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Diffstat (limited to 'libraries/irrlicht-1.8/include/SSkinMeshBuffer.h')
-rw-r--r-- | libraries/irrlicht-1.8/include/SSkinMeshBuffer.h | 808 |
1 files changed, 404 insertions, 404 deletions
diff --git a/libraries/irrlicht-1.8/include/SSkinMeshBuffer.h b/libraries/irrlicht-1.8/include/SSkinMeshBuffer.h index 4582b80..d47de19 100644 --- a/libraries/irrlicht-1.8/include/SSkinMeshBuffer.h +++ b/libraries/irrlicht-1.8/include/SSkinMeshBuffer.h | |||
@@ -1,404 +1,404 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __I_SKIN_MESH_BUFFER_H_INCLUDED__ | 5 | #ifndef __I_SKIN_MESH_BUFFER_H_INCLUDED__ |
6 | #define __I_SKIN_MESH_BUFFER_H_INCLUDED__ | 6 | #define __I_SKIN_MESH_BUFFER_H_INCLUDED__ |
7 | 7 | ||
8 | #include "IMeshBuffer.h" | 8 | #include "IMeshBuffer.h" |
9 | #include "S3DVertex.h" | 9 | #include "S3DVertex.h" |
10 | 10 | ||
11 | 11 | ||
12 | namespace irr | 12 | namespace irr |
13 | { | 13 | { |
14 | namespace scene | 14 | namespace scene |
15 | { | 15 | { |
16 | 16 | ||
17 | 17 | ||
18 | //! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime | 18 | //! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime |
19 | struct SSkinMeshBuffer : public IMeshBuffer | 19 | struct SSkinMeshBuffer : public IMeshBuffer |
20 | { | 20 | { |
21 | //! Default constructor | 21 | //! Default constructor |
22 | SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD) : | 22 | SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD) : |
23 | ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt), | 23 | ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt), |
24 | MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), | 24 | MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), |
25 | BoundingBoxNeedsRecalculated(true) | 25 | BoundingBoxNeedsRecalculated(true) |
26 | { | 26 | { |
27 | #ifdef _DEBUG | 27 | #ifdef _DEBUG |
28 | setDebugName("SSkinMeshBuffer"); | 28 | setDebugName("SSkinMeshBuffer"); |
29 | #endif | 29 | #endif |
30 | } | 30 | } |
31 | 31 | ||
32 | //! Get Material of this buffer. | 32 | //! Get Material of this buffer. |
33 | virtual const video::SMaterial& getMaterial() const | 33 | virtual const video::SMaterial& getMaterial() const |
34 | { | 34 | { |
35 | return Material; | 35 | return Material; |
36 | } | 36 | } |
37 | 37 | ||
38 | //! Get Material of this buffer. | 38 | //! Get Material of this buffer. |
39 | virtual video::SMaterial& getMaterial() | 39 | virtual video::SMaterial& getMaterial() |
40 | { | 40 | { |
41 | return Material; | 41 | return Material; |
42 | } | 42 | } |
43 | 43 | ||
44 | //! Get standard vertex at given index | 44 | //! Get standard vertex at given index |
45 | virtual video::S3DVertex *getVertex(u32 index) | 45 | virtual video::S3DVertex *getVertex(u32 index) |
46 | { | 46 | { |
47 | switch (VertexType) | 47 | switch (VertexType) |
48 | { | 48 | { |
49 | case video::EVT_2TCOORDS: | 49 | case video::EVT_2TCOORDS: |
50 | return (video::S3DVertex*)&Vertices_2TCoords[index]; | 50 | return (video::S3DVertex*)&Vertices_2TCoords[index]; |
51 | case video::EVT_TANGENTS: | 51 | case video::EVT_TANGENTS: |
52 | return (video::S3DVertex*)&Vertices_Tangents[index]; | 52 | return (video::S3DVertex*)&Vertices_Tangents[index]; |
53 | default: | 53 | default: |
54 | return &Vertices_Standard[index]; | 54 | return &Vertices_Standard[index]; |
