diff options
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CSoftwareDriver.cpp | 1946 |
1 files changed, 973 insertions, 973 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSoftwareDriver.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CSoftwareDriver.cpp index e079b07..794b79b 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSoftwareDriver.cpp +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSoftwareDriver.cpp | |||
@@ -1,973 +1,973 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #include "IrrCompileConfig.h" | 5 | #include "IrrCompileConfig.h" |
6 | #include "CSoftwareDriver.h" | 6 | #include "CSoftwareDriver.h" |
7 | 7 | ||
8 | #ifdef _IRR_COMPILE_WITH_SOFTWARE_ | 8 | #ifdef _IRR_COMPILE_WITH_SOFTWARE_ |
9 | 9 | ||
10 | #include "CSoftwareTexture.h" | 10 | #include "CSoftwareTexture.h" |
11 | #include "CBlit.h" | 11 | #include "CBlit.h" |
12 | #include "os.h" | 12 | #include "os.h" |
13 | #include "S3DVertex.h" | 13 | #include "S3DVertex.h" |
14 | 14 | ||
15 | namespace irr | 15 | namespace irr |
16 | { | 16 | { |
17 | namespace video | 17 | namespace video |
18 | { | 18 | { |
19 | 19 | ||
20 | 20 | ||
21 | //! constructor | 21 | //! constructor |
22 | CSoftwareDriver::CSoftwareDriver(const core::dimension2d<u32>& windowSize, bool fullscreen, io::IFileSystem* io, video::IImagePresenter* presenter) | 22 | CSoftwareDriver::CSoftwareDriver(const core::dimension2d<u32>& windowSize, bool fullscreen, io::IFileSystem* io, video::IImagePresenter* presenter) |
23 | : CNullDriver(io, windowSize), BackBuffer(0), Presenter(presenter), WindowId(0), | 23 | : CNullDriver(io, windowSize), BackBuffer(0), Presenter(presenter), WindowId(0), |
24 | SceneSourceRect(0), RenderTargetTexture(0), RenderTargetSurface(0), | 24 | SceneSourceRect(0), RenderTargetTexture(0), RenderTargetSurface(0), |
25 | CurrentTriangleRenderer(0), ZBuffer(0), Texture(0) | 25 | CurrentTriangleRenderer(0), ZBuffer(0), Texture(0) |
26 | { | 26 | { |
27 | #ifdef _DEBUG | 27 | #ifdef _DEBUG |
28 | setDebugName("CSoftwareDriver"); | 28 | setDebugName("CSoftwareDriver"); |
29 | #endif | 29 | #endif |
30 | 30 | ||
31 | // create backbuffer | 31 | // create backbuffer |
32 | 32 | ||
33 | BackBuffer = new CImage(ECF_A1R5G5B5, windowSize); | 33 | BackBuffer = new CImage(ECF_A1R5G5B5, windowSize); |
34 | if (BackBuffer) | 34 | if (BackBuffer) |
35 | { | 35 | { |
36 | BackBuffer->fill(SColor(0)); | 36 | BackBuffer->fill(SColor(0)); |
37 | 37 | ||
38 | // create z buffer | 38 | // create z buffer |
39 | ZBuffer = video::createZBuffer(BackBuffer->getDimension()); | 39 | ZBuffer = video::createZBuffer(BackBuffer->getDimension()); |
40 | } | 40 | } |
41 | 41 | ||
42 | DriverAttributes->setAttribute("MaxTextures", 1); | 42 | DriverAttributes->setAttribute("MaxTextures", 1); |
43 | DriverAttributes->setAttribute("MaxIndices", 1<<16); | 43 | DriverAttributes->setAttribute("MaxIndices", 1<<16); |
44 | DriverAttributes->setAttribute("MaxTextureSize", 1024); | 44 | DriverAttributes->setAttribute("MaxTextureSize", 1024); |
45 | DriverAttributes->setAttribute("Version", 1); | 45 | DriverAttributes->setAttribute("Version", 1); |
46 | 46 | ||
47 | // create triangle renderers | 47 | // create triangle renderers |
48 | 48 | ||
49 | TriangleRenderers[ETR_FLAT] = createTriangleRendererFlat(ZBuffer); | 49 | TriangleRenderers[ETR_FLAT] = createTriangleRendererFlat(ZBuffer); |
50 | TriangleRenderers[ETR_FLAT_WIRE] = createTriangleRendererFlatWire(ZBuffer); | 50 | TriangleRenderers[ETR_FLAT_WIRE] = createTriangleRendererFlatWire(ZBuffer); |
51 | TriangleRenderers[ETR_GOURAUD] = createTriangleRendererGouraud(ZBuffer); | 51 | TriangleRenderers[ETR_GOURAUD] = createTriangleRendererGouraud(ZBuffer); |
52 | TriangleRenderers[ETR_GOURAUD_WIRE] = createTriangleRendererGouraudWire(ZBuffer); | 52 | TriangleRenderers[ETR_GOURAUD_WIRE] = createTriangleRendererGouraudWire(ZBuffer); |
53 | TriangleRenderers[ETR_TEXTURE_FLAT] = createTriangleRendererTextureFlat(ZBuffer); | 53 | TriangleRenderers[ETR_TEXTURE_FLAT] = createTriangleRendererTextureFlat(ZBuffer); |
54 | TriangleRenderers[ETR_TEXTURE_FLAT_WIRE] = createTriangleRendererTextureFlatWire(ZBuffer); | 54 | TriangleRenderers[ETR_TEXTURE_FLAT_WIRE] = createTriangleRendererTextureFlatWire(ZBuffer); |
55 | TriangleRenderers[ETR_TEXTURE_GOURAUD] = createTriangleRendererTextureGouraud(ZBuffer); | 55 | TriangleRenderers[ETR_TEXTURE_GOURAUD] = createTriangleRendererTextureGouraud(ZBuffer); |
56 | TriangleRenderers[ETR_TEXTURE_GOURAUD_WIRE] = createTriangleRendererTextureGouraudWire(ZBuffer); | 56 | TriangleRenderers[ETR_TEXTURE_GOURAUD_WIRE] = createTriangleRendererTextureGouraudWire(ZBuffer); |
57 | TriangleRenderers[ETR_TEXTURE_GOURAUD_NOZ] = createTriangleRendererTextureGouraudNoZ(); | 57 | TriangleRenderers[ETR_TEXTURE_GOURAUD_NOZ] = createTriangleRendererTextureGouraudNoZ(); |
58 | TriangleRenderers[ETR_TEXTURE_GOURAUD_ADD] = createTriangleRendererTextureGouraudAdd(ZBuffer); | 58 | TriangleRenderers[ETR_TEXTURE_GOURAUD_ADD] = createTriangleRendererTextureGouraudAdd(ZBuffer); |
59 | 59 | ||
60 | // select render target | 60 | // select render target |
61 | 61 | ||
62 | setRenderTarget(BackBuffer); | 62 | setRenderTarget(BackBuffer); |
63 | 63 | ||
64 | // select the right renderer | 64 | // select the right renderer |
65 | 65 | ||
66 | selectRightTriangleRenderer(); | 66 | selectRightTriangleRenderer(); |
67 | } | 67 | } |
68 | 68 | ||
69 | 69 | ||
70 | 70 | ||
71 | //! destructor | 71 | //! destructor |
72 | CSoftwareDriver::~CSoftwareDriver() | 72 | CSoftwareDriver::~CSoftwareDriver() |
73 | { | 73 | { |
74 | // delete Backbuffer | 74 | // delete Backbuffer |
75 | if (BackBuffer) | 75 | if (BackBuffer) |
76 | BackBuffer->drop(); | 76 | BackBuffer->drop(); |
77 | 77 | ||
78 | // delete triangle renderers | 78 | // delete triangle renderers |
79 | 79 | ||
80 | for (s32 i=0; i<ETR_COUNT; ++i) | 80 | for (s32 i=0; i<ETR_COUNT; ++i) |
81 | if (TriangleRenderers[i]) | 81 | if (TriangleRenderers[i]) |
82 | TriangleRenderers[i]->drop(); | 82 | TriangleRenderers[i]->drop(); |
83 | 83 | ||
84 | // delete zbuffer | 84 | // delete zbuffer |
85 | 85 | ||
86 | if (ZBuffer) | 86 | if (ZBuffer) |
87 | ZBuffer->drop(); | 87 | ZBuffer->drop(); |
88 | 88 | ||
89 | // delete current texture | 89 | // delete current texture |
90 | 90 | ||
91 | if (Texture) | 91 | if (Texture) |
92 | Texture->drop(); | 92 | Texture->drop(); |
93 | 93 | ||
94 | if (RenderTargetTexture) | 94 | if (RenderTargetTexture) |
95 | RenderTargetTexture->drop(); | 95 | RenderTargetTexture->drop(); |
96 | 96 | ||
97 | if (RenderTargetSurface) | 97 | if (RenderTargetSurface) |
98 | RenderTargetSurface->drop(); | 98 | RenderTargetSurface->drop(); |
99 | } | 99 | } |
100 | 100 | ||
101 | 101 | ||
102 | 102 | ||
103 | //! switches to a triangle renderer | 103 | //! switches to a triangle renderer |
104 | void CSoftwareDriver::switchToTriangleRenderer(ETriangleRenderer renderer) | 104 | void CSoftwareDriver::switchToTriangleRenderer(ETriangleRenderer renderer) |
105 | { | 105 | { |
106 | video::IImage* s = 0; | 106 | video::IImage* s = 0; |
107 | if (Texture) | 107 | if (Texture) |
108 | s = ((CSoftwareTexture*)Texture)->getTexture(); | 108 | s = ((CSoftwareTexture*)Texture)->getTexture(); |
109 | 109 | ||
110 | CurrentTriangleRenderer = TriangleRenderers[renderer]; | 110 | CurrentTriangleRenderer = TriangleRenderers[renderer]; |
111 | CurrentTriangleRenderer->setBackfaceCulling(Material.BackfaceCulling == true); | 111 | CurrentTriangleRenderer->setBackfaceCulling(Material.BackfaceCulling == true); |
112 | CurrentTriangleRenderer->setTexture(s); | 112 | CurrentTriangleRenderer->setTexture(s); |
113 | CurrentTriangleRenderer->setRenderTarget(RenderTargetSurface, ViewPort); | 113 | CurrentTriangleRenderer->setRenderTarget(RenderTargetSurface, ViewPort); |
114 | } | 114 | } |
