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Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CParticleSystemSceneNode.cpp | 1442 |
1 files changed, 721 insertions, 721 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CParticleSystemSceneNode.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CParticleSystemSceneNode.cpp index 54bfcc7..e8b8510 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CParticleSystemSceneNode.cpp +++ b/libraries/irrlicht-1.8/source/Irrlicht/CParticleSystemSceneNode.cpp | |||
@@ -1,721 +1,721 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #include "CParticleSystemSceneNode.h" | 5 | #include "CParticleSystemSceneNode.h" |
6 | #include "os.h" | 6 | #include "os.h" |
7 | #include "ISceneManager.h" | 7 | #include "ISceneManager.h" |
8 | #include "ICameraSceneNode.h" | 8 | #include "ICameraSceneNode.h" |
9 | #include "IVideoDriver.h" | 9 | #include "IVideoDriver.h" |
10 | 10 | ||
11 | #include "CParticleAnimatedMeshSceneNodeEmitter.h" | 11 | #include "CParticleAnimatedMeshSceneNodeEmitter.h" |
12 | #include "CParticleBoxEmitter.h" | 12 | #include "CParticleBoxEmitter.h" |
13 | #include "CParticleCylinderEmitter.h" | 13 | #include "CParticleCylinderEmitter.h" |
14 | #include "CParticleMeshEmitter.h" | 14 | #include "CParticleMeshEmitter.h" |
15 | #include "CParticlePointEmitter.h" | 15 | #include "CParticlePointEmitter.h" |
16 | #include "CParticleRingEmitter.h" | 16 | #include "CParticleRingEmitter.h" |
17 | #include "CParticleSphereEmitter.h" | 17 | #include "CParticleSphereEmitter.h" |
18 | #include "CParticleAttractionAffector.h" | 18 | #include "CParticleAttractionAffector.h" |
19 | #include "CParticleFadeOutAffector.h" | 19 | #include "CParticleFadeOutAffector.h" |
20 | #include "CParticleGravityAffector.h" | 20 | #include "CParticleGravityAffector.h" |
21 | #include "CParticleRotationAffector.h" | 21 | #include "CParticleRotationAffector.h" |
22 | #include "CParticleScaleAffector.h" | 22 | #include "CParticleScaleAffector.h" |
23 | #include "SViewFrustum.h" | 23 | #include "SViewFrustum.h" |
24 | 24 | ||
25 | namespace irr | 25 | namespace irr |
26 | { | 26 | { |
27 | namespace scene | 27 | namespace scene |
28 | { | 28 | { |
29 | 29 | ||
30 | //! constructor | 30 | //! constructor |
31 | CParticleSystemSceneNode::CParticleSystemSceneNode(bool createDefaultEmitter, | 31 | CParticleSystemSceneNode::CParticleSystemSceneNode(bool createDefaultEmitter, |
32 | ISceneNode* parent, ISceneManager* mgr, s32 id, | 32 | ISceneNode* parent, ISceneManager* mgr, s32 id, |
33 | const core::vector3df& position, const core::vector3df& rotation, | 33 | const core::vector3df& position, const core::vector3df& rotation, |
34 | const core::vector3df& scale) | 34 | const core::vector3df& scale) |
35 | : IParticleSystemSceneNode(parent, mgr, id, position, rotation, scale), | 35 | : IParticleSystemSceneNode(parent, mgr, id, position, rotation, scale), |
36 | Emitter(0), ParticleSize(core::dimension2d<f32>(5.0f, 5.0f)), LastEmitTime(0), | 36 | Emitter(0), ParticleSize(core::dimension2d<f32>(5.0f, 5.0f)), LastEmitTime(0), |
37 | MaxParticles(0xffff), Buffer(0), ParticlesAreGlobal(true) | 37 | MaxParticles(0xffff), Buffer(0), ParticlesAreGlobal(true) |
38 | { | 38 | { |
39 | #ifdef _DEBUG | 39 | #ifdef _DEBUG |
40 | setDebugName("CParticleSystemSceneNode"); | 40 | setDebugName("CParticleSystemSceneNode"); |
41 | #endif | 41 | #endif |
42 | 42 | ||
43 | Buffer = new SMeshBuffer(); | 43 | Buffer = new SMeshBuffer(); |
44 | if (createDefaultEmitter) | 44 | if (createDefaultEmitter) |
45 | { | 45 | { |
46 | IParticleEmitter* e = createBoxEmitter(); | 46 | IParticleEmitter* e = createBoxEmitter(); |
47 | setEmitter(e); | 47 | setEmitter(e); |
48 | e->drop(); | 48 | e->drop(); |
49 | } | 49 | } |
50 | } | 50 | } |
51 | 51 | ||
52 | 52 | ||
53 | //! destructor | 53 | //! destructor |
54 | CParticleSystemSceneNode::~CParticleSystemSceneNode() | 54 | CParticleSystemSceneNode::~CParticleSystemSceneNode() |
55 | { | 55 | { |
56 | if (Emitter) | 56 | if (Emitter) |
57 | Emitter->drop(); | 57 | Emitter->drop(); |
58 | if (Buffer) | 58 | if (Buffer) |
59 | Buffer->drop(); | 59 | Buffer->drop(); |
60 | 60 | ||
61 | removeAllAffectors(); | 61 | removeAllAffectors(); |
62 | } | 62 | } |
63 | 63 | ||
64 | 64 | ||
65 | //! Gets the particle emitter, which creates the particles. | 65 | //! Gets the particle emitter, which creates the particles. |
66 | IParticleEmitter* CParticleSystemSceneNode::getEmitter() | 66 | IParticleEmitter* CParticleSystemSceneNode::getEmitter() |
67 | { | 67 | { |
68 | return Emitter; | 68 | return Emitter; |
69 | } | 69 | } |
70 | 70 | ||
71 | 71 | ||
72 | //! Sets the particle emitter, which creates the particles. | 72 | //! Sets the particle emitter, which creates the particles. |
73 | void CParticleSystemSceneNode::setEmitter(IParticleEmitter* emitter) | 73 | void CParticleSystemSceneNode::setEmitter(IParticleEmitter* emitter) |
74 | { | 74 | { |
75 | if (emitter == Emitter) | 75 | if (emitter == Emitter) |
76 | return; | 76 | return; |
77 | if (Emitter) | 77 | if (Emitter) |
78 | Emitter->drop(); | 78 | Emitter->drop(); |
79 | 79 | ||
80 | Emitter = emitter; | 80 | Emitter = emitter; |
81 | 81 | ||
82 | if (Emitter) | 82 | if (Emitter) |
83 | Emitter->grab(); | 83 | Emitter->grab(); |
84 | } | 84 | } |
85 | 85 | ||
86 | 86 | ||
87 | //! Adds new particle effector to the particle system. | 87 | //! Adds new particle effector to the particle system. |
88 | void CParticleSystemSceneNode::addAffector(IParticleAffector* affector) | 88 | void CParticleSystemSceneNode::addAffector(IParticleAffector* affector) |
89 | { | 89 | { |
90 | affector->grab(); | 90 | affector->grab(); |
91 | AffectorList.push_back(affector); | 91 | AffectorList.push_back(affector); |
92 | } | 92 | } |
93 | 93 | ||
94 | //! Get a list of all particle affectors. | 94 | //! Get a list of all particle affectors. |
95 | const core::list<IParticleAffector*>& CParticleSystemSceneNode::getAffectors() const | 95 | const core::list<IParticleAffector*>& CParticleSystemSceneNode::getAffectors() const |
96 | { | 96 | { |
97 | return AffectorList; | 97 | return AffectorList; |
98 | } | 98 | } |
99 | 99 | ||
100 | //! Removes all particle affectors in the particle system. | 100 | //! Removes all particle affectors in the particle system. |
