diff options
Diffstat (limited to 'libraries/irrlicht-1.8/examples/04.Movement')
10 files changed, 1689 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8/examples/04.Movement/Makefile b/libraries/irrlicht-1.8/examples/04.Movement/Makefile new file mode 100644 index 0000000..0dcd252 --- /dev/null +++ b/libraries/irrlicht-1.8/examples/04.Movement/Makefile | |||
@@ -0,0 +1,39 @@ | |||
1 | # Makefile for Irrlicht Examples | ||
2 | # It's usually sufficient to change just the target name and source file list | ||
3 | # and be sure that CXX is set to a valid compiler | ||
4 | Target = 04.Movement | ||
5 | Sources = main.cpp | ||
6 | |||
7 | # general compiler settings | ||
8 | CPPFLAGS = -I../../include -I/usr/X11R6/include | ||
9 | CXXFLAGS = -O3 -ffast-math | ||
10 | #CXXFLAGS = -g -Wall | ||
11 | |||
12 | #default target is Linux | ||
13 | all: all_linux | ||
14 | |||
15 | ifeq ($(HOSTTYPE), x86_64) | ||
16 | LIBSELECT=64 | ||
17 | endif | ||
18 | |||
19 | # target specific settings | ||
20 | all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor | ||
21 | all_linux clean_linux: SYSTEM=Linux | ||
22 | all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm | ||
23 | all_win32: CPPFLAGS += -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL | ||
24 | all_win32 clean_win32: SYSTEM=Win32-gcc | ||
25 | all_win32 clean_win32: SUF=.exe | ||
26 | # name of the binary - only valid for targets which set SYSTEM | ||
27 | DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF) | ||
28 | |||
29 | all_linux all_win32: | ||
30 | $(warning Building...) | ||
31 | $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS) | ||
32 | |||
33 | clean: clean_linux clean_win32 | ||
34 | $(warning Cleaning...) | ||
35 | |||
36 | clean_linux clean_win32: | ||
37 | @$(RM) $(DESTPATH) | ||
38 | |||
39 | .PHONY: all all_win32 clean clean_linux clean_win32 | ||
diff --git a/libraries/irrlicht-1.8/examples/04.Movement/Movement.cbp b/libraries/irrlicht-1.8/examples/04.Movement/Movement.cbp new file mode 100644 index 0000000..0fcc4d0 --- /dev/null +++ b/libraries/irrlicht-1.8/examples/04.Movement/Movement.cbp | |||
@@ -0,0 +1,55 @@ | |||
1 | <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> | ||
2 | <CodeBlocks_project_file> | ||
3 | <FileVersion major="1" minor="6" /> | ||
4 | <Project> | ||
5 | <Option title="Irrlicht Example 04 Movement" /> | ||
6 | <Option pch_mode="0" /> | ||
7 | <Option compiler="gcc" /> | ||
8 | <Build> | ||
9 | <Target title="Windows"> | ||
10 | <Option output="..\..\bin\Win32-gcc\Movement" prefix_auto="0" extension_auto="1" /> | ||
11 | <Option type="1" /> | ||
12 | <Option compiler="gcc" /> | ||
13 | <Option projectResourceIncludeDirsRelation="1" /> | ||
14 | <Compiler> | ||
15 | <Add option="-g" /> | ||
16 | </Compiler> | ||
17 | <Linker> | ||
18 | <Add directory="..\..\lib\Win32-gcc" /> | ||
19 | </Linker> | ||
20 | </Target> | ||
21 | <Target title="Linux"> | ||
22 | <Option platforms="Unix;" /> | ||
23 | <Option output="..\..\bin\Linux\Movement" prefix_auto="0" extension_auto="0" /> | ||
24 | <Option type="1" /> | ||
25 | <Option compiler="gcc" /> | ||
26 | <Compiler> | ||
27 | <Add option="-g" /> | ||
28 | <Add option="-D_IRR_STATIC_LIB_" /> | ||
29 | </Compiler> | ||
30 | <Linker> | ||
31 | <Add library="Xxf86vm" /> | ||
32 | <Add library="Xcursor" /> | ||
33 | <Add library="GL" /> | ||
34 | <Add directory="..\..\lib\Linux" /> | ||
35 | </Linker> | ||
36 | </Target> | ||
37 | </Build> | ||
38 | <VirtualTargets> | ||
39 | <Add alias="All" targets="Windows;Linux;" /> | ||
40 | </VirtualTargets> | ||
41 | <Compiler> | ||
42 | <Add option="-g" /> | ||
43 | <Add directory="..\..\include" /> | ||
44 | </Compiler> | ||
45 | <Linker> | ||
46 | <Add library="Irrlicht" /> | ||
47 | </Linker> | ||
48 | <Unit filename="main.cpp" /> | ||
49 | <Extensions> | ||
50 | <code_completion /> | ||
51 | <debugger /> | ||
52 | <envvars /> | ||
53 | </Extensions> | ||
54 | </Project> | ||
55 | </CodeBlocks_project_file> | ||
diff --git a/libraries/irrlicht-1.8/examples/04.Movement/Movement.dev b/libraries/irrlicht-1.8/examples/04.Movement/Movement.dev new file mode 100644 index 0000000..0753c10 --- /dev/null +++ b/libraries/irrlicht-1.8/examples/04.Movement/Movement.dev | |||
@@ -0,0 +1,59 @@ | |||
1 | [Project] | ||
2 | FileName=example.dev | ||
3 | Name=Irrlicht Example 04 Movement | ||
4 | UnitCount=1 | ||
5 | Type=1 | ||
6 | Ver=1 | ||
7 | ObjFiles= | ||
8 | Includes=..\..\include | ||
9 | Libs= | ||
10 | PrivateResource= | ||
11 | ResourceIncludes= | ||
12 | MakeIncludes= | ||
13 | Compiler= | ||
14 | CppCompiler= | ||
15 | Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_ | ||
16 | IsCpp=1 | ||
17 | Icon= | ||
18 | ExeOutput=../../bin/Win32-gcc | ||
19 | ObjectOutput=obj | ||
20 | OverrideOutput=1 | ||
21 | OverrideOutputName=04.Movement.exe | ||
22 | HostApplication= | ||
23 | Folders= | ||
24 | CommandLine= | ||
25 | IncludeVersionInfo=0 | ||
26 | SupportXPThemes=0 | ||
27 | CompilerSet=0 | ||
28 | CompilerSettings=0000000000000000000000 | ||
29 | UseCustomMakefile=0 | ||
30 | CustomMakefile= | ||
31 | |||
32 | [Unit1] | ||
33 | FileName=main.cpp | ||
34 | CompileCpp=1 | ||
35 | Folder=Projekt1 | ||
36 | Compile=1 | ||
37 | Link=1 | ||
38 | Priority=1000 | ||
39 | OverrideBuildCmd=0 | ||
40 | BuildCmd= | ||
41 | |||
42 | [VersionInfo] | ||
43 | Major=0 | ||
44 | Minor=1 | ||
45 | Release=1 | ||
46 | Build=1 | ||
47 | LanguageID=1033 | ||
48 | CharsetID=1252 | ||
49 | CompanyName= | ||
50 | FileVersion= | ||
51 | FileDescription=Irrlicht Engine example compiled using DevCpp and gcc | ||
52 | InternalName= | ||
53 | LegalCopyright= | ||
54 | LegalTrademarks= | ||
55 | OriginalFilename= | ||
56 | ProductName= | ||
57 | ProductVersion= | ||
58 | AutoIncBuildNr=0 | ||
59 | |||
diff --git a/libraries/irrlicht-1.8/examples/04.Movement/Movement.vcproj b/libraries/irrlicht-1.8/examples/04.Movement/Movement.vcproj new file mode 100644 index 0000000..105c625 --- /dev/null +++ b/libraries/irrlicht-1.8/examples/04.Movement/Movement.vcproj | |||
@@ -0,0 +1,163 @@ | |||
1 | <?xml version="1.0" encoding="Windows-1252"?> | ||
2 | <VisualStudioProject | ||
3 | ProjectType="Visual C++" | ||
4 | Version="7.10" | ||
5 | Name="04.Movement" | ||
6 | ProjectGUID="{735B050B-1AC5-4602-B0BE-D2D2B5893E94}" | ||
7 | SccProjectName="" | ||
8 | SccLocalPath=""> | ||
9 | <Platforms> | ||
10 | <Platform | ||
11 | Name="Win32"/> | ||
12 | </Platforms> | ||
13 | <Configurations> | ||
14 | <Configuration | ||
15 | Name="Debug|Win32" | ||
16 | OutputDirectory=".\Debug" | ||
17 | IntermediateDirectory=".\Debug" | ||
18 | ConfigurationType="1" | ||
19 | UseOfMFC="0" | ||
20 | ATLMinimizesCRunTimeLibraryUsage="FALSE" | ||
21 | CharacterSet="2"> | ||
22 | <Tool | ||
23 | Name="VCCLCompilerTool" | ||
24 | Optimization="0" | ||
25 | AdditionalIncludeDirectories="..\..\include" | ||
26 | PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" | ||
27 | BasicRuntimeChecks="3" | ||
28 | RuntimeLibrary="5" | ||
29 | UsePrecompiledHeader="2" | ||
30 | PrecompiledHeaderFile=".\Debug/Movement.pch" | ||
31 | AssemblerListingLocation=".\Debug/" | ||
32 | ObjectFile=".\Debug/" | ||
33 | ProgramDataBaseFileName=".\Debug/" | ||
34 | WarningLevel="3" | ||
35 | SuppressStartupBanner="TRUE" | ||
