = ba; |
283 | 283 | ||
284 | scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1; | 284 | scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1; |
285 | scan.right = 1 - scan.left; | 285 | scan.right = 1 - scan.left; |
286 | 286 | ||
287 | // calculate slopes for the major edge | 287 | // calculate slopes for the major edge |
288 | scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0]; | 288 | scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0]; |
289 | scan.x[0] = a->Pos.x; | 289 | scan.x[0] = a->Pos.x; |
290 | 290 | ||
291 | #ifdef IPOL_Z | 291 | #ifdef IPOL_Z |
292 | scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0]; | 292 | scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0]; |
293 | scan.z[0] = a->Pos.z; | 293 | scan.z[0] = a->Pos.z; |
294 | #endif | 294 | #endif |
295 | 295 | ||
296 | #ifdef IPOL_W | 296 | #ifdef IPOL_W |
297 | scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; | 297 | scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; |
298 | scan.w[0] = a->Pos.w; | 298 | scan.w[0] = a->Pos.w; |
299 | #endif | 299 | #endif |
300 | 300 | ||
301 | #ifdef IPOL_C0 | 301 | #ifdef IPOL_C0 |
302 | scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; | 302 | scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; |
303 | scan.c[0] = a->Color[0]; | 303 | scan.c[0] = a->Color[0]; |
304 | #endif | 304 | #endif |
305 | 305 | ||
306 | #ifdef IPOL_T0 | 306 | #ifdef IPOL_T0 |
307 | scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; | 307 | scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; |
308 | scan.t[0][0] = a->Tex[0]; | 308 | scan.t[0][0] = a->Tex[0]; |
309 | #endif | 309 | #endif |
310 | 310 | ||
311 | #ifdef IPOL_T1 | 311 | #ifdef IPOL_T1 |
312 | scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; | 312 | scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; |
313 | scan.t[1][0] = a->Tex[1]; | 313 | scan.t[1][0] = a->Tex[1]; |
314 | #endif | 314 | #endif |
315 | 315 | ||
316 | // top left fill convention y run | 316 | // top left fill convention y run |
317 | s32 yStart; | 317 | s32 yStart; |
318 | s32 yEnd; | 318 | s32 yEnd; |
319 | 319 | ||
320 | #ifdef SUBTEXEL | 320 | #ifdef SUBTEXEL |
321 | f32 subPixel; | 321 | f32 subPixel; |
322 | #endif | 322 | #endif |
323 | 323 | ||
324 | // rasterize upper sub-triangle | 324 | // rasterize upper sub-triangle |
325 | if ( (f32) 0.0 != scan.invDeltaY[1] ) | 325 | if ( (f32) 0.0 != scan.invDeltaY[1] ) |
326 | { | 326 | { |
327 | // calculate slopes for top edge | 327 | // calculate slopes for top edge |
328 | scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1]; | 328 | scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1]; |
329 | scan.x[1] = a->Pos.x; | 329 | scan.x[1] = a->Pos.x; |
330 | 330 | ||
331 | #ifdef IPOL_Z | 331 | #ifdef IPOL_Z |
332 | scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1]; | 332 | scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1]; |
333 | scan.z[1] = a->Pos.z; | 333 | scan.z[1] = a->Pos.z; |
334 | #endif | 334 | #endif |
335 | 335 | ||
336 | #ifdef IPOL_W | 336 | #ifdef IPOL_W |
337 | scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; | 337 | scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; |
338 | scan.w[1] = a->Pos.w; | 338 | scan.w[1] = a->Pos.w; |
339 | #endif | 339 | #endif |
340 | 340 | ||
341 | #ifdef IPOL_C0 | 341 | #ifdef IPOL_C0 |
