diff options
Diffstat (limited to 'libraries/irrlicht-1.8/examples/26.OcclusionQuery')
8 files changed, 1399 insertions, 1399 deletions
diff --git a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/Makefile b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/Makefile index 87e37e4..85848b1 100644 --- a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/Makefile +++ b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/Makefile | |||
@@ -1,39 +1,39 @@ | |||
1 | # Makefile for Irrlicht Examples | 1 | # Makefile for Irrlicht Examples |
2 | # It's usually sufficient to change just the target name and source file list | 2 | # It's usually sufficient to change just the target name and source file list |
3 | # and be sure that CXX is set to a valid compiler | 3 | # and be sure that CXX is set to a valid compiler |
4 | Target = 26.OcclusionQuery | 4 | Target = 26.OcclusionQuery |
5 | Sources = main.cpp | 5 | Sources = main.cpp |
6 | 6 | ||
7 | # general compiler settings | 7 | # general compiler settings |
8 | CPPFLAGS = -I../../include -I/usr/X11R6/include | 8 | CPPFLAGS = -I../../include -I/usr/X11R6/include |
9 | CXXFLAGS = -O3 -ffast-math | 9 | CXXFLAGS = -O3 -ffast-math |
10 | #CXXFLAGS = -g -Wall | 10 | #CXXFLAGS = -g -Wall |
11 | 11 | ||
12 | #default target is Linux | 12 | #default target is Linux |
13 | all: all_linux | 13 | all: all_linux |
14 | 14 | ||
15 | ifeq ($(HOSTTYPE), x86_64) | 15 | ifeq ($(HOSTTYPE), x86_64) |
16 | LIBSELECT=64 | 16 | LIBSELECT=64 |
17 | endif | 17 | endif |
18 | 18 | ||
19 | # target specific settings | 19 | # target specific settings |
20 | all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor | 20 | all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor |
21 | all_linux clean_linux: SYSTEM=Linux | 21 | all_linux clean_linux: SYSTEM=Linux |
22 | all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm | 22 | all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm |
23 | all_win32: CPPFLAGS += -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL | 23 | all_win32: CPPFLAGS += -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL |
24 | all_win32 clean_win32: SYSTEM=Win32-gcc | 24 | all_win32 clean_win32: SYSTEM=Win32-gcc |
25 | all_win32 clean_win32: SUF=.exe | 25 | all_win32 clean_win32: SUF=.exe |
26 | # name of the binary - only valid for targets which set SYSTEM | 26 | # name of the binary - only valid for targets which set SYSTEM |
27 | DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF) | 27 | DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF) |
28 | 28 | ||
29 | all_linux all_win32: | 29 | all_linux all_win32: |
30 | $(warning Building...) | 30 | $(warning Building...) |
31 | $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS) | 31 | $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS) |
32 | 32 | ||
33 | clean: clean_linux clean_win32 | 33 | clean: clean_linux clean_win32 |
34 | $(warning Cleaning...) | 34 | $(warning Cleaning...) |
35 | 35 | ||
36 | clean_linux clean_win32: | 36 | clean_linux clean_win32: |
37 | @$(RM) $(DESTPATH) | 37 | @$(RM) $(DESTPATH) |
38 | 38 | ||
39 | .PHONY: all all_win32 clean clean_linux clean_win32 | 39 | .PHONY: all all_win32 clean clean_linux clean_win32 |
diff --git a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.dev b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.dev index e9d7c04..ac600d9 100644 --- a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.dev +++ b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.dev | |||
@@ -1,59 +1,59 @@ | |||
1 | [Project] | 1 | [Project] |
2 | FileName=example.dev | 2 | FileName=example.dev |
3 | Name=Irrlicht Example 26 OcclusionQuery | 3 | Name=Irrlicht Example 26 OcclusionQuery |
4 | UnitCount=1 | 4 | UnitCount=1 |
5 | Type=1 | 5 | Type=1 |
6 | Ver=1 | 6 | Ver=1 |
7 | ObjFiles= | 7 | ObjFiles= |
8 | Includes=..\..\include | 8 | Includes=..\..\include |
9 | Libs= | 9 | Libs= |
10 | PrivateResource= | 10 | PrivateResource= |
11 | ResourceIncludes= | 11 | ResourceIncludes= |
12 | MakeIncludes= | 12 | MakeIncludes= |
13 | Compiler= | 13 | Compiler= |
14 | CppCompiler= | 14 | CppCompiler= |
15 | Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_ | 15 | Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_ |
16 | IsCpp=1 | 16 | IsCpp=1 |
17 | Icon= | 17 | Icon= |
18 | ExeOutput=../../bin/Win32-gcc | 18 | ExeOutput=../../bin/Win32-gcc |
19 | ObjectOutput=obj | 19 | ObjectOutput=obj |
20 | OverrideOutput=1 | 20 | OverrideOutput=1 |
21 | OverrideOutputName=26.OcclusionQuery.exe | 21 | OverrideOutputName=26.OcclusionQuery.exe |
22 | HostApplication= | 22 | HostApplication= |
23 | Folders= | 23 | Folders= |
24 | CommandLine= | 24 | CommandLine= |
25 | IncludeVersionInfo=0 | 25 | IncludeVersionInfo=0 |
