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Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/C3DSMeshFileLoader.h')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/C3DSMeshFileLoader.h | 332 |
1 files changed, 166 insertions, 166 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/C3DSMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/C3DSMeshFileLoader.h index ab5108f..bd5784a 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/C3DSMeshFileLoader.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/C3DSMeshFileLoader.h | |||
@@ -1,166 +1,166 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __C_3DS_MESH_FILE_LOADER_H_INCLUDED__ | 5 | #ifndef __C_3DS_MESH_FILE_LOADER_H_INCLUDED__ |
6 | #define __C_3DS_MESH_FILE_LOADER_H_INCLUDED__ | 6 | #define __C_3DS_MESH_FILE_LOADER_H_INCLUDED__ |
7 | 7 | ||
8 | #include "IMeshLoader.h" | 8 | #include "IMeshLoader.h" |
9 | #include "IFileSystem.h" | 9 | #include "IFileSystem.h" |
10 | #include "ISceneManager.h" | 10 | #include "ISceneManager.h" |
11 | #include "irrString.h" | 11 | #include "irrString.h" |
12 | #include "SMesh.h" | 12 | #include "SMesh.h" |
13 | #include "matrix4.h" | 13 | #include "matrix4.h" |
14 | 14 | ||
15 | namespace irr | 15 | namespace irr |
16 | { | 16 | { |
17 | namespace scene | 17 | namespace scene |
18 | { | 18 | { |
19 | 19 | ||
20 | //! Meshloader capable of loading 3ds meshes. | 20 | //! Meshloader capable of loading 3ds meshes. |
21 | class C3DSMeshFileLoader : public IMeshLoader | 21 | class C3DSMeshFileLoader : public IMeshLoader |
22 | { | 22 | { |
23 | public: | 23 | public: |
24 | 24 | ||
25 | //! Constructor | 25 | //! Constructor |
26 | C3DSMeshFileLoader(ISceneManager* smgr, io::IFileSystem* fs); | 26 | C3DSMeshFileLoader(ISceneManager* smgr, io::IFileSystem* fs); |
27 | 27 | ||
28 | //! destructor | 28 | //! destructor |
29 | virtual ~C3DSMeshFileLoader(); | 29 | virtual ~C3DSMeshFileLoader(); |
30 | 30 | ||
31 | //! returns true if the file maybe is able to be loaded by this class | 31 | //! returns true if the file maybe is able to be loaded by this class |
32 | //! based on the file extension (e.g. ".cob") | 32 | //! based on the file extension (e.g. ".cob") |
33 | virtual bool isALoadableFileExtension(const io::path& filename) const; | 33 | virtual bool isALoadableFileExtension(const io::path& filename) const; |
34 | 34 | ||
35 | //! creates/loads an animated mesh from the file. | 35 | //! creates/loads an animated mesh from the file. |
36 | //! \return Pointer to the created mesh. Returns 0 if loading failed. | 36 | //! \return Pointer to the created mesh. Returns 0 if loading failed. |
37 | //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). | 37 | //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). |
38 | //! See IReferenceCounted::drop() for more information. | 38 | //! See IReferenceCounted::drop() for more information. |
39 | virtual IAnimatedMesh* createMesh(io::IReadFile* file); | 39 | virtual IAnimatedMesh* createMesh(io::IReadFile* file); |
40 | 40 | ||
41 | private: | 41 | private: |
42 | 42 | ||
43 | // byte-align structures | 43 | // byte-align structures |
44 | #include "irrpack.h" | 44 | #include "irrpack.h" |
45 | 45 | ||
46 | struct ChunkHeader | 46 | struct ChunkHeader |
47 | { | 47 | { |
48 | u16 id; | 48 | u16 id; |
