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-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CTRGouraudWire.cpp | 326 |
1 files changed, 326 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTRGouraudWire.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CTRGouraudWire.cpp new file mode 100644 index 0000000..1d233a7 --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTRGouraudWire.cpp | |||
@@ -0,0 +1,326 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #include "IrrCompileConfig.h" | ||
6 | #include "CTRTextureGouraud.h" | ||
7 | |||
8 | #ifdef _IRR_COMPILE_WITH_SOFTWARE_ | ||
9 | |||
10 | namespace irr | ||
11 | { | ||
12 | namespace video | ||
13 | { | ||
14 | |||
15 | class CTRGouraudWire : public CTRTextureGouraud | ||
16 | { | ||
17 | public: | ||
18 | |||
19 | CTRGouraudWire(IZBuffer* zbuffer) | ||
20 | : CTRTextureGouraud(zbuffer) | ||
21 | { | ||
22 | #ifdef _DEBUG | ||
23 | setDebugName("CTRGouraudWire"); | ||
24 | #endif | ||
25 | } | ||
26 | |||
27 | //! draws an indexed triangle list | ||
28 | virtual void drawIndexedTriangleList(S2DVertex* vertices, s32 vertexCount, const u16* indexList, s32 triangleCount) | ||
29 | { | ||
30 | const S2DVertex *v1, *v2, *v3; | ||
31 | |||
32 | f32 tmpDiv; // temporary division factor | ||
33 | f32 longest; // saves the longest span | ||
34 | s32 height; // saves height of triangle | ||
35 | u16* targetSurface; // target pointer where to plot pixels | ||
36 | s32 spanEnd; // saves end of spans | ||
37 | f32 leftdeltaxf; // amount of pixels to increase on left side of triangle | ||
38 | f32 rightdeltaxf; // amount of pixels to increase on right side of triangle | ||
39 | s32 leftx, rightx; // position where we are | ||
40 | f32 leftxf, rightxf; // same as above, but as f32 values | ||
41 | s32 span; // current span | ||
42 | s32 leftR, leftG, leftB, rightR, rightG, rightB; // color values | ||
43 | s32 leftStepR, leftStepG, leftStepB, | ||
44 | rightStepR, rightStepG, rightStepB; // color steps | ||
45 | |||
46 | core::rect<s32> TriangleRect; | ||
47 | |||
48 | s32 leftZValue, rightZValue; | ||
49 | s32 leftZStep, rightZStep; | ||
50 | TZBufferType* zTarget; // target of ZBuffer; | ||
51 | |||
52 | lockedSurface = (u16*)RenderTarget->lock(); | ||
53 | lockedZBuffer = ZBuffer->lock(); | ||
54 | |||
55 | for (s32 i=0; i<triangleCount; ++i) | ||
56 | { | ||
57 | v1 = &vertices[*indexList]; | ||
58 | ++indexList; | ||
59 | v2 = &vertices[*indexList]; | ||
60 | ++indexList; | ||
61 | v3 = &vertices[*indexList]; | ||
62 | ++indexList; | ||
63 | |||
64 | // back face culling | ||
65 | |||
66 | if (BackFaceCullingEnabled) | ||
67 | { | ||
68 | s32 z = ((v3->Pos.X - v1->Pos.X) * (v3->Pos.Y - v2->Pos.Y)) - | ||
69 | ((v3->Pos.Y - v1->Pos.Y) * (v3->Pos.X - v2->Pos.X)); | ||
70 | |||
71 | if (z < 0) | ||
72 | continue; | ||
73 | } | ||
74 | |||
75 | //near plane clipping | ||
76 | |||
77 | if (v1->ZValue<0 && v2->ZValue<0 && v3->ZValue<0) | ||
78 | continue; | ||
79 | |||