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
58 | //! Get pointer to vertex array | 58 | //! Get pointer to vertex array |
59 | virtual const void* getVertices() const | 59 | virtual const void* getVertices() const |
60 | { | 60 | { |
61 | switch (VertexType) | 61 | switch (VertexType) |
62 | { | 62 | { |
63 | case video::EVT_2TCOORDS: | 63 | case video::EVT_2TCOORDS: |
64 | return Vertices_2TCoords.const_pointer(); | 64 | return Vertices_2TCoords.const_pointer(); |
65 | case video::EVT_TANGENTS: | 65 | case video::EVT_TANGENTS: |
66 | return Vertices_Tangents.const_pointer(); | 66 | return Vertices_Tangents.const_pointer(); |
67 | default: | 67 | default: |
68 | return Vertices_Standard.const_pointer(); | 68 | return Vertices_Standard.const_pointer(); |
69 | } | 69 | } |
70 | } | 70 | } |
71 | 71 | ||
72 | //! Get pointer to vertex array | 72 | //! Get pointer to vertex array |
73 | virtual void* getVertices() | 73 | virtual void* getVertices() |
74 | { | 74 | { |
75 | switch (VertexType) | 75 | switch (VertexType) |
76 | { | 76 | { |
77 | case video::EVT_2TCOORDS: | 77 | case video::EVT_2TCOORDS: |
78 | return Vertices_2TCoords.pointer(); | 78 | return Vertices_2TCoords.pointer(); |
79 | case video::EVT_TANGENTS: | 79 | case video::EVT_TANGENTS: |
80 | return Vertices_Tangents.pointer(); | 80 | return Vertices_Tangents.pointer(); |
81 | default: | 81 | default: |
82 | return Vertices_Standard.pointer(); | 82 | return Vertices_Standard.pointer(); |
83 | } | 83 | } |
84 | } | 84 | } |
85 | 85 | ||
86 | //! Get vertex count | 86 | //! Get vertex count |
87 | virtual u32 getVertexCount() const | 87 | virtual u32 getVertexCount() const |
88 | { | 88 | { |
89 | switch (VertexType) | 89 | switch (VertexType) |
90 | { | 90 | { |
91 | case video::EVT_2TCOORDS: | 91 | case video::EVT_2TCOORDS: |
92 | return Vertices_2TCoords.size(); | 92 | return Vertices_2TCoords.size(); |
93 | case video::EVT_TANGENTS: | 93 | case video::EVT_TANGENTS: |
94 | return Vertices_Tangents.size(); | 94 | return Vertices_Tangents.size(); |
95 | default: | 95 | default: |
96 | return Vertices_Standard.size(); | 96 | return Vertices_Standard.size(); |
97 | } | 97 | } |
98 | } | 98 | } |
99 | 99 | ||
100 | //! Get type of index data which is stored in this meshbuffer. | 100 | //! Get type of index data which is stored in this meshbuffer. |
101 | /** \return Index type of this buffer. */ | 101 | /** \return Index type of this buffer. */ |
102 | virtual video::E_INDEX_TYPE getIndexType() const | 102 | virtual video::E_INDEX_TYPE getIndexType() const |
103 | { | 103 | { |
104 | return video::EIT_16BIT; | 104 | return video::EIT_16BIT; |
105 | } | 105 | } |
106 | 106 | ||
107 | //! Get pointer to index array | 107 | //! Get pointer to index array |
108 | virtual const u16* getIndices() const | 108 | virtual const u16* getIndices() const |
109 | { | 109 | { |
110 | return Indices.const_pointer(); | 110 | return Indices.const_pointer(); |
111 | } | 111 | } |
112 | 112 | ||
113 | //! Get pointer to index array | 113 | //! Get pointer to index array |
114 | virtual u16* getIndices() | 114 | virtual u16* getIndices() |
115 | { | 115 | { |
116 | return Indices.pointer(); | 116 | return Indices.pointer(); |
117 | } | 117 | } |
118 | 118 | ||
119 | //! Get index count | 119 | //! Get index count |
120 | virtual u32 getIndexCount() const | 120 | virtual u32 getIndexCount() const |
