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-rw-r--r-- | libraries/irrlicht-1.8/include/IVolumeLightSceneNode.h | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/libraries/irrlicht-1.8/include/IVolumeLightSceneNode.h b/libraries/irrlicht-1.8/include/IVolumeLightSceneNode.h deleted file mode 100644 index 8ae2d17..0000000 --- a/libraries/irrlicht-1.8/include/IVolumeLightSceneNode.h +++ /dev/null | |||
@@ -1,60 +0,0 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | // | ||
5 | // created by Dean Wadsworth aka Varmint Dec 31 2007 | ||
6 | |||
7 | #ifndef __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ | ||
8 | #define __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ | ||
9 | |||
10 | #include "ISceneNode.h" | ||
11 | |||
12 | namespace irr | ||
13 | { | ||
14 | namespace scene | ||
15 | { | ||
16 | class IMeshBuffer; | ||
17 | |||
18 | class IVolumeLightSceneNode : public ISceneNode | ||
19 | { | ||
20 | public: | ||
21 | |||
22 | //! constructor | ||
23 | IVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, | ||
24 | const core::vector3df& position, | ||
25 | const core::vector3df& rotation, | ||
26 | const core::vector3df& scale) | ||
27 | : ISceneNode(parent, mgr, id, position, rotation, scale) {}; | ||
28 | |||
29 | //! Returns type of the scene node | ||
30 | virtual ESCENE_NODE_TYPE getType() const { return ESNT_VOLUME_LIGHT; } | ||
31 | |||
32 | //! Sets the number of segments across the U axis | ||
33 | virtual void setSubDivideU(const u32 inU) =0; | ||
34 | |||
35 | //! Sets the number of segments across the V axis | ||
36 | virtual void setSubDivideV(const u32 inV) =0; | ||
37 | |||
38 | //! Returns the number of segments across the U axis | ||
39 | virtual u32 getSubDivideU() const =0; | ||
40 | |||
41 | //! Returns the number of segments across the V axis | ||
42 | virtual u32 getSubDivideV() const =0; | ||
43 | |||
44 | //! Sets the color of the base of the light | ||
45 | virtual void setFootColor(const video::SColor inColor) =0; | ||
46 | |||
47 | //! Sets the color of the tip of the light | ||
48 | virtual void setTailColor(const video::SColor inColor) =0; | ||
49 | |||
50 | //! Returns the color of the base of the light | ||
51 | virtual video::SColor getFootColor() const =0; | ||
52 | |||
53 | //! Returns the color of the tip of the light | ||
54 | virtual video::SColor getTailColor() const =0; | ||
55 | }; | ||
56 | |||
57 | } // end namespace scene | ||
58 | } // end namespace irr | ||
59 | |||
60 | #endif | ||