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Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.cpp')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.cpp | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.cpp new file mode 100644 index 0000000..f3c5473 --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.cpp | |||
@@ -0,0 +1,73 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #include "CSceneNodeAnimatorRotation.h" | ||
6 | |||
7 | namespace irr | ||
8 | { | ||
9 | namespace scene | ||
10 | { | ||
11 | |||
12 | |||
13 | //! constructor | ||
14 | CSceneNodeAnimatorRotation::CSceneNodeAnimatorRotation(u32 time, const core::vector3df& rotation) | ||
15 | : Rotation(rotation), StartTime(time) | ||
16 | { | ||
17 | #ifdef _DEBUG | ||
18 | setDebugName("CSceneNodeAnimatorRotation"); | ||
19 | #endif | ||
20 | } | ||
21 | |||
22 | |||
23 | //! animates a scene node | ||
24 | void CSceneNodeAnimatorRotation::animateNode(ISceneNode* node, u32 timeMs) | ||
25 | { | ||
26 | if (node) // thanks to warui for this fix | ||
27 | { | ||
28 | const u32 diffTime = timeMs - StartTime; | ||
29 | |||
30 | if (diffTime != 0) | ||
31 | { | ||
32 | // clip the rotation to small values, to avoid | ||
33 | // precision problems with huge floats. | ||
34 | core::vector3df rot = node->getRotation() + Rotation*(diffTime*0.1f); | ||
35 | if (rot.X>360.f) | ||
36 | rot.X=fmodf(rot.X, 360.f); | ||
37 | if (rot.Y>360.f) | ||
38 | rot.Y=fmodf(rot.Y, 360.f); | ||
39 | if (rot.Z>360.f) | ||
40 | rot.Z=fmodf(rot.Z, 360.f); | ||
41 | node->setRotation(rot); | ||
42 | StartTime=timeMs; | ||
43 | } | ||
44 | } | ||
45 | } | ||
46 | |||
47 | |||
48 | //! Writes attributes of the scene node animator. | ||
49 | void CSceneNodeAnimatorRotation::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const | ||
50 | { | ||
51 | out->addVector3d("Rotation", Rotation); | ||
52 | } | ||
53 | |||
54 | |||
55 | //! Reads attributes of the scene node animator. | ||
56 | void CSceneNodeAnimatorRotation::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) | ||
57 | { | ||
58 | Rotation = in->getAttributeAsVector3d("Rotation"); | ||
59 | } | ||
60 | |||
61 | |||
62 | ISceneNodeAnimator* CSceneNodeAnimatorRotation::createClone(ISceneNode* node, ISceneManager* newManager) | ||
63 | { | ||
64 | CSceneNodeAnimatorRotation * newAnimator = | ||
65 | new CSceneNodeAnimatorRotation(StartTime, Rotation); | ||
66 | |||
67 | return newAnimator; | ||
68 | } | ||
69 | |||
70 | |||
71 | } // end namespace scene | ||
72 | } // end namespace irr | ||
73 | |||