diff options
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/include/IGUISpriteBank.h | 190 |
1 files changed, 95 insertions, 95 deletions
diff --git a/libraries/irrlicht-1.8/include/IGUISpriteBank.h b/libraries/irrlicht-1.8/include/IGUISpriteBank.h index 4a2b5f5..872bbca 100644 --- a/libraries/irrlicht-1.8/include/IGUISpriteBank.h +++ b/libraries/irrlicht-1.8/include/IGUISpriteBank.h | |||
@@ -1,95 +1,95 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__ | 5 | #ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__ |
6 | #define __I_GUI_SPRITE_BANK_H_INCLUDED__ | 6 | #define __I_GUI_SPRITE_BANK_H_INCLUDED__ |
7 | 7 | ||
8 | #include "IReferenceCounted.h" | 8 | #include "IReferenceCounted.h" |
9 | #include "irrArray.h" | 9 | #include "irrArray.h" |
10 | #include "SColor.h" | 10 | #include "SColor.h" |
11 | #include "rect.h" | 11 | #include "rect.h" |
12 | 12 | ||
13 | namespace irr | 13 | namespace irr |
14 | { | 14 | { |
15 | 15 | ||
16 | namespace video | 16 | namespace video |
17 | { | 17 | { |
18 | class ITexture; | 18 | class ITexture; |
19 | } // end namespace video | 19 | } // end namespace video |
20 | 20 | ||
21 | namespace gui | 21 | namespace gui |
22 | { | 22 | { |
23 | 23 | ||
24 | //! A single sprite frame. | 24 | //! A single sprite frame. |
25 | struct SGUISpriteFrame | 25 | struct SGUISpriteFrame |
26 | { | 26 | { |
27 | u32 textureNumber; | 27 | u32 textureNumber; |
28 | u32 rectNumber; | 28 | u32 rectNumber; |
29 | }; | 29 | }; |
30 | 30 | ||
31 | //! A sprite composed of several frames. | 31 | //! A sprite composed of several frames. |
32 | struct SGUISprite | 32 | struct SGUISprite |
33 | { | 33 | { |
34 | SGUISprite() : Frames(), frameTime(0) {} | 34 | SGUISprite() : Frames(), frameTime(0) {} |
35 | 35 | ||
36 | core::array<SGUISpriteFrame> Frames; | 36 | core::array<SGUISpriteFrame> Frames; |
37 | u32 frameTime; | 37 | u32 frameTime; |
38 | }; | 38 | }; |
39 | 39 | ||
40 | 40 | ||
41 | //! Sprite bank interface. | 41 | //! Sprite bank interface. |
42 | /** See http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25742&highlight=spritebank | 42 | /** See http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25742&highlight=spritebank |
43 | * for more information how to use the spritebank. | 43 | * for more information how to use the spritebank. |
44 | */ | 44 | */ |
45 | class IGUISpriteBank : public virtual IReferenceCounted | 45 | class IGUISpriteBank : public virtual IReferenceCounted |
46 | { | 46 | { |
47 | public: | 47 | public: |
48 | 48 | ||
49 | //! Returns the list of rectangles held by the sprite bank | 49 | //! Returns the list of rectangles held by the sprite bank |
50 | virtual core::array< core::rect<s32> >& getPositions() = 0; | 50 | virtual core::array< core::rect<s32> >& getPositions() = 0; |
51 | 51 | ||
52 | //! Returns the array of animated sprites within the sprite bank | 52 | //! Returns the array of animated sprites within the sprite bank |
53 | virtual core::array< SGUISprite >& getSprites() = 0; | 53 | virtual core::array< SGUISprite >& getSprites() = 0; |
54 | 54 | ||
55 | //! Returns the number of textures held by the sprite bank | 55 | //! Returns the number of textures held by the sprite bank |
56 | virtual u32 getTextureCount() const = 0; | 56 | virtual u32 getTextureCount() const = 0; |
57 | 57 | ||
58 | //! Gets the texture with the specified index | 58 | //! Gets the texture with the specified index |
59 | virtual video::ITexture* getTexture(u32 index) const = 0; | 59 | virtual video::ITexture* getTexture(u32 index) const = 0; |
60 | 60 | ||
61 | //! Adds a texture to the sprite bank | 61 | //! Adds a texture to the sprite bank |
62 | virtual void addTexture(video::ITexture* texture) = 0; | 62 | virtual void addTexture(video::ITexture* texture) = 0; |
63 | 63 | ||
64 | //! Changes one of the textures in the sprite bank | 64 | //! Changes one of the textures in the sprite bank |
65 | virtual void setTexture(u32 index, video::ITexture* texture) = 0; | 65 | virtual void setTexture(u32 index, video::ITexture* texture) = 0; |
66 | 66 | ||
67 | //! Add the texture and use it for a single non-animated sprite. | 67 | //! Add the texture and use it for a single non-animated sprite. |
68 | //! The texture and the corresponding rectangle and sprite will all be added to the end of each array. | 68 | //! The texture and the corresponding rectangle and sprite will all be added to the end of each array. |
69 | //! returns the index of the sprite or -1 on failure | 69 | //! returns the index of the sprite or -1 on failure |
70 | virtual s32 addTextureAsSprite(video::ITexture* texture) = 0; | 70 | virtual s32 addTextureAsSprite(video::ITexture* texture) = 0; |
71 | 71 | ||
72 | //! clears sprites, rectangles and textures | 72 | //! clears sprites, rectangles and textures |
73 | virtual void clear() = 0; | 73 | virtual void clear() = 0; |
74 | 74 | ||
75 | //! Draws a sprite in 2d with position and color | 75 | //! Draws a sprite in 2d with position and color |
76 | virtual void draw2DSprite(u32 index, const core::position2di& pos, | 76 | virtual void draw2DSprite(u32 index, const core::position2di& pos, |
77 | const core::rect<s32>* clip=0, | 77 | const core::rect<s32>* clip=0, |
78 | const video::SColor& color= video::SColor(255,255,255,255), | 78 | const video::SColor& color= video::SColor(255,255,255,255), |
79 | u32 starttime=0, u32 currenttime=0, | 79 | u32 starttime=0, u32 currenttime=0, |
80 | bool loop=true, bool center=false) = 0; | 80 | bool loop=true, bool center=false) = 0; |
81 | 81 | ||
82 | //! Draws a sprite batch in 2d using an array of positions and a color | 82 | //! Draws a sprite batch in 2d using an array of positions and a color |
83 | virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos, | 83 | virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos, |
84 | const core::rect<s32>* clip=0, | 84 | const core::rect<s32>* clip=0, |
85 | const video::SColor& color= video::SColor(255,255,255,255), | 85 | const video::SColor& color= video::SColor(255,255,255,255), |
86 | u32 starttime=0, u32 currenttime=0, | 86 | u32 starttime=0, u32 currenttime=0, |
87 | bool loop=true, bool center=false) = 0; | 87 | bool loop=true, bool center=false) = 0; |
88 | }; | 88 | }; |
89 | 89 | ||
90 | 90 | ||
91 | } // end namespace gui | 91 | } // end namespace gui |
92 | } // end namespace irr | 92 | } // end namespace irr |
93 | 93 | ||
94 | #endif // __I_GUI_SPRITE_BANK_H_INCLUDED__ | 94 | #endif // __I_GUI_SPRITE_BANK_H_INCLUDED__ |
95 | 95 | ||