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Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/include/CDynamicMeshBuffer.h | 232 |
1 files changed, 116 insertions, 116 deletions
diff --git a/libraries/irrlicht-1.8/include/CDynamicMeshBuffer.h b/libraries/irrlicht-1.8/include/CDynamicMeshBuffer.h index 9b08f36..016af9c 100644 --- a/libraries/irrlicht-1.8/include/CDynamicMeshBuffer.h +++ b/libraries/irrlicht-1.8/include/CDynamicMeshBuffer.h | |||
@@ -1,116 +1,116 @@ | |||
1 | // Copyright (C) 2008-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2008-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__ | 5 | #ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__ |
6 | #define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__ | 6 | #define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__ |
7 | 7 | ||
8 | #include "IDynamicMeshBuffer.h" | 8 | #include "IDynamicMeshBuffer.h" |
9 | 9 | ||
10 | #include "CVertexBuffer.h" | 10 | #include "CVertexBuffer.h" |
11 | #include "CIndexBuffer.h" | 11 | #include "CIndexBuffer.h" |
12 | 12 | ||
13 | namespace irr | 13 | namespace irr |
14 | { | 14 | { |
15 | namespace scene | 15 | namespace scene |
16 | { | 16 | { |
17 | 17 | ||
18 | class CDynamicMeshBuffer: public IDynamicMeshBuffer | 18 | class CDynamicMeshBuffer: public IDynamicMeshBuffer |
19 | { | 19 | { |
20 | public: | 20 | public: |
21 | //! constructor | 21 | //! constructor |
22 | CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType) | 22 | CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType) |
23 | { | 23 | { |
24 | VertexBuffer=new CVertexBuffer(vertexType); | 24 | VertexBuffer=new CVertexBuffer(vertexType); |
25 | IndexBuffer=new CIndexBuffer(indexType); | 25 | IndexBuffer=new CIndexBuffer(indexType); |
26 | } | 26 | } |
27 | 27 | ||
28 | //! destructor | 28 | //! destructor |
29 | virtual ~CDynamicMeshBuffer() | 29 | virtual ~CDynamicMeshBuffer() |
30 | { | 30 | { |
31 | if (VertexBuffer) | 31 | if (VertexBuffer) |
32 | VertexBuffer->drop(); | 32 | VertexBuffer->drop(); |
33 | if (IndexBuffer) | 33 | if (IndexBuffer) |
34 | IndexBuffer->drop(); | 34 | IndexBuffer->drop(); |
35 | } | 35 | } |
36 | 36 | ||
37 | virtual IVertexBuffer& getVertexBuffer() const | 37 | virtual IVertexBuffer& getVertexBuffer() const |
38 | { | 38 | { |
39 | return *VertexBuffer; | 39 | return *VertexBuffer; |
40 | } | 40 | } |
41 | 41 | ||
42 | virtual IIndexBuffer& getIndexBuffer() const | 42 | virtual IIndexBuffer& getIndexBuffer() const |
43 | { | 43 | { |
44 | return *IndexBuffer; | 44 | return *IndexBuffer; |
45 | } | 45 | } |
46 | 46 | ||
47 | virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) | 47 | virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) |
48 | { | 48 | { |
49 | if (newVertexBuffer) | 49 | if (newVertexBuffer) |
50 | newVertexBuffer->grab(); | 50 | newVertexBuffer->grab(); |
51 | if (VertexBuffer) | 51 | if (VertexBuffer) |
52 | VertexBuffer->drop(); | 52 | VertexBuffer->drop(); |
53 | 53 | ||
54 | VertexBuffer=newVertexBuffer; | 54 | VertexBuffer=newVertexBuffer; |
55 | } | 55 | } |
56 | 56 | ||
57 | virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) | 57 | virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) |
58 | { | 58 | { |
59 | if (newIndexBuffer) | 59 | if (newIndexBuffer) |
60 | newIndexBuffer->grab(); | 60 | newIndexBuffer->grab(); |
61 | if (IndexBuffer) | 61 | if (IndexBuffer) |
62 | IndexBuffer->drop(); | 62 | IndexBuffer->drop(); |
63 | 63 | ||
64 | IndexBuffer=newIndexBuffer; | 64 | IndexBuffer=newIndexBuffer; |
65 | } | 65 | } |
66 | 66 | ||
67 | //! Get Material of this buffer. | 67 | //! Get Material of this buffer. |
68 | virtual const video::SMaterial& getMaterial() const | 68 | virtual const video::SMaterial& getMaterial() const |
69 | { | 69 | { |
70 | return Material; | 70 | return Material; |
71 | } | 71 | } |
72 | 72 | ||
73 | //! Get Material of this buffer. | 73 | //! Get Material of this buffer. |
74 | virtual video::SMaterial& getMaterial() | 74 | virtual video::SMaterial& getMaterial() |
75 | { | 75 | { |
76 | return Material; | 76 | return Material; |
77 | } | 77 | } |
78 | 78 | ||
79 | //! Get bounding box | 79 | //! Get bounding box |
80 | virtual const core::aabbox3d<f32>& getBoundingBox() const | 80 | virtual const core::aabbox3d<f32>& getBoundingBox() const |
81 | { | 81 | { |
82 | return BoundingBox; | 82 | return BoundingBox; |
83 | } | 83 | } |
84 | 84 | ||
85 | //! Set bounding box | 85 | //! Set bounding box |
86 | virtual void setBoundingBox( const core::aabbox3df& box) | 86 | virtual void setBoundingBox( const core::aabbox3df& box) |
87 | { | 87 | { |
88 | BoundingBox = box; | 88 | BoundingBox = box; |
89 | } | 89 | } |
90 | 90 | ||
91 | //! Recalculate bounding box | 91 | //! Recalculate bounding box |
92 | virtual void recalculateBoundingBox() | 92 | virtual void recalculateBoundingBox() |
93 | { | 93 | { |
94 | if (!getVertexBuffer().size()) | 94 | if (!getVertexBuffer().size()) |
95 | BoundingBox.reset(0,0,0); | 95 | BoundingBox.reset(0,0,0); |
96 | else | 96 | else |
97 | { | 97 | { |
98 | BoundingBox.reset(getVertexBuffer()[0].Pos); | 98 | BoundingBox.reset(getVertexBuffer()[0].Pos); |
99 | for (u32 i=1; i<getVertexBuffer().size(); ++i) | 99 | for (u32 i=1; i<getVertexBuffer().size(); ++i) |
100 | BoundingBox.addInternalPoint(getVertexBuffer()[i].Pos); | 100 | BoundingBox.addInternalPoint(getVertexBuffer()[i].Pos); |
101 | } | 101 | } |
102 | } | 102 | } |
103 | 103 | ||
104 | video::SMaterial Material; | 104 | video::SMaterial Material; |
105 | core::aabbox3d<f32> BoundingBox; | 105 | core::aabbox3d<f32> BoundingBox; |
106 | private: | 106 | private: |
107 | IVertexBuffer *VertexBuffer; | 107 | IVertexBuffer *VertexBuffer; |
108 | IIndexBuffer *IndexBuffer; | 108 | IIndexBuffer *IndexBuffer; |
109 | }; | 109 | }; |
110 | 110 | ||
111 | 111 | ||
112 | } // end namespace scene | 112 | } // end namespace scene |
113 | } // end namespace irr | 113 | } // end namespace irr |
114 | 114 | ||
115 | #endif | 115 | #endif |
116 | 116 | ||