36 | DebugInformationFormat="4" | ||
37 | CompileAs="0"/> | ||
38 | <Tool | ||
39 | Name="VCCustomBuildTool"/> | ||
40 | <Tool | ||
41 | Name="VCLinkerTool" | ||
42 | OutputFile="..\..\bin\Win32-VisualStudio\04.Movement.exe" | ||
43 | LinkIncremental="0" | ||
44 | SuppressStartupBanner="TRUE" | ||
45 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" | ||
46 | GenerateDebugInformation="TRUE" | ||
47 | ProgramDatabaseFile=".\Debug/Movement.pdb" | ||
48 | SubSystem="1" | ||
49 | TargetMachine="1"/> | ||
50 | <Tool | ||
51 | Name="VCMIDLTool" | ||
52 | TypeLibraryName=".\Debug/Movement.tlb" | ||
53 | HeaderFileName=""/> | ||
54 | <Tool | ||
55 | Name="VCPostBuildEventTool"/> | ||
56 | <Tool | ||
57 | Name="VCPreBuildEventTool"/> | ||
58 | <Tool | ||
59 | Name="VCPreLinkEventTool"/> | ||
60 | <Tool | ||
61 | Name="VCResourceCompilerTool" | ||
62 | PreprocessorDefinitions="_DEBUG" | ||
63 | Culture="3079"/> | ||
64 | <Tool | ||
65 | Name="VCWebServiceProxyGeneratorTool"/> | ||
66 | <Tool | ||
67 | Name="VCXMLDataGeneratorTool"/> | ||
68 | <Tool | ||
69 | Name="VCWebDeploymentTool"/> | ||
70 | <Tool | ||
71 | Name="VCManagedWrapperGeneratorTool"/> | ||
72 | <Tool | ||
73 | Name="VCAuxiliaryManagedWrapperGeneratorTool"/> | ||
74 | </Configuration> | ||
75 | <Configuration | ||
76 | Name="Release|Win32" | ||
77 | OutputDirectory=".\Release" | ||
78 | IntermediateDirectory=".\Release" | ||
79 | ConfigurationType="1" | ||
80 | UseOfMFC="0" | ||
81 | ATLMinimizesCRunTimeLibraryUsage="FALSE" | ||
82 | CharacterSet="2"> | ||
83 | <Tool | ||
84 | Name="VCCLCompilerTool" | ||
85 | Optimization="2" | ||
86 | InlineFunctionExpansion="1" | ||
87 | AdditionalIncludeDirectories="..\..\include" | ||
88 | PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" | ||
89 | StringPooling="TRUE" | ||
90 | RuntimeLibrary="4" | ||
91 | EnableFunctionLevelLinking="TRUE" | ||
92 | UsePrecompiledHeader="2" | ||
93 | PrecompiledHeaderFile=".\Release/Movement.pch" | ||
94 | AssemblerListingLocation=".\Release/" | ||
95 | ObjectFile=".\Release/" | ||
96 | ProgramDataBaseFileName=".\Release/" | ||
97 | WarningLevel="3" | ||
98 | SuppressStartupBanner="TRUE" | ||
99 | CompileAs="0"/> | ||
100 | <Tool | ||
101 | Name="VCCustomBuildTool"/> | ||
102 | <Tool | ||
103 | Name="VCLinkerTool" | ||
104 | OutputFile="..\..\bin\Win32-VisualStudio\04.Movement.exe" | ||
105 | LinkIncremental="0" | ||
106 | SuppressStartupBanner="TRUE" | ||
107 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" | ||
108 | ProgramDatabaseFile=".\Release/Movement.pdb" | ||
109 | SubSystem="1" | ||
110 | TargetMachine="1"/> | ||
111 | <Tool | ||
112 | Name="VCMIDLTool" | ||
113 | TypeLibraryName=".\Release/Movement.tlb" | ||
114 | HeaderFileName=""/> | ||
115 | <Tool | ||
116 | Name="VCPostBuildEventTool"/> | ||
117 | <Tool | ||
118 | Name="VCPreBuildEventTool"/> | ||
119 | <Tool | ||
120 | Name="VCPreLinkEventTool"/> | ||
121 | <Tool | ||
122 | Name="VCResourceCompilerTool" | ||
123 | PreprocessorDefinitions="NDEBUG" | ||
124 | Culture="3079"/> | ||
125 | <Tool | ||
126 | Name="VCWebServiceProxyGeneratorTool"/> | ||
127 | <Tool | ||
128 | Name="VCXMLDataGeneratorTool"/> | ||
129 | <Tool | ||
130 | Name="VCWebDeploymentTool"/> | ||
131 | <Tool | ||
132 | Name="VCManagedWrapperGeneratorTool"/> | ||
133 | <Tool | ||
134 | Name="VCAuxiliaryManagedWrapperGeneratorTool"/> | ||
135 | </Configuration> | ||
136 | </Configurations> | ||
137 | <References> | ||
138 | </References> | ||
139 | <Files> | ||
140 | <File | ||
141 | RelativePath="main.cpp"> | ||
142 | <FileConfiguration | ||
143 | Name="Debug|Win32"> | ||
144 | <Tool | ||
145 | Name="VCCLCompilerTool" | ||
146 | Optimization="0" | ||
147 | AdditionalIncludeDirectories="" | ||
148 | PreprocessorDefinitions="" | ||
149 | BasicRuntimeChecks="3"/> | ||
150 | </FileConfiguration> | ||
151 | <FileConfiguration | ||
152 | Name="Release|Win32"> | ||
153 | <Tool | ||
154 | Name="VCCLCompilerTool" | ||
155 | Optimization="2" | ||
156 | AdditionalIncludeDirectories="" | ||
157 | PreprocessorDefinitions=""/> | ||
158 | </FileConfiguration> | ||
159 | </File> | ||
160 | </Files> | ||
161 | <Globals> | ||
162 | </Globals> | ||
163 | </VisualStudioProject> | ||
diff --git a/libraries/irrlicht-1.8/examples/04.Movement/Movement_vc10.vcxproj b/libraries/irrlicht-1.8/examples/04.Movement/Movement_vc10.vcxproj new file mode 100644 index 0000000..7e59058 --- /dev/null +++ b/libraries/irrlicht-1.8/examples/04.Movement/Movement_vc10.vcxproj | |||
@@ -0,0 +1,231 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
3 | <ItemGroup Label="ProjectConfigurations"> | ||
4 | <ProjectConfiguration Include="Debug|Win32"> | ||
5 | <Configuration>Debug</Configuration> | ||
6 | <Platform>Win32</Platform> | ||
7 | </ProjectConfiguration> | ||
8 | <ProjectConfiguration Include="Debug|x64"> | ||
9 | <Configuration>Debug</Configuration> | ||
10 | <Platform>x64</Platform> | ||
11 | </ProjectConfiguration> | ||
12 | <ProjectConfiguration Include="Release|Win32"> | ||
13 | <Configuration>Release</Configuration> | ||
14 | <Platform>Win32</Platform> | ||
15 | </ProjectConfiguration> | ||
16 | <ProjectConfiguration Include="Release|x64"> | ||
17 | <Configuration>Release</Configuration> | ||
18 | <Platform>x64</Platform> | ||
19 | </ProjectConfiguration> | ||
20 | </ItemGroup> | ||
21 | <PropertyGroup Label="Globals"> | ||
22 | <ProjectName>04.Movement</ProjectName> | ||
23 | <ProjectGuid>{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}</ProjectGuid> | ||
24 | <RootNamespace>Movement</RootNamespace> | ||
25 | </PropertyGroup> | ||
26 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
27 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | ||
28 | <ConfigurationType>Application</ConfigurationType> | ||
29 | <UseOfMfc>false</UseOfMfc> | ||
30 | <CharacterSet>MultiByte</CharacterSet> | ||
31 | </PropertyGroup> | ||
32 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> | ||
33 | <ConfigurationType>Application</ConfigurationType> | ||
34 | <UseOfMfc>false</UseOfMfc> | ||
35 | <CharacterSet>MultiByte</CharacterSet> | ||
36 | </PropertyGroup> | ||
37 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | ||
38 | <ConfigurationType>Application</ConfigurationType> | ||
39 | <UseOfMfc>false</UseOfMfc> | ||
40 | <CharacterSet>MultiByte</CharacterSet> | ||
41 | </PropertyGroup> | ||
42 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> | ||
43 | <ConfigurationType>Application</ConfigurationType> | ||
44 | <UseOfMfc>false</UseOfMfc> | ||
45 | <CharacterSet>MultiByte</CharacterSet> | ||
46 | </PropertyGroup> | ||
47 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
48 | <ImportGroup Label="ExtensionSettings"> | ||
49 | </ImportGroup> | ||
50 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> | ||
51 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
52 | <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> | ||
53 | </ImportGroup> | ||
54 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> | ||
55 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
56 | <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> | ||
57 | </ImportGroup> | ||
58 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> | ||
59 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
