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Diffstat (limited to 'libraries/irrlicht-1.8/include/ICursorControl.h')
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diff --git a/libraries/irrlicht-1.8/include/ICursorControl.h b/libraries/irrlicht-1.8/include/ICursorControl.h deleted file mode 100644 index c52f81f..0000000 --- a/libraries/irrlicht-1.8/include/ICursorControl.h +++ /dev/null | |||
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1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __I_CURSOR_CONTROL_H_INCLUDED__ | ||
6 | #define __I_CURSOR_CONTROL_H_INCLUDED__ | ||
7 | |||
8 | #include "IReferenceCounted.h" | ||
9 | #include "position2d.h" | ||
10 | #include "rect.h" | ||
11 | |||
12 | namespace irr | ||
13 | { | ||
14 | namespace gui | ||
15 | { | ||
16 | |||
17 | class IGUISpriteBank; | ||
18 | |||
19 | //! Default icons for cursors | ||
20 | enum ECURSOR_ICON | ||
21 | { | ||
22 | // Following cursors might be system specific, or might use an Irrlicht icon-set. No guarantees so far. | ||
23 | ECI_NORMAL, // arrow | ||
24 | ECI_CROSS, // Crosshair | ||
25 | ECI_HAND, // Hand | ||
26 | ECI_HELP, // Arrow and question mark | ||
27 | ECI_IBEAM, // typical text-selection cursor | ||
28 | ECI_NO, // should not click icon | ||
29 | ECI_WAIT, // hourclass | ||
30 | ECI_SIZEALL, // arrow in all directions | ||
31 | ECI_SIZENESW, // resizes in direction north-east or south-west | ||
32 | ECI_SIZENWSE, // resizes in direction north-west or south-east | ||
33 | ECI_SIZENS, // resizes in direction north or south | ||
34 | ECI_SIZEWE, // resizes in direction west or east | ||
35 | ECI_UP, // up-arrow | ||
36 | |||
37 | // Implementer note: Should we add system specific cursors, which use guaranteed the system icons, | ||
38 | // then I would recommend using a naming scheme like ECI_W32_CROSS, ECI_X11_CROSSHAIR and adding those | ||
39 | // additionally. | ||
40 | |||
41 | ECI_COUNT // maximal of defined cursors. Note that higher values can be created at runtime | ||
42 | }; | ||
43 | |||
44 | //! Names for ECURSOR_ICON | ||
45 | const c8* const GUICursorIconNames[ECI_COUNT+1] = | ||
46 | { | ||
47 | "normal", | ||
48 | "cross", | ||
49 | "hand", | ||
50 | "help", | ||
51 | "ibeam", | ||
52 | "no", | ||
53 | "wait", | ||
54 | "sizeall", | ||
55 | "sizenesw", | ||
56 | "sizenwse", | ||
57 | "sizens", | ||
58 | "sizewe", | ||
59 | "sizeup", | ||
60 | 0 | ||
61 | }; | ||
62 | |||
63 | //! structure used to set sprites as cursors. | ||
64 | struct SCursorSprite | ||
65 | { | ||
66 | SCursorSprite() | ||
67 | : SpriteBank(0), SpriteId(-1) | ||
68 | { | ||
69 | } | ||
70 | |||
71 | SCursorSprite( gui::IGUISpriteBank * spriteBank, s32 spriteId, const core::position2d<s32> &hotspot=core::position2d<s32>(0,0) ) | ||
72 | : SpriteBank(spriteBank), SpriteId(spriteId), HotSpot(hotspot) | ||
73 | { | ||
74 | } | ||
75 | |||
76 | gui::IGUISpriteBank * SpriteBank; | ||
77 | s32 SpriteId; | ||
78 | core::position2d<s32> HotSpot; | ||
79 | }; | ||
80 | |||
81 | //! platform specific behavior flags for the cursor | ||
82 | enum ECURSOR_PLATFORM_BEHAVIOR | ||
83 | { | ||
84 | //! default - no platform specific behavior | ||
85 | ECPB_NONE = 0, | ||
86 | |||
87 | //! On X11 try caching cursor updates as XQueryPointer calls can be expensive. | ||
88 | /** Update cursor positions only when the irrlicht timer has been updated or the timer is stopped. | ||
89 | This means you usually get one cursor update per device->run() which will be fine in most cases. | ||
90 | See this forum-thread for a more detailed explanation: | ||
91 | http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=45525 | ||
92 | */ | ||
93 | ECPB_X11_CACHE_UPDATES = 1 | ||
94 | }; | ||
95 | |||
96 | //! Interface to manipulate the mouse cursor. | ||
97 | class ICursorControl : public virtual IReferenceCounted | ||
98 | { | ||
99 | public: | ||
100 | |||
101 | //! Changes the visible state of the mouse cursor. | ||
102 | /** \param visible: The new visible state. If true, the cursor will be visible, | ||
103 | if false, it will be invisible. */ | ||
104 | virtual void setVisible(bool visible) = 0; | ||
105 | |||
106 | //! Returns if the cursor is currently visible. | ||
107 | /** \return True if the cursor is visible, false if not. */ | ||
108 | virtual bool isVisible() const = 0; | ||
109 | |||
