diff options
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraFPS.h')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraFPS.h | 246 |
1 files changed, 123 insertions, 123 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraFPS.h b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraFPS.h index 9b4ad2e..3fa6e8d 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraFPS.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraFPS.h | |||
@@ -1,123 +1,123 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __C_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ | 5 | #ifndef __C_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ |
6 | #define __C_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ | 6 | #define __C_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ |
7 | 7 | ||
8 | #include "ISceneNodeAnimatorCameraFPS.h" | 8 | #include "ISceneNodeAnimatorCameraFPS.h" |
9 | #include "vector2d.h" | 9 | #include "vector2d.h" |
10 | #include "position2d.h" | 10 | #include "position2d.h" |
11 | #include "SKeyMap.h" | 11 | #include "SKeyMap.h" |
12 | #include "irrArray.h" | 12 | #include "irrArray.h" |
13 | 13 | ||
14 | namespace irr | 14 | namespace irr |
15 | { | 15 | { |
16 | namespace gui | 16 | namespace gui |
17 | { | 17 | { |
18 | class ICursorControl; | 18 | class ICursorControl; |
19 | } | 19 | } |
20 | 20 | ||
21 | namespace scene | 21 | namespace scene |
22 | { | 22 | { |
23 | 23 | ||
24 | //! Special scene node animator for FPS cameras | 24 | //! Special scene node animator for FPS cameras |
25 | class CSceneNodeAnimatorCameraFPS : public ISceneNodeAnimatorCameraFPS | 25 | class CSceneNodeAnimatorCameraFPS : public ISceneNodeAnimatorCameraFPS |
26 | { | 26 | { |
27 | public: | 27 | public: |
28 | 28 | ||
29 | //! Constructor | 29 | //! Constructor |
30 | CSceneNodeAnimatorCameraFPS(gui::ICursorControl* cursorControl, | 30 | CSceneNodeAnimatorCameraFPS(gui::ICursorControl* cursorControl, |
31 | f32 rotateSpeed = 100.0f, f32 moveSpeed = .5f, f32 jumpSpeed=0.f, | 31 | f32 rotateSpeed = 100.0f, f32 moveSpeed = .5f, f32 jumpSpeed=0.f, |
32 | SKeyMap* keyMapArray=0, u32 keyMapSize=0, bool noVerticalMovement=false, | 32 | SKeyMap* keyMapArray=0, u32 keyMapSize=0, bool noVerticalMovement=false, |
33 | bool invertY=false); | 33 | bool invertY=false); |
34 | 34 | ||
35 | //! Destructor | 35 | //! Destructor |
36 | virtual ~CSceneNodeAnimatorCameraFPS(); | 36 | virtual ~CSceneNodeAnimatorCameraFPS(); |
37 | 37 | ||
38 | //! Animates the scene node, currently only works on cameras | 38 | //! Animates the scene node, currently only works on cameras |
39 | virtual void animateNode(ISceneNode* node, u32 timeMs); | 39 | virtual void animateNode(ISceneNode* node, u32 timeMs); |
40 | 40 | ||
41 | //! Event receiver | 41 | //! Event receiver |
42 | virtual bool OnEvent(const SEvent& event); | 42 | virtual bool OnEvent(const SEvent& event); |
43 | 43 | ||
44 | //! Returns the speed of movement in units per second | 44 | //! Returns the speed of movement in units per second |
45 | virtual f32 getMoveSpeed() const; | 45 | virtual f32 getMoveSpeed() const; |
46 | 46 | ||
47 | //! Sets the speed of movement in units per second | 47 | //! Sets the speed of movement in units per second |
48 | virtual void setMoveSpeed(f32 moveSpeed); | 48 | virtual void setMoveSpeed(f32 moveSpeed); |
49 | 49 | ||
50 | //! Returns the rotation speed | 50 | //! Returns the rotation speed |
51 | virtual f32 getRotateSpeed() const; | 51 | virtual f32 getRotateSpeed() const; |
52 | 52 | ||
53 | //! Set the rotation speed | 53 | //! Set the rotation speed |
54 | virtual void setRotateSpeed(f32 rotateSpeed); | 54 | virtual void setRotateSpeed(f32 rotateSpeed); |
55 | 55 | ||
56 | //! Sets the keyboard mapping for this animator (old style) | 56 | //! Sets the keyboard mapping for this animator (old style) |
57 | //! \param keymap: an array of keyboard mappings, see SKeyMap | 57 | //! \param keymap: an array of keyboard mappings, see SKeyMap |
58 | //! \param count: the size of the keyboard map array | 58 | //! \param count: the size of the keyboard map array |