60 | <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> | ||
61 | </ImportGroup> | ||
62 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> | ||
63 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
64 | <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> | ||
65 | </ImportGroup> | ||
66 | <PropertyGroup Label="UserMacros" /> | ||
67 | <PropertyGroup> | ||
68 | <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> | ||
69 | <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir> | ||
70 | <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir> | ||
71 | <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> | ||
72 | <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" /> | ||
73 | <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir> | ||
74 | <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir> | ||
75 | <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> | ||
76 | <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" /> | ||
77 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
78 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
79 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> | ||
80 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" /> | ||
81 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> | ||
82 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" /> | ||
83 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
84 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
85 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> | ||
86 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" /> | ||
87 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> | ||
88 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" /> | ||
89 | </PropertyGroup> | ||
90 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
91 | <Midl> | ||
92 | <TypeLibraryName>.\Debug/Movement.tlb</TypeLibraryName> | ||
93 | <HeaderFileName> | ||
94 | </HeaderFileName> | ||
95 | </Midl> | ||
96 | <ClCompile> | ||
97 | <Optimization>Disabled</Optimization> | ||
98 | <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
99 | <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
100 | <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> | ||
101 | <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> | ||
102 | <PrecompiledHeader> | ||
103 | </PrecompiledHeader> | ||
104 | <WarningLevel>Level3</WarningLevel> | ||
105 | <DebugInformationFormat>EditAndContinue</DebugInformationFormat> | ||
106 | </ClCompile> | ||
107 | <ResourceCompile> | ||
108 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
109 | <Culture>0x0c07</Culture> | ||
110 | </ResourceCompile> | ||
111 | <Link> | ||
112 | <OutputFile>..\..\bin\Win32-VisualStudio\04.Movement.exe</OutputFile> | ||
113 | <AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||
114 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
115 | <SubSystem>Console</SubSystem> | ||
116 | <DataExecutionPrevention> | ||
117 | </DataExecutionPrevention> | ||
118 | </Link> | ||
119 | </ItemDefinitionGroup> | ||
120 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
121 | <Midl> | ||
122 | <TypeLibraryName>.\Debug/Movement.tlb</TypeLibraryName> | ||
123 | <HeaderFileName> | ||
124 | </HeaderFileName> | ||
125 | </Midl> | ||
126 | <ClCompile> | ||
127 | <Optimization>Disabled</Optimization> | ||
128 | <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
129 | <PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
130 | <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> | ||
131 | <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> | ||
132 | <PrecompiledHeader> | ||
133 | </PrecompiledHeader> | ||
134 | <WarningLevel>Level3</WarningLevel> | ||
135 | <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> | ||
136 | </ClCompile> | ||
137 | <ResourceCompile> | ||
138 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
139 | <Culture>0x0c07</Culture> | ||
140 | </ResourceCompile> | ||
141 | <Link> | ||
142 | <OutputFile>..\..\bin\Win64-VisualStudio\04.Movement.exe</OutputFile> | ||
143 | <AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||
144 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
145 | <SubSystem>Console</SubSystem> | ||
146 | <DataExecutionPrevention> | ||
147 | </DataExecutionPrevention> | ||
148 | </Link> | ||
149 | </ItemDefinitionGroup> | ||
150 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
151 | <Midl> | ||
152 | <TypeLibraryName>.\Release/Movement.tlb</TypeLibraryName> | ||
153 | <HeaderFileName> | ||
154 | </HeaderFileName> | ||
155 | </Midl> | ||
156 | <ClCompile> | ||
157 | <Optimization>MaxSpeed</Optimization> | ||
158 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
159 | <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
160 | <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
161 | <StringPooling>true</StringPooling> | ||
162 | <RuntimeLibrary>MultiThreaded</RuntimeLibrary> | ||
163 | <FunctionLevelLinking>true</FunctionLevelLinking> | ||
164 | <PrecompiledHeader> | ||
165 | </PrecompiledHeader> | ||
166 | <WarningLevel>Level3</WarningLevel> | ||
167 | </ClCompile> | ||
168 | <ResourceCompile> | ||
169 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
170 | <Culture>0x0c07</Culture> | ||
171 | </ResourceCompile> | ||
172 | <Link> | ||
173 | <OutputFile>..\..\bin\Win32-VisualStudio\04.Movement.exe</OutputFile> | ||
174 | <AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||
175 | <SubSystem>Console</SubSystem> | ||
176 | <DataExecutionPrevention> | ||
177 | </DataExecutionPrevention> | ||
178 | </Link> | ||
179 | </ItemDefinitionGroup> | ||
180 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
181 | <Midl> | ||
182 | <TypeLibraryName>.\Release/Movement.tlb</TypeLibraryName> | ||
183 | <HeaderFileName> | ||
184 | </HeaderFileName> | ||
185 | </Midl> | ||
186 | <ClCompile> | ||
187 | <Optimization>MaxSpeed</Optimization> | ||
188 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
189 | <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
190 | <PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
191 | <StringPooling>true</StringPooling> | ||
192 | <RuntimeLibrary>MultiThreaded</RuntimeLibrary> | ||
193 | <FunctionLevelLinking>true</FunctionLevelLinking> | ||
194 | <PrecompiledHeader> | ||
195 | </PrecompiledHeader> | ||
196 | <WarningLevel>Level3</WarningLevel> | ||
197 | </ClCompile> | ||
198 | <ResourceCompile> | ||
199 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
200 | <Culture>0x0c07</Culture> | ||
201 | </ResourceCompile> | ||
202 | <Link> | ||
203 | <OutputFile>..\..\bin\Win64-VisualStudio\04.Movement.exe</OutputFile> | ||
204 | <AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||
205 | <SubSystem>Console</SubSystem> | ||
206 | <DataExecutionPrevention> | ||
207 | </DataExecutionPrevention> | ||
208 | </Link> | ||
209 | </ItemDefinitionGroup> | ||
210 | <ItemGroup> | ||
211 | <ClCompile Include="main.cpp"> | ||
212 | <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization> | ||
213 | <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization> | ||
214 | <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
215 | <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
216 | <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
