diff options
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h b/libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h index 9be329d..b64d1d6 100644 --- a/libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h +++ b/libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h | |||
@@ -1,54 +1,54 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ | 5 | #ifndef __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ |
6 | #define __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ | 6 | #define __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ |
7 | 7 | ||
8 | #include "IParticleEmitter.h" | 8 | #include "IParticleEmitter.h" |
9 | #include "IAnimatedMeshSceneNode.h" | 9 | #include "IAnimatedMeshSceneNode.h" |
10 | 10 | ||
11 | namespace irr | 11 | namespace irr |
12 | { | 12 | { |
13 | namespace scene | 13 | namespace scene |
14 | { | 14 | { |
15 | 15 | ||
16 | //! A particle emitter which emits particles from mesh vertices. | 16 | //! A particle emitter which emits particles from mesh vertices. |
17 | class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter | 17 | class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter |
18 | { | 18 | { |
19 | public: | 19 | public: |
20 | 20 | ||
21 | //! Set Mesh to emit particles from | 21 | //! Set Mesh to emit particles from |
22 | virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0; | 22 | virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0; |
23 | 23 | ||
24 | //! Set whether to use vertex normal for direction, or direction specified | 24 | //! Set whether to use vertex normal for direction, or direction specified |
25 | virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0; | 25 | virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0; |
26 | 26 | ||
27 | //! Set the amount that the normal is divided by for getting a particles direction | 27 | //! Set the amount that the normal is divided by for getting a particles direction |
28 | virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0; | 28 | virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0; |
29 | 29 | ||
30 | //! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices | 30 | //! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices |
31 | virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0; | 31 | virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0; |
32 | 32 | ||
33 | //! Get mesh we're emitting particles from | 33 | //! Get mesh we're emitting particles from |
34 | virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0; | 34 | virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0; |
35 | 35 | ||
36 | //! Get whether to use vertex normal for direction, or direction specified | 36 | //! Get whether to use vertex normal for direction, or direction specified |
37 | virtual bool isUsingNormalDirection() const = 0; | 37 | virtual bool isUsingNormalDirection() const = 0; |
38 | 38 | ||
39 | //! Get the amount that the normal is divided by for getting a particles direction | 39 | //! Get the amount that the normal is divided by for getting a particles direction |
40 | virtual f32 getNormalDirectionModifier() const = 0; | 40 | virtual f32 getNormalDirectionModifier() const = 0; |
41 | 41 | ||
42 | //! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices | 42 | //! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices |
43 | virtual bool getEveryMeshVertex() const = 0; | 43 | virtual bool getEveryMeshVertex() const = 0; |
44 | 44 | ||
45 | //! Get emitter type | 45 | //! Get emitter type |
46 | virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_ANIMATED_MESH; } | 46 | virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_ANIMATED_MESH; } |
47 | }; | 47 | }; |
48 | 48 | ||
49 | } // end namespace scene | 49 | } // end namespace scene |
50 | } // end namespace irr | 50 | } // end namespace irr |
51 | 51 | ||
52 | 52 | ||
53 | #endif // __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ | 53 | #endif // __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ |
54 | 54 | ||