diff options
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudNoZ.cpp')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudNoZ.cpp | 367 |
1 files changed, 367 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudNoZ.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudNoZ.cpp new file mode 100644 index 0000000..ea47277 --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudNoZ.cpp | |||
@@ -0,0 +1,367 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #include "IrrCompileConfig.h" | ||
6 | #include "CTRTextureGouraud.h" | ||
7 | #include "SColor.h" | ||
8 | |||
9 | #ifdef _IRR_COMPILE_WITH_SOFTWARE_ | ||
10 | |||
11 | namespace irr | ||
12 | { | ||
13 | namespace video | ||
14 | { | ||
15 | |||
16 | class CTRTextureGouraudNoZ : public CTRTextureGouraud | ||
17 | { | ||
18 | public: | ||
19 | |||
20 | CTRTextureGouraudNoZ() | ||
21 | : CTRTextureGouraud(0) | ||
22 | { | ||
23 | #ifdef _DEBUG | ||
24 | setDebugName("CTRGouraudWireNoZ"); | ||
25 | #endif | ||
26 | } | ||
27 | |||
28 | //! draws an indexed triangle list | ||
29 | virtual void drawIndexedTriangleList(S2DVertex* vertices, s32 vertexCount, const u16* indexList, s32 triangleCount) | ||
30 | { | ||
31 | const S2DVertex *v1, *v2, *v3; | ||
32 | |||
33 | u16 color; | ||
34 | f32 tmpDiv; // temporary division factor | ||
35 | f32 longest; // saves the longest span | ||
36 | s32 height; // saves height of triangle | ||
37 | u16* targetSurface; // target pointer where to plot pixels | ||
38 | s32 spanEnd; // saves end of spans | ||
39 | f32 leftdeltaxf; // amount of pixels to increase on left side of triangle | ||
40 | f32 rightdeltaxf; // amount of pixels to increase on right side of triangle | ||
41 | s32 leftx, rightx; // position where we are | ||
42 | f32 leftxf, rightxf; // same as above, but as f32 values | ||
43 | s32 span; // current span | ||
44 | u16 *hSpanBegin, *hSpanEnd; // pointer used when plotting pixels | ||
45 | s32 leftR, leftG, leftB, rightR, rightG, rightB; // color values | ||
46 | s32 leftStepR, leftStepG, leftStepB, | ||
47 | rightStepR, rightStepG, rightStepB; // color steps | ||
48 | s32 spanR, spanG, spanB, spanStepR, spanStepG, spanStepB; // color interpolating values while drawing a span. | ||
49 | s32 leftTx, rightTx, leftTy, rightTy; // texture interpolating values | ||
50 | s32 leftTxStep, rightTxStep, leftTyStep, rightTyStep; // texture interpolating values | ||
51 | s32 spanTx, spanTy, spanTxStep, spanTyStep; // values of Texturecoords when drawing a span | ||
52 | core::rect<s32> TriangleRect; | ||
53 | |||
54 | lockedSurface = (u16*)RenderTarget->lock(); | ||
55 | lockedTexture = (u16*)Texture->lock(); | ||
56 | |||
57 | for (s32 i=0; i<triangleCount; ++i) | ||
58 | { | ||
59 | v1 = &vertices[*indexList]; | ||
60 | ++indexList; | ||
61 | v2 = &vertices[*indexList]; | ||
62 | ++indexList; | ||