342 | scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; | 342 | scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; |
343 | scan.c[1] = a->Color[0]; | 343 | scan.c[1] = a->Color[0]; |
344 | #endif | 344 | #endif |
345 | 345 | ||
346 | #ifdef IPOL_T0 | 346 | #ifdef IPOL_T0 |
347 | scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; | 347 | scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; |
348 | scan.t[0][1] = a->Tex[0]; | 348 | scan.t[0][1] = a->Tex[0]; |
349 | #endif | 349 | #endif |
350 | 350 | ||
351 | #ifdef IPOL_T1 | 351 | #ifdef IPOL_T1 |
352 | scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; | 352 | scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; |
353 | scan.t[1][1] = a->Tex[1]; | 353 | scan.t[1][1] = a->Tex[1]; |
354 | #endif | 354 | #endif |
355 | 355 | ||
356 | // apply top-left fill convention, top part | 356 | // apply top-left fill convention, top part |
357 | yStart = core::ceil32( a->Pos.y ); | 357 | yStart = core::ceil32( a->Pos.y ); |
358 | yEnd = core::ceil32( b->Pos.y ) - 1; | 358 | yEnd = core::ceil32( b->Pos.y ) - 1; |
359 | 359 | ||
360 | #ifdef SUBTEXEL | 360 | #ifdef SUBTEXEL |
361 | subPixel = ( (f32) yStart ) - a->Pos.y; | 361 | subPixel = ( (f32) yStart ) - a->Pos.y; |
362 | 362 | ||
363 | // correct to pixel center | 363 | // correct to pixel center |
364 | scan.x[0] += scan.slopeX[0] * subPixel; | 364 | scan.x[0] += scan.slopeX[0] * subPixel; |
365 | scan.x[1] += scan.slopeX[1] * subPixel; | 365 | scan.x[1] += scan.slopeX[1] * subPixel; |
366 | 366 | ||
367 | #ifdef IPOL_Z | 367 | #ifdef IPOL_Z |
368 | scan.z[0] += scan.slopeZ[0] * subPixel; | 368 | scan.z[0] += scan.slopeZ[0] * subPixel; |
369 | scan.z[1] += scan.slopeZ[1] * subPixel; | 369 | scan.z[1] += scan.slopeZ[1] * subPixel; |
370 | #endif | 370 | #endif |
371 | 371 | ||
372 | #ifdef IPOL_W | 372 | #ifdef IPOL_W |
373 | scan.w[0] += scan.slopeW[0] * subPixel; | 373 | scan.w[0] += scan.slopeW[0] * subPixel; |
374 | scan.w[1] += scan.slopeW[1] * subPixel; | 374 | scan.w[1] += scan.slopeW[1] * subPixel; |
375 | #endif | 375 | #endif |
376 | 376 | ||
377 | #ifdef IPOL_C0 | 377 | #ifdef IPOL_C0 |
378 | scan.c[0] += scan.slopeC[0] * subPixel; | 378 | scan.c[0] += scan.slopeC[0] * subPixel; |
379 | scan.c[1] += scan.slopeC[1] * subPixel; | 379 | scan.c[1] += scan.slopeC[1] * subPixel; |
380 | #endif | 380 | #endif |
381 | 381 | ||
382 | #ifdef IPOL_T0 | 382 | #ifdef IPOL_T0 |
383 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | 383 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; |
384 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | 384 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; |
385 | #endif | 385 | #endif |
386 | 386 | ||
387 | #ifdef IPOL_T1 | 387 | #ifdef IPOL_T1 |
388 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | 388 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; |
389 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | 389 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; |
390 | #endif | 390 | #endif |
391 | 391 | ||
392 | #endif | 392 | #endif |
393 | 393 | ||
394 | // rasterize the edge scanlines | 394 | // rasterize the edge scanlines |
395 | for( line.y = yStart; line.y <= yEnd; ++line.y) | 395 | for( line.y = yStart; line.y <= yEnd; ++line.y) |
396 | { | 396 | { |