101 | void CParticleSystemSceneNode::removeAllAffectors() | 101 | void CParticleSystemSceneNode::removeAllAffectors() |
102 | { | 102 | { |
103 | core::list<IParticleAffector*>::Iterator it = AffectorList.begin(); | 103 | core::list<IParticleAffector*>::Iterator it = AffectorList.begin(); |
104 | while (it != AffectorList.end()) | 104 | while (it != AffectorList.end()) |
105 | { | 105 | { |
106 | (*it)->drop(); | 106 | (*it)->drop(); |
107 | it = AffectorList.erase(it); | 107 | it = AffectorList.erase(it); |
108 | } | 108 | } |
109 | } | 109 | } |
110 | 110 | ||
111 | 111 | ||
112 | //! Returns the material based on the zero based index i. | 112 | //! Returns the material based on the zero based index i. |
113 | video::SMaterial& CParticleSystemSceneNode::getMaterial(u32 i) | 113 | video::SMaterial& CParticleSystemSceneNode::getMaterial(u32 i) |
114 | { | 114 | { |
115 | return Buffer->Material; | 115 | return Buffer->Material; |
116 | } | 116 | } |
117 | 117 | ||
118 | 118 | ||
119 | //! Returns amount of materials used by this scene node. | 119 | //! Returns amount of materials used by this scene node. |
120 | u32 CParticleSystemSceneNode::getMaterialCount() const | 120 | u32 CParticleSystemSceneNode::getMaterialCount() const |
121 | { | 121 | { |
122 | return 1; | 122 | return 1; |
123 | } | 123 | } |
124 | 124 | ||
125 | 125 | ||
126 | //! Creates a particle emitter for an animated mesh scene node | 126 | //! Creates a particle emitter for an animated mesh scene node |
127 | IParticleAnimatedMeshSceneNodeEmitter* | 127 | IParticleAnimatedMeshSceneNodeEmitter* |
128 | CParticleSystemSceneNode::createAnimatedMeshSceneNodeEmitter( | 128 | CParticleSystemSceneNode::createAnimatedMeshSceneNodeEmitter( |
129 | scene::IAnimatedMeshSceneNode* node, bool useNormalDirection, | 129 | scene::IAnimatedMeshSceneNode* node, bool useNormalDirection, |
130 | const core::vector3df& direction, f32 normalDirectionModifier, | 130 | const core::vector3df& direction, f32 normalDirectionModifier, |
131 | s32 mbNumber, bool everyMeshVertex, | 131 | s32 mbNumber, bool everyMeshVertex, |
132 | u32 minParticlesPerSecond, u32 maxParticlesPerSecond, | 132 | u32 minParticlesPerSecond, u32 maxParticlesPerSecond, |
133 | const video::SColor& minStartColor, const video::SColor& maxStartColor, | 133 | const video::SColor& minStartColor, const video::SColor& maxStartColor, |
134 | u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees, | 134 | u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees, |
135 | const core::dimension2df& minStartSize, | 135 | const core::dimension2df& minStartSize, |
136 | const core::dimension2df& maxStartSize ) | 136 | const core::dimension2df& maxStartSize ) |
137 | { | 137 | { |
138 | return new CParticleAnimatedMeshSceneNodeEmitter( node, | 138 | return new CParticleAnimatedMeshSceneNodeEmitter( node, |
139 | useNormalDirection, direction, normalDirectionModifier, | 139 | useNormalDirection, direction, normalDirectionModifier, |
140 | mbNumber, everyMeshVertex, | 140 | mbNumber, everyMeshVertex, |
141 | minParticlesPerSecond, maxParticlesPerSecond, | 141 | minParticlesPerSecond, maxParticlesPerSecond, |
142 | minStartColor, maxStartColor, | 142 | minStartColor, maxStartColor, |
143 | lifeTimeMin, lifeTimeMax, maxAngleDegrees, | 143 | lifeTimeMin, lifeTimeMax, maxAngleDegrees, |
144 | minStartSize, maxStartSize ); | 144 | minStartSize, maxStartSize ); |
145 | } | 145 | } |
146 | 146 | ||
147 | 147 | ||
148 | //! Creates a box particle emitter. | 148 | //! Creates a box particle emitter. |
149 | IParticleBoxEmitter* CParticleSystemSceneNode::createBoxEmitter( | 149 | IParticleBoxEmitter* CParticleSystemSceneNode::createBoxEmitter( |
150 | const core::aabbox3df& box, const core::vector3df& direction, | 150 | const core::aabbox3df& box, const core::vector3df& direction, |
151 | u32 minParticlesPerSecond, u32 maxParticlesPerSecond, | 151 | u32 minParticlesPerSecond, u32 maxParticlesPerSecond, |
152 | const video::SColor& minStartColor, const video::SColor& maxStartColor, | 152 | const video::SColor& minStartColor, const video::SColor& maxStartColor, |
153 | u32 lifeTimeMin, u32 lifeTimeMax, | 153 | u32 lifeTimeMin, u32 lifeTimeMax, |
154 | s32 maxAngleDegrees, const core::dimension2df& minStartSize, | 154 | s32 maxAngleDegrees, const core::dimension2df& minStartSize, |
155 | const core::dimension2df& maxStartSize ) | 155 | const core::dimension2df& maxStartSize ) |
156 | { | 156 | { |
157 | return new CParticleBoxEmitter(box, direction, minParticlesPerSecond, | 157 | return new CParticleBoxEmitter(box, direction, minParticlesPerSecond, |
158 | maxParticlesPerSecond, minStartColor, maxStartColor, | 158 | maxParticlesPerSecond, minStartColor, maxStartColor, |
159 | lifeTimeMin, lifeTimeMax, maxAngleDegrees, | 159 | lifeTimeMin, lifeTimeMax, maxAngleDegrees, |
160 | minStartSize, maxStartSize ); | 160 | minStartSize, maxStartSize ); |
161 | } | 161 | } |
162 | 162 | ||
163 | 163 | ||
164 | //! Creates a particle emitter for emitting from a cylinder | 164 | //! Creates a particle emitter for emitting from a cylinder |
165 | IParticleCylinderEmitter* CParticleSystemSceneNode::createCylinderEmitter( | 165 | IParticleCylinderEmitter* CParticleSystemSceneNode::createCylinderEmitter( |
166 | const core::vector3df& center, f32 radius, | 166 | const core::vector3df& center, f32 radius, |
167 | const core::vector3df& normal, f32 length, | 167 | const core::vector3df& normal, f32 length, |
168 | bool outlineOnly, const core::vector3df& direction, | 168 | bool outlineOnly, const core::vector3df& direction, |
169 | u32 minParticlesPerSecond, u32 maxParticlesPerSecond, | 169 | u32 minParticlesPerSecond, u32 maxParticlesPerSecond, |
170 | const video::SColor& minStartColor, const video::SColor& maxStartColor, | 170 | const video::SColor& minStartColor, const video::SColor& maxStartColor, |
171 | u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees, | 171 | u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees, |
172 | const core::dimension2df& minStartSize, | 172 | const core::dimension2df& minStartSize, |
173 | const core::dimension2df& maxStartSize ) | 173 | const core::dimension2df& maxStartSize ) |
174 | { | 174 | { |
175 | return new CParticleCylinderEmitter( center, radius, normal, length, | 175 | return new CParticleCylinderEmitter( center, radius, normal, length, |
