diff options
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp | 1290 |
1 files changed, 645 insertions, 645 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp index 58b6d71..7585c5d 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp | |||
@@ -1,645 +1,645 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #include "IrrCompileConfig.h" | 5 | #include "IrrCompileConfig.h" |
6 | #include "IBurningShader.h" | 6 | #include "IBurningShader.h" |
7 | 7 | ||
8 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 8 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
9 | 9 | ||
10 | // compile flag for this file | 10 | // compile flag for this file |
11 | #undef USE_ZBUFFER | 11 | #undef USE_ZBUFFER |
12 | #undef IPOL_Z | 12 | #undef IPOL_Z |
13 | #undef CMP_Z | 13 | #undef CMP_Z |
14 | #undef WRITE_Z | 14 | #undef WRITE_Z |
15 | 15 | ||
16 | #undef IPOL_W | 16 | #undef IPOL_W |
17 | #undef CMP_W | 17 | #undef CMP_W |
18 | #undef WRITE_W | 18 | #undef WRITE_W |
19 | 19 | ||
20 | #undef SUBTEXEL | 20 | #undef SUBTEXEL |
21 | #undef INVERSE_W | 21 | #undef INVERSE_W |
22 | 22 | ||
23 | #undef IPOL_C0 | 23 | #undef IPOL_C0 |
24 | #undef IPOL_T0 | 24 | #undef IPOL_T0 |
25 | #undef IPOL_T1 | 25 | #undef IPOL_T1 |
26 | 26 | ||
27 | // define render case | 27 | // define render case |
28 | #define SUBTEXEL | 28 | #define SUBTEXEL |
29 | #define INVERSE_W | 29 | #define INVERSE_W |
30 | 30 | ||
31 | #define USE_ZBUFFER | 31 | #define USE_ZBUFFER |
32 | #define IPOL_W | 32 | #define IPOL_W |
33 | #define CMP_W | 33 | #define CMP_W |
34 | //#define WRITE_W | 34 | //#define WRITE_W |
35 | 35 | ||
36 | //#define IPOL_C0 | 36 | //#define IPOL_C0 |
37 | #define IPOL_T0 | 37 | #define IPOL_T0 |
38 | //#define IPOL_T1 | 38 | //#define IPOL_T1 |
39 | 39 | ||
40 | // apply global override | 40 | // apply global override |
41 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | 41 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT |
42 | #undef INVERSE_W | 42 | #undef INVERSE_W |
43 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | 43 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT |
44 | #undef IPOL_W | 44 | #undef IPOL_W |
45 | #endif | 45 | #endif |
46 | #endif | 46 | #endif |
47 | 47 | ||
48 | #ifndef SOFTWARE_DRIVER_2_SUBTEXEL | 48 | #ifndef SOFTWARE_DRIVER_2_SUBTEXEL |
49 | #undef SUBTEXEL | 49 | #undef SUBTEXEL |
50 | #endif | 50 | #endif |
51 | 51 | ||
52 | #ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR | 52 | #ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR |
53 | #undef IPOL_C0 | 53 | #undef IPOL_C0 |
54 | #endif | 54 | #endif |
55 | 55 | ||
56 | #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER ) | 56 | #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER ) |
57 | #define IPOL_Z | 57 | #define IPOL_Z |
58 | 58 | ||
59 | #ifdef CMP_W | 59 | #ifdef CMP_W |
60 | #undef CMP_W | 60 | #undef CMP_W |
61 | #define CMP_Z | 61 | #define CMP_Z |
62 | #endif | 62 | #endif |
63 | 63 | ||
64 | #ifdef WRITE_W | 64 | #ifdef WRITE_W |
65 | #undef WRITE_W | 65 | #undef WRITE_W |
66 | #define WRITE_Z | 66 | #define WRITE_Z |
67 | #endif | 67 | #endif |
68 | 68 | ||
69 | #endif | 69 | #endif |
70 | 70 | ||
71 | 71 | ||
72 | namespace irr | 72 | namespace irr |
73 | { | 73 | { |
74 | 74 | ||
75 | namespace video | 75 | namespace video |
76 | { | 76 | { |
77 | 77 | ||
78 | class CTRTextureGouraudAddNoZ2 : public IBurningShader | 78 | class CTRTextureGouraudAddNoZ2 : public IBurningShader |
79 | { | 79 | { |
80 | public: | 80 | public: |
81 | 81 | ||
82 | //! constructor | 82 | //! constructor |
83 | CTRTextureGouraudAddNoZ2(CBurningVideoDriver* driver); | 83 | CTRTextureGouraudAddNoZ2(CBurningVideoDriver* driver); |
84 | 84 | ||
85 | //! draws an indexed triangle list | 85 | //! draws an indexed triangle list |
86 | virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ); | 86 | virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ); |
87 | 87 | ||
88 | 88 | ||
89 | private: | 89 | private: |
90 | void scanline_bilinear (); | 90 | void scanline_bilinear (); |
91 | sScanConvertData scan; | 91 | sScanConvertData scan; |
92 | sScanLineData line; | 92 | sScanLineData line; |
93 | 93 | ||
94 | }; | 94 | }; |
95 | 95 | ||
96 | //! constructor | 96 | //! constructor |
