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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __IRR_RECT_H_INCLUDED__
6#define __IRR_RECT_H_INCLUDED__
7
8#include "irrTypes.h"
9#include "dimension2d.h"
10#include "position2d.h"
11
12namespace irr
13{
14namespace core
15{
16
17 //! Rectangle template.
18 /** Mostly used by 2D GUI elements and for 2D drawing methods.
19 It has 2 positions instead of position and dimension and a fast
20 method for collision detection with other rectangles and points.
21
22 Coordinates are (0,0) for top-left corner, and increasing to the right
23 and to the bottom.
24 */
25 template <class T>
26 class rect
27 {
28 public:
29
30 //! Default constructor creating empty rectangle at (0,0)
31 rect() : UpperLeftCorner(0,0), LowerRightCorner(0,0) {}
32
33 //! Constructor with two corners
34 rect(T x, T y, T x2, T y2)
35 : UpperLeftCorner(x,y), LowerRightCorner(x2,y2) {}
36
37 //! Constructor with two corners
38 rect(const position2d<T>& upperLeft, const position2d<T>& lowerRight)
39 : UpperLeftCorner(upperLeft), LowerRightCorner(lowerRight) {}
40
41 //! Constructor with upper left corner and dimension
42 template <class U>
43 rect(const position2d<T>& pos, const dimension2d<U>& size)
44 : UpperLeftCorner(pos), LowerRightCorner(pos.X + size.Width, pos.Y + size.Height) {}
45
46 //! move right by given numbers
47 rect<T> operator+(const position2d<T>& pos) const
48 {
49 rect<T> ret(*this);
50 return ret+=pos;
51 }
52
53 //! move right by given numbers
54 rect<T>& operator+=(const position2d<T>& pos)
55 {
56 UpperLeftCorner += pos;
57 LowerRightCorner += pos;
58 return *this;
59 }
60
61 //! move left by given numbers
62 rect<T> operator-(const position2d<T>& pos) const
63 {
64 rect<T> ret(*this);
65 return ret-=pos;
66 }
67
68 //! move left by given numbers
69 rect<T>& operator-=(const position2d<T>& pos)
70 {
71 UpperLeftCorner -= pos;
72 LowerRightCorner -= pos;
73 return *this;
74 }
75
76 //! equality operator
77 bool operator==(const rect<T>& other) const
78 {
79 return (UpperLeftCorner == other.UpperLeftCorner &&
80 LowerRightCorner == other.LowerRightCorner);
81 }
82
83 //! inequality operator
84 bool operator!=(const rect<T>& other) const
85 {
86 return (UpperLeftCorner != other.UpperLeftCorner ||
87 LowerRightCorner != other.LowerRightCorner);
88 }
89
90 //! compares size of rectangles
91 bool operator<(const rect<T>& other) const
92 {
93 return getArea() < other.getArea();
94 }
95
96 //! Returns size of rectangle
97 T getArea() const
98 {
99 return getWidth() * getHeight();
100 }
101
102 //! Returns if a 2d point is within this rectangle.
103 /** \param pos Position to test if it lies within this rectangle.
104 \return True if the position is within the rectangle, false if not. */
105 bool isPointInside(const position2d<T>& pos) const
106 {
107 return (UpperLeftCorner.X <= pos.X &&
108 UpperLeftCorner.Y <= pos.Y &&
109 LowerRightCorner.X >= pos.X &&
110 LowerRightCorner.Y >= pos.Y);
111 }
112
113 //! Check if the rectangle collides with another rectangle.
114 /** \param other Rectangle to test collision with
115 \return True if the rectangles collide. */
116 bool isRectCollided(const rect<T>& other) const
117 {
118 return (LowerRightCorner.Y > other.UpperLeftCorner.Y &&
119 UpperLeftCorner.Y < other.LowerRightCorner.Y &&
120 LowerRightCorner.X > other.UpperLeftCorner.X &&
121 UpperLeftCorner.X < other.LowerRightCorner.X);
122 }
123
124 //! Clips this rectangle with another one.
125 /** \param other Rectangle to clip with */
126 void clipAgainst(const rect<T>& other)
127 {
128 if (other.LowerRightCorner.X < LowerRightCorner.X)
129 LowerRightCorner.X = other.LowerRightCorner.X;
130 if (other.LowerRightCorner.Y < LowerRightCorner.Y)
131 LowerRightCorner.Y = other.LowerRightCorner.Y;
132
133 if (other.UpperLeftCorner.X > UpperLeftCorner.X)
134 UpperLeftCorner.X = other.UpperLeftCorner.X;
135 if (other.UpperLeftCorner.Y > UpperLeftCorner.Y)
136 UpperLeftCorner.Y = other.UpperLeftCorner.Y;
137
138 // correct possible invalid rect resulting from clipping
139 if (UpperLeftCorner.Y > LowerRightCorner.Y)
140 UpperLeftCorner.Y = LowerRightCorner.Y;
141 if (UpperLeftCorner.X > LowerRightCorner.X)
142 UpperLeftCorner.X = LowerRightCorner.X;
143 }
144
145 //! Moves this rectangle to fit inside another one.