63 | v3 = &vertices[*indexList]; | ||
64 | ++indexList; | ||
65 | |||
66 | // back face culling | ||
67 | |||
68 | if (BackFaceCullingEnabled) | ||
69 | { | ||
70 | s32 z = ((v3->Pos.X - v1->Pos.X) * (v3->Pos.Y - v2->Pos.Y)) - | ||
71 | ((v3->Pos.Y - v1->Pos.Y) * (v3->Pos.X - v2->Pos.X)); | ||
72 | |||
73 | if (z < 0) | ||
74 | continue; | ||
75 | } | ||
76 | |||
77 | //near plane clipping | ||
78 | |||
79 | if (v1->ZValue<0 && v2->ZValue<0 && v3->ZValue<0) | ||
80 | continue; | ||
81 | |||
82 | // sort for width for inscreen clipping | ||
83 | |||
84 | if (v1->Pos.X > v2->Pos.X) swapVertices(&v1, &v2); | ||
85 | if (v1->Pos.X > v3->Pos.X) swapVertices(&v1, &v3); | ||
86 | if (v2->Pos.X > v3->Pos.X) swapVertices(&v2, &v3); | ||
87 | |||
88 | if ((v1->Pos.X - v3->Pos.X) == 0) | ||
89 | continue; | ||
90 | |||
91 | TriangleRect.UpperLeftCorner.X = v1->Pos.X; | ||
92 | TriangleRect.LowerRightCorner.X = v3->Pos.X; | ||
93 | |||
94 | // sort for height for faster drawing. | ||
95 | |||
96 | if (v1->Pos.Y > v2->Pos.Y) swapVertices(&v1, &v2); | ||
97 | if (v1->Pos.Y > v3->Pos.Y) swapVertices(&v1, &v3); | ||
98 | if (v2->Pos.Y > v3->Pos.Y) swapVertices(&v2, &v3); | ||
99 | |||
100 | TriangleRect.UpperLeftCorner.Y = v1->Pos.Y; | ||
101 | TriangleRect.LowerRightCorner.Y = v3->Pos.Y; | ||
102 | |||
103 | if (!TriangleRect.isRectCollided(ViewPortRect)) | ||
104 | continue; | ||
105 | |||
106 | // calculate height of triangle | ||
107 | height = v3->Pos.Y - v1->Pos.Y; | ||
108 | if (!height) | ||
109 | continue; | ||
110 | |||
111 | // calculate longest span | ||
112 | |||
113 | longest = (v2->Pos.Y - v1->Pos.Y) / (f32)height * (v3->Pos.X - v1->Pos.X) + (v1->Pos.X - v2->Pos.X); | ||
114 | |||
115 | spanEnd = v2->Pos.Y; | ||
116 | span = v1->Pos.Y; | ||
117 | leftxf = (f32)v1->Pos.X; | ||
118 | rightxf = (f32)v1->Pos.X; | ||
119 | |||
120 | leftR = rightR = video::getRed(v1->Color)<<8; | ||
121 | leftG = rightG = video::getGreen(v1->Color)<<8; | ||
122 | leftB = rightB = video::getBlue(v1->Color)<<8; | ||
123 | leftTx = rightTx = v1->TCoords.X; | ||
124 | leftTy = rightTy = v1->TCoords.Y; | ||
125 | |||
126 | targetSurface = lockedSurface + span * SurfaceWidth; | ||
127 | |||
128 | if (longest < 0.0f) | ||
129 | { | ||
130 | tmpDiv = 1.0f / (f32)(v2->Pos.Y - v1->Pos.Y); | ||
131 | rightdeltaxf = (v2->Pos.X - v1->Pos.X) * tmpDiv; | ||
132 | rightStepR = (s32)(((s32)(video::getRed(v2->Color)<<8) - rightR) * tmpDiv); | ||
133 | rightStepG = (s32)(((s32)(video::getGreen(v2->Color)<<8) - rightG) * tmpDiv); | ||
134 | rightStepB = (s32)(((s32)(video::getBlue(v2->Color)<<8) - rightB) * tmpDiv); | ||
135 | rightTxStep = (s32)((v2->TCoords.X - rightTx) * tmpDiv); | ||
136 | rightTyStep = (s32)((v2->TCoords.Y - rightTy) * tmpDiv); | ||
137 | |||
138 | tmpDiv = 1.0f / (f32)height; | ||