26 | SupportXPThemes=0 | 26 | SupportXPThemes=0 |
27 | CompilerSet=0 | 27 | CompilerSet=0 |
28 | CompilerSettings=0000000000000000000000 | 28 | CompilerSettings=0000000000000000000000 |
29 | UseCustomMakefile=0 | 29 | UseCustomMakefile=0 |
30 | CustomMakefile= | 30 | CustomMakefile= |
31 | 31 | ||
32 | [Unit1] | 32 | [Unit1] |
33 | FileName=main.cpp | 33 | FileName=main.cpp |
34 | CompileCpp=1 | 34 | CompileCpp=1 |
35 | Folder=Projekt1 | 35 | Folder=Projekt1 |
36 | Compile=1 | 36 | Compile=1 |
37 | Link=1 | 37 | Link=1 |
38 | Priority=1000 | 38 | Priority=1000 |
39 | OverrideBuildCmd=0 | 39 | OverrideBuildCmd=0 |
40 | BuildCmd= | 40 | BuildCmd= |
41 | 41 | ||
42 | [VersionInfo] | 42 | [VersionInfo] |
43 | Major=0 | 43 | Major=0 |
44 | Minor=1 | 44 | Minor=1 |
45 | Release=1 | 45 | Release=1 |
46 | Build=1 | 46 | Build=1 |
47 | LanguageID=1033 | 47 | LanguageID=1033 |
48 | CharsetID=1252 | 48 | CharsetID=1252 |
49 | CompanyName= | 49 | CompanyName= |
50 | FileVersion= | 50 | FileVersion= |
51 | FileDescription=Irrlicht Engine example compiled using DevCpp and gcc | 51 | FileDescription=Irrlicht Engine example compiled using DevCpp and gcc |
52 | InternalName= | 52 | InternalName= |
53 | LegalCopyright= | 53 | LegalCopyright= |
54 | LegalTrademarks= | 54 | LegalTrademarks= |
55 | OriginalFilename= | 55 | OriginalFilename= |
56 | ProductName= | 56 | ProductName= |
57 | ProductVersion= | 57 | ProductVersion= |
58 | AutoIncBuildNr=0 | 58 | AutoIncBuildNr=0 |
59 | 59 | ||
diff --git a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.vcproj b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.vcproj index 602f2d3..7a19219 100644 --- a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.vcproj +++ b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.vcproj | |||
@@ -1,163 +1,163 @@ | |||
1 | <?xml version="1.0" encoding="Windows-1252"?> | 1 | <?xml version="1.0" encoding="Windows-1252"?> |
2 | <VisualStudioProject | 2 | <VisualStudioProject |
3 | ProjectType="Visual C++" | 3 | ProjectType="Visual C++" |
4 | Version="7.10" | 4 | Version="7.10" |
5 | Name="26.OcclusionQuery" | 5 | Name="26.OcclusionQuery" |
6 | ProjectGUID="{735B050B-1AC5-4602-B0BE-D2D2B5893E94}" | 6 | ProjectGUID="{735B050B-1AC5-4602-B0BE-D2D2B5893E94}" |
7 | SccProjectName="" | 7 | SccProjectName="" |
8 | SccLocalPath=""> | 8 | SccLocalPath=""> |
9 | <Platforms> | 9 | <Platforms> |
10 | <Platform | 10 | <Platform |
11 | Name="Win32"/> | 11 | Name="Win32"/> |
12 | </Platforms> | 12 | </Platforms> |
13 | <Configurations> | 13 | <Configurations> |
14 | <Configuration | 14 | <Configuration |
15 | Name="Debug|Win32" | 15 | Name="Debug|Win32" |
16 | OutputDirectory=".\Debug" | 16 | OutputDirectory=".\Debug" |
17 | IntermediateDirectory=".\Debug" | 17 | IntermediateDirectory=".\Debug" |
18 | ConfigurationType="1" | 18 | ConfigurationType="1" |
19 | UseOfMFC="0" | 19 | UseOfMFC="0" |
20 | ATLMinimizesCRunTimeLibraryUsage="FALSE" | 20 | ATLMinimizesCRunTimeLibraryUsage="FALSE" |
21 | CharacterSet="2"> | 21 | CharacterSet="2"> |
22 | <Tool | 22 | <Tool |
23 | Name="VCCLCompilerTool" | 23 | Name="VCCLCompilerTool" |
24 | Optimization="0" | 24 | Optimization="0" |
25 | AdditionalIncludeDirectories="..\..\include" | 25 | AdditionalIncludeDirectories="..\..\include" |
26 | PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" | 26 | PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" |
27 | BasicRuntimeChecks="3" | 27 | BasicRuntimeChecks="3" |
28 | RuntimeLibrary="5" | 28 | RuntimeLibrary="5" |
29 | UsePrecompiledHeader="2" | 29 | UsePrecompiledHeader="2" |
30 | PrecompiledHeaderFile=".\Debug\OcclusionQuery.pch" | 30 | PrecompiledHeaderFile=".\Debug\OcclusionQuery.pch" |
31 | AssemblerListingLocation=".\Debug/" | 31 | AssemblerListingLocation=".\Debug/" |
32 | ObjectFile=".\Debug/" | 32 | ObjectFile=".\Debug/" |
33 | ProgramDataBaseFileName=".\Debug/" | 33 | ProgramDataBaseFileName=".\Debug/" |
34 | WarningLevel="3" | 34 | WarningLevel="3" |
35 | SuppressStartupBanner="TRUE" | 35 | SuppressStartupBanner="TRUE" |
36 | DebugInformationFormat="4" | 36 | DebugInformationFormat="4" |
37 | CompileAs="0"/> | 37 | CompileAs="0"/> |
38 | <Tool | 38 | <Tool |
39 | Name="VCCustomBuildTool"/> | 39 | Name="VCCustomBuildTool"/> |
40 | <Tool | 40 | <Tool |
41 | Name="VCLinkerTool" | 41 | Name="VCLinkerTool" |
42 | OutputFile="..\..\bin\Win32-VisualStudio\26.OcclusionQuery.exe" | 42 | OutputFile="..\..\bin\Win32-VisualStudio\26.OcclusionQuery.exe" |
43 | LinkIncremental="0" | 43 | LinkIncremental="0" |
44 | SuppressStartupBanner="TRUE" | 44 | SuppressStartupBanner="TRUE" |
45 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" | 45 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" |