115 | 115 | ||
116 | 116 | ||
117 | //! void selects the right triangle renderer based on the render states. | 117 | //! void selects the right triangle renderer based on the render states. |
118 | void CSoftwareDriver::selectRightTriangleRenderer() | 118 | void CSoftwareDriver::selectRightTriangleRenderer() |
119 | { | 119 | { |
120 | 120 | ||
121 | ETriangleRenderer renderer = ETR_FLAT; | 121 | ETriangleRenderer renderer = ETR_FLAT; |
122 | 122 | ||
123 | if (Texture) | 123 | if (Texture) |
124 | { | 124 | { |
125 | if (!Material.GouraudShading) | 125 | if (!Material.GouraudShading) |
126 | renderer = (!Material.Wireframe) ? ETR_TEXTURE_FLAT : ETR_TEXTURE_FLAT_WIRE; | 126 | renderer = (!Material.Wireframe) ? ETR_TEXTURE_FLAT : ETR_TEXTURE_FLAT_WIRE; |
127 | else | 127 | else |
128 | { | 128 | { |
129 | if (Material.Wireframe) | 129 | if (Material.Wireframe) |
130 | renderer = ETR_TEXTURE_GOURAUD_WIRE; | 130 | renderer = ETR_TEXTURE_GOURAUD_WIRE; |
131 | else | 131 | else |
132 | { | 132 | { |
133 | if (Material.MaterialType == EMT_TRANSPARENT_ADD_COLOR || | 133 | if (Material.MaterialType == EMT_TRANSPARENT_ADD_COLOR || |
134 | Material.MaterialType == EMT_TRANSPARENT_ALPHA_CHANNEL || | 134 | Material.MaterialType == EMT_TRANSPARENT_ALPHA_CHANNEL || |
135 | Material.MaterialType == EMT_TRANSPARENT_VERTEX_ALPHA) | 135 | Material.MaterialType == EMT_TRANSPARENT_VERTEX_ALPHA) |
136 | { | 136 | { |
137 | // simply draw all transparent stuff with the same renderer. at | 137 | // simply draw all transparent stuff with the same renderer. at |
138 | // least it is transparent then. | 138 | // least it is transparent then. |
139 | renderer = ETR_TEXTURE_GOURAUD_ADD; | 139 | renderer = ETR_TEXTURE_GOURAUD_ADD; |
140 | } | 140 | } |
141 | else | 141 | else |
142 | if ((Material.ZBuffer==ECFN_NEVER) && !Material.ZWriteEnable) | 142 | if ((Material.ZBuffer==ECFN_NEVER) && !Material.ZWriteEnable) |
143 | renderer = ETR_TEXTURE_GOURAUD_NOZ; | 143 | renderer = ETR_TEXTURE_GOURAUD_NOZ; |
144 | else | 144 | else |
145 | { | 145 | { |
146 | renderer = ETR_TEXTURE_GOURAUD; | 146 | renderer = ETR_TEXTURE_GOURAUD; |
147 | } | 147 | } |
148 | } | 148 | } |
149 | } | 149 | } |
150 | } | 150 | } |
151 | else | 151 | else |
152 | { | 152 | { |
153 | if (!Material.GouraudShading) | 153 | if (!Material.GouraudShading) |
154 | renderer = (!Material.Wireframe) ? ETR_FLAT : ETR_FLAT_WIRE; | 154 | renderer = (!Material.Wireframe) ? ETR_FLAT : ETR_FLAT_WIRE; |
155 | else | 155 | else |
156 | renderer = (!Material.Wireframe) ? ETR_GOURAUD : ETR_GOURAUD_WIRE; | 156 | renderer = (!Material.Wireframe) ? ETR_GOURAUD : ETR_GOURAUD_WIRE; |
157 | } | 157 | } |
158 | 158 | ||
159 | switchToTriangleRenderer(renderer); | 159 | switchToTriangleRenderer(renderer); |
160 | } | 160 | } |
161 | 161 | ||
162 | 162 | ||
163 | //! queries the features of the driver, returns true if feature is available | 163 | //! queries the features of the driver, returns true if feature is available |
164 | bool CSoftwareDriver::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const | 164 | bool CSoftwareDriver::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const |
165 | { | 165 | { |
166 | switch (feature) | 166 | switch (feature) |
167 | { | 167 | { |
168 | case EVDF_RENDER_TO_TARGET: | 168 | case EVDF_RENDER_TO_TARGET: |
169 | case EVDF_TEXTURE_NSQUARE: | 169 | case EVDF_TEXTURE_NSQUARE: |
170 | return FeatureEnabled[feature]; | 170 | return FeatureEnabled[feature]; |
171 | default: | 171 | default: |
172 | return false; | 172 | return false; |
173 | }; | 173 | }; |
174 | } | 174 | } |
175 | 175 | ||
176 | 176 | ||
177 | //! sets transformation | 177 | //! sets transformation |
178 | void CSoftwareDriver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) | 178 | void CSoftwareDriver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) |
179 | { | 179 | { |
180 | TransformationMatrix[state] = mat; | 180 | TransformationMatrix[state] = mat; |
181 | } | 181 | } |
182 | 182 | ||
183 | 183 | ||
184 | //! sets the current Texture | 184 | //! sets the current Texture |
185 | bool CSoftwareDriver::setActiveTexture(u32 stage, video::ITexture* texture) | 185 | bool CSoftwareDriver::setActiveTexture(u32 stage, video::ITexture* texture) |
186 | { | 186 | { |
187 | if (texture && texture->getDriverType() != EDT_SOFTWARE) | 187 | if (texture && texture->getDriverType() != EDT_SOFTWARE) |
188 | { | 188 | { |
189 | os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR); | 189 | os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR); |
190 | return false; | 190 | return false; |
191 | } | 191 | } |
192 | 192 | ||
193 | if (Texture) | 193 | if (Texture) |
194 | Texture->drop(); | 194 | Texture->drop(); |
195 | 195 | ||
196 | Texture = texture; | 196 | Texture = texture; |
197 | 197 | ||
198 | if (Texture) | 198 | if (Texture) |
199 | Texture->grab(); | 199 | Texture->grab(); |
200 | 200 | ||
201 | selectRightTriangleRenderer(); | 201 | selectRightTriangleRenderer(); |
202 | return true; | 202 | return true; |
203 | } | 203 | } |
204 | 204 | ||
205 | 205 | ||
206 | //! sets a material | 206 | //! sets a material |
207 | void CSoftwareDriver::setMaterial(const SMaterial& material) | 207 | void CSoftwareDriver::setMaterial(const SMaterial& material) |
208 | { | 208 | { |
209 | Material = material; | 209 | Material = material; |
210 | OverrideMaterial.apply(Material); | 210 | OverrideMaterial.apply(Material); |
211 | 211 | ||
212 | for (u32 i = 0; i < 1; ++i) | 212 | for (u32 i = 0; i < 1; ++i) |
213 | { | 213 | { |
214 | setActiveTexture(i, Material.getTexture(i)); | 214 | setActiveTexture(i, Material.getTexture(i)); |
215 | setTransform ((E_TRANSFORMATION_STATE) ( ETS_TEXTURE_0 + i ), | 215 | setTransform ((E_TRANSFORMATION_STATE) ( ETS_TEXTURE_0 + i ), |
216 | material.getTextureMatrix(i)); | 216 | material.getTextureMatrix(i)); |
217 | } | 217 | } |
218 | } | 218 | } |
219 | 219 | ||
220 | 220 | ||
221 | //! clears the zbuffer | 221 | //! clears the zbuffer |
222 | bool CSoftwareDriver::beginScene(bool backBuffer, bool zBuffer, SColor color, | 222 | bool CSoftwareDriver::beginScene(bool backBuffer, bool zBuffer, SColor color, |
223 | const SExposedVideoData& videoData, core::rect<s32>* sourceRect) | 223 | const SExposedVideoData& videoData, core::rect<s32>* sourceRect) |
224 | { | 224 | { |
225 | CNullDriver::beginScene(backBuffer, zBuffer, color, videoData, sourceRect); | 225 | CNullDriver::beginScene(backBuffer, zBuffer, color, videoData, sourceRect); |
226 | WindowId=videoData.D3D9.HWnd; | 226 | WindowId=videoData.D3D9.HWnd; |
227 | SceneSourceRect = sourceRect; | 227 | SceneSourceRect = sourceRect; |
228 | 228 | ||
229 | if (backBuffer && BackBuffer) | 229 | if (backBuffer && BackBuffer) |
230 | BackBuffer->fill(color); | 230 | BackBuffer->fill(color); |
231 | 231 | ||
232 | if (ZBuffer && zBuffer) | 232 | if (ZBuffer && zBuffer) |
233 | ZBuffer->clear(); | 233 | ZBuffer->clear(); |
234 | 234 | ||
235 | return true; | 235 | return true; |
236 | } | 236 | } |
237 | 237 | ||
238 | 238 | ||
239 | //! presents the rendered scene on the screen, returns false if failed | 239 | //! presents the rendered scene on the screen, returns false if failed |
240 | bool CSoftwareDriver::endScene() | 240 | bool CSoftwareDriver::endScene() |
241 | { | 241 | { |
242 | CNullDriver::endScene(); | 242 | CNullDriver::endScene(); |
243 | 243 | ||
244 | return Presenter->present(BackBuffer, WindowId, SceneSourceRect); | 244 | return Presenter->present(BackBuffer, WindowId, SceneSourceRect); |
245 | } | 245 | } |
246 | 246 | ||
247 | 247 | ||
248 | //! returns a device dependent texture from a software surface (IImage) | 248 | //! returns a device dependent texture from a software surface (IImage) |