217 | <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
218 | <BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks> | ||
219 | <BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks> | ||
220 | <Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization> | ||
221 | <Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization> | ||
222 | <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
223 | <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
224 | <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
225 | <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
226 | </ClCompile> | ||
227 | </ItemGroup> | ||
228 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
229 | <ImportGroup Label="ExtensionTargets"> | ||
230 | </ImportGroup> | ||
231 | </Project> \ No newline at end of file | ||
diff --git a/libraries/irrlicht-1.8/examples/04.Movement/Movement_vc11.vcxproj b/libraries/irrlicht-1.8/examples/04.Movement/Movement_vc11.vcxproj new file mode 100644 index 0000000..7fe0339 --- /dev/null +++ b/libraries/irrlicht-1.8/examples/04.Movement/Movement_vc11.vcxproj | |||
@@ -0,0 +1,235 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
3 | <ItemGroup Label="ProjectConfigurations"> | ||
4 | <ProjectConfiguration Include="Debug|Win32"> | ||
5 | <Configuration>Debug</Configuration> | ||
6 | <Platform>Win32</Platform> | ||
7 | </ProjectConfiguration> | ||
8 | <ProjectConfiguration Include="Debug|x64"> | ||
9 | <Configuration>Debug</Configuration> | ||
10 | <Platform>x64</Platform> | ||
11 | </ProjectConfiguration> | ||
12 | <ProjectConfiguration Include="Release|Win32"> | ||
13 | <Configuration>Release</Configuration> | ||
14 | <Platform>Win32</Platform> | ||
15 | </ProjectConfiguration> | ||
16 | <ProjectConfiguration Include="Release|x64"> | ||
17 | <Configuration>Release</Configuration> | ||
18 | <Platform>x64</Platform> | ||
19 | </ProjectConfiguration> | ||
20 | </ItemGroup> | ||
21 | <PropertyGroup Label="Globals"> | ||
22 | <ProjectName>04.Movement</ProjectName> | ||
23 | <ProjectGuid>{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}</ProjectGuid> | ||
24 | <RootNamespace>Movement</RootNamespace> | ||
25 | </PropertyGroup> | ||
26 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
27 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | ||
28 | <ConfigurationType>Application</ConfigurationType> | ||
29 | <UseOfMfc>false</UseOfMfc> | ||
30 | <CharacterSet>MultiByte</CharacterSet> | ||
31 | <PlatformToolset>v110</PlatformToolset> | ||
32 | </PropertyGroup> | ||
33 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> | ||
34 | <ConfigurationType>Application</ConfigurationType> | ||
35 | <UseOfMfc>false</UseOfMfc> | ||
36 | <CharacterSet>MultiByte</CharacterSet> | ||
37 | <PlatformToolset>v110</PlatformToolset> | ||
38 | </PropertyGroup> | ||
39 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | ||
40 | <ConfigurationType>Application</ConfigurationType> | ||
41 | <UseOfMfc>false</UseOfMfc> | ||
42 | <CharacterSet>MultiByte</CharacterSet> | ||
43 | <PlatformToolset>v110</PlatformToolset> | ||
44 | </PropertyGroup> | ||
45 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> | ||
46 | <ConfigurationType>Application</ConfigurationType> | ||
47 | <UseOfMfc>false</UseOfMfc> | ||
48 | <CharacterSet>MultiByte</CharacterSet> | ||
49 | <PlatformToolset>v110</PlatformToolset> | ||
50 | </PropertyGroup> | ||
51 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
52 | <ImportGroup Label="ExtensionSettings"> | ||
53 | </ImportGroup> | ||
54 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> | ||
55 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
56 | <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> | ||
57 | </ImportGroup> | ||
58 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> | ||
59 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
60 | <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> | ||
61 | </ImportGroup> | ||
62 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> | ||
63 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
64 | <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> | ||
65 | </ImportGroup> | ||
66 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> | ||
67 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
68 | <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" /> | ||
69 | </ImportGroup> | ||
70 | <PropertyGroup Label="UserMacros" /> | ||
71 | <PropertyGroup> | ||
72 | <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> | ||
73 | <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir> | ||
74 | <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir> | ||
75 | <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> | ||
76 | <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" /> | ||
77 | <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir> | ||
78 | <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir> | ||
79 | <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> | ||
80 | <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" /> | ||
81 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
82 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
83 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> | ||
84 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" /> | ||
85 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> | ||
86 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" /> | ||
87 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
88 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
89 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> | ||
90 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" /> | ||
91 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> | ||
92 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" /> | ||
93 | </PropertyGroup> | ||
94 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
95 | <Midl> | ||
96 | <TypeLibraryName>.\Debug/Movement.tlb</TypeLibraryName> | ||
97 | <HeaderFileName> | ||
98 | </HeaderFileName> | ||
99 | </Midl> | ||
100 | <ClCompile> | ||
101 | <Optimization>Disabled</Optimization> | ||
102 | <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
103 | <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
104 | <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> | ||
105 | <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> | ||
106 | <PrecompiledHeader> | ||
107 | </PrecompiledHeader> | ||
108 | <WarningLevel>Level3</WarningLevel> | ||
109 | <DebugInformationFormat>EditAndContinue</DebugInformationFormat> | ||
110 | </ClCompile> | ||
111 | <ResourceCompile> | ||
112 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
113 | <Culture>0x0c07</Culture> | ||
114 | </ResourceCompile> | ||
115 | <Link> | ||
116 | <OutputFile>..\..\bin\Win32-VisualStudio\04.Movement.exe</OutputFile> | ||
117 | <AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||
118 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
119 | <SubSystem>Console</SubSystem> | ||
120 | <DataExecutionPrevention> | ||
121 | </DataExecutionPrevention> | ||
122 | </Link> | ||
123 | </ItemDefinitionGroup> | ||
124 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
125 | <Midl> | ||
126 | <TypeLibraryName>.\Debug/Movement.tlb</TypeLibraryName> | ||