121 | { | 121 | { |
122 | return Indices.size(); | 122 | return Indices.size(); |
123 | } | 123 | } |
124 | 124 | ||
125 | //! Get bounding box | 125 | //! Get bounding box |
126 | virtual const core::aabbox3d<f32>& getBoundingBox() const | 126 | virtual const core::aabbox3d<f32>& getBoundingBox() const |
127 | { | 127 | { |
128 | return BoundingBox; | 128 | return BoundingBox; |
129 | } | 129 | } |
130 | 130 | ||
131 | //! Set bounding box | 131 | //! Set bounding box |
132 | virtual void setBoundingBox( const core::aabbox3df& box) | 132 | virtual void setBoundingBox( const core::aabbox3df& box) |
133 | { | 133 | { |
134 | BoundingBox = box; | 134 | BoundingBox = box; |
135 | } | 135 | } |
136 | 136 | ||
137 | //! Recalculate bounding box | 137 | //! Recalculate bounding box |
138 | virtual void recalculateBoundingBox() | 138 | virtual void recalculateBoundingBox() |
139 | { | 139 | { |
140 | if(!BoundingBoxNeedsRecalculated) | 140 | if(!BoundingBoxNeedsRecalculated) |
141 | return; | 141 | return; |
142 | 142 | ||
143 | BoundingBoxNeedsRecalculated = false; | 143 | BoundingBoxNeedsRecalculated = false; |
144 | 144 | ||
145 | switch (VertexType) | 145 | switch (VertexType) |
146 | { | 146 | { |
147 | case video::EVT_STANDARD: | 147 | case video::EVT_STANDARD: |
148 | { | 148 | { |
149 | if (Vertices_Standard.empty()) | 149 | if (Vertices_Standard.empty()) |
150 | BoundingBox.reset(0,0,0); | 150 | BoundingBox.reset(0,0,0); |
151 | else | 151 | else |
152 | { | 152 | { |
153 | BoundingBox.reset(Vertices_Standard[0].Pos); | 153 | BoundingBox.reset(Vertices_Standard[0].Pos); |
154 | for (u32 i=1; i<Vertices_Standard.size(); ++i) | 154 | for (u32 i=1; i<Vertices_Standard.size(); ++i) |
155 | BoundingBox.addInternalPoint(Vertices_Standard[i].Pos); | 155 | BoundingBox.addInternalPoint(Vertices_Standard[i].Pos); |
156 | } | 156 | } |
157 | break; | 157 | break; |
158 | } | 158 | } |
159 | case video::EVT_2TCOORDS: | 159 | case video::EVT_2TCOORDS: |
160 | { | 160 | { |
161 | if (Vertices_2TCoords.empty()) | 161 | if (Vertices_2TCoords.empty()) |
162 | BoundingBox.reset(0,0,0); | 162 | BoundingBox.reset(0,0,0); |
163 | else | 163 | else |
164 | { | 164 | { |
165 | BoundingBox.reset(Vertices_2TCoords[0].Pos); | 165 | BoundingBox.reset(Vertices_2TCoords[0].Pos); |
166 | for (u32 i=1; i<Vertices_2TCoords.size(); ++i) | 166 | for (u32 i=1; i<Vertices_2TCoords.size(); ++i) |
167 | BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos); | 167 | BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos); |
168 | } | 168 | } |
169 | break; | 169 | break; |
170 | } | 170 | } |
171 | case video::EVT_TANGENTS: | 171 | case video::EVT_TANGENTS: |
172 | { | 172 | { |
173 | if (Vertices_Tangents.empty()) | 173 | if (Vertices_Tangents.empty()) |
174 | BoundingBox.reset(0,0,0); | 174 | BoundingBox.reset(0,0,0); |
175 | else | 175 | else |
176 | { | 176 | { |
177 | BoundingBox.reset(Vertices_Tangents[0].Pos); | 177 | BoundingBox.reset(Vertices_Tangents[0].Pos); |
178 | for (u32 i=1; i<Vertices_Tangents.size(); ++i) | 178 | for (u32 i=1; i<Vertices_Tangents.size(); ++i) |
179 | BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos); | 179 | BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos); |
180 | } | 180 | } |
181 | break; | 181 | break; |
182 | } | 182 | } |
183 | } | 183 | } |
184 | } | 184 | } |
185 | 185 | ||