249 | //! THIS METHOD HAS TO BE OVERRIDDEN BY DERIVED DRIVERS WITH OWN TEXTURES | 249 | //! THIS METHOD HAS TO BE OVERRIDDEN BY DERIVED DRIVERS WITH OWN TEXTURES |
250 | ITexture* CSoftwareDriver::createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData) | 250 | ITexture* CSoftwareDriver::createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData) |
251 | { | 251 | { |
252 | return new CSoftwareTexture(surface, name, false, mipmapData); | 252 | return new CSoftwareTexture(surface, name, false, mipmapData); |
253 | } | 253 | } |
254 | 254 | ||
255 | 255 | ||
256 | //! sets a render target | 256 | //! sets a render target |
257 | bool CSoftwareDriver::setRenderTarget(video::ITexture* texture, bool clearBackBuffer, | 257 | bool CSoftwareDriver::setRenderTarget(video::ITexture* texture, bool clearBackBuffer, |
258 | bool clearZBuffer, SColor color) | 258 | bool clearZBuffer, SColor color) |
259 | { | 259 | { |
260 | if (texture && texture->getDriverType() != EDT_SOFTWARE) | 260 | if (texture && texture->getDriverType() != EDT_SOFTWARE) |
261 | { | 261 | { |
262 | os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR); | 262 | os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR); |
263 | return false; | 263 | return false; |
264 | } | 264 | } |
265 | 265 | ||
266 | if (RenderTargetTexture) | 266 | if (RenderTargetTexture) |
267 | RenderTargetTexture->drop(); | 267 | RenderTargetTexture->drop(); |
268 | 268 | ||
269 | RenderTargetTexture = texture; | 269 | RenderTargetTexture = texture; |
270 | 270 | ||
271 | if (RenderTargetTexture) | 271 | if (RenderTargetTexture) |
272 | { | 272 | { |
273 | RenderTargetTexture->grab(); | 273 | RenderTargetTexture->grab(); |
274 | setRenderTarget(((CSoftwareTexture*)RenderTargetTexture)->getTexture()); | 274 | setRenderTarget(((CSoftwareTexture*)RenderTargetTexture)->getTexture()); |
275 | } | 275 | } |
276 | else | 276 | else |
277 | { | 277 | { |
278 | setRenderTarget(BackBuffer); | 278 | setRenderTarget(BackBuffer); |
279 | } | 279 | } |
280 | 280 | ||
281 | if (RenderTargetSurface && (clearBackBuffer || clearZBuffer)) | 281 | if (RenderTargetSurface && (clearBackBuffer || clearZBuffer)) |
282 | { | 282 | { |
283 | if (clearZBuffer) | 283 | if (clearZBuffer) |
284 | ZBuffer->clear(); | 284 | ZBuffer->clear(); |
285 | 285 | ||
286 | if (clearBackBuffer) | 286 | if (clearBackBuffer) |
287 | RenderTargetSurface->fill(color); | 287 | RenderTargetSurface->fill(color); |
288 | } | 288 | } |
289 | 289 | ||
290 | return true; | 290 | return true; |
291 | } | 291 | } |
292 | 292 | ||
293 | 293 | ||
294 | //! sets a render target | 294 | //! sets a render target |
295 | void CSoftwareDriver::setRenderTarget(video::CImage* image) | 295 | void CSoftwareDriver::setRenderTarget(video::CImage* image) |
296 | { | 296 | { |
297 | if (RenderTargetSurface) | 297 | if (RenderTargetSurface) |
298 | RenderTargetSurface->drop(); | 298 | RenderTargetSurface->drop(); |
299 | 299 | ||
300 | RenderTargetSurface = image; | 300 | RenderTargetSurface = image; |
301 | RenderTargetSize.Width = 0; | 301 | RenderTargetSize.Width = 0; |
302 | RenderTargetSize.Height = 0; | 302 | RenderTargetSize.Height = 0; |
303 | Render2DTranslation.X = 0; | 303 | Render2DTranslation.X = 0; |
304 | Render2DTranslation.Y = 0; | 304 | Render2DTranslation.Y = 0; |
305 | 305 | ||
306 | if (RenderTargetSurface) | 306 | if (RenderTargetSurface) |
307 | { | 307 | { |
308 | RenderTargetSurface->grab(); | 308 | RenderTargetSurface->grab(); |
309 | RenderTargetSize = RenderTargetSurface->getDimension(); | 309 | RenderTargetSize = RenderTargetSurface->getDimension(); |
310 | } | 310 | } |
311 | 311 | ||
312 | setViewPort(core::rect<s32>(0,0,RenderTargetSize.Width,RenderTargetSize.Height)); | 312 | setViewPort(core::rect<s32>(0,0,RenderTargetSize.Width,RenderTargetSize.Height)); |
313 | 313 | ||
314 | if (ZBuffer) | 314 | if (ZBuffer) |
315 | ZBuffer->setSize(RenderTargetSize); | 315 | ZBuffer->setSize(RenderTargetSize); |
316 | } | 316 | } |
317 | 317 | ||
318 | 318 | ||
319 | //! sets a viewport | 319 | //! sets a viewport |
320 | void CSoftwareDriver::setViewPort(const core::rect<s32>& area) | 320 | void CSoftwareDriver::setViewPort(const core::rect<s32>& area) |
321 | { | 321 | { |
322 | ViewPort = area; | 322 | ViewPort = area; |
323 | 323 | ||
324 | //TODO: the clipping is not correct, because the projection is affected. | 324 | //TODO: the clipping is not correct, because the projection is affected. |
325 | // to correct this, ViewPortSize and Render2DTranslation will have to be corrected. | 325 | // to correct this, ViewPortSize and Render2DTranslation will have to be corrected. |
326 | core::rect<s32> rendert(0,0,RenderTargetSize.Width,RenderTargetSize.Height); | 326 | core::rect<s32> rendert(0,0,RenderTargetSize.Width,RenderTargetSize.Height); |
327 | ViewPort.clipAgainst(rendert); | 327 | ViewPort.clipAgainst(rendert); |
328 | 328 | ||
329 | ViewPortSize = core::dimension2du(ViewPort.getSize()); | 329 | ViewPortSize = core::dimension2du(ViewPort.getSize()); |
330 | Render2DTranslation.X = (ViewPortSize.Width / 2) + ViewPort.UpperLeftCorner.X; | 330 | Render2DTranslation.X = (ViewPortSize.Width / 2) + ViewPort.UpperLeftCorner.X; |
331 | Render2DTranslation.Y = ViewPort.UpperLeftCorner.Y + ViewPortSize.Height - (ViewPortSize.Height / 2);// + ViewPort.UpperLeftCorner.Y; | 331 | Render2DTranslation.Y = ViewPort.UpperLeftCorner.Y + ViewPortSize.Height - (ViewPortSize.Height / 2);// + ViewPort.UpperLeftCorner.Y; |
332 | 332 | ||
333 | if (CurrentTriangleRenderer) | 333 | if (CurrentTriangleRenderer) |
334 | CurrentTriangleRenderer->setRenderTarget(RenderTargetSurface, ViewPort); | 334 | CurrentTriangleRenderer->setRenderTarget(RenderTargetSurface, ViewPort); |
335 | } | 335 | } |
336 | 336 | ||
337 | 337 | ||
338 | void CSoftwareDriver::drawVertexPrimitiveList(const void* vertices, u32 vertexCount, | 338 | void CSoftwareDriver::drawVertexPrimitiveList(const void* vertices, u32 vertexCount, |
339 | const void* indexList, u32 primitiveCount, | 339 | const void* indexList, u32 primitiveCount, |
340 | E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) | 340 | E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) |
341 | 341 | ||
342 | { | 342 | { |
343 | switch (iType) | 343 | switch (iType) |
344 | { | 344 | { |
345 | case (EIT_16BIT): | 345 | case (EIT_16BIT): |
346 | { | 346 | { |
347 | drawVertexPrimitiveList16(vertices, vertexCount, (const u16*)indexList, primitiveCount, vType, pType); | 347 | drawVertexPrimitiveList16(vertices, vertexCount, (const u16*)indexList, primitiveCount, vType, pType); |
348 | break; | 348 | break; |
349 | } | 349 | } |
350 | case (EIT_32BIT): | 350 | case (EIT_32BIT): |
351 | { | 351 | { |
352 | os::Printer::log("Software driver can not render 32bit buffers", ELL_ERROR); | 352 | os::Printer::log("Software driver can not render 32bit buffers", ELL_ERROR); |
353 | break; | 353 | break; |
354 | } | 354 | } |
355 | } | 355 | } |
356 | } | 356 | } |
357 | 357 | ||
358 | 358 | ||
359 | //! draws a vertex primitive list | 359 | //! draws a vertex primitive list |
360 | void CSoftwareDriver::drawVertexPrimitiveList16(const void* vertices, u32 vertexCount, const u16* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType) | 360 | void CSoftwareDriver::drawVertexPrimitiveList16(const void* vertices, u32 vertexCount, const u16* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType) |
361 | { | 361 | { |
362 | const u16* indexPointer=0; | 362 | const u16* indexPointer=0; |
363 | core::array<u16> newBuffer; | 363 | core::array<u16> newBuffer; |
364 | switch (pType) | 364 | switch (pType) |
365 | { | 365 | { |
366 | case scene::EPT_LINE_STRIP: | 366 | case scene::EPT_LINE_STRIP: |
367 | { | 367 | { |
368 | switch (vType) | 368 | switch (vType) |
369 | { | 369 | { |
370 | case EVT_STANDARD: | 370 | case EVT_STANDARD: |
371 | { | 371 | { |
