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-rw-r--r-- | libraries/irrlicht-1.8/include/IVideoDriver.h | 2942 |
1 files changed, 1471 insertions, 1471 deletions
diff --git a/libraries/irrlicht-1.8/include/IVideoDriver.h b/libraries/irrlicht-1.8/include/IVideoDriver.h index 8af6607..6e788f9 100644 --- a/libraries/irrlicht-1.8/include/IVideoDriver.h +++ b/libraries/irrlicht-1.8/include/IVideoDriver.h | |||
@@ -1,1471 +1,1471 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __IRR_I_VIDEO_DRIVER_H_INCLUDED__ | 5 | #ifndef __IRR_I_VIDEO_DRIVER_H_INCLUDED__ |
6 | #define __IRR_I_VIDEO_DRIVER_H_INCLUDED__ | 6 | #define __IRR_I_VIDEO_DRIVER_H_INCLUDED__ |
7 | 7 | ||
8 | #include "rect.h" | 8 | #include "rect.h" |
9 | #include "SColor.h" | 9 | #include "SColor.h" |
10 | #include "ITexture.h" | 10 | #include "ITexture.h" |
11 | #include "irrArray.h" | 11 | #include "irrArray.h" |
12 | #include "matrix4.h" | 12 | #include "matrix4.h" |
13 | #include "plane3d.h" | 13 | #include "plane3d.h" |
14 | #include "dimension2d.h" | 14 | #include "dimension2d.h" |
15 | #include "position2d.h" | 15 | #include "position2d.h" |
16 | #include "SMaterial.h" | 16 | #include "SMaterial.h" |
17 | #include "IMeshBuffer.h" | 17 | #include "IMeshBuffer.h" |
18 | #include "triangle3d.h" | 18 | #include "triangle3d.h" |
19 | #include "EDriverTypes.h" | 19 | #include "EDriverTypes.h" |
20 | #include "EDriverFeatures.h" | 20 | #include "EDriverFeatures.h" |
21 | #include "SExposedVideoData.h" | 21 | #include "SExposedVideoData.h" |
22 | 22 | ||
23 | namespace irr | 23 | namespace irr |
24 | { | 24 | { |
25 | namespace io | 25 | namespace io |
26 | { | 26 | { |
27 | class IAttributes; | 27 | class IAttributes; |
28 | struct SAttributeReadWriteOptions; | 28 | struct SAttributeReadWriteOptions; |
29 | class IReadFile; | 29 | class IReadFile; |
30 | class IWriteFile; | 30 | class IWriteFile; |
31 | } // end namespace io | 31 | } // end namespace io |
32 | namespace scene | 32 | namespace scene |
33 | { | 33 | { |
34 | class IMeshBuffer; | 34 | class IMeshBuffer; |
35 | class IMesh; | 35 | class IMesh; |
36 | class IMeshManipulator; | 36 | class IMeshManipulator; |
37 | class ISceneNode; | 37 | class ISceneNode; |
38 | } // end namespace scene | 38 | } // end namespace scene |
39 | 39 | ||
40 | namespace video | 40 | namespace video |
41 | { | 41 | { |
42 | struct S3DVertex; | 42 | struct S3DVertex; |
43 | struct S3DVertex2TCoords; | 43 | struct S3DVertex2TCoords; |
44 | struct S3DVertexTangents; | 44 | struct S3DVertexTangents; |
45 | struct SLight; | 45 | struct SLight; |
46 | class IImageLoader; | 46 | class IImageLoader; |
47 | class IImageWriter; | 47 | class IImageWriter; |
48 | class IMaterialRenderer; | 48 | class IMaterialRenderer; |
49 | class IGPUProgrammingServices; | 49 | class IGPUProgrammingServices; |
50 | 50 | ||
51 | //! enumeration for geometry transformation states | 51 | //! enumeration for geometry transformation states |
52 | enum E_TRANSFORMATION_STATE | 52 | enum E_TRANSFORMATION_STATE |
53 | { | 53 | { |
54 | //! View transformation | 54 | //! View transformation |
55 | ETS_VIEW = 0, | 55 | ETS_VIEW = 0, |
56 | //! World transformation | 56 | //! World transformation |
57 | ETS_WORLD, | 57 | ETS_WORLD, |
58 | //! Projection transformation | 58 | //! Projection transformation |
59 | ETS_PROJECTION, | 59 | ETS_PROJECTION, |
60 | //! Texture transformation | 60 | //! Texture transformation |
61 | ETS_TEXTURE_0, | 61 | ETS_TEXTURE_0, |
62 | //! Texture transformation | 62 | //! Texture transformation |
63 | ETS_TEXTURE_1, | 63 | ETS_TEXTURE_1, |
64 | //! Texture transformation | 64 | //! Texture transformation |
65 | ETS_TEXTURE_2, | 65 | ETS_TEXTURE_2, |
66 | //! Texture transformation | 66 | //! Texture transformation |
67 | ETS_TEXTURE_3, | 67 | ETS_TEXTURE_3, |
68 | #if _IRR_MATERIAL_MAX_TEXTURES_>4 | 68 | #if _IRR_MATERIAL_MAX_TEXTURES_>4 |
69 | //! Texture transformation | 69 | //! Texture transformation |
70 | ETS_TEXTURE_4, | 70 | ETS_TEXTURE_4, |
71 | #if _IRR_MATERIAL_MAX_TEXTURES_>5 | 71 | #if _IRR_MATERIAL_MAX_TEXTURES_>5 |
72 | //! Texture transformation | 72 | //! Texture transformation |
73 | ETS_TEXTURE_5, | 73 | ETS_TEXTURE_5, |
74 | #if _IRR_MATERIAL_MAX_TEXTURES_>6 | 74 | #if _IRR_MATERIAL_MAX_TEXTURES_>6 |
75 | //! Texture transformation | 75 | //! Texture transformation |
76 | ETS_TEXTURE_6, | 76 | ETS_TEXTURE_6, |
77 | #if _IRR_MATERIAL_MAX_TEXTURES_>7 | 77 | #if _IRR_MATERIAL_MAX_TEXTURES_>7 |
78 | //! Texture transformation | 78 | //! Texture transformation |
79 | ETS_TEXTURE_7, | 79 | ETS_TEXTURE_7, |
80 | #endif | 80 | #endif |
81 | #endif | 81 | #endif |
82 | #endif | 82 | #endif |
83 | #endif | 83 | #endif |
84 | //! Not used | 84 | //! Not used |
85 | ETS_COUNT | 85 | ETS_COUNT |
86 | }; | 86 | }; |
87 | 87 | ||
88 | //! enumeration for signaling resources which were lost after the last render cycle | 88 | //! enumeration for signaling resources which were lost after the last render cycle |
89 | /** These values can be signaled by the driver, telling the app that some resources | 89 | /** These values can be signaled by the driver, telling the app that some resources |
90 | were lost and need to be recreated. Irrlicht will sometimes recreate the actual objects, | 90 | were lost and need to be recreated. Irrlicht will sometimes recreate the actual objects, |
91 | but the content needs to be recreated by the application. */ | 91 | but the content needs to be recreated by the application. */ |
92 | enum E_LOST_RESOURCE | 92 | enum E_LOST_RESOURCE |
93 | { | 93 | { |
94 | //! The whole device/driver is lost | 94 | //! The whole device/driver is lost |
95 | ELR_DEVICE = 1, | 95 | ELR_DEVICE = 1, |
96 | //! All texture are lost, rare problem | 96 | //! All texture are lost, rare problem |
97 | ELR_TEXTURES = 2, | 97 | ELR_TEXTURES = 2, |
98 | //! The Render Target Textures are lost, typical problem for D3D | 98 | //! The Render Target Textures are lost, typical problem for D3D |
99 | ELR_RTTS = 4, | 99 | ELR_RTTS = 4, |
100 | //! The HW buffers are lost, will be recreated automatically, but might require some more time this frame | 100 | //! The HW buffers are lost, will be recreated automatically, but might require some more time this frame |
101 | ELR_HW_BUFFERS = 8 | 101 | ELR_HW_BUFFERS = 8 |
102 | }; | 102 | }; |
103 | 103 | ||
104 | //! Special render targets, which usually map to dedicated hardware | 104 | //! Special render targets, which usually map to dedicated hardware |
105 | /** These render targets (besides 0 and 1) need not be supported by gfx cards */ | 105 | /** These render targets (besides 0 and 1) need not be supported by gfx cards */ |
106 | enum E_RENDER_TARGET | 106 | enum E_RENDER_TARGET |
107 | { | 107 | { |
108 | //! Render target is the main color frame buffer | 108 | //! Render target is the main color frame buffer |
109 | ERT_FRAME_BUFFER=0, | 109 | ERT_FRAME_BUFFER=0, |
110 | //! Render target is a render texture | 110 | //! Render target is a render texture |
111 | ERT_RENDER_TEXTURE, | 111 | ERT_RENDER_TEXTURE, |
112 | //! Multi-Render target textures | 112 | //! Multi-Render target textures |
113 | ERT_MULTI_RENDER_TEXTURES, | 113 | ERT_MULTI_RENDER_TEXTURES, |
114 | //! Render target is the main color frame buffer | 114 | //! Render target is the main color frame buffer |
115 | ERT_STEREO_LEFT_BUFFER, | 115 | ERT_STEREO_LEFT_BUFFER, |
116 | //! Render target is the right color buffer (left is the main buffer) | 116 | //! Render target is the right color buffer (left is the main buffer) |
117 | ERT_STEREO_RIGHT_BUFFER, | 117 | ERT_STEREO_RIGHT_BUFFER, |
118 | //! Render to both stereo buffers at once | 118 | //! Render to both stereo buffers at once |
119 | ERT_STEREO_BOTH_BUFFERS, | 119 | ERT_STEREO_BOTH_BUFFERS, |
120 | //! Auxiliary buffer 0 | 120 | //! Auxiliary buffer 0 |
121 | ERT_AUX_BUFFER0, | 121 | ERT_AUX_BUFFER0, |
122 | //! Auxiliary buffer 1 | 122 | //! Auxiliary buffer 1 |
123 | ERT_AUX_BUFFER1, | 123 | ERT_AUX_BUFFER1, |
124 | //! Auxiliary buffer 2 | 124 | //! Auxiliary buffer 2 |
125 | ERT_AUX_BUFFER2, | 125 | ERT_AUX_BUFFER2, |
126 | //! Auxiliary buffer 3 | 126 | //! Auxiliary buffer 3 |
127 | ERT_AUX_BUFFER3, | 127 | ERT_AUX_BUFFER3, |
128 | //! Auxiliary buffer 4 | 128 | //! Auxiliary buffer 4 |
129 | ERT_AUX_BUFFER4 | 129 | ERT_AUX_BUFFER4 |
130 | }; | 130 | }; |
131 | 131 | ||
132 | //! Enum for the types of fog distributions to choose from | 132 | //! Enum for the types of fog distributions to choose from |
133 | enum E_FOG_TYPE | 133 | enum E_FOG_TYPE |
134 | { | 134 | { |
135 | EFT_FOG_EXP=0, | 135 | EFT_FOG_EXP=0, |
136 | EFT_FOG_LINEAR, | 136 | EFT_FOG_LINEAR, |
137 | EFT_FOG_EXP2 | 137 | EFT_FOG_EXP2 |
138 | }; | 138 | }; |
139 | 139 | ||
140 | const c8* const FogTypeNames[] = | 140 | const c8* const FogTypeNames[] = |
141 | { | 141 | { |
142 | "FogExp", | 142 | "FogExp", |
143 | "FogLinear", | 143 | "FogLinear", |
144 | "FogExp2", | 144 | "FogExp2", |
145 | 0 | 145 | 0 |
146 | }; | 146 | }; |
147 | 147 | ||
148 | struct SOverrideMaterial | 148 | struct SOverrideMaterial |
149 | { | 149 | { |
150 | //! The Material values | 150 | //! The Material values |
151 | SMaterial Material; | 151 | SMaterial Material; |
152 | //! Which values are taken for override | 152 | //! Which values are taken for override |
153 | /** OR'ed values from E_MATERIAL_FLAGS. */ | 153 | /** OR'ed values from E_MATERIAL_FLAGS. */ |
154 | u32 EnableFlags; | 154 | u32 EnableFlags; |
155 | //! Set in which render passes the material override is active. | 155 | //! Set in which render passes the material override is active. |
156 | /** OR'ed values from E_SCENE_NODE_RENDER_PASS. */ | 156 | /** OR'ed values from E_SCENE_NODE_RENDER_PASS. */ |
157 | u16 EnablePasses; | 157 | u16 EnablePasses; |
158 | //! Global enable flag, overwritten by the SceneManager in each pass | 158 | //! Global enable flag, overwritten by the SceneManager in each pass |
159 | /** The Scenemanager uses the EnablePass array and sets Enabled to | 159 | /** The Scenemanager uses the EnablePass array and sets Enabled to |
160 | true if the Override material is enabled in the current pass. */ | 160 | true if the Override material is enabled in the current pass. */ |
161 | bool Enabled; | 161 | bool Enabled; |
162 | 162 | ||
163 | //! Default constructor | 163 | //! Default constructor |
164 | SOverrideMaterial() : EnableFlags(0), EnablePasses(0), Enabled(false) {} | 164 | SOverrideMaterial() : EnableFlags(0), EnablePasses(0), Enabled(false) {} |
165 | 165 | ||
166 | //! Apply the enabled overrides | 166 | //! Apply the enabled overrides |
167 | void apply(SMaterial& material) | 167 | void apply(SMaterial& material) |
168 | { | 168 | { |
169 | if (Enabled) | 169 | if (Enabled) |
170 | { | 170 | { |
171 | for (u32 i=0; i<32; ++i) | 171 | for (u32 i=0; i<32; ++i) |
172 | { | 172 | { |
173 | const u32 num=(1<<i); | 173 | const u32 num=(1<<i); |
174 | if (EnableFlags & num) | 174 | if (EnableFlags & num) |
175 | { | 175 | { |
176 | switch (num) | 176 | switch (num) |
177 | { | 177 | { |
178 | case EMF_WIREFRAME: material.Wireframe = Material.Wireframe; break; | 178 | case EMF_WIREFRAME: material.Wireframe = Material.Wireframe; break; |
179 | case EMF_POINTCLOUD: material.PointCloud = Material.PointCloud; break; | 179 | case EMF_POINTCLOUD: material.PointCloud = Material.PointCloud; break; |
180 | case EMF_GOURAUD_SHADING: material.GouraudShading = Material.GouraudShading; break; | 180 | case EMF_GOURAUD_SHADING: material.GouraudShading = Material.GouraudShading; break; |
181 | case EMF_LIGHTING: material.Lighting = Material.Lighting; break; | 181 | case EMF_LIGHTING: material.Lighting = Material.Lighting; break; |
182 | case EMF_ZBUFFER: material.ZBuffer = Material.ZBuffer; break; | 182 | case EMF_ZBUFFER: material.ZBuffer = Material.ZBuffer; break; |
183 | case EMF_ZWRITE_ENABLE: material.ZWriteEnable = Material.ZWriteEnable; break; | 183 | case EMF_ZWRITE_ENABLE: material.ZWriteEnable = Material.ZWriteEnable; break; |
184 | case EMF_BACK_FACE_CULLING: material.BackfaceCulling = Material.BackfaceCulling; break; | 184 | case EMF_BACK_FACE_CULLING: material.BackfaceCulling = Material.BackfaceCulling; break; |
185 | case EMF_FRONT_FACE_CULLING: material.FrontfaceCulling = Material.FrontfaceCulling; break; | 185 | case EMF_FRONT_FACE_CULLING: material.FrontfaceCulling = Material.FrontfaceCulling; break; |
186 | case EMF_BILINEAR_FILTER: material.TextureLayer[0].BilinearFilter = Material.TextureLayer[0].BilinearFilter; break; | 186 | case EMF_BILINEAR_FILTER: material.TextureLayer[0].BilinearFilter = Material.TextureLayer[0].BilinearFilter; break; |
187 | case EMF_TRILINEAR_FILTER: material.TextureLayer[0].TrilinearFilter = Material.TextureLayer[0].TrilinearFilter; break; | 187 | case EMF_TRILINEAR_FILTER: material.TextureLayer[0].TrilinearFilter = Material.TextureLayer[0].TrilinearFilter; break; |
188 | case EMF_ANISOTROPIC_FILTER: material.TextureLayer[0].AnisotropicFilter = Material.TextureLayer[0].AnisotropicFilter; break; | 188 | case EMF_ANISOTROPIC_FILTER: material.TextureLayer[0].AnisotropicFilter = Material.TextureLayer[0].AnisotropicFilter; break; |
189 | case EMF_FOG_ENABLE: material.FogEnable = Material.FogEnable; break; | 189 | case EMF_FOG_ENABLE: material.FogEnable = Material.FogEnable; break; |
190 | case EMF_NORMALIZE_NORMALS: material.NormalizeNormals = Material.NormalizeNormals; break; | 190 | case EMF_NORMALIZE_NORMALS: material.NormalizeNormals = Material.NormalizeNormals; break; |
191 | case EMF_TEXTURE_WRAP: | 191 | case EMF_TEXTURE_WRAP: |
192 | material.TextureLayer[0].TextureWrapU = Material.TextureLayer[0].TextureWrapU; | 192 | material.TextureLayer[0].TextureWrapU = Material.TextureLayer[0].TextureWrapU; |
193 | material.TextureLayer[0].TextureWrapV = Material.TextureLayer[0].TextureWrapV; | 193 | material.TextureLayer[0].TextureWrapV = Material.TextureLayer[0].TextureWrapV; |
194 | break; | 194 | break; |
195 | case EMF_ANTI_ALIASING: material.AntiAliasing = Material.AntiAliasing; break; | 195 | case EMF_ANTI_ALIASING: material.AntiAliasing = Material.AntiAliasing; break; |
196 | case EMF_COLOR_MASK: material.ColorMask = Material.ColorMask; break; | 196 | case EMF_COLOR_MASK: material.ColorMask = Material.ColorMask; break; |
197 | case EMF_COLOR_MATERIAL: material.ColorMaterial = Material.ColorMaterial; break; | 197 | case EMF_COLOR_MATERIAL: material.ColorMaterial = Material.ColorMaterial; break; |
198 | case EMF_USE_MIP_MAPS: material.UseMipMaps = Material.UseMipMaps; break; | 198 | case EMF_USE_MIP_MAPS: material.UseMipMaps = Material.UseMipMaps; break; |
199 | case EMF_BLEND_OPERATION: material.BlendOperation = Material.BlendOperation; break; | 199 | case EMF_BLEND_OPERATION: material.BlendOperation = Material.BlendOperation; break; |
200 | case EMF_POLYGON_OFFSET: | 200 | case EMF_POLYGON_OFFSET: |
201 | material.PolygonOffsetDirection = Material.PolygonOffsetDirection; | 201 | material.PolygonOffsetDirection = Material.PolygonOffsetDirection; |
202 | material.PolygonOffsetFactor = Material.PolygonOffsetFactor; break; | 202 | material.PolygonOffsetFactor = Material.PolygonOffsetFactor; break; |
203 | } | 203 | } |
204 | } | 204 | } |
205 | } | 205 | } |
206 | } | 206 | } |
207 | } | 207 | } |
208 | 208 | ||
209 | }; | 209 | }; |
210 | 210 | ||
211 | struct IRenderTarget | 211 | struct IRenderTarget |
212 | { | 212 | { |
213 | IRenderTarget(ITexture* texture, | 213 | IRenderTarget(ITexture* texture, |
214 | E_COLOR_PLANE colorMask=ECP_ALL, | 214 | E_COLOR_PLANE colorMask=ECP_ALL, |
215 | E_BLEND_FACTOR blendFuncSrc=EBF_ONE, | 215 | E_BLEND_FACTOR blendFuncSrc=EBF_ONE, |
216 | E_BLEND_FACTOR blendFuncDst=EBF_ONE_MINUS_SRC_ALPHA, | 216 | E_BLEND_FACTOR blendFuncDst=EBF_ONE_MINUS_SRC_ALPHA, |
217 | E_BLEND_OPERATION blendOp=EBO_NONE) : | 217 | E_BLEND_OPERATION blendOp=EBO_NONE) : |
218 | RenderTexture(texture), | 218 | RenderTexture(texture), |
219 | TargetType(ERT_RENDER_TEXTURE), ColorMask(colorMask), | 219 | TargetType(ERT_RENDER_TEXTURE), ColorMask(colorMask), |
220 | BlendFuncSrc(blendFuncSrc), BlendFuncDst(blendFuncDst), | 220 | BlendFuncSrc(blendFuncSrc), BlendFuncDst(blendFuncDst), |
221 | BlendOp(blendOp) {} | 221 | BlendOp(blendOp) {} |
222 | IRenderTarget(E_RENDER_TARGET target, | 222 | IRenderTarget(E_RENDER_TARGET target, |
223 | E_COLOR_PLANE colorMask=ECP_ALL, | 223 | E_COLOR_PLANE colorMask=ECP_ALL, |
224 | E_BLEND_FACTOR blendFuncSrc=EBF_ONE, | 224 | E_BLEND_FACTOR blendFuncSrc=EBF_ONE, |
225 | E_BLEND_FACTOR blendFuncDst=EBF_ONE_MINUS_SRC_ALPHA, | 225 | E_BLEND_FACTOR blendFuncDst=EBF_ONE_MINUS_SRC_ALPHA, |
226 | E_BLEND_OPERATION blendOp=EBO_NONE) : | 226 | E_BLEND_OPERATION blendOp=EBO_NONE) : |
227 | RenderTexture(0), | 227 | RenderTexture(0), |
228 | TargetType(target), ColorMask(colorMask), | 228 | TargetType(target), ColorMask(colorMask), |
229 | BlendFuncSrc(blendFuncSrc), BlendFuncDst(blendFuncDst), | 229 | BlendFuncSrc(blendFuncSrc), BlendFuncDst(blendFuncDst), |
230 | BlendOp(blendOp) {} | 230 | BlendOp(blendOp) {} |
231 | bool operator!=(const IRenderTarget& other) const | 231 | bool operator!=(const IRenderTarget& other) const |
232 | { | 232 | { |
233 | return ((RenderTexture != other.RenderTexture) || | 233 | return ((RenderTexture != other.RenderTexture) || |
234 | (TargetType != other.TargetType) || | 234 | (TargetType != other.TargetType) || |
235 | (ColorMask != other.ColorMask) || | 235 | (ColorMask != other.ColorMask) || |
236 | (BlendFuncSrc != other.BlendFuncSrc) || | 236 | (BlendFuncSrc != other.BlendFuncSrc) || |
237 | (BlendFuncDst != other.BlendFuncDst) || | 237 | (BlendFuncDst != other.BlendFuncDst) || |
238 | (BlendOp != other.BlendOp)); | 238 | (BlendOp != other.BlendOp)); |
239 | } | 239 | } |
240 | ITexture* RenderTexture; | 240 | ITexture* RenderTexture; |
241 | E_RENDER_TARGET TargetType:8; | 241 | E_RENDER_TARGET TargetType:8; |
242 | E_COLOR_PLANE ColorMask:8; | 242 | E_COLOR_PLANE ColorMask:8; |
243 | E_BLEND_FACTOR BlendFuncSrc:4; | 243 | E_BLEND_FACTOR BlendFuncSrc:4; |
244 | E_BLEND_FACTOR BlendFuncDst:4; | 244 | E_BLEND_FACTOR BlendFuncDst:4; |
245 | E_BLEND_OPERATION BlendOp:4; | 245 | E_BLEND_OPERATION BlendOp:4; |
246 | }; | 246 | }; |
247 | 247 | ||
248 | //! Interface to driver which is able to perform 2d and 3d graphics functions. | 248 | //! Interface to driver which is able to perform 2d and 3d graphics functions. |
249 | /** This interface is one of the most important interfaces of | 249 | /** This interface is one of the most important interfaces of |
250 | the Irrlicht Engine: All rendering and texture manipulation is done with | 250 | the Irrlicht Engine: All rendering and texture manipulation is done with |
