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Diffstat (limited to 'libraries/irrlicht-1.8/include/CVertexBuffer.h')
-rw-r--r-- | libraries/irrlicht-1.8/include/CVertexBuffer.h | 210 |
1 files changed, 0 insertions, 210 deletions
diff --git a/libraries/irrlicht-1.8/include/CVertexBuffer.h b/libraries/irrlicht-1.8/include/CVertexBuffer.h deleted file mode 100644 index 975b0e7..0000000 --- a/libraries/irrlicht-1.8/include/CVertexBuffer.h +++ /dev/null | |||
@@ -1,210 +0,0 @@ | |||
1 | // Copyright (C) 2008-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __C_VERTEX_BUFFER_H_INCLUDED__ | ||
6 | #define __C_VERTEX_BUFFER_H_INCLUDED__ | ||
7 | |||
8 | #include "IVertexBuffer.h" | ||
9 | |||
10 | |||
11 | namespace irr | ||
12 | { | ||
13 | namespace scene | ||
14 | { | ||
15 | |||
16 | class CVertexBuffer : public IVertexBuffer | ||
17 | { | ||
18 | class IVertexList | ||
19 | { | ||
20 | public: | ||
21 | virtual ~IVertexList(){}; | ||
22 | |||
23 | virtual u32 stride() const =0; | ||
24 | |||
25 | virtual u32 size() const =0; | ||
26 | |||
27 | virtual void push_back (const video::S3DVertex &element) =0; | ||
28 | virtual video::S3DVertex& operator [](const u32 index) const =0; | ||
29 | virtual video::S3DVertex& getLast() =0; | ||
30 | virtual void set_used(u32 usedNow) =0; | ||
31 | virtual void reallocate(u32 new_size) =0; | ||
32 | virtual u32 allocated_size() const =0; | ||
33 | virtual video::S3DVertex* pointer() =0; | ||
34 | virtual video::E_VERTEX_TYPE getType() const =0; | ||
35 | }; | ||
36 | |||
37 | template <class T> | ||
38 | class CSpecificVertexList : public IVertexList | ||
39 | { | ||
40 | public: | ||
41 | core::array<T> Vertices; | ||
42 | |||
43 | virtual u32 stride() const {return sizeof(T);} | ||
44 | |||
45 | virtual u32 size() const {return Vertices.size();} | ||
46 | |||
47 | virtual void push_back (const video::S3DVertex &element) | ||
48 | {Vertices.push_back((T&)element);} | ||
49 | |||
50 | virtual video::S3DVertex& operator [](const u32 index) const | ||
51 | {return (video::S3DVertex&)Vertices[index];} | ||
52 | |||
53 | virtual video::S3DVertex& getLast() | ||
54 | {return (video::S3DVertex&)Vertices.getLast();} | ||
55 | |||
56 | virtual void set_used(u32 usedNow) | ||
57 | {Vertices.set_used(usedNow);} | ||
58 | |||
59 | virtual void reallocate(u32 new_size) | ||
60 | {Vertices.reallocate(new_size);} | ||
61 | |||
62 | virtual u32 allocated_size() const | ||
63 | { | ||
64 | return Vertices.allocated_size(); | ||
65 | } | ||
66 | |||
67 | virtual video::S3DVertex* pointer() {return Vertices.pointer();} | ||
68 | |||
69 | virtual video::E_VERTEX_TYPE getType() const {return T().getType();} | ||
70 | }; | ||
71 | |||
72 | public: | ||
73 | IVertexList *Vertices; | ||
74 | |||
75 | CVertexBuffer(video::E_VERTEX_TYPE vertexType) : Vertices(0), | ||
76 | MappingHint(EHM_NEVER), ChangedID(1) | ||
77 | { | ||
78 | setType(vertexType); | ||
79 | } | ||
80 | |||
81 | CVertexBuffer(const IVertexBuffer &VertexBufferCopy) : | ||
82 | Vertices(0), MappingHint(EHM_NEVER), | ||
83 | ChangedID(1) | ||
84 | { | ||
85 | setType(VertexBufferCopy.getType()); | ||
86 | reallocate(VertexBufferCopy.size()); | ||
87 | |||
88 | for (u32 n=0;n<VertexBufferCopy.size();++n) | ||
89 | push_back(VertexBufferCopy[n]); | ||
90 | } | ||
91 | |||