372 | for (u32 i=0; i < primitiveCount-1; ++i) | 372 | for (u32 i=0; i < primitiveCount-1; ++i) |
373 | draw3DLine(((S3DVertex*)vertices)[indexList[i]].Pos, | 373 | draw3DLine(((S3DVertex*)vertices)[indexList[i]].Pos, |
374 | ((S3DVertex*)vertices)[indexList[i+1]].Pos, | 374 | ((S3DVertex*)vertices)[indexList[i+1]].Pos, |
375 | ((S3DVertex*)vertices)[indexList[i]].Color); | 375 | ((S3DVertex*)vertices)[indexList[i]].Color); |
376 | } | 376 | } |
377 | break; | 377 | break; |
378 | case EVT_2TCOORDS: | 378 | case EVT_2TCOORDS: |
379 | { | 379 | { |
380 | for (u32 i=0; i < primitiveCount-1; ++i) | 380 | for (u32 i=0; i < primitiveCount-1; ++i) |
381 | draw3DLine(((S3DVertex2TCoords*)vertices)[indexList[i]].Pos, | 381 | draw3DLine(((S3DVertex2TCoords*)vertices)[indexList[i]].Pos, |
382 | ((S3DVertex2TCoords*)vertices)[indexList[i+1]].Pos, | 382 | ((S3DVertex2TCoords*)vertices)[indexList[i+1]].Pos, |
383 | ((S3DVertex2TCoords*)vertices)[indexList[i]].Color); | 383 | ((S3DVertex2TCoords*)vertices)[indexList[i]].Color); |
384 | } | 384 | } |
385 | break; | 385 | break; |
386 | case EVT_TANGENTS: | 386 | case EVT_TANGENTS: |
387 | { | 387 | { |
388 | for (u32 i=0; i < primitiveCount-1; ++i) | 388 | for (u32 i=0; i < primitiveCount-1; ++i) |
389 | draw3DLine(((S3DVertexTangents*)vertices)[indexList[i]].Pos, | 389 | draw3DLine(((S3DVertexTangents*)vertices)[indexList[i]].Pos, |
390 | ((S3DVertexTangents*)vertices)[indexList[i+1]].Pos, | 390 | ((S3DVertexTangents*)vertices)[indexList[i+1]].Pos, |
391 | ((S3DVertexTangents*)vertices)[indexList[i]].Color); | 391 | ((S3DVertexTangents*)vertices)[indexList[i]].Color); |
392 | } | 392 | } |
393 | break; | 393 | break; |
394 | } | 394 | } |
395 | } | 395 | } |
396 | return; | 396 | return; |
397 | case scene::EPT_LINE_LOOP: | 397 | case scene::EPT_LINE_LOOP: |
398 | drawVertexPrimitiveList16(vertices, vertexCount, indexList, primitiveCount-1, vType, scene::EPT_LINE_STRIP); | 398 | drawVertexPrimitiveList16(vertices, vertexCount, indexList, primitiveCount-1, vType, scene::EPT_LINE_STRIP); |
399 | switch (vType) | 399 | switch (vType) |
400 | { | 400 | { |
401 | case EVT_STANDARD: | 401 | case EVT_STANDARD: |
402 | draw3DLine(((S3DVertex*)vertices)[indexList[primitiveCount-1]].Pos, | 402 | draw3DLine(((S3DVertex*)vertices)[indexList[primitiveCount-1]].Pos, |
403 | ((S3DVertex*)vertices)[indexList[0]].Pos, | 403 | ((S3DVertex*)vertices)[indexList[0]].Pos, |
404 | ((S3DVertex*)vertices)[indexList[primitiveCount-1]].Color); | 404 | ((S3DVertex*)vertices)[indexList[primitiveCount-1]].Color); |
405 | break; | 405 | break; |
406 | case EVT_2TCOORDS: | 406 | case EVT_2TCOORDS: |
407 | draw3DLine(((S3DVertex2TCoords*)vertices)[indexList[primitiveCount-1]].Pos, | 407 | draw3DLine(((S3DVertex2TCoords*)vertices)[indexList[primitiveCount-1]].Pos, |
408 | ((S3DVertex2TCoords*)vertices)[indexList[0]].Pos, | 408 | ((S3DVertex2TCoords*)vertices)[indexList[0]].Pos, |
409 | ((S3DVertex2TCoords*)vertices)[indexList[primitiveCount-1]].Color); | 409 | ((S3DVertex2TCoords*)vertices)[indexList[primitiveCount-1]].Color); |
410 | break; | 410 | break; |
411 | case EVT_TANGENTS: | 411 | case EVT_TANGENTS: |
412 | draw3DLine(((S3DVertexTangents*)vertices)[indexList[primitiveCount-1]].Pos, | 412 | draw3DLine(((S3DVertexTangents*)vertices)[indexList[primitiveCount-1]].Pos, |
413 | ((S3DVertexTangents*)vertices)[indexList[0]].Pos, | 413 | ((S3DVertexTangents*)vertices)[indexList[0]].Pos, |
414 | ((S3DVertexTangents*)vertices)[indexList[primitiveCount-1]].Color); | 414 | ((S3DVertexTangents*)vertices)[indexList[primitiveCount-1]].Color); |
415 | break; | 415 | break; |
416 | } | 416 | } |
417 | return; | 417 | return; |
418 | case scene::EPT_LINES: | 418 | case scene::EPT_LINES: |
419 | { | 419 | { |
420 | switch (vType) | 420 | switch (vType) |
421 | { | 421 | { |
422 | case EVT_STANDARD: | 422 | case EVT_STANDARD: |
423 | { | 423 | { |
424 | for (u32 i=0; i < 2*primitiveCount; i+=2) | 424 | for (u32 i=0; i < 2*primitiveCount; i+=2) |
425 | draw3DLine(((S3DVertex*)vertices)[indexList[i]].Pos, | 425 | draw3DLine(((S3DVertex*)vertices)[indexList[i]].Pos, |
426 | ((S3DVertex*)vertices)[indexList[i+1]].Pos, | 426 | ((S3DVertex*)vertices)[indexList[i+1]].Pos, |
427 | ((S3DVertex*)vertices)[indexList[i]].Color); | 427 | ((S3DVertex*)vertices)[indexList[i]].Color); |
428 | } | 428 | } |
429 | break; | 429 | break; |
430 | case EVT_2TCOORDS: | 430 | case EVT_2TCOORDS: |
431 | { | 431 | { |
432 | for (u32 i=0; i < 2*primitiveCount; i+=2) | 432 | for (u32 i=0; i < 2*primitiveCount; i+=2) |
433 | draw3DLine(((S3DVertex2TCoords*)vertices)[indexList[i]].Pos, | 433 | draw3DLine(((S3DVertex2TCoords*)vertices)[indexList[i]].Pos, |
434 | ((S3DVertex2TCoords*)vertices)[indexList[i+1]].Pos, | 434 | ((S3DVertex2TCoords*)vertices)[indexList[i+1]].Pos, |
435 | ((S3DVertex2TCoords*)vertices)[indexList[i]].Color); | 435 | ((S3DVertex2TCoords*)vertices)[indexList[i]].Color); |
436 | } | 436 | } |
437 | break; | 437 | break; |
438 | case EVT_TANGENTS: | 438 | case EVT_TANGENTS: |
439 | { | 439 | { |
440 | for (u32 i=0; i < 2*primitiveCount; i+=2) | 440 | for (u32 i=0; i < 2*primitiveCount; i+=2) |
441 | draw3DLine(((S3DVertexTangents*)vertices)[indexList[i]].Pos, | 441 | draw3DLine(((S3DVertexTangents*)vertices)[indexList[i]].Pos, |
442 | ((S3DVertexTangents*)vertices)[indexList[i+1]].Pos, | 442 | ((S3DVertexTangents*)vertices)[indexList[i+1]].Pos, |
443 | ((S3DVertexTangents*)vertices)[indexList[i]].Color); | 443 | ((S3DVertexTangents*)vertices)[indexList[i]].Color); |
444 | } | 444 | } |
445 | break; | 445 | break; |
446 | } | 446 | } |
447 | } | 447 | } |
448 | return; | 448 | return; |
449 | case scene::EPT_TRIANGLE_FAN: | 449 | case scene::EPT_TRIANGLE_FAN: |
450 | { | 450 | { |
451 | // TODO: don't convert fan to list | 451 | // TODO: don't convert fan to list |
452 | newBuffer.reallocate(primitiveCount*3); | 452 | newBuffer.reallocate(primitiveCount*3); |
453 | for( u32 t=0; t<primitiveCount; ++t ) | 453 | for( u32 t=0; t<primitiveCount; ++t ) |
454 | { | 454 | { |
455 | newBuffer.push_back(indexList[0]); | 455 | newBuffer.push_back(indexList[0]); |
456 | newBuffer.push_back(indexList[t+1]); | 456 | newBuffer.push_back(indexList[t+1]); |
457 | newBuffer.push_back(indexList[t+2]); | 457 | newBuffer.push_back(indexList[t+2]); |
458 | } | 458 | } |
459 | 459 | ||
460 | indexPointer = newBuffer.pointer(); | 460 | indexPointer = newBuffer.pointer(); |
461 | } | 461 | } |
462 | break; | 462 | break; |
463 | case scene::EPT_TRIANGLES: | 463 | case scene::EPT_TRIANGLES: |
464 | indexPointer=indexList; | 464 | indexPointer=indexList; |
465 | break; | 465 | break; |
466 | default: | 466 | default: |
467 | return; | 467 | return; |
468 | } | 468 | } |
469 | switch (vType) | 469 | switch (vType) |
470 | { | 470 | { |
471 | case EVT_STANDARD: | 471 | case EVT_STANDARD: |
472 | drawClippedIndexedTriangleListT((S3DVertex*)vertices, vertexCount, indexPointer, primitiveCount); | 472 | drawClippedIndexedTriangleListT((S3DVertex*)vertices, vertexCount, indexPointer, primitiveCount); |
473 | break; | 473 | break; |
474 | case EVT_2TCOORDS: | 474 | case EVT_2TCOORDS: |
475 | drawClippedIndexedTriangleListT((S3DVertex2TCoords*)vertices, vertexCount, indexPointer, primitiveCount); | 475 | drawClippedIndexedTriangleListT((S3DVertex2TCoords*)vertices, vertexCount, indexPointer, primitiveCount); |
476 | break; | 476 | break; |
477 | case EVT_TANGENTS: | 477 | case EVT_TANGENTS: |
478 | drawClippedIndexedTriangleListT((S3DVertexTangents*)vertices, vertexCount, indexPointer, primitiveCount); | 478 | drawClippedIndexedTriangleListT((S3DVertexTangents*)vertices, vertexCount, indexPointer, primitiveCount); |
479 | break; | 479 | break; |
480 | } | 480 | } |
481 | } | 481 | } |
482 | 482 | ||
483 | 483 | ||
484 | template<class VERTEXTYPE> | 484 | template<class VERTEXTYPE> |
