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Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/include/EDebugSceneTypes.h | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/libraries/irrlicht-1.8/include/EDebugSceneTypes.h b/libraries/irrlicht-1.8/include/EDebugSceneTypes.h index 987b790..64ebcaa 100644 --- a/libraries/irrlicht-1.8/include/EDebugSceneTypes.h +++ b/libraries/irrlicht-1.8/include/EDebugSceneTypes.h | |||
@@ -1,50 +1,50 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__ | 5 | #ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__ |
6 | #define __E_DEBUG_SCENE_TYPES_H_INCLUDED__ | 6 | #define __E_DEBUG_SCENE_TYPES_H_INCLUDED__ |
7 | 7 | ||
8 | namespace irr | 8 | namespace irr |
9 | { | 9 | { |
10 | namespace scene | 10 | namespace scene |
11 | { | 11 | { |
12 | 12 | ||
13 | //! An enumeration for all types of debug data for built-in scene nodes (flags) | 13 | //! An enumeration for all types of debug data for built-in scene nodes (flags) |
14 | enum E_DEBUG_SCENE_TYPE | 14 | enum E_DEBUG_SCENE_TYPE |
15 | { | 15 | { |
16 | //! No Debug Data ( Default ) | 16 | //! No Debug Data ( Default ) |
17 | EDS_OFF = 0, | 17 | EDS_OFF = 0, |
18 | 18 | ||
19 | //! Show Bounding Boxes of SceneNode | 19 | //! Show Bounding Boxes of SceneNode |
20 | EDS_BBOX = 1, | 20 | EDS_BBOX = 1, |
21 | 21 | ||
22 | //! Show Vertex Normals | 22 | //! Show Vertex Normals |
23 | EDS_NORMALS = 2, | 23 | EDS_NORMALS = 2, |
24 | 24 | ||
25 | //! Shows Skeleton/Tags | 25 | //! Shows Skeleton/Tags |
26 | EDS_SKELETON = 4, | 26 | EDS_SKELETON = 4, |
27 | 27 | ||
28 | //! Overlays Mesh Wireframe | 28 | //! Overlays Mesh Wireframe |
29 | EDS_MESH_WIRE_OVERLAY = 8, | 29 | EDS_MESH_WIRE_OVERLAY = 8, |
30 | 30 | ||
31 | //! Temporary use transparency Material Type | 31 | //! Temporary use transparency Material Type |
32 | EDS_HALF_TRANSPARENCY = 16, | 32 | EDS_HALF_TRANSPARENCY = 16, |
33 | 33 | ||
34 | //! Show Bounding Boxes of all MeshBuffers | 34 | //! Show Bounding Boxes of all MeshBuffers |
35 | EDS_BBOX_BUFFERS = 32, | 35 | EDS_BBOX_BUFFERS = 32, |
36 | 36 | ||
37 | //! EDS_BBOX | EDS_BBOX_BUFFERS | 37 | //! EDS_BBOX | EDS_BBOX_BUFFERS |
38 | EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS, | 38 | EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS, |
39 | 39 | ||
40 | //! Show all debug infos | 40 | //! Show all debug infos |
41 | EDS_FULL = 0xffffffff | 41 | EDS_FULL = 0xffffffff |
42 | }; | 42 | }; |
43 | 43 | ||
44 | 44 | ||
45 | } // end namespace scene | 45 | } // end namespace scene |
46 | } // end namespace irr | 46 | } // end namespace irr |
47 | 47 | ||
48 | 48 | ||
49 | #endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__ | 49 | #endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__ |
50 | 50 | ||