59 | virtual void setKeyMap(SKeyMap *map, u32 count); | 59 | virtual void setKeyMap(SKeyMap *map, u32 count); |
60 | 60 | ||
61 | //! Sets the keyboard mapping for this animator | 61 | //! Sets the keyboard mapping for this animator |
62 | //! \param keymap The new keymap array | 62 | //! \param keymap The new keymap array |
63 | virtual void setKeyMap(const core::array<SKeyMap>& keymap); | 63 | virtual void setKeyMap(const core::array<SKeyMap>& keymap); |
64 | 64 | ||
65 | //! Gets the keyboard mapping for this animator | 65 | //! Gets the keyboard mapping for this animator |
66 | virtual const core::array<SKeyMap>& getKeyMap() const; | 66 | virtual const core::array<SKeyMap>& getKeyMap() const; |
67 | 67 | ||
68 | //! Sets whether vertical movement should be allowed. | 68 | //! Sets whether vertical movement should be allowed. |
69 | virtual void setVerticalMovement(bool allow); | 69 | virtual void setVerticalMovement(bool allow); |
70 | 70 | ||
71 | //! Sets whether the Y axis of the mouse should be inverted. | 71 | //! Sets whether the Y axis of the mouse should be inverted. |
72 | /** If enabled then moving the mouse down will cause | 72 | /** If enabled then moving the mouse down will cause |
73 | the camera to look up. It is disabled by default. */ | 73 | the camera to look up. It is disabled by default. */ |
74 | virtual void setInvertMouse(bool invert); | 74 | virtual void setInvertMouse(bool invert); |
75 | 75 | ||
76 | //! This animator will receive events when attached to the active camera | 76 | //! This animator will receive events when attached to the active camera |
77 | virtual bool isEventReceiverEnabled() const | 77 | virtual bool isEventReceiverEnabled() const |
78 | { | 78 | { |
79 | return true; | 79 | return true; |
80 | } | 80 | } |
81 | 81 | ||
82 | //! Returns the type of this animator | 82 | //! Returns the type of this animator |
83 | virtual ESCENE_NODE_ANIMATOR_TYPE getType() const | 83 | virtual ESCENE_NODE_ANIMATOR_TYPE getType() const |
84 | { | 84 | { |
85 | return ESNAT_CAMERA_FPS; | 85 | return ESNAT_CAMERA_FPS; |
86 | } | 86 | } |
87 | 87 | ||
88 | //! Creates a clone of this animator. | 88 | //! Creates a clone of this animator. |
89 | /** Please note that you will have to drop | 89 | /** Please note that you will have to drop |
90 | (IReferenceCounted::drop()) the returned pointer once you're | 90 | (IReferenceCounted::drop()) the returned pointer once you're |
91 | done with it. */ | 91 | done with it. */ |
92 | virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); | 92 | virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); |
93 | 93 | ||
94 | private: | 94 | private: |
95 | void allKeysUp(); | 95 | void allKeysUp(); |
96 | 96 | ||
97 | gui::ICursorControl *CursorControl; | 97 | gui::ICursorControl *CursorControl; |
98 | 98 | ||
99 | f32 MaxVerticalAngle; | 99 | f32 MaxVerticalAngle; |
100 | 100 | ||
101 | f32 MoveSpeed; | 101 | f32 MoveSpeed; |
102 | f32 RotateSpeed; | 102 | f32 RotateSpeed; |
103 | f32 JumpSpeed; | 103 | f32 JumpSpeed; |
104 | // -1.0f for inverted mouse, defaults to 1.0f | 104 | // -1.0f for inverted mouse, defaults to 1.0f |
105 | f32 MouseYDirection; | 105 | f32 MouseYDirection; |
106 | 106 | ||
107 | s32 LastAnimationTime; | 107 | s32 LastAnimationTime; |
108 | 108 | ||
109 | core::array<SKeyMap> KeyMap; | 109 | core::array<SKeyMap> KeyMap; |
110 | core::position2d<f32> CenterCursor, CursorPos; | 110 | core::position2d<f32> CenterCursor, CursorPos; |
111 | 111 | ||
112 | bool CursorKeys[EKA_COUNT]; | 112 | bool CursorKeys[EKA_COUNT]; |
113 | 113 | ||
114 | bool firstUpdate; | 114 | bool firstUpdate; |
115 | bool firstInput; | 115 | bool firstInput; |
116 | bool NoVerticalMovement; | 116 | bool NoVerticalMovement; |
117 | }; | 117 | }; |
118 | 118 | ||
119 | } // end namespace scene | 119 | } // end namespace scene |
120 | } // end namespace irr | 120 | } // end namespace irr |
121 | 121 | ||
122 | #endif // __C_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ | 122 | #endif // __C_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ |
123 | 123 | ||