485 | void CSoftwareDriver::drawClippedIndexedTriangleListT(const VERTEXTYPE* vertices, | 485 | void CSoftwareDriver::drawClippedIndexedTriangleListT(const VERTEXTYPE* vertices, |
486 | s32 vertexCount, const u16* indexList, s32 triangleCount) | 486 | s32 vertexCount, const u16* indexList, s32 triangleCount) |
487 | { | 487 | { |
488 | if (!RenderTargetSurface || !ZBuffer || !triangleCount) | 488 | if (!RenderTargetSurface || !ZBuffer || !triangleCount) |
489 | return; | 489 | return; |
490 | 490 | ||
491 | if (!checkPrimitiveCount(triangleCount)) | 491 | if (!checkPrimitiveCount(triangleCount)) |
492 | return; | 492 | return; |
493 | 493 | ||
494 | // arrays for storing clipped vertices | 494 | // arrays for storing clipped vertices |
495 | core::array<VERTEXTYPE> clippedVertices; | 495 | core::array<VERTEXTYPE> clippedVertices; |
496 | core::array<u16> clippedIndices; | 496 | core::array<u16> clippedIndices; |
497 | 497 | ||
498 | // calculate inverse world transformation | 498 | // calculate inverse world transformation |
499 | core::matrix4 worldinv(TransformationMatrix[ETS_WORLD]); | 499 | core::matrix4 worldinv(TransformationMatrix[ETS_WORLD]); |
500 | worldinv.makeInverse(); | 500 | worldinv.makeInverse(); |
501 | 501 | ||
502 | // calculate view frustum planes | 502 | // calculate view frustum planes |
503 | scene::SViewFrustum frustum(TransformationMatrix[ETS_PROJECTION] * TransformationMatrix[ETS_VIEW]); | 503 | scene::SViewFrustum frustum(TransformationMatrix[ETS_PROJECTION] * TransformationMatrix[ETS_VIEW]); |
504 | 504 | ||
505 | // copy and transform clipping planes ignoring far plane | 505 | // copy and transform clipping planes ignoring far plane |
506 | core::plane3df planes[5]; // ordered by near, left, right, bottom, top | 506 | core::plane3df planes[5]; // ordered by near, left, right, bottom, top |
507 | for (int p=0; p<5; ++p) | 507 | for (int p=0; p<5; ++p) |
508 | worldinv.transformPlane(frustum.planes[p+1], planes[p]); | 508 | worldinv.transformPlane(frustum.planes[p+1], planes[p]); |
509 | 509 | ||
510 | core::EIntersectionRelation3D inout[3]; // is point in front or back of plane? | 510 | core::EIntersectionRelation3D inout[3]; // is point in front or back of plane? |
511 | 511 | ||
512 | // temporary buffer for vertices to be clipped by all planes | 512 | // temporary buffer for vertices to be clipped by all planes |
513 | core::array<VERTEXTYPE> tClpBuf; | 513 | core::array<VERTEXTYPE> tClpBuf; |
514 | int t; | 514 | int t; |
515 | 515 | ||
516 | int i; | 516 | int i; |
517 | for (i=0; i<triangleCount; ++i) // for all input triangles | 517 | for (i=0; i<triangleCount; ++i) // for all input triangles |
518 | { | 518 | { |
519 | // add next triangle to tempClipBuffer | 519 | // add next triangle to tempClipBuffer |
520 | for (t=0; t<3; ++t) | 520 | for (t=0; t<3; ++t) |
521 | tClpBuf.push_back(vertices[indexList[(i*3)+t]]); | 521 | tClpBuf.push_back(vertices[indexList[(i*3)+t]]); |
522 | 522 | ||
523 | for (int p=0; p<5; ++p) // for all clip planes | 523 | for (int p=0; p<5; ++p) // for all clip planes |
524 | for (int v=0; v<(int)tClpBuf.size(); v+=3) // for all vertices in temp clip buffer | 524 | for (int v=0; v<(int)tClpBuf.size(); v+=3) // for all vertices in temp clip buffer |
525 | { | 525 | { |
526 | int inside = 0; | 526 | int inside = 0; |
527 | int outside = 0; | 527 | int outside = 0; |
528 | 528 | ||
529 | // test intersection relation of the current vertices | 529 | // test intersection relation of the current vertices |
530 | for (t=0; t<3; ++t) | 530 | for (t=0; t<3; ++t) |
531 | { | 531 | { |
532 | inout[t] = planes[p].classifyPointRelation(tClpBuf[v+t].Pos); | 532 | inout[t] = planes[p].classifyPointRelation(tClpBuf[v+t].Pos); |
533 | if (inout[t] != core::ISREL3D_FRONT) | 533 | if (inout[t] != core::ISREL3D_FRONT) |
534 | ++inside; | 534 | ++inside; |
535 | else | 535 | else |
536 | if (inout[t] == core::ISREL3D_FRONT) | 536 | if (inout[t] == core::ISREL3D_FRONT) |
537 | ++outside; | 537 | ++outside; |
538 | } | 538 | } |
539 | 539 | ||
540 | if (!outside) | 540 | if (!outside) |
541 | { | 541 | { |
542 | // add all vertices to new buffer, this triangle needs no clipping. | 542 | // add all vertices to new buffer, this triangle needs no clipping. |
543 | // so simply don't change this part of the temporary triangle buffer | 543 | // so simply don't change this part of the temporary triangle buffer |
544 | continue; | 544 | continue; |
545 | } | 545 | } |
546 | 546 | ||
547 | if (!inside) | 547 | if (!inside) |
548 | { | 548 | { |
549 | // all vertices are outside, don't add this triangle, so erase this | 549 | // all vertices are outside, don't add this triangle, so erase this |
550 | // triangle from the tClpBuf | 550 | // triangle from the tClpBuf |
551 | tClpBuf.erase(v,3); | 551 | tClpBuf.erase(v,3); |
552 | v -= 3; | 552 | v -= 3; |
553 | continue; | 553 | continue; |
554 | } | 554 | } |
555 | 555 | ||
556 | // this vertex has to be clipped by this clipping plane. | 556 | // this vertex has to be clipped by this clipping plane. |
557 | 557 | ||
558 | // The following lines represent my try to implement some real clipping. | 558 | // The following lines represent my try to implement some real clipping. |
559 | // There is a bug somewhere, and after some time I've given up. | 559 | // There is a bug somewhere, and after some time I've given up. |
560 | // So now it is commented out, resulting that triangles which would need clipping | 560 | // So now it is commented out, resulting that triangles which would need clipping |
561 | // are simply taken out (in the next two lines). | 561 | // are simply taken out (in the next two lines). |
562 | #ifndef __SOFTWARE_CLIPPING_PROBLEM__ | 562 | #ifndef __SOFTWARE_CLIPPING_PROBLEM__ |
563 | tClpBuf.erase(v,3); | 563 | tClpBuf.erase(v,3); |
564 | v -= 3; | 564 | v -= 3; |
565 | #endif | 565 | #endif |
566 | 566 | ||
567 | /* | 567 | /* |
568 | // my idea is the following: | 568 | // my idea is the following: |
569 | // current vertex to next vertex relation: | 569 | // current vertex to next vertex relation: |
570 | // out - out : add nothing | 570 | // out - out : add nothing |
571 | // out - in : add middle point | 571 | // out - in : add middle point |
572 | // in - out : add first and middle point | 572 | // in - out : add first and middle point |
573 | // in - in : add both | 573 | // in - in : add both |
574 | 574 | ||
575 | 575 | ||
576 | // now based on the number of intersections, create new vertices | 576 | // now based on the number of intersections, create new vertices |
577 | // into tClpBuf (at the front for not letting them be clipped again) | 577 | // into tClpBuf (at the front for not letting them be clipped again) |
578 | 578 | ||
579 | int added = 0; | 579 | int added = 0; |
580 | int prev = v+2; | 580 | int prev = v+2; |
581 | for (int index=v; index<v+3; ++index) | 581 | for (int index=v; index<v+3; ++index) |
582 | { | 582 | { |
583 | if (inout[prev] == core::ISREL3D_BACK) | 583 | if (inout[prev] == core::ISREL3D_BACK) |
584 | { | 584 | { |
585 | if (inout[index] != core::ISREL3D_BACK) | 585 | if (inout[index] != core::ISREL3D_BACK) |
586 | { | 586 | { |
587 | VERTEXTYPE& vt1 = tClpBuf[prev]; | 587 | VERTEXTYPE& vt1 = tClpBuf[prev]; |
588 | VERTEXTYPE& vt2 = tClpBuf[index]; | 588 | VERTEXTYPE& vt2 = tClpBuf[index]; |
589 | 589 | ||
590 | f32 fact = planes[p].getKnownIntersectionWithLine(vt1.Pos, vt2.Pos); | 590 | f32 fact = planes[p].getKnownIntersectionWithLine(vt1.Pos, vt2.Pos); |
591 | VERTEXTYPE nvt; | 591 | VERTEXTYPE nvt; |
592 | nvt.Pos = vt1.Pos.getInterpolated(vt2.Pos, fact); | 592 | nvt.Pos = vt1.Pos.getInterpolated(vt2.Pos, fact); |
593 | nvt.Color = vt1.Color.getInterpolated(vt2.Color, fact); | 593 | nvt.Color = vt1.Color.getInterpolated(vt2.Color, fact); |