97 | CTRTextureGouraudAddNoZ2::CTRTextureGouraudAddNoZ2(CBurningVideoDriver* driver) | 97 | CTRTextureGouraudAddNoZ2::CTRTextureGouraudAddNoZ2(CBurningVideoDriver* driver) |
98 | : IBurningShader(driver) | 98 | : IBurningShader(driver) |
99 | { | 99 | { |
100 | #ifdef _DEBUG | 100 | #ifdef _DEBUG |
101 | setDebugName("CTRTextureGouraudAddNoZ2"); | 101 | setDebugName("CTRTextureGouraudAddNoZ2"); |
102 | #endif | 102 | #endif |
103 | } | 103 | } |
104 | 104 | ||
105 | 105 | ||
106 | 106 | ||
107 | /*! | 107 | /*! |
108 | */ | 108 | */ |
109 | void CTRTextureGouraudAddNoZ2::scanline_bilinear () | 109 | void CTRTextureGouraudAddNoZ2::scanline_bilinear () |
110 | { | 110 | { |
111 | tVideoSample *dst; | 111 | tVideoSample *dst; |
112 | 112 | ||
113 | #ifdef USE_ZBUFFER | 113 | #ifdef USE_ZBUFFER |
114 | fp24 *z; | 114 | fp24 *z; |
115 | #endif | 115 | #endif |
116 | 116 | ||
117 | s32 xStart; | 117 | s32 xStart; |
118 | s32 xEnd; | 118 | s32 xEnd; |
119 | s32 dx; | 119 | s32 dx; |
120 | 120 | ||
121 | 121 | ||
122 | #ifdef SUBTEXEL | 122 | #ifdef SUBTEXEL |
123 | f32 subPixel; | 123 | f32 subPixel; |
124 | #endif | 124 | #endif |
125 | 125 | ||
126 | #ifdef IPOL_Z | 126 | #ifdef IPOL_Z |
127 | f32 slopeZ; | 127 | f32 slopeZ; |
128 | #endif | 128 | #endif |
129 | #ifdef IPOL_W | 129 | #ifdef IPOL_W |
130 | fp24 slopeW; | 130 | fp24 slopeW; |
131 | #endif | 131 | #endif |
132 | #ifdef IPOL_C0 | 132 | #ifdef IPOL_C0 |
133 | sVec4 slopeC; | 133 | sVec4 slopeC; |
134 | #endif | 134 | #endif |
135 | #ifdef IPOL_T0 | 135 | #ifdef IPOL_T0 |
136 | sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; | 136 | sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; |
137 | #endif | 137 | #endif |
138 | 138 | ||
139 | // apply top-left fill-convention, left | 139 | // apply top-left fill-convention, left |
140 | xStart = core::ceil32( line.x[0] ); | 140 | xStart = core::ceil32( line.x[0] ); |
141 | xEnd = core::ceil32( line.x[1] ) - 1; | 141 | xEnd = core::ceil32( line.x[1] ) - 1; |
142 | 142 | ||
143 | dx = xEnd - xStart; | 143 | dx = xEnd - xStart; |
144 | 144 | ||
145 | if ( dx < 0 ) | 145 | if ( dx < 0 ) |
146 | return; | 146 | return; |
147 | 147 | ||
148 | // slopes | 148 | // slopes |
149 | const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); | 149 | const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); |
150 | 150 | ||
151 | #ifdef IPOL_Z | 151 | #ifdef IPOL_Z |
152 | slopeZ = (line.z[1] - line.z[0]) * invDeltaX; | 152 | slopeZ = (line.z[1] - line.z[0]) * invDeltaX; |
153 | #endif | 153 | #endif |
154 | #ifdef IPOL_W | 154 | #ifdef IPOL_W |
155 | slopeW = (line.w[1] - line.w[0]) * invDeltaX; | 155 | slopeW = (line.w[1] - line.w[0]) * invDeltaX; |
156 | #endif | 156 | #endif |
157 | #ifdef IPOL_C0 | 157 | #ifdef IPOL_C0 |
158 | slopeC = (line.c[1] - line.c[0]) * invDeltaX; | 158 | slopeC = (line.c[1] - line.c[0]) * invDeltaX; |
159 | #endif | 159 | #endif |
160 | #ifdef IPOL_T0 | 160 | #ifdef IPOL_T0 |
161 | slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; | 161 | slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; |
162 | #endif | 162 | #endif |
163 | #ifdef IPOL_T1 | 163 | #ifdef IPOL_T1 |
164 | slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; | 164 | slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; |
165 | #endif | 165 | #endif |
166 | 166 | ||
167 | #ifdef SUBTEXEL | 167 | #ifdef SUBTEXEL |
168 | subPixel = ( (f32) xStart ) - line.x[0]; | 168 | subPixel = ( (f32) xStart ) - line.x[0]; |
169 | #ifdef IPOL_Z | 169 | #ifdef IPOL_Z |
170 | line.z[0] += slopeZ * subPixel; | 170 | line.z[0] += slopeZ * subPixel; |
171 | #endif | 171 | #endif |
172 | #ifdef IPOL_W | 172 | #ifdef IPOL_W |
173 | line.w[0] += slopeW * subPixel; | 173 | line.w[0] += slopeW * subPixel; |
174 | #endif | 174 | #endif |
175 | #ifdef IPOL_C0 | 175 | #ifdef IPOL_C0 |
176 | line.c[0] += slopeC * subPixel; | 176 | line.c[0] += slopeC * subPixel; |
177 | #endif | 177 | #endif |
178 | #ifdef IPOL_T0 | 178 | #ifdef IPOL_T0 |
179 | line.t[0][0] += slopeT[0] * subPixel; | 179 | line.t[0][0] += slopeT[0] * subPixel; |
180 | #endif | 180 | #endif |
181 | #ifdef IPOL_T1 | 181 | #ifdef IPOL_T1 |
182 | line.t[1][0] += slopeT[1] * subPixel; | 182 | line.t[1][0] += slopeT[1] * subPixel; |
