diff options
Diffstat (limited to 'libraries/irrlicht-1.8/examples/06.2DGraphics')
9 files changed, 1514 insertions, 1514 deletions
diff --git a/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics.dev b/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics.dev index 93694f1..4611114 100644 --- a/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics.dev +++ b/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics.dev | |||
@@ -1,59 +1,59 @@ | |||
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diff --git a/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics.vcproj b/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics.vcproj index b21c351..9adfb54 100644 --- a/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics.vcproj +++ b/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics.vcproj | |||
@@ -1,163 +1,163 @@ | |||
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diff --git a/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics_vc10.vcxproj b/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics_vc10.vcxproj index b0f184e..dee34f2 100644 --- a/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics_vc10.vcxproj +++ b/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics_vc10.vcxproj | |||
@@ -1,231 +1,231 @@ | |||
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165 | OutputFile="..\..\bin\Win32-VisualStudio\06.2DGraphics.exe" | 165 | OutputFile="..\..\bin\Win32-VisualStudio\06.2DGraphics.exe" |
166 | LinkIncremental="0" | 166 | LinkIncremental="0" |
167 | SuppressStartupBanner="true" | 167 | SuppressStartupBanner="true" |
168 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" | 168 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" |
169 | GenerateDebugInformation="true" | 169 | GenerateDebugInformation="true" |
170 | ProgramDatabaseFile=".\Debug/2DGraphics.pdb" | 170 | ProgramDatabaseFile=".\Debug/2DGraphics.pdb" |
171 | SubSystem="1" | 171 | SubSystem="1" |
172 | TargetMachine="1" | 172 | TargetMachine="1" |
173 | /> | 173 | /> |
174 | <Tool | 174 | <Tool |
175 | Name="VCALinkTool" | 175 | Name="VCALinkTool" |
176 | /> | 176 | /> |
177 | <Tool | 177 | <Tool |
178 | Name="VCManifestTool" | 178 | Name="VCManifestTool" |
179 | /> | 179 | /> |
180 | <Tool | 180 | <Tool |
181 | Name="VCXDCMakeTool" | 181 | Name="VCXDCMakeTool" |
182 | /> | 182 | /> |
183 | <Tool | 183 | <Tool |
184 | Name="VCBscMakeTool" | 184 | Name="VCBscMakeTool" |
185 | /> | 185 | /> |
186 | <Tool | 186 | <Tool |
187 | Name="VCFxCopTool" | 187 | Name="VCFxCopTool" |
188 | /> | 188 | /> |
189 | <Tool | 189 | <Tool |
190 | Name="VCAppVerifierTool" | 190 | Name="VCAppVerifierTool" |
191 | /> | 191 | /> |
192 | <Tool | 192 | <Tool |
193 | Name="VCWebDeploymentTool" | 193 | Name="VCWebDeploymentTool" |
194 | /> | 194 | /> |
195 | <Tool | 195 | <Tool |
196 | Name="VCPostBuildEventTool" | 196 | Name="VCPostBuildEventTool" |
197 | /> | 197 | /> |
198 | </Configuration> | 198 | </Configuration> |
199 | </Configurations> | 199 | </Configurations> |
200 | <References> | 200 | <References> |
201 | </References> | 201 | </References> |
202 | <Files> | 202 | <Files> |
203 | <File | 203 | <File |
204 | RelativePath="main.cpp" | 204 | RelativePath="main.cpp" |
205 | > | 205 | > |
206 | <FileConfiguration | 206 | <FileConfiguration |
207 | Name="Release|Win32" | 207 | Name="Release|Win32" |
208 | > | 208 | > |
209 | <Tool | 209 | <Tool |
210 | Name="VCCLCompilerTool" | 210 | Name="VCCLCompilerTool" |
211 | Optimization="2" | 211 | Optimization="2" |
212 | AdditionalIncludeDirectories="" | 212 | AdditionalIncludeDirectories="" |
213 | PreprocessorDefinitions="" | 213 | PreprocessorDefinitions="" |
214 | /> | 214 | /> |
215 | </FileConfiguration> | 215 | </FileConfiguration> |
216 | <FileConfiguration | 216 | <FileConfiguration |
217 | Name="Debug|Win32" | 217 | Name="Debug|Win32" |
218 | > | 218 | > |
219 | <Tool | 219 | <Tool |
220 | Name="VCCLCompilerTool" | 220 | Name="VCCLCompilerTool" |
221 | Optimization="0" | 221 | Optimization="0" |
222 | AdditionalIncludeDirectories="" | 222 | AdditionalIncludeDirectories="" |
223 | PreprocessorDefinitions="" | 223 | PreprocessorDefinitions="" |
224 | BasicRuntimeChecks="3" | 224 | BasicRuntimeChecks="3" |
225 | /> | 225 | /> |
226 | </FileConfiguration> | 226 | </FileConfiguration> |
227 | </File> | 227 | </File> |
228 | </Files> | 228 | </Files> |
229 | <Globals> | 229 | <Globals> |
230 | </Globals> | 230 | </Globals> |
231 | </VisualStudioProject> | 231 | </VisualStudioProject> |
diff --git a/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics_vc9.vcproj b/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics_vc9.vcproj index e78f8a0..0462f4d 100644 --- a/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics_vc9.vcproj +++ b/libraries/irrlicht-1.8/examples/06.2DGraphics/2DGraphics_vc9.vcproj | |||
@@ -1,230 +1,230 @@ | |||
1 | <?xml version="1.0" encoding="Windows-1252"?> | 1 | <?xml version="1.0" encoding="Windows-1252"?> |
2 | <VisualStudioProject | 2 | <VisualStudioProject |
3 | ProjectType="Visual C++" | 3 | ProjectType="Visual C++" |
4 | Version="9.00" | 4 | Version="9.00" |
5 | Name="06.2DGraphics_vc9" | 5 | Name="06.2DGraphics_vc9" |
6 | ProjectGUID="{E71B6F18-10DC-4101-A541-F6D33F71B2BD}" | 6 | ProjectGUID="{E71B6F18-10DC-4101-A541-F6D33F71B2BD}" |
7 | RootNamespace="2DGraphics_vc9" | 7 | RootNamespace="2DGraphics_vc9" |
8 | TargetFrameworkVersion="131072" | 8 | TargetFrameworkVersion="131072" |
9 | > | 9 | > |
10 | <Platforms> | 10 | <Platforms> |
11 | <Platform | 11 | <Platform |
12 | Name="Win32" | 12 | Name="Win32" |
13 | /> | 13 | /> |
14 | </Platforms> | 14 | </Platforms> |
15 | <ToolFiles> | 15 | <ToolFiles> |
16 | </ToolFiles> | 16 | </ToolFiles> |
17 | <Configurations> | 17 | <Configurations> |
18 | <Configuration | 18 | <Configuration |
19 | Name="Release|Win32" | 19 | Name="Release|Win32" |
20 | OutputDirectory=".\Release" | 20 | OutputDirectory=".\Release" |
21 | IntermediateDirectory=".\Release" | 21 | IntermediateDirectory=".\Release" |
22 | ConfigurationType="1" | 22 | ConfigurationType="1" |
23 | InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" | 23 | InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" |
24 | UseOfMFC="0" | 24 | UseOfMFC="0" |
25 | ATLMinimizesCRunTimeLibraryUsage="false" | 25 | ATLMinimizesCRunTimeLibraryUsage="false" |