594 | nvt.TCoords = vt1.TCoords.getInterpolated(vt2.TCoords, fact); | 594 | nvt.TCoords = vt1.TCoords.getInterpolated(vt2.TCoords, fact); |
595 | 595 | ||
596 | tClpBuf.push_front(nvt); ++index; ++prev; ++v; | 596 | tClpBuf.push_front(nvt); ++index; ++prev; ++v; |
597 | ++added; | 597 | ++added; |
598 | } | 598 | } |
599 | } | 599 | } |
600 | else | 600 | else |
601 | { | 601 | { |
602 | if (inout[index] != core::ISREL3D_BACK) | 602 | if (inout[index] != core::ISREL3D_BACK) |
603 | { | 603 | { |
604 | VERTEXTYPE vt1 = tClpBuf[index]; | 604 | VERTEXTYPE vt1 = tClpBuf[index]; |
605 | VERTEXTYPE vt2 = tClpBuf[prev]; | 605 | VERTEXTYPE vt2 = tClpBuf[prev]; |
606 | tClpBuf.push_front(vt1); ++index; ++prev; ++v; | 606 | tClpBuf.push_front(vt1); ++index; ++prev; ++v; |
607 | tClpBuf.push_front(vt2); ++index; ++prev; ++v; | 607 | tClpBuf.push_front(vt2); ++index; ++prev; ++v; |
608 | added+= 2; | 608 | added+= 2; |
609 | } | 609 | } |
610 | else | 610 | else |
611 | { | 611 | { |
612 | // same as above, but other way round. | 612 | // same as above, but other way round. |
613 | VERTEXTYPE vt1 = tClpBuf[index]; | 613 | VERTEXTYPE vt1 = tClpBuf[index]; |
614 | VERTEXTYPE vt2 = tClpBuf[prev]; | 614 | VERTEXTYPE vt2 = tClpBuf[prev]; |
615 | 615 | ||
616 | f32 fact = planes[p].getKnownIntersectionWithLine(vt1.Pos, vt2.Pos); | 616 | f32 fact = planes[p].getKnownIntersectionWithLine(vt1.Pos, vt2.Pos); |
617 | VERTEXTYPE nvt; | 617 | VERTEXTYPE nvt; |
618 | nvt.Pos = vt1.Pos.getInterpolated(vt2.Pos, fact); | 618 | nvt.Pos = vt1.Pos.getInterpolated(vt2.Pos, fact); |
619 | nvt.Color = vt1.Color.getInterpolated(vt2.Color, fact); | 619 | nvt.Color = vt1.Color.getInterpolated(vt2.Color, fact); |
620 | nvt.TCoords = vt1.TCoords.getInterpolated(vt2.TCoords, fact); | 620 | nvt.TCoords = vt1.TCoords.getInterpolated(vt2.TCoords, fact); |
621 | 621 | ||
622 | tClpBuf.push_front(vt2); ++index; ++prev; ++v; | 622 | tClpBuf.push_front(vt2); ++index; ++prev; ++v; |
623 | tClpBuf.push_front(nvt); ++index; ++prev; ++v; | 623 | tClpBuf.push_front(nvt); ++index; ++prev; ++v; |
624 | added += 2; | 624 | added += 2; |
625 | } | 625 | } |
626 | } | 626 | } |
627 | 627 | ||
628 | prev = index; | 628 | prev = index; |
629 | } | 629 | } |
630 | 630 | ||
631 | // erase original vertices | 631 | // erase original vertices |
632 | tClpBuf.erase(v,3); | 632 | tClpBuf.erase(v,3); |
633 | v -= 3; | 633 | v -= 3; |
634 | */ | 634 | */ |
635 | 635 | ||
636 | 636 | ||
637 | } // end for all clip planes | 637 | } // end for all clip planes |
638 | 638 | ||
639 | // now add all remaining triangles in tempClipBuffer to clippedIndices | 639 | // now add all remaining triangles in tempClipBuffer to clippedIndices |
640 | // and clippedVertices array. | 640 | // and clippedVertices array. |
641 | if (clippedIndices.size() + tClpBuf.size() < 65535) | 641 | if (clippedIndices.size() + tClpBuf.size() < 65535) |
642 | for (t=0; t<(int)tClpBuf.size(); ++t) | 642 | for (t=0; t<(int)tClpBuf.size(); ++t) |
643 | { | 643 | { |
644 | clippedIndices.push_back(clippedVertices.size()); | 644 | clippedIndices.push_back(clippedVertices.size()); |
645 | clippedVertices.push_back(tClpBuf[t]); | 645 | clippedVertices.push_back(tClpBuf[t]); |
646 | } | 646 | } |
647 | tClpBuf.clear(); | 647 | tClpBuf.clear(); |
648 | 648 | ||
649 | } // end for all input triangles | 649 | } // end for all input triangles |
650 | 650 | ||
651 | 651 | ||
652 | // draw newly created triangles. | 652 | // draw newly created triangles. |
653 | 653 | ||
654 | // ----------------------------------------------------------- | 654 | // ----------------------------------------------------------- |
655 | // here all triangles are being drawn. I put this in a separate | 655 | // here all triangles are being drawn. I put this in a separate |
656 | // method, but the visual studio 6 compiler has great problems | 656 | // method, but the visual studio 6 compiler has great problems |
657 | // with templates and didn't accept two template methods in this | 657 | // with templates and didn't accept two template methods in this |
658 | // class. | 658 | // class. |
659 | 659 | ||
660 | // draw triangles | 660 | // draw triangles |
661 | 661 | ||
662 | CNullDriver::drawVertexPrimitiveList(clippedVertices.pointer(), clippedVertices.size(), | 662 | CNullDriver::drawVertexPrimitiveList(clippedVertices.pointer(), clippedVertices.size(), |
663 | clippedIndices.pointer(), clippedIndices.size()/3, EVT_STANDARD, scene::EPT_TRIANGLES, EIT_16BIT); | 663 | clippedIndices.pointer(), clippedIndices.size()/3, EVT_STANDARD, scene::EPT_TRIANGLES, EIT_16BIT); |
664 | 664 | ||
665 | if (TransformedPoints.size() < clippedVertices.size()) | 665 | if (TransformedPoints.size() < clippedVertices.size()) |
666 | TransformedPoints.set_used(clippedVertices.size()); | 666 | TransformedPoints.set_used(clippedVertices.size()); |
667 | 667 | ||
668 | if (TransformedPoints.empty()) | 668 | if (TransformedPoints.empty()) |
669 | return; | 669 | return; |
670 | 670 | ||
671 | const VERTEXTYPE* currentVertex = clippedVertices.pointer(); | 671 | const VERTEXTYPE* currentVertex = clippedVertices.pointer(); |
672 | S2DVertex* tp = &TransformedPoints[0]; | 672 | S2DVertex* tp = &TransformedPoints[0]; |
673 | 673 | ||
674 | core::dimension2d<u32> textureSize(0,0); | 674 | core::dimension2d<u32> textureSize(0,0); |
675 | f32 zDiv; | 675 | f32 zDiv; |
676 | 676 | ||
677 | if (Texture) | 677 | if (Texture) |
678 | textureSize = ((CSoftwareTexture*)Texture)->getTexture()->getDimension(); | 678 | textureSize = ((CSoftwareTexture*)Texture)->getTexture()->getDimension(); |
679 | 679 | ||
680 | f32 transformedPos[4]; // transform all points in the list | 680 | f32 transformedPos[4]; // transform all points in the list |
681 | 681 | ||
682 | core::matrix4 matrix(TransformationMatrix[ETS_PROJECTION]); | 682 | core::matrix4 matrix(TransformationMatrix[ETS_PROJECTION]); |
683 | matrix *= TransformationMatrix[ETS_VIEW]; | 683 | matrix *= TransformationMatrix[ETS_VIEW]; |
684 | matrix *= TransformationMatrix[ETS_WORLD]; | 684 | matrix *= TransformationMatrix[ETS_WORLD]; |
685 | 685 | ||
686 | s32 ViewTransformWidth = (ViewPortSize.Width>>1); | 686 | s32 ViewTransformWidth = (ViewPortSize.Width>>1); |
687 | s32 ViewTransformHeight = (ViewPortSize.Height>>1); | 687 | s32 ViewTransformHeight = (ViewPortSize.Height>>1); |
688 | 688 | ||
689 | for (i=0; i<(int)clippedVertices.size(); ++i) | 689 | for (i=0; i<(int)clippedVertices.size(); ++i) |
690 | { | 690 | { |
691 | transformedPos[0] = currentVertex->Pos.X; | 691 | transformedPos[0] = currentVertex->Pos.X; |
692 | transformedPos[1] = currentVertex->Pos.Y; | 692 | transformedPos[1] = currentVertex->Pos.Y; |
693 | transformedPos[2] = currentVertex->Pos.Z; | 693 | transformedPos[2] = currentVertex->Pos.Z; |
694 | transformedPos[3] = 1.0f; | 694 | transformedPos[3] = 1.0f; |
695 | 695 | ||
696 | matrix.multiplyWith1x4Matrix(transformedPos); | 696 | matrix.multiplyWith1x4Matrix(transformedPos); |
697 | zDiv = transformedPos[3] == 0.0f ? 1.0f : (1.0f / transformedPos[3]); | 697 | zDiv = transformedPos[3] == 0.0f ? 1.0f : (1.0f / transformedPos[3]); |
698 | 698 | ||
699 | tp->Pos.X = (s32)(ViewTransformWidth * (transformedPos[0] * zDiv) + (Render2DTranslation.X)); | 699 | tp->Pos.X = (s32)(ViewTransformWidth * (transformedPos[0] * zDiv) + (Render2DTranslation.X)); |
700 | tp->Pos.Y = (Render2DTranslation.Y - (s32)(ViewTransformHeight * (transformedPos[1] * zDiv))); | 700 | tp->Pos.Y = (Render2DTranslation.Y - (s32)(ViewTransformHeight * (transformedPos[1] * zDiv))); |
701 | tp->Color = currentVertex->Color.toA1R5G5B5(); | 701 | tp->Color = currentVertex->Color.toA1R5G5B5(); |
702 | tp->ZValue = (TZBufferType)(32767.0f * zDiv); | 702 | tp->ZValue = (TZBufferType)(32767.0f * zDiv); |
703 | 703 | ||