49 | s32 length; | 49 | s32 length; |
50 | } PACK_STRUCT; | 50 | } PACK_STRUCT; |
51 | 51 | ||
52 | // Default alignment | 52 | // Default alignment |
53 | #include "irrunpack.h" | 53 | #include "irrunpack.h" |
54 | 54 | ||
55 | struct ChunkData | 55 | struct ChunkData |
56 | { | 56 | { |
57 | ChunkData() : read(0) {} | 57 | ChunkData() : read(0) {} |
58 | 58 | ||
59 | ChunkHeader header; | 59 | ChunkHeader header; |
60 | s32 read; | 60 | s32 read; |
61 | }; | 61 | }; |
62 | 62 | ||
63 | struct SCurrentMaterial | 63 | struct SCurrentMaterial |
64 | { | 64 | { |
65 | void clear() { | 65 | void clear() { |
66 | Material=video::SMaterial(); | 66 | Material=video::SMaterial(); |
67 | Name=""; | 67 | Name=""; |
68 | Filename[0]=""; | 68 | Filename[0]=""; |
69 | Filename[1]=""; | 69 | Filename[1]=""; |
70 | Filename[2]=""; | 70 | Filename[2]=""; |
71 | Filename[3]=""; | 71 | Filename[3]=""; |
72 | Filename[4]=""; | 72 | Filename[4]=""; |
73 | Strength[0]=0.f; | 73 | Strength[0]=0.f; |
74 | Strength[1]=0.f; | 74 | Strength[1]=0.f; |
75 | Strength[2]=0.f; | 75 | Strength[2]=0.f; |
76 | Strength[3]=0.f; | 76 | Strength[3]=0.f; |
77 | Strength[4]=0.f; | 77 | Strength[4]=0.f; |
78 | } | 78 | } |
79 | 79 | ||
80 | video::SMaterial Material; | 80 | video::SMaterial Material; |
81 | core::stringc Name; | 81 | core::stringc Name; |
82 | core::stringc Filename[5]; | 82 | core::stringc Filename[5]; |
83 | f32 Strength[5]; | 83 | f32 Strength[5]; |
84 | }; | 84 | }; |
85 | 85 | ||
86 | struct SMaterialGroup | 86 | struct SMaterialGroup |
87 | { | 87 | { |
88 | SMaterialGroup() : faceCount(0), faces(0) {}; | 88 | SMaterialGroup() : faceCount(0), faces(0) {}; |
89 | 89 | ||
90 | SMaterialGroup(const SMaterialGroup& o) | 90 | SMaterialGroup(const SMaterialGroup& o) |
91 | { | 91 | { |
92 | *this = o; | 92 | *this = o; |
93 | } | 93 | } |
94 | 94 | ||
95 | ~SMaterialGroup() | 95 | ~SMaterialGroup() |
96 | { | 96 | { |
97 | clear(); | 97 | clear(); |
98 | } | 98 | } |
99 | 99 | ||
100 | void clear() | 100 | void clear() |
101 | { | 101 | { |
102 | delete [] faces; | 102 | delete [] faces; |
103 | faces = 0; | 103 | faces = 0; |
104 | faceCount = 0; | 104 | faceCount = 0; |
105 | } | 105 | } |
106 | 106 | ||
107 | void operator =(const SMaterialGroup& o) | 107 | void operator =(const SMaterialGroup& o) |
108 | { | 108 | { |
109 | MaterialName = o.MaterialName; | 109 | MaterialName = o.MaterialName; |
110 | faceCount = o.faceCount; | 110 | faceCount = o.faceCount; |
111 | faces = new u16[faceCount]; | 111 | faces = new u16[faceCount]; |
112 | for (u32 i=0; i<faceCount; ++i) | 112 | for (u32 i=0; i<faceCount; ++i) |
113 | faces[i] = o.faces[i]; | 113 | faces[i] = o.faces[i]; |
114 | } | 114 | } |
115 | 115 | ||
116 | core::stringc MaterialName; | 116 | core::stringc MaterialName; |
117 | u16 faceCount; | 117 | u16 faceCount; |
118 | u16* faces; | 118 | u16* faces; |
119 | }; | 119 | }; |
120 | 120 | ||
121 | bool readChunk(io::IReadFile* file, ChunkData* parent); | 121 | bool readChunk(io::IReadFile* file, ChunkData* parent); |
122 | bool readMaterialChunk(io::IReadFile* file, ChunkData* parent); | 122 | bool readMaterialChunk(io::IReadFile* file, ChunkData* parent); |
123 | bool readFrameChunk(io::IReadFile* file, ChunkData* parent); | 123 | bool readFrameChunk(io::IReadFile* file, ChunkData* parent); |