127 | <HeaderFileName> | ||
128 | </HeaderFileName> | ||
129 | </Midl> | ||
130 | <ClCompile> | ||
131 | <Optimization>Disabled</Optimization> | ||
132 | <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
133 | <PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
134 | <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> | ||
135 | <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> | ||
136 | <PrecompiledHeader> | ||
137 | </PrecompiledHeader> | ||
138 | <WarningLevel>Level3</WarningLevel> | ||
139 | <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> | ||
140 | </ClCompile> | ||
141 | <ResourceCompile> | ||
142 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
143 | <Culture>0x0c07</Culture> | ||
144 | </ResourceCompile> | ||
145 | <Link> | ||
146 | <OutputFile>..\..\bin\Win64-VisualStudio\04.Movement.exe</OutputFile> | ||
147 | <AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||
148 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
149 | <SubSystem>Console</SubSystem> | ||
150 | <DataExecutionPrevention> | ||
151 | </DataExecutionPrevention> | ||
152 | </Link> | ||
153 | </ItemDefinitionGroup> | ||
154 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
155 | <Midl> | ||
156 | <TypeLibraryName>.\Release/Movement.tlb</TypeLibraryName> | ||
157 | <HeaderFileName> | ||
158 | </HeaderFileName> | ||
159 | </Midl> | ||
160 | <ClCompile> | ||
161 | <Optimization>MaxSpeed</Optimization> | ||
162 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
163 | <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
164 | <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
165 | <StringPooling>true</StringPooling> | ||
166 | <RuntimeLibrary>MultiThreaded</RuntimeLibrary> | ||
167 | <FunctionLevelLinking>true</FunctionLevelLinking> | ||
168 | <PrecompiledHeader> | ||
169 | </PrecompiledHeader> | ||
170 | <WarningLevel>Level3</WarningLevel> | ||
171 | </ClCompile> | ||
172 | <ResourceCompile> | ||
173 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
174 | <Culture>0x0c07</Culture> | ||
175 | </ResourceCompile> | ||
176 | <Link> | ||
177 | <OutputFile>..\..\bin\Win32-VisualStudio\04.Movement.exe</OutputFile> | ||
178 | <AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||
179 | <SubSystem>Console</SubSystem> | ||
180 | <DataExecutionPrevention> | ||
181 | </DataExecutionPrevention> | ||
182 | </Link> | ||
183 | </ItemDefinitionGroup> | ||
184 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
185 | <Midl> | ||
186 | <TypeLibraryName>.\Release/Movement.tlb</TypeLibraryName> | ||
187 | <HeaderFileName> | ||
188 | </HeaderFileName> | ||
189 | </Midl> | ||
190 | <ClCompile> | ||
191 | <Optimization>MaxSpeed</Optimization> | ||
192 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
193 | <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
194 | <PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
195 | <StringPooling>true</StringPooling> | ||
196 | <RuntimeLibrary>MultiThreaded</RuntimeLibrary> | ||
197 | <FunctionLevelLinking>true</FunctionLevelLinking> | ||
198 | <PrecompiledHeader> | ||
199 | </PrecompiledHeader> | ||
200 | <WarningLevel>Level3</WarningLevel> | ||
201 | </ClCompile> | ||
202 | <ResourceCompile> | ||
203 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
204 | <Culture>0x0c07</Culture> | ||
205 | </ResourceCompile> | ||
206 | <Link> | ||
207 | <OutputFile>..\..\bin\Win64-VisualStudio\04.Movement.exe</OutputFile> | ||
208 | <AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||
209 | <SubSystem>Console</SubSystem> | ||
210 | <DataExecutionPrevention> | ||
211 | </DataExecutionPrevention> | ||
212 | </Link> | ||
213 | </ItemDefinitionGroup> | ||
214 | <ItemGroup> | ||
215 | <ClCompile Include="main.cpp"> | ||
216 | <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization> | ||
217 | <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization> | ||
218 | <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
219 | <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
220 | <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
221 | <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
222 | <BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks> | ||
223 | <BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks> | ||
224 | <Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization> | ||
225 | <Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization> | ||
226 | <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
227 | <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
228 | <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
229 | <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
230 | </ClCompile> | ||
231 | </ItemGroup> | ||
232 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
233 | <ImportGroup Label="ExtensionTargets"> | ||
234 | </ImportGroup> | ||
235 | </Project> \ No newline at end of file | ||
diff --git a/libraries/irrlicht-1.8/examples/04.Movement/Movement_vc8.vcproj b/libraries/irrlicht-1.8/examples/04.Movement/Movement_vc8.vcproj new file mode 100644 index 0000000..8f56add --- /dev/null +++ b/libraries/irrlicht-1.8/examples/04.Movement/Movement_vc8.vcproj | |||
@@ -0,0 +1,231 @@ | |||
1 | <?xml version="1.0" encoding="Windows-1252"?> | ||
2 | <VisualStudioProject | ||
3 | ProjectType="Visual C++" | ||
4 | Version="8.00" | ||
5 | Name="04.Movement_vc8" | ||
6 | ProjectGUID="{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}" | ||
7 | RootNamespace="Movement_vc8" | ||
8 | > | ||
9 | <Platforms> | ||
10 | <Platform | ||
11 | Name="Win32" | ||
12 | /> | ||
13 | </Platforms> | ||
14 | <ToolFiles> | ||
15 | </ToolFiles> | ||
16 | <Configurations> | ||
17 | <Configuration | ||
18 | Name="Debug|Win32" | ||
19 | OutputDirectory=".\Debug" | ||
20 | IntermediateDirectory=".\Debug" | ||
21 | ConfigurationType="1" | ||
22 | InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" | ||
23 | UseOfMFC="0" | ||
24 | ATLMinimizesCRunTimeLibraryUsage="false" | ||
25 | CharacterSet="2" | ||
26 | > | ||
27 | <Tool | ||
28 | Name="VCPreBuildEventTool" | ||
29 | /> | ||
30 | <Tool | ||
31 | Name="VCCustomBuildTool" | ||
32 | /> | ||
33 | <Tool | ||
34 | Name="VCXMLDataGeneratorTool" | ||
35 | /> | ||
36 | <Tool | ||
37 | Name="VCWebServiceProxyGeneratorTool" | ||
38 | /> | ||
39 | <Tool | ||
40 | Name="VCMIDLTool" | ||
41 | TypeLibraryName=".\Debug/Movement.tlb" | ||
42 | HeaderFileName="" | ||
43 | /> | ||
44 | <Tool | ||
45 | Name="VCCLCompilerTool" | ||
46 | Optimization="0" | ||
47 | AdditionalIncludeDirectories="..\..\include" | ||
48 | PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" | ||
49 | BasicRuntimeChecks="3" | ||
50 | RuntimeLibrary="1" | ||
51 | UsePrecompiledHeader="0" | ||
52 | PrecompiledHeaderFile=".\Debug/Movement.pch" | ||
53 | AssemblerListingLocation=".\Debug/" | ||
54 | ObjectFile=".\Debug/" | ||
55 | ProgramDataBaseFileName=".\Debug/" | ||
56 | WarningLevel="3" | ||
57 | SuppressStartupBanner="true" | ||
58 | DebugInformationFormat="4" | ||
59 | CompileAs="0" | ||
60 | /> | ||
61 | <Tool | ||
62 | Name="VCManagedResourceCompilerTool" | ||
63 | /> | ||
64 | <Tool | ||
65 | Name="VCResourceCompilerTool" | ||
66 | PreprocessorDefinitions="_DEBUG" | ||
67 | Culture="3079" | ||
68 | /> | ||