251 | this interface. You are able to use the Irrlicht Engine by only | 251 | this interface. You are able to use the Irrlicht Engine by only |
252 | invoking methods of this interface if you like to, although the | 252 | invoking methods of this interface if you like to, although the |
253 | irr::scene::ISceneManager interface provides a lot of powerful classes | 253 | irr::scene::ISceneManager interface provides a lot of powerful classes |
254 | and methods to make the programmer's life easier. | 254 | and methods to make the programmer's life easier. |
255 | */ | 255 | */ |
256 | class IVideoDriver : public virtual IReferenceCounted | 256 | class IVideoDriver : public virtual IReferenceCounted |
257 | { | 257 | { |
258 | public: | 258 | public: |
259 | 259 | ||
260 | //! Applications must call this method before performing any rendering. | 260 | //! Applications must call this method before performing any rendering. |
261 | /** This method can clear the back- and the z-buffer. | 261 | /** This method can clear the back- and the z-buffer. |
262 | \param backBuffer Specifies if the back buffer should be | 262 | \param backBuffer Specifies if the back buffer should be |
263 | cleared, which means that the screen is filled with the color | 263 | cleared, which means that the screen is filled with the color |
264 | specified. If this parameter is false, the back buffer will | 264 | specified. If this parameter is false, the back buffer will |
265 | not be cleared and the color parameter is ignored. | 265 | not be cleared and the color parameter is ignored. |
266 | \param zBuffer Specifies if the depth buffer (z buffer) should | 266 | \param zBuffer Specifies if the depth buffer (z buffer) should |
267 | be cleared. It is not nesesarry to do so if only 2d drawing is | 267 | be cleared. It is not nesesarry to do so if only 2d drawing is |
268 | used. | 268 | used. |
269 | \param color The color used for back buffer clearing | 269 | \param color The color used for back buffer clearing |
270 | \param videoData Handle of another window, if you want the | 270 | \param videoData Handle of another window, if you want the |
271 | bitmap to be displayed on another window. If this is an empty | 271 | bitmap to be displayed on another window. If this is an empty |
272 | element, everything will be displayed in the default window. | 272 | element, everything will be displayed in the default window. |
273 | Note: This feature is not fully implemented for all devices. | 273 | Note: This feature is not fully implemented for all devices. |
274 | \param sourceRect Pointer to a rectangle defining the source | 274 | \param sourceRect Pointer to a rectangle defining the source |
275 | rectangle of the area to be presented. Set to null to present | 275 | rectangle of the area to be presented. Set to null to present |
276 | everything. Note: not implemented in all devices. | 276 | everything. Note: not implemented in all devices. |
277 | \return False if failed. */ | 277 | \return False if failed. */ |
278 | virtual bool beginScene(bool backBuffer=true, bool zBuffer=true, | 278 | virtual bool beginScene(bool backBuffer=true, bool zBuffer=true, |
279 | SColor color=SColor(255,0,0,0), | 279 | SColor color=SColor(255,0,0,0), |
280 | const SExposedVideoData& videoData=SExposedVideoData(), | 280 | const SExposedVideoData& videoData=SExposedVideoData(), |
281 | core::rect<s32>* sourceRect=0) =0; | 281 | core::rect<s32>* sourceRect=0) =0; |
282 | 282 | ||
283 | //! Presents the rendered image to the screen. | 283 | //! Presents the rendered image to the screen. |
284 | /** Applications must call this method after performing any | 284 | /** Applications must call this method after performing any |
285 | rendering. | 285 | rendering. |
286 | \return False if failed and true if succeeded. */ | 286 | \return False if failed and true if succeeded. */ |
287 | virtual bool endScene() =0; | 287 | virtual bool endScene() =0; |
288 | 288 | ||
289 | //! Queries the features of the driver. | 289 | //! Queries the features of the driver. |
290 | /** Returns true if a feature is available | 290 | /** Returns true if a feature is available |
291 | \param feature Feature to query. | 291 | \param feature Feature to query. |
292 | \return True if the feature is available, false if not. */ | 292 | \return True if the feature is available, false if not. */ |
293 | virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const =0; | 293 | virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const =0; |
294 | 294 | ||
295 | //! Disable a feature of the driver. | 295 | //! Disable a feature of the driver. |
296 | /** Can also be used to enable the features again. It is not | 296 | /** Can also be used to enable the features again. It is not |
297 | possible to enable unsupported features this way, though. | 297 | possible to enable unsupported features this way, though. |
298 | \param feature Feature to disable. | 298 | \param feature Feature to disable. |
299 | \param flag When true the feature is disabled, otherwise it is enabled. */ | 299 | \param flag When true the feature is disabled, otherwise it is enabled. */ |
300 | virtual void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag=true) =0; | 300 | virtual void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag=true) =0; |
301 | 301 | ||
302 | //! Get attributes of the actual video driver | 302 | //! Get attributes of the actual video driver |
303 | /** The following names can be queried for the given types: | 303 | /** The following names can be queried for the given types: |
304 | MaxTextures (int) The maximum number of simultaneous textures supported by the driver. This can be less than the supported number of textures of the driver. Use _IRR_MATERIAL_MAX_TEXTURES_ to adapt the number. | 304 | MaxTextures (int) The maximum number of simultaneous textures supported by the driver. This can be less than the supported number of textures of the driver. Use _IRR_MATERIAL_MAX_TEXTURES_ to adapt the number. |
305 | MaxSupportedTextures (int) The maximum number of simultaneous textures supported by the fixed function pipeline of the (hw) driver. The actual supported number of textures supported by the engine can be lower. | 305 | MaxSupportedTextures (int) The maximum number of simultaneous textures supported by the fixed function pipeline of the (hw) driver. The actual supported number of textures supported by the engine can be lower. |
306 | MaxLights (int) Number of hardware lights supported in the fixed function pipieline of the driver, typically 6-8. Use light manager or deferred shading for more. | 306 | MaxLights (int) Number of hardware lights supported in the fixed function pipieline of the driver, typically 6-8. Use light manager or deferred shading for more. |
307 | MaxAnisotropy (int) Number of anisotropy levels supported for filtering. At least 1, max is typically at 16 or 32. | 307 | MaxAnisotropy (int) Number of anisotropy levels supported for filtering. At least 1, max is typically at 16 or 32. |
308 | MaxUserClipPlanes (int) Number of additional clip planes, which can be set by the user via dedicated driver methods. | 308 | MaxUserClipPlanes (int) Number of additional clip planes, which can be set by the user via dedicated driver methods. |
309 | MaxAuxBuffers (int) Special render buffers, which are currently not really usable inside Irrlicht. Only supported by OpenGL | 309 | MaxAuxBuffers (int) Special render buffers, which are currently not really usable inside Irrlicht. Only supported by OpenGL |
310 | MaxMultipleRenderTargets (int) Number of render targets which can be bound simultaneously. Rendering to MRTs is done via shaders. | 310 | MaxMultipleRenderTargets (int) Number of render targets which can be bound simultaneously. Rendering to MRTs is done via shaders. |
311 | MaxIndices (int) Number of indices which can be used in one render call (i.e. one mesh buffer). | 311 | MaxIndices (int) Number of indices which can be used in one render call (i.e. one mesh buffer). |
312 | MaxTextureSize (int) Dimension that a texture may have, both in width and height. | 312 | MaxTextureSize (int) Dimension that a texture may have, both in width and height. |
313 | MaxGeometryVerticesOut (int) Number of vertices the geometry shader can output in one pass. Only OpenGL so far. | 313 | MaxGeometryVerticesOut (int) Number of vertices the geometry shader can output in one pass. Only OpenGL so far. |
314 | MaxTextureLODBias (float) Maximum value for LOD bias. Is usually at around 16, but can be lower on some systems. | 314 | MaxTextureLODBias (float) Maximum value for LOD bias. Is usually at around 16, but can be lower on some systems. |
315 | Version (int) Version of the driver. Should be Major*100+Minor | 315 | Version (int) Version of the driver. Should be Major*100+Minor |
316 | ShaderLanguageVersion (int) Version of the high level shader language. Should be Major*100+Minor. | 316 | ShaderLanguageVersion (int) Version of the high level shader language. Should be Major*100+Minor. |
317 | AntiAlias (int) Number of Samples the driver uses for each pixel. 0 and 1 means anti aliasing is off, typical values are 2,4,8,16,32 | 317 | AntiAlias (int) Number of Samples the driver uses for each pixel. 0 and 1 means anti aliasing is off, typical values are 2,4,8,16,32 |
318 | */ | 318 | */ |
319 | virtual const io::IAttributes& getDriverAttributes() const=0; | 319 | virtual const io::IAttributes& getDriverAttributes() const=0; |
320 | 320 | ||
321 | //! Check if the driver was recently reset. | 321 | //! Check if the driver was recently reset. |
322 | /** For d3d devices you will need to recreate the RTTs if the | 322 | /** For d3d devices you will need to recreate the RTTs if the |
323 | driver was reset. Should be queried right after beginScene(). | 323 | driver was reset. Should be queried right after beginScene(). |
324 | */ | 324 | */ |
325 | virtual bool checkDriverReset() =0; | 325 | virtual bool checkDriverReset() =0; |
326 | 326 | ||
327 | //! Sets transformation matrices. | 327 | //! Sets transformation matrices. |
328 | /** \param state Transformation type to be set, e.g. view, | 328 | /** \param state Transformation type to be set, e.g. view, |
329 | world, or projection. | 329 | world, or projection. |
330 | \param mat Matrix describing the transformation. */ | 330 | \param mat Matrix describing the transformation. */ |
331 | virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) =0; | 331 | virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) =0; |
332 | 332 | ||
333 | //! Returns the transformation set by setTransform | 333 | //! Returns the transformation set by setTransform |
334 | /** \param state Transformation type to query | 334 | /** \param state Transformation type to query |
335 | \return Matrix describing the transformation. */ | 335 | \return Matrix describing the transformation. */ |
336 | virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const =0; | 336 | virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const =0; |
337 | 337 | ||
338 | //! Retrieve the number of image loaders | 338 | //! Retrieve the number of image loaders |
339 | /** \return Number of image loaders */ | 339 | /** \return Number of image loaders */ |
340 | virtual u32 getImageLoaderCount() const = 0; | 340 | virtual u32 getImageLoaderCount() const = 0; |
341 | 341 | ||
342 | //! Retrieve the given image loader | 342 | //! Retrieve the given image loader |
343 | /** \param n The index of the loader to retrieve. This parameter is an 0-based | 343 | /** \param n The index of the loader to retrieve. This parameter is an 0-based |
344 | array index. | 344 | array index. |
345 | \return A pointer to the specified loader, 0 if the index is incorrect. */ | 345 | \return A pointer to the specified loader, 0 if the index is incorrect. */ |
346 | virtual IImageLoader* getImageLoader(u32 n) = 0; | 346 | virtual IImageLoader* getImageLoader(u32 n) = 0; |
347 | 347 | ||
348 | //! Retrieve the number of image writers | 348 | //! Retrieve the number of image writers |
349 | /** \return Number of image writers */ | 349 | /** \return Number of image writers */ |
350 | virtual u32 getImageWriterCount() const = 0; | 350 | virtual u32 getImageWriterCount() const = 0; |
351 | 351 | ||
352 | //! Retrieve the given image writer | 352 | //! Retrieve the given image writer |
353 | /** \param n The index of the writer to retrieve. This parameter is an 0-based | 353 | /** \param n The index of the writer to retrieve. This parameter is an 0-based |
354 | array index. | 354 | array index. |
355 | \return A pointer to the specified writer, 0 if the index is incorrect. */ | 355 | \return A pointer to the specified writer, 0 if the index is incorrect. */ |
356 | virtual IImageWriter* getImageWriter(u32 n) = 0; | 356 | virtual IImageWriter* getImageWriter(u32 n) = 0; |
357 | 357 | ||
358 | //! Sets a material. | 358 | //! Sets a material. |
359 | /** All 3d drawing functions will draw geometry using this material thereafter. | 359 | /** All 3d drawing functions will draw geometry using this material thereafter. |
360 | \param material: Material to be used from now on. */ | 360 | \param material: Material to be used from now on. */ |
361 | virtual void setMaterial(const SMaterial& material) =0; | 361 | virtual void setMaterial(const SMaterial& material) =0; |
362 | 362 | ||
363 | //! Get access to a named texture. | 363 | //! Get access to a named texture. |
364 | /** Loads the texture from disk if it is not | 364 | /** Loads the texture from disk if it is not |
365 | already loaded and generates mipmap levels if desired. | 365 | already loaded and generates mipmap levels if desired. |
366 | Texture loading can be influenced using the | 366 | Texture loading can be influenced using the |
367 | setTextureCreationFlag() method. The texture can be in several | 367 | setTextureCreationFlag() method. The texture can be in several |
368 | imageformats, such as BMP, JPG, TGA, PCX, PNG, and PSD. | 368 | imageformats, such as BMP, JPG, TGA, PCX, PNG, and PSD. |
369 | \param filename Filename of the texture to be loaded. | 369 | \param filename Filename of the texture to be loaded. |
370 | \return Pointer to the texture, or 0 if the texture | 370 | \return Pointer to the texture, or 0 if the texture |
371 | could not be loaded. This pointer should not be dropped. See | 371 | could not be loaded. This pointer should not be dropped. See |
372 | IReferenceCounted::drop() for more information. */ | 372 | IReferenceCounted::drop() for more information. */ |
373 | virtual ITexture* getTexture(const io::path& filename) = 0; | 373 | virtual ITexture* getTexture(const io::path& filename) = 0; |
374 | 374 | ||
375 | //! Get access to a named texture. | 375 | //! Get access to a named texture. |
376 | /** Loads the texture from disk if it is not | 376 | /** Loads the texture from disk if it is not |
377 | already loaded and generates mipmap levels if desired. | 377 | already loaded and generates mipmap levels if desired. |
378 | Texture loading can be influenced using the | 378 | Texture loading can be influenced using the |
379 | setTextureCreationFlag() method. The texture can be in several | 379 | setTextureCreationFlag() method. The texture can be in several |
380 | imageformats, such as BMP, JPG, TGA, PCX, PNG, and PSD. | 380 | imageformats, such as BMP, JPG, TGA, PCX, PNG, and PSD. |
381 | \param file Pointer to an already opened file. | 381 | \param file Pointer to an already opened file. |
382 | \return Pointer to the texture, or 0 if the texture | 382 | \return Pointer to the texture, or 0 if the texture |
383 | could not be loaded. This pointer should not be dropped. See | 383 | could not be loaded. This pointer should not be dropped. See |
384 | IReferenceCounted::drop() for more information. */ | 384 | IReferenceCounted::drop() for more information. */ |
385 | virtual ITexture* getTexture(io::IReadFile* file) =0; | 385 | virtual ITexture* getTexture(io::IReadFile* file) =0; |
386 | 386 | ||
387 | //! Returns a texture by index | 387 | //! Returns a texture by index |
388 | /** \param index: Index of the texture, must be smaller than | 388 | /** \param index: Index of the texture, must be smaller than |
389 | getTextureCount() Please note that this index might change when | 389 | getTextureCount() Please note that this index might change when |
390 | adding or removing textures | 390 | adding or removing textures |
391 | \return Pointer to the texture, or 0 if the texture was not | 391 | \return Pointer to the texture, or 0 if the texture was not |
392 | set or index is out of bounds. This pointer should not be | 392 | set or index is out of bounds. This pointer should not be |
393 | dropped. See IReferenceCounted::drop() for more information. */ | 393 | dropped. See IReferenceCounted::drop() for more information. */ |
394 | virtual ITexture* getTextureByIndex(u32 index) =0; | 394 | virtual ITexture* getTextureByIndex(u32 index) =0; |
395 | 395 | ||
396 | //! Returns amount of textures currently loaded | 396 | //! Returns amount of textures currently loaded |
397 | /** \return Amount of textures currently loaded */ | 397 | /** \return Amount of textures currently loaded */ |
398 | virtual u32 getTextureCount() const = 0; | 398 | virtual u32 getTextureCount() const = 0; |
399 | 399 | ||
400 | //! Renames a texture | 400 | //! Renames a texture |
401 | /** \param texture Pointer to the texture to rename. | 401 | /** \param texture Pointer to the texture to rename. |
402 | \param newName New name for the texture. This should be a unique name. */ | 402 | \param newName New name for the texture. This should be a unique name. */ |
403 | virtual void renameTexture(ITexture* texture, const io::path& newName) = 0; | 403 | virtual void renameTexture(ITexture* texture, const io::path& newName) = 0; |
404 | 404 | ||
405 | //! Creates an empty texture of specified size. | 405 | //! Creates an empty texture of specified size. |
406 | /** \param size: Size of the texture. | 406 | /** \param size: Size of the texture. |
407 | \param name A name for the texture. Later calls to | 407 | \param name A name for the texture. Later calls to |
408 | getTexture() with this name will return this texture | 408 | getTexture() with this name will return this texture |
409 | \param format Desired color format of the texture. Please note | 409 | \param format Desired color format of the texture. Please note |
410 | that the driver may choose to create the texture in another | 410 | that the driver may choose to create the texture in another |
411 | color format. | 411 | color format. |
412 | \return Pointer to the newly created texture. This pointer | 412 | \return Pointer to the newly created texture. This pointer |