183 | #endif | 183 | #endif |
184 | #endif | 184 | #endif |
185 | 185 | ||
186 | dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | 186 | dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; |
187 | 187 | ||
188 | #ifdef USE_ZBUFFER | 188 | #ifdef USE_ZBUFFER |
189 | z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | 189 | z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; |
190 | #endif | 190 | #endif |
191 | 191 | ||
192 | 192 | ||
193 | #ifdef IPOL_W | 193 | #ifdef IPOL_W |
194 | f32 inversew; | 194 | f32 inversew; |
195 | #endif | 195 | #endif |
196 | 196 | ||
197 | tFixPoint tx0; | 197 | tFixPoint tx0; |
198 | tFixPoint ty0; | 198 | tFixPoint ty0; |
199 | 199 | ||
200 | tFixPoint r0, g0, b0; | 200 | tFixPoint r0, g0, b0; |
201 | tFixPoint r1, g1, b1; | 201 | tFixPoint r1, g1, b1; |
202 | 202 | ||
203 | for ( s32 i = 0; i <= dx; ++i ) | 203 | for ( s32 i = 0; i <= dx; ++i ) |
204 | { | 204 | { |
205 | #ifdef CMP_Z | 205 | #ifdef CMP_Z |
206 | if ( line.z[0] < z[i] ) | 206 | if ( line.z[0] < z[i] ) |
207 | #endif | 207 | #endif |
208 | #ifdef CMP_W | 208 | #ifdef CMP_W |
209 | if ( line.w[0] >= z[i] ) | 209 | if ( line.w[0] >= z[i] ) |
210 | #endif | 210 | #endif |
211 | { | 211 | { |
212 | #ifdef IPOL_W | 212 | #ifdef IPOL_W |
213 | inversew = fix_inverse32 ( line.w[0] ); | 213 | inversew = fix_inverse32 ( line.w[0] ); |
214 | 214 | ||
215 | tx0 = tofix ( line.t[0][0].x,inversew); | 215 | tx0 = tofix ( line.t[0][0].x,inversew); |
216 | ty0 = tofix ( line.t[0][0].y,inversew); | 216 | ty0 = tofix ( line.t[0][0].y,inversew); |
217 | #else | 217 | #else |
218 | tx0 = tofix ( line.t[0][0].x ); | 218 | tx0 = tofix ( line.t[0][0].x ); |
219 | ty0 = tofix ( line.t[0][0].y ); | 219 | ty0 = tofix ( line.t[0][0].y ); |
220 | #endif | 220 | #endif |
221 | 221 | ||
222 | getSample_texture ( r0, g0, b0, &IT[0], tx0,ty0 ); | 222 | getSample_texture ( r0, g0, b0, &IT[0], tx0,ty0 ); |
223 | 223 | ||
224 | color_to_fix ( r1, g1, b1, dst[i] ); | 224 | color_to_fix ( r1, g1, b1, dst[i] ); |
225 | 225 | ||
226 | dst[i] = fix_to_color ( clampfix_maxcolor ( r1 + (r0 >> 1 ) ), | 226 | dst[i] = fix_to_color ( clampfix_maxcolor ( r1 + (r0 >> 1 ) ), |
227 | clampfix_maxcolor ( g1 + (g0 >> 1 ) ), | 227 | clampfix_maxcolor ( g1 + (g0 >> 1 ) ), |
228 | clampfix_maxcolor ( b1 + (b0 >> 1) ) | 228 | clampfix_maxcolor ( b1 + (b0 >> 1) ) |
229 | ); | 229 | ); |
230 | 230 | ||
231 | #ifdef WRITE_Z | 231 | #ifdef WRITE_Z |
232 | z[i] = line.z[0]; | 232 | z[i] = line.z[0]; |
233 | #endif | 233 | #endif |
234 | #ifdef WRITE_W | 234 | #ifdef WRITE_W |
235 | z[i] = line.w[0]; | 235 | z[i] = line.w[0]; |
236 | #endif | 236 | #endif |
237 | } | 237 | } |
238 | 238 | ||
239 | #ifdef IPOL_Z | 239 | #ifdef IPOL_Z |
240 | line.z[0] += slopeZ; | 240 | line.z[0] += slopeZ; |
241 | #endif | 241 | #endif |
242 | #ifdef IPOL_W | 242 | #ifdef IPOL_W |
243 | line.w[0] += slopeW; | 243 | line.w[0] += slopeW; |
244 | #endif | 244 | #endif |
245 | #ifdef IPOL_C0 | 245 | #ifdef IPOL_C0 |
246 | line.c[0] += slopeC; | 246 | line.c[0] += slopeC; |
247 | #endif | 247 | #endif |
248 | #ifdef IPOL_T0 | 248 | #ifdef IPOL_T0 |
249 | line.t[0][0] += slopeT[0]; | 249 | line.t[0][0] += slopeT[0]; |
250 | #endif | 250 | #endif |
251 | #ifdef IPOL_T1 | 251 | #ifdef IPOL_T1 |
252 | line.t[1][0] += slopeT[1]; | 252 | line.t[1][0] += slopeT[1]; |
253 | #endif | 253 | #endif |
254 | } | 254 | } |
255 | 255 | ||
256 | } | 256 | } |
257 | 257 | ||
258 | void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) | 258 | void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) |
259 | { | 259 | { |
260 | // sort on height, y | 260 | // sort on height, y |
261 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); | 261 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); |
262 | if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c); | 262 | if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c); |
263 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); | 263 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); |
264 | 264 | ||
265 | const f32 ca = c->Pos.y - a->Pos.y; | 265 | const f32 ca = c->Pos.y - a->Pos.y; |
266 | const f32 ba = b->Pos.y - a->Pos.y; | 266 | const f32 ba = b->Pos.y - a->Pos.y; |