26 | CharacterSet="2" | 26 | CharacterSet="2" |
27 | > | 27 | > |
28 | <Tool | 28 | <Tool |
29 | Name="VCPreBuildEventTool" | 29 | Name="VCPreBuildEventTool" |
30 | /> | 30 | /> |
31 | <Tool | 31 | <Tool |
32 | Name="VCCustomBuildTool" | 32 | Name="VCCustomBuildTool" |
33 | /> | 33 | /> |
34 | <Tool | 34 | <Tool |
35 | Name="VCXMLDataGeneratorTool" | 35 | Name="VCXMLDataGeneratorTool" |
36 | /> | 36 | /> |
37 | <Tool | 37 | <Tool |
38 | Name="VCWebServiceProxyGeneratorTool" | 38 | Name="VCWebServiceProxyGeneratorTool" |
39 | /> | 39 | /> |
40 | <Tool | 40 | <Tool |
41 | Name="VCMIDLTool" | 41 | Name="VCMIDLTool" |
42 | TypeLibraryName=".\Release/2DGraphics.tlb" | 42 | TypeLibraryName=".\Release/2DGraphics.tlb" |
43 | HeaderFileName="" | 43 | HeaderFileName="" |
44 | /> | 44 | /> |
45 | <Tool | 45 | <Tool |
46 | Name="VCCLCompilerTool" | 46 | Name="VCCLCompilerTool" |
47 | Optimization="2" | 47 | Optimization="2" |
48 | InlineFunctionExpansion="1" | 48 | InlineFunctionExpansion="1" |
49 | AdditionalIncludeDirectories="..\..\include" | 49 | AdditionalIncludeDirectories="..\..\include" |
50 | PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" | 50 | PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" |
51 | StringPooling="true" | 51 | StringPooling="true" |
52 | RuntimeLibrary="0" | 52 | RuntimeLibrary="0" |
53 | EnableFunctionLevelLinking="true" | 53 | EnableFunctionLevelLinking="true" |
54 | UsePrecompiledHeader="0" | 54 | UsePrecompiledHeader="0" |
55 | PrecompiledHeaderFile=".\Release/2DGraphics.pch" | 55 | PrecompiledHeaderFile=".\Release/2DGraphics.pch" |
56 | AssemblerListingLocation=".\Release/" | 56 | AssemblerListingLocation=".\Release/" |
57 | ObjectFile=".\Release/" | 57 | ObjectFile=".\Release/" |
58 | ProgramDataBaseFileName=".\Release/" | 58 | ProgramDataBaseFileName=".\Release/" |
59 | WarningLevel="3" | 59 | WarningLevel="3" |
60 | SuppressStartupBanner="true" | 60 | SuppressStartupBanner="true" |
61 | CompileAs="0" | 61 | CompileAs="0" |
62 | /> | 62 | /> |
63 | <Tool | 63 | <Tool |
64 | Name="VCManagedResourceCompilerTool" | 64 | Name="VCManagedResourceCompilerTool" |
65 | /> | 65 | /> |
66 | <Tool | 66 | <Tool |
67 | Name="VCResourceCompilerTool" | 67 | Name="VCResourceCompilerTool" |
68 | PreprocessorDefinitions="NDEBUG" | 68 | PreprocessorDefinitions="NDEBUG" |
69 | Culture="3079" | 69 | Culture="3079" |
70 | /> | 70 | /> |
71 | <Tool | 71 | <Tool |
72 | Name="VCPreLinkEventTool" | 72 | Name="VCPreLinkEventTool" |
73 | /> | 73 | /> |
74 | <Tool | 74 | <Tool |
75 | Name="VCLinkerTool" | 75 | Name="VCLinkerTool" |
76 | OutputFile="..\..\bin\Win32-VisualStudio\06.2DGraphics.exe" | 76 | OutputFile="..\..\bin\Win32-VisualStudio\06.2DGraphics.exe" |
77 | LinkIncremental="0" | 77 | LinkIncremental="0" |
78 | SuppressStartupBanner="true" | 78 | SuppressStartupBanner="true" |
79 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" | 79 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" |
80 | ProgramDatabaseFile=".\Release/2DGraphics.pdb" | 80 | ProgramDatabaseFile=".\Release/2DGraphics.pdb" |
81 | SubSystem="1" | 81 | SubSystem="1" |
82 | RandomizedBaseAddress="1" | 82 | RandomizedBaseAddress="1" |
83 | DataExecutionPrevention="0" | 83 | DataExecutionPrevention="0" |
84 | TargetMachine="1" | 84 | TargetMachine="1" |
85 | /> | 85 | /> |
86 | <Tool | 86 | <Tool |
87 | Name="VCALinkTool" | 87 | Name="VCALinkTool" |
88 | /> | 88 | /> |
89 | <Tool | 89 | <Tool |
90 | Name="VCManifestTool" | 90 | Name="VCManifestTool" |
91 | /> | 91 | /> |
92 | <Tool | 92 | <Tool |
93 | Name="VCXDCMakeTool" | 93 | Name="VCXDCMakeTool" |
94 | /> | 94 | /> |
95 | <Tool | 95 | <Tool |
96 | Name="VCBscMakeTool" | 96 | Name="VCBscMakeTool" |
97 | /> | 97 | /> |
98 | <Tool | 98 | <Tool |
99 | Name="VCFxCopTool" | 99 | Name="VCFxCopTool" |
100 | /> | 100 | /> |
101 | <Tool | 101 | <Tool |
102 | Name="VCAppVerifierTool" | 102 | Name="VCAppVerifierTool" |
103 | /> | 103 | /> |
104 | <Tool | 104 | <Tool |
105 | Name="VCPostBuildEventTool" | 105 | Name="VCPostBuildEventTool" |
106 | /> | 106 | /> |
107 | </Configuration> | 107 | </Configuration> |
108 | <Configuration | 108 | <Configuration |
109 | Name="Debug|Win32" | 109 | Name="Debug|Win32" |
110 | OutputDirectory=".\Debug" | 110 | OutputDirectory=".\Debug" |
111 | IntermediateDirectory=".\Debug" | 111 | IntermediateDirectory=".\Debug" |
112 | ConfigurationType="1" | 112 | ConfigurationType="1" |
113 | InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" | 113 | InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" |
114 | UseOfMFC="0" | 114 | UseOfMFC="0" |
115 | ATLMinimizesCRunTimeLibraryUsage="false" | 115 | ATLMinimizesCRunTimeLibraryUsage="false" |
116 | CharacterSet="2" | 116 | CharacterSet="2" |
117 | > | 117 | > |
118 | <Tool | 118 | <Tool |
119 | Name="VCPreBuildEventTool" | 119 | Name="VCPreBuildEventTool" |
120 | /> | 120 | /> |
121 | <Tool | 121 | <Tool |
122 | Name="VCCustomBuildTool" | 122 | Name="VCCustomBuildTool" |
123 | /> | 123 | /> |
124 | <Tool | 124 | <Tool |
125 | Name="VCXMLDataGeneratorTool" | 125 | Name="VCXMLDataGeneratorTool" |
126 | /> | 126 | /> |
127 | <Tool | 127 | <Tool |
128 | Name="VCWebServiceProxyGeneratorTool" | 128 | Name="VCWebServiceProxyGeneratorTool" |
129 | /> | 129 | /> |
130 | <Tool | 130 | <Tool |
131 | Name="VCMIDLTool" | 131 | Name="VCMIDLTool" |
132 | TypeLibraryName=".\Debug/2DGraphics.tlb" | 132 | TypeLibraryName=".\Debug/2DGraphics.tlb" |
133 | HeaderFileName="" | 133 | HeaderFileName="" |
134 | /> | 134 | /> |
135 | <Tool | 135 | <Tool |
136 | Name="VCCLCompilerTool" | 136 | Name="VCCLCompilerTool" |
137 | Optimization="0" | 137 | Optimization="0" |
138 | AdditionalIncludeDirectories="..\..\include" | 138 | AdditionalIncludeDirectories="..\..\include" |
139 | PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" | 139 | PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" |
140 | BasicRuntimeChecks="3" | 140 | BasicRuntimeChecks="3" |
141 | RuntimeLibrary="1" | 141 | RuntimeLibrary="1" |
142 | UsePrecompiledHeader="0" | 142 | UsePrecompiledHeader="0" |
143 | PrecompiledHeaderFile=".\Debug/2DGraphics.pch" | 143 | PrecompiledHeaderFile=".\Debug/2DGraphics.pch" |
144 | AssemblerListingLocation=".\Debug/" | 144 | AssemblerListingLocation=".\Debug/" |
