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Diffstat (limited to 'libraries/irrlicht-1.8/include/IDynamicMeshBuffer.h')
-rw-r--r-- | libraries/irrlicht-1.8/include/IDynamicMeshBuffer.h | 211 |
1 files changed, 0 insertions, 211 deletions
diff --git a/libraries/irrlicht-1.8/include/IDynamicMeshBuffer.h b/libraries/irrlicht-1.8/include/IDynamicMeshBuffer.h deleted file mode 100644 index 24434df..0000000 --- a/libraries/irrlicht-1.8/include/IDynamicMeshBuffer.h +++ /dev/null | |||
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1 | // Copyright (C) 2008-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__ | ||
6 | #define __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__ | ||
7 | |||
8 | #include "IMeshBuffer.h" | ||
9 | #include "IVertexBuffer.h" | ||
10 | #include "IIndexBuffer.h" | ||
11 | |||
12 | namespace irr | ||
13 | { | ||
14 | namespace scene | ||
15 | { | ||
16 | |||
17 | /** a dynamic meshBuffer */ | ||
18 | class IDynamicMeshBuffer : public IMeshBuffer | ||
19 | { | ||
20 | public: | ||
21 | virtual IVertexBuffer &getVertexBuffer() const =0; | ||
22 | virtual IIndexBuffer &getIndexBuffer() const =0; | ||
23 | |||
24 | virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0; | ||
25 | virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0; | ||
26 | |||
27 | //! Get the material of this meshbuffer | ||
28 | /** \return Material of this buffer. */ | ||
29 | virtual video::SMaterial& getMaterial() =0; | ||
30 | |||
31 | //! Get the material of this meshbuffer | ||
32 | /** \return Material of this buffer. */ | ||
33 | virtual const video::SMaterial& getMaterial() const =0; | ||
34 | |||
35 | //! Get the axis aligned bounding box of this meshbuffer. | ||
36 | /** \return Axis aligned bounding box of this buffer. */ | ||
37 | virtual const core::aabbox3df& getBoundingBox() const =0; | ||
38 | |||
39 | //! Set axis aligned bounding box | ||
40 | /** \param box User defined axis aligned bounding box to use | ||
41 | for this buffer. */ | ||
42 | virtual void setBoundingBox(const core::aabbox3df& box) =0; | ||
43 | |||
44 | //! Recalculates the bounding box. Should be called if the mesh changed. | ||
45 | virtual void recalculateBoundingBox() =0; | ||
46 | |||
47 | //! Append the vertices and indices to the current buffer | ||
48 | /** Only works for compatible vertex types. | ||
49 | \param vertices Pointer to a vertex array. | ||
50 | \param numVertices Number of vertices in the array. | ||
51 | \param indices Pointer to index array. | ||
52 | \param numIndices Number of indices in array. */ | ||
53 | virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) | ||
54 | { | ||
55 | |||
56 | } | ||
57 | |||
58 | //! Append the meshbuffer to the current buffer | ||
59 | /** Only works for compatible vertex types | ||
60 | \param other Buffer to append to this one. */ | ||
61 | virtual void append(const IMeshBuffer* const other) | ||
62 | { | ||
63 | |||
64 | } | ||
65 | |||
66 | // ------------------- To be removed? ------------------- // | ||
67 | |||
68 | //! get the current hardware mapping hint | ||
69 | virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const | ||
70 | { | ||
71 | return getVertexBuffer().getHardwareMappingHint(); | ||
72 | } | ||
73 | |||
74 | //! get the current hardware mapping hint | ||
75 | virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const | ||
76 | { | ||
77 | return getIndexBuffer().getHardwareMappingHint(); | ||
78 | } | ||
79 | |||
80 | //! set the hardware mapping hint, for driver | ||
81 | virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) | ||
82 | { | ||
83 | if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) | ||
84 | getVertexBuffer().setHardwareMappingHint(NewMappingHint); | ||
85 | if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) | ||
86 | getIndexBuffer().setHardwareMappingHint(NewMappingHint); | ||
87 | } | ||
88 | |||
89 | //! flags the mesh as changed, reloads hardware buffers | ||
90 | virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) | ||