413 | should not be dropped. See IReferenceCounted::drop() for more | 413 | should not be dropped. See IReferenceCounted::drop() for more |
414 | information. */ | 414 | information. */ |
415 | virtual ITexture* addTexture(const core::dimension2d<u32>& size, | 415 | virtual ITexture* addTexture(const core::dimension2d<u32>& size, |
416 | const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) = 0; | 416 | const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) = 0; |
417 | 417 | ||
418 | //! Creates a texture from an IImage. | 418 | //! Creates a texture from an IImage. |
419 | /** \param name A name for the texture. Later calls of | 419 | /** \param name A name for the texture. Later calls of |
420 | getTexture() with this name will return this texture | 420 | getTexture() with this name will return this texture |
421 | \param image Image the texture is created from. | 421 | \param image Image the texture is created from. |
422 | \param mipmapData Optional pointer to a set of images which | 422 | \param mipmapData Optional pointer to a set of images which |
423 | build up the whole mipmap set. Must be images of the same color | 423 | build up the whole mipmap set. Must be images of the same color |
424 | type as image. If this parameter is not given, the mipmaps are | 424 | type as image. If this parameter is not given, the mipmaps are |
425 | derived from image. | 425 | derived from image. |
426 | \return Pointer to the newly created texture. This pointer | 426 | \return Pointer to the newly created texture. This pointer |
427 | should not be dropped. See IReferenceCounted::drop() for more | 427 | should not be dropped. See IReferenceCounted::drop() for more |
428 | information. */ | 428 | information. */ |
429 | virtual ITexture* addTexture(const io::path& name, IImage* image, void* mipmapData=0) = 0; | 429 | virtual ITexture* addTexture(const io::path& name, IImage* image, void* mipmapData=0) = 0; |
430 | 430 | ||
431 | //! Adds a new render target texture to the texture cache. | 431 | //! Adds a new render target texture to the texture cache. |
432 | /** \param size Size of the texture, in pixels. Width and | 432 | /** \param size Size of the texture, in pixels. Width and |
433 | height should be a power of two (e.g. 64, 128, 256, 512, ...) | 433 | height should be a power of two (e.g. 64, 128, 256, 512, ...) |
434 | and it should not be bigger than the backbuffer, because it | 434 | and it should not be bigger than the backbuffer, because it |
435 | shares the zbuffer with the screen buffer. | 435 | shares the zbuffer with the screen buffer. |
436 | \param name An optional name for the RTT. | 436 | \param name An optional name for the RTT. |
437 | \param format The color format of the render target. Floating point formats are supported. | 437 | \param format The color format of the render target. Floating point formats are supported. |
438 | \return Pointer to the created texture or 0 if the texture | 438 | \return Pointer to the created texture or 0 if the texture |
439 | could not be created. This pointer should not be dropped. See | 439 | could not be created. This pointer should not be dropped. See |
440 | IReferenceCounted::drop() for more information. */ | 440 | IReferenceCounted::drop() for more information. */ |
441 | virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size, | 441 | virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size, |
442 | const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0; | 442 | const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0; |
443 | 443 | ||
444 | //! Removes a texture from the texture cache and deletes it. | 444 | //! Removes a texture from the texture cache and deletes it. |
445 | /** This method can free a lot of memory! | 445 | /** This method can free a lot of memory! |
446 | Please note that after calling this, the pointer to the | 446 | Please note that after calling this, the pointer to the |
447 | ITexture may no longer be valid, if it was not grabbed before | 447 | ITexture may no longer be valid, if it was not grabbed before |
448 | by other parts of the engine for storing it longer. So it is a | 448 | by other parts of the engine for storing it longer. So it is a |
449 | good idea to set all materials which are using this texture to | 449 | good idea to set all materials which are using this texture to |
450 | 0 or another texture first. | 450 | 0 or another texture first. |
451 | \param texture Texture to delete from the engine cache. */ | 451 | \param texture Texture to delete from the engine cache. */ |
452 | virtual void removeTexture(ITexture* texture) =0; | 452 | virtual void removeTexture(ITexture* texture) =0; |
453 | 453 | ||
454 | //! Removes all textures from the texture cache and deletes them. | 454 | //! Removes all textures from the texture cache and deletes them. |
455 | /** This method can free a lot of memory! | 455 | /** This method can free a lot of memory! |
456 | Please note that after calling this, the pointer to the | 456 | Please note that after calling this, the pointer to the |
457 | ITexture may no longer be valid, if it was not grabbed before | 457 | ITexture may no longer be valid, if it was not grabbed before |
458 | by other parts of the engine for storing it longer. So it is a | 458 | by other parts of the engine for storing it longer. So it is a |
459 | good idea to set all materials which are using this texture to | 459 | good idea to set all materials which are using this texture to |
460 | 0 or another texture first. */ | 460 | 0 or another texture first. */ |
461 | virtual void removeAllTextures() =0; | 461 | virtual void removeAllTextures() =0; |
462 | 462 | ||
463 | //! Remove hardware buffer | 463 | //! Remove hardware buffer |
464 | virtual void removeHardwareBuffer(const scene::IMeshBuffer* mb) =0; | 464 | virtual void removeHardwareBuffer(const scene::IMeshBuffer* mb) =0; |
465 | 465 | ||
466 | //! Remove all hardware buffers | 466 | //! Remove all hardware buffers |
467 | virtual void removeAllHardwareBuffers() =0; | 467 | virtual void removeAllHardwareBuffers() =0; |
468 | 468 | ||
469 | //! Create occlusion query. | 469 | //! Create occlusion query. |
470 | /** Use node for identification and mesh for occlusion test. */ | 470 | /** Use node for identification and mesh for occlusion test. */ |
471 | virtual void addOcclusionQuery(scene::ISceneNode* node, | 471 | virtual void addOcclusionQuery(scene::ISceneNode* node, |
472 | const scene::IMesh* mesh=0) =0; | 472 | const scene::IMesh* mesh=0) =0; |
473 | 473 | ||
474 | //! Remove occlusion query. | 474 | //! Remove occlusion query. |
475 | virtual void removeOcclusionQuery(scene::ISceneNode* node) =0; | 475 | virtual void removeOcclusionQuery(scene::ISceneNode* node) =0; |
476 | 476 | ||
477 | //! Remove all occlusion queries. | 477 | //! Remove all occlusion queries. |
478 | virtual void removeAllOcclusionQueries() =0; | 478 | virtual void removeAllOcclusionQueries() =0; |
479 | 479 | ||
480 | //! Run occlusion query. Draws mesh stored in query. | 480 | //! Run occlusion query. Draws mesh stored in query. |
481 | /** If the mesh shall not be rendered visible, use | 481 | /** If the mesh shall not be rendered visible, use |
482 | overrideMaterial to disable the color and depth buffer. */ | 482 | overrideMaterial to disable the color and depth buffer. */ |
483 | virtual void runOcclusionQuery(scene::ISceneNode* node, bool visible=false) =0; | 483 | virtual void runOcclusionQuery(scene::ISceneNode* node, bool visible=false) =0; |
484 | 484 | ||
485 | //! Run all occlusion queries. Draws all meshes stored in queries. | 485 | //! Run all occlusion queries. Draws all meshes stored in queries. |
486 | /** If the meshes shall not be rendered visible, use | 486 | /** If the meshes shall not be rendered visible, use |
487 | overrideMaterial to disable the color and depth buffer. */ | 487 | overrideMaterial to disable the color and depth buffer. */ |
488 | virtual void runAllOcclusionQueries(bool visible=false) =0; | 488 | virtual void runAllOcclusionQueries(bool visible=false) =0; |
489 | 489 | ||
490 | //! Update occlusion query. Retrieves results from GPU. | 490 | //! Update occlusion query. Retrieves results from GPU. |
491 | /** If the query shall not block, set the flag to false. | 491 | /** If the query shall not block, set the flag to false. |
492 | Update might not occur in this case, though */ | 492 | Update might not occur in this case, though */ |
493 | virtual void updateOcclusionQuery(scene::ISceneNode* node, bool block=true) =0; | 493 | virtual void updateOcclusionQuery(scene::ISceneNode* node, bool block=true) =0; |
494 | 494 | ||
495 | //! Update all occlusion queries. Retrieves results from GPU. | 495 | //! Update all occlusion queries. Retrieves results from GPU. |
496 | /** If the query shall not block, set the flag to false. | 496 | /** If the query shall not block, set the flag to false. |
497 | Update might not occur in this case, though */ | 497 | Update might not occur in this case, though */ |
498 | virtual void updateAllOcclusionQueries(bool block=true) =0; | 498 | virtual void updateAllOcclusionQueries(bool block=true) =0; |
499 | 499 | ||
500 | //! Return query result. | 500 | //! Return query result. |
501 | /** Return value is the number of visible pixels/fragments. | 501 | /** Return value is the number of visible pixels/fragments. |
502 | The value is a safe approximation, i.e. can be larger than the | 502 | The value is a safe approximation, i.e. can be larger than the |
503 | actual value of pixels. */ | 503 | actual value of pixels. */ |
504 | virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const =0; | 504 | virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const =0; |
505 | 505 | ||
506 | //! Sets a boolean alpha channel on the texture based on a color key. | 506 | //! Sets a boolean alpha channel on the texture based on a color key. |
507 | /** This makes the texture fully transparent at the texels where | 507 | /** This makes the texture fully transparent at the texels where |
508 | this color key can be found when using for example draw2DImage | 508 | this color key can be found when using for example draw2DImage |
509 | with useAlphachannel==true. The alpha of other texels is not modified. | 509 | with useAlphachannel==true. The alpha of other texels is not modified. |
510 | \param texture Texture whose alpha channel is modified. | 510 | \param texture Texture whose alpha channel is modified. |
511 | \param color Color key color. Every texel with this color will | 511 | \param color Color key color. Every texel with this color will |
512 | become fully transparent as described above. Please note that the | 512 | become fully transparent as described above. Please note that the |
513 | colors of a texture may be converted when loading it, so the | 513 | colors of a texture may be converted when loading it, so the |
514 | color values may not be exactly the same in the engine and for | 514 | color values may not be exactly the same in the engine and for |
515 | example in picture edit programs. To avoid this problem, you | 515 | example in picture edit programs. To avoid this problem, you |
516 | could use the makeColorKeyTexture method, which takes the | 516 | could use the makeColorKeyTexture method, which takes the |
517 | position of a pixel instead a color value. | 517 | position of a pixel instead a color value. |
518 | \param zeroTexels \deprecated If set to true, then any texels that match | 518 | \param zeroTexels \deprecated If set to true, then any texels that match |
519 | the color key will have their color, as well as their alpha, set to zero | 519 | the color key will have their color, as well as their alpha, set to zero |
520 | (i.e. black). This behavior matches the legacy (buggy) behavior prior | 520 | (i.e. black). This behavior matches the legacy (buggy) behavior prior |
521 | to release 1.5 and is provided for backwards compatibility only. | 521 | to release 1.5 and is provided for backwards compatibility only. |
522 | This parameter may be removed by Irrlicht 1.9. */ | 522 | This parameter may be removed by Irrlicht 1.9. */ |
523 | virtual void makeColorKeyTexture(video::ITexture* texture, | 523 | virtual void makeColorKeyTexture(video::ITexture* texture, |
524 | video::SColor color, | 524 | video::SColor color, |
525 | bool zeroTexels = false) const =0; | 525 | bool zeroTexels = false) const =0; |
526 | 526 | ||
527 | //! Sets a boolean alpha channel on the texture based on the color at a position. | 527 | //! Sets a boolean alpha channel on the texture based on the color at a position. |
528 | /** This makes the texture fully transparent at the texels where | 528 | /** This makes the texture fully transparent at the texels where |
529 | the color key can be found when using for example draw2DImage | 529 | the color key can be found when using for example draw2DImage |
530 | with useAlphachannel==true. The alpha of other texels is not modified. | 530 | with useAlphachannel==true. The alpha of other texels is not modified. |
531 | \param texture Texture whose alpha channel is modified. | 531 | \param texture Texture whose alpha channel is modified. |
532 | \param colorKeyPixelPos Position of a pixel with the color key | 532 | \param colorKeyPixelPos Position of a pixel with the color key |
533 | color. Every texel with this color will become fully transparent as | 533 | color. Every texel with this color will become fully transparent as |
534 | described above. | 534 | described above. |
535 | \param zeroTexels \deprecated If set to true, then any texels that match | 535 | \param zeroTexels \deprecated If set to true, then any texels that match |
536 | the color key will have their color, as well as their alpha, set to zero | 536 | the color key will have their color, as well as their alpha, set to zero |
537 | (i.e. black). This behavior matches the legacy (buggy) behavior prior | 537 | (i.e. black). This behavior matches the legacy (buggy) behavior prior |
538 | to release 1.5 and is provided for backwards compatibility only. | 538 | to release 1.5 and is provided for backwards compatibility only. |
539 | This parameter may be removed by Irrlicht 1.9. */ | 539 | This parameter may be removed by Irrlicht 1.9. */ |
540 | virtual void makeColorKeyTexture(video::ITexture* texture, | 540 | virtual void makeColorKeyTexture(video::ITexture* texture, |
541 | core::position2d<s32> colorKeyPixelPos, | 541 | core::position2d<s32> colorKeyPixelPos, |
542 | bool zeroTexels = false) const =0; | 542 | bool zeroTexels = false) const =0; |
543 | 543 | ||
544 | //! Creates a normal map from a height map texture. | 544 | //! Creates a normal map from a height map texture. |
545 | /** If the target texture has 32 bit, the height value is | 545 | /** If the target texture has 32 bit, the height value is |
546 | stored in the alpha component of the texture as addition. This | 546 | stored in the alpha component of the texture as addition. This |
547 | value is used by the video::EMT_PARALLAX_MAP_SOLID material and | 547 | value is used by the video::EMT_PARALLAX_MAP_SOLID material and |
548 | similar materials. | 548 | similar materials. |
549 | \param texture Texture whose alpha channel is modified. | 549 | \param texture Texture whose alpha channel is modified. |
550 | \param amplitude Constant value by which the height | 550 | \param amplitude Constant value by which the height |
551 | information is multiplied.*/ | 551 | information is multiplied.*/ |
552 | virtual void makeNormalMapTexture(video::ITexture* texture, f32 amplitude=1.0f) const =0; | 552 | virtual void makeNormalMapTexture(video::ITexture* texture, f32 amplitude=1.0f) const =0; |
553 | 553 | ||
554 | //! Sets a new render target. | 554 | //! Sets a new render target. |
555 | /** This will only work if the driver supports the | 555 | /** This will only work if the driver supports the |
556 | EVDF_RENDER_TO_TARGET feature, which can be queried with | 556 | EVDF_RENDER_TO_TARGET feature, which can be queried with |
557 | queryFeature(). Usually, rendering to textures is done in this | 557 | queryFeature(). Usually, rendering to textures is done in this |
558 | way: | 558 | way: |
559 | \code | 559 | \code |
560 | // create render target | 560 | // create render target |
561 | ITexture* target = driver->addRenderTargetTexture(core::dimension2d<u32>(128,128), "rtt1"); | 561 | ITexture* target = driver->addRenderTargetTexture(core::dimension2d<u32>(128,128), "rtt1"); |
562 | 562 | ||
563 | // ... | 563 | // ... |
564 | 564 | ||
565 | driver->setRenderTarget(target); // set render target | 565 | driver->setRenderTarget(target); // set render target |
566 | // .. draw stuff here | 566 | // .. draw stuff here |
567 | driver->setRenderTarget(0); // set previous render target | 567 | driver->setRenderTarget(0); // set previous render target |
568 | \endcode | 568 | \endcode |
569 | Please note that you cannot render 3D or 2D geometry with a | 569 | Please note that you cannot render 3D or 2D geometry with a |
570 | render target as texture on it when you are rendering the scene | 570 | render target as texture on it when you are rendering the scene |
571 | into this render target at the same time. It is usually only | 571 | into this render target at the same time. It is usually only |
572 | possible to render into a texture between the | 572 | possible to render into a texture between the |
573 | IVideoDriver::beginScene() and endScene() method calls. | 573 | IVideoDriver::beginScene() and endScene() method calls. |
574 | \param texture New render target. Must be a texture created with | 574 | \param texture New render target. Must be a texture created with |
575 | IVideoDriver::addRenderTargetTexture(). If set to 0, it sets | 575 | IVideoDriver::addRenderTargetTexture(). If set to 0, it sets |
576 | the previous render target which was set before the last | 576 | the previous render target which was set before the last |
577 | setRenderTarget() call. | 577 | setRenderTarget() call. |
578 | \param clearBackBuffer Clears the backbuffer of the render | 578 | \param clearBackBuffer Clears the backbuffer of the render |
579 | target with the color parameter | 579 | target with the color parameter |
580 | \param clearZBuffer Clears the zBuffer of the rendertarget. | 580 | \param clearZBuffer Clears the zBuffer of the rendertarget. |
581 | Note that because the frame buffer may share the zbuffer with | 581 | Note that because the frame buffer may share the zbuffer with |
582 | the rendertarget, its zbuffer might be partially cleared too | 582 | the rendertarget, its zbuffer might be partially cleared too |
583 | by this. | 583 | by this. |