145 | ObjectFile=".\Debug/" | 145 | ObjectFile=".\Debug/" |
146 | ProgramDataBaseFileName=".\Debug/" | 146 | ProgramDataBaseFileName=".\Debug/" |
147 | WarningLevel="3" | 147 | WarningLevel="3" |
148 | SuppressStartupBanner="true" | 148 | SuppressStartupBanner="true" |
149 | DebugInformationFormat="4" | 149 | DebugInformationFormat="4" |
150 | CompileAs="0" | 150 | CompileAs="0" |
151 | /> | 151 | /> |
152 | <Tool | 152 | <Tool |
153 | Name="VCManagedResourceCompilerTool" | 153 | Name="VCManagedResourceCompilerTool" |
154 | /> | 154 | /> |
155 | <Tool | 155 | <Tool |
156 | Name="VCResourceCompilerTool" | 156 | Name="VCResourceCompilerTool" |
157 | PreprocessorDefinitions="_DEBUG" | 157 | PreprocessorDefinitions="_DEBUG" |
158 | Culture="3079" | 158 | Culture="3079" |
159 | /> | 159 | /> |
160 | <Tool | 160 | <Tool |
161 | Name="VCPreLinkEventTool" | 161 | Name="VCPreLinkEventTool" |
162 | /> | 162 | /> |
163 | <Tool | 163 | <Tool |
164 | Name="VCLinkerTool" | 164 | Name="VCLinkerTool" |
165 | OutputFile="..\..\bin\Win32-VisualStudio\06.2DGraphics.exe" | 165 | OutputFile="..\..\bin\Win32-VisualStudio\06.2DGraphics.exe" |
166 | LinkIncremental="0" | 166 | LinkIncremental="0" |
167 | SuppressStartupBanner="true" | 167 | SuppressStartupBanner="true" |
168 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" | 168 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" |
169 | GenerateDebugInformation="true" | 169 | GenerateDebugInformation="true" |
170 | ProgramDatabaseFile=".\Debug/2DGraphics.pdb" | 170 | ProgramDatabaseFile=".\Debug/2DGraphics.pdb" |
171 | SubSystem="1" | 171 | SubSystem="1" |
172 | RandomizedBaseAddress="1" | 172 | RandomizedBaseAddress="1" |
173 | DataExecutionPrevention="0" | 173 | DataExecutionPrevention="0" |
174 | TargetMachine="1" | 174 | TargetMachine="1" |
175 | /> | 175 | /> |
176 | <Tool | 176 | <Tool |
177 | Name="VCALinkTool" | 177 | Name="VCALinkTool" |
178 | /> | 178 | /> |
179 | <Tool | 179 | <Tool |
180 | Name="VCManifestTool" | 180 | Name="VCManifestTool" |
181 | /> | 181 | /> |
182 | <Tool | 182 | <Tool |
183 | Name="VCXDCMakeTool" | 183 | Name="VCXDCMakeTool" |
184 | /> | 184 | /> |
185 | <Tool | 185 | <Tool |
186 | Name="VCBscMakeTool" | 186 | Name="VCBscMakeTool" |
187 | /> | 187 | /> |
188 | <Tool | 188 | <Tool |
189 | Name="VCFxCopTool" | 189 | Name="VCFxCopTool" |
190 | /> | 190 | /> |
191 | <Tool | 191 | <Tool |
192 | Name="VCAppVerifierTool" | 192 | Name="VCAppVerifierTool" |
193 | /> | 193 | /> |
194 | <Tool | 194 | <Tool |
195 | Name="VCPostBuildEventTool" | 195 | Name="VCPostBuildEventTool" |
196 | /> | 196 | /> |
197 | </Configuration> | 197 | </Configuration> |
198 | </Configurations> | 198 | </Configurations> |
199 | <References> | 199 | <References> |
200 | </References> | 200 | </References> |
201 | <Files> | 201 | <Files> |
202 | <File | 202 | <File |
203 | RelativePath="main.cpp" | 203 | RelativePath="main.cpp" |
204 | > | 204 | > |
205 | <FileConfiguration | 205 | <FileConfiguration |
206 | Name="Release|Win32" | 206 | Name="Release|Win32" |
207 | > | 207 | > |
208 | <Tool | 208 | <Tool |
209 | Name="VCCLCompilerTool" | 209 | Name="VCCLCompilerTool" |
210 | Optimization="2" | 210 | Optimization="2" |
211 | AdditionalIncludeDirectories="" | 211 | AdditionalIncludeDirectories="" |
212 | PreprocessorDefinitions="" | 212 | PreprocessorDefinitions="" |
213 | /> | 213 | /> |
214 | </FileConfiguration> | 214 | </FileConfiguration> |
215 | <FileConfiguration | 215 | <FileConfiguration |
216 | Name="Debug|Win32" | 216 | Name="Debug|Win32" |
217 | > | 217 | > |
218 | <Tool | 218 | <Tool |
219 | Name="VCCLCompilerTool" | 219 | Name="VCCLCompilerTool" |
220 | Optimization="0" | 220 | Optimization="0" |
221 | AdditionalIncludeDirectories="" | 221 | AdditionalIncludeDirectories="" |
222 | PreprocessorDefinitions="" | 222 | PreprocessorDefinitions="" |
223 | BasicRuntimeChecks="3" | 223 | BasicRuntimeChecks="3" |
224 | /> | 224 | /> |
225 | </FileConfiguration> | 225 | </FileConfiguration> |
226 | </File> | 226 | </File> |
227 | </Files> | 227 | </Files> |
228 | <Globals> | 228 | <Globals> |
229 | </Globals> | 229 | </Globals> |
230 | </VisualStudioProject> | 230 | </VisualStudioProject> |
diff --git a/libraries/irrlicht-1.8/examples/06.2DGraphics/Makefile b/libraries/irrlicht-1.8/examples/06.2DGraphics/Makefile index 6e62b2b..2964356 100644 --- a/libraries/irrlicht-1.8/examples/06.2DGraphics/Makefile +++ b/libraries/irrlicht-1.8/examples/06.2DGraphics/Makefile | |||
@@ -1,38 +1,38 @@ | |||
1 | # Makefile for Irrlicht Examples | 1 | # Makefile for Irrlicht Examples |
2 | # It's usually sufficient to change just the target name and source file list | 2 | # It's usually sufficient to change just the target name and source file list |
3 | # and be sure that CXX is set to a valid compiler | 3 | # and be sure that CXX is set to a valid compiler |
4 | Target = 06.2DGraphics | 4 | Target = 06.2DGraphics |
5 | Sources = main.cpp | 5 | Sources = main.cpp |
6 | 6 | ||
7 | # general compiler settings | 7 | # general compiler settings |
8 | CPPFLAGS = -I../../include -I/usr/X11R6/include | 8 | CPPFLAGS = -I../../include -I/usr/X11R6/include |
9 | CXXFLAGS = -O3 -ffast-math | 9 | CXXFLAGS = -O3 -ffast-math |
10 | #CXXFLAGS = -g -Wall | 10 | #CXXFLAGS = -g -Wall |
11 | 11 | ||
12 | #default target is Linux | 12 | #default target is Linux |
13 | all: all_linux | 13 | all: all_linux |
14 | 14 | ||
15 | ifeq ($(HOSTTYPE), x86_64) | 15 | ifeq ($(HOSTTYPE), x86_64) |
16 | LIBSELECT=64 | 16 | LIBSELECT=64 |
17 | endif | 17 | endif |
18 | 18 | ||
19 | # target specific settings | 19 | # target specific settings |
20 | all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor | 20 | all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor |
21 | all_linux clean_linux: SYSTEM=Linux | 21 | all_linux clean_linux: SYSTEM=Linux |
22 | all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm | 22 | all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm |
23 | all_win32 clean_win32: SYSTEM=Win32-gcc | 23 | all_win32 clean_win32: SYSTEM=Win32-gcc |
24 | all_win32 clean_win32: SUF=.exe | 24 | all_win32 clean_win32: SUF=.exe |
25 | # name of the binary - only valid for targets which set SYSTEM | 25 | # name of the binary - only valid for targets which set SYSTEM |