397 | line.x[scan.left] = scan.x[0]; | 397 | line.x[scan.left] = scan.x[0]; |
398 | line.x[scan.right] = scan.x[1]; | 398 | line.x[scan.right] = scan.x[1]; |
399 | 399 | ||
400 | #ifdef IPOL_Z | 400 | #ifdef IPOL_Z |
401 | line.z[scan.left] = scan.z[0]; | 401 | line.z[scan.left] = scan.z[0]; |
402 | line.z[scan.right] = scan.z[1]; | 402 | line.z[scan.right] = scan.z[1]; |
403 | #endif | 403 | #endif |
404 | 404 | ||
405 | #ifdef IPOL_W | 405 | #ifdef IPOL_W |
406 | line.w[scan.left] = scan.w[0]; | 406 | line.w[scan.left] = scan.w[0]; |
407 | line.w[scan.right] = scan.w[1]; | 407 | line.w[scan.right] = scan.w[1]; |
408 | #endif | 408 | #endif |
409 | 409 | ||
410 | #ifdef IPOL_C0 | 410 | #ifdef IPOL_C0 |
411 | line.c[scan.left] = scan.c[0]; | 411 | line.c[scan.left] = scan.c[0]; |
412 | line.c[scan.right] = scan.c[1]; | 412 | line.c[scan.right] = scan.c[1]; |
413 | #endif | 413 | #endif |
414 | 414 | ||
415 | #ifdef IPOL_T0 | 415 | #ifdef IPOL_T0 |
416 | line.t[0][scan.left] = scan.t[0][0]; | 416 | line.t[0][scan.left] = scan.t[0][0]; |
417 | line.t[0][scan.right] = scan.t[0][1]; | 417 | line.t[0][scan.right] = scan.t[0][1]; |
418 | #endif | 418 | #endif |
419 | 419 | ||
420 | #ifdef IPOL_T1 | 420 | #ifdef IPOL_T1 |
421 | line.t[1][scan.left] = scan.t[1][0]; | 421 | line.t[1][scan.left] = scan.t[1][0]; |
422 | line.t[1][scan.right] = scan.t[1][1]; | 422 | line.t[1][scan.right] = scan.t[1][1]; |
423 | #endif | 423 | #endif |
424 | 424 | ||
425 | // render a scanline | 425 | // render a scanline |
426 | scanline_bilinear ( ); | 426 | scanline_bilinear ( ); |
427 | 427 | ||
428 | scan.x[0] += scan.slopeX[0]; | 428 | scan.x[0] += scan.slopeX[0]; |
429 | scan.x[1] += scan.slopeX[1]; | 429 | scan.x[1] += scan.slopeX[1]; |
430 | 430 | ||
431 | #ifdef IPOL_Z | 431 | #ifdef IPOL_Z |
432 | scan.z[0] += scan.slopeZ[0]; | 432 | scan.z[0] += scan.slopeZ[0]; |
433 | scan.z[1] += scan.slopeZ[1]; | 433 | scan.z[1] += scan.slopeZ[1]; |
434 | #endif | 434 | #endif |
435 | 435 | ||
436 | #ifdef IPOL_W | 436 | #ifdef IPOL_W |
437 | scan.w[0] += scan.slopeW[0]; | 437 | scan.w[0] += scan.slopeW[0]; |
438 | scan.w[1] += scan.slopeW[1]; | 438 | scan.w[1] += scan.slopeW[1]; |
439 | #endif | 439 | #endif |
440 | 440 | ||
441 | #ifdef IPOL_C0 | 441 | #ifdef IPOL_C0 |
442 | scan.c[0] += scan.slopeC[0]; | 442 | scan.c[0] += scan.slopeC[0]; |
443 | scan.c[1] += scan.slopeC[1]; | 443 | scan.c[1] += scan.slopeC[1]; |
444 | #endif | 444 | #endif |
445 | 445 | ||
446 | #ifdef IPOL_T0 | 446 | #ifdef IPOL_T0 |
447 | scan.t[0][0] += scan.slopeT[0][0]; | 447 | scan.t[0][0] += scan.slopeT[0][0]; |
448 | scan.t[0][1] += scan.slopeT[0][1]; | 448 | scan.t[0][1] += scan.slopeT[0][1]; |
449 | #endif | 449 | #endif |
450 | 450 | ||
451 | #ifdef IPOL_T1 | 451 | #ifdef IPOL_T1 |
452 | scan.t[1][0] += scan.slopeT[1][0]; | 452 | scan.t[1][0] += scan.slopeT[1][0]; |
453 | scan.t[1][1] += scan.slopeT[1][1]; | 453 | scan.t[1][1] += scan.slopeT[1][1]; |
454 | #endif | 454 | #endif |
455 | 455 | ||
456 | } | 456 | } |
457 | } | 457 | } |
458 | 458 | ||
459 | // rasterize lower sub-triangle | 459 | // rasterize lower sub-triangle |
460 | if ( (f32) 0.0 != scan.invDeltaY[2] ) | 460 | if ( (f32) 0.0 != scan.invDeltaY[2] ) |
461 | { | 461 | { |
462 | // advance to middle point | 462 | // advance to middle point |
463 | if( (f32) 0.0 != scan.invDeltaY[1] ) | 463 | if( (f32) 0.0 != scan.invDeltaY[1] ) |