584 | \param color The background color for the render target. | 584 | \param color The background color for the render target. |
585 | \return True if sucessful and false if not. */ | 585 | \return True if sucessful and false if not. */ |
586 | virtual bool setRenderTarget(video::ITexture* texture, | 586 | virtual bool setRenderTarget(video::ITexture* texture, |
587 | bool clearBackBuffer=true, bool clearZBuffer=true, | 587 | bool clearBackBuffer=true, bool clearZBuffer=true, |
588 | SColor color=video::SColor(0,0,0,0)) =0; | 588 | SColor color=video::SColor(0,0,0,0)) =0; |
589 | 589 | ||
590 | //! set or reset special render targets | 590 | //! set or reset special render targets |
591 | /** This method enables access to special color buffers such as | 591 | /** This method enables access to special color buffers such as |
592 | stereoscopic buffers or auxiliary buffers. | 592 | stereoscopic buffers or auxiliary buffers. |
593 | \param target Enum value for the render target | 593 | \param target Enum value for the render target |
594 | \param clearTarget Clears the target buffer with the color | 594 | \param clearTarget Clears the target buffer with the color |
595 | parameter | 595 | parameter |
596 | \param clearZBuffer Clears the zBuffer of the rendertarget. | 596 | \param clearZBuffer Clears the zBuffer of the rendertarget. |
597 | Note that because the main frame buffer may share the zbuffer with | 597 | Note that because the main frame buffer may share the zbuffer with |
598 | the rendertarget, its zbuffer might be partially cleared too | 598 | the rendertarget, its zbuffer might be partially cleared too |
599 | by this. | 599 | by this. |
600 | \param color The background color for the render target. | 600 | \param color The background color for the render target. |
601 | \return True if sucessful and false if not. */ | 601 | \return True if sucessful and false if not. */ |
602 | virtual bool setRenderTarget(E_RENDER_TARGET target, bool clearTarget=true, | 602 | virtual bool setRenderTarget(E_RENDER_TARGET target, bool clearTarget=true, |
603 | bool clearZBuffer=true, | 603 | bool clearZBuffer=true, |
604 | SColor color=video::SColor(0,0,0,0)) =0; | 604 | SColor color=video::SColor(0,0,0,0)) =0; |
605 | 605 | ||
606 | //! Sets new multiple render targets. | 606 | //! Sets new multiple render targets. |
607 | virtual bool setRenderTarget(const core::array<video::IRenderTarget>& texture, | 607 | virtual bool setRenderTarget(const core::array<video::IRenderTarget>& texture, |
608 | bool clearBackBuffer=true, bool clearZBuffer=true, | 608 | bool clearBackBuffer=true, bool clearZBuffer=true, |
609 | SColor color=video::SColor(0,0,0,0)) =0; | 609 | SColor color=video::SColor(0,0,0,0)) =0; |
610 | 610 | ||
611 | //! Sets a new viewport. | 611 | //! Sets a new viewport. |
612 | /** Every rendering operation is done into this new area. | 612 | /** Every rendering operation is done into this new area. |
613 | \param area: Rectangle defining the new area of rendering | 613 | \param area: Rectangle defining the new area of rendering |
614 | operations. */ | 614 | operations. */ |
615 | virtual void setViewPort(const core::rect<s32>& area) =0; | 615 | virtual void setViewPort(const core::rect<s32>& area) =0; |
616 | 616 | ||
617 | //! Gets the area of the current viewport. | 617 | //! Gets the area of the current viewport. |
618 | /** \return Rectangle of the current viewport. */ | 618 | /** \return Rectangle of the current viewport. */ |
619 | virtual const core::rect<s32>& getViewPort() const =0; | 619 | virtual const core::rect<s32>& getViewPort() const =0; |
620 | 620 | ||
621 | //! Draws a vertex primitive list | 621 | //! Draws a vertex primitive list |
622 | /** Note that, depending on the index type, some vertices might be not | 622 | /** Note that, depending on the index type, some vertices might be not |
623 | accessible through the index list. The limit is at 65535 vertices for 16bit | 623 | accessible through the index list. The limit is at 65535 vertices for 16bit |
624 | indices. Please note that currently not all primitives are available for | 624 | indices. Please note that currently not all primitives are available for |
625 | all drivers, and some might be emulated via triangle renders. | 625 | all drivers, and some might be emulated via triangle renders. |
626 | \param vertices Pointer to array of vertices. | 626 | \param vertices Pointer to array of vertices. |
627 | \param vertexCount Amount of vertices in the array. | 627 | \param vertexCount Amount of vertices in the array. |
628 | \param indexList Pointer to array of indices. These define the vertices used | 628 | \param indexList Pointer to array of indices. These define the vertices used |
629 | for each primitive. Depending on the pType, indices are interpreted as single | 629 | for each primitive. Depending on the pType, indices are interpreted as single |
630 | objects (for point like primitives), pairs (for lines), triplets (for | 630 | objects (for point like primitives), pairs (for lines), triplets (for |
631 | triangles), or quads. | 631 | triangles), or quads. |
632 | \param primCount Amount of Primitives | 632 | \param primCount Amount of Primitives |
633 | \param vType Vertex type, e.g. video::EVT_STANDARD for S3DVertex. | 633 | \param vType Vertex type, e.g. video::EVT_STANDARD for S3DVertex. |
634 | \param pType Primitive type, e.g. scene::EPT_TRIANGLE_FAN for a triangle fan. | 634 | \param pType Primitive type, e.g. scene::EPT_TRIANGLE_FAN for a triangle fan. |
635 | \param iType Index type, e.g. video::EIT_16BIT for 16bit indices. */ | 635 | \param iType Index type, e.g. video::EIT_16BIT for 16bit indices. */ |
636 | virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount, | 636 | virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount, |
637 | const void* indexList, u32 primCount, | 637 | const void* indexList, u32 primCount, |
638 | E_VERTEX_TYPE vType=EVT_STANDARD, | 638 | E_VERTEX_TYPE vType=EVT_STANDARD, |
639 | scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES, | 639 | scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES, |
640 | E_INDEX_TYPE iType=EIT_16BIT) =0; | 640 | E_INDEX_TYPE iType=EIT_16BIT) =0; |
641 | 641 | ||
642 | //! Draws a vertex primitive list in 2d | 642 | //! Draws a vertex primitive list in 2d |
643 | /** Compared to the general (3d) version of this method, this | 643 | /** Compared to the general (3d) version of this method, this |
644 | one sets up a 2d render mode, and uses only x and y of vectors. | 644 | one sets up a 2d render mode, and uses only x and y of vectors. |
645 | Note that, depending on the index type, some vertices might be | 645 | Note that, depending on the index type, some vertices might be |
646 | not accessible through the index list. The limit is at 65535 | 646 | not accessible through the index list. The limit is at 65535 |
647 | vertices for 16bit indices. Please note that currently not all | 647 | vertices for 16bit indices. Please note that currently not all |
648 | primitives are available for all drivers, and some might be | 648 | primitives are available for all drivers, and some might be |
649 | emulated via triangle renders. This function is not available | 649 | emulated via triangle renders. This function is not available |
650 | for the sw drivers. | 650 | for the sw drivers. |
651 | \param vertices Pointer to array of vertices. | 651 | \param vertices Pointer to array of vertices. |
652 | \param vertexCount Amount of vertices in the array. | 652 | \param vertexCount Amount of vertices in the array. |
653 | \param indexList Pointer to array of indices. These define the | 653 | \param indexList Pointer to array of indices. These define the |
654 | vertices used for each primitive. Depending on the pType, | 654 | vertices used for each primitive. Depending on the pType, |
655 | indices are interpreted as single objects (for point like | 655 | indices are interpreted as single objects (for point like |
656 | primitives), pairs (for lines), triplets (for triangles), or | 656 | primitives), pairs (for lines), triplets (for triangles), or |
657 | quads. | 657 | quads. |
658 | \param primCount Amount of Primitives | 658 | \param primCount Amount of Primitives |
659 | \param vType Vertex type, e.g. video::EVT_STANDARD for S3DVertex. | 659 | \param vType Vertex type, e.g. video::EVT_STANDARD for S3DVertex. |
660 | \param pType Primitive type, e.g. scene::EPT_TRIANGLE_FAN for a triangle fan. | 660 | \param pType Primitive type, e.g. scene::EPT_TRIANGLE_FAN for a triangle fan. |
661 | \param iType Index type, e.g. video::EIT_16BIT for 16bit indices. */ | 661 | \param iType Index type, e.g. video::EIT_16BIT for 16bit indices. */ |
662 | virtual void draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount, | 662 | virtual void draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount, |
663 | const void* indexList, u32 primCount, | 663 | const void* indexList, u32 primCount, |
664 | E_VERTEX_TYPE vType=EVT_STANDARD, | 664 | E_VERTEX_TYPE vType=EVT_STANDARD, |
665 | scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES, | 665 | scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES, |
666 | E_INDEX_TYPE iType=EIT_16BIT) =0; | 666 | E_INDEX_TYPE iType=EIT_16BIT) =0; |
667 | 667 | ||
668 | //! Draws an indexed triangle list. | 668 | //! Draws an indexed triangle list. |
669 | /** Note that there may be at maximum 65536 vertices, because | 669 | /** Note that there may be at maximum 65536 vertices, because |
670 | the index list is an array of 16 bit values each with a maximum | 670 | the index list is an array of 16 bit values each with a maximum |
671 | value of 65536. If there are more than 65536 vertices in the | 671 | value of 65536. If there are more than 65536 vertices in the |
672 | list, results of this operation are not defined. | 672 | list, results of this operation are not defined. |
673 | \param vertices Pointer to array of vertices. | 673 | \param vertices Pointer to array of vertices. |
674 | \param vertexCount Amount of vertices in the array. | 674 | \param vertexCount Amount of vertices in the array. |
675 | \param indexList Pointer to array of indices. | 675 | \param indexList Pointer to array of indices. |
676 | \param triangleCount Amount of Triangles. Usually amount of indices / 3. */ | 676 | \param triangleCount Amount of Triangles. Usually amount of indices / 3. */ |
677 | void drawIndexedTriangleList(const S3DVertex* vertices, | 677 | void drawIndexedTriangleList(const S3DVertex* vertices, |
678 | u32 vertexCount, const u16* indexList, u32 triangleCount) | 678 | u32 vertexCount, const u16* indexList, u32 triangleCount) |
679 | { | 679 | { |
680 | drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_STANDARD, scene::EPT_TRIANGLES, EIT_16BIT); | 680 | drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_STANDARD, scene::EPT_TRIANGLES, EIT_16BIT); |
681 | } | 681 | } |
682 | 682 | ||
683 | //! Draws an indexed triangle list. | 683 | //! Draws an indexed triangle list. |
684 | /** Note that there may be at maximum 65536 vertices, because | 684 | /** Note that there may be at maximum 65536 vertices, because |
685 | the index list is an array of 16 bit values each with a maximum | 685 | the index list is an array of 16 bit values each with a maximum |
686 | value of 65536. If there are more than 65536 vertices in the | 686 | value of 65536. If there are more than 65536 vertices in the |
687 | list, results of this operation are not defined. | 687 | list, results of this operation are not defined. |
688 | \param vertices Pointer to array of vertices. | 688 | \param vertices Pointer to array of vertices. |
689 | \param vertexCount Amount of vertices in the array. | 689 | \param vertexCount Amount of vertices in the array. |
690 | \param indexList Pointer to array of indices. | 690 | \param indexList Pointer to array of indices. |
691 | \param triangleCount Amount of Triangles. Usually amount of indices / 3. */ | 691 | \param triangleCount Amount of Triangles. Usually amount of indices / 3. */ |
692 | void drawIndexedTriangleList(const S3DVertex2TCoords* vertices, | 692 | void drawIndexedTriangleList(const S3DVertex2TCoords* vertices, |
693 | u32 vertexCount, const u16* indexList, u32 triangleCount) | 693 | u32 vertexCount, const u16* indexList, u32 triangleCount) |
694 | { | 694 | { |
695 | drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_2TCOORDS, scene::EPT_TRIANGLES, EIT_16BIT); | 695 | drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_2TCOORDS, scene::EPT_TRIANGLES, EIT_16BIT); |
696 | } | 696 | } |
697 | 697 | ||
698 | //! Draws an indexed triangle list. | 698 | //! Draws an indexed triangle list. |
699 | /** Note that there may be at maximum 65536 vertices, because | 699 | /** Note that there may be at maximum 65536 vertices, because |
700 | the index list is an array of 16 bit values each with a maximum | 700 | the index list is an array of 16 bit values each with a maximum |
701 | value of 65536. If there are more than 65536 vertices in the | 701 | value of 65536. If there are more than 65536 vertices in the |
702 | list, results of this operation are not defined. | 702 | list, results of this operation are not defined. |
703 | \param vertices Pointer to array of vertices. | 703 | \param vertices Pointer to array of vertices. |
704 | \param vertexCount Amount of vertices in the array. | 704 | \param vertexCount Amount of vertices in the array. |
705 | \param indexList Pointer to array of indices. | 705 | \param indexList Pointer to array of indices. |
706 | \param triangleCount Amount of Triangles. Usually amount of indices / 3. */ | 706 | \param triangleCount Amount of Triangles. Usually amount of indices / 3. */ |
707 | void drawIndexedTriangleList(const S3DVertexTangents* vertices, | 707 | void drawIndexedTriangleList(const S3DVertexTangents* vertices, |
708 | u32 vertexCount, const u16* indexList, u32 triangleCount) | 708 | u32 vertexCount, const u16* indexList, u32 triangleCount) |
709 | { | 709 | { |
710 | drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_TANGENTS, scene::EPT_TRIANGLES, EIT_16BIT); | 710 | drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_TANGENTS, scene::EPT_TRIANGLES, EIT_16BIT); |
711 | } | 711 | } |
712 | 712 | ||
713 | //! Draws an indexed triangle fan. | 713 | //! Draws an indexed triangle fan. |
714 | /** Note that there may be at maximum 65536 vertices, because | 714 | /** Note that there may be at maximum 65536 vertices, because |
715 | the index list is an array of 16 bit values each with a maximum | 715 | the index list is an array of 16 bit values each with a maximum |
716 | value of 65536. If there are more than 65536 vertices in the | 716 | value of 65536. If there are more than 65536 vertices in the |
717 | list, results of this operation are not defined. | 717 | list, results of this operation are not defined. |
718 | \param vertices Pointer to array of vertices. | 718 | \param vertices Pointer to array of vertices. |
719 | \param vertexCount Amount of vertices in the array. | 719 | \param vertexCount Amount of vertices in the array. |
720 | \param indexList Pointer to array of indices. | 720 | \param indexList Pointer to array of indices. |
721 | \param triangleCount Amount of Triangles. Usually amount of indices - 2. */ | 721 | \param triangleCount Amount of Triangles. Usually amount of indices - 2. */ |
722 | void drawIndexedTriangleFan(const S3DVertex* vertices, | 722 | void drawIndexedTriangleFan(const S3DVertex* vertices, |
723 | u32 vertexCount, const u16* indexList, u32 triangleCount) | 723 | u32 vertexCount, const u16* indexList, u32 triangleCount) |
724 | { | 724 | { |
725 | drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT); | 725 | drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT); |
726 | } | 726 | } |
727 | 727 | ||
728 | //! Draws an indexed triangle fan. | 728 | //! Draws an indexed triangle fan. |
729 | /** Note that there may be at maximum 65536 vertices, because | 729 | /** Note that there may be at maximum 65536 vertices, because |
730 | the index list is an array of 16 bit values each with a maximum | 730 | the index list is an array of 16 bit values each with a maximum |
731 | value of 65536. If there are more than 65536 vertices in the | 731 | value of 65536. If there are more than 65536 vertices in the |
732 | list, results of this operation are not defined. | 732 | list, results of this operation are not defined. |
733 | \param vertices Pointer to array of vertices. | 733 | \param vertices Pointer to array of vertices. |
734 | \param vertexCount Amount of vertices in the array. | 734 | \param vertexCount Amount of vertices in the array. |
735 | \param indexList Pointer to array of indices. | 735 | \param indexList Pointer to array of indices. |
736 | \param triangleCount Amount of Triangles. Usually amount of indices - 2. */ | 736 | \param triangleCount Amount of Triangles. Usually amount of indices - 2. */ |
737 | void drawIndexedTriangleFan(const S3DVertex2TCoords* vertices, | 737 | void drawIndexedTriangleFan(const S3DVertex2TCoords* vertices, |
738 | u32 vertexCount, const u16* indexList, u32 triangleCount) | 738 | u32 vertexCount, const u16* indexList, u32 triangleCount) |
739 | { | 739 | { |
740 | drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_2TCOORDS, scene::EPT_TRIANGLE_FAN, EIT_16BIT); | 740 | drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_2TCOORDS, scene::EPT_TRIANGLE_FAN, EIT_16BIT); |
741 | } | 741 | } |
742 | 742 | ||
743 | //! Draws an indexed triangle fan. | 743 | //! Draws an indexed triangle fan. |
744 | /** Note that there may be at maximum 65536 vertices, because | 744 | /** Note that there may be at maximum 65536 vertices, because |
745 | the index list is an array of 16 bit values each with a maximum | 745 | the index list is an array of 16 bit values each with a maximum |
746 | value of 65536. If there are more than 65536 vertices in the | 746 | value of 65536. If there are more than 65536 vertices in the |
747 | list, results of this operation are not defined. | 747 | list, results of this operation are not defined. |
748 | \param vertices Pointer to array of vertices. | 748 | \param vertices Pointer to array of vertices. |
749 | \param vertexCount Amount of vertices in the array. | 749 | \param vertexCount Amount of vertices in the array. |
750 | \param indexList Pointer to array of indices. | 750 | \param indexList Pointer to array of indices. |
751 | \param triangleCount Amount of Triangles. Usually amount of indices - 2. */ | 751 | \param triangleCount Amount of Triangles. Usually amount of indices - 2. */ |
