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-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h104
1 files changed, 52 insertions, 52 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h
index 2845037..42c360f 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h
@@ -1,52 +1,52 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __C_BSP_MESH_FILE_LOADER_H_INCLUDED__ 5#ifndef __C_BSP_MESH_FILE_LOADER_H_INCLUDED__
6#define __C_BSP_MESH_FILE_LOADER_H_INCLUDED__ 6#define __C_BSP_MESH_FILE_LOADER_H_INCLUDED__
7 7
8#include "IMeshLoader.h" 8#include "IMeshLoader.h"
9#include "IFileSystem.h" 9#include "IFileSystem.h"
10#include "IVideoDriver.h" 10#include "IVideoDriver.h"
11#include "ISceneManager.h" 11#include "ISceneManager.h"
12#include "IQ3Shader.h" 12#include "IQ3Shader.h"
13 13
14namespace irr 14namespace irr
15{ 15{
16namespace scene 16namespace scene
17{ 17{
18 18
19//! Meshloader capable of loading Quake 3 BSP files and shaders 19//! Meshloader capable of loading Quake 3 BSP files and shaders
20class CBSPMeshFileLoader : public IMeshLoader 20class CBSPMeshFileLoader : public IMeshLoader
21{ 21{
22public: 22public:
23 23
24 //! Constructor 24 //! Constructor
25 CBSPMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs); 25 CBSPMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
26 26
27 //! destructor 27 //! destructor
28 virtual ~CBSPMeshFileLoader(); 28 virtual ~CBSPMeshFileLoader();
29 29
30 //! returns true if the file maybe is able to be loaded by this class 30 //! returns true if the file maybe is able to be loaded by this class
31 //! based on the file extension (e.g. ".bsp") 31 //! based on the file extension (e.g. ".bsp")
32 virtual bool isALoadableFileExtension(const io::path& filename) const; 32 virtual bool isALoadableFileExtension(const io::path& filename) const;
33 33
34 //! creates/loads an animated mesh from the file. 34 //! creates/loads an animated mesh from the file.
35 //! \return Pointer to the created mesh. Returns 0 if loading failed. 35 //! \return Pointer to the created mesh. Returns 0 if loading failed.
36 //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). 36 //! If you no longer need the mesh, you should call IAnimatedMesh::drop().
37 //! See IReferenceCounted::drop() for more information. 37 //! See IReferenceCounted::drop() for more information.
38 virtual IAnimatedMesh* createMesh(io::IReadFile* file); 38 virtual IAnimatedMesh* createMesh(io::IReadFile* file);
39 39
40private: 40private:
41 41
42 io::IFileSystem* FileSystem; 42 io::IFileSystem* FileSystem;
43 scene::ISceneManager* SceneManager; 43 scene::ISceneManager* SceneManager;
44 44
45 quake3::Q3LevelLoadParameter LoadParam; 45 quake3::Q3LevelLoadParameter LoadParam;
46}; 46};
47 47
48} // end namespace scene 48} // end namespace scene
49} // end namespace irr 49} // end namespace irr
50 50
51#endif 51#endif
52 52