704 | tp->TCoords.X = (s32)(currentVertex->TCoords.X * textureSize.Width); | 704 | tp->TCoords.X = (s32)(currentVertex->TCoords.X * textureSize.Width); |
705 | tp->TCoords.X <<= 8; | 705 | tp->TCoords.X <<= 8; |
706 | tp->TCoords.Y = (s32)(currentVertex->TCoords.Y * textureSize.Height); | 706 | tp->TCoords.Y = (s32)(currentVertex->TCoords.Y * textureSize.Height); |
707 | tp->TCoords.Y <<= 8; | 707 | tp->TCoords.Y <<= 8; |
708 | 708 | ||
709 | ++currentVertex; | 709 | ++currentVertex; |
710 | ++tp; | 710 | ++tp; |
711 | } | 711 | } |
712 | 712 | ||
713 | // draw all transformed points from the index list | 713 | // draw all transformed points from the index list |
714 | CurrentTriangleRenderer->drawIndexedTriangleList(&TransformedPoints[0], | 714 | CurrentTriangleRenderer->drawIndexedTriangleList(&TransformedPoints[0], |
715 | clippedVertices.size(), clippedIndices.pointer(), clippedIndices.size()/3); | 715 | clippedVertices.size(), clippedIndices.pointer(), clippedIndices.size()/3); |
716 | } | 716 | } |
717 | 717 | ||
718 | 718 | ||
719 | //! Draws a 3d line. | 719 | //! Draws a 3d line. |
720 | void CSoftwareDriver::draw3DLine(const core::vector3df& start, | 720 | void CSoftwareDriver::draw3DLine(const core::vector3df& start, |
721 | const core::vector3df& end, SColor color) | 721 | const core::vector3df& end, SColor color) |
722 | { | 722 | { |
723 | core::vector3df vect = start.crossProduct(end); | 723 | core::vector3df vect = start.crossProduct(end); |
724 | vect.normalize(); | 724 | vect.normalize(); |
725 | vect *= Material.Thickness*0.3f; | 725 | vect *= Material.Thickness*0.3f; |
726 | 726 | ||
727 | S3DVertex vtx[4]; | 727 | S3DVertex vtx[4]; |
728 | 728 | ||
729 | vtx[0].Color = color; | 729 | vtx[0].Color = color; |
730 | vtx[1].Color = color; | 730 | vtx[1].Color = color; |
731 | vtx[2].Color = color; | 731 | vtx[2].Color = color; |
732 | vtx[3].Color = color; | 732 | vtx[3].Color = color; |
733 | 733 | ||
734 | vtx[0].Pos = start; | 734 | vtx[0].Pos = start; |
735 | vtx[1].Pos = end; | 735 | vtx[1].Pos = end; |
736 | 736 | ||
737 | vtx[2].Pos = start + vect; | 737 | vtx[2].Pos = start + vect; |
738 | vtx[3].Pos = end + vect; | 738 | vtx[3].Pos = end + vect; |
739 | 739 | ||
740 | u16 idx[12] = {0,1,2, 0,2,1, 0,1,3, 0,3,1}; | 740 | u16 idx[12] = {0,1,2, 0,2,1, 0,1,3, 0,3,1}; |
741 | 741 | ||
742 | drawIndexedTriangleList(vtx, 4, idx, 4); | 742 | drawIndexedTriangleList(vtx, 4, idx, 4); |
743 | } | 743 | } |
744 | 744 | ||
745 | 745 | ||
746 | //! clips a triangle against the viewing frustum | 746 | //! clips a triangle against the viewing frustum |
747 | void CSoftwareDriver::clipTriangle(f32* transformedPos) | 747 | void CSoftwareDriver::clipTriangle(f32* transformedPos) |
748 | { | 748 | { |
749 | } | 749 | } |
750 | 750 | ||
751 | 751 | ||
752 | //! Only used by the internal engine. Used to notify the driver that | 752 | //! Only used by the internal engine. Used to notify the driver that |
753 | //! the window was resized. | 753 | //! the window was resized. |
754 | void CSoftwareDriver::OnResize(const core::dimension2d<u32>& size) | 754 | void CSoftwareDriver::OnResize(const core::dimension2d<u32>& size) |
755 | { | 755 | { |
756 | // make sure width and height are multiples of 2 | 756 | // make sure width and height are multiples of 2 |
757 | core::dimension2d<u32> realSize(size); | 757 | core::dimension2d<u32> realSize(size); |
758 | 758 | ||
759 | if (realSize.Width % 2) | 759 | if (realSize.Width % 2) |
760 | realSize.Width += 1; | 760 | realSize.Width += 1; |
761 | 761 | ||
762 | if (realSize.Height % 2) | 762 | if (realSize.Height % 2) |
763 | realSize.Height += 1; | 763 | realSize.Height += 1; |
764 | 764 | ||
765 | if (ScreenSize != realSize) | 765 | if (ScreenSize != realSize) |
766 | { | 766 | { |
767 | if (ViewPort.getWidth() == (s32)ScreenSize.Width && | 767 | if (ViewPort.getWidth() == (s32)ScreenSize.Width && |
768 | ViewPort.getHeight() == (s32)ScreenSize.Height) | 768 | ViewPort.getHeight() == (s32)ScreenSize.Height) |
769 | { | 769 | { |
770 | ViewPort = core::rect<s32>(core::position2d<s32>(0,0), | 770 | ViewPort = core::rect<s32>(core::position2d<s32>(0,0), |
771 | core::dimension2di(realSize)); | 771 | core::dimension2di(realSize)); |
772 | } | 772 | } |
773 | 773 | ||
774 | ScreenSize = realSize; | 774 | ScreenSize = realSize; |
775 | 775 | ||
776 | bool resetRT = (RenderTargetSurface == BackBuffer); | 776 | bool resetRT = (RenderTargetSurface == BackBuffer); |
777 | 777 | ||
778 | if (BackBuffer) | 778 | if (BackBuffer) |
779 | BackBuffer->drop(); | 779 | BackBuffer->drop(); |
780 | BackBuffer = new CImage(ECF_A1R5G5B5, realSize); | 780 | BackBuffer = new CImage(ECF_A1R5G5B5, realSize); |
781 | 781 | ||
782 | if (resetRT) | 782 | if (resetRT) |
783 | setRenderTarget(BackBuffer); | 783 | setRenderTarget(BackBuffer); |
784 | } | 784 | } |
785 | } | 785 | } |
786 | 786 | ||
787 | //! returns the current render target size | 787 | //! returns the current render target size |
788 | const core::dimension2d<u32>& CSoftwareDriver::getCurrentRenderTargetSize() const | 788 | const core::dimension2d<u32>& CSoftwareDriver::getCurrentRenderTargetSize() const |
789 | { | 789 | { |
790 | return RenderTargetSize; | 790 | return RenderTargetSize; |
791 | } | 791 | } |
792 | 792 | ||
793 | 793 | ||
794 | //! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted. | 794 | //! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted. |
795 | void CSoftwareDriver::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos, | 795 | void CSoftwareDriver::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos, |
796 | const core::rect<s32>& sourceRect, | 796 | const core::rect<s32>& sourceRect, |
797 | const core::rect<s32>* clipRect, SColor color, | 797 | const core::rect<s32>* clipRect, SColor color, |
798 | bool useAlphaChannelOfTexture) | 798 | bool useAlphaChannelOfTexture) |
799 | { | 799 | { |
800 | if (texture) | 800 | if (texture) |
801 | { | 801 | { |
802 | if (texture->getDriverType() != EDT_SOFTWARE) | 802 | if (texture->getDriverType() != EDT_SOFTWARE) |
803 | { | 803 | { |
804 | os::Printer::log("Fatal Error: Tried to copy from a surface not owned by this driver.", ELL_ERROR); | 804 | os::Printer::log("Fatal Error: Tried to copy from a surface not owned by this driver.", ELL_ERROR); |
805 | return; | 805 | return; |
806 | } | 806 | } |
807 | 807 | ||
808 | if (useAlphaChannelOfTexture) | 808 | if (useAlphaChannelOfTexture) |
809 | ((CSoftwareTexture*)texture)->getImage()->copyToWithAlpha( | 809 | ((CSoftwareTexture*)texture)->getImage()->copyToWithAlpha( |
810 | RenderTargetSurface, destPos, sourceRect, color, clipRect); | 810 | RenderTargetSurface, destPos, sourceRect, color, clipRect); |
811 | else | 811 | else |
812 | ((CSoftwareTexture*)texture)->getImage()->copyTo( | 812 | ((CSoftwareTexture*)texture)->getImage()->copyTo( |
813 | RenderTargetSurface, destPos, sourceRect, clipRect); | 813 | RenderTargetSurface, destPos, sourceRect, clipRect); |
814 | } | 814 | } |
815 | } | 815 | } |
816 | 816 | ||
817 | 817 | ||
818 | 818 | ||
819 | //! Draws a 2d line. | 819 | //! Draws a 2d line. |
820 | void CSoftwareDriver::draw2DLine(const core::position2d<s32>& start, | 820 | void CSoftwareDriver::draw2DLine(const core::position2d<s32>& start, |
821 | const core::position2d<s32>& end, | 821 | const core::position2d<s32>& end, |
822 | SColor color) | 822 | SColor color) |
823 | { | 823 | { |
824 | drawLine(RenderTargetSurface, start, end, color ); | 824 | drawLine(RenderTargetSurface, start, end, color ); |
825 | } | 825 | } |
826 | 826 | ||
827 | 827 | ||
828 | //! Draws a pixel | 828 | //! Draws a pixel |
829 | void CSoftwareDriver::drawPixel(u32 x, u32 y, const SColor & color) | 829 | void CSoftwareDriver::drawPixel(u32 x, u32 y, const SColor & color) |
830 | { | 830 | { |
831 | BackBuffer->setPixel(x, y, color, true); | 831 | BackBuffer->setPixel(x, y, color, true); |
