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Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CParticleAttractionAffector.h')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CParticleAttractionAffector.h | 174 |
1 files changed, 87 insertions, 87 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CParticleAttractionAffector.h b/libraries/irrlicht-1.8/source/Irrlicht/CParticleAttractionAffector.h index 0221cdf..e1637ef 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CParticleAttractionAffector.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CParticleAttractionAffector.h | |||
@@ -1,87 +1,87 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __C_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ | 5 | #ifndef __C_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ |
6 | #define __C_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ | 6 | #define __C_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ |
7 | 7 | ||
8 | #include "IParticleAttractionAffector.h" | 8 | #include "IParticleAttractionAffector.h" |
9 | 9 | ||
10 | namespace irr | 10 | namespace irr |
11 | { | 11 | { |
12 | namespace scene | 12 | namespace scene |
13 | { | 13 | { |
14 | 14 | ||
15 | //! Particle Affector for attracting particles to a point | 15 | //! Particle Affector for attracting particles to a point |
16 | class CParticleAttractionAffector : public IParticleAttractionAffector | 16 | class CParticleAttractionAffector : public IParticleAttractionAffector |
17 | { | 17 | { |
18 | public: | 18 | public: |
19 | 19 | ||
20 | CParticleAttractionAffector( | 20 | CParticleAttractionAffector( |
21 | const core::vector3df& point = core::vector3df(), f32 speed = 1.0f, | 21 | const core::vector3df& point = core::vector3df(), f32 speed = 1.0f, |
22 | bool attract = true, bool affectX = true, | 22 | bool attract = true, bool affectX = true, |
23 | bool affectY = true, bool affectZ = true ); | 23 | bool affectY = true, bool affectZ = true ); |
24 | 24 | ||
25 | //! Affects a particle. | 25 | //! Affects a particle. |
26 | virtual void affect(u32 now, SParticle* particlearray, u32 count); | 26 | virtual void affect(u32 now, SParticle* particlearray, u32 count); |
27 | 27 | ||
28 | //! Set the point that particles will attract to | 28 | //! Set the point that particles will attract to |
29 | virtual void setPoint( const core::vector3df& point ) { Point = point; } | 29 | virtual void setPoint( const core::vector3df& point ) { Point = point; } |
30 | 30 | ||
31 | //! Set the speed, in game units per second that the particles will attract to | 31 | //! Set the speed, in game units per second that the particles will attract to |
32 | //! the specified point | 32 | //! the specified point |
33 | virtual void setSpeed( f32 speed ) { Speed = speed; } | 33 | virtual void setSpeed( f32 speed ) { Speed = speed; } |
34 | 34 | ||
35 | //! Set whether or not the particles are attracting or detracting | 35 | //! Set whether or not the particles are attracting or detracting |
36 | virtual void setAttract( bool attract ) { Attract = attract; } | 36 | virtual void setAttract( bool attract ) { Attract = attract; } |
37 | 37 | ||
38 | //! Set whether or not this will affect particles in the X direction | 38 | //! Set whether or not this will affect particles in the X direction |
39 | virtual void setAffectX( bool affect ) { AffectX = affect; } | 39 | virtual void setAffectX( bool affect ) { AffectX = affect; } |
40 | 40 | ||
41 | //! Set whether or not this will affect particles in the Y direction | 41 | //! Set whether or not this will affect particles in the Y direction |
42 | virtual void setAffectY( bool affect ) { AffectY = affect; } | 42 | virtual void setAffectY( bool affect ) { AffectY = affect; } |
43 | 43 | ||
44 | //! Set whether or not this will affect particles in the Z direction | 44 | //! Set whether or not this will affect particles in the Z direction |
45 | virtual void setAffectZ( bool affect ) { AffectZ = affect; } | 45 | virtual void setAffectZ( bool affect ) { AffectZ = affect; } |
46 | 46 | ||
47 | //! Get the point that particles are attracted to | 47 | //! Get the point that particles are attracted to |
48 | virtual const core::vector3df& getPoint() const { return Point; } | 48 | virtual const core::vector3df& getPoint() const { return Point; } |
49 | 49 | ||
50 | //! Get the speed that points attract to the specified point | 50 | //! Get the speed that points attract to the specified point |
51 | virtual f32 getSpeed() const { return Speed; } | 51 | virtual f32 getSpeed() const { return Speed; } |
52 | 52 | ||
53 | //! Get whether or not the particles are attracting or detracting | 53 | //! Get whether or not the particles are attracting or detracting |
54 | virtual bool getAttract() const { return Attract; } | 54 | virtual bool getAttract() const { return Attract; } |
55 | 55 | ||
56 | //! Get whether or not the particles X position are affected | 56 | //! Get whether or not the particles X position are affected |
57 | virtual bool getAffectX() const { return AffectX; } | 57 | virtual bool getAffectX() const { return AffectX; } |
58 | 58 | ||
59 | //! Get whether or not the particles Y position are affected | 59 | //! Get whether or not the particles Y position are affected |
60 | virtual bool getAffectY() const { return AffectY; } | 60 | virtual bool getAffectY() const { return AffectY; } |
61 | 61 | ||
62 | //! Get whether or not the particles Z position are affected | 62 | //! Get whether or not the particles Z position are affected |
63 | virtual bool getAffectZ() const { return AffectZ; } | 63 | virtual bool getAffectZ() const { return AffectZ; } |
64 | 64 | ||
65 | //! Writes attributes of the object. | 65 | //! Writes attributes of the object. |
66 | virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; | 66 | virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; |
67 | 67 | ||
68 | //! Reads attributes of the object. | 68 | //! Reads attributes of the object. |
69 | virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); | 69 | virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); |
70 | 70 | ||
71 | private: | 71 | private: |
72 | 72 | ||
73 | core::vector3df Point; | 73 | core::vector3df Point; |
74 | f32 Speed; | 74 | f32 Speed; |
75 | bool AffectX; | 75 | bool AffectX; |
76 | bool AffectY; | 76 | bool AffectY; |
77 | bool AffectZ; | 77 | bool AffectZ; |
78 | bool Attract; | 78 | bool Attract; |
79 | u32 LastTime; | 79 | u32 LastTime; |
80 | }; | 80 | }; |
81 | 81 | ||
82 | } // end namespace scene | 82 | } // end namespace scene |
83 | } // end namespace irr | 83 | } // end namespace irr |
84 | 84 | ||
85 | 85 | ||
86 | #endif // __C_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ | 86 | #endif // __C_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ |
87 | 87 | ||