267 | const f32 cb = c->Pos.y - b->Pos.y; | 267 | const f32 cb = c->Pos.y - b->Pos.y; |
268 | // calculate delta y of the edges | 268 | // calculate delta y of the edges |
269 | scan.invDeltaY[0] = core::reciprocal( ca ); | 269 | scan.invDeltaY[0] = core::reciprocal( ca ); |
270 | scan.invDeltaY[1] = core::reciprocal( ba ); | 270 | scan.invDeltaY[1] = core::reciprocal( ba ); |
271 | scan.invDeltaY[2] = core::reciprocal( cb ); | 271 | scan.invDeltaY[2] = core::reciprocal( cb ); |
272 | 272 | ||
273 | if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) ) | 273 | if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) ) |
274 | return; | 274 | return; |
275 | 275 | ||
276 | // find if the major edge is left or right aligned | 276 | // find if the major edge is left or right aligned |
277 | f32 temp[4]; | 277 | f32 temp[4]; |
278 | 278 | ||
279 | temp[0] = a->Pos.x - c->Pos.x; | 279 | temp[0] = a->Pos.x - c->Pos.x; |
280 | temp[1] = -ca; | 280 | temp[1] = -ca; |
281 | temp[2] = b->Pos.x - a->Pos.x; | 281 | temp[2] = b->Pos.x - a->Pos.x; |
282 | temp[3] = ba; | 282 | temp[3] = ba; |
283 | 283 | ||
284 | scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1; | 284 | scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1; |
285 | scan.right = 1 - scan.left; | 285 | scan.right = 1 - scan.left; |
286 | 286 | ||
287 | // calculate slopes for the major edge | 287 | // calculate slopes for the major edge |
288 | scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0]; | 288 | scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0]; |
289 | scan.x[0] = a->Pos.x; | 289 | scan.x[0] = a->Pos.x; |
290 | 290 | ||
291 | #ifdef IPOL_Z | 291 | #ifdef IPOL_Z |
292 | scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0]; | 292 | scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0]; |
293 | scan.z[0] = a->Pos.z; | 293 | scan.z[0] = a->Pos.z; |
294 | #endif | 294 | #endif |
295 | 295 | ||
296 | #ifdef IPOL_W | 296 | #ifdef IPOL_W |
297 | scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; | 297 | scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; |
298 | scan.w[0] = a->Pos.w; | 298 | scan.w[0] = a->Pos.w; |
299 | #endif | 299 | #endif |
300 | 300 | ||
301 | #ifdef IPOL_C0 | 301 | #ifdef IPOL_C0 |
302 | scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; | 302 | scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; |
303 | scan.c[0] = a->Color[0]; | 303 | scan.c[0] = a->Color[0]; |
304 | #endif | 304 | #endif |
305 | 305 | ||
306 | #ifdef IPOL_T0 | 306 | #ifdef IPOL_T0 |
307 | scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; | 307 | scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; |
308 | scan.t[0][0] = a->Tex[0]; | 308 | scan.t[0][0] = a->Tex[0]; |
309 | #endif | 309 | #endif |
310 | 310 | ||
311 | #ifdef IPOL_T1 | 311 | #ifdef IPOL_T1 |
312 | scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; | 312 | scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; |
313 | scan.t[1][0] = a->Tex[1]; | 313 | scan.t[1][0] = a->Tex[1]; |
314 | #endif | 314 | #endif |
315 | 315 | ||
316 | // top left fill convention y run | 316 | // top left fill convention y run |
317 | s32 yStart; | 317 | s32 yStart; |
318 | s32 yEnd; | 318 | s32 yEnd; |
319 | 319 | ||
320 | #ifdef SUBTEXEL | 320 | #ifdef SUBTEXEL |
321 | f32 subPixel; | 321 | f32 subPixel; |
322 | #endif | 322 | #endif |
323 | 323 | ||
324 | // rasterize upper sub-triangle | 324 | // rasterize upper sub-triangle |
325 | if ( (f32) 0.0 != scan.invDeltaY[1] ) | 325 | if ( (f32) 0.0 != scan.invDeltaY[1] ) |
326 | { | 326 | { |
327 | // calculate slopes for top edge | 327 | // calculate slopes for top edge |
328 | scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1]; | 328 | scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1]; |
329 | scan.x[1] = a->Pos.x; | 329 | scan.x[1] = a->Pos.x; |
330 | 330 | ||
331 | #ifdef IPOL_Z | 331 | #ifdef IPOL_Z |
332 | scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1]; | 332 | scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1]; |
333 | scan.z[1] = a->Pos.z; | 333 | scan.z[1] = a->Pos.z; |
334 | #endif | 334 | #endif |
335 | 335 | ||
336 | #ifdef IPOL_W | 336 | #ifdef IPOL_W |
