diff options
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.h | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.h b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.h index aa26c66..70fafe6 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.h | |||
@@ -1,49 +1,49 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __C_SCENE_NODE_ANIMATOR_ROTATION_H_INCLUDED__ | 5 | #ifndef __C_SCENE_NODE_ANIMATOR_ROTATION_H_INCLUDED__ |
6 | #define __C_SCENE_NODE_ANIMATOR_ROTATION_H_INCLUDED__ | 6 | #define __C_SCENE_NODE_ANIMATOR_ROTATION_H_INCLUDED__ |
7 | 7 | ||
8 | #include "ISceneNode.h" | 8 | #include "ISceneNode.h" |
9 | 9 | ||
10 | namespace irr | 10 | namespace irr |
11 | { | 11 | { |
12 | namespace scene | 12 | namespace scene |
13 | { | 13 | { |
14 | class CSceneNodeAnimatorRotation : public ISceneNodeAnimator | 14 | class CSceneNodeAnimatorRotation : public ISceneNodeAnimator |
15 | { | 15 | { |
16 | public: | 16 | public: |
17 | 17 | ||
18 | //! constructor | 18 | //! constructor |
19 | CSceneNodeAnimatorRotation(u32 time, const core::vector3df& rotation); | 19 | CSceneNodeAnimatorRotation(u32 time, const core::vector3df& rotation); |
20 | 20 | ||
21 | //! animates a scene node | 21 | //! animates a scene node |
22 | virtual void animateNode(ISceneNode* node, u32 timeMs); | 22 | virtual void animateNode(ISceneNode* node, u32 timeMs); |
23 | 23 | ||
24 | //! Writes attributes of the scene node animator. | 24 | //! Writes attributes of the scene node animator. |
25 | virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; | 25 | virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; |
26 | 26 | ||
27 | //! Reads attributes of the scene node animator. | 27 | //! Reads attributes of the scene node animator. |
28 | virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); | 28 | virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); |
29 | 29 | ||
30 | //! Returns type of the scene node animator | 30 | //! Returns type of the scene node animator |
31 | virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_ROTATION; } | 31 | virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_ROTATION; } |
32 | 32 | ||
33 | //! Creates a clone of this animator. | 33 | //! Creates a clone of this animator. |
34 | /** Please note that you will have to drop | 34 | /** Please note that you will have to drop |
35 | (IReferenceCounted::drop()) the returned pointer after calling this. */ | 35 | (IReferenceCounted::drop()) the returned pointer after calling this. */ |
36 | virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); | 36 | virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); |
37 | 37 | ||
38 | private: | 38 | private: |
39 | 39 | ||
40 | core::vector3df Rotation; | 40 | core::vector3df Rotation; |
41 | u32 StartTime; | 41 | u32 StartTime; |
42 | }; | 42 | }; |
43 | 43 | ||
44 | 44 | ||
45 | } // end namespace scene | 45 | } // end namespace scene |
46 | } // end namespace irr | 46 | } // end namespace irr |
47 | 47 | ||
48 | #endif | 48 | #endif |
49 | 49 | ||