80 | // sort for width for inscreen clipping | ||
81 | |||
82 | if (v1->Pos.X > v2->Pos.X) swapVertices(&v1, &v2); | ||
83 | if (v1->Pos.X > v3->Pos.X) swapVertices(&v1, &v3); | ||
84 | if (v2->Pos.X > v3->Pos.X) swapVertices(&v2, &v3); | ||
85 | |||
86 | if ((v1->Pos.X - v3->Pos.X) == 0) | ||
87 | continue; | ||
88 | |||
89 | TriangleRect.UpperLeftCorner.X = v1->Pos.X; | ||
90 | TriangleRect.LowerRightCorner.X = v3->Pos.X; | ||
91 | |||
92 | // sort for height for faster drawing. | ||
93 | |||
94 | if (v1->Pos.Y > v2->Pos.Y) swapVertices(&v1, &v2); | ||
95 | if (v1->Pos.Y > v3->Pos.Y) swapVertices(&v1, &v3); | ||
96 | if (v2->Pos.Y > v3->Pos.Y) swapVertices(&v2, &v3); | ||
97 | |||
98 | TriangleRect.UpperLeftCorner.Y = v1->Pos.Y; | ||
99 | TriangleRect.LowerRightCorner.Y = v3->Pos.Y; | ||
100 | |||
101 | if (!TriangleRect.isRectCollided(ViewPortRect)) | ||
102 | continue; | ||
103 | |||
104 | // calculate height of triangle | ||
105 | height = v3->Pos.Y - v1->Pos.Y; | ||
106 | if (!height) | ||
107 | continue; | ||
108 | |||
109 | // calculate longest span | ||
110 | |||
111 | longest = (v2->Pos.Y - v1->Pos.Y) / (f32)height * (v3->Pos.X - v1->Pos.X) + (v1->Pos.X - v2->Pos.X); | ||
112 | |||
113 | spanEnd = v2->Pos.Y; | ||
114 | span = v1->Pos.Y; | ||
115 | leftxf = (f32)v1->Pos.X; | ||
116 | rightxf = (f32)v1->Pos.X; | ||
117 | |||
118 | leftZValue = v1->ZValue; | ||
119 | rightZValue = v1->ZValue; | ||
120 | |||
121 | leftR = rightR = video::getRed(v1->Color)<<11; | ||
122 | leftG = rightG = video::getGreen(v1->Color)<<11; | ||
123 | leftB = rightB = video::getBlue(v1->Color)<<11; | ||
124 | |||
125 | targetSurface = lockedSurface + span * SurfaceWidth; | ||
126 | zTarget = lockedZBuffer + span * SurfaceWidth; | ||
127 | |||
128 | if (longest < 0.0f) | ||
129 | { | ||
130 | tmpDiv = 1.0f / (f32)(v2->Pos.Y - v1->Pos.Y); | ||
131 | rightdeltaxf = (v2->Pos.X - v1->Pos.X) * tmpDiv; | ||
132 | rightZStep = (s32)((v2->ZValue - v1->ZValue) * tmpDiv); | ||
133 | rightStepR = (s32)(((s32)(video::getRed(v2->Color)<<11) - rightR) * tmpDiv); | ||
134 | rightStepG = (s32)(((s32)(video::getGreen(v2->Color)<<11) - rightG) * tmpDiv); | ||
135 | rightStepB = (s32)(((s32)(video::getBlue(v2->Color)<<11) - rightB) * tmpDiv); | ||
136 | |||
137 | tmpDiv = 1.0f / (f32)height; | ||
138 | leftdeltaxf = (v3->Pos.X - v1->Pos.X) * tmpDiv; | ||
139 | leftZStep = (s32)((v3->ZValue - v1->ZValue) * tmpDiv); | ||
140 | leftStepR = (s32)(((s32)(video::getRed(v3->Color)<<11) - leftR) * tmpDiv); | ||
141 | leftStepG = (s32)(((s32)(video::getGreen(v3->Color)<<11) - leftG) * tmpDiv); | ||
142 | leftStepB = (s32)(((s32)(video::getBlue(v3->Color)<<11) - leftB) * tmpDiv); | ||
143 | } | ||
144 | else | ||
145 | { | ||
146 | tmpDiv = 1.0f / (f32)height; | ||
147 | rightdeltaxf = (v3->Pos.X - v1->Pos.X) * tmpDiv; | ||
148 | rightZStep = (s32)((v3->ZValue - v1->ZValue) * tmpDiv); | ||
149 | rightStepR = (s32)(((s32)(video::getRed(v3->Color)<<11) - rightR) * tmpDiv); | ||