46 | GenerateDebugInformation="TRUE" | 46 | GenerateDebugInformation="TRUE" |
47 | ProgramDatabaseFile=".\Debug\OcclusionQuery.pdb" | 47 | ProgramDatabaseFile=".\Debug\OcclusionQuery.pdb" |
48 | SubSystem="1" | 48 | SubSystem="1" |
49 | TargetMachine="1"/> | 49 | TargetMachine="1"/> |
50 | <Tool | 50 | <Tool |
51 | Name="VCMIDLTool" | 51 | Name="VCMIDLTool" |
52 | TypeLibraryName=".\Debug\OcclusionQuery.tlb" | 52 | TypeLibraryName=".\Debug\OcclusionQuery.tlb" |
53 | HeaderFileName=""/> | 53 | HeaderFileName=""/> |
54 | <Tool | 54 | <Tool |
55 | Name="VCPostBuildEventTool"/> | 55 | Name="VCPostBuildEventTool"/> |
56 | <Tool | 56 | <Tool |
57 | Name="VCPreBuildEventTool"/> | 57 | Name="VCPreBuildEventTool"/> |
58 | <Tool | 58 | <Tool |
59 | Name="VCPreLinkEventTool"/> | 59 | Name="VCPreLinkEventTool"/> |
60 | <Tool | 60 | <Tool |
61 | Name="VCResourceCompilerTool" | 61 | Name="VCResourceCompilerTool" |
62 | PreprocessorDefinitions="_DEBUG" | 62 | PreprocessorDefinitions="_DEBUG" |
63 | Culture="3079"/> | 63 | Culture="3079"/> |
64 | <Tool | 64 | <Tool |
65 | Name="VCWebServiceProxyGeneratorTool"/> | 65 | Name="VCWebServiceProxyGeneratorTool"/> |
66 | <Tool | 66 | <Tool |
67 | Name="VCXMLDataGeneratorTool"/> | 67 | Name="VCXMLDataGeneratorTool"/> |
68 | <Tool | 68 | <Tool |
69 | Name="VCWebDeploymentTool"/> | 69 | Name="VCWebDeploymentTool"/> |
70 | <Tool | 70 | <Tool |
71 | Name="VCManagedWrapperGeneratorTool"/> | 71 | Name="VCManagedWrapperGeneratorTool"/> |
72 | <Tool | 72 | <Tool |
73 | Name="VCAuxiliaryManagedWrapperGeneratorTool"/> | 73 | Name="VCAuxiliaryManagedWrapperGeneratorTool"/> |
74 | </Configuration> | 74 | </Configuration> |
75 | <Configuration | 75 | <Configuration |
76 | Name="Release|Win32" | 76 | Name="Release|Win32" |
77 | OutputDirectory=".\Release" | 77 | OutputDirectory=".\Release" |
78 | IntermediateDirectory=".\Release" | 78 | IntermediateDirectory=".\Release" |
79 | ConfigurationType="1" | 79 | ConfigurationType="1" |
80 | UseOfMFC="0" | 80 | UseOfMFC="0" |
81 | ATLMinimizesCRunTimeLibraryUsage="FALSE" | 81 | ATLMinimizesCRunTimeLibraryUsage="FALSE" |
82 | CharacterSet="2"> | 82 | CharacterSet="2"> |
83 | <Tool | 83 | <Tool |
84 | Name="VCCLCompilerTool" | 84 | Name="VCCLCompilerTool" |
85 | Optimization="2" | 85 | Optimization="2" |
86 | InlineFunctionExpansion="1" | 86 | InlineFunctionExpansion="1" |
87 | AdditionalIncludeDirectories="..\..\include" | 87 | AdditionalIncludeDirectories="..\..\include" |
88 | PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" | 88 | PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" |
89 | StringPooling="TRUE" | 89 | StringPooling="TRUE" |
90 | RuntimeLibrary="4" | 90 | RuntimeLibrary="4" |
91 | EnableFunctionLevelLinking="TRUE" | 91 | EnableFunctionLevelLinking="TRUE" |
92 | UsePrecompiledHeader="2" | 92 | UsePrecompiledHeader="2" |
93 | PrecompiledHeaderFile=".\Release\OcclusionQuery.pch" | 93 | PrecompiledHeaderFile=".\Release\OcclusionQuery.pch" |
94 | AssemblerListingLocation=".\Release/" | 94 | AssemblerListingLocation=".\Release/" |
95 | ObjectFile=".\Release/" | 95 | ObjectFile=".\Release/" |
96 | ProgramDataBaseFileName=".\Release/" | 96 | ProgramDataBaseFileName=".\Release/" |
97 | WarningLevel="3" | 97 | WarningLevel="3" |
98 | SuppressStartupBanner="TRUE" | 98 | SuppressStartupBanner="TRUE" |
99 | CompileAs="0"/> | 99 | CompileAs="0"/> |
100 | <Tool | 100 | <Tool |
101 | Name="VCCustomBuildTool"/> | 101 | Name="VCCustomBuildTool"/> |
102 | <Tool | 102 | <Tool |
103 | Name="VCLinkerTool" | 103 | Name="VCLinkerTool" |
104 | OutputFile="..\..\bin\Win32-VisualStudio\26.OcclusionQuery.exe" | 104 | OutputFile="..\..\bin\Win32-VisualStudio\26.OcclusionQuery.exe" |
105 | LinkIncremental="0" | 105 | LinkIncremental="0" |
106 | SuppressStartupBanner="TRUE" | 106 | SuppressStartupBanner="TRUE" |
107 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" | 107 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" |
108 | ProgramDatabaseFile=".\Release\OcclusionQuery.pdb" | 108 | ProgramDatabaseFile=".\Release\OcclusionQuery.pdb" |
109 | SubSystem="1" | 109 | SubSystem="1" |
110 | TargetMachine="1"/> | 110 | TargetMachine="1"/> |
111 | <Tool | 111 | <Tool |
112 | Name="VCMIDLTool" | 112 | Name="VCMIDLTool" |
113 | TypeLibraryName=".\Release\OcclusionQuery.tlb" | 113 | TypeLibraryName=".\Release\OcclusionQuery.tlb" |
114 | HeaderFileName=""/> | 114 | HeaderFileName=""/> |
115 | <Tool | 115 | <Tool |
116 | Name="VCPostBuildEventTool"/> | 116 | Name="VCPostBuildEventTool"/> |
117 | <Tool | 117 | <Tool |
118 | Name="VCPreBuildEventTool"/> | 118 | Name="VCPreBuildEventTool"/> |
119 | <Tool | 119 | <Tool |
120 | Name="VCPreLinkEventTool"/> | 120 | Name="VCPreLinkEventTool"/> |
121 | <Tool | 121 | <Tool |