186 | //! Get vertex type | 186 | //! Get vertex type |
187 | virtual video::E_VERTEX_TYPE getVertexType() const | 187 | virtual video::E_VERTEX_TYPE getVertexType() const |
188 | { | 188 | { |
189 | return VertexType; | 189 | return VertexType; |
190 | } | 190 | } |
191 | 191 | ||
192 | //! Convert to 2tcoords vertex type | 192 | //! Convert to 2tcoords vertex type |
193 | virtual void convertTo2TCoords() | 193 | virtual void convertTo2TCoords() |
194 | { | 194 | { |
195 | if (VertexType==video::EVT_STANDARD) | 195 | if (VertexType==video::EVT_STANDARD) |
196 | { | 196 | { |
197 | for(u32 n=0;n<Vertices_Standard.size();++n) | 197 | for(u32 n=0;n<Vertices_Standard.size();++n) |
198 | { | 198 | { |
199 | video::S3DVertex2TCoords Vertex; | 199 | video::S3DVertex2TCoords Vertex; |
200 | Vertex.Color=Vertices_Standard[n].Color; | 200 | Vertex.Color=Vertices_Standard[n].Color; |
201 | Vertex.Pos=Vertices_Standard[n].Pos; | 201 | Vertex.Pos=Vertices_Standard[n].Pos; |
202 | Vertex.Normal=Vertices_Standard[n].Normal; | 202 | Vertex.Normal=Vertices_Standard[n].Normal; |
203 | Vertex.TCoords=Vertices_Standard[n].TCoords; | 203 | Vertex.TCoords=Vertices_Standard[n].TCoords; |
204 | Vertices_2TCoords.push_back(Vertex); | 204 | Vertices_2TCoords.push_back(Vertex); |
205 | } | 205 | } |
206 | Vertices_Standard.clear(); | 206 | Vertices_Standard.clear(); |
207 | VertexType=video::EVT_2TCOORDS; | 207 | VertexType=video::EVT_2TCOORDS; |
208 | } | 208 | } |
209 | } | 209 | } |
210 | 210 | ||
211 | //! Convert to tangents vertex type | 211 | //! Convert to tangents vertex type |
212 | virtual void convertToTangents() | 212 | virtual void convertToTangents() |
213 | { | 213 | { |
214 | if (VertexType==video::EVT_STANDARD) | 214 | if (VertexType==video::EVT_STANDARD) |
215 | { | 215 | { |
216 | for(u32 n=0;n<Vertices_Standard.size();++n) | 216 | for(u32 n=0;n<Vertices_Standard.size();++n) |
217 | { | 217 | { |
218 | video::S3DVertexTangents Vertex; | 218 | video::S3DVertexTangents Vertex; |
219 | Vertex.Color=Vertices_Standard[n].Color; | 219 | Vertex.Color=Vertices_Standard[n].Color; |
220 | Vertex.Pos=Vertices_Standard[n].Pos; | 220 | Vertex.Pos=Vertices_Standard[n].Pos; |
221 | Vertex.Normal=Vertices_Standard[n].Normal; | 221 | Vertex.Normal=Vertices_Standard[n].Normal; |
222 | Vertex.TCoords=Vertices_Standard[n].TCoords; | 222 | Vertex.TCoords=Vertices_Standard[n].TCoords; |
223 | Vertices_Tangents.push_back(Vertex); | 223 | Vertices_Tangents.push_back(Vertex); |
224 | } | 224 | } |
225 | Vertices_Standard.clear(); | 225 | Vertices_Standard.clear(); |
226 | VertexType=video::EVT_TANGENTS; | 226 | VertexType=video::EVT_TANGENTS; |
227 | } | 227 | } |
228 | else if (VertexType==video::EVT_2TCOORDS) | 228 | else if (VertexType==video::EVT_2TCOORDS) |
229 | { | 229 | { |
230 | for(u32 n=0;n<Vertices_2TCoords.size();++n) | 230 | for(u32 n=0;n<Vertices_2TCoords.size();++n) |
231 | { | 231 | { |
232 | video::S3DVertexTangents Vertex; | 232 | video::S3DVertexTangents Vertex; |
233 | Vertex.Color=Vertices_2TCoords[n].Color; | 233 | Vertex.Color=Vertices_2TCoords[n].Color; |
234 | Vertex.Pos=Vertices_2TCoords[n].Pos; | 234 | Vertex.Pos=Vertices_2TCoords[n].Pos; |
235 | Vertex.Normal=Vertices_2TCoords[n].Normal; | 235 | Vertex.Normal=Vertices_2TCoords[n].Normal; |
236 | Vertex.TCoords=Vertices_2TCoords[n].TCoords; | 236 | Vertex.TCoords=Vertices_2TCoords[n].TCoords; |
