diff options
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h b/libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h index 82c2ad3..40781a9 100644 --- a/libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h +++ b/libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h | |||
@@ -1,38 +1,38 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ | 5 | #ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ |
6 | #define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ | 6 | #define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ |
7 | 7 | ||
8 | #include "ISceneNode.h" | 8 | #include "ISceneNode.h" |
9 | 9 | ||
10 | namespace irr | 10 | namespace irr |
11 | { | 11 | { |
12 | namespace scene | 12 | namespace scene |
13 | { | 13 | { |
14 | class IMesh; | 14 | class IMesh; |
15 | 15 | ||
16 | //! Scene node for rendering a shadow volume into a stencil buffer. | 16 | //! Scene node for rendering a shadow volume into a stencil buffer. |
17 | class IShadowVolumeSceneNode : public ISceneNode | 17 | class IShadowVolumeSceneNode : public ISceneNode |
18 | { | 18 | { |
19 | public: | 19 | public: |
20 | 20 | ||
21 | //! constructor | 21 | //! constructor |
22 | IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id) | 22 | IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id) |
23 | : ISceneNode(parent, mgr, id) {} | 23 | : ISceneNode(parent, mgr, id) {} |
24 | 24 | ||
25 | //! Sets the mesh from which the shadow volume should be generated. | 25 | //! Sets the mesh from which the shadow volume should be generated. |
26 | /** To optimize shadow rendering, use a simpler mesh for shadows. | 26 | /** To optimize shadow rendering, use a simpler mesh for shadows. |
27 | */ | 27 | */ |
28 | virtual void setShadowMesh(const IMesh* mesh) = 0; | 28 | virtual void setShadowMesh(const IMesh* mesh) = 0; |
29 | 29 | ||
30 | //! Updates the shadow volumes for current light positions. | 30 | //! Updates the shadow volumes for current light positions. |
31 | virtual void updateShadowVolumes() = 0; | 31 | virtual void updateShadowVolumes() = 0; |
32 | }; | 32 | }; |
33 | 33 | ||
34 | } // end namespace scene | 34 | } // end namespace scene |
35 | } // end namespace irr | 35 | } // end namespace irr |
36 | 36 | ||
37 | #endif | 37 | #endif |
38 | 38 | ||