337 | scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; | 337 | scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; |
338 | scan.w[1] = a->Pos.w; | 338 | scan.w[1] = a->Pos.w; |
339 | #endif | 339 | #endif |
340 | 340 | ||
341 | #ifdef IPOL_C0 | 341 | #ifdef IPOL_C0 |
342 | scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; | 342 | scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; |
343 | scan.c[1] = a->Color[0]; | 343 | scan.c[1] = a->Color[0]; |
344 | #endif | 344 | #endif |
345 | 345 | ||
346 | #ifdef IPOL_T0 | 346 | #ifdef IPOL_T0 |
347 | scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; | 347 | scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; |
348 | scan.t[0][1] = a->Tex[0]; | 348 | scan.t[0][1] = a->Tex[0]; |
349 | #endif | 349 | #endif |
350 | 350 | ||
351 | #ifdef IPOL_T1 | 351 | #ifdef IPOL_T1 |
352 | scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; | 352 | scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; |
353 | scan.t[1][1] = a->Tex[1]; | 353 | scan.t[1][1] = a->Tex[1]; |
354 | #endif | 354 | #endif |
355 | 355 | ||
356 | // apply top-left fill convention, top part | 356 | // apply top-left fill convention, top part |
357 | yStart = core::ceil32( a->Pos.y ); | 357 | yStart = core::ceil32( a->Pos.y ); |
358 | yEnd = core::ceil32( b->Pos.y ) - 1; | 358 | yEnd = core::ceil32( b->Pos.y ) - 1; |
359 | 359 | ||
360 | #ifdef SUBTEXEL | 360 | #ifdef SUBTEXEL |
361 | subPixel = ( (f32) yStart ) - a->Pos.y; | 361 | subPixel = ( (f32) yStart ) - a->Pos.y; |
362 | 362 | ||
363 | // correct to pixel center | 363 | // correct to pixel center |
364 | scan.x[0] += scan.slopeX[0] * subPixel; | 364 | scan.x[0] += scan.slopeX[0] * subPixel; |
365 | scan.x[1] += scan.slopeX[1] * subPixel; | 365 | scan.x[1] += scan.slopeX[1] * subPixel; |
366 | 366 | ||
367 | #ifdef IPOL_Z | 367 | #ifdef IPOL_Z |
368 | scan.z[0] += scan.slopeZ[0] * subPixel; | 368 | scan.z[0] += scan.slopeZ[0] * subPixel; |
369 | scan.z[1] += scan.slopeZ[1] * subPixel; | 369 | scan.z[1] += scan.slopeZ[1] * subPixel; |
370 | #endif | 370 | #endif |
371 | 371 | ||
372 | #ifdef IPOL_W | 372 | #ifdef IPOL_W |
373 | scan.w[0] += scan.slopeW[0] * subPixel; | 373 | scan.w[0] += scan.slopeW[0] * subPixel; |
374 | scan.w[1] += scan.slopeW[1] * subPixel; | 374 | scan.w[1] += scan.slopeW[1] * subPixel; |
375 | #endif | 375 | #endif |
376 | 376 | ||
377 | #ifdef IPOL_C0 | 377 | #ifdef IPOL_C0 |
378 | scan.c[0] += scan.slopeC[0] * subPixel; | 378 | scan.c[0] += scan.slopeC[0] * subPixel; |
379 | scan.c[1] += scan.slopeC[1] * subPixel; | 379 | scan.c[1] += scan.slopeC[1] * subPixel; |
380 | #endif | 380 | #endif |
381 | 381 | ||
382 | #ifdef IPOL_T0 | 382 | #ifdef IPOL_T0 |
383 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | 383 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; |
384 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | 384 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; |
385 | #endif | 385 | #endif |
386 | 386 | ||
387 | #ifdef IPOL_T1 | 387 | #ifdef IPOL_T1 |
388 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | 388 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; |
389 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | 389 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; |
390 | #endif | 390 | #endif |
391 | 391 | ||
392 | #endif | 392 | #endif |
393 | 393 | ||
394 | // rasterize the edge scanlines | 394 | // rasterize the edge scanlines |
395 | for( line.y = yStart; line.y <= yEnd; ++line.y) | 395 | for( line.y = yStart; line.y <= yEnd; ++line.y) |
396 | { | 396 | { |
397 | line.x[scan.left] = scan.x[0]; | 397 | line.x[scan.left] = scan.x[0]; |
398 | line.x[scan.right] = scan.x[1]; | 398 | line.x[scan.right] = scan.x[1]; |
399 | 399 | ||
400 | #ifdef IPOL_Z | 400 | #ifdef IPOL_Z |
401 | line.z[scan.left] = scan.z[0]; | 401 | line.z[scan.left] = scan.z[0]; |
402 | line.z[scan.right] = scan.z[1]; | 402 | line.z[scan.right] = scan.z[1]; |
403 | #endif | 403 | #endif |
404 | 404 | ||
405 | #ifdef IPOL_W | 405 | #ifdef IPOL_W |
406 | line.w[scan.left] = scan.w[0]; | 406 | line.w[scan.left] = scan.w[0]; |
407 | line.w[scan.right] = scan.w[1]; | 407 | line.w[scan.right] = scan.w[1]; |
408 | #endif | 408 | #endif |
409 | 409 | ||