26 | DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF) | 26 | DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF) |
27 | 27 | ||
28 | all_linux all_win32: | 28 | all_linux all_win32: |
29 | $(warning Building...) | 29 | $(warning Building...) |
30 | $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS) | 30 | $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS) |
31 | 31 | ||
32 | clean: clean_linux clean_win32 | 32 | clean: clean_linux clean_win32 |
33 | $(warning Cleaning...) | 33 | $(warning Cleaning...) |
34 | 34 | ||
35 | clean_linux clean_win32: | 35 | clean_linux clean_win32: |
36 | @$(RM) $(DESTPATH) | 36 | @$(RM) $(DESTPATH) |
37 | 37 | ||
38 | .PHONY: all all_win32 clean clean_linux clean_win32 | 38 | .PHONY: all all_win32 clean clean_linux clean_win32 |
diff --git a/libraries/irrlicht-1.8/examples/06.2DGraphics/main.cpp b/libraries/irrlicht-1.8/examples/06.2DGraphics/main.cpp index 40e311a..5b6a8df 100644 --- a/libraries/irrlicht-1.8/examples/06.2DGraphics/main.cpp +++ b/libraries/irrlicht-1.8/examples/06.2DGraphics/main.cpp | |||
@@ -1,166 +1,166 @@ | |||
1 | /** Example 006 2D Graphics | 1 | /** Example 006 2D Graphics |
2 | 2 | ||
3 | This Tutorial shows how to do 2d graphics with the Irrlicht Engine. | 3 | This Tutorial shows how to do 2d graphics with the Irrlicht Engine. |
4 | It shows how to draw images, keycolor based sprites, | 4 | It shows how to draw images, keycolor based sprites, |
5 | transparent rectangles, and different fonts. You may consider | 5 | transparent rectangles, and different fonts. You may consider |
6 | this useful if you want to make a 2d game with the engine, or if | 6 | this useful if you want to make a 2d game with the engine, or if |
7 | you want to draw a cool interface or head up display for your 3d game. | 7 | you want to draw a cool interface or head up display for your 3d game. |
8 | 8 | ||
9 | As always, I include the header files, use the irr namespace, | 9 | As always, I include the header files, use the irr namespace, |
10 | and tell the linker to link with the .lib file. | 10 | and tell the linker to link with the .lib file. |
11 | */ | 11 | */ |
12 | #include <irrlicht.h> | 12 | #include <irrlicht.h> |
13 | #include "driverChoice.h" | 13 | #include "driverChoice.h" |
14 | 14 | ||
15 | using namespace irr; | 15 | using namespace irr; |
16 | 16 | ||
17 | #ifdef _MSC_VER | 17 | #ifdef _MSC_VER |
18 | #pragma comment(lib, "Irrlicht.lib") | 18 | #pragma comment(lib, "Irrlicht.lib") |
19 | #endif | 19 | #endif |
20 | 20 | ||
21 | /* | 21 | /* |
22 | At first, we let the user select the driver type, then start up the engine, set | 22 | At first, we let the user select the driver type, then start up the engine, set |
23 | a caption, and get a pointer to the video driver. | 23 | a caption, and get a pointer to the video driver. |
24 | */ | 24 | */ |
25 | int main() | 25 | int main() |
26 | { | 26 | { |
27 | // ask user for driver | 27 | // ask user for driver |
28 | video::E_DRIVER_TYPE driverType=driverChoiceConsole(); | 28 | video::E_DRIVER_TYPE driverType=driverChoiceConsole(); |
29 | if (driverType==video::EDT_COUNT) | 29 | if (driverType==video::EDT_COUNT) |
30 | return 1; | 30 | return 1; |
31 | 31 | ||
32 | // create device | 32 | // create device |
33 | 33 | ||
34 | IrrlichtDevice *device = createDevice(driverType, | 34 | IrrlichtDevice *device = createDevice(driverType, |
35 | core::dimension2d<u32>(512, 384)); | 35 | core::dimension2d<u32>(512, 384)); |
36 | 36 | ||
37 | if (device == 0) | 37 | if (device == 0) |
38 | return 1; // could not create selected driver. | 38 | return 1; // could not create selected driver. |
39 | 39 | ||
40 | device->setWindowCaption(L"Irrlicht Engine - 2D Graphics Demo"); | 40 | device->setWindowCaption(L"Irrlicht Engine - 2D Graphics Demo"); |
41 | 41 | ||
42 | video::IVideoDriver* driver = device->getVideoDriver(); | 42 | video::IVideoDriver* driver = device->getVideoDriver(); |
43 | 43 | ||
44 | /* | 44 | /* |
45 | All 2d graphics in this example are put together into one texture, | 45 | All 2d graphics in this example are put together into one texture, |
46 | 2ddemo.png. Because we want to draw colorkey based sprites, we need to | 46 | 2ddemo.png. Because we want to draw colorkey based sprites, we need to |
47 | load this texture and tell the engine, which part of it should be | 47 | load this texture and tell the engine, which part of it should be |
48 | transparent based on a colorkey. | 48 | transparent based on a colorkey. |
49 | 49 | ||
50 | In this example, we don't tell it the color directly, we just say "Hey | 50 | In this example, we don't tell it the color directly, we just say "Hey |
51 | Irrlicht Engine, you'll find the color I want at position (0,0) on the | 51 | Irrlicht Engine, you'll find the color I want at position (0,0) on the |
52 | texture.". Instead, it would be also possible to call | 52 | texture.". Instead, it would be also possible to call |
53 | driver->makeColorKeyTexture(images, video::SColor(0,0,0,0)), to make | 53 | driver->makeColorKeyTexture(images, video::SColor(0,0,0,0)), to make |
54 | e.g. all black pixels transparent. Please note that | 54 | e.g. all black pixels transparent. Please note that |
55 | makeColorKeyTexture just creates an alpha channel based on the color. | 55 | makeColorKeyTexture just creates an alpha channel based on the color. |
56 | */ | 56 | */ |
57 | video::ITexture* images = driver->getTexture("../../media/2ddemo.png"); | 57 | video::ITexture* images = driver->getTexture("../../media/2ddemo.png"); |
58 | driver->makeColorKeyTexture(images, core::position2d<s32>(0,0)); | 58 | driver->makeColorKeyTexture(images, core::position2d<s32>(0,0)); |
59 | 59 | ||
60 | /* | 60 | /* |
61 | To be able to draw some text with two different fonts, we first load | 61 | To be able to draw some text with two different fonts, we first load |
62 | them. Ok, we load just one. As the first font we just use the default | 62 | them. Ok, we load just one. As the first font we just use the default |
63 | font which is built into the engine. Also, we define two rectangles | 63 | font which is built into the engine. Also, we define two rectangles |
64 | which specify the position of the images of the red imps (little flying | 64 | which specify the position of the images of the red imps (little flying |