176 | outlineOnly, direction, | 176 | outlineOnly, direction, |
177 | minParticlesPerSecond, maxParticlesPerSecond, | 177 | minParticlesPerSecond, maxParticlesPerSecond, |
178 | minStartColor, maxStartColor, | 178 | minStartColor, maxStartColor, |
179 | lifeTimeMin, lifeTimeMax, maxAngleDegrees, | 179 | lifeTimeMin, lifeTimeMax, maxAngleDegrees, |
180 | minStartSize, maxStartSize ); | 180 | minStartSize, maxStartSize ); |
181 | } | 181 | } |
182 | 182 | ||
183 | 183 | ||
184 | //! Creates a mesh particle emitter. | 184 | //! Creates a mesh particle emitter. |
185 | IParticleMeshEmitter* CParticleSystemSceneNode::createMeshEmitter( | 185 | IParticleMeshEmitter* CParticleSystemSceneNode::createMeshEmitter( |
186 | scene::IMesh* mesh, bool useNormalDirection, | 186 | scene::IMesh* mesh, bool useNormalDirection, |
187 | const core::vector3df& direction, f32 normalDirectionModifier, | 187 | const core::vector3df& direction, f32 normalDirectionModifier, |
188 | s32 mbNumber, bool everyMeshVertex, | 188 | s32 mbNumber, bool everyMeshVertex, |
189 | u32 minParticlesPerSecond, u32 maxParticlesPerSecond, | 189 | u32 minParticlesPerSecond, u32 maxParticlesPerSecond, |
190 | const video::SColor& minStartColor, const video::SColor& maxStartColor, | 190 | const video::SColor& minStartColor, const video::SColor& maxStartColor, |
191 | u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees, | 191 | u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees, |
192 | const core::dimension2df& minStartSize, | 192 | const core::dimension2df& minStartSize, |
193 | const core::dimension2df& maxStartSize) | 193 | const core::dimension2df& maxStartSize) |
194 | { | 194 | { |
195 | return new CParticleMeshEmitter( mesh, useNormalDirection, direction, | 195 | return new CParticleMeshEmitter( mesh, useNormalDirection, direction, |
196 | normalDirectionModifier, mbNumber, everyMeshVertex, | 196 | normalDirectionModifier, mbNumber, everyMeshVertex, |
197 | minParticlesPerSecond, maxParticlesPerSecond, | 197 | minParticlesPerSecond, maxParticlesPerSecond, |
198 | minStartColor, maxStartColor, | 198 | minStartColor, maxStartColor, |
199 | lifeTimeMin, lifeTimeMax, maxAngleDegrees, | 199 | lifeTimeMin, lifeTimeMax, maxAngleDegrees, |
200 | minStartSize, maxStartSize ); | 200 | minStartSize, maxStartSize ); |
201 | } | 201 | } |
202 | 202 | ||
203 | 203 | ||
204 | //! Creates a point particle emitter. | 204 | //! Creates a point particle emitter. |
205 | IParticlePointEmitter* CParticleSystemSceneNode::createPointEmitter( | 205 | IParticlePointEmitter* CParticleSystemSceneNode::createPointEmitter( |
206 | const core::vector3df& direction, u32 minParticlesPerSecond, | 206 | const core::vector3df& direction, u32 minParticlesPerSecond, |
207 | u32 maxParticlesPerSecond, const video::SColor& minStartColor, | 207 | u32 maxParticlesPerSecond, const video::SColor& minStartColor, |
208 | const video::SColor& maxStartColor, u32 lifeTimeMin, u32 lifeTimeMax, | 208 | const video::SColor& maxStartColor, u32 lifeTimeMin, u32 lifeTimeMax, |
209 | s32 maxAngleDegrees, const core::dimension2df& minStartSize, | 209 | s32 maxAngleDegrees, const core::dimension2df& minStartSize, |
210 | const core::dimension2df& maxStartSize ) | 210 | const core::dimension2df& maxStartSize ) |
211 | { | 211 | { |
212 | return new CParticlePointEmitter(direction, minParticlesPerSecond, | 212 | return new CParticlePointEmitter(direction, minParticlesPerSecond, |
213 | maxParticlesPerSecond, minStartColor, maxStartColor, | 213 | maxParticlesPerSecond, minStartColor, maxStartColor, |
214 | lifeTimeMin, lifeTimeMax, maxAngleDegrees, | 214 | lifeTimeMin, lifeTimeMax, maxAngleDegrees, |
215 | minStartSize, maxStartSize ); | 215 | minStartSize, maxStartSize ); |
216 | } | 216 | } |
217 | 217 | ||
218 | 218 | ||
219 | //! Creates a ring particle emitter. | 219 | //! Creates a ring particle emitter. |
220 | IParticleRingEmitter* CParticleSystemSceneNode::createRingEmitter( | 220 | IParticleRingEmitter* CParticleSystemSceneNode::createRingEmitter( |
221 | const core::vector3df& center, f32 radius, f32 ringThickness, | 221 | const core::vector3df& center, f32 radius, f32 ringThickness, |
222 | const core::vector3df& direction, | 222 | const core::vector3df& direction, |
223 | u32 minParticlesPerSecond, u32 maxParticlesPerSecond, | 223 | u32 minParticlesPerSecond, u32 maxParticlesPerSecond, |
224 | const video::SColor& minStartColor, const video::SColor& maxStartColor, | 224 | const video::SColor& minStartColor, const video::SColor& maxStartColor, |
225 | u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees, | 225 | u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees, |
226 | const core::dimension2df& minStartSize, const core::dimension2df& maxStartSize ) | 226 | const core::dimension2df& minStartSize, const core::dimension2df& maxStartSize ) |
227 | { | 227 | { |
228 | return new CParticleRingEmitter( center, radius, ringThickness, direction, | 228 | return new CParticleRingEmitter( center, radius, ringThickness, direction, |
229 | minParticlesPerSecond, maxParticlesPerSecond, minStartColor, | 229 | minParticlesPerSecond, maxParticlesPerSecond, minStartColor, |
230 | maxStartColor, lifeTimeMin, lifeTimeMax, maxAngleDegrees, | 230 | maxStartColor, lifeTimeMin, lifeTimeMax, maxAngleDegrees, |
231 | minStartSize, maxStartSize ); | 231 | minStartSize, maxStartSize ); |
232 | } | 232 | } |
233 | 233 | ||
234 | 234 | ||
235 | //! Creates a sphere particle emitter. | 235 | //! Creates a sphere particle emitter. |
236 | IParticleSphereEmitter* CParticleSystemSceneNode::createSphereEmitter( | 236 | IParticleSphereEmitter* CParticleSystemSceneNode::createSphereEmitter( |
237 | const core::vector3df& center, f32 radius, const core::vector3df& direction, | 237 | const core::vector3df& center, f32 radius, const core::vector3df& direction, |
238 | u32 minParticlesPerSecond, u32 maxParticlesPerSecond, | 238 | u32 minParticlesPerSecond, u32 maxParticlesPerSecond, |
239 | const video::SColor& minStartColor, const video::SColor& maxStartColor, | 239 | const video::SColor& minStartColor, const video::SColor& maxStartColor, |
240 | u32 lifeTimeMin, u32 lifeTimeMax, | 240 | u32 lifeTimeMin, u32 lifeTimeMax, |
241 | s32 maxAngleDegrees, const core::dimension2df& minStartSize, | 241 | s32 maxAngleDegrees, const core::dimension2df& minStartSize, |