410 | #ifdef IPOL_C0 | 410 | #ifdef IPOL_C0 |
411 | line.c[scan.left] = scan.c[0]; | 411 | line.c[scan.left] = scan.c[0]; |
412 | line.c[scan.right] = scan.c[1]; | 412 | line.c[scan.right] = scan.c[1]; |
413 | #endif | 413 | #endif |
414 | 414 | ||
415 | #ifdef IPOL_T0 | 415 | #ifdef IPOL_T0 |
416 | line.t[0][scan.left] = scan.t[0][0]; | 416 | line.t[0][scan.left] = scan.t[0][0]; |
417 | line.t[0][scan.right] = scan.t[0][1]; | 417 | line.t[0][scan.right] = scan.t[0][1]; |
418 | #endif | 418 | #endif |
419 | 419 | ||
420 | #ifdef IPOL_T1 | 420 | #ifdef IPOL_T1 |
421 | line.t[1][scan.left] = scan.t[1][0]; | 421 | line.t[1][scan.left] = scan.t[1][0]; |
422 | line.t[1][scan.right] = scan.t[1][1]; | 422 | line.t[1][scan.right] = scan.t[1][1]; |
423 | #endif | 423 | #endif |
424 | 424 | ||
425 | // render a scanline | 425 | // render a scanline |
426 | scanline_bilinear (); | 426 | scanline_bilinear (); |
427 | 427 | ||
428 | scan.x[0] += scan.slopeX[0]; | 428 | scan.x[0] += scan.slopeX[0]; |
429 | scan.x[1] += scan.slopeX[1]; | 429 | scan.x[1] += scan.slopeX[1]; |
430 | 430 | ||
431 | #ifdef IPOL_Z | 431 | #ifdef IPOL_Z |
432 | scan.z[0] += scan.slopeZ[0]; | 432 | scan.z[0] += scan.slopeZ[0]; |
433 | scan.z[1] += scan.slopeZ[1]; | 433 | scan.z[1] += scan.slopeZ[1]; |
434 | #endif | 434 | #endif |
435 | 435 | ||
436 | #ifdef IPOL_W | 436 | #ifdef IPOL_W |
437 | scan.w[0] += scan.slopeW[0]; | 437 | scan.w[0] += scan.slopeW[0]; |
438 | scan.w[1] += scan.slopeW[1]; | 438 | scan.w[1] += scan.slopeW[1]; |
439 | #endif | 439 | #endif |
440 | 440 | ||
441 | #ifdef IPOL_C0 | 441 | #ifdef IPOL_C0 |
442 | scan.c[0] += scan.slopeC[0]; | 442 | scan.c[0] += scan.slopeC[0]; |
443 | scan.c[1] += scan.slopeC[1]; | 443 | scan.c[1] += scan.slopeC[1]; |
444 | #endif | 444 | #endif |
445 | 445 | ||
446 | #ifdef IPOL_T0 | 446 | #ifdef IPOL_T0 |
447 | scan.t[0][0] += scan.slopeT[0][0]; | 447 | scan.t[0][0] += scan.slopeT[0][0]; |
448 | scan.t[0][1] += scan.slopeT[0][1]; | 448 | scan.t[0][1] += scan.slopeT[0][1]; |
449 | #endif | 449 | #endif |
450 | 450 | ||
451 | #ifdef IPOL_T1 | 451 | #ifdef IPOL_T1 |
452 | scan.t[1][0] += scan.slopeT[1][0]; | 452 | scan.t[1][0] += scan.slopeT[1][0]; |
453 | scan.t[1][1] += scan.slopeT[1][1]; | 453 | scan.t[1][1] += scan.slopeT[1][1]; |
454 | #endif | 454 | #endif |
455 | 455 | ||
456 | } | 456 | } |
457 | } | 457 | } |
458 | 458 | ||
459 | // rasterize lower sub-triangle | 459 | // rasterize lower sub-triangle |
460 | if ( (f32) 0.0 != scan.invDeltaY[2] ) | 460 | if ( (f32) 0.0 != scan.invDeltaY[2] ) |
461 | { | 461 | { |
462 | // advance to middle point | 462 | // advance to middle point |
463 | if( (f32) 0.0 != scan.invDeltaY[1] ) | 463 | if( (f32) 0.0 != scan.invDeltaY[1] ) |
464 | { | 464 | { |
465 | temp[0] = b->Pos.y - a->Pos.y; // dy | 465 | temp[0] = b->Pos.y - a->Pos.y; // dy |
466 | 466 | ||
467 | scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0]; | 467 | scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0]; |
468 | #ifdef IPOL_Z | 468 | #ifdef IPOL_Z |
469 | scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0]; | 469 | scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0]; |
470 | #endif | 470 | #endif |
471 | #ifdef IPOL_W | 471 | #ifdef IPOL_W |
472 | scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; | 472 | scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; |
473 | #endif | 473 | #endif |
474 | #ifdef IPOL_C0 | 474 | #ifdef IPOL_C0 |
475 | scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0]; | 475 | scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0]; |
476 | #endif | 476 | #endif |
477 | #ifdef IPOL_T0 | 477 | #ifdef IPOL_T0 |
478 | scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0]; | 478 | scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0]; |
479 | #endif | 479 | #endif |
480 | #ifdef IPOL_T1 | 480 | #ifdef IPOL_T1 |
481 | scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0]; | 481 | scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0]; |
482 | #endif | 482 | #endif |
483 | 483 | ||
484 | } | 484 | } |
485 | 485 | ||
486 | // calculate slopes for bottom edge | 486 | // calculate slopes for bottom edge |
487 | scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2]; | 487 | scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2]; |