65 | creatures) in the texture. | 65 | creatures) in the texture. |
66 | */ | 66 | */ |
67 | gui::IGUIFont* font = device->getGUIEnvironment()->getBuiltInFont(); | 67 | gui::IGUIFont* font = device->getGUIEnvironment()->getBuiltInFont(); |
68 | gui::IGUIFont* font2 = | 68 | gui::IGUIFont* font2 = |
69 | device->getGUIEnvironment()->getFont("../../media/fonthaettenschweiler.bmp"); | 69 | device->getGUIEnvironment()->getFont("../../media/fonthaettenschweiler.bmp"); |
70 | 70 | ||
71 | core::rect<s32> imp1(349,15,385,78); | 71 | core::rect<s32> imp1(349,15,385,78); |
72 | core::rect<s32> imp2(387,15,423,78); | 72 | core::rect<s32> imp2(387,15,423,78); |
73 | 73 | ||
74 | /* | 74 | /* |
75 | Prepare a nicely filtering 2d render mode for special cases. | 75 | Prepare a nicely filtering 2d render mode for special cases. |
76 | */ | 76 | */ |
77 | driver->getMaterial2D().TextureLayer[0].BilinearFilter=true; | 77 | driver->getMaterial2D().TextureLayer[0].BilinearFilter=true; |
78 | driver->getMaterial2D().AntiAliasing=video::EAAM_FULL_BASIC; | 78 | driver->getMaterial2D().AntiAliasing=video::EAAM_FULL_BASIC; |
79 | 79 | ||
80 | /* | 80 | /* |
81 | Everything is prepared, now we can draw everything in the draw loop, | 81 | Everything is prepared, now we can draw everything in the draw loop, |
82 | between the begin scene and end scene calls. In this example, we are | 82 | between the begin scene and end scene calls. In this example, we are |
83 | just doing 2d graphics, but it would be no problem to mix them with 3d | 83 | just doing 2d graphics, but it would be no problem to mix them with 3d |
84 | graphics. Just try it out, and draw some 3d vertices or set up a scene | 84 | graphics. Just try it out, and draw some 3d vertices or set up a scene |
85 | with the scene manager and draw it. | 85 | with the scene manager and draw it. |
86 | */ | 86 | */ |
87 | while(device->run() && driver) | 87 | while(device->run() && driver) |
88 | { | 88 | { |
89 | if (device->isWindowActive()) | 89 | if (device->isWindowActive()) |
90 | { | 90 | { |
91 | u32 time = device->getTimer()->getTime(); | 91 | u32 time = device->getTimer()->getTime(); |
92 | 92 | ||
93 | driver->beginScene(true, true, video::SColor(255,120,102,136)); | 93 | driver->beginScene(true, true, video::SColor(255,120,102,136)); |
94 | 94 | ||
95 | /* | 95 | /* |
96 | First, we draw 3 sprites, using the alpha channel we | 96 | First, we draw 3 sprites, using the alpha channel we |
97 | created with makeColorKeyTexture. The last parameter | 97 | created with makeColorKeyTexture. The last parameter |
98 | specifies that the drawing method should use this alpha | 98 | specifies that the drawing method should use this alpha |
99 | channel. The last-but-one parameter specifies a | 99 | channel. The last-but-one parameter specifies a |
100 | color, with which the sprite should be colored. | 100 | color, with which the sprite should be colored. |
101 | (255,255,255,255) is full white, so the sprite will | 101 | (255,255,255,255) is full white, so the sprite will |
102 | look like the original. The third sprite is drawn | 102 | look like the original. The third sprite is drawn |
103 | with the red channel modulated based on the time. | 103 | with the red channel modulated based on the time. |
104 | */ | 104 | */ |
105 | 105 | ||
106 | // draw fire & dragons background world | 106 | // draw fire & dragons background world |
107 | driver->draw2DImage(images, core::position2d<s32>(50,50), | 107 | driver->draw2DImage(images, core::position2d<s32>(50,50), |
108 | core::rect<s32>(0,0,342,224), 0, | 108 | core::rect<s32>(0,0,342,224), 0, |
109 | video::SColor(255,255,255,255), true); | 109 | video::SColor(255,255,255,255), true); |
110 | 110 | ||
111 | // draw flying imp | 111 | // draw flying imp |
112 | driver->draw2DImage(images, core::position2d<s32>(164,125), | 112 | driver->draw2DImage(images, core::position2d<s32>(164,125), |
113 | (time/500 % 2) ? imp1 : imp2, 0, | 113 | (time/500 % 2) ? imp1 : imp2, 0, |
114 | video::SColor(255,255,255,255), true); | 114 | video::SColor(255,255,255,255), true); |
115 | 115 | ||
116 | // draw second flying imp with colorcylce | 116 | // draw second flying imp with colorcylce |
117 | driver->draw2DImage(images, core::position2d<s32>(270,105), | 117 | driver->draw2DImage(images, core::position2d<s32>(270,105), |
118 | (time/500 % 2) ? imp1 : imp2, 0, | 118 | (time/500 % 2) ? imp1 : imp2, 0, |
119 | video::SColor(255,(time) % 255,255,255), true); | 119 | video::SColor(255,(time) % 255,255,255), true); |
120 | 120 | ||
121 | /* | 121 | /* |
122 | Drawing text is really simple. The code should be self | 122 | Drawing text is really simple. The code should be self |
123 | explanatory. | 123 | explanatory. |
124 | */ | 124 | */ |
125 | 125 | ||
126 | // draw some text | 126 | // draw some text |
127 | if (font) | 127 | if (font) |
128 | font->draw(L"This demo shows that Irrlicht is also capable of drawing 2D graphics.", | 128 | font->draw(L"This demo shows that Irrlicht is also capable of drawing 2D graphics.", |
129 | core::rect<s32>(130,10,300,50), | 129 | core::rect<s32>(130,10,300,50), |
130 | video::SColor(255,255,255,255)); | 130 | video::SColor(255,255,255,255)); |
131 | 131 | ||
132 | // draw some other text | 132 | // draw some other text |
133 | if (font2) | 133 | if (font2) |
134 | font2->draw(L"Also mixing with 3d graphics is possible.", | 134 | font2->draw(L"Also mixing with 3d graphics is possible.", |
135 | core::rect<s32>(130,20,300,60), | 135 | core::rect<s32>(130,20,300,60), |
136 | video::SColor(255,time % 255,time % 255,255)); | 136 | video::SColor(255,time % 255,time % 255,255)); |
137 | 137 | ||
138 | /* | 138 | /* |
139 | Next, we draw the Irrlicht Engine logo (without | 139 | Next, we draw the Irrlicht Engine logo (without |
140 | using a color or an alpha channel). Since we slightly scale | 140 | using a color or an alpha channel). Since we slightly scale |
141 | the image we use the prepared filter mode. | 141 | the image we use the prepared filter mode. |
142 | */ | 142 | */ |
143 | driver->enableMaterial2D(); | 143 | driver->enableMaterial2D(); |
144 | driver->draw2DImage(images, core::rect<s32>(10,10,108,48), | 144 | driver->draw2DImage(images, core::rect<s32>(10,10,108,48), |