69 | <Tool | ||
70 | Name="VCPreLinkEventTool" | ||
71 | /> | ||
72 | <Tool | ||
73 | Name="VCLinkerTool" | ||
74 | OutputFile="..\..\bin\Win32-VisualStudio\04.Movement.exe" | ||
75 | LinkIncremental="0" | ||
76 | SuppressStartupBanner="true" | ||
77 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" | ||
78 | GenerateDebugInformation="true" | ||
79 | ProgramDatabaseFile=".\Debug/Movement.pdb" | ||
80 | SubSystem="1" | ||
81 | TargetMachine="1" | ||
82 | /> | ||
83 | <Tool | ||
84 | Name="VCALinkTool" | ||
85 | /> | ||
86 | <Tool | ||
87 | Name="VCManifestTool" | ||
88 | /> | ||
89 | <Tool | ||
90 | Name="VCXDCMakeTool" | ||
91 | /> | ||
92 | <Tool | ||
93 | Name="VCBscMakeTool" | ||
94 | /> | ||
95 | <Tool | ||
96 | Name="VCFxCopTool" | ||
97 | /> | ||
98 | <Tool | ||
99 | Name="VCAppVerifierTool" | ||
100 | /> | ||
101 | <Tool | ||
102 | Name="VCWebDeploymentTool" | ||
103 | /> | ||
104 | <Tool | ||
105 | Name="VCPostBuildEventTool" | ||
106 | /> | ||
107 | </Configuration> | ||
108 | <Configuration | ||
109 | Name="Release|Win32" | ||
110 | OutputDirectory=".\Release" | ||
111 | IntermediateDirectory=".\Release" | ||
112 | ConfigurationType="1" | ||
113 | InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" | ||
114 | UseOfMFC="0" | ||
115 | ATLMinimizesCRunTimeLibraryUsage="false" | ||
116 | CharacterSet="2" | ||
117 | > | ||
118 | <Tool | ||
119 | Name="VCPreBuildEventTool" | ||
120 | /> | ||
121 | <Tool | ||
122 | Name="VCCustomBuildTool" | ||
123 | /> | ||
124 | <Tool | ||
125 | Name="VCXMLDataGeneratorTool" | ||
126 | /> | ||
127 | <Tool | ||
128 | Name="VCWebServiceProxyGeneratorTool" | ||
129 | /> | ||
130 | <Tool | ||
131 | Name="VCMIDLTool" | ||
132 | TypeLibraryName=".\Release/Movement.tlb" | ||
133 | HeaderFileName="" | ||
134 | /> | ||
135 | <Tool | ||
136 | Name="VCCLCompilerTool" | ||
137 | Optimization="2" | ||
138 | InlineFunctionExpansion="1" | ||
139 | AdditionalIncludeDirectories="..\..\include" | ||
140 | PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" | ||
141 | StringPooling="true" | ||
142 | RuntimeLibrary="0" | ||
143 | EnableFunctionLevelLinking="true" | ||
144 | UsePrecompiledHeader="0" | ||
145 | PrecompiledHeaderFile=".\Release/Movement.pch" | ||
146 | AssemblerListingLocation=".\Release/" | ||
147 | ObjectFile=".\Release/" | ||
148 | ProgramDataBaseFileName=".\Release/" | ||
149 | WarningLevel="3" | ||
150 | SuppressStartupBanner="true" | ||
151 | CompileAs="0" | ||
152 | /> | ||
153 | <Tool | ||
154 | Name="VCManagedResourceCompilerTool" | ||
155 | /> | ||
156 | <Tool | ||
157 | Name="VCResourceCompilerTool" | ||
158 | PreprocessorDefinitions="NDEBUG" | ||
159 | Culture="3079" | ||
160 | /> | ||
161 | <Tool | ||
162 | Name="VCPreLinkEventTool" | ||
163 | /> | ||
164 | <Tool | ||
165 | Name="VCLinkerTool" | ||
166 | OutputFile="..\..\bin\Win32-VisualStudio\04.Movement.exe" | ||
167 | LinkIncremental="0" | ||
168 | SuppressStartupBanner="true" | ||
169 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" | ||
170 | ProgramDatabaseFile=".\Release/Movement.pdb" | ||
171 | SubSystem="1" | ||
172 | TargetMachine="1" | ||
173 | /> | ||
174 | <Tool | ||
175 | Name="VCALinkTool" | ||
176 | /> | ||
177 | <Tool | ||
178 | Name="VCManifestTool" | ||
179 | /> | ||
180 | <Tool | ||
181 | Name="VCXDCMakeTool" | ||
182 | /> | ||
183 | <Tool | ||
184 | Name="VCBscMakeTool" | ||
185 | /> | ||
186 | <Tool | ||
187 | Name="VCFxCopTool" | ||
188 | /> | ||
189 | <Tool | ||
190 | Name="VCAppVerifierTool" | ||
191 | /> | ||
192 | <Tool | ||
193 | Name="VCWebDeploymentTool" | ||
194 | /> | ||
195 | <Tool | ||
196 | Name="VCPostBuildEventTool" | ||
197 | /> | ||
198 | </Configuration> | ||
199 | </Configurations> | ||
200 | <References> | ||
201 | </References> | ||
202 | <Files> | ||
203 | <File | ||
204 | RelativePath="main.cpp" | ||
205 | > | ||
206 | <FileConfiguration | ||
207 | Name="Debug|Win32" | ||
208 | > | ||
209 | <Tool | ||
210 | Name="VCCLCompilerTool" | ||
211 | Optimization="0" | ||
212 | AdditionalIncludeDirectories="" | ||
213 | PreprocessorDefinitions="" | ||
214 | BasicRuntimeChecks="3" | ||
215 | /> | ||
216 | </FileConfiguration> | ||
217 | <FileConfiguration | ||
218 | Name="Release|Win32" | ||
219 | > | ||
220 | <Tool | ||
221 | Name="VCCLCompilerTool" | ||
222 | Optimization="2" | ||
223 | AdditionalIncludeDirectories="" | ||
224 | PreprocessorDefinitions="" | ||
225 | /> | ||
226 | </FileConfiguration> | ||
227 | </File> | ||
228 | </Files> | ||
229 | <Globals> | ||
230 | </Globals> | ||
231 | </VisualStudioProject> | ||
diff --git a/libraries/irrlicht-1.8/examples/04.Movement/Movement_vc9.vcproj b/libraries/irrlicht-1.8/examples/04.Movement/Movement_vc9.vcproj new file mode 100644 index 0000000..074fe40 --- /dev/null +++ b/libraries/irrlicht-1.8/examples/04.Movement/Movement_vc9.vcproj | |||
@@ -0,0 +1,230 @@ | |||
1 | <?xml version="1.0" encoding="Windows-1252"?> | ||
2 | <VisualStudioProject | ||
3 | ProjectType="Visual C++" | ||
4 | Version="9.00" | ||
5 | Name="04.Movement_vc9" | ||
6 | ProjectGUID="{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}" | ||
7 | RootNamespace="Movement_vc9" | ||
8 | TargetFrameworkVersion="131072" | ||
9 | > | ||
10 | <Platforms> | ||
11 | <Platform | ||
12 | Name="Win32" | ||
13 | /> | ||
14 | </Platforms> | ||
15 | <ToolFiles> | ||
16 | </ToolFiles> | ||
17 | <Configurations> | ||
18 | <Configuration | ||
19 | Name="Debug|Win32" | ||
20 | OutputDirectory=".\Debug" | ||
21 | IntermediateDirectory=".\Debug" | ||
22 | ConfigurationType="1" | ||
23 | InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" | ||
24 | UseOfMFC="0" | ||
25 | ATLMinimizesCRunTimeLibraryUsage="false" | ||
26 | CharacterSet="2" | ||
27 | > | ||
28 | <Tool | ||
29 | Name="VCPreBuildEventTool" | ||
30 | /> | ||
31 | <Tool | ||
32 | Name="VCCustomBuildTool" | ||
33 | /> | ||
34 | <Tool | ||
35 | Name="VCXMLDataGeneratorTool" | ||
36 | /> | ||
37 | <Tool | ||
38 | Name="VCWebServiceProxyGeneratorTool" | ||
39 | /> | ||
40 | <Tool | ||
41 | Name="VCMIDLTool" | ||
42 | TypeLibraryName=".\Debug/Movement.tlb" | ||
43 | HeaderFileName="" | ||
44 | /> | ||
45 | <Tool | ||
46 | Name="VCCLCompilerTool" | ||
47 | Optimization="0" | ||
48 | AdditionalIncludeDirectories="..\..\include" | ||
49 | PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" | ||
50 | BasicRuntimeChecks="3" | ||
51 | RuntimeLibrary="1" | ||
52 | UsePrecompiledHeader="0" | ||
53 | PrecompiledHeaderFile=".\Debug/Movement.pch" | ||
54 | AssemblerListingLocation=".\Debug/" | ||
55 | ObjectFile=".\Debug/" | ||
56 | ProgramDataBaseFileName=".\Debug/" | ||
57 | WarningLevel="3" | ||
58 | SuppressStartupBanner="true" | ||
59 | DebugInformationFormat="4" | ||
60 | CompileAs="0" | ||
61 | /> | ||
62 | <Tool | ||
63 | Name="VCManagedResourceCompilerTool" | ||
64 | /> | ||
65 | <Tool | ||
66 | Name="VCResourceCompilerTool" | ||
67 | PreprocessorDefinitions="_DEBUG" | ||
68 | Culture="3079" | ||
69 | /> | ||
70 | <Tool | ||
71 | Name="VCPreLinkEventTool" | ||
72 | /> | ||
73 | <Tool | ||
74 | Name="VCLinkerTool" | ||
75 | OutputFile="..\..\bin\Win32-VisualStudio\04.Movement.exe" | ||
76 | LinkIncremental="0" | ||
77 | SuppressStartupBanner="true" | ||
78 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" | ||