832 | } | 832 | } |
833 | 833 | ||
834 | 834 | ||
835 | //! draw a 2d rectangle | 835 | //! draw a 2d rectangle |
836 | void CSoftwareDriver::draw2DRectangle(SColor color, const core::rect<s32>& pos, | 836 | void CSoftwareDriver::draw2DRectangle(SColor color, const core::rect<s32>& pos, |
837 | const core::rect<s32>* clip) | 837 | const core::rect<s32>* clip) |
838 | { | 838 | { |
839 | if (clip) | 839 | if (clip) |
840 | { | 840 | { |
841 | core::rect<s32> p(pos); | 841 | core::rect<s32> p(pos); |
842 | 842 | ||
843 | p.clipAgainst(*clip); | 843 | p.clipAgainst(*clip); |
844 | 844 | ||
845 | if(!p.isValid()) | 845 | if(!p.isValid()) |
846 | return; | 846 | return; |
847 | 847 | ||
848 | drawRectangle(RenderTargetSurface, p, color); | 848 | drawRectangle(RenderTargetSurface, p, color); |
849 | } | 849 | } |
850 | else | 850 | else |
851 | { | 851 | { |
852 | if(!pos.isValid()) | 852 | if(!pos.isValid()) |
853 | return; | 853 | return; |
854 | 854 | ||
855 | drawRectangle(RenderTargetSurface, pos, color); | 855 | drawRectangle(RenderTargetSurface, pos, color); |
856 | } | 856 | } |
857 | } | 857 | } |
858 | 858 | ||
859 | 859 | ||
860 | //!Draws an 2d rectangle with a gradient. | 860 | //!Draws an 2d rectangle with a gradient. |
861 | void CSoftwareDriver::draw2DRectangle(const core::rect<s32>& pos, | 861 | void CSoftwareDriver::draw2DRectangle(const core::rect<s32>& pos, |
862 | SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown, | 862 | SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown, |
863 | const core::rect<s32>* clip) | 863 | const core::rect<s32>* clip) |
864 | { | 864 | { |
865 | // TODO: implement | 865 | // TODO: implement |
866 | draw2DRectangle(colorLeftUp, pos, clip); | 866 | draw2DRectangle(colorLeftUp, pos, clip); |
867 | } | 867 | } |
868 | 868 | ||
869 | 869 | ||
870 | //! \return Returns the name of the video driver. Example: In case of the Direct3D8 | 870 | //! \return Returns the name of the video driver. Example: In case of the Direct3D8 |
871 | //! driver, it would return "Direct3D8.1". | 871 | //! driver, it would return "Direct3D8.1". |
872 | const wchar_t* CSoftwareDriver::getName() const | 872 | const wchar_t* CSoftwareDriver::getName() const |
873 | { | 873 | { |
874 | return L"Irrlicht Software Driver 1.0"; | 874 | return L"Irrlicht Software Driver 1.0"; |
875 | } | 875 | } |
876 | 876 | ||
877 | 877 | ||
878 | //! Returns type of video driver | 878 | //! Returns type of video driver |
879 | E_DRIVER_TYPE CSoftwareDriver::getDriverType() const | 879 | E_DRIVER_TYPE CSoftwareDriver::getDriverType() const |
880 | { | 880 | { |
881 | return EDT_SOFTWARE; | 881 | return EDT_SOFTWARE; |
882 | } | 882 | } |
883 | 883 | ||
884 | 884 | ||
885 | //! returns color format | 885 | //! returns color format |
886 | ECOLOR_FORMAT CSoftwareDriver::getColorFormat() const | 886 | ECOLOR_FORMAT CSoftwareDriver::getColorFormat() const |
887 | { | 887 | { |
888 | if (BackBuffer) | 888 | if (BackBuffer) |
889 | return BackBuffer->getColorFormat(); | 889 | return BackBuffer->getColorFormat(); |
890 | else | 890 | else |
891 | return CNullDriver::getColorFormat(); | 891 | return CNullDriver::getColorFormat(); |
892 | } | 892 | } |
893 | 893 | ||
894 | 894 | ||
895 | //! Returns the transformation set by setTransform | 895 | //! Returns the transformation set by setTransform |
896 | const core::matrix4& CSoftwareDriver::getTransform(E_TRANSFORMATION_STATE state) const | 896 | const core::matrix4& CSoftwareDriver::getTransform(E_TRANSFORMATION_STATE state) const |
897 | { | 897 | { |
898 | return TransformationMatrix[state]; | 898 | return TransformationMatrix[state]; |
899 | } | 899 | } |
900 | 900 | ||
901 | 901 | ||
902 | //! Creates a render target texture. | 902 | //! Creates a render target texture. |
903 | ITexture* CSoftwareDriver::addRenderTargetTexture(const core::dimension2d<u32>& size, | 903 | ITexture* CSoftwareDriver::addRenderTargetTexture(const core::dimension2d<u32>& size, |
904 | const io::path& name, | 904 | const io::path& name, |
905 | const ECOLOR_FORMAT format) | 905 | const ECOLOR_FORMAT format) |
906 | { | 906 | { |
907 | IImage* img = createImage(video::ECF_A1R5G5B5, size); | 907 | IImage* img = createImage(video::ECF_A1R5G5B5, size); |
908 | ITexture* tex = new CSoftwareTexture(img, name, true); | 908 | ITexture* tex = new CSoftwareTexture(img, name, true); |
909 | img->drop(); | 909 | img->drop(); |
910 | addTexture(tex); | 910 | addTexture(tex); |
911 | tex->drop(); | 911 | tex->drop(); |
912 | return tex; | 912 | return tex; |
913 | } | 913 | } |
914 | 914 | ||
915 | 915 | ||
916 | //! Clears the ZBuffer. | 916 | //! Clears the ZBuffer. |
917 | void CSoftwareDriver::clearZBuffer() | 917 | void CSoftwareDriver::clearZBuffer() |
918 | { | 918 | { |
919 | if (ZBuffer) | 919 | if (ZBuffer) |
920 | ZBuffer->clear(); | 920 | ZBuffer->clear(); |
921 | } | 921 | } |
922 | 922 | ||
923 | 923 | ||
924 | //! Returns an image created from the last rendered frame. | 924 | //! Returns an image created from the last rendered frame. |
925 | IImage* CSoftwareDriver::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target) | 925 | IImage* CSoftwareDriver::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target) |
926 | { | 926 | { |
927 | if (target != video::ERT_FRAME_BUFFER) | 927 | if (target != video::ERT_FRAME_BUFFER) |
928 | return 0; | 928 | return 0; |
929 | 929 | ||
930 | if (BackBuffer) | 930 | if (BackBuffer) |
931 | { | 931 | { |
932 | IImage* tmp = createImage(BackBuffer->getColorFormat(), BackBuffer->getDimension()); | 932 | IImage* tmp = createImage(BackBuffer->getColorFormat(), BackBuffer->getDimension()); |
933 | BackBuffer->copyTo(tmp); | 933 | BackBuffer->copyTo(tmp); |
934 | return tmp; | 934 | return tmp; |
935 | } | 935 | } |
936 | else | 936 | else |
937 | return 0; | 937 | return 0; |
938 | } | 938 | } |
939 | 939 | ||
940 | 940 | ||
941 | //! Returns the maximum amount of primitives (mostly vertices) which | 941 | //! Returns the maximum amount of primitives (mostly vertices) which |
942 | //! the device is able to render with one drawIndexedTriangleList | 942 | //! the device is able to render with one drawIndexedTriangleList |
943 | //! call. | 943 | //! call. |
944 | u32 CSoftwareDriver::getMaximalPrimitiveCount() const | 944 | u32 CSoftwareDriver::getMaximalPrimitiveCount() const |
945 | { | 945 | { |
946 | return 0x00800000; | 946 | return 0x00800000; |
947 | } | 947 | } |
948 | 948 | ||
949 | } // end namespace video | 949 | } // end namespace video |
950 | } // end namespace irr | 950 | } // end namespace irr |
951 | 951 | ||
952 | #endif // _IRR_COMPILE_WITH_SOFTWARE_ | 952 | #endif // _IRR_COMPILE_WITH_SOFTWARE_ |
953 | 953 | ||
954 | namespace irr | 954 | namespace irr |
955 | { | 955 | { |
956 | namespace video | 956 | namespace video |
957 | { | 957 | { |
958 | 958 | ||
959 | 959 | ||
960 | //! creates a video driver | 960 | //! creates a video driver |
961 | IVideoDriver* createSoftwareDriver(const core::dimension2d<u32>& windowSize, bool fullscreen, io::IFileSystem* io, video::IImagePresenter* presenter) | 961 | IVideoDriver* createSoftwareDriver(const core::dimension2d<u32>& windowSize, bool fullscreen, io::IFileSystem* io, video::IImagePresenter* presenter) |
962 | { | 962 | { |
963 | #ifdef _IRR_COMPILE_WITH_SOFTWARE_ | 963 | #ifdef _IRR_COMPILE_WITH_SOFTWARE_ |
964 | return new CSoftwareDriver(windowSize, fullscreen, io, presenter); | 964 | return new CSoftwareDriver(windowSize, fullscreen, io, presenter); |
965 | #else | 965 | #else |
966 | return 0; | 966 | return 0; |
967 | #endif | 967 | #endif |
968 | } | 968 | } |
969 | 969 | ||
970 | 970 | ||
971 | } // end namespace video | 971 | } // end namespace video |
972 | } // end namespace irr | 972 | } // end namespace irr |
973 | 973 | ||