145 | core::rect<s32>(354,87,442,118)); | 145 | core::rect<s32>(354,87,442,118)); |
146 | driver->enableMaterial2D(false); | 146 | driver->enableMaterial2D(false); |
147 | 147 | ||
148 | /* | 148 | /* |
149 | Finally draw a half-transparent rect under the mouse cursor. | 149 | Finally draw a half-transparent rect under the mouse cursor. |
150 | */ | 150 | */ |
151 | core::position2d<s32> m = device->getCursorControl()->getPosition(); | 151 | core::position2d<s32> m = device->getCursorControl()->getPosition(); |
152 | driver->draw2DRectangle(video::SColor(100,255,255,255), | 152 | driver->draw2DRectangle(video::SColor(100,255,255,255), |
153 | core::rect<s32>(m.X-20, m.Y-20, m.X+20, m.Y+20)); | 153 | core::rect<s32>(m.X-20, m.Y-20, m.X+20, m.Y+20)); |
154 | 154 | ||
155 | driver->endScene(); | 155 | driver->endScene(); |
156 | } | 156 | } |
157 | } | 157 | } |
158 | 158 | ||
159 | device->drop(); | 159 | device->drop(); |
160 | 160 | ||
161 | return 0; | 161 | return 0; |
162 | } | 162 | } |
163 | 163 | ||
164 | /* | 164 | /* |
165 | That's all. I hope it was not too difficult. | 165 | That's all. I hope it was not too difficult. |
166 | **/ | 166 | **/ |
diff --git a/libraries/irrlicht-1.8/examples/06.2DGraphics/tutorial.html b/libraries/irrlicht-1.8/examples/06.2DGraphics/tutorial.html index ea6291a..c8acea0 100644 --- a/libraries/irrlicht-1.8/examples/06.2DGraphics/tutorial.html +++ b/libraries/irrlicht-1.8/examples/06.2DGraphics/tutorial.html | |||
@@ -1,163 +1,163 @@ | |||
1 | <html> | 1 | <html> |
2 | <head> | 2 | <head> |
3 | <title>Irrlicht Engine Tutorial</title> | 3 | <title>Irrlicht Engine Tutorial</title> |
4 | <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> | 4 | <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> |
5 | </head> | 5 | </head> |
6 | 6 | ||
7 | <body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0"> | 7 | <body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0"> |
8 | <br> | 8 | <br> |
9 | <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center"> | 9 | <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center"> |
10 | <tr> | 10 | <tr> |
11 | <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td> | 11 | <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td> |
12 | <td bgcolor="#666699" width="100%"> | 12 | <td bgcolor="#666699" width="100%"> |
13 | <div align="center"> | 13 | <div align="center"> |
14 | <div align="center"></div> | 14 | <div align="center"></div> |
15 | <div align="left"><b><font color="#FFFFFF">Tutorial 6. 2D Graphics</font></b></div> | 15 | <div align="left"><b><font color="#FFFFFF">Tutorial 6. 2D Graphics</font></b></div> |
16 | </div> | 16 | </div> |
17 | </td> | 17 | </td> |
18 | </tr> | 18 | </tr> |
19 | <tr bgcolor="#eeeeff"> | 19 | <tr bgcolor="#eeeeff"> |
20 | <td height="90" colspan="2"> | 20 | <td height="90" colspan="2"> |
21 | <div align="left"> | 21 | <div align="left"> |
22 | <p>This Tutorial shows how to do 2d graphics with the Irrlicht Engine. | 22 | <p>This Tutorial shows how to do 2d graphics with the Irrlicht Engine. |
23 | It shows how to draw images, keycolor based sprites, transparent rectangles | 23 | It shows how to draw images, keycolor based sprites, transparent rectangles |
24 | and different fonts. You will may consider this useful if you want to | 24 | and different fonts. You will may consider this useful if you want to |
25 | make a 2d game with the engine, or if you want to draw a cool interface | 25 | make a 2d game with the engine, or if you want to draw a cool interface |
26 | or head up display for your 3d game.</p> | 26 | or head up display for your 3d game.</p> |
27 | <p>The program which is described here will look like this:</p> | 27 | <p>The program which is described here will look like this:</p> |
28 | <p align="center"><img src="../../media/006shot.jpg" width="259" height="204"><br> | 28 | <p align="center"><img src="../../media/006shot.jpg" width="259" height="204"><br> |
29 | </p> | 29 | </p> |
30 | </div> | 30 | </div> |
31 | </td> | 31 | </td> |
32 | </tr> | 32 | </tr> |
33 | </table> | 33 | </table> |
34 | <br> | 34 | <br> |
35 | <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center"> | 35 | <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center"> |
36 | <tr> | 36 | <tr> |
37 | <td bgcolor="#666699"> <div align="center"><b><font color="#FFFFFF"></font></b></div> | 37 | <td bgcolor="#666699"> <div align="center"><b><font color="#FFFFFF"></font></b></div> |
38 | <b><font color="#FFFFFF">Lets start!</font></b></td> | 38 | <b><font color="#FFFFFF">Lets start!</font></b></td> |
39 | </tr> | 39 | </tr> |
40 | <tr> | 40 | <tr> |
41 | <td height="90" bgcolor="#eeeeff" valign="top"> <div align="left"> | 41 | <td height="90" bgcolor="#eeeeff" valign="top"> <div align="left"> |
42 | <p>As always, I include the header files, use the irr namespace, and tell | 42 | <p>As always, I include the header files, use the irr namespace, and tell |
43 | the linker to link with the .lib file. </p> | 43 | the linker to link with the .lib file. </p> |
44 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | 44 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> |
45 | <tr> | 45 | <tr> |
46 | <td> <pre>#include <irrlicht.h><br>#include <iostream><br><br>using namespace irr;</pre> | 46 | <td> <pre>#include <irrlicht.h><br>#include <iostream><br><br>using namespace irr;</pre> |
47 | <pre>#pragma comment(lib, "Irrlicht.lib") | 47 | <pre>#pragma comment(lib, "Irrlicht.lib") |
48 | </pre></td> | 48 | </pre></td> |
49 | </tr> | 49 | </tr> |
50 | </table> | 50 | </table> |
51 | <p>At first, we let the user select the driver type, then start up the | 51 | <p>At first, we let the user select the driver type, then start up the |
52 | engine, set a caption, and get a pointer to the video driver.</p> | 52 | engine, set a caption, and get a pointer to the video driver.</p> |
53 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | 53 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> |
54 | <tr> | 54 | <tr> |