464 | { | 464 | { |
465 | temp[0] = b->Pos.y - a->Pos.y; // dy | 465 | temp[0] = b->Pos.y - a->Pos.y; // dy |
466 | 466 | ||
467 | scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0]; | 467 | scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0]; |
468 | #ifdef IPOL_Z | 468 | #ifdef IPOL_Z |
469 | scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0]; | 469 | scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0]; |
470 | #endif | 470 | #endif |
471 | #ifdef IPOL_W | 471 | #ifdef IPOL_W |
472 | scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; | 472 | scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; |
473 | #endif | 473 | #endif |
474 | #ifdef IPOL_C0 | 474 | #ifdef IPOL_C0 |
475 | scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0]; | 475 | scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0]; |
476 | #endif | 476 | #endif |
477 | #ifdef IPOL_T0 | 477 | #ifdef IPOL_T0 |
478 | scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0]; | 478 | scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0]; |
479 | #endif | 479 | #endif |
480 | #ifdef IPOL_T1 | 480 | #ifdef IPOL_T1 |
481 | scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0]; | 481 | scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0]; |
482 | #endif | 482 | #endif |
483 | 483 | ||
484 | } | 484 | } |
485 | 485 | ||
486 | // calculate slopes for bottom edge | 486 | // calculate slopes for bottom edge |
487 | scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2]; | 487 | scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2]; |
488 | scan.x[1] = b->Pos.x; | 488 | scan.x[1] = b->Pos.x; |
489 | 489 | ||
490 | #ifdef IPOL_Z | 490 | #ifdef IPOL_Z |
491 | scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2]; | 491 | scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2]; |
492 | scan.z[1] = b->Pos.z; | 492 | scan.z[1] = b->Pos.z; |
493 | #endif | 493 | #endif |
494 | 494 | ||
495 | #ifdef IPOL_W | 495 | #ifdef IPOL_W |
496 | scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2]; | 496 | scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2]; |
497 | scan.w[1] = b->Pos.w; | 497 | scan.w[1] = b->Pos.w; |
498 | #endif | 498 | #endif |
499 | 499 | ||
500 | #ifdef IPOL_C0 | 500 | #ifdef IPOL_C0 |
501 | scan.slopeC[1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2]; | 501 | scan.slopeC[1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2]; |
502 | scan.c[1] = b->Color[0]; | 502 | scan.c[1] = b->Color[0]; |
503 | #endif | 503 | #endif |
504 | 504 | ||
505 | #ifdef IPOL_T0 | 505 | #ifdef IPOL_T0 |
506 | scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; | 506 | scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; |
507 | scan.t[0][1] = b->Tex[0]; | 507 | scan.t[0][1] = b->Tex[0]; |
508 | #endif | 508 | #endif |
509 | 509 | ||
510 | #ifdef IPOL_T1 | 510 | #ifdef IPOL_T1 |
511 | scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; | 511 | scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; |
512 | scan.t[1][1] = b->Tex[1]; | 512 | scan.t[1][1] = b->Tex[1]; |
513 | #endif | 513 | #endif |
514 | 514 | ||
515 | // apply top-left fill convention, top part | 515 | // apply top-left fill convention, top part |
516 | yStart = core::ceil32( b->Pos.y ); | 516 | yStart = core::ceil32( b->Pos.y ); |