242 | const core::dimension2df& maxStartSize ) | 242 | const core::dimension2df& maxStartSize ) |
243 | { | 243 | { |
244 | return new CParticleSphereEmitter(center, radius, direction, | 244 | return new CParticleSphereEmitter(center, radius, direction, |
245 | minParticlesPerSecond, maxParticlesPerSecond, | 245 | minParticlesPerSecond, maxParticlesPerSecond, |
246 | minStartColor, maxStartColor, | 246 | minStartColor, maxStartColor, |
247 | lifeTimeMin, lifeTimeMax, maxAngleDegrees, | 247 | lifeTimeMin, lifeTimeMax, maxAngleDegrees, |
248 | minStartSize, maxStartSize ); | 248 | minStartSize, maxStartSize ); |
249 | } | 249 | } |
250 | 250 | ||
251 | 251 | ||
252 | //! Creates a point attraction affector. This affector modifies the positions of the | 252 | //! Creates a point attraction affector. This affector modifies the positions of the |
253 | //! particles and attracts them to a specified point at a specified speed per second. | 253 | //! particles and attracts them to a specified point at a specified speed per second. |
254 | IParticleAttractionAffector* CParticleSystemSceneNode::createAttractionAffector( | 254 | IParticleAttractionAffector* CParticleSystemSceneNode::createAttractionAffector( |
255 | const core::vector3df& point, f32 speed, bool attract, | 255 | const core::vector3df& point, f32 speed, bool attract, |
256 | bool affectX, bool affectY, bool affectZ ) | 256 | bool affectX, bool affectY, bool affectZ ) |
257 | { | 257 | { |
258 | return new CParticleAttractionAffector( point, speed, attract, affectX, affectY, affectZ ); | 258 | return new CParticleAttractionAffector( point, speed, attract, affectX, affectY, affectZ ); |
259 | } | 259 | } |
260 | 260 | ||
261 | //! Creates a scale particle affector. | 261 | //! Creates a scale particle affector. |
262 | IParticleAffector* CParticleSystemSceneNode::createScaleParticleAffector(const core::dimension2df& scaleTo) | 262 | IParticleAffector* CParticleSystemSceneNode::createScaleParticleAffector(const core::dimension2df& scaleTo) |
263 | { | 263 | { |
264 | return new CParticleScaleAffector(scaleTo); | 264 | return new CParticleScaleAffector(scaleTo); |
265 | } | 265 | } |
266 | 266 | ||
267 | 267 | ||
268 | //! Creates a fade out particle affector. | 268 | //! Creates a fade out particle affector. |
269 | IParticleFadeOutAffector* CParticleSystemSceneNode::createFadeOutParticleAffector( | 269 | IParticleFadeOutAffector* CParticleSystemSceneNode::createFadeOutParticleAffector( |
270 | const video::SColor& targetColor, u32 timeNeededToFadeOut) | 270 | const video::SColor& targetColor, u32 timeNeededToFadeOut) |
271 | { | 271 | { |
272 | return new CParticleFadeOutAffector(targetColor, timeNeededToFadeOut); | 272 | return new CParticleFadeOutAffector(targetColor, timeNeededToFadeOut); |
273 | } | 273 | } |
274 | 274 | ||
275 | 275 | ||
276 | //! Creates a gravity affector. | 276 | //! Creates a gravity affector. |
277 | IParticleGravityAffector* CParticleSystemSceneNode::createGravityAffector( | 277 | IParticleGravityAffector* CParticleSystemSceneNode::createGravityAffector( |
278 | const core::vector3df& gravity, u32 timeForceLost) | 278 | const core::vector3df& gravity, u32 timeForceLost) |
279 | { | 279 | { |
280 | return new CParticleGravityAffector(gravity, timeForceLost); | 280 | return new CParticleGravityAffector(gravity, timeForceLost); |
281 | } | 281 | } |
282 | 282 | ||
283 | 283 | ||
284 | //! Creates a rotation affector. This affector rotates the particles around a specified pivot | 284 | //! Creates a rotation affector. This affector rotates the particles around a specified pivot |
285 | //! point. The speed represents Degrees of rotation per second. | 285 | //! point. The speed represents Degrees of rotation per second. |
286 | IParticleRotationAffector* CParticleSystemSceneNode::createRotationAffector( | 286 | IParticleRotationAffector* CParticleSystemSceneNode::createRotationAffector( |
287 | const core::vector3df& speed, const core::vector3df& pivotPoint ) | 287 | const core::vector3df& speed, const core::vector3df& pivotPoint ) |
288 | { | 288 | { |
289 | return new CParticleRotationAffector( speed, pivotPoint ); | 289 | return new CParticleRotationAffector( speed, pivotPoint ); |
290 | } | 290 | } |
291 | 291 | ||
292 | 292 | ||
293 | //! pre render event | 293 | //! pre render event |
294 | void CParticleSystemSceneNode::OnRegisterSceneNode() | 294 | void CParticleSystemSceneNode::OnRegisterSceneNode() |
295 | { | 295 | { |
296 | doParticleSystem(os::Timer::getTime()); | 296 | doParticleSystem(os::Timer::getTime()); |
297 | 297 | ||
298 | if (IsVisible && (Particles.size() != 0)) | 298 | if (IsVisible && (Particles.size() != 0)) |
299 | { | 299 | { |
300 | SceneManager->registerNodeForRendering(this); | 300 | SceneManager->registerNodeForRendering(this); |
301 | ISceneNode::OnRegisterSceneNode(); | 301 | ISceneNode::OnRegisterSceneNode(); |
302 | } | 302 | } |
303 | } | 303 | } |
304 | 304 | ||
305 | 305 | ||
306 | //! render | 306 | //! render |
307 | void CParticleSystemSceneNode::render() | 307 | void CParticleSystemSceneNode::render() |
308 | { | 308 | { |
309 | video::IVideoDriver* driver = SceneManager->getVideoDriver(); | 309 | video::IVideoDriver* driver = SceneManager->getVideoDriver(); |
310 | ICameraSceneNode* camera = SceneManager->getActiveCamera(); | 310 | ICameraSceneNode* camera = SceneManager->getActiveCamera(); |
311 | 311 | ||
312 | if (!camera || !driver) | 312 | if (!camera || !driver) |
313 | return; | 313 | return; |
314 | 314 | ||
315 | 315 | ||
316 | #if 0 | 316 | #if 0 |
317 | // calculate vectors for letting particles look to camera | 317 | // calculate vectors for letting particles look to camera |
318 | core::vector3df view(camera->getTarget() - camera->getAbsolutePosition()); | 318 | core::vector3df view(camera->getTarget() - camera->getAbsolutePosition()); |
319 | view.normalize(); | 319 | view.normalize(); |
320 | 320 | ||
321 | view *= -1.0f; | 321 | view *= -1.0f; |
322 | 322 | ||
323 | #else | 323 | #else |
324 | 324 | ||
325 | const core::matrix4 &m = camera->getViewFrustum()->getTransform( video::ETS_VIEW ); | 325 | const core::matrix4 &m = camera->getViewFrustum()->getTransform( video::ETS_VIEW ); |
326 | 326 | ||