122 | Name="VCResourceCompilerTool" | 122 | Name="VCResourceCompilerTool" |
123 | PreprocessorDefinitions="NDEBUG" | 123 | PreprocessorDefinitions="NDEBUG" |
124 | Culture="3079"/> | 124 | Culture="3079"/> |
125 | <Tool | 125 | <Tool |
126 | Name="VCWebServiceProxyGeneratorTool"/> | 126 | Name="VCWebServiceProxyGeneratorTool"/> |
127 | <Tool | 127 | <Tool |
128 | Name="VCXMLDataGeneratorTool"/> | 128 | Name="VCXMLDataGeneratorTool"/> |
129 | <Tool | 129 | <Tool |
130 | Name="VCWebDeploymentTool"/> | 130 | Name="VCWebDeploymentTool"/> |
131 | <Tool | 131 | <Tool |
132 | Name="VCManagedWrapperGeneratorTool"/> | 132 | Name="VCManagedWrapperGeneratorTool"/> |
133 | <Tool | 133 | <Tool |
134 | Name="VCAuxiliaryManagedWrapperGeneratorTool"/> | 134 | Name="VCAuxiliaryManagedWrapperGeneratorTool"/> |
135 | </Configuration> | 135 | </Configuration> |
136 | </Configurations> | 136 | </Configurations> |
137 | <References> | 137 | <References> |
138 | </References> | 138 | </References> |
139 | <Files> | 139 | <Files> |
140 | <File | 140 | <File |
141 | RelativePath="main.cpp"> | 141 | RelativePath="main.cpp"> |
142 | <FileConfiguration | 142 | <FileConfiguration |
143 | Name="Debug|Win32"> | 143 | Name="Debug|Win32"> |
144 | <Tool | 144 | <Tool |
145 | Name="VCCLCompilerTool" | 145 | Name="VCCLCompilerTool" |
146 | Optimization="0" | 146 | Optimization="0" |
147 | AdditionalIncludeDirectories="" | 147 | AdditionalIncludeDirectories="" |
148 | PreprocessorDefinitions="" | 148 | PreprocessorDefinitions="" |
149 | BasicRuntimeChecks="3"/> | 149 | BasicRuntimeChecks="3"/> |
150 | </FileConfiguration> | 150 | </FileConfiguration> |
151 | <FileConfiguration | 151 | <FileConfiguration |
152 | Name="Release|Win32"> | 152 | Name="Release|Win32"> |
153 | <Tool | 153 | <Tool |
154 | Name="VCCLCompilerTool" | 154 | Name="VCCLCompilerTool" |
155 | Optimization="2" | 155 | Optimization="2" |
156 | AdditionalIncludeDirectories="" | 156 | AdditionalIncludeDirectories="" |
157 | PreprocessorDefinitions=""/> | 157 | PreprocessorDefinitions=""/> |
158 | </FileConfiguration> | 158 | </FileConfiguration> |
159 | </File> | 159 | </File> |
160 | </Files> | 160 | </Files> |
161 | <Globals> | 161 | <Globals> |
162 | </Globals> | 162 | </Globals> |
163 | </VisualStudioProject> | 163 | </VisualStudioProject> |
diff --git a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc10.vcxproj b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc10.vcxproj index d56f995..97333fc 100644 --- a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc10.vcxproj +++ b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc10.vcxproj | |||
@@ -1,231 +1,231 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | 1 | <?xml version="1.0" encoding="utf-8"?> |
2 | <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | 2 | <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
3 | <ItemGroup Label="ProjectConfigurations"> | 3 | <ItemGroup Label="ProjectConfigurations"> |
4 | <ProjectConfiguration Include="Debug|Win32"> | 4 | <ProjectConfiguration Include="Debug|Win32"> |
5 | <Configuration>Debug</Configuration> | 5 | <Configuration>Debug</Configuration> |
6 | <Platform>Win32</Platform> | 6 | <Platform>Win32</Platform> |
7 | </ProjectConfiguration> | 7 | </ProjectConfiguration> |
8 | <ProjectConfiguration Include="Debug|x64"> | 8 | <ProjectConfiguration Include="Debug|x64"> |
9 | <Configuration>Debug</Configuration> | 9 | <Configuration>Debug</Configuration> |
10 | <Platform>x64</Platform> | 10 | <Platform>x64</Platform> |
11 | </ProjectConfiguration> | 11 | </ProjectConfiguration> |
12 | <ProjectConfiguration Include="Release|Win32"> | 12 | <ProjectConfiguration Include="Release|Win32"> |
13 | <Configuration>Release</Configuration> | 13 | <Configuration>Release</Configuration> |
14 | <Platform>Win32</Platform> | 14 | <Platform>Win32</Platform> |
15 | </ProjectConfiguration> | 15 | </ProjectConfiguration> |
16 | <ProjectConfiguration Include="Release|x64"> | 16 | <ProjectConfiguration Include="Release|x64"> |
17 | <Configuration>Release</Configuration> | 17 | <Configuration>Release</Configuration> |
18 | <Platform>x64</Platform> | 18 | <Platform>x64</Platform> |
19 | </ProjectConfiguration> | 19 | </ProjectConfiguration> |
20 | </ItemGroup> | 20 | </ItemGroup> |
21 | <PropertyGroup Label="Globals"> | 21 | <PropertyGroup Label="Globals"> |
22 | <ProjectName>26.OcclusionQuery</ProjectName> | 22 | <ProjectName>26.OcclusionQuery</ProjectName> |
23 | <ProjectGuid>{5CE0E2E7-879D-4152-B61D-24E7D0707B45}</ProjectGuid> | 23 | <ProjectGuid>{5CE0E2E7-879D-4152-B61D-24E7D0707B45}</ProjectGuid> |
24 | <RootNamespace>OcclusionQuery</RootNamespace> | 24 | <RootNamespace>OcclusionQuery</RootNamespace> |
25 | </PropertyGroup> | 25 | </PropertyGroup> |