488 | scan.x[1] = b->Pos.x; | 488 | scan.x[1] = b->Pos.x; |
489 | 489 | ||
490 | #ifdef IPOL_Z | 490 | #ifdef IPOL_Z |
491 | scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2]; | 491 | scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2]; |
492 | scan.z[1] = b->Pos.z; | 492 | scan.z[1] = b->Pos.z; |
493 | #endif | 493 | #endif |
494 | 494 | ||
495 | #ifdef IPOL_W | 495 | #ifdef IPOL_W |
496 | scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2]; | 496 | scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2]; |
497 | scan.w[1] = b->Pos.w; | 497 | scan.w[1] = b->Pos.w; |
498 | #endif | 498 | #endif |
499 | 499 | ||
500 | #ifdef IPOL_C0 | 500 | #ifdef IPOL_C0 |
501 | scan.slopeC[1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2]; | 501 | scan.slopeC[1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2]; |
502 | scan.c[1] = b->Color[0]; | 502 | scan.c[1] = b->Color[0]; |
503 | #endif | 503 | #endif |
504 | 504 | ||
505 | #ifdef IPOL_T0 | 505 | #ifdef IPOL_T0 |
506 | scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; | 506 | scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; |
507 | scan.t[0][1] = b->Tex[0]; | 507 | scan.t[0][1] = b->Tex[0]; |
508 | #endif | 508 | #endif |
509 | 509 | ||
510 | #ifdef IPOL_T1 | 510 | #ifdef IPOL_T1 |
511 | scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; | 511 | scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; |
512 | scan.t[1][1] = b->Tex[1]; | 512 | scan.t[1][1] = b->Tex[1]; |
513 | #endif | 513 | #endif |
514 | 514 | ||
515 | // apply top-left fill convention, top part | 515 | // apply top-left fill convention, top part |
516 | yStart = core::ceil32( b->Pos.y ); | 516 | yStart = core::ceil32( b->Pos.y ); |
517 | yEnd = core::ceil32( c->Pos.y ) - 1; | 517 | yEnd = core::ceil32( c->Pos.y ) - 1; |
518 | 518 | ||
519 | #ifdef SUBTEXEL | 519 | #ifdef SUBTEXEL |
520 | 520 | ||
521 | subPixel = ( (f32) yStart ) - b->Pos.y; | 521 | subPixel = ( (f32) yStart ) - b->Pos.y; |
522 | 522 | ||
523 | // correct to pixel center | 523 | // correct to pixel center |
524 | scan.x[0] += scan.slopeX[0] * subPixel; | 524 | scan.x[0] += scan.slopeX[0] * subPixel; |
525 | scan.x[1] += scan.slopeX[1] * subPixel; | 525 | scan.x[1] += scan.slopeX[1] * subPixel; |
526 | 526 | ||
527 | #ifdef IPOL_Z | 527 | #ifdef IPOL_Z |
528 | scan.z[0] += scan.slopeZ[0] * subPixel; | 528 | scan.z[0] += scan.slopeZ[0] * subPixel; |
529 | scan.z[1] += scan.slopeZ[1] * subPixel; | 529 | scan.z[1] += scan.slopeZ[1] * subPixel; |
530 | #endif | 530 | #endif |
531 | 531 | ||
532 | #ifdef IPOL_W | 532 | #ifdef IPOL_W |
533 | scan.w[0] += scan.slopeW[0] * subPixel; | 533 | scan.w[0] += scan.slopeW[0] * subPixel; |
534 | scan.w[1] += scan.slopeW[1] * subPixel; | 534 | scan.w[1] += scan.slopeW[1] * subPixel; |
535 | #endif | 535 | #endif |
536 | 536 | ||
537 | #ifdef IPOL_C0 | 537 | #ifdef IPOL_C0 |
538 | scan.c[0] += scan.slopeC[0] * subPixel; | 538 | scan.c[0] += scan.slopeC[0] * subPixel; |
539 | scan.c[1] += scan.slopeC[1] * subPixel; | 539 | scan.c[1] += scan.slopeC[1] * subPixel; |
540 | #endif | 540 | #endif |
541 | 541 | ||
542 | #ifdef IPOL_T0 | 542 | #ifdef IPOL_T0 |
543 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | 543 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; |
544 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | 544 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; |
545 | #endif | 545 | #endif |
546 | 546 | ||
547 | #ifdef IPOL_T1 | 547 | #ifdef IPOL_T1 |
548 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | 548 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; |
549 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | 549 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; |
550 | #endif | 550 | #endif |
551 | 551 | ||
552 | #endif | 552 | #endif |
553 | 553 | ||
554 | // rasterize the edge scanlines | 554 | // rasterize the edge scanlines |
555 | for( line.y = yStart; line.y <= yEnd; ++line.y) | 555 | for( line.y = yStart; line.y <= yEnd; ++line.y) |
556 | { | 556 | { |
557 | line.x[scan.left] = scan.x[0]; | 557 | line.x[scan.left] = scan.x[0]; |
558 | line.x[scan.right] = scan.x[1]; | 558 | line.x[scan.right] = scan.x[1]; |