327 | const core::vector3df view ( -m[2], -m[6] , -m[10] ); | 327 | const core::vector3df view ( -m[2], -m[6] , -m[10] ); |
328 | 328 | ||
329 | #endif | 329 | #endif |
330 | 330 | ||
331 | // reallocate arrays, if they are too small | 331 | // reallocate arrays, if they are too small |
332 | reallocateBuffers(); | 332 | reallocateBuffers(); |
333 | 333 | ||
334 | // create particle vertex data | 334 | // create particle vertex data |
335 | s32 idx = 0; | 335 | s32 idx = 0; |
336 | for (u32 i=0; i<Particles.size(); ++i) | 336 | for (u32 i=0; i<Particles.size(); ++i) |
337 | { | 337 | { |
338 | const SParticle& particle = Particles[i]; | 338 | const SParticle& particle = Particles[i]; |
339 | 339 | ||
340 | #if 0 | 340 | #if 0 |
341 | core::vector3df horizontal = camera->getUpVector().crossProduct(view); | 341 | core::vector3df horizontal = camera->getUpVector().crossProduct(view); |
342 | horizontal.normalize(); | 342 | horizontal.normalize(); |
343 | horizontal *= 0.5f * particle.size.Width; | 343 | horizontal *= 0.5f * particle.size.Width; |
344 | 344 | ||
345 | core::vector3df vertical = horizontal.crossProduct(view); | 345 | core::vector3df vertical = horizontal.crossProduct(view); |
346 | vertical.normalize(); | 346 | vertical.normalize(); |
347 | vertical *= 0.5f * particle.size.Height; | 347 | vertical *= 0.5f * particle.size.Height; |
348 | 348 | ||
349 | #else | 349 | #else |
350 | f32 f; | 350 | f32 f; |
351 | 351 | ||
352 | f = 0.5f * particle.size.Width; | 352 | f = 0.5f * particle.size.Width; |
353 | const core::vector3df horizontal ( m[0] * f, m[4] * f, m[8] * f ); | 353 | const core::vector3df horizontal ( m[0] * f, m[4] * f, m[8] * f ); |
354 | 354 | ||
355 | f = -0.5f * particle.size.Height; | 355 | f = -0.5f * particle.size.Height; |
356 | const core::vector3df vertical ( m[1] * f, m[5] * f, m[9] * f ); | 356 | const core::vector3df vertical ( m[1] * f, m[5] * f, m[9] * f ); |
357 | #endif | 357 | #endif |
358 | 358 | ||
359 | Buffer->Vertices[0+idx].Pos = particle.pos + horizontal + vertical; | 359 | Buffer->Vertices[0+idx].Pos = particle.pos + horizontal + vertical; |
360 | Buffer->Vertices[0+idx].Color = particle.color; | 360 | Buffer->Vertices[0+idx].Color = particle.color; |
361 | Buffer->Vertices[0+idx].Normal = view; | 361 | Buffer->Vertices[0+idx].Normal = view; |
362 | 362 | ||
363 | Buffer->Vertices[1+idx].Pos = particle.pos + horizontal - vertical; | 363 | Buffer->Vertices[1+idx].Pos = particle.pos + horizontal - vertical; |
364 | Buffer->Vertices[1+idx].Color = particle.color; | 364 | Buffer->Vertices[1+idx].Color = particle.color; |
365 | Buffer->Vertices[1+idx].Normal = view; | 365 | Buffer->Vertices[1+idx].Normal = view; |
366 | 366 | ||
367 | Buffer->Vertices[2+idx].Pos = particle.pos - horizontal - vertical; | 367 | Buffer->Vertices[2+idx].Pos = particle.pos - horizontal - vertical; |
368 | Buffer->Vertices[2+idx].Color = particle.color; | 368 | Buffer->Vertices[2+idx].Color = particle.color; |
369 | Buffer->Vertices[2+idx].Normal = view; | 369 | Buffer->Vertices[2+idx].Normal = view; |
370 | 370 | ||
371 | Buffer->Vertices[3+idx].Pos = particle.pos - horizontal + vertical; | 371 | Buffer->Vertices[3+idx].Pos = particle.pos - horizontal + vertical; |
372 | Buffer->Vertices[3+idx].Color = particle.color; | 372 | Buffer->Vertices[3+idx].Color = particle.color; |
373 | Buffer->Vertices[3+idx].Normal = view; | 373 | Buffer->Vertices[3+idx].Normal = view; |
374 | 374 | ||
375 | idx +=4; | 375 | idx +=4; |
376 | } | 376 | } |
377 | 377 | ||
378 | // render all | 378 | // render all |
379 | core::matrix4 mat; | 379 | core::matrix4 mat; |
380 | if (!ParticlesAreGlobal) | 380 | if (!ParticlesAreGlobal) |
381 | mat.setTranslation(AbsoluteTransformation.getTranslation()); | 381 | mat.setTranslation(AbsoluteTransformation.getTranslation()); |
382 | driver->setTransform(video::ETS_WORLD, mat); | 382 | driver->setTransform(video::ETS_WORLD, mat); |
383 | 383 | ||
384 | driver->setMaterial(Buffer->Material); | 384 | driver->setMaterial(Buffer->Material); |
385 | 385 | ||
386 | driver->drawVertexPrimitiveList(Buffer->getVertices(), Particles.size()*4, | 386 | driver->drawVertexPrimitiveList(Buffer->getVertices(), Particles.size()*4, |
387 | Buffer->getIndices(), Particles.size()*2, video::EVT_STANDARD, EPT_TRIANGLES,Buffer->getIndexType()); | 387 | Buffer->getIndices(), Particles.size()*2, video::EVT_STANDARD, EPT_TRIANGLES,Buffer->getIndexType()); |
388 | 388 | ||
389 | // for debug purposes only: | 389 | // for debug purposes only: |
390 | if ( DebugDataVisible & scene::EDS_BBOX ) | 390 | if ( DebugDataVisible & scene::EDS_BBOX ) |
391 | { | 391 | { |
392 | driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); | 392 | driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); |
393 | video::SMaterial deb_m; | 393 | video::SMaterial deb_m; |
394 | deb_m.Lighting = false; | 394 | deb_m.Lighting = false; |
395 | driver->setMaterial(deb_m); | 395 | driver->setMaterial(deb_m); |
396 | driver->draw3DBox(Buffer->BoundingBox, video::SColor(0,255,255,255)); | 396 | driver->draw3DBox(Buffer->BoundingBox, video::SColor(0,255,255,255)); |
397 | } | 397 | } |
398 | } | 398 | } |
399 | 399 | ||
400 | 400 | ||
401 | //! returns the axis aligned bounding box of this node | 401 | //! returns the axis aligned bounding box of this node |
402 | const core::aabbox3d<f32>& CParticleSystemSceneNode::getBoundingBox() const | 402 | const core::aabbox3d<f32>& CParticleSystemSceneNode::getBoundingBox() const |
403 | { | 403 | { |
404 | return Buffer->getBoundingBox(); | 404 | return Buffer->getBoundingBox(); |
405 | } | 405 | } |
406 | 406 | ||
407 | 407 | ||
408 | void CParticleSystemSceneNode::doParticleSystem(u32 time) | 408 | void CParticleSystemSceneNode::doParticleSystem(u32 time) |
409 | { | 409 | { |
410 | if (LastEmitTime==0) | 410 | if (LastEmitTime==0) |
411 | { | 411 | { |
412 | LastEmitTime = time; | 412 | LastEmitTime = time; |
413 | return; | 413 | return; |
414 | } | 414 | } |
415 | 415 | ||
416 | u32 now = time; | 416 | u32 now = time; |
417 | u32 timediff = time - LastEmitTime; | 417 | u32 timediff = time - LastEmitTime; |
418 | LastEmitTime = time; | 418 | LastEmitTime = time; |
419 | 419 | ||
420 | // run emitter | 420 | // run emitter |
421 | 421 | ||
422 | if (Emitter && IsVisible) | 422 | if (Emitter && IsVisible) |
423 | { | 423 | { |
424 | SParticle* array = 0; | 424 | SParticle* array = 0; |
