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-rw-r--r-- | libraries/irrlicht-1.8/include/SLight.h | 98 |
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diff --git a/libraries/irrlicht-1.8/include/SLight.h b/libraries/irrlicht-1.8/include/SLight.h deleted file mode 100644 index 022c40a..0000000 --- a/libraries/irrlicht-1.8/include/SLight.h +++ /dev/null | |||
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1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __S_LIGHT_H_INCLUDED__ | ||
6 | #define __S_LIGHT_H_INCLUDED__ | ||
7 | |||
8 | #include "SColor.h" | ||
9 | |||
10 | namespace irr | ||
11 | { | ||
12 | namespace video | ||
13 | { | ||
14 | |||
15 | //! Enumeration for different types of lights | ||
16 | enum E_LIGHT_TYPE | ||
17 | { | ||
18 | //! point light, it has a position in space and radiates light in all directions | ||
19 | ELT_POINT, | ||
20 | //! spot light, it has a position in space, a direction, and a limited cone of influence | ||
21 | ELT_SPOT, | ||
22 | //! directional light, coming from a direction from an infinite distance | ||
23 | ELT_DIRECTIONAL, | ||
24 | |||
25 | //! Only used for counting the elements of this enum | ||
26 | ELT_COUNT | ||
27 | }; | ||
28 | |||
29 | //! Names for light types | ||
30 | const c8* const LightTypeNames[] = | ||
31 | { | ||
32 | "Point", | ||
33 | "Spot", | ||
34 | "Directional", | ||
35 | 0 | ||
36 | }; | ||
37 | |||
38 | //! structure for holding data describing a dynamic point light. | ||
39 | /** Irrlicht supports point lights, spot lights, and directional lights. | ||
40 | */ | ||
41 | struct SLight | ||
42 | { | ||
43 | SLight() : AmbientColor(0.f,0.f,0.f), DiffuseColor(1.f,1.f,1.f), | ||
44 | SpecularColor(1.f,1.f,1.f), Attenuation(1.f,0.f,0.f), | ||
45 | OuterCone(45.f), InnerCone(0.f), Falloff(2.f), | ||
46 | Position(0.f,0.f,0.f), Direction(0.f,0.f,1.f), | ||
47 | Radius(100.f), Type(ELT_POINT), CastShadows(true) | ||
48 | {} | ||
49 | |||
50 | //! Ambient color emitted by the light | ||
51 | SColorf AmbientColor; | ||
52 | |||
53 | //! Diffuse color emitted by the light. | ||
54 | /** This is the primary color you want to set. */ | ||
55 | SColorf DiffuseColor; | ||
56 | |||
57 | //! Specular color emitted by the light. | ||
58 | /** For details how to use specular highlights, see SMaterial::Shininess */ | ||
59 | SColorf SpecularColor; | ||
60 | |||
61 | //! Attenuation factors (constant, linear, quadratic) | ||
62 | /** Changes the light strength fading over distance. | ||
63 | Can also be altered by setting the radius, Attenuation will change to | ||
64 | (0,1.f/radius,0). Can be overridden after radius was set. */ | ||
65 | core::vector3df Attenuation; | ||
66 | |||
67 | //! The angle of the spot's outer cone. Ignored for other lights. | ||
68 | f32 OuterCone; | ||
69 | |||
70 | //! The angle of the spot's inner cone. Ignored for other lights. | ||
71 | f32 InnerCone; | ||
72 | |||
73 | //! The light strength's decrease between Outer and Inner cone. | ||
74 | f32 Falloff; | ||
75 | |||
76 | //! Read-ONLY! Position of the light. | ||
77 | /** If Type is ELT_DIRECTIONAL, it is ignored. Changed via light scene node's position. */ | ||
78 | core::vector3df Position; | ||
79 | |||
80 | //! Read-ONLY! Direction of the light. | ||
81 | /** If Type is ELT_POINT, it is ignored. Changed via light scene node's rotation. */ | ||
82 | core::vector3df Direction; | ||
83 | |||
84 | //! Read-ONLY! Radius of light. Everything within this radius will be lighted. | ||
85 | f32 Radius; | ||
86 | |||
87 | //! Read-ONLY! Type of the light. Default: ELT_POINT | ||
88 | E_LIGHT_TYPE Type; | ||
89 | |||
90 | //! Read-ONLY! Does the light cast shadows? | ||
91 | bool CastShadows:1; | ||
92 | }; | ||
93 | |||
94 | } // end namespace video | ||
95 | } // end namespace irr | ||
96 | |||
97 | #endif | ||
98 | |||