55 | <td> <pre>int main()<br>{<br> // let user select driver type<br> video::E_DRIVER_TYPE driverType;<br><br> printf("Please select the driver you want for this example:\n"\<br> " (a) Direct3D 9.0c\n (b) Direct3D 8.1\n (c) OpenGL 1.5\n"\<br> " (d) Software Renderer\n (e) Apfelbaum Software Renderer\n"\<br> " (f) NullDevice\n (otherKey) exit\n\n");<br><br> char i;<br> std::cin >> i;<br><br> switch(i)<br> {<br> case 'a': driverType = video::EDT_DIRECT3D9;break;<br> case 'b': driverType = video::EDT_DIRECT3D8;break;<br> case 'c': driverType = video::EDT_OPENGL; break;<br> case 'd': driverType = video::EDT_SOFTWARE; break;<br> case 'e': driverType = video::EDT_BURNINGSVIDEO;break;<br> case 'f': driverType = video::EDT_NULL; break;<br> default: return 0;<br> } <br><br> // create device</pre> | 55 | <td> <pre>int main()<br>{<br> // let user select driver type<br> video::E_DRIVER_TYPE driverType;<br><br> printf("Please select the driver you want for this example:\n"\<br> " (a) Direct3D 9.0c\n (b) Direct3D 8.1\n (c) OpenGL 1.5\n"\<br> " (d) Software Renderer\n (e) Apfelbaum Software Renderer\n"\<br> " (f) NullDevice\n (otherKey) exit\n\n");<br><br> char i;<br> std::cin >> i;<br><br> switch(i)<br> {<br> case 'a': driverType = video::EDT_DIRECT3D9;break;<br> case 'b': driverType = video::EDT_DIRECT3D8;break;<br> case 'c': driverType = video::EDT_OPENGL; break;<br> case 'd': driverType = video::EDT_SOFTWARE; break;<br> case 'e': driverType = video::EDT_BURNINGSVIDEO;break;<br> case 'f': driverType = video::EDT_NULL; break;<br> default: return 0;<br> } <br><br> // create device</pre> |
56 | <pre> IrrlichtDevice *device = createDevice(driverType, | 56 | <pre> IrrlichtDevice *device = createDevice(driverType, |
57 | core::dimension2d<s32>(512, 384));</pre> | 57 | core::dimension2d<s32>(512, 384));</pre> |
58 | <pre> if (device == 0) | 58 | <pre> if (device == 0) |
59 | return 1; | 59 | return 1; |
60 | <br> device->setWindowCaption(L"Irrlicht Engine - 2D Graphics Demo");</pre> | 60 | <br> device->setWindowCaption(L"Irrlicht Engine - 2D Graphics Demo");</pre> |
61 | <pre> video::IVideoDriver* driver = device->getVideoDriver();</pre></td> | 61 | <pre> video::IVideoDriver* driver = device->getVideoDriver();</pre></td> |
62 | </tr> | 62 | </tr> |
63 | </table> | 63 | </table> |
64 | <p> All 2d graphics in this example are put together into one texture, | 64 | <p> All 2d graphics in this example are put together into one texture, |
65 | 2ddemo.bmp. Because we want to draw colorkey based sprites, we need | 65 | 2ddemo.bmp. Because we want to draw colorkey based sprites, we need |
66 | to load this texture and tell the engine, which part of it should be | 66 | to load this texture and tell the engine, which part of it should be |
67 | transparent based on a colorkey. In this example, we don't tell it the | 67 | transparent based on a colorkey. In this example, we don't tell it the |
68 | color directly, we just say "Hey Irrlicht Engine, you'll find the | 68 | color directly, we just say "Hey Irrlicht Engine, you'll find the |
69 | color I want at position (0,0) on the texture.". Instead, it would | 69 | color I want at position (0,0) on the texture.". Instead, it would |
70 | be also possible to call <font face="Courier New, Courier, mono">driver->makeColorKeyTexture(images, | 70 | be also possible to call <font face="Courier New, Courier, mono">driver->makeColorKeyTexture(images, |
71 | video::SColor(0,0,0,0))</font>, to make e.g. all black pixels transparent. | 71 | video::SColor(0,0,0,0))</font>, to make e.g. all black pixels transparent. |
72 | Please note, that makeColorKeyTexture just creates an alpha channel | 72 | Please note, that makeColorKeyTexture just creates an alpha channel |
73 | based on the color. </p> | 73 | based on the color. </p> |
74 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | 74 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> |
75 | <tr> | 75 | <tr> |
76 | <td> <pre>video::ITexture* images = driver->getTexture("../../media/2ddemo.bmp");<br>driver->makeColorKeyTexture(images, core::position2d<s32>(0,0));</pre></td> | 76 | <td> <pre>video::ITexture* images = driver->getTexture("../../media/2ddemo.bmp");<br>driver->makeColorKeyTexture(images, core::position2d<s32>(0,0));</pre></td> |
77 | </tr> | 77 | </tr> |
78 | </table> | 78 | </table> |
79 | <p>To be able to draw some text with two different fonts, we load them. | 79 | <p>To be able to draw some text with two different fonts, we load them. |
80 | Ok, we load just one, as first font we just use the default font which | 80 | Ok, we load just one, as first font we just use the default font which |
81 | is built into the engine.<br> | 81 | is built into the engine.<br> |
82 | Also, we define two rectangles, which specify the position of the images | 82 | Also, we define two rectangles, which specify the position of the images |
83 | of the red imps (little flying creatures) in the texture.</p> | 83 | of the red imps (little flying creatures) in the texture.</p> |
84 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | 84 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> |
85 | <tr> | 85 | <tr> |
86 | <td> <pre>gui::IGUIFont* font = device->getGUIEnvironment()->getBuiltInFont();<br>gui::IGUIFont* font2 = device->getGUIEnvironment()->getFont( | 86 | <td> <pre>gui::IGUIFont* font = device->getGUIEnvironment()->getBuiltInFont();<br>gui::IGUIFont* font2 = device->getGUIEnvironment()->getFont( |
87 | "../../media/fonthaettenschweiler.bmp");</pre> | 87 | "../../media/fonthaettenschweiler.bmp");</pre> |
88 | <pre>core::rect<s32> imp1(349,15,385,78); | 88 | <pre>core::rect<s32> imp1(349,15,385,78); |
89 | core::rect<s32> imp2(387,15,423,78);</pre></td> | 89 | core::rect<s32> imp2(387,15,423,78);</pre></td> |
90 | </tr> | 90 | </tr> |
91 | </table> | 91 | </table> |
92 | <p>Everything is prepared, now we can draw everything in the draw loop, | 92 | <p>Everything is prepared, now we can draw everything in the draw loop, |
93 | between the begin scene and end scene calls. In this example, we are | 93 | between the begin scene and end scene calls. In this example, we are |
94 | just doing 2d graphics, but it would be no problem to mix them with | 94 | just doing 2d graphics, but it would be no problem to mix them with |
95 | 3d graphics. Just try it out, and draw some 3d vertices or set up a | 95 | 3d graphics. Just try it out, and draw some 3d vertices or set up a |
96 | scene with the scene manager and draw it.</p> | 96 | scene with the scene manager and draw it.</p> |
97 | </div> | 97 | </div> |