425 | s32 newParticles = Emitter->emitt(now, timediff, array); | 425 | s32 newParticles = Emitter->emitt(now, timediff, array); |
426 | 426 | ||
427 | if (newParticles && array) | 427 | if (newParticles && array) |
428 | { | 428 | { |
429 | s32 j=Particles.size(); | 429 | s32 j=Particles.size(); |
430 | if (newParticles > 16250-j) | 430 | if (newParticles > 16250-j) |
431 | newParticles=16250-j; | 431 | newParticles=16250-j; |
432 | Particles.set_used(j+newParticles); | 432 | Particles.set_used(j+newParticles); |
433 | for (s32 i=j; i<j+newParticles; ++i) | 433 | for (s32 i=j; i<j+newParticles; ++i) |
434 | { | 434 | { |
435 | Particles[i]=array[i-j]; | 435 | Particles[i]=array[i-j]; |
436 | AbsoluteTransformation.rotateVect(Particles[i].startVector); | 436 | AbsoluteTransformation.rotateVect(Particles[i].startVector); |
437 | if (ParticlesAreGlobal) | 437 | if (ParticlesAreGlobal) |
438 | AbsoluteTransformation.transformVect(Particles[i].pos); | 438 | AbsoluteTransformation.transformVect(Particles[i].pos); |
439 | } | 439 | } |
440 | } | 440 | } |
441 | } | 441 | } |
442 | 442 | ||
443 | // run affectors | 443 | // run affectors |
444 | core::list<IParticleAffector*>::Iterator ait = AffectorList.begin(); | 444 | core::list<IParticleAffector*>::Iterator ait = AffectorList.begin(); |
445 | for (; ait != AffectorList.end(); ++ait) | 445 | for (; ait != AffectorList.end(); ++ait) |
446 | (*ait)->affect(now, Particles.pointer(), Particles.size()); | 446 | (*ait)->affect(now, Particles.pointer(), Particles.size()); |
447 | 447 | ||
448 | if (ParticlesAreGlobal) | 448 | if (ParticlesAreGlobal) |
449 | Buffer->BoundingBox.reset(AbsoluteTransformation.getTranslation()); | 449 | Buffer->BoundingBox.reset(AbsoluteTransformation.getTranslation()); |
450 | else | 450 | else |
451 | Buffer->BoundingBox.reset(core::vector3df(0,0,0)); | 451 | Buffer->BoundingBox.reset(core::vector3df(0,0,0)); |
452 | 452 | ||
453 | // animate all particles | 453 | // animate all particles |
454 | f32 scale = (f32)timediff; | 454 | f32 scale = (f32)timediff; |
455 | 455 | ||
456 | for (u32 i=0; i<Particles.size();) | 456 | for (u32 i=0; i<Particles.size();) |
457 | { | 457 | { |
458 | // erase is pretty expensive! | 458 | // erase is pretty expensive! |
459 | if (now > Particles[i].endTime) | 459 | if (now > Particles[i].endTime) |
460 | { | 460 | { |
461 | // Particle order does not seem to matter. | 461 | // Particle order does not seem to matter. |
462 | // So we can delete by switching with last particle and deleting that one. | 462 | // So we can delete by switching with last particle and deleting that one. |
463 | // This is a lot faster and speed is very important here as the erase otherwise | 463 | // This is a lot faster and speed is very important here as the erase otherwise |
464 | // can cause noticable freezes. | 464 | // can cause noticable freezes. |
465 | Particles[i] = Particles[Particles.size()-1]; | 465 | Particles[i] = Particles[Particles.size()-1]; |
466 | Particles.erase( Particles.size()-1 ); | 466 | Particles.erase( Particles.size()-1 ); |
467 | } | 467 | } |
468 | else | 468 | else |
469 | { | 469 | { |
470 | Particles[i].pos += (Particles[i].vector * scale); | 470 | Particles[i].pos += (Particles[i].vector * scale); |
471 | Buffer->BoundingBox.addInternalPoint(Particles[i].pos); | 471 | Buffer->BoundingBox.addInternalPoint(Particles[i].pos); |
472 | ++i; | 472 | ++i; |
473 | } | 473 | } |
474 | } | 474 | } |
475 | 475 | ||
476 | const f32 m = (ParticleSize.Width > ParticleSize.Height ? ParticleSize.Width : ParticleSize.Height) * 0.5f; | 476 | const f32 m = (ParticleSize.Width > ParticleSize.Height ? ParticleSize.Width : ParticleSize.Height) * 0.5f; |
477 | Buffer->BoundingBox.MaxEdge.X += m; | 477 | Buffer->BoundingBox.MaxEdge.X += m; |
478 | Buffer->BoundingBox.MaxEdge.Y += m; | 478 | Buffer->BoundingBox.MaxEdge.Y += m; |
479 | Buffer->BoundingBox.MaxEdge.Z += m; | 479 | Buffer->BoundingBox.MaxEdge.Z += m; |
480 | 480 | ||
481 | Buffer->BoundingBox.MinEdge.X -= m; | 481 | Buffer->BoundingBox.MinEdge.X -= m; |
482 | Buffer->BoundingBox.MinEdge.Y -= m; | 482 | Buffer->BoundingBox.MinEdge.Y -= m; |
483 | Buffer->BoundingBox.MinEdge.Z -= m; | 483 | Buffer->BoundingBox.MinEdge.Z -= m; |
484 | 484 | ||
485 | if (ParticlesAreGlobal) | 485 | if (ParticlesAreGlobal) |
486 | { | 486 | { |
487 | core::matrix4 absinv( AbsoluteTransformation, core::matrix4::EM4CONST_INVERSE ); | 487 | core::matrix4 absinv( AbsoluteTransformation, core::matrix4::EM4CONST_INVERSE ); |
488 | absinv.transformBoxEx(Buffer->BoundingBox); | 488 | absinv.transformBoxEx(Buffer->BoundingBox); |
489 | } | 489 | } |
490 | } | 490 | } |
491 | 491 | ||
492 | 492 | ||
493 | //! Sets if the particles should be global. If it is, the particles are affected by | 493 | //! Sets if the particles should be global. If it is, the particles are affected by |
494 | //! the movement of the particle system scene node too, otherwise they completely | 494 | //! the movement of the particle system scene node too, otherwise they completely |
495 | //! ignore it. Default is true. | 495 | //! ignore it. Default is true. |
496 | void CParticleSystemSceneNode::setParticlesAreGlobal(bool global) | 496 | void CParticleSystemSceneNode::setParticlesAreGlobal(bool global) |
497 | { | 497 | { |
498 | ParticlesAreGlobal = global; | 498 | ParticlesAreGlobal = global; |
499 | } | 499 | } |
500 | 500 | ||
501 | //! Remove all currently visible particles | 501 | //! Remove all currently visible particles |
502 | void CParticleSystemSceneNode::clearParticles() | 502 | void CParticleSystemSceneNode::clearParticles() |
503 | { | 503 | { |
504 | Particles.set_used(0); | 504 | Particles.set_used(0); |
505 | } | 505 | } |
506 | 506 | ||
507 | //! Sets the size of all particles. | 507 | //! Sets the size of all particles. |
508 | void CParticleSystemSceneNode::setParticleSize(const core::dimension2d<f32> &size) | 508 | void CParticleSystemSceneNode::setParticleSize(const core::dimension2d<f32> &size) |
509 | { | 509 | { |
510 | os::Printer::log("setParticleSize is deprecated, use setMinStartSize/setMaxStartSize in emitter.", irr::ELL_WARNING); | 510 | os::Printer::log("setParticleSize is deprecated, use setMinStartSize/setMaxStartSize in emitter.", irr::ELL_WARNING); |