752 | void drawIndexedTriangleFan(const S3DVertexTangents* vertices, | 752 | void drawIndexedTriangleFan(const S3DVertexTangents* vertices, |
753 | u32 vertexCount, const u16* indexList, u32 triangleCount) | 753 | u32 vertexCount, const u16* indexList, u32 triangleCount) |
754 | { | 754 | { |
755 | drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_TANGENTS, scene::EPT_TRIANGLE_FAN, EIT_16BIT); | 755 | drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_TANGENTS, scene::EPT_TRIANGLE_FAN, EIT_16BIT); |
756 | } | 756 | } |
757 | 757 | ||
758 | //! Draws a 3d line. | 758 | //! Draws a 3d line. |
759 | /** For some implementations, this method simply calls | 759 | /** For some implementations, this method simply calls |
760 | drawVertexPrimitiveList for some triangles. | 760 | drawVertexPrimitiveList for some triangles. |
761 | Note that the line is drawn using the current transformation | 761 | Note that the line is drawn using the current transformation |
762 | matrix and material. So if you need to draw the 3D line | 762 | matrix and material. So if you need to draw the 3D line |
763 | independently of the current transformation, use | 763 | independently of the current transformation, use |
764 | \code | 764 | \code |
765 | driver->setMaterial(someMaterial); | 765 | driver->setMaterial(someMaterial); |
766 | driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); | 766 | driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); |
767 | \endcode | 767 | \endcode |
768 | for some properly set up material before drawing the line. | 768 | for some properly set up material before drawing the line. |
769 | Some drivers support line thickness set in the material. | 769 | Some drivers support line thickness set in the material. |
770 | \param start Start of the 3d line. | 770 | \param start Start of the 3d line. |
771 | \param end End of the 3d line. | 771 | \param end End of the 3d line. |
772 | \param color Color of the line. */ | 772 | \param color Color of the line. */ |
773 | virtual void draw3DLine(const core::vector3df& start, | 773 | virtual void draw3DLine(const core::vector3df& start, |
774 | const core::vector3df& end, SColor color = SColor(255,255,255,255)) =0; | 774 | const core::vector3df& end, SColor color = SColor(255,255,255,255)) =0; |
775 | 775 | ||
776 | //! Draws a 3d triangle. | 776 | //! Draws a 3d triangle. |
777 | /** This method calls drawVertexPrimitiveList for some triangles. | 777 | /** This method calls drawVertexPrimitiveList for some triangles. |
778 | This method works with all drivers because it simply calls | 778 | This method works with all drivers because it simply calls |
779 | drawVertexPrimitiveList, but it is hence not very fast. | 779 | drawVertexPrimitiveList, but it is hence not very fast. |
780 | Note that the triangle is drawn using the current | 780 | Note that the triangle is drawn using the current |
781 | transformation matrix and material. So if you need to draw it | 781 | transformation matrix and material. So if you need to draw it |
782 | independently of the current transformation, use | 782 | independently of the current transformation, use |
783 | \code | 783 | \code |
784 | driver->setMaterial(someMaterial); | 784 | driver->setMaterial(someMaterial); |
785 | driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); | 785 | driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); |
786 | \endcode | 786 | \endcode |
787 | for some properly set up material before drawing the triangle. | 787 | for some properly set up material before drawing the triangle. |
788 | \param triangle The triangle to draw. | 788 | \param triangle The triangle to draw. |
789 | \param color Color of the line. */ | 789 | \param color Color of the line. */ |
790 | virtual void draw3DTriangle(const core::triangle3df& triangle, | 790 | virtual void draw3DTriangle(const core::triangle3df& triangle, |
791 | SColor color = SColor(255,255,255,255)) =0; | 791 | SColor color = SColor(255,255,255,255)) =0; |
792 | 792 | ||
793 | //! Draws a 3d axis aligned box. | 793 | //! Draws a 3d axis aligned box. |
794 | /** This method simply calls draw3DLine for the edges of the | 794 | /** This method simply calls draw3DLine for the edges of the |
795 | box. Note that the box is drawn using the current transformation | 795 | box. Note that the box is drawn using the current transformation |
796 | matrix and material. So if you need to draw it independently of | 796 | matrix and material. So if you need to draw it independently of |
797 | the current transformation, use | 797 | the current transformation, use |
798 | \code | 798 | \code |
799 | driver->setMaterial(someMaterial); | 799 | driver->setMaterial(someMaterial); |
800 | driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); | 800 | driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); |
801 | \endcode | 801 | \endcode |
802 | for some properly set up material before drawing the box. | 802 | for some properly set up material before drawing the box. |
803 | \param box The axis aligned box to draw | 803 | \param box The axis aligned box to draw |
804 | \param color Color to use while drawing the box. */ | 804 | \param color Color to use while drawing the box. */ |
805 | virtual void draw3DBox(const core::aabbox3d<f32>& box, | 805 | virtual void draw3DBox(const core::aabbox3d<f32>& box, |
806 | SColor color = SColor(255,255,255,255)) =0; | 806 | SColor color = SColor(255,255,255,255)) =0; |
807 | 807 | ||
808 | //! Draws a 2d image without any special effects | 808 | //! Draws a 2d image without any special effects |
809 | /** \param texture Pointer to texture to use. | 809 | /** \param texture Pointer to texture to use. |
810 | \param destPos Upper left 2d destination position where the | 810 | \param destPos Upper left 2d destination position where the |
811 | image will be drawn. */ | 811 | image will be drawn. */ |
812 | virtual void draw2DImage(const video::ITexture* texture, | 812 | virtual void draw2DImage(const video::ITexture* texture, |
813 | const core::position2d<s32>& destPos) =0; | 813 | const core::position2d<s32>& destPos) =0; |
814 | 814 | ||
815 | //! Draws a 2d image using a color | 815 | //! Draws a 2d image using a color |
816 | /** (if color is other than | 816 | /** (if color is other than |
817 | Color(255,255,255,255)) and the alpha channel of the texture. | 817 | Color(255,255,255,255)) and the alpha channel of the texture. |
818 | \param texture Texture to be drawn. | 818 | \param texture Texture to be drawn. |
819 | \param destPos Upper left 2d destination position where the | 819 | \param destPos Upper left 2d destination position where the |
820 | image will be drawn. | 820 | image will be drawn. |
821 | \param sourceRect Source rectangle in the image. | 821 | \param sourceRect Source rectangle in the image. |
822 | \param clipRect Pointer to rectangle on the screen where the | 822 | \param clipRect Pointer to rectangle on the screen where the |
823 | image is clipped to. | 823 | image is clipped to. |
824 | If this pointer is NULL the image is not clipped. | 824 | If this pointer is NULL the image is not clipped. |
825 | \param color Color with which the image is drawn. If the color | 825 | \param color Color with which the image is drawn. If the color |
826 | equals Color(255,255,255,255) it is ignored. Note that the | 826 | equals Color(255,255,255,255) it is ignored. Note that the |
827 | alpha component is used: If alpha is other than 255, the image | 827 | alpha component is used: If alpha is other than 255, the image |
828 | will be transparent. | 828 | will be transparent. |
829 | \param useAlphaChannelOfTexture: If true, the alpha channel of | 829 | \param useAlphaChannelOfTexture: If true, the alpha channel of |
830 | the texture is used to draw the image.*/ | 830 | the texture is used to draw the image.*/ |
831 | virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos, | 831 | virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos, |
832 | const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect =0, | 832 | const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect =0, |
833 | SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) =0; | 833 | SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) =0; |
834 | 834 | ||
835 | //! Draws a set of 2d images, using a color and the alpha channel of the texture. | 835 | //! Draws a set of 2d images, using a color and the alpha channel of the texture. |
836 | /** The images are drawn beginning at pos and concatenated in | 836 | /** The images are drawn beginning at pos and concatenated in |
837 | one line. All drawings are clipped against clipRect (if != 0). | 837 | one line. All drawings are clipped against clipRect (if != 0). |
838 | The subtextures are defined by the array of sourceRects and are | 838 | The subtextures are defined by the array of sourceRects and are |
839 | chosen by the indices given. | 839 | chosen by the indices given. |
840 | \param texture Texture to be drawn. | 840 | \param texture Texture to be drawn. |
841 | \param pos Upper left 2d destination position where the image | 841 | \param pos Upper left 2d destination position where the image |
842 | will be drawn. | 842 | will be drawn. |
843 | \param sourceRects Source rectangles of the image. | 843 | \param sourceRects Source rectangles of the image. |
844 | \param indices List of indices which choose the actual | 844 | \param indices List of indices which choose the actual |
845 | rectangle used each time. | 845 | rectangle used each time. |
846 | \param kerningWidth Offset to Position on X | 846 | \param kerningWidth Offset to Position on X |
847 | \param clipRect Pointer to rectangle on the screen where the | 847 | \param clipRect Pointer to rectangle on the screen where the |
848 | image is clipped to. | 848 | image is clipped to. |
849 | If this pointer is 0 then the image is not clipped. | 849 | If this pointer is 0 then the image is not clipped. |
850 | \param color Color with which the image is drawn. | 850 | \param color Color with which the image is drawn. |
851 | Note that the alpha component is used. If alpha is other than | 851 | Note that the alpha component is used. If alpha is other than |
852 | 255, the image will be transparent. | 852 | 255, the image will be transparent. |
853 | \param useAlphaChannelOfTexture: If true, the alpha channel of | 853 | \param useAlphaChannelOfTexture: If true, the alpha channel of |
854 | the texture is used to draw the image. */ | 854 | the texture is used to draw the image. */ |
855 | virtual void draw2DImageBatch(const video::ITexture* texture, | 855 | virtual void draw2DImageBatch(const video::ITexture* texture, |
856 | const core::position2d<s32>& pos, | 856 | const core::position2d<s32>& pos, |
857 | const core::array<core::rect<s32> >& sourceRects, | 857 | const core::array<core::rect<s32> >& sourceRects, |
858 | const core::array<s32>& indices, | 858 | const core::array<s32>& indices, |
859 | s32 kerningWidth=0, | 859 | s32 kerningWidth=0, |
860 | const core::rect<s32>* clipRect=0, | 860 | const core::rect<s32>* clipRect=0, |
861 | SColor color=SColor(255,255,255,255), | 861 | SColor color=SColor(255,255,255,255), |
862 | bool useAlphaChannelOfTexture=false) =0; | 862 | bool useAlphaChannelOfTexture=false) =0; |
863 | 863 | ||
864 | //! Draws a set of 2d images, using a color and the alpha channel of the texture. | 864 | //! Draws a set of 2d images, using a color and the alpha channel of the texture. |
865 | /** All drawings are clipped against clipRect (if != 0). | 865 | /** All drawings are clipped against clipRect (if != 0). |
866 | The subtextures are defined by the array of sourceRects and are | 866 | The subtextures are defined by the array of sourceRects and are |
867 | positioned using the array of positions. | 867 | positioned using the array of positions. |
868 | \param texture Texture to be drawn. | 868 | \param texture Texture to be drawn. |
869 | \param positions Array of upper left 2d destinations where the | 869 | \param positions Array of upper left 2d destinations where the |
870 | images will be drawn. | 870 | images will be drawn. |
871 | \param sourceRects Source rectangles of the image. | 871 | \param sourceRects Source rectangles of the image. |
872 | \param clipRect Pointer to rectangle on the screen where the | 872 | \param clipRect Pointer to rectangle on the screen where the |
873 | images are clipped to. | 873 | images are clipped to. |
874 | If this pointer is 0 then the image is not clipped. | 874 | If this pointer is 0 then the image is not clipped. |
875 | \param color Color with which the image is drawn. | 875 | \param color Color with which the image is drawn. |
876 | Note that the alpha component is used. If alpha is other than | 876 | Note that the alpha component is used. If alpha is other than |
877 | 255, the image will be transparent. | 877 | 255, the image will be transparent. |
878 | \param useAlphaChannelOfTexture: If true, the alpha channel of | 878 | \param useAlphaChannelOfTexture: If true, the alpha channel of |
879 | the texture is used to draw the image. */ | 879 | the texture is used to draw the image. */ |
880 | virtual void draw2DImageBatch(const video::ITexture* texture, | 880 | virtual void draw2DImageBatch(const video::ITexture* texture, |
881 | const core::array<core::position2d<s32> >& positions, | 881 | const core::array<core::position2d<s32> >& positions, |
882 | const core::array<core::rect<s32> >& sourceRects, | 882 | const core::array<core::rect<s32> >& sourceRects, |
883 | const core::rect<s32>* clipRect=0, | 883 | const core::rect<s32>* clipRect=0, |
884 | SColor color=SColor(255,255,255,255), | 884 | SColor color=SColor(255,255,255,255), |
885 | bool useAlphaChannelOfTexture=false) =0; | 885 | bool useAlphaChannelOfTexture=false) =0; |
886 | 886 | ||
887 | //! Draws a part of the texture into the rectangle. Note that colors must be an array of 4 colors if used. | 887 | //! Draws a part of the texture into the rectangle. Note that colors must be an array of 4 colors if used. |
888 | /** Suggested and first implemented by zola. | 888 | /** Suggested and first implemented by zola. |
889 | \param texture The texture to draw from | 889 | \param texture The texture to draw from |
890 | \param destRect The rectangle to draw into | 890 | \param destRect The rectangle to draw into |
891 | \param sourceRect The rectangle denoting a part of the texture | 891 | \param sourceRect The rectangle denoting a part of the texture |
892 | \param clipRect Clips the destination rectangle (may be 0) | 892 | \param clipRect Clips the destination rectangle (may be 0) |
893 | \param colors Array of 4 colors denoting the color values of | 893 | \param colors Array of 4 colors denoting the color values of |
894 | the corners of the destRect | 894 | the corners of the destRect |
895 | \param useAlphaChannelOfTexture True if alpha channel will be | 895 | \param useAlphaChannelOfTexture True if alpha channel will be |
896 | blended. */ | 896 | blended. */ |
897 | virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect, | 897 | virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect, |
898 | const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect =0, | 898 | const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect =0, |
899 | const video::SColor * const colors=0, bool useAlphaChannelOfTexture=false) =0; | 899 | const video::SColor * const colors=0, bool useAlphaChannelOfTexture=false) =0; |
900 | 900 | ||
901 | //! Draws a 2d rectangle. | 901 | //! Draws a 2d rectangle. |
902 | /** \param color Color of the rectangle to draw. The alpha | 902 | /** \param color Color of the rectangle to draw. The alpha |
903 | component will not be ignored and specifies how transparent the | 903 | component will not be ignored and specifies how transparent the |
904 | rectangle will be. | 904 | rectangle will be. |
905 | \param pos Position of the rectangle. | 905 | \param pos Position of the rectangle. |
906 | \param clip Pointer to rectangle against which the rectangle | 906 | \param clip Pointer to rectangle against which the rectangle |
907 | will be clipped. If the pointer is null, no clipping will be | 907 | will be clipped. If the pointer is null, no clipping will be |
908 | performed. */ | 908 | performed. */ |
909 | virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos, | 909 | virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos, |
910 | const core::rect<s32>* clip =0) =0; | 910 | const core::rect<s32>* clip =0) =0; |
911 | 911 | ||
912 | //! Draws a 2d rectangle with a gradient. | 912 | //! Draws a 2d rectangle with a gradient. |
913 | /** \param colorLeftUp Color of the upper left corner to draw. | 913 | /** \param colorLeftUp Color of the upper left corner to draw. |
914 | The alpha component will not be ignored and specifies how | 914 | The alpha component will not be ignored and specifies how |
915 | transparent the rectangle will be. | 915 | transparent the rectangle will be. |
916 | \param colorRightUp Color of the upper right corner to draw. | 916 | \param colorRightUp Color of the upper right corner to draw. |
917 | The alpha component will not be ignored and specifies how | 917 | The alpha component will not be ignored and specifies how |
918 | transparent the rectangle will be. | 918 | transparent the rectangle will be. |
919 | \param colorLeftDown Color of the lower left corner to draw. | 919 | \param colorLeftDown Color of the lower left corner to draw. |
920 | The alpha component will not be ignored and specifies how | 920 | The alpha component will not be ignored and specifies how |
921 | transparent the rectangle will be. | 921 | transparent the rectangle will be. |
922 | \param colorRightDown Color of the lower right corner to draw. | 922 | \param colorRightDown Color of the lower right corner to draw. |
923 | The alpha component will not be ignored and specifies how | 923 | The alpha component will not be ignored and specifies how |
924 | transparent the rectangle will be. | 924 | transparent the rectangle will be. |
925 | \param pos Position of the rectangle. | 925 | \param pos Position of the rectangle. |
926 | \param clip Pointer to rectangle against which the rectangle | 926 | \param clip Pointer to rectangle against which the rectangle |
927 | will be clipped. If the pointer is null, no clipping will be | 927 | will be clipped. If the pointer is null, no clipping will be |
928 | performed. */ | 928 | performed. */ |
929 | virtual void draw2DRectangle(const core::rect<s32>& pos, | 929 | virtual void draw2DRectangle(const core::rect<s32>& pos, |
930 | SColor colorLeftUp, SColor colorRightUp, | 930 | SColor colorLeftUp, SColor colorRightUp, |
931 | SColor colorLeftDown, SColor colorRightDown, | 931 | SColor colorLeftDown, SColor colorRightDown, |