237 | Vertices_Tangents.push_back(Vertex); | 237 | Vertices_Tangents.push_back(Vertex); |
238 | } | 238 | } |
239 | Vertices_2TCoords.clear(); | 239 | Vertices_2TCoords.clear(); |
240 | VertexType=video::EVT_TANGENTS; | 240 | VertexType=video::EVT_TANGENTS; |
241 | } | 241 | } |
242 | } | 242 | } |
243 | 243 | ||
244 | //! returns position of vertex i | 244 | //! returns position of vertex i |
245 | virtual const core::vector3df& getPosition(u32 i) const | 245 | virtual const core::vector3df& getPosition(u32 i) const |
246 | { | 246 | { |
247 | switch (VertexType) | 247 | switch (VertexType) |
248 | { | 248 | { |
249 | case video::EVT_2TCOORDS: | 249 | case video::EVT_2TCOORDS: |
250 | return Vertices_2TCoords[i].Pos; | 250 | return Vertices_2TCoords[i].Pos; |
251 | case video::EVT_TANGENTS: | 251 | case video::EVT_TANGENTS: |
252 | return Vertices_Tangents[i].Pos; | 252 | return Vertices_Tangents[i].Pos; |
253 | default: | 253 | default: |
254 | return Vertices_Standard[i].Pos; | 254 | return Vertices_Standard[i].Pos; |
255 | } | 255 | } |
256 | } | 256 | } |
257 | 257 | ||
258 | //! returns position of vertex i | 258 | //! returns position of vertex i |
259 | virtual core::vector3df& getPosition(u32 i) | 259 | virtual core::vector3df& getPosition(u32 i) |
260 | { | 260 | { |
261 | switch (VertexType) | 261 | switch (VertexType) |
262 | { | 262 | { |
263 | case video::EVT_2TCOORDS: | 263 | case video::EVT_2TCOORDS: |
264 | return Vertices_2TCoords[i].Pos; | 264 | return Vertices_2TCoords[i].Pos; |
265 | case video::EVT_TANGENTS: | 265 | case video::EVT_TANGENTS: |
266 | return Vertices_Tangents[i].Pos; | 266 | return Vertices_Tangents[i].Pos; |
267 | default: | 267 | default: |
268 | return Vertices_Standard[i].Pos; | 268 | return Vertices_Standard[i].Pos; |
269 | } | 269 | } |
270 | } | 270 | } |
271 | 271 | ||
272 | //! returns normal of vertex i | 272 | //! returns normal of vertex i |
273 | virtual const core::vector3df& getNormal(u32 i) const | 273 | virtual const core::vector3df& getNormal(u32 i) const |
274 | { | 274 | { |
275 | switch (VertexType) | 275 | switch (VertexType) |
276 | { | 276 | { |
277 | case video::EVT_2TCOORDS: | 277 | case video::EVT_2TCOORDS: |
278 | return Vertices_2TCoords[i].Normal; | 278 | return Vertices_2TCoords[i].Normal; |
279 | case video::EVT_TANGENTS: | 279 | case video::EVT_TANGENTS: |
280 | return Vertices_Tangents[i].Normal; | 280 | return Vertices_Tangents[i].Normal; |
281 | default: | 281 | default: |
282 | return Vertices_Standard[i].Normal; | 282 | return Vertices_Standard[i].Normal; |
283 | } | 283 | } |
284 | } | 284 | } |
285 | 285 | ||
286 | //! returns normal of vertex i | 286 | //! returns normal of vertex i |
287 | virtual core::vector3df& getNormal(u32 i) | 287 | virtual core::vector3df& getNormal(u32 i) |
288 | { | 288 | { |
289 | switch (VertexType) | 289 | switch (VertexType) |
290 | { | 290 | { |
291 | case video::EVT_2TCOORDS: | 291 | case video::EVT_2TCOORDS: |
292 | return Vertices_2TCoords[i].Normal; | 292 | return Vertices_2TCoords[i].Normal; |
293 | case video::EVT_TANGENTS: | 293 | case video::EVT_TANGENTS: |
294 | return Vertices_Tangents[i].Normal; | 294 | return Vertices_Tangents[i].Normal; |
295 | default: | 295 | default: |
296 | return Vertices_Standard[i].Normal; | 296 | return Vertices_Standard[i].Normal; |
297 | } | 297 | } |
298 | } | 298 | } |
299 | 299 | ||