79 | GenerateDebugInformation="true" | ||
80 | ProgramDatabaseFile=".\Debug/Movement.pdb" | ||
81 | SubSystem="1" | ||
82 | RandomizedBaseAddress="1" | ||
83 | DataExecutionPrevention="0" | ||
84 | TargetMachine="1" | ||
85 | /> | ||
86 | <Tool | ||
87 | Name="VCALinkTool" | ||
88 | /> | ||
89 | <Tool | ||
90 | Name="VCManifestTool" | ||
91 | /> | ||
92 | <Tool | ||
93 | Name="VCXDCMakeTool" | ||
94 | /> | ||
95 | <Tool | ||
96 | Name="VCBscMakeTool" | ||
97 | /> | ||
98 | <Tool | ||
99 | Name="VCFxCopTool" | ||
100 | /> | ||
101 | <Tool | ||
102 | Name="VCAppVerifierTool" | ||
103 | /> | ||
104 | <Tool | ||
105 | Name="VCPostBuildEventTool" | ||
106 | /> | ||
107 | </Configuration> | ||
108 | <Configuration | ||
109 | Name="Release|Win32" | ||
110 | OutputDirectory=".\Release" | ||
111 | IntermediateDirectory=".\Release" | ||
112 | ConfigurationType="1" | ||
113 | InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" | ||
114 | UseOfMFC="0" | ||
115 | ATLMinimizesCRunTimeLibraryUsage="false" | ||
116 | CharacterSet="2" | ||
117 | > | ||
118 | <Tool | ||
119 | Name="VCPreBuildEventTool" | ||
120 | /> | ||
121 | <Tool | ||
122 | Name="VCCustomBuildTool" | ||
123 | /> | ||
124 | <Tool | ||
125 | Name="VCXMLDataGeneratorTool" | ||
126 | /> | ||
127 | <Tool | ||
128 | Name="VCWebServiceProxyGeneratorTool" | ||
129 | /> | ||
130 | <Tool | ||
131 | Name="VCMIDLTool" | ||
132 | TypeLibraryName=".\Release/Movement.tlb" | ||
133 | HeaderFileName="" | ||
134 | /> | ||
135 | <Tool | ||
136 | Name="VCCLCompilerTool" | ||
137 | Optimization="2" | ||
138 | InlineFunctionExpansion="1" | ||
139 | AdditionalIncludeDirectories="..\..\include" | ||
140 | PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" | ||
141 | StringPooling="true" | ||
142 | RuntimeLibrary="0" | ||
143 | EnableFunctionLevelLinking="true" | ||
144 | UsePrecompiledHeader="0" | ||
145 | PrecompiledHeaderFile=".\Release/Movement.pch" | ||
146 | AssemblerListingLocation=".\Release/" | ||
147 | ObjectFile=".\Release/" | ||
148 | ProgramDataBaseFileName=".\Release/" | ||
149 | WarningLevel="3" | ||
150 | SuppressStartupBanner="true" | ||
151 | CompileAs="0" | ||
152 | /> | ||
153 | <Tool | ||
154 | Name="VCManagedResourceCompilerTool" | ||
155 | /> | ||
156 | <Tool | ||
157 | Name="VCResourceCompilerTool" | ||
158 | PreprocessorDefinitions="NDEBUG" | ||
159 | Culture="3079" | ||
160 | /> | ||
161 | <Tool | ||
162 | Name="VCPreLinkEventTool" | ||
163 | /> | ||
164 | <Tool | ||
165 | Name="VCLinkerTool" | ||
166 | OutputFile="..\..\bin\Win32-VisualStudio\04.Movement.exe" | ||
167 | LinkIncremental="0" | ||
168 | SuppressStartupBanner="true" | ||
169 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" | ||
170 | ProgramDatabaseFile=".\Release/Movement.pdb" | ||
171 | SubSystem="1" | ||
172 | RandomizedBaseAddress="1" | ||
173 | DataExecutionPrevention="0" | ||
174 | TargetMachine="1" | ||
175 | /> | ||
176 | <Tool | ||
177 | Name="VCALinkTool" | ||
178 | /> | ||
179 | <Tool | ||
180 | Name="VCManifestTool" | ||
181 | /> | ||
182 | <Tool | ||
183 | Name="VCXDCMakeTool" | ||
184 | /> | ||
185 | <Tool | ||
186 | Name="VCBscMakeTool" | ||
187 | /> | ||
188 | <Tool | ||
189 | Name="VCFxCopTool" | ||
190 | /> | ||
191 | <Tool | ||
192 | Name="VCAppVerifierTool" | ||
193 | /> | ||
194 | <Tool | ||
195 | Name="VCPostBuildEventTool" | ||
196 | /> | ||
197 | </Configuration> | ||
198 | </Configurations> | ||
199 | <References> | ||
200 | </References> | ||
201 | <Files> | ||
202 | <File | ||
203 | RelativePath="main.cpp" | ||
204 | > | ||
205 | <FileConfiguration | ||
206 | Name="Debug|Win32" | ||
207 | > | ||
208 | <Tool | ||
209 | Name="VCCLCompilerTool" | ||
210 | Optimization="0" | ||
211 | AdditionalIncludeDirectories="" | ||
212 | PreprocessorDefinitions="" | ||
213 | BasicRuntimeChecks="3" | ||
214 | /> | ||
215 | </FileConfiguration> | ||
216 | <FileConfiguration | ||
217 | Name="Release|Win32" | ||
218 | > | ||
219 | <Tool | ||
220 | Name="VCCLCompilerTool" | ||
221 | Optimization="2" | ||
222 | AdditionalIncludeDirectories="" | ||
223 | PreprocessorDefinitions="" | ||
224 | /> | ||
225 | </FileConfiguration> | ||
226 | </File> | ||
227 | </Files> | ||
228 | <Globals> | ||
229 | </Globals> | ||
230 | </VisualStudioProject> | ||
diff --git a/libraries/irrlicht-1.8/examples/04.Movement/main.cpp b/libraries/irrlicht-1.8/examples/04.Movement/main.cpp new file mode 100644 index 0000000..7bacda3 --- /dev/null +++ b/libraries/irrlicht-1.8/examples/04.Movement/main.cpp | |||
@@ -0,0 +1,258 @@ | |||
1 | /** Example 004 Movement | ||
2 | |||
3 | This Tutorial shows how to move and animate SceneNodes. The | ||
4 | basic concept of SceneNodeAnimators is shown as well as manual | ||
5 | movement of nodes using the keyboard. We'll demonstrate framerate | ||
6 | independent movement, which means moving by an amount dependent | ||
7 | on the duration of the last run of the Irrlicht loop. | ||
8 | |||
9 | Example 19.MouseAndJoystick shows how to handle those kinds of input. | ||
10 | |||
11 | As always, I include the header files, use the irr namespace, | ||
12 | and tell the linker to link with the .lib file. | ||
13 | */ | ||
14 | #ifdef _MSC_VER | ||
15 | // We'll also define this to stop MSVC complaining about sprintf(). | ||
16 | #define _CRT_SECURE_NO_WARNINGS | ||
17 | #pragma comment(lib, "Irrlicht.lib") | ||
18 | #endif | ||
19 | |||
20 | #include <irrlicht.h> | ||
21 | #include "driverChoice.h" | ||
22 | |||
23 | using namespace irr; | ||
24 | |||
25 | /* | ||
26 | To receive events like mouse and keyboard input, or GUI events like "the OK | ||
27 | button has been clicked", we need an object which is derived from the | ||
28 | irr::IEventReceiver object. There is only one method to override: | ||
29 | irr::IEventReceiver::OnEvent(). This method will be called by the engine once | ||
30 | when an event happens. What we really want to know is whether a key is being | ||
31 | held down, and so we will remember the current state of each key. | ||
32 | */ | ||
33 | class MyEventReceiver : public IEventReceiver | ||
34 | { | ||
35 | public: | ||
36 | // This is the one method that we have to implement | ||
37 | virtual bool OnEvent(const SEvent& event) | ||
38 | { | ||
39 | // Remember whether each key is down or up | ||
40 | if (event.EventType == irr::EET_KEY_INPUT_EVENT) | ||
41 | KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown; | ||
42 | |||
43 | return false; | ||
44 | } | ||
45 | |||
46 | // This is used to check whether a key is being held down | ||
47 | virtual bool IsKeyDown(EKEY_CODE keyCode) const | ||
48 | { | ||
49 | return KeyIsDown[keyCode]; | ||
50 | } | ||
51 | |||
52 | MyEventReceiver() | ||
53 | { | ||
54 | for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i) | ||
55 | KeyIsDown[i] = false; | ||
56 | } | ||
57 | |||
58 | private: | ||
59 | // We use this array to store the current state of each key | ||
60 | bool KeyIsDown[KEY_KEY_CODES_COUNT]; | ||
61 | }; | ||
62 | |||
63 | |||
64 | /* | ||
65 | The event receiver for keeping the pressed keys is ready, the actual responses | ||
66 | will be made inside the render loop, right before drawing the scene. So lets | ||
67 | just create an irr::IrrlichtDevice and the scene node we want to move. We also | ||
