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-rw-r--r--libraries/irrlicht-1.8/include/ITimer.h103
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_TIMER_H_INCLUDED__
6#define __I_TIMER_H_INCLUDED__
7
8#include "IReferenceCounted.h"
9
10namespace irr
11{
12
13//! Interface for getting and manipulating the virtual time
14class ITimer : public virtual IReferenceCounted
15{
16public:
17 //! Returns current real time in milliseconds of the system.
18 /** This value does not start with 0 when the application starts.
19 For example in one implementation the value returned could be the
20 amount of milliseconds which have elapsed since the system was started.
21 */
22 virtual u32 getRealTime() const = 0;
23
24 enum EWeekday
25 {
26 EWD_SUNDAY=0,
27 EWD_MONDAY,
28 EWD_TUESDAY,
29 EWD_WEDNESDAY,
30 EWD_THURSDAY,
31 EWD_FRIDAY,
32 EWD_SATURDAY
33 };
34
35 struct RealTimeDate
36 {
37 // Hour of the day, from 0 to 23
38 u32 Hour;
39 // Minute of the hour, from 0 to 59
40 u32 Minute;
41 // Second of the minute, due to extra seconds from 0 to 61
42 u32 Second;
43 // Year of the gregorian calender
44 s32 Year;
45 // Month of the year, from 1 to 12
46 u32 Month;
47 // Day of the month, from 1 to 31
48 u32 Day;
49 // Weekday for the current day
50 EWeekday Weekday;
51 // Day of the year, from 1 to 366
52 u32 Yearday;
53 // Whether daylight saving is on
54 bool IsDST;
55 };
56
57 virtual RealTimeDate getRealTimeAndDate() const = 0;
58
59 //! Returns current virtual time in milliseconds.
60 /** This value starts with 0 and can be manipulated using setTime(),
61 stopTimer(), startTimer(), etc. This value depends on the set speed of
62 the timer if the timer is stopped, etc. If you need the system time,
63 use getRealTime() */
64 virtual u32 getTime() const = 0;
65
66 //! sets current virtual time
67 virtual void setTime(u32 time) = 0;
68
69 //! Stops the virtual timer.
70 /** The timer is reference counted, which means everything which calls
71 stop() will also have to call start(), otherwise the timer may not
72 start/stop correctly again. */
73 virtual void stop() = 0;
74
75 //! Starts the virtual timer.
76 /** The timer is reference counted, which means everything which calls
77 stop() will also have to call start(), otherwise the timer may not
78 start/stop correctly again. */
79 virtual void start() = 0;
80
81 //! Sets the speed of the timer
82 /** The speed is the factor with which the time is running faster or
83 slower then the real system time. */
84 virtual void setSpeed(f32 speed = 1.0f) = 0;
85
86 //! Returns current speed of the timer
87 /** The speed is the factor with which the time is running faster or
88 slower then the real system time. */
89 virtual f32 getSpeed() const = 0;
90
91 //! Returns if the virtual timer is currently stopped
92 virtual bool isStopped() const = 0;
93
94 //! Advances the virtual time
95 /** Makes the virtual timer update the time value based on the real
96 time. This is called automatically when calling IrrlichtDevice::run(),
97 but you can call it manually if you don't use this method. */
98 virtual void tick() = 0;
99};
100
101} // end namespace irr
102
103#endif