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28 | <ConfigurationType>Application</ConfigurationType> | 28 | <ConfigurationType>Application</ConfigurationType> |
29 | <UseOfMfc>false</UseOfMfc> | 29 | <UseOfMfc>false</UseOfMfc> |
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35 | <CharacterSet>MultiByte</CharacterSet> | 35 | <CharacterSet>MultiByte</CharacterSet> |
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diff --git a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc9.vcproj b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc9.vcproj index c15a527..6d1d0f5 100644 --- a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc9.vcproj +++ b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc9.vcproj | |||
@@ -1,230 +1,230 @@ | |||
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diff --git a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/main.cpp b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/main.cpp index 17f64b2..02a5440 100644 --- a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/main.cpp +++ b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/main.cpp | |||
@@ -1,213 +1,213 @@ | |||
1 | /** Example 026 OcclusionQuery | 1 | /** Example 026 OcclusionQuery |
2 | 2 | ||
3 | This Tutorial shows how to speed up rendering by use of the | 3 | This Tutorial shows how to speed up rendering by use of the |
4 | OcclusionQuery feature. The usual rendering tries to avoid rendering of | 4 | OcclusionQuery feature. The usual rendering tries to avoid rendering of |
5 | scene nodes by culling those nodes which are outside the visible area, the | 5 | scene nodes by culling those nodes which are outside the visible area, the |
6 | view frustum. However, this technique does not cope with occluded objects | 6 | view frustum. However, this technique does not cope with occluded objects |
7 | which are still in the line of sight, but occluded by some larger object | 7 | which are still in the line of sight, but occluded by some larger object |
8 | between the object and the eye (camera). Occlusion queries check exactly that. | 8 | between the object and the eye (camera). Occlusion queries check exactly that. |
9 | The queries basically measure the number of pixels that a previous render | 9 | The queries basically measure the number of pixels that a previous render |
10 | left on the screen. | 10 | left on the screen. |
11 | Since those pixels cannot be recognized at the end of a rendering anymore, | 11 | Since those pixels cannot be recognized at the end of a rendering anymore, |
12 | the pixel count is measured directly when rendering. Thus, one needs to render | 12 | the pixel count is measured directly when rendering. Thus, one needs to render |
13 | the occluder (the object in front) first. This object needs to write to the | 13 | the occluder (the object in front) first. This object needs to write to the |
14 | z-buffer in order to become a real occluder. Then the node is rendered and in | 14 | z-buffer in order to become a real occluder. Then the node is rendered and in |
15 | case a z-pass happens, i.e. the pixel is written to the framebuffer, the pixel | 15 | case a z-pass happens, i.e. the pixel is written to the framebuffer, the pixel |
16 | is counted in the query. | 16 | is counted in the query. |
17 | The result of a query is the number of pixels which got through. One can, based | 17 | The result of a query is the number of pixels which got through. One can, based |
18 | on this number, judge if the scene node is visible enough to be rendered, or if | 18 | on this number, judge if the scene node is visible enough to be rendered, or if |
19 | the node should be removed in the next round. Also note that the number of | 19 | the node should be removed in the next round. Also note that the number of |
20 | pixels is a safe over approximation in general. The pixels might be overdrawn | 20 | pixels is a safe over approximation in general. The pixels might be overdrawn |
21 | later on, and the GPU tries to avoid inaccuracies which could lead to false | 21 | later on, and the GPU tries to avoid inaccuracies which could lead to false |
22 | negatives in the queries. | 22 | negatives in the queries. |
23 | 23 | ||
24 | As you might have recognized already, we had to render the node to get the | 24 | As you might have recognized already, we had to render the node to get the |
25 | numbers. So where's the benefit, you might say. There are several ways where | 25 | numbers. So where's the benefit, you might say. There are several ways where |
26 | occlusion queries can help. It is often a good idea to just render the bbox | 26 | occlusion queries can help. It is often a good idea to just render the bbox |