300 | //! returns texture coords of vertex i | 300 | //! returns texture coords of vertex i |
301 | virtual const core::vector2df& getTCoords(u32 i) const | 301 | virtual const core::vector2df& getTCoords(u32 i) const |
302 | { | 302 | { |
303 | switch (VertexType) | 303 | switch (VertexType) |
304 | { | 304 | { |
305 | case video::EVT_2TCOORDS: | 305 | case video::EVT_2TCOORDS: |
306 | return Vertices_2TCoords[i].TCoords; | 306 | return Vertices_2TCoords[i].TCoords; |
307 | case video::EVT_TANGENTS: | 307 | case video::EVT_TANGENTS: |
308 | return Vertices_Tangents[i].TCoords; | 308 | return Vertices_Tangents[i].TCoords; |
309 | default: | 309 | default: |
310 | return Vertices_Standard[i].TCoords; | 310 | return Vertices_Standard[i].TCoords; |
311 | } | 311 | } |
312 | } | 312 | } |
313 | 313 | ||
314 | //! returns texture coords of vertex i | 314 | //! returns texture coords of vertex i |
315 | virtual core::vector2df& getTCoords(u32 i) | 315 | virtual core::vector2df& getTCoords(u32 i) |
316 | { | 316 | { |
317 | switch (VertexType) | 317 | switch (VertexType) |
318 | { | 318 | { |
319 | case video::EVT_2TCOORDS: | 319 | case video::EVT_2TCOORDS: |
320 | return Vertices_2TCoords[i].TCoords; | 320 | return Vertices_2TCoords[i].TCoords; |
321 | case video::EVT_TANGENTS: | 321 | case video::EVT_TANGENTS: |
322 | return Vertices_Tangents[i].TCoords; | 322 | return Vertices_Tangents[i].TCoords; |
323 | default: | 323 | default: |
324 | return Vertices_Standard[i].TCoords; | 324 | return Vertices_Standard[i].TCoords; |
325 | } | 325 | } |
326 | } | 326 | } |
327 | 327 | ||
328 | //! append the vertices and indices to the current buffer | 328 | //! append the vertices and indices to the current buffer |
329 | virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) {} | 329 | virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) {} |
330 | 330 | ||
331 | //! append the meshbuffer to the current buffer | 331 | //! append the meshbuffer to the current buffer |
332 | virtual void append(const IMeshBuffer* const other) {} | 332 | virtual void append(const IMeshBuffer* const other) {} |
333 | 333 | ||
334 | //! get the current hardware mapping hint for vertex buffers | 334 | //! get the current hardware mapping hint for vertex buffers |
335 | virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const | 335 | virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const |
336 | { | 336 | { |
337 | return MappingHint_Vertex; | 337 | return MappingHint_Vertex; |
338 | } | 338 | } |
339 | 339 | ||
340 | //! get the current hardware mapping hint for index buffers | 340 | //! get the current hardware mapping hint for index buffers |
341 | virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const | 341 | virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const |
342 | { | 342 | { |
343 | return MappingHint_Index; | 343 | return MappingHint_Index; |
344 | } | 344 | } |
345 | 345 | ||
346 | //! set the hardware mapping hint, for driver | 346 | //! set the hardware mapping hint, for driver |
347 | virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) | 347 | virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) |
348 | { | 348 | { |
349 | if (Buffer==EBT_VERTEX) | 349 | if (Buffer==EBT_VERTEX) |
350 | MappingHint_Vertex=NewMappingHint; | 350 | MappingHint_Vertex=NewMappingHint; |
351 | else if (Buffer==EBT_INDEX) | 351 | else if (Buffer==EBT_INDEX) |