932 | const core::rect<s32>* clip =0) =0; | 932 | const core::rect<s32>* clip =0) =0; |
933 | 933 | ||
934 | //! Draws the outline of a 2D rectangle. | 934 | //! Draws the outline of a 2D rectangle. |
935 | /** \param pos Position of the rectangle. | 935 | /** \param pos Position of the rectangle. |
936 | \param color Color of the rectangle to draw. The alpha component | 936 | \param color Color of the rectangle to draw. The alpha component |
937 | specifies how transparent the rectangle outline will be. */ | 937 | specifies how transparent the rectangle outline will be. */ |
938 | virtual void draw2DRectangleOutline(const core::recti& pos, | 938 | virtual void draw2DRectangleOutline(const core::recti& pos, |
939 | SColor color=SColor(255,255,255,255)) =0; | 939 | SColor color=SColor(255,255,255,255)) =0; |
940 | 940 | ||
941 | //! Draws a 2d line. Both start and end will be included in coloring. | 941 | //! Draws a 2d line. Both start and end will be included in coloring. |
942 | /** \param start Screen coordinates of the start of the line | 942 | /** \param start Screen coordinates of the start of the line |
943 | in pixels. | 943 | in pixels. |
944 | \param end Screen coordinates of the start of the line in | 944 | \param end Screen coordinates of the start of the line in |
945 | pixels. | 945 | pixels. |
946 | \param color Color of the line to draw. */ | 946 | \param color Color of the line to draw. */ |
947 | virtual void draw2DLine(const core::position2d<s32>& start, | 947 | virtual void draw2DLine(const core::position2d<s32>& start, |
948 | const core::position2d<s32>& end, | 948 | const core::position2d<s32>& end, |
949 | SColor color=SColor(255,255,255,255)) =0; | 949 | SColor color=SColor(255,255,255,255)) =0; |
950 | 950 | ||
951 | //! Draws a pixel. | 951 | //! Draws a pixel. |
952 | /** \param x The x-position of the pixel. | 952 | /** \param x The x-position of the pixel. |
953 | \param y The y-position of the pixel. | 953 | \param y The y-position of the pixel. |
954 | \param color Color of the pixel to draw. */ | 954 | \param color Color of the pixel to draw. */ |
955 | virtual void drawPixel(u32 x, u32 y, const SColor& color) =0; | 955 | virtual void drawPixel(u32 x, u32 y, const SColor& color) =0; |
956 | 956 | ||
957 | //! Draws a non filled concyclic regular 2d polyon. | 957 | //! Draws a non filled concyclic regular 2d polyon. |
958 | /** This method can be used to draw circles, but also | 958 | /** This method can be used to draw circles, but also |
959 | triangles, tetragons, pentagons, hexagons, heptagons, octagons, | 959 | triangles, tetragons, pentagons, hexagons, heptagons, octagons, |
960 | enneagons, decagons, hendecagons, dodecagon, triskaidecagons, | 960 | enneagons, decagons, hendecagons, dodecagon, triskaidecagons, |
961 | etc. I think you'll got it now. And all this by simply | 961 | etc. I think you'll got it now. And all this by simply |
962 | specifying the vertex count. Welcome to the wonders of | 962 | specifying the vertex count. Welcome to the wonders of |
963 | geometry. | 963 | geometry. |
964 | \param center Position of center of circle (pixels). | 964 | \param center Position of center of circle (pixels). |
965 | \param radius Radius of circle in pixels. | 965 | \param radius Radius of circle in pixels. |
966 | \param color Color of the circle. | 966 | \param color Color of the circle. |
967 | \param vertexCount Amount of vertices of the polygon. Specify 2 | 967 | \param vertexCount Amount of vertices of the polygon. Specify 2 |
968 | to draw a line, 3 to draw a triangle, 4 for tetragons and a lot | 968 | to draw a line, 3 to draw a triangle, 4 for tetragons and a lot |
969 | (>10) for nearly a circle. */ | 969 | (>10) for nearly a circle. */ |
970 | virtual void draw2DPolygon(core::position2d<s32> center, | 970 | virtual void draw2DPolygon(core::position2d<s32> center, |
971 | f32 radius, | 971 | f32 radius, |
972 | video::SColor color=SColor(100,255,255,255), | 972 | video::SColor color=SColor(100,255,255,255), |
973 | s32 vertexCount=10) =0; | 973 | s32 vertexCount=10) =0; |
974 | 974 | ||
975 | //! Draws a shadow volume into the stencil buffer. | 975 | //! Draws a shadow volume into the stencil buffer. |
976 | /** To draw a stencil shadow, do this: First, draw all geometry. | 976 | /** To draw a stencil shadow, do this: First, draw all geometry. |
977 | Then use this method, to draw the shadow volume. Then, use | 977 | Then use this method, to draw the shadow volume. Then, use |
978 | IVideoDriver::drawStencilShadow() to visualize the shadow. | 978 | IVideoDriver::drawStencilShadow() to visualize the shadow. |
979 | Please note that the code for the opengl version of the method | 979 | Please note that the code for the opengl version of the method |
980 | is based on free code sent in by Philipp Dortmann, lots of | 980 | is based on free code sent in by Philipp Dortmann, lots of |
981 | thanks go to him! | 981 | thanks go to him! |
982 | \param triangles Array of 3d vectors, specifying the shadow | 982 | \param triangles Array of 3d vectors, specifying the shadow |
983 | volume. | 983 | volume. |
984 | \param zfail If set to true, zfail method is used, otherwise | 984 | \param zfail If set to true, zfail method is used, otherwise |
985 | zpass. | 985 | zpass. |
986 | \param debugDataVisible The debug data that is enabled for this | 986 | \param debugDataVisible The debug data that is enabled for this |
987 | shadow node | 987 | shadow node |
988 | */ | 988 | */ |
989 | virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0) =0; | 989 | virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0) =0; |
990 | 990 | ||
991 | //! Fills the stencil shadow with color. | 991 | //! Fills the stencil shadow with color. |
992 | /** After the shadow volume has been drawn into the stencil | 992 | /** After the shadow volume has been drawn into the stencil |
993 | buffer using IVideoDriver::drawStencilShadowVolume(), use this | 993 | buffer using IVideoDriver::drawStencilShadowVolume(), use this |
994 | to draw the color of the shadow. | 994 | to draw the color of the shadow. |
995 | Please note that the code for the opengl version of the method | 995 | Please note that the code for the opengl version of the method |
996 | is based on free code sent in by Philipp Dortmann, lots of | 996 | is based on free code sent in by Philipp Dortmann, lots of |
997 | thanks go to him! | 997 | thanks go to him! |
998 | \param clearStencilBuffer Set this to false, if you want to | 998 | \param clearStencilBuffer Set this to false, if you want to |
999 | draw every shadow with the same color, and only want to call | 999 | draw every shadow with the same color, and only want to call |
1000 | drawStencilShadow() once after all shadow volumes have been | 1000 | drawStencilShadow() once after all shadow volumes have been |
1001 | drawn. Set this to true, if you want to paint every shadow with | 1001 | drawn. Set this to true, if you want to paint every shadow with |
1002 | its own color. | 1002 | its own color. |
1003 | \param leftUpEdge Color of the shadow in the upper left corner | 1003 | \param leftUpEdge Color of the shadow in the upper left corner |
1004 | of screen. | 1004 | of screen. |
1005 | \param rightUpEdge Color of the shadow in the upper right | 1005 | \param rightUpEdge Color of the shadow in the upper right |
1006 | corner of screen. | 1006 | corner of screen. |
1007 | \param leftDownEdge Color of the shadow in the lower left | 1007 | \param leftDownEdge Color of the shadow in the lower left |
1008 | corner of screen. | 1008 | corner of screen. |
1009 | \param rightDownEdge Color of the shadow in the lower right | 1009 | \param rightDownEdge Color of the shadow in the lower right |
1010 | corner of screen. */ | 1010 | corner of screen. */ |
1011 | virtual void drawStencilShadow(bool clearStencilBuffer=false, | 1011 | virtual void drawStencilShadow(bool clearStencilBuffer=false, |
1012 | video::SColor leftUpEdge = video::SColor(255,0,0,0), | 1012 | video::SColor leftUpEdge = video::SColor(255,0,0,0), |
1013 | video::SColor rightUpEdge = video::SColor(255,0,0,0), | 1013 | video::SColor rightUpEdge = video::SColor(255,0,0,0), |
1014 | video::SColor leftDownEdge = video::SColor(255,0,0,0), | 1014 | video::SColor leftDownEdge = video::SColor(255,0,0,0), |
1015 | video::SColor rightDownEdge = video::SColor(255,0,0,0)) =0; | 1015 | video::SColor rightDownEdge = video::SColor(255,0,0,0)) =0; |
1016 | 1016 | ||
1017 | //! Draws a mesh buffer | 1017 | //! Draws a mesh buffer |
1018 | /** \param mb Buffer to draw */ | 1018 | /** \param mb Buffer to draw */ |
1019 | virtual void drawMeshBuffer(const scene::IMeshBuffer* mb) =0; | 1019 | virtual void drawMeshBuffer(const scene::IMeshBuffer* mb) =0; |
1020 | 1020 | ||
1021 | //! Draws normals of a mesh buffer | 1021 | //! Draws normals of a mesh buffer |
1022 | /** \param mb Buffer to draw the normals of | 1022 | /** \param mb Buffer to draw the normals of |
1023 | \param length length scale factor of the normals | 1023 | \param length length scale factor of the normals |
1024 | \param color Color the normals are rendered with | 1024 | \param color Color the normals are rendered with |
1025 | */ | 1025 | */ |
1026 | virtual void drawMeshBufferNormals(const scene::IMeshBuffer* mb, f32 length=10.f, SColor color=0xffffffff) =0; | 1026 | virtual void drawMeshBufferNormals(const scene::IMeshBuffer* mb, f32 length=10.f, SColor color=0xffffffff) =0; |
1027 | 1027 | ||
1028 | //! Sets the fog mode. | 1028 | //! Sets the fog mode. |
1029 | /** These are global values attached to each 3d object rendered, | 1029 | /** These are global values attached to each 3d object rendered, |
1030 | which has the fog flag enabled in its material. | 1030 | which has the fog flag enabled in its material. |
1031 | \param color Color of the fog | 1031 | \param color Color of the fog |
1032 | \param fogType Type of fog used | 1032 | \param fogType Type of fog used |
1033 | \param start Only used in linear fog mode (linearFog=true). | 1033 | \param start Only used in linear fog mode (linearFog=true). |
1034 | Specifies where fog starts. | 1034 | Specifies where fog starts. |
1035 | \param end Only used in linear fog mode (linearFog=true). | 1035 | \param end Only used in linear fog mode (linearFog=true). |
1036 | Specifies where fog ends. | 1036 | Specifies where fog ends. |
1037 | \param density Only used in exponential fog mode | 1037 | \param density Only used in exponential fog mode |
1038 | (linearFog=false). Must be a value between 0 and 1. | 1038 | (linearFog=false). Must be a value between 0 and 1. |
1039 | \param pixelFog Set this to false for vertex fog, and true if | 1039 | \param pixelFog Set this to false for vertex fog, and true if |
1040 | you want per-pixel fog. | 1040 | you want per-pixel fog. |
1041 | \param rangeFog Set this to true to enable range-based vertex | 1041 | \param rangeFog Set this to true to enable range-based vertex |
1042 | fog. The distance from the viewer is used to compute the fog, | 1042 | fog. The distance from the viewer is used to compute the fog, |
1043 | not the z-coordinate. This is better, but slower. This might not | 1043 | not the z-coordinate. This is better, but slower. This might not |
1044 | be available with all drivers and fog settings. */ | 1044 | be available with all drivers and fog settings. */ |
1045 | virtual void setFog(SColor color=SColor(0,255,255,255), | 1045 | virtual void setFog(SColor color=SColor(0,255,255,255), |
1046 | E_FOG_TYPE fogType=EFT_FOG_LINEAR, | 1046 | E_FOG_TYPE fogType=EFT_FOG_LINEAR, |
1047 | f32 start=50.0f, f32 end=100.0f, f32 density=0.01f, | 1047 | f32 start=50.0f, f32 end=100.0f, f32 density=0.01f, |
1048 | bool pixelFog=false, bool rangeFog=false) =0; | 1048 | bool pixelFog=false, bool rangeFog=false) =0; |
1049 | 1049 | ||
1050 | //! Gets the fog mode. | 1050 | //! Gets the fog mode. |
1051 | virtual void getFog(SColor& color, E_FOG_TYPE& fogType, | 1051 | virtual void getFog(SColor& color, E_FOG_TYPE& fogType, |
1052 | f32& start, f32& end, f32& density, | 1052 | f32& start, f32& end, f32& density, |
1053 | bool& pixelFog, bool& rangeFog) = 0; | 1053 | bool& pixelFog, bool& rangeFog) = 0; |
1054 | 1054 | ||
1055 | //! Get the current color format of the color buffer | 1055 | //! Get the current color format of the color buffer |
1056 | /** \return Color format of the color buffer. */ | 1056 | /** \return Color format of the color buffer. */ |
1057 | virtual ECOLOR_FORMAT getColorFormat() const =0; | 1057 | virtual ECOLOR_FORMAT getColorFormat() const =0; |
1058 | 1058 | ||
1059 | //! Get the size of the screen or render window. | 1059 | //! Get the size of the screen or render window. |
1060 | /** \return Size of screen or render window. */ | 1060 | /** \return Size of screen or render window. */ |
1061 | virtual const core::dimension2d<u32>& getScreenSize() const =0; | 1061 | virtual const core::dimension2d<u32>& getScreenSize() const =0; |
1062 | 1062 | ||
1063 | //! Get the size of the current render target | 1063 | //! Get the size of the current render target |
1064 | /** This method will return the screen size if the driver | 1064 | /** This method will return the screen size if the driver |
1065 | doesn't support render to texture, or if the current render | 1065 | doesn't support render to texture, or if the current render |
1066 | target is the screen. | 1066 | target is the screen. |
1067 | \return Size of render target or screen/window */ | 1067 | \return Size of render target or screen/window */ |
1068 | virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const =0; | 1068 | virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const =0; |
1069 | 1069 | ||
1070 | //! Returns current frames per second value. | 1070 | //! Returns current frames per second value. |
1071 | /** This value is updated approximately every 1.5 seconds and | 1071 | /** This value is updated approximately every 1.5 seconds and |
1072 | is only intended to provide a rough guide to the average frame | 1072 | is only intended to provide a rough guide to the average frame |
1073 | rate. It is not suitable for use in performing timing | 1073 | rate. It is not suitable for use in performing timing |
1074 | calculations or framerate independent movement. | 1074 | calculations or framerate independent movement. |
1075 | \return Approximate amount of frames per second drawn. */ | 1075 | \return Approximate amount of frames per second drawn. */ |
1076 | virtual s32 getFPS() const =0; | 1076 | virtual s32 getFPS() const =0; |
1077 | 1077 | ||
1078 | //! Returns amount of primitives (mostly triangles) which were drawn in the last frame. | 1078 | //! Returns amount of primitives (mostly triangles) which were drawn in the last frame. |
1079 | /** Together with getFPS() very useful method for statistics. | 1079 | /** Together with getFPS() very useful method for statistics. |
1080 | \param mode Defines if the primitives drawn are accumulated or | 1080 | \param mode Defines if the primitives drawn are accumulated or |
1081 | counted per frame. | 1081 | counted per frame. |
1082 | \return Amount of primitives drawn in the last frame. */ | 1082 | \return Amount of primitives drawn in the last frame. */ |
1083 | virtual u32 getPrimitiveCountDrawn( u32 mode =0 ) const =0; | 1083 | virtual u32 getPrimitiveCountDrawn( u32 mode =0 ) const =0; |
1084 | 1084 | ||
1085 | //! Deletes all dynamic lights which were previously added with addDynamicLight(). | 1085 | //! Deletes all dynamic lights which were previously added with addDynamicLight(). |
1086 | virtual void deleteAllDynamicLights() =0; | 1086 | virtual void deleteAllDynamicLights() =0; |
1087 | 1087 | ||
1088 | //! adds a dynamic light, returning an index to the light | 1088 | //! adds a dynamic light, returning an index to the light |
1089 | //! \param light: the light data to use to create the light | 1089 | //! \param light: the light data to use to create the light |
1090 | //! \return An index to the light, or -1 if an error occurs | 1090 | //! \return An index to the light, or -1 if an error occurs |
1091 | virtual s32 addDynamicLight(const SLight& light) =0; | 1091 | virtual s32 addDynamicLight(const SLight& light) =0; |
1092 | 1092 | ||
1093 | //! Returns the maximal amount of dynamic lights the device can handle | 1093 | //! Returns the maximal amount of dynamic lights the device can handle |
1094 | /** \return Maximal amount of dynamic lights. */ | 1094 | /** \return Maximal amount of dynamic lights. */ |
1095 | virtual u32 getMaximalDynamicLightAmount() const =0; | 1095 | virtual u32 getMaximalDynamicLightAmount() const =0; |
1096 | 1096 | ||
1097 | //! Returns amount of dynamic lights currently set | 1097 | //! Returns amount of dynamic lights currently set |
1098 | /** \return Amount of dynamic lights currently set */ | 1098 | /** \return Amount of dynamic lights currently set */ |
1099 | virtual u32 getDynamicLightCount() const =0; | 1099 | virtual u32 getDynamicLightCount() const =0; |
1100 | 1100 | ||
1101 | //! Returns light data which was previously set by IVideoDriver::addDynamicLight(). | 1101 | //! Returns light data which was previously set by IVideoDriver::addDynamicLight(). |
1102 | /** \param idx Zero based index of the light. Must be 0 or | 1102 | /** \param idx Zero based index of the light. Must be 0 or |
1103 | greater and smaller than IVideoDriver::getDynamicLightCount. | 1103 | greater and smaller than IVideoDriver::getDynamicLightCount. |
1104 | \return Light data. */ | 1104 | \return Light data. */ |
1105 | virtual const SLight& getDynamicLight(u32 idx) const =0; | 1105 | virtual const SLight& getDynamicLight(u32 idx) const =0; |
1106 | 1106 | ||
1107 | //! Turns a dynamic light on or off | 1107 | //! Turns a dynamic light on or off |
1108 | //! \param lightIndex: the index returned by addDynamicLight | 1108 | //! \param lightIndex: the index returned by addDynamicLight |
1109 | //! \param turnOn: true to turn the light on, false to turn it off | 1109 | //! \param turnOn: true to turn the light on, false to turn it off |
1110 | virtual void turnLightOn(s32 lightIndex, bool turnOn) =0; | 1110 | virtual void turnLightOn(s32 lightIndex, bool turnOn) =0; |
1111 | 1111 | ||
1112 | //! Gets name of this video driver. | 1112 | //! Gets name of this video driver. |
1113 | /** \return Returns the name of the video driver, e.g. in case | 1113 | /** \return Returns the name of the video driver, e.g. in case |
1114 | of the Direct3D8 driver, it would return "Direct3D 8.1". */ | 1114 | of the Direct3D8 driver, it would return "Direct3D 8.1". */ |
1115 | virtual const wchar_t* getName() const =0; | 1115 | virtual const wchar_t* getName() const =0; |
