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-rw-r--r-- | libraries/irrlicht-1.8/include/ESceneNodeTypes.h | 106 |
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diff --git a/libraries/irrlicht-1.8/include/ESceneNodeTypes.h b/libraries/irrlicht-1.8/include/ESceneNodeTypes.h new file mode 100644 index 0000000..a0d5aa4 --- /dev/null +++ b/libraries/irrlicht-1.8/include/ESceneNodeTypes.h | |||
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1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__ | ||
6 | #define __E_SCENE_NODE_TYPES_H_INCLUDED__ | ||
7 | |||
8 | #include "irrTypes.h" | ||
9 | |||
10 | namespace irr | ||
11 | { | ||
12 | namespace scene | ||
13 | { | ||
14 | |||
15 | //! An enumeration for all types of built-in scene nodes | ||
16 | /** A scene node type is represented by a four character code | ||
17 | such as 'cube' or 'mesh' instead of simple numbers, to avoid | ||
18 | name clashes with external scene nodes.*/ | ||
19 | enum ESCENE_NODE_TYPE | ||
20 | { | ||
21 | //! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode) | ||
22 | ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'), | ||
23 | |||
24 | //! simple cube scene node | ||
25 | ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'), | ||
26 | |||
27 | //! Sphere scene node | ||
28 | ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'), | ||
29 | |||
30 | //! Text Scene Node | ||
31 | ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'), | ||
32 | |||
33 | //! Water Surface Scene Node | ||
34 | ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'), | ||
35 | |||
36 | //! Terrain Scene Node | ||
37 | ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'), | ||
38 | |||
39 | //! Sky Box Scene Node | ||
40 | ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'), | ||
41 | |||
42 | //! Sky Dome Scene Node | ||
43 | ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'), | ||
44 | |||
45 | //! Shadow Volume Scene Node | ||
46 | ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'), | ||
47 | |||
48 | //! Octree Scene Node | ||
49 | ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'), | ||
50 | |||
51 | //! Mesh Scene Node | ||
52 | ESNT_MESH = MAKE_IRR_ID('m','e','s','h'), | ||
53 | |||
54 | //! Light Scene Node | ||
55 | ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'), | ||
56 | |||
57 | //! Empty Scene Node | ||
58 | ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'), | ||
59 | |||
60 | //! Dummy Transformation Scene Node | ||
61 | ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y'), | ||
62 | |||
63 | //! Camera Scene Node | ||
64 | ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'), | ||
65 | |||
66 | //! Billboard Scene Node | ||
67 | ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'), | ||
68 | |||
69 | //! Animated Mesh Scene Node | ||
70 | ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'), | ||
71 | |||
72 | //! Particle System Scene Node | ||
73 | ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'), | ||
74 | |||
75 | //! Quake3 Shader Scene Node | ||
76 | ESNT_Q3SHADER_SCENE_NODE = MAKE_IRR_ID('q','3','s','h'), | ||
77 | |||
78 | //! Quake3 Model Scene Node ( has tag to link to ) | ||
79 | ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'), | ||
80 | |||
81 | //! Volume Light Scene Node | ||
82 | ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'), | ||
83 | |||
84 | //! Maya Camera Scene Node | ||
85 | /** Legacy, for loading version <= 1.4.x .irr files */ | ||
86 | ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'), | ||
87 | |||
88 | //! First Person Shooter Camera | ||
89 | /** Legacy, for loading version <= 1.4.x .irr files */ | ||
90 | ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'), | ||
91 | |||
92 | //! Unknown scene node | ||
93 | ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'), | ||
94 | |||
95 | //! Will match with any scene node when checking types | ||
96 | ESNT_ANY = MAKE_IRR_ID('a','n','y','_') | ||
97 | }; | ||
98 | |||
99 | |||
100 | |||
101 | } // end namespace scene | ||
102 | } // end namespace irr | ||
103 | |||
104 | |||
105 | #endif | ||
106 | |||