146 /** \return True on success, false if not possible */
147 bool constrainTo(const rect<T>& other)
148 {
149 if (other.getWidth() < getWidth() || other.getHeight() < getHeight())
150 return false;
151
152 T diff = other.LowerRightCorner.X - LowerRightCorner.X;
153 if (diff < 0)
154 {
155 LowerRightCorner.X += diff;
156 UpperLeftCorner.X += diff;
157 }
158
159 diff = other.LowerRightCorner.Y - LowerRightCorner.Y;
160 if (diff < 0)
161 {
162 LowerRightCorner.Y += diff;
163 UpperLeftCorner.Y += diff;
164 }
165
166 diff = UpperLeftCorner.X - other.UpperLeftCorner.X;
167 if (diff < 0)
168 {
169 UpperLeftCorner.X -= diff;
170 LowerRightCorner.X -= diff;
171 }
172
173 diff = UpperLeftCorner.Y - other.UpperLeftCorner.Y;
174 if (diff < 0)
175 {
176 UpperLeftCorner.Y -= diff;
177 LowerRightCorner.Y -= diff;
178 }
179
180 return true;
181 }
182
183 //! Get width of rectangle.
184 T getWidth() const
185 {
186 return LowerRightCorner.X - UpperLeftCorner.X;
187 }
188
189 //! Get height of rectangle.
190 T getHeight() const
191 {
192 return LowerRightCorner.Y - UpperLeftCorner.Y;
193 }
194
195 //! If the lower right corner of the rect is smaller then the upper left, the points are swapped.
196 void repair()
197 {
198 if (LowerRightCorner.X < UpperLeftCorner.X)
199 {
200 T t = LowerRightCorner.X;
201 LowerRightCorner.X = UpperLeftCorner.X;
202 UpperLeftCorner.X = t;
203 }
204
205 if (LowerRightCorner.Y < UpperLeftCorner.Y)
206 {
207 T t = LowerRightCorner.Y;
208 LowerRightCorner.Y = UpperLeftCorner.Y;
209 UpperLeftCorner.Y = t;
210 }
211 }
212
213 //! Returns if the rect is valid to draw.
214 /** It would be invalid if the UpperLeftCorner is lower or more
215 right than the LowerRightCorner. */
216 bool isValid() const
217 {
218 return ((LowerRightCorner.X >= UpperLeftCorner.X) &&
219 (LowerRightCorner.Y >= UpperLeftCorner.Y));
220 }
221
222 //! Get the center of the rectangle
223 position2d<T> getCenter() const
224 {
225 return position2d<T>(
226 (UpperLeftCorner.X + LowerRightCorner.X) / 2,
227 (UpperLeftCorner.Y + LowerRightCorner.Y) / 2);
228 }
229
230 //! Get the dimensions of the rectangle
231 dimension2d<T> getSize() const
232 {
233 return dimension2d<T>(getWidth(), getHeight());
234 }
235
236
237 //! Adds a point to the rectangle
238 /** Causes the rectangle to grow bigger if point is outside of
239 the box
240 \param p Point to add to the box. */
241 void addInternalPoint(const position2d<T>& p)
242 {
243 addInternalPoint(p.X, p.Y);
244 }
245
246 //! Adds a point to the bounding rectangle
247 /** Causes the rectangle to grow bigger if point is outside of
248 the box
249 \param x X-Coordinate of the point to add to this box.
250 \param y Y-Coordinate of the point to add to this box. */
251 void addInternalPoint(T x, T y)
252 {
253 if (x>LowerRightCorner.X)
254 LowerRightCorner.X = x;
255 if (y>LowerRightCorner.Y)
256 LowerRightCorner.Y = y;
257
258 if (x<UpperLeftCorner.X)
259 UpperLeftCorner.X = x;
260 if (y<UpperLeftCorner.Y)
261 UpperLeftCorner.Y = y;
262 }
263
264 //! Upper left corner
265 position2d<T> UpperLeftCorner;
266 //! Lower right corner
267 position2d<T> LowerRightCorner;
268 };
269
270 //! Rectangle with float values
271 typedef rect<f32> rectf;
272 //! Rectangle with int values
273 typedef rect<s32> recti;
274
275} // end namespace core
276} // end namespace irr
277
278#endif
279