98 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | 98 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> |
99 | <tr> | 99 | <tr> |
100 | <td> <pre>while(device->run() && driver)<br>{<br> if (device->isWindowActive())<br> {<br> u32 time = device->getTimer()->getTime();<br> driver->beginScene(true, true, video::SColor(0,120,102,136)); | 100 | <td> <pre>while(device->run() && driver)<br>{<br> if (device->isWindowActive())<br> {<br> u32 time = device->getTimer()->getTime();<br> driver->beginScene(true, true, video::SColor(0,120,102,136)); |
101 | </pre></td> | 101 | </pre></td> |
102 | </tr> | 102 | </tr> |
103 | </table> | 103 | </table> |
104 | <p> First, we draw 3 sprites, using the alpha channel we created with makeColorKeyTexture. | 104 | <p> First, we draw 3 sprites, using the alpha channel we created with makeColorKeyTexture. |
105 | The last parameter specifiys that the drawing method should use thiw alpha | 105 | The last parameter specifiys that the drawing method should use thiw alpha |
106 | channel. The parameter before the last one specifies a color, with wich | 106 | channel. The parameter before the last one specifies a color, with wich |
107 | the sprite should be colored. (255,255,255,255) is full white, so the | 107 | the sprite should be colored. (255,255,255,255) is full white, so the |
108 | sprite will look like the original. The third sprite is drawed colored | 108 | sprite will look like the original. The third sprite is drawed colored |
109 | based on the time. </p> | 109 | based on the time. </p> |
110 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | 110 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> |
111 | <tr> | 111 | <tr> |
112 | <td><pre>// draw fire & dragons background world<br>driver->draw2DImage(images, core::position2d<s32>(50,50),<br> core::rect<s32>(0,0,342,224), 0, <br> video::SColor(255,255,255,255), true);</pre> | 112 | <td><pre>// draw fire & dragons background world<br>driver->draw2DImage(images, core::position2d<s32>(50,50),<br> core::rect<s32>(0,0,342,224), 0, <br> video::SColor(255,255,255,255), true);</pre> |
113 | <pre>// draw flying imp | 113 | <pre>// draw flying imp |
114 | driver->draw2DImage(images, core::position2d<s32>(164,125), | 114 | driver->draw2DImage(images, core::position2d<s32>(164,125), |
115 | (time/500 % 2) ? imp1 : imp2, 0, | 115 | (time/500 % 2) ? imp1 : imp2, 0, |
116 | video::SColor(255,255,255,255), true);</pre> | 116 | video::SColor(255,255,255,255), true);</pre> |
117 | <pre>// draw second flying imp with colorcylce | 117 | <pre>// draw second flying imp with colorcylce |
118 | driver->draw2DImage(images, core::position2d<s32>(270,105), | 118 | driver->draw2DImage(images, core::position2d<s32>(270,105), |
119 | (time/500 % 2) ? imp1 : imp2, 0, | 119 | (time/500 % 2) ? imp1 : imp2, 0, |
120 | video::SColor(255,(time) % 255,255,255), true);</pre></td> | 120 | video::SColor(255,(time) % 255,255,255), true);</pre></td> |
121 | </tr> | 121 | </tr> |
122 | </table> | 122 | </table> |
123 | <p> Drawing text is really simple. The code should be self explanatory.</p> | 123 | <p> Drawing text is really simple. The code should be self explanatory.</p> |
124 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | 124 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> |
125 | <tr> | 125 | <tr> |
126 | <td><pre>// draw some text<br>if (font)<br> font->draw(L"This is some text.",<br> core::rect<s32>(130,10,300,50),<br> video::SColor(255,255,255,255));</pre> | 126 | <td><pre>// draw some text<br>if (font)<br> font->draw(L"This is some text.",<br> core::rect<s32>(130,10,300,50),<br> video::SColor(255,255,255,255));</pre> |
127 | <pre>// draw some other text | 127 | <pre>// draw some other text |
128 | if (font2) | 128 | if (font2) |
129 | font2->draw(L"This is some other text.", | 129 | font2->draw(L"This is some other text.", |
130 | core::rect<s32>(130,20,300,60), | 130 | core::rect<s32>(130,20,300,60), |
131 | video::SColor(255,time % 255,time % 255,255));</pre></td> | 131 | video::SColor(255,time % 255,time % 255,255));</pre></td> |
132 | </tr> | 132 | </tr> |
133 | </table> | 133 | </table> |
134 | <p>At last, we draw the Irrlicht Engine logo (without using a color or an | 134 | <p>At last, we draw the Irrlicht Engine logo (without using a color or an |
135 | alpha channel) and a transparent 2d Rectangle at the position of the mouse | 135 | alpha channel) and a transparent 2d Rectangle at the position of the mouse |
136 | cursor.</p> | 136 | cursor.</p> |
137 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | 137 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> |
138 | <tr> | 138 | <tr> |
139 | <td> <pre> // draw logo<br> driver->draw2DImage(images, core::position2d<s32>(10,10),<br> core::rect<s32>(354,87,442,118));</pre> | 139 | <td> <pre> // draw logo<br> driver->draw2DImage(images, core::position2d<s32>(10,10),<br> core::rect<s32>(354,87,442,118));</pre> |
140 | <pre> // draw transparent rect under cursor | 140 | <pre> // draw transparent rect under cursor |
141 | core::position2d<s32> m = device->getCursorControl()->getPosition(); | 141 | core::position2d<s32> m = device->getCursorControl()->getPosition(); |
142 | driver->draw2DRectangle(video::SColor(100,255,255,255), | 142 | driver->draw2DRectangle(video::SColor(100,255,255,255), |
143 | core::rect<s32>(m.X-20, m.Y-20, m.X+20, m.Y+20));</pre> | 143 | core::rect<s32>(m.X-20, m.Y-20, m.X+20, m.Y+20));</pre> |
144 | <pre> driver->endScene(); | 144 | <pre> driver->endScene(); |
145 | } | 145 | } |
146 | }</pre></td> | 146 | }</pre></td> |
147 | </tr> | 147 | </tr> |
148 | </table> | 148 | </table> |
149 | <p>That's all, it was not really difficult, I hope.</p> | 149 | <p>That's all, it was not really difficult, I hope.</p> |
150 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | 150 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> |
151 | <tr> | 151 | <tr> |
152 | <td> <pre> device->drop(); | 152 | <td> <pre> device->drop(); |
153 | return 0; | 153 | return 0; |
154 | }</pre> | 154 | }</pre> |
155 | </td> | 155 | </td> |
156 | </tr> | 156 | </tr> |
157 | </table> | 157 | </table> |
158 | <p> </p></td> | 158 | <p> </p></td> |
159 | </tr> | 159 | </tr> |
160 | </table> | 160 | </table> |
161 | <p> </p> | 161 | <p> </p> |
162 | </body> | 162 | </body> |
163 | </html> | 163 | </html> |