150 | rightStepG = (s32)(((s32)(video::getGreen(v3->Color)<<11) - rightG) * tmpDiv); | ||
151 | rightStepB = (s32)(((s32)(video::getBlue(v3->Color)<<11) - rightB) * tmpDiv); | ||
152 | |||
153 | tmpDiv = 1.0f / (f32)(v2->Pos.Y - v1->Pos.Y); | ||
154 | leftdeltaxf = (v2->Pos.X - v1->Pos.X) * tmpDiv; | ||
155 | leftZStep = (s32)((v2->ZValue - v1->ZValue) * tmpDiv); | ||
156 | leftStepR = (s32)(((s32)(video::getRed(v2->Color)<<11) - leftR) * tmpDiv); | ||
157 | leftStepG = (s32)(((s32)(video::getGreen(v2->Color)<<11) - leftG) * tmpDiv); | ||
158 | leftStepB = (s32)(((s32)(video::getBlue(v2->Color)<<11) - leftB) * tmpDiv); | ||
159 | } | ||
160 | |||
161 | |||
162 | // do it twice, once for the first half of the triangle, | ||
163 | // end then for the second half. | ||
164 | |||
165 | for (s32 triangleHalf=0; triangleHalf<2; ++triangleHalf) | ||
166 | { | ||
167 | if (spanEnd > ViewPortRect.LowerRightCorner.Y) | ||
168 | spanEnd = ViewPortRect.LowerRightCorner.Y; | ||
169 | |||
170 | // if the span <0, than we can skip these spans, | ||
171 | // and proceed to the next spans which are really on the screen. | ||
172 | if (span < ViewPortRect.UpperLeftCorner.Y) | ||
173 | { | ||
174 | // we'll use leftx as temp variable | ||
175 | if (spanEnd < ViewPortRect.UpperLeftCorner.Y) | ||
176 | { | ||
177 | leftx = spanEnd - span; | ||
178 | span = spanEnd; | ||
179 | } | ||
180 | else | ||
181 | { | ||
182 | leftx = ViewPortRect.UpperLeftCorner.Y - span; | ||
183 | span = ViewPortRect.UpperLeftCorner.Y; | ||
184 | } | ||
185 | |||
186 | leftxf += leftdeltaxf*leftx; | ||
187 | rightxf += rightdeltaxf*leftx; | ||
188 | targetSurface += SurfaceWidth*leftx; | ||
189 | zTarget += SurfaceWidth*leftx; | ||
190 | leftZValue += leftZStep*leftx; | ||
191 | rightZValue += rightZStep*leftx; | ||
192 | |||
193 | leftR += leftStepR*leftx; | ||
194 | leftG += leftStepG*leftx; | ||
195 | leftB += leftStepB*leftx; | ||
196 | rightR += rightStepR*leftx; | ||
197 | rightG += rightStepG*leftx; | ||
198 | rightB += rightStepB*leftx; | ||
199 | } | ||
200 | |||
201 | |||
202 | // the main loop. Go through every span and draw it. | ||
203 | |||
204 | while (span < spanEnd) | ||
205 | { | ||
206 | leftx = (s32)(leftxf); | ||
207 | rightx = (s32)(rightxf + 0.5f); | ||
208 | |||
209 | // perform some clipping | ||
210 | |||
211 | if (leftx>=ViewPortRect.UpperLeftCorner.X && | ||
212 | leftx<=ViewPortRect.LowerRightCorner.X) | ||
213 | { | ||
214 | if (leftZValue > *(zTarget + leftx)) | ||
215 | { | ||
216 | *(zTarget + leftx) = leftZValue; | ||
217 | *(targetSurface + leftx) = video::RGB16(leftR>>8, leftG>>8, leftB>>8); | ||
218 | } | ||
219 | } | ||
220 | |||
221 | |||
222 | if (rightx>=ViewPortRect.UpperLeftCorner.X && | ||
223 | rightx<=ViewPortRect.LowerRightCorner.X) | ||
224 | { | ||
225 | if (rightZValue > *(zTarget + rightx)) | ||
226 | { | ||
227 | *(zTarget + rightx) = rightZValue; | ||
228 | *(targetSurface + rightx) = video::RGB16(rightR, rightG, rightB); | ||
229 | } | ||
230 | |||
231 | } | ||
232 | |||