139 | leftdeltaxf = (v3->Pos.X - v1->Pos.X) * tmpDiv; | ||
140 | leftStepR = (s32)(((s32)(video::getRed(v3->Color)<<8) - leftR) * tmpDiv); | ||
141 | leftStepG = (s32)(((s32)(video::getGreen(v3->Color)<<8) - leftG) * tmpDiv); | ||
142 | leftStepB = (s32)(((s32)(video::getBlue(v3->Color)<<8) - leftB) * tmpDiv); | ||
143 | leftTxStep = (s32)((v3->TCoords.X - leftTx) * tmpDiv); | ||
144 | leftTyStep = (s32)((v3->TCoords.Y - leftTy) * tmpDiv); | ||
145 | } | ||
146 | else | ||
147 | { | ||
148 | tmpDiv = 1.0f / (f32)height; | ||
149 | rightdeltaxf = (v3->Pos.X - v1->Pos.X) * tmpDiv; | ||
150 | rightStepR = (s32)(((s32)(video::getRed(v3->Color)<<8) - rightR) * tmpDiv); | ||
151 | rightStepG = (s32)(((s32)(video::getGreen(v3->Color)<<8) - rightG) * tmpDiv); | ||
152 | rightStepB = (s32)(((s32)(video::getBlue(v3->Color)<<8) - rightB) * tmpDiv); | ||
153 | rightTxStep = (s32)((v3->TCoords.X - rightTx) * tmpDiv); | ||
154 | rightTyStep = (s32)((v3->TCoords.Y - rightTy) * tmpDiv); | ||
155 | |||
156 | tmpDiv = 1.0f / (f32)(v2->Pos.Y - v1->Pos.Y); | ||
157 | leftdeltaxf = (v2->Pos.X - v1->Pos.X) * tmpDiv; | ||
158 | leftStepR = (s32)(((s32)(video::getRed(v2->Color)<<8) - leftR) * tmpDiv); | ||
159 | leftStepG = (s32)(((s32)(video::getGreen(v2->Color)<<8) - leftG) * tmpDiv); | ||
160 | leftStepB = (s32)(((s32)(video::getBlue(v2->Color)<<8) - leftB) * tmpDiv); | ||
161 | leftTxStep = (s32)((v2->TCoords.X - leftTx) * tmpDiv); | ||
162 | leftTyStep = (s32)((v2->TCoords.Y - leftTy) * tmpDiv); | ||
163 | } | ||
164 | |||
165 | |||
166 | // do it twice, once for the first half of the triangle, | ||
167 | // end then for the second half. | ||
168 | |||
169 | for (s32 triangleHalf=0; triangleHalf<2; ++triangleHalf) | ||
170 | { | ||
171 | if (spanEnd > ViewPortRect.LowerRightCorner.Y) | ||
172 | spanEnd = ViewPortRect.LowerRightCorner.Y; | ||
173 | |||
174 | // if the span <0, than we can skip these spans, | ||
175 | // and proceed to the next spans which are really on the screen. | ||
176 | if (span < ViewPortRect.UpperLeftCorner.Y) | ||
177 | { | ||
178 | // we'll use leftx as temp variable | ||
179 | if (spanEnd < ViewPortRect.UpperLeftCorner.Y) | ||
180 | { | ||
181 | leftx = spanEnd - span; | ||
182 | span = spanEnd; | ||
183 | } | ||
184 | else | ||
185 | { | ||
186 | leftx = ViewPortRect.UpperLeftCorner.Y - span; | ||
187 | span = ViewPortRect.UpperLeftCorner.Y; | ||
188 | } | ||
189 | |||
190 | leftxf += leftdeltaxf*leftx; | ||
191 | rightxf += rightdeltaxf*leftx; | ||
192 | targetSurface += SurfaceWidth*leftx; | ||
193 | |||
194 | leftR += leftStepR*leftx; | ||
195 | leftG += leftStepG*leftx; | ||
196 | leftB += leftStepB*leftx; | ||
197 | rightR += rightStepR*leftx; | ||
198 | rightG += rightStepG*leftx; | ||
199 | rightB += rightStepB*leftx; | ||
200 | |||
201 | leftTx += leftTxStep*leftx; | ||
202 | leftTy += leftTyStep*leftx; | ||