511 | //A bit of a hack, but better here than in the particle code | 511 | //A bit of a hack, but better here than in the particle code |
512 | if (Emitter) | 512 | if (Emitter) |
513 | { | 513 | { |
514 | Emitter->setMinStartSize(size); | 514 | Emitter->setMinStartSize(size); |
515 | Emitter->setMaxStartSize(size); | 515 | Emitter->setMaxStartSize(size); |
516 | } | 516 | } |
517 | ParticleSize = size; | 517 | ParticleSize = size; |
518 | } | 518 | } |
519 | 519 | ||
520 | 520 | ||
521 | void CParticleSystemSceneNode::reallocateBuffers() | 521 | void CParticleSystemSceneNode::reallocateBuffers() |
522 | { | 522 | { |
523 | if (Particles.size() * 4 > Buffer->getVertexCount() || | 523 | if (Particles.size() * 4 > Buffer->getVertexCount() || |
524 | Particles.size() * 6 > Buffer->getIndexCount()) | 524 | Particles.size() * 6 > Buffer->getIndexCount()) |
525 | { | 525 | { |
526 | u32 oldSize = Buffer->getVertexCount(); | 526 | u32 oldSize = Buffer->getVertexCount(); |
527 | Buffer->Vertices.set_used(Particles.size() * 4); | 527 | Buffer->Vertices.set_used(Particles.size() * 4); |
528 | 528 | ||
529 | u32 i; | 529 | u32 i; |
530 | 530 | ||
531 | // fill remaining vertices | 531 | // fill remaining vertices |
532 | for (i=oldSize; i<Buffer->Vertices.size(); i+=4) | 532 | for (i=oldSize; i<Buffer->Vertices.size(); i+=4) |
533 | { | 533 | { |
534 | Buffer->Vertices[0+i].TCoords.set(0.0f, 0.0f); | 534 | Buffer->Vertices[0+i].TCoords.set(0.0f, 0.0f); |
535 | Buffer->Vertices[1+i].TCoords.set(0.0f, 1.0f); | 535 | Buffer->Vertices[1+i].TCoords.set(0.0f, 1.0f); |
536 | Buffer->Vertices[2+i].TCoords.set(1.0f, 1.0f); | 536 | Buffer->Vertices[2+i].TCoords.set(1.0f, 1.0f); |
537 | Buffer->Vertices[3+i].TCoords.set(1.0f, 0.0f); | 537 | Buffer->Vertices[3+i].TCoords.set(1.0f, 0.0f); |
538 | } | 538 | } |
539 | 539 | ||
540 | // fill remaining indices | 540 | // fill remaining indices |
541 | u32 oldIdxSize = Buffer->getIndexCount(); | 541 | u32 oldIdxSize = Buffer->getIndexCount(); |
542 | u32 oldvertices = oldSize; | 542 | u32 oldvertices = oldSize; |
543 | Buffer->Indices.set_used(Particles.size() * 6); | 543 | Buffer->Indices.set_used(Particles.size() * 6); |
544 | 544 | ||
545 | for (i=oldIdxSize; i<Buffer->Indices.size(); i+=6) | 545 | for (i=oldIdxSize; i<Buffer->Indices.size(); i+=6) |
546 | { | 546 | { |
547 | Buffer->Indices[0+i] = (u16)0+oldvertices; | 547 | Buffer->Indices[0+i] = (u16)0+oldvertices; |
548 | Buffer->Indices[1+i] = (u16)2+oldvertices; | 548 | Buffer->Indices[1+i] = (u16)2+oldvertices; |
549 | Buffer->Indices[2+i] = (u16)1+oldvertices; | 549 | Buffer->Indices[2+i] = (u16)1+oldvertices; |
550 | Buffer->Indices[3+i] = (u16)0+oldvertices; | 550 | Buffer->Indices[3+i] = (u16)0+oldvertices; |
551 | Buffer->Indices[4+i] = (u16)3+oldvertices; | 551 | Buffer->Indices[4+i] = (u16)3+oldvertices; |
552 | Buffer->Indices[5+i] = (u16)2+oldvertices; | 552 | Buffer->Indices[5+i] = (u16)2+oldvertices; |
553 | oldvertices += 4; | 553 | oldvertices += 4; |
554 | } | 554 | } |
555 | } | 555 | } |
556 | } | 556 | } |
557 | 557 | ||
558 | 558 | ||
559 | //! Writes attributes of the scene node. | 559 | //! Writes attributes of the scene node. |
560 | void CParticleSystemSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const | 560 | void CParticleSystemSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const |
561 | { | 561 | { |
562 | IParticleSystemSceneNode::serializeAttributes(out, options); | 562 | IParticleSystemSceneNode::serializeAttributes(out, options); |
563 | 563 | ||
564 | out->addBool("GlobalParticles", ParticlesAreGlobal); | 564 | out->addBool("GlobalParticles", ParticlesAreGlobal); |
565 | out->addFloat("ParticleWidth", ParticleSize.Width); | 565 | out->addFloat("ParticleWidth", ParticleSize.Width); |
566 | out->addFloat("ParticleHeight", ParticleSize.Height); | 566 | out->addFloat("ParticleHeight", ParticleSize.Height); |
567 | 567 | ||
568 | // write emitter | 568 | // write emitter |
569 | 569 | ||
570 | E_PARTICLE_EMITTER_TYPE type = EPET_COUNT; | 570 | E_PARTICLE_EMITTER_TYPE type = EPET_COUNT; |
571 | if (Emitter) | 571 | if (Emitter) |
572 | type = Emitter->getType(); | 572 | type = Emitter->getType(); |
573 | 573 | ||
574 | out->addEnum("Emitter", (s32)type, ParticleEmitterTypeNames); | 574 | out->addEnum("Emitter", (s32)type, ParticleEmitterTypeNames); |
575 | 575 | ||
576 | if (Emitter) | 576 | if (Emitter) |
577 | Emitter->serializeAttributes(out, options); | 577 | Emitter->serializeAttributes(out, options); |
578 | 578 | ||
579 | // write affectors | 579 | // write affectors |
580 | 580 | ||
581 | E_PARTICLE_AFFECTOR_TYPE atype = EPAT_NONE; | 581 | E_PARTICLE_AFFECTOR_TYPE atype = EPAT_NONE; |
582 | 582 | ||
583 | for (core::list<IParticleAffector*>::ConstIterator it = AffectorList.begin(); | 583 | for (core::list<IParticleAffector*>::ConstIterator it = AffectorList.begin(); |
584 | it != AffectorList.end(); ++it) | 584 | it != AffectorList.end(); ++it) |
585 | { | 585 | { |
586 | atype = (*it)->getType(); | 586 | atype = (*it)->getType(); |
587 | 587 | ||
588 | out->addEnum("Affector", (s32)atype, ParticleAffectorTypeNames); | 588 | out->addEnum("Affector", (s32)atype, ParticleAffectorTypeNames); |
589 | 589 | ||
590 | (*it)->serializeAttributes(out); | 590 | (*it)->serializeAttributes(out); |
591 | } | 591 | } |
592 | 592 | ||
593 | // add empty affector to make it possible to add further affectors | 593 | // add empty affector to make it possible to add further affectors |
594 | 594 | ||
595 | if (options && options->Flags & io::EARWF_FOR_EDITOR) | 595 | if (options && options->Flags & io::EARWF_FOR_EDITOR) |
596 | out->addEnum("Affector", EPAT_NONE, ParticleAffectorTypeNames); | 596 | out->addEnum("Affector", EPAT_NONE, ParticleAffectorTypeNames); |
597 | } | 597 | } |
598 | 598 | ||
599 | 599 | ||
600 | //! Reads attributes of the scene node. | 600 | //! Reads attributes of the scene node. |
601 | void CParticleSystemSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) | 601 | void CParticleSystemSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) |
602 | { | 602 | { |
603 | IParticleSystemSceneNode::deserializeAttributes(in, options); | 603 | IParticleSystemSceneNode::deserializeAttributes(in, options); |
604 | 604 | ||
605 | ParticlesAreGlobal = in->getAttributeAsBool("GlobalParticles"); | 605 | ParticlesAreGlobal = in->getAttributeAsBool("GlobalParticles"); |