233 | leftxf += leftdeltaxf; | ||
234 | rightxf += rightdeltaxf; | ||
235 | ++span; | ||
236 | targetSurface += SurfaceWidth; | ||
237 | zTarget += SurfaceWidth; | ||
238 | leftZValue += leftZStep; | ||
239 | rightZValue += rightZStep; | ||
240 | |||
241 | leftR += leftStepR; | ||
242 | leftG += leftStepG; | ||
243 | leftB += leftStepB; | ||
244 | rightR += rightStepR; | ||
245 | rightG += rightStepG; | ||
246 | rightB += rightStepB; | ||
247 | } | ||
248 | |||
249 | if (triangleHalf>0) // break, we've gout only two halves | ||
250 | break; | ||
251 | |||
252 | |||
253 | // setup variables for second half of the triangle. | ||
254 | |||
255 | if (longest < 0.0f) | ||
256 | { | ||
257 | tmpDiv = 1.0f / (v3->Pos.Y - v2->Pos.Y); | ||
258 | |||
259 | rightdeltaxf = (v3->Pos.X - v2->Pos.X) * tmpDiv; | ||
260 | rightxf = (f32)v2->Pos.X; | ||
261 | |||
262 | rightZValue = v2->ZValue; | ||
263 | rightZStep = (s32)((v3->ZValue - v2->ZValue) * tmpDiv); | ||
264 | |||
265 | rightR = video::getRed(v2->Color)<<11; | ||
266 | rightG = video::getGreen(v2->Color)<<11; | ||
267 | rightB = video::getBlue(v2->Color)<<11; | ||
268 | rightStepR = (s32)(((s32)(video::getRed(v3->Color)<<11) - rightR) * tmpDiv); | ||
269 | rightStepG = (s32)(((s32)(video::getGreen(v3->Color)<<11) - rightG) * tmpDiv); | ||
270 | rightStepB = (s32)(((s32)(video::getBlue(v3->Color)<<11) - rightB) * tmpDiv); | ||
271 | } | ||
272 | else | ||
273 | { | ||
274 | tmpDiv = 1.0f / (v3->Pos.Y - v2->Pos.Y); | ||
275 | |||
276 | leftdeltaxf = (v3->Pos.X - v2->Pos.X) * tmpDiv; | ||
277 | leftxf = (f32)v2->Pos.X; | ||
278 | |||
279 | leftZValue = v2->ZValue; | ||
280 | leftZStep = (s32)((v3->ZValue - v2->ZValue) * tmpDiv); | ||
281 | |||
282 | leftR = video::getRed(v2->Color)<<11; | ||
283 | leftG = video::getGreen(v2->Color)<<11; | ||
284 | leftB = video::getBlue(v2->Color)<<11; | ||
285 | leftStepR = (s32)(((s32)(video::getRed(v3->Color)<<11) - leftR) * tmpDiv); | ||
286 | leftStepG = (s32)(((s32)(video::getGreen(v3->Color)<<11) - leftG) * tmpDiv); | ||
287 | leftStepB = (s32)(((s32)(video::getBlue(v3->Color)<<11) - leftB) * tmpDiv); | ||
288 | } | ||
289 | |||
290 | |||
291 | spanEnd = v3->Pos.Y; | ||
292 | } | ||
293 | |||
294 | } | ||
295 | |||
296 | RenderTarget->unlock(); | ||
297 | ZBuffer->unlock(); | ||
298 | } | ||
299 | |||
300 | }; | ||
301 | |||
302 | } // end namespace video | ||
303 | } // end namespace irr | ||
304 | |||
305 | #endif // _IRR_COMPILE_WITH_SOFTWARE_ | ||
306 | |||
307 | namespace irr | ||
308 | { | ||
309 | namespace video | ||
310 | { | ||
311 | |||
312 | |||
313 | //! creates a flat triangle renderer | ||
314 | ITriangleRenderer* createTriangleRendererGouraudWire(IZBuffer* zbuffer) | ||
315 | { | ||
316 | #ifdef _IRR_COMPILE_WITH_SOFTWARE_ | ||
317 | return new CTRGouraudWire(zbuffer); | ||
318 | #else | ||
319 | return 0; | ||
320 | #endif // _IRR_COMPILE_WITH_SOFTWARE_ | ||
321 | } | ||
322 | |||
323 | } // end namespace video | ||
324 | } // end namespace irr | ||
325 | |||
326 | |||