203 | rightTx += rightTxStep*leftx; | ||
204 | rightTy += rightTyStep*leftx; | ||
205 | } | ||
206 | |||
207 | |||
208 | // the main loop. Go through every span and draw it. | ||
209 | |||
210 | while (span < spanEnd) | ||
211 | { | ||
212 | leftx = (s32)(leftxf); | ||
213 | rightx = (s32)(rightxf + 0.5f); | ||
214 | |||
215 | // perform some clipping | ||
216 | // thanks to a correction by hybrid | ||
217 | // calculations delayed to correctly propagate to textures etc. | ||
218 | s32 tDiffLeft=0, tDiffRight=0; | ||
219 | if (leftx<ViewPortRect.UpperLeftCorner.X) | ||
220 | tDiffLeft=ViewPortRect.UpperLeftCorner.X-leftx; | ||
221 | else | ||
222 | if (leftx>ViewPortRect.LowerRightCorner.X) | ||
223 | tDiffLeft=ViewPortRect.LowerRightCorner.X-leftx; | ||
224 | |||
225 | if (rightx<ViewPortRect.UpperLeftCorner.X) | ||
226 | tDiffRight=ViewPortRect.UpperLeftCorner.X-rightx; | ||
227 | else | ||
228 | if (rightx>ViewPortRect.LowerRightCorner.X) | ||
229 | tDiffRight=ViewPortRect.LowerRightCorner.X-rightx; | ||
230 | |||
231 | // draw the span | ||
232 | if (rightx + tDiffRight - leftx - tDiffLeft) | ||
233 | { | ||
234 | tmpDiv = 1.0f / (f32)(rightx - leftx); | ||
235 | |||
236 | spanStepR = (s32)((rightR - leftR) * tmpDiv); | ||
237 | spanR = leftR+tDiffLeft*spanStepR; | ||
238 | spanStepG = (s32)((rightG - leftG) * tmpDiv); | ||
239 | spanG = leftG+tDiffLeft*spanStepG; | ||
240 | spanStepB = (s32)((rightB - leftB) * tmpDiv); | ||
241 | spanB = leftB+tDiffLeft*spanStepB; | ||
242 | |||
243 | spanTxStep = (s32)((rightTx - leftTx) * tmpDiv); | ||
244 | spanTx = leftTx + tDiffLeft*spanTxStep; | ||
245 | spanTyStep = (s32)((rightTy - leftTy) * tmpDiv); | ||
246 | spanTy = leftTy+tDiffLeft*spanTyStep; | ||
247 | |||
248 | hSpanBegin = targetSurface + leftx+tDiffLeft; | ||
249 | hSpanEnd = targetSurface + rightx+tDiffRight; | ||
250 | |||
251 | while (hSpanBegin < hSpanEnd) | ||
252 | { | ||
253 | color = lockedTexture[((spanTy>>8)&textureYMask) * lockedTextureWidth + ((spanTx>>8)&textureXMask)]; | ||
254 | *hSpanBegin = video::RGB16(video::getRed(color) * (spanR>>8) >>2, | ||
255 | video::getGreen(color) * (spanG>>8) >>2, | ||
256 | video::getBlue(color) * (spanB>>8) >>2); | ||
257 | |||
258 | spanR += spanStepR; | ||
259 | spanG += spanStepG; | ||
260 | spanB += spanStepB; | ||
261 | |||
262 | spanTx += spanTxStep; | ||
263 | spanTy += spanTyStep; | ||
264 | |||
265 | ++hSpanBegin; | ||
266 | } | ||
267 | } | ||
268 | |||
269 | leftxf += leftdeltaxf; | ||
270 | rightxf += rightdeltaxf; | ||
271 | ++span; | ||
272 | targetSurface += SurfaceWidth; | ||
273 | |||
274 | leftR += leftStepR; | ||
275 | leftG += leftStepG; | ||
276 | leftB += leftStepB; | ||
277 | rightR += rightStepR; | ||
278 | rightG += rightStepG; | ||
279 | rightB += rightStepB; | ||
280 | |||
281 | leftTx += leftTxStep; | ||