606 | ParticleSize.Width = in->getAttributeAsFloat("ParticleWidth"); | 606 | ParticleSize.Width = in->getAttributeAsFloat("ParticleWidth"); |
607 | ParticleSize.Height = in->getAttributeAsFloat("ParticleHeight"); | 607 | ParticleSize.Height = in->getAttributeAsFloat("ParticleHeight"); |
608 | 608 | ||
609 | // read emitter | 609 | // read emitter |
610 | 610 | ||
611 | int emitterIdx = in->findAttribute("Emitter"); | 611 | int emitterIdx = in->findAttribute("Emitter"); |
612 | if (emitterIdx == -1) | 612 | if (emitterIdx == -1) |
613 | return; | 613 | return; |
614 | 614 | ||
615 | if (Emitter) | 615 | if (Emitter) |
616 | Emitter->drop(); | 616 | Emitter->drop(); |
617 | Emitter = 0; | 617 | Emitter = 0; |
618 | 618 | ||
619 | E_PARTICLE_EMITTER_TYPE type = (E_PARTICLE_EMITTER_TYPE) | 619 | E_PARTICLE_EMITTER_TYPE type = (E_PARTICLE_EMITTER_TYPE) |
620 | in->getAttributeAsEnumeration("Emitter", ParticleEmitterTypeNames); | 620 | in->getAttributeAsEnumeration("Emitter", ParticleEmitterTypeNames); |
621 | 621 | ||
622 | switch(type) | 622 | switch(type) |
623 | { | 623 | { |
624 | case EPET_POINT: | 624 | case EPET_POINT: |
625 | Emitter = createPointEmitter(); | 625 | Emitter = createPointEmitter(); |
626 | break; | 626 | break; |
627 | case EPET_ANIMATED_MESH: | 627 | case EPET_ANIMATED_MESH: |
628 | Emitter = createAnimatedMeshSceneNodeEmitter(NULL); // we can't set the node - the user will have to do this | 628 | Emitter = createAnimatedMeshSceneNodeEmitter(NULL); // we can't set the node - the user will have to do this |
629 | break; | 629 | break; |
630 | case EPET_BOX: | 630 | case EPET_BOX: |
631 | Emitter = createBoxEmitter(); | 631 | Emitter = createBoxEmitter(); |
632 | break; | 632 | break; |
633 | case EPET_CYLINDER: | 633 | case EPET_CYLINDER: |
634 | Emitter = createCylinderEmitter(core::vector3df(0,0,0), 10.f, core::vector3df(0,1,0), 10.f); // (values here don't matter) | 634 | Emitter = createCylinderEmitter(core::vector3df(0,0,0), 10.f, core::vector3df(0,1,0), 10.f); // (values here don't matter) |
635 | break; | 635 | break; |
636 | case EPET_MESH: | 636 | case EPET_MESH: |
637 | Emitter = createMeshEmitter(NULL); // we can't set the mesh - the user will have to do this | 637 | Emitter = createMeshEmitter(NULL); // we can't set the mesh - the user will have to do this |
638 | break; | 638 | break; |
639 | case EPET_RING: | 639 | case EPET_RING: |
640 | Emitter = createRingEmitter(core::vector3df(0,0,0), 10.f, 10.f); // (values here don't matter) | 640 | Emitter = createRingEmitter(core::vector3df(0,0,0), 10.f, 10.f); // (values here don't matter) |
641 | break; | 641 | break; |
642 | case EPET_SPHERE: | 642 | case EPET_SPHERE: |
643 | Emitter = createSphereEmitter(core::vector3df(0,0,0), 10.f); // (values here don't matter) | 643 | Emitter = createSphereEmitter(core::vector3df(0,0,0), 10.f); // (values here don't matter) |
644 | break; | 644 | break; |
645 | default: | 645 | default: |
646 | break; | 646 | break; |
647 | } | 647 | } |
648 | 648 | ||
649 | u32 idx = 0; | 649 | u32 idx = 0; |
650 | 650 | ||
651 | #if 0 | 651 | #if 0 |
652 | if (Emitter) | 652 | if (Emitter) |
653 | idx = Emitter->deserializeAttributes(idx, in); | 653 | idx = Emitter->deserializeAttributes(idx, in); |
654 | 654 | ||
655 | ++idx; | 655 | ++idx; |
656 | #else | 656 | #else |
657 | if (Emitter) | 657 | if (Emitter) |
658 | Emitter->deserializeAttributes(in); | 658 | Emitter->deserializeAttributes(in); |
659 | #endif | 659 | #endif |
660 | 660 | ||
661 | // read affectors | 661 | // read affectors |
662 | 662 | ||
663 | removeAllAffectors(); | 663 | removeAllAffectors(); |
664 | u32 cnt = in->getAttributeCount(); | 664 | u32 cnt = in->getAttributeCount(); |
665 | 665 | ||
666 | while(idx < cnt) | 666 | while(idx < cnt) |
667 | { | 667 | { |
668 | const char* name = in->getAttributeName(idx); | 668 | const char* name = in->getAttributeName(idx); |
669 | 669 | ||
670 | if (!name || strcmp("Affector", name)) | 670 | if (!name || strcmp("Affector", name)) |
671 | return; | 671 | return; |
672 | 672 | ||
673 | E_PARTICLE_AFFECTOR_TYPE atype = | 673 | E_PARTICLE_AFFECTOR_TYPE atype = |
674 | (E_PARTICLE_AFFECTOR_TYPE)in->getAttributeAsEnumeration(idx, ParticleAffectorTypeNames); | 674 | (E_PARTICLE_AFFECTOR_TYPE)in->getAttributeAsEnumeration(idx, ParticleAffectorTypeNames); |
675 | 675 | ||
676 | IParticleAffector* aff = 0; | 676 | IParticleAffector* aff = 0; |
677 | 677 | ||
678 | switch(atype) | 678 | switch(atype) |
679 | { | 679 | { |
680 | case EPAT_ATTRACT: | 680 | case EPAT_ATTRACT: |
681 | aff = createAttractionAffector(core::vector3df(0,0,0)); | 681 | aff = createAttractionAffector(core::vector3df(0,0,0)); |
682 | break; | 682 | break; |
683 | case EPAT_FADE_OUT: | 683 | case EPAT_FADE_OUT: |
684 | aff = createFadeOutParticleAffector(); | 684 | aff = createFadeOutParticleAffector(); |
685 | break; | 685 | break; |
686 | case EPAT_GRAVITY: | 686 | case EPAT_GRAVITY: |
687 | aff = createGravityAffector(); | 687 | aff = createGravityAffector(); |
688 | break; | 688 | break; |
689 | case EPAT_ROTATE: | 689 | case EPAT_ROTATE: |
690 | aff = createRotationAffector(); | 690 | aff = createRotationAffector(); |
691 | break; | 691 | break; |
692 | case EPAT_SCALE: | 692 | case EPAT_SCALE: |
693 | aff = createScaleParticleAffector(); | 693 | aff = createScaleParticleAffector(); |
694 | break; | 694 | break; |
695 | case EPAT_NONE: | 695 | case EPAT_NONE: |
696 | default: | 696 | default: |
697 | break; | 697 | break; |
698 | } | 698 | } |
699 | 699 | ||
700 | ++idx; | 700 | ++idx; |
701 | 701 | ||
702 | if (aff) | 702 | if (aff) |
703 | { | 703 | { |
704 | #if 0 | 704 | #if 0 |
705 | idx = aff->deserializeAttributes(idx, in, options); | 705 | idx = aff->deserializeAttributes(idx, in, options); |
706 | ++idx; | 706 | ++idx; |
707 | #else | 707 | #else |
708 | aff->deserializeAttributes(in, options); | 708 | aff->deserializeAttributes(in, options); |
709 | #endif | 709 | #endif |
710 | 710 | ||
711 | addAffector(aff); | 711 | addAffector(aff); |
712 | aff->drop(); | 712 | aff->drop(); |
713 | } | 713 | } |
714 | } | 714 | } |
715 | } | 715 | } |
716 | 716 | ||
717 | 717 | ||
718 | } // end namespace scene | 718 | } // end namespace scene |
719 | } // end namespace irr | 719 | } // end namespace irr |
720 | 720 | ||
721 | 721 | ||