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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
6#define __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
7
8#include "IParticleAffector.h"
9
10namespace irr
11{
12namespace scene
13{
14
15//! A particle affector which attracts or detracts particles.
16class IParticleAttractionAffector : public IParticleAffector
17{
18public:
19
20 //! Set the point that particles will attract to
21 virtual void setPoint( const core::vector3df& point ) = 0;
22
23 //! Set whether or not the particles are attracting or detracting
24 virtual void setAttract( bool attract ) = 0;
25
26 //! Set whether or not this will affect particles in the X direction
27 virtual void setAffectX( bool affect ) = 0;
28
29 //! Set whether or not this will affect particles in the Y direction
30 virtual void setAffectY( bool affect ) = 0;
31
32 //! Set whether or not this will affect particles in the Z direction
33 virtual void setAffectZ( bool affect ) = 0;
34
35 //! Get the point that particles are attracted to
36 virtual const core::vector3df& getPoint() const = 0;
37
38 //! Get whether or not the particles are attracting or detracting
39 virtual bool getAttract() const = 0;
40
41 //! Get whether or not the particles X position are affected
42 virtual bool getAffectX() const = 0;
43
44 //! Get whether or not the particles Y position are affected
45 virtual bool getAffectY() const = 0;
46
47 //! Get whether or not the particles Z position are affected
48 virtual bool getAffectZ() const = 0;
49
50 //! Get emitter type
51 virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ATTRACT; }
52};
53
54} // end namespace scene
55} // end namespace irr
56
57
58#endif // __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
59