282 | leftTy += leftTyStep; | ||
283 | rightTx += rightTxStep; | ||
284 | rightTy += rightTyStep; | ||
285 | } | ||
286 | |||
287 | if (triangleHalf>0) // break, we've gout only two halves | ||
288 | break; | ||
289 | |||
290 | |||
291 | // setup variables for second half of the triangle. | ||
292 | |||
293 | if (longest < 0.0f) | ||
294 | { | ||
295 | tmpDiv = 1.0f / (v3->Pos.Y - v2->Pos.Y); | ||
296 | |||
297 | rightdeltaxf = (v3->Pos.X - v2->Pos.X) * tmpDiv; | ||
298 | rightxf = (f32)v2->Pos.X; | ||
299 | |||
300 | rightR = video::getRed(v2->Color)<<8; | ||
301 | rightG = video::getGreen(v2->Color)<<8; | ||
302 | rightB = video::getBlue(v2->Color)<<8; | ||
303 | rightStepR = (s32)(((s32)(video::getRed(v3->Color)<<8) - rightR) * tmpDiv); | ||
304 | rightStepG = (s32)(((s32)(video::getGreen(v3->Color)<<8) - rightG) * tmpDiv); | ||
305 | rightStepB = (s32)(((s32)(video::getBlue(v3->Color)<<8) - rightB) * tmpDiv); | ||
306 | |||
307 | rightTx = v2->TCoords.X; | ||
308 | rightTy = v2->TCoords.Y; | ||
309 | rightTxStep = (s32)((v3->TCoords.X - rightTx) * tmpDiv); | ||
310 | rightTyStep = (s32)((v3->TCoords.Y - rightTy) * tmpDiv); | ||
311 | } | ||
312 | else | ||
313 | { | ||
314 | tmpDiv = 1.0f / (v3->Pos.Y - v2->Pos.Y); | ||
315 | |||
316 | leftdeltaxf = (v3->Pos.X - v2->Pos.X) * tmpDiv; | ||
317 | leftxf = (f32)v2->Pos.X; | ||
318 | |||
319 | leftR = video::getRed(v2->Color)<<8; | ||
320 | leftG = video::getGreen(v2->Color)<<8; | ||
321 | leftB = video::getBlue(v2->Color)<<8; | ||
322 | leftStepR = (s32)(((s32)(video::getRed(v3->Color)<<8) - leftR) * tmpDiv); | ||
323 | leftStepG = (s32)(((s32)(video::getGreen(v3->Color)<<8) - leftG) * tmpDiv); | ||
324 | leftStepB = (s32)(((s32)(video::getBlue(v3->Color)<<8) - leftB) * tmpDiv); | ||
325 | |||
326 | leftTx = v2->TCoords.X; | ||
327 | leftTy = v2->TCoords.Y; | ||
328 | leftTxStep = (s32)((v3->TCoords.X - leftTx) * tmpDiv); | ||
329 | leftTyStep = (s32)((v3->TCoords.Y - leftTy) * tmpDiv); | ||
330 | } | ||
331 | |||
332 | |||
333 | spanEnd = v3->Pos.Y; | ||
334 | } | ||
335 | |||
336 | } | ||
337 | |||
338 | RenderTarget->unlock(); | ||
339 | Texture->unlock(); | ||
340 | } | ||
341 | |||
342 | }; | ||
343 | |||
344 | } // end namespace video | ||
345 | } // end namespace irr | ||
346 | |||
347 | #endif // _IRR_COMPILE_WITH_SOFTWARE_ | ||
348 | |||
349 | namespace irr | ||
350 | { | ||
351 | namespace video | ||
352 | { | ||
353 | |||
354 | //! creates a flat triangle renderer | ||
355 | ITriangleRenderer* createTriangleRendererTextureGouraudNoZ() | ||
356 | { | ||
357 | #ifdef _IRR_COMPILE_WITH_SOFTWARE_ | ||
358 | return new CTRTextureGouraudNoZ(); | ||
359 | #else | ||
360 | return 0; | ||
361 | #endif // _IRR_COMPILE_WITH_SOFTWARE_ | ||
362 | } | ||
363 | |||
364 | } // end namespace video | ||
365 | } // end namespace irr | ||
366 | |||
367 | |||