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-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/COBJMeshWriter.h116
1 files changed, 58 insertions, 58 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/COBJMeshWriter.h b/libraries/irrlicht-1.8/source/Irrlicht/COBJMeshWriter.h
index 34b9108..eb86096 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/COBJMeshWriter.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/COBJMeshWriter.h
@@ -1,58 +1,58 @@
1// Copyright (C) 2008-2012 Christian Stehno 1// Copyright (C) 2008-2012 Christian Stehno
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __IRR_OBJ_MESH_WRITER_H_INCLUDED__ 5#ifndef __IRR_OBJ_MESH_WRITER_H_INCLUDED__
6#define __IRR_OBJ_MESH_WRITER_H_INCLUDED__ 6#define __IRR_OBJ_MESH_WRITER_H_INCLUDED__
7 7
8#include "IMeshWriter.h" 8#include "IMeshWriter.h"
9#include "S3DVertex.h" 9#include "S3DVertex.h"
10#include "irrString.h" 10#include "irrString.h"
11 11
12namespace irr 12namespace irr
13{ 13{
14namespace io 14namespace io
15{ 15{
16 class IFileSystem; 16 class IFileSystem;
17} // end namespace io 17} // end namespace io
18namespace scene 18namespace scene
19{ 19{
20 class IMeshBuffer; 20 class IMeshBuffer;
21 class ISceneManager; 21 class ISceneManager;
22 22
23 //! class to write meshes, implementing a OBJ writer 23 //! class to write meshes, implementing a OBJ writer
24 class COBJMeshWriter : public IMeshWriter 24 class COBJMeshWriter : public IMeshWriter
25 { 25 {
26 public: 26 public:
27 27
28 COBJMeshWriter(scene::ISceneManager* smgr, io::IFileSystem* fs); 28 COBJMeshWriter(scene::ISceneManager* smgr, io::IFileSystem* fs);
29 virtual ~COBJMeshWriter(); 29 virtual ~COBJMeshWriter();
30 30
31 //! Returns the type of the mesh writer 31 //! Returns the type of the mesh writer
32 virtual EMESH_WRITER_TYPE getType() const; 32 virtual EMESH_WRITER_TYPE getType() const;
33 33
34 //! writes a mesh 34 //! writes a mesh
35 virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE); 35 virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE);
36 36
37 protected: 37 protected:
38 // create vector output with line end into string 38 // create vector output with line end into string
39 void getVectorAsStringLine(const core::vector3df& v, 39 void getVectorAsStringLine(const core::vector3df& v,
40 core::stringc& s) const; 40 core::stringc& s) const;
41 41
42 // create vector output with line end into string 42 // create vector output with line end into string
43 void getVectorAsStringLine(const core::vector2df& v, 43 void getVectorAsStringLine(const core::vector2df& v,
44 core::stringc& s) const; 44 core::stringc& s) const;
45 45
46 // create color output with line end into string 46 // create color output with line end into string
47 void getColorAsStringLine(const video::SColor& color, 47 void getColorAsStringLine(const video::SColor& color,
48 const c8* const prefix, core::stringc& s) const; 48 const c8* const prefix, core::stringc& s) const;
49 49
50 scene::ISceneManager* SceneManager; 50 scene::ISceneManager* SceneManager;
51 io::IFileSystem* FileSystem; 51 io::IFileSystem* FileSystem;
52 }; 52 };
53 53
54} // end namespace 54} // end namespace
55} // end namespace 55} // end namespace
56 56
57#endif 57#endif
58 58