559 | 559 | ||
560 | #ifdef IPOL_Z | 560 | #ifdef IPOL_Z |
561 | line.z[scan.left] = scan.z[0]; | 561 | line.z[scan.left] = scan.z[0]; |
562 | line.z[scan.right] = scan.z[1]; | 562 | line.z[scan.right] = scan.z[1]; |
563 | #endif | 563 | #endif |
564 | 564 | ||
565 | #ifdef IPOL_W | 565 | #ifdef IPOL_W |
566 | line.w[scan.left] = scan.w[0]; | 566 | line.w[scan.left] = scan.w[0]; |
567 | line.w[scan.right] = scan.w[1]; | 567 | line.w[scan.right] = scan.w[1]; |
568 | #endif | 568 | #endif |
569 | 569 | ||
570 | #ifdef IPOL_C0 | 570 | #ifdef IPOL_C0 |
571 | line.c[scan.left] = scan.c[0]; | 571 | line.c[scan.left] = scan.c[0]; |
572 | line.c[scan.right] = scan.c[1]; | 572 | line.c[scan.right] = scan.c[1]; |
573 | #endif | 573 | #endif |
574 | 574 | ||
575 | #ifdef IPOL_T0 | 575 | #ifdef IPOL_T0 |
576 | line.t[0][scan.left] = scan.t[0][0]; | 576 | line.t[0][scan.left] = scan.t[0][0]; |
577 | line.t[0][scan.right] = scan.t[0][1]; | 577 | line.t[0][scan.right] = scan.t[0][1]; |
578 | #endif | 578 | #endif |
579 | 579 | ||
580 | #ifdef IPOL_T1 | 580 | #ifdef IPOL_T1 |
581 | line.t[1][scan.left] = scan.t[1][0]; | 581 | line.t[1][scan.left] = scan.t[1][0]; |
582 | line.t[1][scan.right] = scan.t[1][1]; | 582 | line.t[1][scan.right] = scan.t[1][1]; |
583 | #endif | 583 | #endif |
584 | 584 | ||
585 | // render a scanline | 585 | // render a scanline |
586 | scanline_bilinear ( ); | 586 | scanline_bilinear ( ); |
587 | 587 | ||
588 | scan.x[0] += scan.slopeX[0]; | 588 | scan.x[0] += scan.slopeX[0]; |
589 | scan.x[1] += scan.slopeX[1]; | 589 | scan.x[1] += scan.slopeX[1]; |
590 | 590 | ||
591 | #ifdef IPOL_Z | 591 | #ifdef IPOL_Z |
592 | scan.z[0] += scan.slopeZ[0]; | 592 | scan.z[0] += scan.slopeZ[0]; |
593 | scan.z[1] += scan.slopeZ[1]; | 593 | scan.z[1] += scan.slopeZ[1]; |
594 | #endif | 594 | #endif |
595 | 595 | ||
596 | #ifdef IPOL_W | 596 | #ifdef IPOL_W |
597 | scan.w[0] += scan.slopeW[0]; | 597 | scan.w[0] += scan.slopeW[0]; |
598 | scan.w[1] += scan.slopeW[1]; | 598 | scan.w[1] += scan.slopeW[1]; |
599 | #endif | 599 | #endif |
600 | 600 | ||
601 | #ifdef IPOL_C0 | 601 | #ifdef IPOL_C0 |
602 | scan.c[0] += scan.slopeC[0]; | 602 | scan.c[0] += scan.slopeC[0]; |
603 | scan.c[1] += scan.slopeC[1]; | 603 | scan.c[1] += scan.slopeC[1]; |
604 | #endif | 604 | #endif |
605 | 605 | ||
606 | #ifdef IPOL_T0 | 606 | #ifdef IPOL_T0 |
607 | scan.t[0][0] += scan.slopeT[0][0]; | 607 | scan.t[0][0] += scan.slopeT[0][0]; |
608 | scan.t[0][1] += scan.slopeT[0][1]; | 608 | scan.t[0][1] += scan.slopeT[0][1]; |
609 | #endif | 609 | #endif |
610 | 610 | ||
611 | #ifdef IPOL_T1 | 611 | #ifdef IPOL_T1 |
612 | scan.t[1][0] += scan.slopeT[1][0]; | 612 | scan.t[1][0] += scan.slopeT[1][0]; |
613 | scan.t[1][1] += scan.slopeT[1][1]; | 613 | scan.t[1][1] += scan.slopeT[1][1]; |
614 | #endif | 614 | #endif |
615 | 615 | ||
616 | } | 616 | } |
617 | } | 617 | } |
618 | 618 | ||
619 | } | 619 | } |
620 | 620 | ||
621 | } // end namespace video | 621 | } // end namespace video |
622 | } // end namespace irr | 622 | } // end namespace irr |
623 | 623 | ||
624 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 624 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
625 | 625 | ||
626 | namespace irr | 626 | namespace irr |
627 | { | 627 | { |
628 | namespace video | 628 | namespace video |
629 | { | 629 | { |
630 | 630 | ||
631 | //! creates a flat triangle renderer | 631 | //! creates a flat triangle renderer |
632 | IBurningShader* createTRTextureGouraudAddNoZ2(CBurningVideoDriver* driver) | 632 | IBurningShader* createTRTextureGouraudAddNoZ2(CBurningVideoDriver* driver) |
633 | { | 633 | { |
634 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 634 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
635 | return new CTRTextureGouraudAddNoZ2(driver); | 635 | return new CTRTextureGouraudAddNoZ2(driver); |
636 | #else | 636 | #else |
637 | return 0; | 637 | return 0; |
638 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 638 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
639 | } | 639 | } |
640 | 640 | ||
641 | 641 | ||
642 | } // end namespace video | 642 | } // end namespace video |
643 | } // end namespace irr | 643 | } // end namespace irr |
644 | 644 | ||
645 | 645 | ||