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-rw-r--r-- | libraries/irrlicht-1.8/include/EDriverTypes.h | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/libraries/irrlicht-1.8/include/EDriverTypes.h b/libraries/irrlicht-1.8/include/EDriverTypes.h deleted file mode 100644 index 609e261..0000000 --- a/libraries/irrlicht-1.8/include/EDriverTypes.h +++ /dev/null | |||
@@ -1,64 +0,0 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __E_DRIVER_TYPES_H_INCLUDED__ | ||
6 | #define __E_DRIVER_TYPES_H_INCLUDED__ | ||
7 | |||
8 | namespace irr | ||
9 | { | ||
10 | namespace video | ||
11 | { | ||
12 | |||
13 | //! An enum for all types of drivers the Irrlicht Engine supports. | ||
14 | enum E_DRIVER_TYPE | ||
15 | { | ||
16 | //! Null driver, useful for applications to run the engine without visualisation. | ||
17 | /** The null device is able to load textures, but does not | ||
18 | render and display any graphics. */ | ||
19 | EDT_NULL, | ||
20 | |||
21 | //! The Irrlicht Engine Software renderer. | ||
22 | /** Runs on all platforms, with every hardware. It should only | ||
23 | be used for 2d graphics, but it can also perform some primitive | ||
24 | 3d functions. These 3d drawing functions are quite fast, but | ||
25 | very inaccurate, and don't even support clipping in 3D mode. */ | ||
26 | EDT_SOFTWARE, | ||
27 | |||
28 | //! The Burning's Software Renderer, an alternative software renderer | ||
29 | /** Basically it can be described as the Irrlicht Software | ||
30 | renderer on steroids. It rasterizes 3D geometry perfectly: It | ||
31 | is able to perform correct 3d clipping, perspective correct | ||
32 | texture mapping, perspective correct color mapping, and renders | ||
33 | sub pixel correct, sub texel correct primitives. In addition, | ||
34 | it does bilinear texel filtering and supports more materials | ||
35 | than the EDT_SOFTWARE driver. This renderer has been written | ||
36 | entirely by Thomas Alten, thanks a lot for this huge | ||
37 | contribution. */ | ||
38 | EDT_BURNINGSVIDEO, | ||
39 | |||
40 | //! Direct3D8 device, only available on Win32 platforms. | ||
41 | /** Performs hardware accelerated rendering of 3D and 2D | ||
42 | primitives. */ | ||
43 | EDT_DIRECT3D8, | ||
44 | |||
45 | //! Direct3D 9 device, only available on Win32 platforms. | ||
46 | /** Performs hardware accelerated rendering of 3D and 2D | ||
47 | primitives. */ | ||
48 | EDT_DIRECT3D9, | ||
49 | |||
50 | //! OpenGL device, available on most platforms. | ||
51 | /** Performs hardware accelerated rendering of 3D and 2D | ||
52 | primitives. */ | ||
53 | EDT_OPENGL, | ||
54 | |||
55 | //! No driver, just for counting the elements | ||
56 | EDT_COUNT | ||
57 | }; | ||
58 | |||
59 | } // end namespace video | ||
60 | } // end namespace irr | ||
61 | |||
62 | |||
63 | #endif | ||
64 | |||