27 | of the node instead of the actual mesh. This is really fast and is a safe over | 27 | of the node instead of the actual mesh. This is really fast and is a safe over |
28 | approximation. If you need a more exact render with the actual geometry, it's | 28 | approximation. If you need a more exact render with the actual geometry, it's |
29 | a good idea to render with just basic solid material. Avoid complex shaders | 29 | a good idea to render with just basic solid material. Avoid complex shaders |
30 | and state changes through textures. There's no need while just doing the | 30 | and state changes through textures. There's no need while just doing the |
31 | occlusion query. At least if the render is not used for the actual scene. This | 31 | occlusion query. At least if the render is not used for the actual scene. This |
32 | is the third way to optimize occlusion queries. Just check the queries every | 32 | is the third way to optimize occlusion queries. Just check the queries every |
33 | 5th or 10th frame, or even less frequent. This depends on the movement speed | 33 | 5th or 10th frame, or even less frequent. This depends on the movement speed |
34 | of the objects and camera. | 34 | of the objects and camera. |
35 | */ | 35 | */ |
36 | 36 | ||
37 | #ifdef _MSC_VER | 37 | #ifdef _MSC_VER |
38 | // We'll also define this to stop MSVC complaining about sprintf(). | 38 | // We'll also define this to stop MSVC complaining about sprintf(). |
39 | #define _CRT_SECURE_NO_WARNINGS | 39 | #define _CRT_SECURE_NO_WARNINGS |
40 | #pragma comment(lib, "Irrlicht.lib") | 40 | #pragma comment(lib, "Irrlicht.lib") |
41 | #endif | 41 | #endif |
42 | 42 | ||
43 | #include <irrlicht.h> | 43 | #include <irrlicht.h> |
44 | #include "driverChoice.h" | 44 | #include "driverChoice.h" |
45 | 45 | ||
46 | using namespace irr; | 46 | using namespace irr; |
47 | 47 | ||
48 | /* | 48 | /* |
49 | We need keyboard input events to switch some parameters | 49 | We need keyboard input events to switch some parameters |
50 | */ | 50 | */ |
51 | class MyEventReceiver : public IEventReceiver | 51 | class MyEventReceiver : public IEventReceiver |
52 | { | 52 | { |
53 | public: | 53 | public: |
54 | // This is the one method that we have to implement | 54 | // This is the one method that we have to implement |
55 | virtual bool OnEvent(const SEvent& event) | 55 | virtual bool OnEvent(const SEvent& event) |
56 | { | 56 | { |
57 | // Remember whether each key is down or up | 57 | // Remember whether each key is down or up |
58 | if (event.EventType == irr::EET_KEY_INPUT_EVENT) | 58 | if (event.EventType == irr::EET_KEY_INPUT_EVENT) |
59 | KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown; | 59 | KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown; |
60 | 60 | ||
61 | return false; | 61 | return false; |
62 | } | 62 | } |
63 | 63 | ||
64 | // This is used to check whether a key is being held down | 64 | // This is used to check whether a key is being held down |
65 | virtual bool IsKeyDown(EKEY_CODE keyCode) const | 65 | virtual bool IsKeyDown(EKEY_CODE keyCode) const |
66 | { | 66 | { |
67 | return KeyIsDown[keyCode]; | 67 | return KeyIsDown[keyCode]; |
68 | } | 68 | } |
69 | 69 | ||
70 | MyEventReceiver() | 70 | MyEventReceiver() |
71 | { | 71 | { |
72 | for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i) | 72 | for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i) |
73 | KeyIsDown[i] = false; | 73 | KeyIsDown[i] = false; |
74 | } | 74 | } |
75 | 75 | ||
76 | private: | 76 | private: |
77 | // We use this array to store the current state of each key | 77 | // We use this array to store the current state of each key |
78 | bool KeyIsDown[KEY_KEY_CODES_COUNT]; | 78 | bool KeyIsDown[KEY_KEY_CODES_COUNT]; |
79 | }; | 79 | }; |
80 | 80 | ||
81 | 81 | ||
82 | /* | 82 | /* |
83 | We create an irr::IrrlichtDevice and the scene nodes. One occluder, one | 83 | We create an irr::IrrlichtDevice and the scene nodes. One occluder, one |
84 | occluded. The latter is a complex sphere, which has many triangles. | 84 | occluded. The latter is a complex sphere, which has many triangles. |
85 | */ | 85 | */ |
86 | int main() | 86 | int main() |
87 | { | 87 | { |
88 | // ask user for driver | 88 | // ask user for driver |
89 | video::E_DRIVER_TYPE driverType=driverChoiceConsole(); | 89 | video::E_DRIVER_TYPE driverType=driverChoiceConsole(); |
90 | if (driverType==video::EDT_COUNT) | 90 | if (driverType==video::EDT_COUNT) |
91 | return 1; | 91 | return 1; |
92 | 92 | ||
93 | // create device | 93 | // create device |
94 | MyEventReceiver receiver; | 94 | MyEventReceiver receiver; |
95 | 95 | ||
96 | IrrlichtDevice* device = createDevice(driverType, | 96 | IrrlichtDevice* device = createDevice(driverType, |