124 | bool readTrackChunk(io::IReadFile* file, ChunkData& data, | 124 | bool readTrackChunk(io::IReadFile* file, ChunkData& data, |
125 | IMeshBuffer* mb, const core::vector3df& pivot); | 125 | IMeshBuffer* mb, const core::vector3df& pivot); |
126 | bool readObjectChunk(io::IReadFile* file, ChunkData* parent); | 126 | bool readObjectChunk(io::IReadFile* file, ChunkData* parent); |
127 | bool readPercentageChunk(io::IReadFile* file, ChunkData* chunk, f32& percentage); | 127 | bool readPercentageChunk(io::IReadFile* file, ChunkData* chunk, f32& percentage); |
128 | bool readColorChunk(io::IReadFile* file, ChunkData* chunk, video::SColor& out); | 128 | bool readColorChunk(io::IReadFile* file, ChunkData* chunk, video::SColor& out); |
129 | 129 | ||
130 | void readChunkData(io::IReadFile* file, ChunkData& data); | 130 | void readChunkData(io::IReadFile* file, ChunkData& data); |
131 | void readString(io::IReadFile* file, ChunkData& data, core::stringc& out); | 131 | void readString(io::IReadFile* file, ChunkData& data, core::stringc& out); |
132 | void readVertices(io::IReadFile* file, ChunkData& data); | 132 | void readVertices(io::IReadFile* file, ChunkData& data); |
133 | void readIndices(io::IReadFile* file, ChunkData& data); | 133 | void readIndices(io::IReadFile* file, ChunkData& data); |
134 | void readMaterialGroup(io::IReadFile* file, ChunkData& data); | 134 | void readMaterialGroup(io::IReadFile* file, ChunkData& data); |
135 | void readTextureCoords(io::IReadFile* file, ChunkData& data); | 135 | void readTextureCoords(io::IReadFile* file, ChunkData& data); |
136 | 136 | ||
137 | void composeObject(io::IReadFile* file, const core::stringc& name); | 137 | void composeObject(io::IReadFile* file, const core::stringc& name); |
138 | void loadMaterials(io::IReadFile* file); | 138 | void loadMaterials(io::IReadFile* file); |
139 | void cleanUp(); | 139 | void cleanUp(); |
140 | 140 | ||
141 | scene::ISceneManager* SceneManager; | 141 | scene::ISceneManager* SceneManager; |
142 | io::IFileSystem* FileSystem; | 142 | io::IFileSystem* FileSystem; |
143 | 143 | ||
144 | f32* Vertices; | 144 | f32* Vertices; |
145 | u16* Indices; | 145 | u16* Indices; |
146 | u32* SmoothingGroups; | 146 | u32* SmoothingGroups; |
147 | core::array<u16> TempIndices; | 147 | core::array<u16> TempIndices; |
148 | f32* TCoords; | 148 | f32* TCoords; |
149 | u16 CountVertices; | 149 | u16 CountVertices; |
150 | u16 CountFaces; // = CountIndices/4 | 150 | u16 CountFaces; // = CountIndices/4 |
151 | u16 CountTCoords; | 151 | u16 CountTCoords; |
152 | core::array<SMaterialGroup> MaterialGroups; | 152 | core::array<SMaterialGroup> MaterialGroups; |
153 | 153 | ||
154 | SCurrentMaterial CurrentMaterial; | 154 | SCurrentMaterial CurrentMaterial; |
155 | core::array<SCurrentMaterial> Materials; | 155 | core::array<SCurrentMaterial> Materials; |
156 | core::array<core::stringc> MeshBufferNames; | 156 | core::array<core::stringc> MeshBufferNames; |
157 | core::matrix4 TransformationMatrix; | 157 | core::matrix4 TransformationMatrix; |
158 | 158 | ||
159 | SMesh* Mesh; | 159 | SMesh* Mesh; |
160 | }; | 160 | }; |
161 | 161 | ||
162 | } // end namespace scene | 162 | } // end namespace scene |
163 | } // end namespace irr | 163 | } // end namespace irr |
164 | 164 | ||
165 | #endif | 165 | #endif |
166 | 166 | ||