517 | yEnd = core::ceil32( c->Pos.y ) - 1; | 517 | yEnd = core::ceil32( c->Pos.y ) - 1; |
518 | 518 | ||
519 | #ifdef SUBTEXEL | 519 | #ifdef SUBTEXEL |
520 | 520 | ||
521 | subPixel = ( (f32) yStart ) - b->Pos.y; | 521 | subPixel = ( (f32) yStart ) - b->Pos.y; |
522 | 522 | ||
523 | // correct to pixel center | 523 | // correct to pixel center |
524 | scan.x[0] += scan.slopeX[0] * subPixel; | 524 | scan.x[0] += scan.slopeX[0] * subPixel; |
525 | scan.x[1] += scan.slopeX[1] * subPixel; | 525 | scan.x[1] += scan.slopeX[1] * subPixel; |
526 | 526 | ||
527 | #ifdef IPOL_Z | 527 | #ifdef IPOL_Z |
528 | scan.z[0] += scan.slopeZ[0] * subPixel; | 528 | scan.z[0] += scan.slopeZ[0] * subPixel; |
529 | scan.z[1] += scan.slopeZ[1] * subPixel; | 529 | scan.z[1] += scan.slopeZ[1] * subPixel; |
530 | #endif | 530 | #endif |
531 | 531 | ||
532 | #ifdef IPOL_W | 532 | #ifdef IPOL_W |
533 | scan.w[0] += scan.slopeW[0] * subPixel; | 533 | scan.w[0] += scan.slopeW[0] * subPixel; |
534 | scan.w[1] += scan.slopeW[1] * subPixel; | 534 | scan.w[1] += scan.slopeW[1] * subPixel; |
535 | #endif | 535 | #endif |
536 | 536 | ||
537 | #ifdef IPOL_C0 | 537 | #ifdef IPOL_C0 |
538 | scan.c[0] += scan.slopeC[0] * subPixel; | 538 | scan.c[0] += scan.slopeC[0] * subPixel; |
539 | scan.c[1] += scan.slopeC[1] * subPixel; | 539 | scan.c[1] += scan.slopeC[1] * subPixel; |
540 | #endif | 540 | #endif |
541 | 541 | ||
542 | #ifdef IPOL_T0 | 542 | #ifdef IPOL_T0 |
543 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | 543 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; |
544 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | 544 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; |
545 | #endif | 545 | #endif |
546 | 546 | ||
547 | #ifdef IPOL_T1 | 547 | #ifdef IPOL_T1 |
548 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | 548 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; |
549 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | 549 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; |
550 | #endif | 550 | #endif |
551 | 551 | ||
552 | #endif | 552 | #endif |
553 | 553 | ||
554 | // rasterize the edge scanlines | 554 | // rasterize the edge scanlines |
555 | for( line.y = yStart; line.y <= yEnd; ++line.y) | 555 | for( line.y = yStart; line.y <= yEnd; ++line.y) |
556 | { | 556 | { |
557 | line.x[scan.left] = scan.x[0]; | 557 | line.x[scan.left] = scan.x[0]; |
558 | line.x[scan.right] = scan.x[1]; | 558 | line.x[scan.right] = scan.x[1]; |
559 | 559 | ||
560 | #ifdef IPOL_Z | 560 | #ifdef IPOL_Z |
561 | line.z[scan.left] = scan.z[0]; | 561 | line.z[scan.left] = scan.z[0]; |
562 | line.z[scan.right] = scan.z[1]; | 562 | line.z[scan.right] = scan.z[1]; |
563 | #endif | 563 | #endif |
564 | 564 | ||
565 | #ifdef IPOL_W | 565 | #ifdef IPOL_W |
566 | line.w[scan.left] = scan.w[0]; | 566 | line.w[scan.left] = scan.w[0]; |
567 | line.w[scan.right] = scan.w[1]; | 567 | line.w[scan.right] = scan.w[1]; |
568 | #endif | 568 | #endif |
569 | 569 | ||
570 | #ifdef IPOL_C0 | 570 | #ifdef IPOL_C0 |
571 | line.c[scan.left] = scan.c[0]; | 571 | line.c[scan.left] = scan.c[0]; |
572 | line.c[scan.right] = scan.c[1]; | 572 | line.c[scan.right] = scan.c[1]; |
573 | #endif | 573 | #endif |
574 | 574 | ||
575 | #ifdef IPOL_T0 | 575 | #ifdef IPOL_T0 |
576 | line.t[0][scan.left] = scan.t[0][0]; | 576 | line.t[0][scan.left] = scan.t[0][0]; |