110 | //! Sets the new position of the cursor. | ||
111 | /** The position must be | ||
112 | between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is | ||
113 | the top left corner and (1.0f, 1.0f) is the bottom right corner of the | ||
114 | render window. | ||
115 | \param pos New position of the cursor. */ | ||
116 | virtual void setPosition(const core::position2d<f32> &pos) = 0; | ||
117 | |||
118 | //! Sets the new position of the cursor. | ||
119 | /** The position must be | ||
120 | between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is | ||
121 | the top left corner and (1.0f, 1.0f) is the bottom right corner of the | ||
122 | render window. | ||
123 | \param x New x-coord of the cursor. | ||
124 | \param y New x-coord of the cursor. */ | ||
125 | virtual void setPosition(f32 x, f32 y) = 0; | ||
126 | |||
127 | //! Sets the new position of the cursor. | ||
128 | /** \param pos: New position of the cursor. The coordinates are pixel units. */ | ||
129 | virtual void setPosition(const core::position2d<s32> &pos) = 0; | ||
130 | |||
131 | //! Sets the new position of the cursor. | ||
132 | /** \param x New x-coord of the cursor. The coordinates are pixel units. | ||
133 | \param y New y-coord of the cursor. The coordinates are pixel units. */ | ||
134 | virtual void setPosition(s32 x, s32 y) = 0; | ||
135 | |||
136 | //! Returns the current position of the mouse cursor. | ||
137 | /** \return Returns the current position of the cursor. The returned position | ||
138 | is the position of the mouse cursor in pixel units. */ | ||
139 | virtual const core::position2d<s32>& getPosition() = 0; | ||
140 | |||
141 | //! Returns the current position of the mouse cursor. | ||
142 | /** \return Returns the current position of the cursor. The returned position | ||
143 | is a value between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is | ||
144 | the top left corner and (1.0f, 1.0f) is the bottom right corner of the | ||
145 | render window. */ | ||
146 | virtual core::position2d<f32> getRelativePosition() = 0; | ||
147 | |||
148 | //! Sets an absolute reference rect for setting and retrieving the cursor position. | ||
149 | /** If this rect is set, the cursor position is not being calculated relative to | ||
150 | the rendering window but to this rect. You can set the rect pointer to 0 to disable | ||
151 | this feature again. This feature is useful when rendering into parts of foreign windows | ||
152 | for example in an editor. | ||
153 | \param rect: A pointer to an reference rectangle or 0 to disable the reference rectangle.*/ | ||
154 | virtual void setReferenceRect(core::rect<s32>* rect=0) = 0; | ||
155 | |||
156 | |||
157 | //! Sets the active cursor icon | ||
158 | /** Setting cursor icons is so far only supported on Win32 and Linux */ | ||
159 | virtual void setActiveIcon(ECURSOR_ICON iconId) {} | ||
160 | |||
161 | //! Gets the currently active icon | ||
162 | virtual ECURSOR_ICON getActiveIcon() const { return gui::ECI_NORMAL; } | ||
163 | |||
164 | //! Add a custom sprite as cursor icon. | ||
165 | /** \return Identification for the icon */ | ||
166 | virtual ECURSOR_ICON addIcon(const gui::SCursorSprite& icon) { return gui::ECI_NORMAL; } | ||
167 | |||
168 | //! replace a cursor icon. | ||
169 | /** Changing cursor icons is so far only supported on Win32 and Linux | ||
170 | Note that this only changes the icons within your application, system cursors outside your | ||
171 | application will not be affected. | ||
172 | */ | ||
173 | virtual void changeIcon(ECURSOR_ICON iconId, const gui::SCursorSprite& sprite) {} | ||
174 | |||
175 | //! Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work. | ||
176 | virtual core::dimension2di getSupportedIconSize() const { return core::dimension2di(0,0); } | ||
177 | |||
178 | //! Set platform specific behavior flags. | ||
179 | virtual void setPlatformBehavior(ECURSOR_PLATFORM_BEHAVIOR behavior) {} | ||
180 | |||
181 | //! Return platform specific behavior. | ||
182 | /** \return Behavior set by setPlatformBehavior or ECPB_NONE for platforms not implementing specific behaviors. | ||
183 | */ | ||
184 | virtual ECURSOR_PLATFORM_BEHAVIOR getPlatformBehavior() const { return ECPB_NONE; } | ||
185 | }; | ||
186 | |||
187 | |||
188 | } // end namespace gui | ||
189 | } // end namespace irr | ||
190 | |||
191 | #endif | ||
192 | |||