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-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CD3D8NormalMapRenderer.h112
1 files changed, 56 insertions, 56 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CD3D8NormalMapRenderer.h b/libraries/irrlicht-1.8/source/Irrlicht/CD3D8NormalMapRenderer.h
index e53ab65..20c5663 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CD3D8NormalMapRenderer.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CD3D8NormalMapRenderer.h
@@ -1,56 +1,56 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __C_D3D8_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__ 5#ifndef __C_D3D8_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__
6#define __C_D3D8_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__ 6#define __C_D3D8_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__
7 7
8#include "IrrCompileConfig.h" 8#include "IrrCompileConfig.h"
9#ifdef _IRR_WINDOWS_API_ 9#ifdef _IRR_WINDOWS_API_
10 10
11#ifdef _IRR_COMPILE_WITH_DIRECT3D_8_ 11#ifdef _IRR_COMPILE_WITH_DIRECT3D_8_
12#include <d3d8.h> 12#include <d3d8.h>
13 13
14#include "CD3D8ShaderMaterialRenderer.h" 14#include "CD3D8ShaderMaterialRenderer.h"
15#include "IShaderConstantSetCallBack.h" 15#include "IShaderConstantSetCallBack.h"
16 16
17namespace irr 17namespace irr
18{ 18{
19namespace video 19namespace video
20{ 20{
21 21
22//! Renderer for normal maps 22//! Renderer for normal maps
23class CD3D8NormalMapRenderer : public CD3D8ShaderMaterialRenderer, IShaderConstantSetCallBack 23class CD3D8NormalMapRenderer : public CD3D8ShaderMaterialRenderer, IShaderConstantSetCallBack
24{ 24{
25public: 25public:
26 26
27 CD3D8NormalMapRenderer( 27 CD3D8NormalMapRenderer(
28 IDirect3DDevice8* d3ddev, video::IVideoDriver* driver, 28 IDirect3DDevice8* d3ddev, video::IVideoDriver* driver,
29 s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial); 29 s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial);
30 ~CD3D8NormalMapRenderer(); 30 ~CD3D8NormalMapRenderer();
31 31
32 //! Called by the engine when the vertex and/or pixel shader constants for an 32 //! Called by the engine when the vertex and/or pixel shader constants for an
33 //! material renderer should be set. 33 //! material renderer should be set.
34 virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData); 34 virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
35 35
36 bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); 36 bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
37 37
38 //! Returns the render capability of the material. 38 //! Returns the render capability of the material.
39 virtual s32 getRenderCapability() const; 39 virtual s32 getRenderCapability() const;
40 40
41private: 41private:
42 42
43 //! stores if this shader compiled the shaders and is 43 //! stores if this shader compiled the shaders and is
44 //! allowed to delete them again. D3D8 lacks reference counting 44 //! allowed to delete them again. D3D8 lacks reference counting
45 //! support for shaders. 45 //! support for shaders.
46 bool CompiledShaders; 46 bool CompiledShaders;
47 47
48}; 48};
49 49
50} // end namespace video 50} // end namespace video
51} // end namespace irr 51} // end namespace irr
52 52
53#endif 53#endif
54#endif 54#endif
55#endif 55#endif
56 56