97 | core::dimension2d<u32>(640, 480), 16, false, false, false, &receiver); | 97 | core::dimension2d<u32>(640, 480), 16, false, false, false, &receiver); |
98 | 98 | ||
99 | if (device == 0) | 99 | if (device == 0) |
100 | return 1; // could not create selected driver. | 100 | return 1; // could not create selected driver. |
101 | 101 | ||
102 | video::IVideoDriver* driver = device->getVideoDriver(); | 102 | video::IVideoDriver* driver = device->getVideoDriver(); |
103 | scene::ISceneManager* smgr = device->getSceneManager(); | 103 | scene::ISceneManager* smgr = device->getSceneManager(); |
104 | 104 | ||
105 | smgr->getGUIEnvironment()->addStaticText(L"Press Space to hide occluder.", core::recti(10,10, 200,50)); | 105 | smgr->getGUIEnvironment()->addStaticText(L"Press Space to hide occluder.", core::recti(10,10, 200,50)); |
106 | 106 | ||
107 | /* | 107 | /* |
108 | Create the node to be occluded. We create a sphere node with high poly count. | 108 | Create the node to be occluded. We create a sphere node with high poly count. |
109 | */ | 109 | */ |
110 | scene::ISceneNode * node = smgr->addSphereSceneNode(10, 64); | 110 | scene::ISceneNode * node = smgr->addSphereSceneNode(10, 64); |
111 | if (node) | 111 | if (node) |
112 | { | 112 | { |
113 | node->setPosition(core::vector3df(0,0,60)); | 113 | node->setPosition(core::vector3df(0,0,60)); |
114 | node->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp")); | 114 | node->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp")); |
115 | node->setMaterialFlag(video::EMF_LIGHTING, false); | 115 | node->setMaterialFlag(video::EMF_LIGHTING, false); |
116 | } | 116 | } |
117 | 117 | ||
118 | /* | 118 | /* |
119 | Now we create another node, the occluder. It's a simple plane. | 119 | Now we create another node, the occluder. It's a simple plane. |
120 | */ | 120 | */ |
121 | scene::ISceneNode* plane = smgr->addMeshSceneNode(smgr->addHillPlaneMesh( | 121 | scene::ISceneNode* plane = smgr->addMeshSceneNode(smgr->addHillPlaneMesh( |
122 | "plane", core::dimension2df(10,10), core::dimension2du(2,2)), 0, -1, | 122 | "plane", core::dimension2df(10,10), core::dimension2du(2,2)), 0, -1, |
123 | core::vector3df(0,0,20), core::vector3df(270,0,0)); | 123 | core::vector3df(0,0,20), core::vector3df(270,0,0)); |
124 | 124 | ||
125 | if (plane) | 125 | if (plane) |
126 | { | 126 | { |
127 | plane->setMaterialTexture(0, driver->getTexture("../../media/t351sml.jpg")); | 127 | plane->setMaterialTexture(0, driver->getTexture("../../media/t351sml.jpg")); |
128 | plane->setMaterialFlag(video::EMF_LIGHTING, false); | 128 | plane->setMaterialFlag(video::EMF_LIGHTING, false); |
129 | plane->setMaterialFlag(video::EMF_BACK_FACE_CULLING, true); | 129 | plane->setMaterialFlag(video::EMF_BACK_FACE_CULLING, true); |
130 | } | 130 | } |
131 | 131 | ||
132 | /* | 132 | /* |
133 | Here we create the occlusion query. Because we don't have a plain mesh scene node | 133 | Here we create the occlusion query. Because we don't have a plain mesh scene node |
134 | (ESNT_MESH or ESNT_ANIMATED_MESH), we pass the base geometry as well. Instead, | 134 | (ESNT_MESH or ESNT_ANIMATED_MESH), we pass the base geometry as well. Instead, |
135 | we could also pass a simpler mesh or the bounding box. But we will use a time | 135 | we could also pass a simpler mesh or the bounding box. But we will use a time |
136 | based method, where the occlusion query renders to the frame buffer and in case | 136 | based method, where the occlusion query renders to the frame buffer and in case |
137 | of success (occlusion), the mesh is not drawn for several frames. | 137 | of success (occlusion), the mesh is not drawn for several frames. |
138 | */ | 138 | */ |
139 | driver->addOcclusionQuery(node, ((scene::IMeshSceneNode*)node)->getMesh()); | 139 | driver->addOcclusionQuery(node, ((scene::IMeshSceneNode*)node)->getMesh()); |
140 | 140 | ||
141 | /* | 141 | /* |
142 | We have done everything, just a camera and draw it. We also write the | 142 | We have done everything, just a camera and draw it. We also write the |
143 | current frames per second and the name of the driver to the caption of the | 143 | current frames per second and the name of the driver to the caption of the |
144 | window to examine the render speedup. | 144 | window to examine the render speedup. |
145 | We also store the time for measuring the time since the last occlusion query ran | 145 | We also store the time for measuring the time since the last occlusion query ran |
146 | and store whether the node should be visible in the next frames. | 146 | and store whether the node should be visible in the next frames. |
147 | */ | 147 | */ |
148 | smgr->addCameraSceneNode(); | 148 | smgr->addCameraSceneNode(); |