1116 | 1116 | ||
1117 | //! Adds an external image loader to the engine. | 1117 | //! Adds an external image loader to the engine. |
1118 | /** This is useful if the Irrlicht Engine should be able to load | 1118 | /** This is useful if the Irrlicht Engine should be able to load |
1119 | textures of currently unsupported file formats (e.g. gif). The | 1119 | textures of currently unsupported file formats (e.g. gif). The |
1120 | IImageLoader only needs to be implemented for loading this file | 1120 | IImageLoader only needs to be implemented for loading this file |
1121 | format. A pointer to the implementation can be passed to the | 1121 | format. A pointer to the implementation can be passed to the |
1122 | engine using this method. | 1122 | engine using this method. |
1123 | \param loader Pointer to the external loader created. */ | 1123 | \param loader Pointer to the external loader created. */ |
1124 | virtual void addExternalImageLoader(IImageLoader* loader) =0; | 1124 | virtual void addExternalImageLoader(IImageLoader* loader) =0; |
1125 | 1125 | ||
1126 | //! Adds an external image writer to the engine. | 1126 | //! Adds an external image writer to the engine. |
1127 | /** This is useful if the Irrlicht Engine should be able to | 1127 | /** This is useful if the Irrlicht Engine should be able to |
1128 | write textures of currently unsupported file formats (e.g | 1128 | write textures of currently unsupported file formats (e.g |
1129 | .gif). The IImageWriter only needs to be implemented for | 1129 | .gif). The IImageWriter only needs to be implemented for |
1130 | writing this file format. A pointer to the implementation can | 1130 | writing this file format. A pointer to the implementation can |
1131 | be passed to the engine using this method. | 1131 | be passed to the engine using this method. |
1132 | \param writer: Pointer to the external writer created. */ | 1132 | \param writer: Pointer to the external writer created. */ |
1133 | virtual void addExternalImageWriter(IImageWriter* writer) =0; | 1133 | virtual void addExternalImageWriter(IImageWriter* writer) =0; |
1134 | 1134 | ||
1135 | //! Returns the maximum amount of primitives | 1135 | //! Returns the maximum amount of primitives |
1136 | /** (mostly vertices) which the device is able to render with | 1136 | /** (mostly vertices) which the device is able to render with |
1137 | one drawVertexPrimitiveList call. | 1137 | one drawVertexPrimitiveList call. |
1138 | \return Maximum amount of primitives. */ | 1138 | \return Maximum amount of primitives. */ |
1139 | virtual u32 getMaximalPrimitiveCount() const =0; | 1139 | virtual u32 getMaximalPrimitiveCount() const =0; |
1140 | 1140 | ||
1141 | //! Enables or disables a texture creation flag. | 1141 | //! Enables or disables a texture creation flag. |
1142 | /** These flags define how textures should be created. By | 1142 | /** These flags define how textures should be created. By |
1143 | changing this value, you can influence for example the speed of | 1143 | changing this value, you can influence for example the speed of |
1144 | rendering a lot. But please note that the video drivers take | 1144 | rendering a lot. But please note that the video drivers take |
1145 | this value only as recommendation. It could happen that you | 1145 | this value only as recommendation. It could happen that you |
1146 | enable the ETCF_ALWAYS_16_BIT mode, but the driver still creates | 1146 | enable the ETCF_ALWAYS_16_BIT mode, but the driver still creates |
1147 | 32 bit textures. | 1147 | 32 bit textures. |
1148 | \param flag Texture creation flag. | 1148 | \param flag Texture creation flag. |
1149 | \param enabled Specifies if the given flag should be enabled or | 1149 | \param enabled Specifies if the given flag should be enabled or |
1150 | disabled. */ | 1150 | disabled. */ |
1151 | virtual void setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled=true) =0; | 1151 | virtual void setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled=true) =0; |
1152 | 1152 | ||
1153 | //! Returns if a texture creation flag is enabled or disabled. | 1153 | //! Returns if a texture creation flag is enabled or disabled. |
1154 | /** You can change this value using setTextureCreationFlag(). | 1154 | /** You can change this value using setTextureCreationFlag(). |
1155 | \param flag Texture creation flag. | 1155 | \param flag Texture creation flag. |
1156 | \return The current texture creation flag enabled mode. */ | 1156 | \return The current texture creation flag enabled mode. */ |
1157 | virtual bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const =0; | 1157 | virtual bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const =0; |
1158 | 1158 | ||
1159 | //! Creates a software image from a file. | 1159 | //! Creates a software image from a file. |
1160 | /** No hardware texture will be created for this image. This | 1160 | /** No hardware texture will be created for this image. This |
1161 | method is useful for example if you want to read a heightmap | 1161 | method is useful for example if you want to read a heightmap |
1162 | for a terrain renderer. | 1162 | for a terrain renderer. |
1163 | \param filename Name of the file from which the image is | 1163 | \param filename Name of the file from which the image is |
1164 | created. | 1164 | created. |
1165 | \return The created image. | 1165 | \return The created image. |
1166 | If you no longer need the image, you should call IImage::drop(). | 1166 | If you no longer need the image, you should call IImage::drop(). |
1167 | See IReferenceCounted::drop() for more information. */ | 1167 | See IReferenceCounted::drop() for more information. */ |
1168 | virtual IImage* createImageFromFile(const io::path& filename) = 0; | 1168 | virtual IImage* createImageFromFile(const io::path& filename) = 0; |
1169 | 1169 | ||
1170 | //! Creates a software image from a file. | 1170 | //! Creates a software image from a file. |
1171 | /** No hardware texture will be created for this image. This | 1171 | /** No hardware texture will be created for this image. This |
1172 | method is useful for example if you want to read a heightmap | 1172 | method is useful for example if you want to read a heightmap |
1173 | for a terrain renderer. | 1173 | for a terrain renderer. |
1174 | \param file File from which the image is created. | 1174 | \param file File from which the image is created. |
1175 | \return The created image. | 1175 | \return The created image. |
1176 | If you no longer need the image, you should call IImage::drop(). | 1176 | If you no longer need the image, you should call IImage::drop(). |
1177 | See IReferenceCounted::drop() for more information. */ | 1177 | See IReferenceCounted::drop() for more information. */ |
1178 | virtual IImage* createImageFromFile(io::IReadFile* file) =0; | 1178 | virtual IImage* createImageFromFile(io::IReadFile* file) =0; |
1179 | 1179 | ||
1180 | //! Writes the provided image to a file. | 1180 | //! Writes the provided image to a file. |
1181 | /** Requires that there is a suitable image writer registered | 1181 | /** Requires that there is a suitable image writer registered |
1182 | for writing the image. | 1182 | for writing the image. |
1183 | \param image Image to write. | 1183 | \param image Image to write. |
1184 | \param filename Name of the file to write. | 1184 | \param filename Name of the file to write. |
1185 | \param param Control parameter for the backend (e.g. compression | 1185 | \param param Control parameter for the backend (e.g. compression |
1186 | level). | 1186 | level). |
1187 | \return True on successful write. */ | 1187 | \return True on successful write. */ |
1188 | virtual bool writeImageToFile(IImage* image, const io::path& filename, u32 param = 0) = 0; | 1188 | virtual bool writeImageToFile(IImage* image, const io::path& filename, u32 param = 0) = 0; |
1189 | 1189 | ||
1190 | //! Writes the provided image to a file. | 1190 | //! Writes the provided image to a file. |
1191 | /** Requires that there is a suitable image writer registered | 1191 | /** Requires that there is a suitable image writer registered |
1192 | for writing the image. | 1192 | for writing the image. |
1193 | \param image Image to write. | 1193 | \param image Image to write. |
1194 | \param file An already open io::IWriteFile object. The name | 1194 | \param file An already open io::IWriteFile object. The name |
1195 | will be used to determine the appropriate image writer to use. | 1195 | will be used to determine the appropriate image writer to use. |
1196 | \param param Control parameter for the backend (e.g. compression | 1196 | \param param Control parameter for the backend (e.g. compression |
1197 | level). | 1197 | level). |
1198 | \return True on successful write. */ | 1198 | \return True on successful write. */ |
1199 | virtual bool writeImageToFile(IImage* image, io::IWriteFile* file, u32 param =0) =0; | 1199 | virtual bool writeImageToFile(IImage* image, io::IWriteFile* file, u32 param =0) =0; |
1200 | 1200 | ||
1201 | //! Creates a software image from a byte array. | 1201 | //! Creates a software image from a byte array. |
1202 | /** No hardware texture will be created for this image. This | 1202 | /** No hardware texture will be created for this image. This |
1203 | method is useful for example if you want to read a heightmap | 1203 | method is useful for example if you want to read a heightmap |
1204 | for a terrain renderer. | 1204 | for a terrain renderer. |
1205 | \param format Desired color format of the texture | 1205 | \param format Desired color format of the texture |
1206 | \param size Desired size of the image | 1206 | \param size Desired size of the image |
1207 | \param data A byte array with pixel color information | 1207 | \param data A byte array with pixel color information |
1208 | \param ownForeignMemory If true, the image will use the data | 1208 | \param ownForeignMemory If true, the image will use the data |
1209 | pointer directly and own it afterwards. If false, the memory | 1209 | pointer directly and own it afterwards. If false, the memory |
1210 | will by copied internally. | 1210 | will by copied internally. |
1211 | \param deleteMemory Whether the memory is deallocated upon | 1211 | \param deleteMemory Whether the memory is deallocated upon |
1212 | destruction. | 1212 | destruction. |
1213 | \return The created image. | 1213 | \return The created image. |
1214 | If you no longer need the image, you should call IImage::drop(). | 1214 | If you no longer need the image, you should call IImage::drop(). |
1215 | See IReferenceCounted::drop() for more information. */ | 1215 | See IReferenceCounted::drop() for more information. */ |
1216 | virtual IImage* createImageFromData(ECOLOR_FORMAT format, | 1216 | virtual IImage* createImageFromData(ECOLOR_FORMAT format, |
1217 | const core::dimension2d<u32>& size, void *data, | 1217 | const core::dimension2d<u32>& size, void *data, |
1218 | bool ownForeignMemory=false, | 1218 | bool ownForeignMemory=false, |
1219 | bool deleteMemory = true) =0; | 1219 | bool deleteMemory = true) =0; |
1220 | 1220 | ||
1221 | //! Creates an empty software image. | 1221 | //! Creates an empty software image. |
1222 | /** | 1222 | /** |
1223 | \param format Desired color format of the image. | 1223 | \param format Desired color format of the image. |
1224 | \param size Size of the image to create. | 1224 | \param size Size of the image to create. |
1225 | \return The created image. | 1225 | \return The created image. |
1226 | If you no longer need the image, you should call IImage::drop(). | 1226 | If you no longer need the image, you should call IImage::drop(). |
1227 | See IReferenceCounted::drop() for more information. */ | 1227 | See IReferenceCounted::drop() for more information. */ |
1228 | virtual IImage* createImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size) =0; | 1228 | virtual IImage* createImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size) =0; |
1229 | 1229 | ||
1230 | //! Creates a software image by converting it to given format from another image. | 1230 | //! Creates a software image by converting it to given format from another image. |
1231 | /** \deprecated Create an empty image and use copyTo(). This method may be removed by Irrlicht 1.9. | 1231 | /** \deprecated Create an empty image and use copyTo(). This method may be removed by Irrlicht 1.9. |
1232 | \param format Desired color format of the image. | 1232 | \param format Desired color format of the image. |
1233 | \param imageToCopy Image to copy to the new image. | 1233 | \param imageToCopy Image to copy to the new image. |
1234 | \return The created image. | 1234 | \return The created image. |
1235 | If you no longer need the image, you should call IImage::drop(). | 1235 | If you no longer need the image, you should call IImage::drop(). |
1236 | See IReferenceCounted::drop() for more information. */ | 1236 | See IReferenceCounted::drop() for more information. */ |
1237 | _IRR_DEPRECATED_ virtual IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy) =0; | 1237 | _IRR_DEPRECATED_ virtual IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy) =0; |
1238 | 1238 | ||
1239 | //! Creates a software image from a part of another image. | 1239 | //! Creates a software image from a part of another image. |
1240 | /** \deprecated Create an empty image and use copyTo(). This method may be removed by Irrlicht 1.9. | 1240 | /** \deprecated Create an empty image and use copyTo(). This method may be removed by Irrlicht 1.9. |
1241 | \param imageToCopy Image to copy to the new image in part. | 1241 | \param imageToCopy Image to copy to the new image in part. |
1242 | \param pos Position of rectangle to copy. | 1242 | \param pos Position of rectangle to copy. |
1243 | \param size Extents of rectangle to copy. | 1243 | \param size Extents of rectangle to copy. |
1244 | \return The created image. | 1244 | \return The created image. |
1245 | If you no longer need the image, you should call IImage::drop(). | 1245 | If you no longer need the image, you should call IImage::drop(). |
1246 | See IReferenceCounted::drop() for more information. */ | 1246 | See IReferenceCounted::drop() for more information. */ |
1247 | _IRR_DEPRECATED_ virtual IImage* createImage(IImage* imageToCopy, | 1247 | _IRR_DEPRECATED_ virtual IImage* createImage(IImage* imageToCopy, |
1248 | const core::position2d<s32>& pos, | 1248 | const core::position2d<s32>& pos, |
1249 | const core::dimension2d<u32>& size) =0; | 1249 | const core::dimension2d<u32>& size) =0; |
1250 | 1250 | ||
1251 | //! Creates a software image from a part of a texture. | 1251 | //! Creates a software image from a part of a texture. |
1252 | /** | 1252 | /** |
1253 | \param texture Texture to copy to the new image in part. | 1253 | \param texture Texture to copy to the new image in part. |
1254 | \param pos Position of rectangle to copy. | 1254 | \param pos Position of rectangle to copy. |
1255 | \param size Extents of rectangle to copy. | 1255 | \param size Extents of rectangle to copy. |
1256 | \return The created image. | 1256 | \return The created image. |
1257 | If you no longer need the image, you should call IImage::drop(). | 1257 | If you no longer need the image, you should call IImage::drop(). |
1258 | See IReferenceCounted::drop() for more information. */ | 1258 | See IReferenceCounted::drop() for more information. */ |
1259 | virtual IImage* createImage(ITexture* texture, | 1259 | virtual IImage* createImage(ITexture* texture, |
1260 | const core::position2d<s32>& pos, | 1260 | const core::position2d<s32>& pos, |
1261 | const core::dimension2d<u32>& size) =0; | 1261 | const core::dimension2d<u32>& size) =0; |
1262 | 1262 | ||
1263 | //! Event handler for resize events. Only used by the engine internally. | 1263 | //! Event handler for resize events. Only used by the engine internally. |
1264 | /** Used to notify the driver that the window was resized. | 1264 | /** Used to notify the driver that the window was resized. |
1265 | Usually, there is no need to call this method. */ | 1265 | Usually, there is no need to call this method. */ |
1266 | virtual void OnResize(const core::dimension2d<u32>& size) =0; | 1266 | virtual void OnResize(const core::dimension2d<u32>& size) =0; |
1267 | 1267 | ||
1268 | //! Adds a new material renderer to the video device. | 1268 | //! Adds a new material renderer to the video device. |
1269 | /** Use this method to extend the VideoDriver with new material | 1269 | /** Use this method to extend the VideoDriver with new material |
1270 | types. To extend the engine using this method do the following: | 1270 | types. To extend the engine using this method do the following: |
1271 | Derive a class from IMaterialRenderer and override the methods | 1271 | Derive a class from IMaterialRenderer and override the methods |
1272 | you need. For setting the right renderstates, you can try to | 1272 | you need. For setting the right renderstates, you can try to |
1273 | get a pointer to the real rendering device using | 1273 | get a pointer to the real rendering device using |
1274 | IVideoDriver::getExposedVideoData(). Add your class with | 1274 | IVideoDriver::getExposedVideoData(). Add your class with |
1275 | IVideoDriver::addMaterialRenderer(). To use an object being | 1275 | IVideoDriver::addMaterialRenderer(). To use an object being |
1276 | displayed with your new material, set the MaterialType member of | 1276 | displayed with your new material, set the MaterialType member of |
1277 | the SMaterial struct to the value returned by this method. | 1277 | the SMaterial struct to the value returned by this method. |
1278 | If you simply want to create a new material using vertex and/or | 1278 | If you simply want to create a new material using vertex and/or |
1279 | pixel shaders it would be easier to use the | 1279 | pixel shaders it would be easier to use the |
1280 | video::IGPUProgrammingServices interface which you can get | 1280 | video::IGPUProgrammingServices interface which you can get |
1281 | using the getGPUProgrammingServices() method. | 1281 | using the getGPUProgrammingServices() method. |
1282 | \param renderer A pointer to the new renderer. | 1282 | \param renderer A pointer to the new renderer. |
1283 | \param name Optional name for the material renderer entry. | 1283 | \param name Optional name for the material renderer entry. |
1284 | \return The number of the material type which can be set in | 1284 | \return The number of the material type which can be set in |
1285 | SMaterial::MaterialType to use the renderer. -1 is returned if | 1285 | SMaterial::MaterialType to use the renderer. -1 is returned if |