92 | virtual ~CVertexBuffer() | ||
93 | { | ||
94 | delete Vertices; | ||
95 | } | ||
96 | |||
97 | |||
98 | virtual void setType(video::E_VERTEX_TYPE vertexType) | ||
99 | { | ||
100 | IVertexList *NewVertices=0; | ||
101 | |||
102 | switch (vertexType) | ||
103 | { | ||
104 | case video::EVT_STANDARD: | ||
105 | { | ||
106 | NewVertices=new CSpecificVertexList<video::S3DVertex>; | ||
107 | break; | ||
108 | } | ||
109 | case video::EVT_2TCOORDS: | ||
110 | { | ||
111 | NewVertices=new CSpecificVertexList<video::S3DVertex2TCoords>; | ||
112 | break; | ||
113 | } | ||
114 | case video::EVT_TANGENTS: | ||
115 | { | ||
116 | NewVertices=new CSpecificVertexList<video::S3DVertexTangents>; | ||
117 | break; | ||
118 | } | ||
119 | } | ||
120 | if (Vertices) | ||
121 | { | ||
122 | NewVertices->reallocate( Vertices->size() ); | ||
123 | |||
124 | for(u32 n=0;n<Vertices->size();++n) | ||
125 | NewVertices->push_back((*Vertices)[n]); | ||
126 | |||
127 | delete Vertices; | ||
128 | } | ||
129 | |||
130 | Vertices=NewVertices; | ||
131 | } | ||
132 | |||
133 | virtual void* getData() {return Vertices->pointer();} | ||
134 | |||
135 | virtual video::E_VERTEX_TYPE getType() const {return Vertices->getType();} | ||
136 | |||
137 | virtual u32 stride() const {return Vertices->stride();} | ||
138 | |||
139 | virtual u32 size() const | ||
140 | { | ||
141 | return Vertices->size(); | ||
142 | } | ||
143 | |||
144 | virtual void push_back (const video::S3DVertex &element) | ||
145 | { | ||
146 | Vertices->push_back(element); | ||
147 | } | ||
148 | |||
149 | virtual video::S3DVertex& operator [](const u32 index) const | ||
150 | { | ||
151 | return (*Vertices)[index]; | ||
152 | } | ||
153 | |||
154 | virtual video::S3DVertex& getLast() | ||
155 | { | ||
156 | return Vertices->getLast(); | ||
157 | } | ||
158 | |||
159 | virtual void set_used(u32 usedNow) | ||
160 | { | ||
161 | Vertices->set_used(usedNow); | ||
162 | } | ||
163 | |||
164 | virtual void reallocate(u32 new_size) | ||
165 | { | ||
166 | Vertices->reallocate(new_size); | ||
167 | } | ||
168 | |||
169 | virtual u32 allocated_size() const | ||
170 | { | ||
171 | return Vertices->allocated_size(); | ||
172 | } | ||
173 | |||
174 | virtual video::S3DVertex* pointer() | ||
175 | { | ||
176 | return Vertices->pointer(); | ||
177 | } | ||
178 | |||
179 | //! get the current hardware mapping hint | ||
180 | virtual E_HARDWARE_MAPPING getHardwareMappingHint() const | ||
181 | { | ||
182 | return MappingHint; | ||
183 | } | ||
184 | |||
185 | //! set the hardware mapping hint, for driver | ||
186 | virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) | ||
187 | { | ||
188 | MappingHint=NewMappingHint; | ||
189 | } | ||
190 | |||
191 | //! flags the mesh as changed, reloads hardware buffers | ||
192 | virtual void setDirty() | ||
193 | { | ||
194 | ++ChangedID; | ||
195 | } | ||
196 | |||
197 | //! Get the currently used ID for identification of changes. | ||
198 | /** This shouldn't be used for anything outside the VideoDriver. */ | ||
199 | virtual u32 getChangedID() const {return ChangedID;} | ||
200 | |||
201 | E_HARDWARE_MAPPING MappingHint; | ||
202 | u32 ChangedID; | ||
203 | }; | ||
204 | |||
205 | |||
206 | } // end namespace scene | ||
207 | } // end namespace irr | ||
208 | |||
209 | #endif | ||
210 | |||