149 | int lastFPS = -1; | 149 | int lastFPS = -1; |
150 | u32 timeNow = device->getTimer()->getTime(); | 150 | u32 timeNow = device->getTimer()->getTime(); |
151 | bool nodeVisible=true; | 151 | bool nodeVisible=true; |
152 | 152 | ||
153 | while(device->run()) | 153 | while(device->run()) |
154 | { | 154 | { |
155 | plane->setVisible(!receiver.IsKeyDown(irr::KEY_SPACE)); | 155 | plane->setVisible(!receiver.IsKeyDown(irr::KEY_SPACE)); |
156 | 156 | ||
157 | driver->beginScene(true, true, video::SColor(255,113,113,133)); | 157 | driver->beginScene(true, true, video::SColor(255,113,113,133)); |
158 | /* | 158 | /* |
159 | First, we draw the scene, possibly without the occluded element. This is necessary | 159 | First, we draw the scene, possibly without the occluded element. This is necessary |
160 | because we need the occluder to be drawn first. You can also use several scene | 160 | because we need the occluder to be drawn first. You can also use several scene |
161 | managers to collect a number of possible occluders in a separately rendered | 161 | managers to collect a number of possible occluders in a separately rendered |
162 | scene. | 162 | scene. |
163 | */ | 163 | */ |
164 | node->setVisible(nodeVisible); | 164 | node->setVisible(nodeVisible); |
165 | smgr->drawAll(); | 165 | smgr->drawAll(); |
166 | smgr->getGUIEnvironment()->drawAll(); | 166 | smgr->getGUIEnvironment()->drawAll(); |
167 | 167 | ||
168 | /* | 168 | /* |
169 | Once in a while, here every 100 ms, we check the visibility. We run the queries, | 169 | Once in a while, here every 100 ms, we check the visibility. We run the queries, |
170 | update the pixel value, and query the result. Since we already rendered the node | 170 | update the pixel value, and query the result. Since we already rendered the node |
171 | we render the query invisible. The update is made blocking, as we need the result | 171 | we render the query invisible. The update is made blocking, as we need the result |
172 | immediately. If you don't need the result immediately, e.g. because you have other | 172 | immediately. If you don't need the result immediately, e.g. because you have other |
173 | things to render, you can call the update non-blocking. This gives the GPU more | 173 | things to render, you can call the update non-blocking. This gives the GPU more |
174 | time to pass back the results without flushing the render pipeline. | 174 | time to pass back the results without flushing the render pipeline. |
175 | If the update was called non-blocking, the result from getOcclusionQueryResult is | 175 | If the update was called non-blocking, the result from getOcclusionQueryResult is |
176 | either the previous value, or 0xffffffff if no value has been generated at all, yet. | 176 | either the previous value, or 0xffffffff if no value has been generated at all, yet. |
177 | The result is taken immediately as visibility flag for the node. | 177 | The result is taken immediately as visibility flag for the node. |
178 | */ | 178 | */ |
179 | if (device->getTimer()->getTime()-timeNow>100) | 179 | if (device->getTimer()->getTime()-timeNow>100) |
180 | { | 180 | { |
181 | driver->runAllOcclusionQueries(false); | 181 | driver->runAllOcclusionQueries(false); |
182 | driver->updateAllOcclusionQueries(); | 182 | driver->updateAllOcclusionQueries(); |
183 | nodeVisible=driver->getOcclusionQueryResult(node)>0; | 183 | nodeVisible=driver->getOcclusionQueryResult(node)>0; |
184 | timeNow=device->getTimer()->getTime(); | 184 | timeNow=device->getTimer()->getTime(); |
185 | } | 185 | } |
186 | 186 | ||
187 | driver->endScene(); | 187 | driver->endScene(); |
188 | 188 | ||
189 | int fps = driver->getFPS(); | 189 | int fps = driver->getFPS(); |
190 | 190 | ||
191 | if (lastFPS != fps) | 191 | if (lastFPS != fps) |
192 | { | 192 | { |
193 | core::stringw tmp(L"OcclusionQuery Example ["); | 193 | core::stringw tmp(L"OcclusionQuery Example ["); |
194 | tmp += driver->getName(); | 194 | tmp += driver->getName(); |
195 | tmp += L"] fps: "; | 195 | tmp += L"] fps: "; |
196 | tmp += fps; | 196 | tmp += fps; |
197 | 197 | ||
198 | device->setWindowCaption(tmp.c_str()); | 198 | device->setWindowCaption(tmp.c_str()); |
199 | lastFPS = fps; | 199 | lastFPS = fps; |
200 | } | 200 | } |
201 | } | 201 | } |
202 | 202 | ||
203 | /* | 203 | /* |
204 | In the end, delete the Irrlicht device. | 204 | In the end, delete the Irrlicht device. |
205 | */ | 205 | */ |
206 | device->drop(); | 206 | device->drop(); |
207 | 207 | ||
208 | return 0; | 208 | return 0; |
209 | } | 209 | } |
210 | 210 | ||
211 | /* | 211 | /* |
212 | That's it. Compile and play around with the program. | 212 | That's it. Compile and play around with the program. |
213 | **/ | 213 | **/ |