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-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h deleted file mode 100644 index fb44ed3..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h +++ /dev/null | |||
@@ -1,45 +0,0 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __C_MD2_MESH_FILE_LOADER_H_INCLUDED__ | ||
6 | #define __C_MD2_MESH_FILE_LOADER_H_INCLUDED__ | ||
7 | |||
8 | #include "IMeshLoader.h" | ||
9 | |||
10 | namespace irr | ||
11 | { | ||
12 | namespace scene | ||
13 | { | ||
14 | |||
15 | class CAnimatedMeshMD2; | ||
16 | |||
17 | //! Meshloader capable of loading MD2 files | ||
18 | class CMD2MeshFileLoader : public IMeshLoader | ||
19 | { | ||
20 | public: | ||
21 | |||
22 | //! Constructor | ||
23 | CMD2MeshFileLoader(); | ||
24 | |||
25 | //! returns true if the file maybe is able to be loaded by this class | ||
26 | //! based on the file extension (e.g. ".bsp") | ||
27 | virtual bool isALoadableFileExtension(const io::path& filename) const; | ||
28 | |||
29 | //! creates/loads an animated mesh from the file. | ||
30 | //! \return Pointer to the created mesh. Returns 0 if loading failed. | ||
31 | //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). | ||
32 | //! See IReferenceCounted::drop() for more information. | ||
33 | virtual IAnimatedMesh* createMesh(io::IReadFile* file); | ||
34 | |||
35 | private: | ||
36 | //! Loads the file data into the mesh | ||
37 | bool loadFile(io::IReadFile* file, CAnimatedMeshMD2* mesh); | ||
38 | |||
39 | }; | ||
40 | |||
41 | } // end namespace scene | ||
42 | } // end namespace irr | ||
43 | |||
44 | #endif // __C_MD2_MESH_LOADER_H_INCLUDED__ | ||
45 | |||