91 | { | ||
92 | if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) | ||
93 | getVertexBuffer().setDirty(); | ||
94 | if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) | ||
95 | getIndexBuffer().setDirty(); | ||
96 | } | ||
97 | |||
98 | virtual u32 getChangedID_Vertex() const | ||
99 | { | ||
100 | return getVertexBuffer().getChangedID(); | ||
101 | } | ||
102 | |||
103 | virtual u32 getChangedID_Index() const | ||
104 | { | ||
105 | return getIndexBuffer().getChangedID(); | ||
106 | } | ||
107 | |||
108 | // ------------------- Old interface ------------------- // | ||
109 | |||
110 | //! Get type of vertex data which is stored in this meshbuffer. | ||
111 | /** \return Vertex type of this buffer. */ | ||
112 | virtual video::E_VERTEX_TYPE getVertexType() const | ||
113 | { | ||
114 | return getVertexBuffer().getType(); | ||
115 | } | ||
116 | |||
117 | //! Get access to vertex data. The data is an array of vertices. | ||
118 | /** Which vertex type is used can be determined by getVertexType(). | ||
119 | \return Pointer to array of vertices. */ | ||
120 | virtual const void* getVertices() const | ||
121 | { | ||
122 | return getVertexBuffer().getData(); | ||
123 | } | ||
124 | |||
125 | //! Get access to vertex data. The data is an array of vertices. | ||
126 | /** Which vertex type is used can be determined by getVertexType(). | ||
127 | \return Pointer to array of vertices. */ | ||
128 | virtual void* getVertices() | ||
129 | { | ||
130 | return getVertexBuffer().getData(); | ||
131 | } | ||
132 | |||
133 | //! Get amount of vertices in meshbuffer. | ||
134 | /** \return Number of vertices in this buffer. */ | ||
135 | virtual u32 getVertexCount() const | ||
136 | { | ||
137 | return getVertexBuffer().size(); | ||
138 | } | ||
139 | |||
140 | //! Get type of index data which is stored in this meshbuffer. | ||
141 | /** \return Index type of this buffer. */ | ||
142 | virtual video::E_INDEX_TYPE getIndexType() const | ||
143 | { | ||
144 | return getIndexBuffer().getType(); | ||
145 | } | ||
146 | |||
147 | //! Get access to Indices. | ||
148 | /** \return Pointer to indices array. */ | ||
149 | virtual const u16* getIndices() const | ||
150 | { | ||
151 | return (u16*)getIndexBuffer().getData(); | ||
152 | } | ||
153 | |||
154 | //! Get access to Indices. | ||
155 | /** \return Pointer to indices array. */ | ||
156 | virtual u16* getIndices() | ||
157 | { | ||
158 | return (u16*)getIndexBuffer().getData(); | ||
159 | } | ||
160 | |||
161 | //! Get amount of indices in this meshbuffer. | ||
162 | /** \return Number of indices in this buffer. */ | ||
163 | virtual u32 getIndexCount() const | ||
164 | { | ||
165 | return getIndexBuffer().size(); | ||
166 | } | ||
167 | |||
168 | //! returns position of vertex i | ||
169 | virtual const core::vector3df& getPosition(u32 i) const | ||
170 | { | ||
171 | return getVertexBuffer()[i].Pos; | ||
172 | } | ||
173 | |||
174 | //! returns position of vertex i | ||
175 | virtual core::vector3df& getPosition(u32 i) | ||
176 | { | ||
177 | return getVertexBuffer()[i].Pos; | ||
178 | } | ||
179 | |||
180 | //! returns texture coords of vertex i | ||
181 | virtual const core::vector2df& getTCoords(u32 i) const | ||
182 | { | ||
183 | return getVertexBuffer()[i].TCoords; | ||
184 | } | ||
185 | |||
186 | //! returns texture coords of vertex i | ||
187 | virtual core::vector2df& getTCoords(u32 i) | ||
188 | { | ||
189 | return getVertexBuffer()[i].TCoords; | ||
190 | } | ||
191 | |||
192 | //! returns normal of vertex i | ||
193 | virtual const core::vector3df& getNormal(u32 i) const | ||
194 | { | ||
195 | return getVertexBuffer()[i].Normal; | ||
196 | } | ||
197 | |||
198 | //! returns normal of vertex i | ||
199 | virtual core::vector3df& getNormal(u32 i) | ||
200 | { | ||
201 | return getVertexBuffer()[i].Normal; | ||
202 | } | ||
203 | }; | ||
204 | |||
205 | |||
206 | } // end namespace scene | ||
207 | } // end namespace irr | ||
208 | |||
209 | #endif | ||
210 | |||
211 | |||