1286 | an error occured. For example if you tried to add an material | 1286 | an error occured. For example if you tried to add an material |
1287 | renderer to the software renderer or the null device, which do | 1287 | renderer to the software renderer or the null device, which do |
1288 | not accept material renderers. */ | 1288 | not accept material renderers. */ |
1289 | virtual s32 addMaterialRenderer(IMaterialRenderer* renderer, const c8* name =0) =0; | 1289 | virtual s32 addMaterialRenderer(IMaterialRenderer* renderer, const c8* name =0) =0; |
1290 | 1290 | ||
1291 | //! Get access to a material renderer by index. | 1291 | //! Get access to a material renderer by index. |
1292 | /** \param idx Id of the material renderer. Can be a value of | 1292 | /** \param idx Id of the material renderer. Can be a value of |
1293 | the E_MATERIAL_TYPE enum or a value which was returned by | 1293 | the E_MATERIAL_TYPE enum or a value which was returned by |
1294 | addMaterialRenderer(). | 1294 | addMaterialRenderer(). |
1295 | \return Pointer to material renderer or null if not existing. */ | 1295 | \return Pointer to material renderer or null if not existing. */ |
1296 | virtual IMaterialRenderer* getMaterialRenderer(u32 idx) =0; | 1296 | virtual IMaterialRenderer* getMaterialRenderer(u32 idx) =0; |
1297 | 1297 | ||
1298 | //! Get amount of currently available material renderers. | 1298 | //! Get amount of currently available material renderers. |
1299 | /** \return Amount of currently available material renderers. */ | 1299 | /** \return Amount of currently available material renderers. */ |
1300 | virtual u32 getMaterialRendererCount() const =0; | 1300 | virtual u32 getMaterialRendererCount() const =0; |
1301 | 1301 | ||
1302 | //! Get name of a material renderer | 1302 | //! Get name of a material renderer |
1303 | /** This string can, e.g., be used to test if a specific | 1303 | /** This string can, e.g., be used to test if a specific |
1304 | renderer already has been registered/created, or use this | 1304 | renderer already has been registered/created, or use this |
1305 | string to store data about materials: This returned name will | 1305 | string to store data about materials: This returned name will |
1306 | be also used when serializing materials. | 1306 | be also used when serializing materials. |
1307 | \param idx Id of the material renderer. Can be a value of the | 1307 | \param idx Id of the material renderer. Can be a value of the |
1308 | E_MATERIAL_TYPE enum or a value which was returned by | 1308 | E_MATERIAL_TYPE enum or a value which was returned by |
1309 | addMaterialRenderer(). | 1309 | addMaterialRenderer(). |
1310 | \return String with the name of the renderer, or 0 if not | 1310 | \return String with the name of the renderer, or 0 if not |
1311 | exisiting */ | 1311 | exisiting */ |
1312 | virtual const c8* getMaterialRendererName(u32 idx) const =0; | 1312 | virtual const c8* getMaterialRendererName(u32 idx) const =0; |
1313 | 1313 | ||
1314 | //! Sets the name of a material renderer. | 1314 | //! Sets the name of a material renderer. |
1315 | /** Will have no effect on built-in material renderers. | 1315 | /** Will have no effect on built-in material renderers. |
1316 | \param idx: Id of the material renderer. Can be a value of the | 1316 | \param idx: Id of the material renderer. Can be a value of the |
1317 | E_MATERIAL_TYPE enum or a value which was returned by | 1317 | E_MATERIAL_TYPE enum or a value which was returned by |
1318 | addMaterialRenderer(). | 1318 | addMaterialRenderer(). |
1319 | \param name: New name of the material renderer. */ | 1319 | \param name: New name of the material renderer. */ |
1320 | virtual void setMaterialRendererName(s32 idx, const c8* name) =0; | 1320 | virtual void setMaterialRendererName(s32 idx, const c8* name) =0; |
1321 | 1321 | ||
1322 | //! Creates material attributes list from a material | 1322 | //! Creates material attributes list from a material |
1323 | /** This method is useful for serialization and more. | 1323 | /** This method is useful for serialization and more. |
1324 | Please note that the video driver will use the material | 1324 | Please note that the video driver will use the material |
1325 | renderer names from getMaterialRendererName() to write out the | 1325 | renderer names from getMaterialRendererName() to write out the |
1326 | material type name, so they should be set before. | 1326 | material type name, so they should be set before. |
1327 | \param material The material to serialize. | 1327 | \param material The material to serialize. |
1328 | \param options Additional options which might influence the | 1328 | \param options Additional options which might influence the |
1329 | serialization. | 1329 | serialization. |
1330 | \return The io::IAttributes container holding the material | 1330 | \return The io::IAttributes container holding the material |
1331 | properties. */ | 1331 | properties. */ |
1332 | virtual io::IAttributes* createAttributesFromMaterial(const video::SMaterial& material, | 1332 | virtual io::IAttributes* createAttributesFromMaterial(const video::SMaterial& material, |
1333 | io::SAttributeReadWriteOptions* options=0) =0; | 1333 | io::SAttributeReadWriteOptions* options=0) =0; |
1334 | 1334 | ||
1335 | //! Fills an SMaterial structure from attributes. | 1335 | //! Fills an SMaterial structure from attributes. |
1336 | /** Please note that for setting material types of the | 1336 | /** Please note that for setting material types of the |
1337 | material, the video driver will need to query the material | 1337 | material, the video driver will need to query the material |
1338 | renderers for their names, so all non built-in materials must | 1338 | renderers for their names, so all non built-in materials must |
1339 | have been created before calling this method. | 1339 | have been created before calling this method. |
1340 | \param outMaterial The material to set the properties for. | 1340 | \param outMaterial The material to set the properties for. |
1341 | \param attributes The attributes to read from. */ | 1341 | \param attributes The attributes to read from. */ |
1342 | virtual void fillMaterialStructureFromAttributes(video::SMaterial& outMaterial, io::IAttributes* attributes) =0; | 1342 | virtual void fillMaterialStructureFromAttributes(video::SMaterial& outMaterial, io::IAttributes* attributes) =0; |
1343 | 1343 | ||
1344 | //! Returns driver and operating system specific data about the IVideoDriver. | 1344 | //! Returns driver and operating system specific data about the IVideoDriver. |
1345 | /** This method should only be used if the engine should be | 1345 | /** This method should only be used if the engine should be |
1346 | extended without having to modify the source of the engine. | 1346 | extended without having to modify the source of the engine. |
1347 | \return Collection of device dependent pointers. */ | 1347 | \return Collection of device dependent pointers. */ |
1348 | virtual const SExposedVideoData& getExposedVideoData() =0; | 1348 | virtual const SExposedVideoData& getExposedVideoData() =0; |
1349 | 1349 | ||
1350 | //! Get type of video driver | 1350 | //! Get type of video driver |
1351 | /** \return Type of driver. */ | 1351 | /** \return Type of driver. */ |
1352 | virtual E_DRIVER_TYPE getDriverType() const =0; | 1352 | virtual E_DRIVER_TYPE getDriverType() const =0; |
1353 | 1353 | ||
1354 | //! Gets the IGPUProgrammingServices interface. | 1354 | //! Gets the IGPUProgrammingServices interface. |
1355 | /** \return Pointer to the IGPUProgrammingServices. Returns 0 | 1355 | /** \return Pointer to the IGPUProgrammingServices. Returns 0 |
1356 | if the video driver does not support this. For example the | 1356 | if the video driver does not support this. For example the |
1357 | Software driver and the Null driver will always return 0. */ | 1357 | Software driver and the Null driver will always return 0. */ |
1358 | virtual IGPUProgrammingServices* getGPUProgrammingServices() =0; | 1358 | virtual IGPUProgrammingServices* getGPUProgrammingServices() =0; |
1359 | 1359 | ||
1360 | //! Returns a pointer to the mesh manipulator. | 1360 | //! Returns a pointer to the mesh manipulator. |
1361 | virtual scene::IMeshManipulator* getMeshManipulator() =0; | 1361 | virtual scene::IMeshManipulator* getMeshManipulator() =0; |
1362 | 1362 | ||
1363 | //! Clears the ZBuffer. | 1363 | //! Clears the ZBuffer. |
1364 | /** Note that you usually need not to call this method, as it | 1364 | /** Note that you usually need not to call this method, as it |
1365 | is automatically done in IVideoDriver::beginScene() or | 1365 | is automatically done in IVideoDriver::beginScene() or |
1366 | IVideoDriver::setRenderTarget() if you enable zBuffer. But if | 1366 | IVideoDriver::setRenderTarget() if you enable zBuffer. But if |
1367 | you have to render some special things, you can clear the | 1367 | you have to render some special things, you can clear the |
1368 | zbuffer during the rendering process with this method any time. | 1368 | zbuffer during the rendering process with this method any time. |
1369 | */ | 1369 | */ |
1370 | virtual void clearZBuffer() =0; | 1370 | virtual void clearZBuffer() =0; |
1371 | 1371 | ||
1372 | //! Make a screenshot of the last rendered frame. | 1372 | //! Make a screenshot of the last rendered frame. |
1373 | /** \return An image created from the last rendered frame. */ | 1373 | /** \return An image created from the last rendered frame. */ |
1374 | virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) =0; | 1374 | virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) =0; |
1375 | 1375 | ||
1376 | //! Check if the image is already loaded. | 1376 | //! Check if the image is already loaded. |
1377 | /** Works similar to getTexture(), but does not load the texture | 1377 | /** Works similar to getTexture(), but does not load the texture |
1378 | if it is not currently loaded. | 1378 | if it is not currently loaded. |
1379 | \param filename Name of the texture. | 1379 | \param filename Name of the texture. |
1380 | \return Pointer to loaded texture, or 0 if not found. */ | 1380 | \return Pointer to loaded texture, or 0 if not found. */ |
1381 | virtual video::ITexture* findTexture(const io::path& filename) = 0; | 1381 | virtual video::ITexture* findTexture(const io::path& filename) = 0; |
1382 | 1382 | ||
1383 | //! Set or unset a clipping plane. | 1383 | //! Set or unset a clipping plane. |
1384 | /** There are at least 6 clipping planes available for the user | 1384 | /** There are at least 6 clipping planes available for the user |
1385 | to set at will. | 1385 | to set at will. |
1386 | \param index The plane index. Must be between 0 and | 1386 | \param index The plane index. Must be between 0 and |
1387 | MaxUserClipPlanes. | 1387 | MaxUserClipPlanes. |
1388 | \param plane The plane itself. | 1388 | \param plane The plane itself. |
1389 | \param enable If true, enable the clipping plane else disable | 1389 | \param enable If true, enable the clipping plane else disable |
1390 | it. | 1390 | it. |
1391 | \return True if the clipping plane is usable. */ | 1391 | \return True if the clipping plane is usable. */ |
1392 | virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) =0; | 1392 | virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) =0; |
1393 | 1393 | ||
1394 | //! Enable or disable a clipping plane. | 1394 | //! Enable or disable a clipping plane. |
1395 | /** There are at least 6 clipping planes available for the user | 1395 | /** There are at least 6 clipping planes available for the user |
1396 | to set at will. | 1396 | to set at will. |
1397 | \param index The plane index. Must be between 0 and | 1397 | \param index The plane index. Must be between 0 and |
1398 | MaxUserClipPlanes. | 1398 | MaxUserClipPlanes. |
1399 | \param enable If true, enable the clipping plane else disable | 1399 | \param enable If true, enable the clipping plane else disable |
1400 | it. */ | 1400 | it. */ |
1401 | virtual void enableClipPlane(u32 index, bool enable) =0; | 1401 | virtual void enableClipPlane(u32 index, bool enable) =0; |
1402 | 1402 | ||
1403 | //! Set the minimum number of vertices for which a hw buffer will be created | 1403 | //! Set the minimum number of vertices for which a hw buffer will be created |
1404 | /** \param count Number of vertices to set as minimum. */ | 1404 | /** \param count Number of vertices to set as minimum. */ |
1405 | virtual void setMinHardwareBufferVertexCount(u32 count) =0; | 1405 | virtual void setMinHardwareBufferVertexCount(u32 count) =0; |
1406 | 1406 | ||
1407 | //! Get the global Material, which might override local materials. | 1407 | //! Get the global Material, which might override local materials. |
1408 | /** Depending on the enable flags, values from this Material | 1408 | /** Depending on the enable flags, values from this Material |
1409 | are used to override those of local materials of some | 1409 | are used to override those of local materials of some |
1410 | meshbuffer being rendered. | 1410 | meshbuffer being rendered. |
1411 | \return Reference to the Override Material. */ | 1411 | \return Reference to the Override Material. */ |
1412 | virtual SOverrideMaterial& getOverrideMaterial() =0; | 1412 | virtual SOverrideMaterial& getOverrideMaterial() =0; |
1413 | 1413 | ||
1414 | //! Get the 2d override material for altering its values | 1414 | //! Get the 2d override material for altering its values |
1415 | /** The 2d override materual allows to alter certain render | 1415 | /** The 2d override materual allows to alter certain render |
1416 | states of the 2d methods. Not all members of SMaterial are | 1416 | states of the 2d methods. Not all members of SMaterial are |
1417 | honored, especially not MaterialType and Textures. Moreover, | 1417 | honored, especially not MaterialType and Textures. Moreover, |
1418 | the zbuffer is always ignored, and lighting is always off. All | 1418 | the zbuffer is always ignored, and lighting is always off. All |
1419 | other flags can be changed, though some might have to effect | 1419 | other flags can be changed, though some might have to effect |
1420 | in most cases. | 1420 | in most cases. |
1421 | Please note that you have to enable/disable this effect with | 1421 | Please note that you have to enable/disable this effect with |
1422 | enableInitMaterial2D(). This effect is costly, as it increases | 1422 | enableInitMaterial2D(). This effect is costly, as it increases |
1423 | the number of state changes considerably. Always reset the | 1423 | the number of state changes considerably. Always reset the |
1424 | values when done. | 1424 | values when done. |
1425 | \return Material reference which should be altered to reflect | 1425 | \return Material reference which should be altered to reflect |
1426 | the new settings. | 1426 | the new settings. |
1427 | */ | 1427 | */ |
1428 | virtual SMaterial& getMaterial2D() =0; | 1428 | virtual SMaterial& getMaterial2D() =0; |
1429 | 1429 | ||
1430 | //! Enable the 2d override material | 1430 | //! Enable the 2d override material |
1431 | /** \param enable Flag which tells whether the material shall be | 1431 | /** \param enable Flag which tells whether the material shall be |
1432 | enabled or disabled. */ | 1432 | enabled or disabled. */ |
1433 | virtual void enableMaterial2D(bool enable=true) =0; | 1433 | virtual void enableMaterial2D(bool enable=true) =0; |
1434 | 1434 | ||
1435 | //! Get the graphics card vendor name. | 1435 | //! Get the graphics card vendor name. |
1436 | virtual core::stringc getVendorInfo() =0; | 1436 | virtual core::stringc getVendorInfo() =0; |
1437 | 1437 | ||
1438 | //! Only used by the engine internally. | 1438 | //! Only used by the engine internally. |
1439 | /** The ambient color is set in the scene manager, see | 1439 | /** The ambient color is set in the scene manager, see |
1440 | scene::ISceneManager::setAmbientLight(). | 1440 | scene::ISceneManager::setAmbientLight(). |
1441 | \param color New color of the ambient light. */ | 1441 | \param color New color of the ambient light. */ |
1442 | virtual void setAmbientLight(const SColorf& color) =0; | 1442 | virtual void setAmbientLight(const SColorf& color) =0; |
1443 | 1443 | ||
1444 | //! Only used by the engine internally. | 1444 | //! Only used by the engine internally. |
1445 | /** Passes the global material flag AllowZWriteOnTransparent. | 1445 | /** Passes the global material flag AllowZWriteOnTransparent. |
1446 | Use the SceneManager attribute to set this value from your app. | 1446 | Use the SceneManager attribute to set this value from your app. |
1447 | \param flag Default behavior is to disable ZWrite, i.e. false. */ | 1447 | \param flag Default behavior is to disable ZWrite, i.e. false. */ |
1448 | virtual void setAllowZWriteOnTransparent(bool flag) =0; | 1448 | virtual void setAllowZWriteOnTransparent(bool flag) =0; |
1449 | 1449 | ||
1450 | //! Get the maximum texture size supported. | 1450 | //! Get the maximum texture size supported. |
1451 | virtual core::dimension2du getMaxTextureSize() const =0; | 1451 | virtual core::dimension2du getMaxTextureSize() const =0; |
1452 | 1452 | ||
1453 | //! Color conversion convenience function | 1453 | //! Color conversion convenience function |
1454 | /** Convert an image (as array of pixels) from source to destination | 1454 | /** Convert an image (as array of pixels) from source to destination |
1455 | array, thereby converting the color format. The pixel size is | 1455 | array, thereby converting the color format. The pixel size is |
1456 | determined by the color formats. | 1456 | determined by the color formats. |
1457 | \param sP Pointer to source | 1457 | \param sP Pointer to source |
1458 | \param sF Color format of source | 1458 | \param sF Color format of source |
1459 | \param sN Number of pixels to convert, both array must be large enough | 1459 | \param sN Number of pixels to convert, both array must be large enough |
1460 | \param dP Pointer to destination | 1460 | \param dP Pointer to destination |
1461 | \param dF Color format of destination | 1461 | \param dF Color format of destination |
1462 | */ | 1462 | */ |
1463 | virtual void convertColor(const void* sP, ECOLOR_FORMAT sF, s32 sN, | 1463 | virtual void convertColor(const void* sP, ECOLOR_FORMAT sF, s32 sN, |
1464 | void* dP, ECOLOR_FORMAT dF) const =0; | 1464 | void* dP, ECOLOR_FORMAT dF) const =0; |
1465 | }; | 1465 | }; |
1466 | 1466 | ||
1467 | } // end namespace video | 1467 | } // end namespace video |
1468 | } // end namespace irr | 1468 | } // end namespace irr |
1469 | 1469 | ||
1470 | 1470 | ||
1471 | #endif | 1471 | #endif |