577 | line.t[0][scan.right] = scan.t[0][1]; | 577 | line.t[0][scan.right] = scan.t[0][1]; |
578 | #endif | 578 | #endif |
579 | 579 | ||
580 | #ifdef IPOL_T1 | 580 | #ifdef IPOL_T1 |
581 | line.t[1][scan.left] = scan.t[1][0]; | 581 | line.t[1][scan.left] = scan.t[1][0]; |
582 | line.t[1][scan.right] = scan.t[1][1]; | 582 | line.t[1][scan.right] = scan.t[1][1]; |
583 | #endif | 583 | #endif |
584 | 584 | ||
585 | // render a scanline | 585 | // render a scanline |
586 | scanline_bilinear (); | 586 | scanline_bilinear (); |
587 | 587 | ||
588 | scan.x[0] += scan.slopeX[0]; | 588 | scan.x[0] += scan.slopeX[0]; |
589 | scan.x[1] += scan.slopeX[1]; | 589 | scan.x[1] += scan.slopeX[1]; |
590 | 590 | ||
591 | #ifdef IPOL_Z | 591 | #ifdef IPOL_Z |
592 | scan.z[0] += scan.slopeZ[0]; | 592 | scan.z[0] += scan.slopeZ[0]; |
593 | scan.z[1] += scan.slopeZ[1]; | 593 | scan.z[1] += scan.slopeZ[1]; |
594 | #endif | 594 | #endif |
595 | 595 | ||
596 | #ifdef IPOL_W | 596 | #ifdef IPOL_W |
597 | scan.w[0] += scan.slopeW[0]; | 597 | scan.w[0] += scan.slopeW[0]; |
598 | scan.w[1] += scan.slopeW[1]; | 598 | scan.w[1] += scan.slopeW[1]; |
599 | #endif | 599 | #endif |
600 | 600 | ||
601 | #ifdef IPOL_C0 | 601 | #ifdef IPOL_C0 |
602 | scan.c[0] += scan.slopeC[0]; | 602 | scan.c[0] += scan.slopeC[0]; |
603 | scan.c[1] += scan.slopeC[1]; | 603 | scan.c[1] += scan.slopeC[1]; |
604 | #endif | 604 | #endif |
605 | 605 | ||
606 | #ifdef IPOL_T0 | 606 | #ifdef IPOL_T0 |
607 | scan.t[0][0] += scan.slopeT[0][0]; | 607 | scan.t[0][0] += scan.slopeT[0][0]; |
608 | scan.t[0][1] += scan.slopeT[0][1]; | 608 | scan.t[0][1] += scan.slopeT[0][1]; |
609 | #endif | 609 | #endif |
610 | 610 | ||
611 | #ifdef IPOL_T1 | 611 | #ifdef IPOL_T1 |
612 | scan.t[1][0] += scan.slopeT[1][0]; | 612 | scan.t[1][0] += scan.slopeT[1][0]; |
613 | scan.t[1][1] += scan.slopeT[1][1]; | 613 | scan.t[1][1] += scan.slopeT[1][1]; |
614 | #endif | 614 | #endif |
615 | 615 | ||
616 | } | 616 | } |
617 | } | 617 | } |
618 | 618 | ||
619 | } | 619 | } |
620 | 620 | ||
621 | 621 | ||
622 | } // end namespace video | 622 | } // end namespace video |
623 | } // end namespace irr | 623 | } // end namespace irr |
624 | 624 | ||
625 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 625 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
626 | 626 | ||
627 | namespace irr | 627 | namespace irr |
628 | { | 628 | { |
629 | namespace video | 629 | namespace video |
630 | { | 630 | { |
631 | 631 | ||
632 | //! creates a flat triangle renderer | 632 | //! creates a flat triangle renderer |
633 | IBurningShader* createTRTextureGouraudNoZ2(CBurningVideoDriver* driver) | 633 | IBurningShader* createTRTextureGouraudNoZ2(CBurningVideoDriver* driver) |
634 | { | 634 | { |
635 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 635 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
636 | return new CTRTextureGouraudNoZ2( driver ); | 636 | return new CTRTextureGouraudNoZ2( driver ); |
637 | #else | 637 | #else |
638 | return 0; | 638 | return 0; |
639 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 639 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
640 | } | 640 | } |
641 | 641 | ||
642 | 642 | ||
643 | } // end namespace video | 643 | } // end namespace video |
644 | } // end namespace irr | 644 | } // end namespace irr |
645 | 645 | ||
646 | 646 | ||
647 | 647 | ||