352 | MappingHint_Index=NewMappingHint; | 352 | MappingHint_Index=NewMappingHint; |
353 | else if (Buffer==EBT_VERTEX_AND_INDEX) | 353 | else if (Buffer==EBT_VERTEX_AND_INDEX) |
354 | { | 354 | { |
355 | MappingHint_Vertex=NewMappingHint; | 355 | MappingHint_Vertex=NewMappingHint; |
356 | MappingHint_Index=NewMappingHint; | 356 | MappingHint_Index=NewMappingHint; |
357 | } | 357 | } |
358 | } | 358 | } |
359 | 359 | ||
360 | //! flags the mesh as changed, reloads hardware buffers | 360 | //! flags the mesh as changed, reloads hardware buffers |
361 | virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) | 361 | virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) |
362 | { | 362 | { |
363 | if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) | 363 | if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) |
364 | ++ChangedID_Vertex; | 364 | ++ChangedID_Vertex; |
365 | if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) | 365 | if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) |
366 | ++ChangedID_Index; | 366 | ++ChangedID_Index; |
367 | } | 367 | } |
368 | 368 | ||
369 | virtual u32 getChangedID_Vertex() const {return ChangedID_Vertex;} | 369 | virtual u32 getChangedID_Vertex() const {return ChangedID_Vertex;} |
370 | 370 | ||
371 | virtual u32 getChangedID_Index() const {return ChangedID_Index;} | 371 | virtual u32 getChangedID_Index() const {return ChangedID_Index;} |
372 | 372 | ||
373 | //! Call this after changing the positions of any vertex. | 373 | //! Call this after changing the positions of any vertex. |
374 | void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; } | 374 | void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; } |
375 | 375 | ||
376 | core::array<video::S3DVertexTangents> Vertices_Tangents; | 376 | core::array<video::S3DVertexTangents> Vertices_Tangents; |
377 | core::array<video::S3DVertex2TCoords> Vertices_2TCoords; | 377 | core::array<video::S3DVertex2TCoords> Vertices_2TCoords; |
378 | core::array<video::S3DVertex> Vertices_Standard; | 378 | core::array<video::S3DVertex> Vertices_Standard; |
379 | core::array<u16> Indices; | 379 | core::array<u16> Indices; |
380 | 380 | ||
381 | u32 ChangedID_Vertex; | 381 | u32 ChangedID_Vertex; |
382 | u32 ChangedID_Index; | 382 | u32 ChangedID_Index; |
383 | 383 | ||
384 | //ISkinnedMesh::SJoint *AttachedJoint; | 384 | //ISkinnedMesh::SJoint *AttachedJoint; |
385 | core::matrix4 Transformation; | 385 | core::matrix4 Transformation; |
386 | 386 | ||
387 | video::SMaterial Material; | 387 | video::SMaterial Material; |
388 | video::E_VERTEX_TYPE VertexType; | 388 | video::E_VERTEX_TYPE VertexType; |
389 | 389 | ||
390 | core::aabbox3d<f32> BoundingBox; | 390 | core::aabbox3d<f32> BoundingBox; |
391 | 391 | ||
392 | // hardware mapping hint | 392 | // hardware mapping hint |
393 | E_HARDWARE_MAPPING MappingHint_Vertex:3; | 393 | E_HARDWARE_MAPPING MappingHint_Vertex:3; |
394 | E_HARDWARE_MAPPING MappingHint_Index:3; | 394 | E_HARDWARE_MAPPING MappingHint_Index:3; |
395 | 395 | ||
396 | bool BoundingBoxNeedsRecalculated:1; | 396 | bool BoundingBoxNeedsRecalculated:1; |
397 | }; | 397 | }; |
398 | 398 | ||
399 | 399 | ||
400 | } // end namespace scene | 400 | } // end namespace scene |
401 | } // end namespace irr | 401 | } // end namespace irr |
402 | 402 | ||
403 | #endif | 403 | #endif |
404 | 404 | ||