68 | create some other additional scene nodes, to show that there are also some | ||
69 | different possibilities to move and animate scene nodes. | ||
70 | */ | ||
71 | int main() | ||
72 | { | ||
73 | // ask user for driver | ||
74 | video::E_DRIVER_TYPE driverType=driverChoiceConsole(); | ||
75 | if (driverType==video::EDT_COUNT) | ||
76 | return 1; | ||
77 | |||
78 | // create device | ||
79 | MyEventReceiver receiver; | ||
80 | |||
81 | IrrlichtDevice* device = createDevice(driverType, | ||
82 | core::dimension2d<u32>(640, 480), 16, false, false, false, &receiver); | ||
83 | |||
84 | if (device == 0) | ||
85 | return 1; // could not create selected driver. | ||
86 | |||
87 | video::IVideoDriver* driver = device->getVideoDriver(); | ||
88 | scene::ISceneManager* smgr = device->getSceneManager(); | ||
89 | |||
90 | /* | ||
91 | Create the node which will be moved with the WSAD keys. We create a | ||
92 | sphere node, which is a built-in geometry primitive. We place the node | ||
93 | at (0,0,30) and assign a texture to it to let it look a little bit more | ||
94 | interesting. Because we have no dynamic lights in this scene we disable | ||
95 | lighting for each model (otherwise the models would be black). | ||
96 | */ | ||
97 | scene::ISceneNode * node = smgr->addSphereSceneNode(); | ||
98 | if (node) | ||
99 | { | ||
100 | node->setPosition(core::vector3df(0,0,30)); | ||
101 | node->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp")); | ||
102 | node->setMaterialFlag(video::EMF_LIGHTING, false); | ||
103 | } | ||
104 | |||
105 | /* | ||
106 | Now we create another node, movable using a scene node animator. Scene | ||
107 | node animators modify scene nodes and can be attached to any scene node | ||
108 | like mesh scene nodes, billboards, lights and even camera scene nodes. | ||
109 | Scene node animators are not only able to modify the position of a | ||
110 | scene node, they can also animate the textures of an object for | ||
111 | example. We create a cube scene node and attach a 'fly circle' scene | ||
112 | node animator to it, letting this node fly around our sphere scene node. | ||
113 | */ | ||
114 | scene::ISceneNode* n = smgr->addCubeSceneNode(); | ||
115 | |||
116 | if (n) | ||
117 | { | ||
118 | n->setMaterialTexture(0, driver->getTexture("../../media/t351sml.jpg")); | ||
119 | n->setMaterialFlag(video::EMF_LIGHTING, false); | ||
120 | scene::ISceneNodeAnimator* anim = | ||
121 | smgr->createFlyCircleAnimator(core::vector3df(0,0,30), 20.0f); | ||
122 | if (anim) | ||
123 | { | ||
124 | n->addAnimator(anim); | ||
125 | anim->drop(); | ||
126 | } | ||
127 | } | ||
128 | |||
129 | /* | ||
130 | The last scene node we add to show possibilities of scene node animators is | ||
131 | a b3d model, which uses a 'fly straight' animator to run between to points. | ||
132 | */ | ||
133 | scene::IAnimatedMeshSceneNode* anms = | ||
134 | smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/ninja.b3d")); | ||
135 | |||
136 | if (anms) | ||
137 | { | ||
138 | scene::ISceneNodeAnimator* anim = | ||
139 | smgr->createFlyStraightAnimator(core::vector3df(100,0,60), | ||
140 | core::vector3df(-100,0,60), 3500, true); | ||
141 | if (anim) | ||
142 | { | ||
143 | anms->addAnimator(anim); | ||
144 | anim->drop(); | ||
145 | } | ||
146 | |||
147 | /* | ||
148 | To make the model look right we disable lighting, set the | ||
149 | frames between which the animation should loop, rotate the | ||
150 | model around 180 degrees, and adjust the animation speed and | ||
151 | the texture. To set the right animation (frames and speed), we | ||
152 | would also be able to just call | ||
153 | "anms->setMD2Animation(scene::EMAT_RUN)" for the 'run' | ||
154 | animation instead of "setFrameLoop" and "setAnimationSpeed", | ||
155 | but this only works with MD2 animations, and so you know how to | ||
156 | start other animations. But a good advice is to not use | ||
157 | hardcoded frame-numbers... | ||
158 | */ | ||
159 | anms->setMaterialFlag(video::EMF_LIGHTING, false); | ||
160 | |||
161 | anms->setFrameLoop(0, 13); | ||
162 | anms->setAnimationSpeed(15); | ||
163 | // anms->setMD2Animation(scene::EMAT_RUN); | ||
164 | |||
165 | anms->setScale(core::vector3df(2.f,2.f,2.f)); | ||
166 | anms->setRotation(core::vector3df(0,-90,0)); | ||
167 | // anms->setMaterialTexture(0, driver->getTexture("../../media/sydney.bmp")); | ||
168 | |||
169 | } | ||
170 | |||
171 | |||
172 | /* | ||
173 | To be able to look at and move around in this scene, we create a first | ||
174 | person shooter style camera and make the mouse cursor invisible. | ||
175 | */ | ||
176 | smgr->addCameraSceneNodeFPS(); | ||
177 | device->getCursorControl()->setVisible(false); | ||
178 | |||
179 | /* | ||
180 | Add a colorful irrlicht logo | ||
181 | */ | ||
182 | device->getGUIEnvironment()->addImage( | ||
183 | driver->getTexture("../../media/irrlichtlogoalpha2.tga"), | ||
184 | core::position2d<s32>(10,20)); | ||
185 | |||
186 | gui::IGUIStaticText* diagnostics = device->getGUIEnvironment()->addStaticText( | ||
187 | L"", core::rect<s32>(10, 10, 400, 20)); | ||
188 | diagnostics->setOverrideColor(video::SColor(255, 255, 255, 0)); | ||
189 | |||
190 | /* | ||
191 | We have done everything, so lets draw it. We also write the current | ||
192 | frames per second and the name of the driver to the caption of the | ||
193 | window. | ||
194 | */ | ||
195 | int lastFPS = -1; | ||
196 | |||
197 | // In order to do framerate independent movement, we have to know | ||
198 | // how long it was since the last frame | ||
199 | u32 then = device->getTimer()->getTime(); | ||
200 | |||
201 | // This is the movemen speed in units per second. | ||
202 | const f32 MOVEMENT_SPEED = 5.f; | ||
203 | |||
204 | while(device->run()) | ||
205 | { | ||
206 | // Work out a frame delta time. | ||
207 | const u32 now = device->getTimer()->getTime(); | ||
208 | const f32 frameDeltaTime = (f32)(now - then) / 1000.f; // Time in seconds | ||
209 | then = now; | ||
210 | |||
211 | /* Check if keys W, S, A or D are being held down, and move the | ||
212 | sphere node around respectively. */ | ||
213 | core::vector3df nodePosition = node->getPosition(); | ||
214 | |||
215 | if(receiver.IsKeyDown(irr::KEY_KEY_W)) | ||
216 | nodePosition.Y += MOVEMENT_SPEED * frameDeltaTime; | ||
217 | else if(receiver.IsKeyDown(irr::KEY_KEY_S)) | ||
218 | nodePosition.Y -= MOVEMENT_SPEED * frameDeltaTime; | ||
219 | |||
220 | if(receiver.IsKeyDown(irr::KEY_KEY_A)) | ||
221 | nodePosition.X -= MOVEMENT_SPEED * frameDeltaTime; | ||
222 | else if(receiver.IsKeyDown(irr::KEY_KEY_D)) | ||
223 | nodePosition.X += MOVEMENT_SPEED * frameDeltaTime; | ||
224 | |||
225 | node->setPosition(nodePosition); | ||
226 | |||
227 | driver->beginScene(true, true, video::SColor(255,113,113,133)); | ||
228 | |||
229 | smgr->drawAll(); // draw the 3d scene | ||
230 | device->getGUIEnvironment()->drawAll(); // draw the gui environment (the logo) | ||
231 | |||
232 | driver->endScene(); | ||
233 | |||
234 | int fps = driver->getFPS(); | ||
235 | |||
236 | if (lastFPS != fps) | ||
237 | { | ||
238 | core::stringw tmp(L"Movement Example - Irrlicht Engine ["); | ||
239 | tmp += driver->getName(); | ||
240 | tmp += L"] fps: "; | ||
241 | tmp += fps; | ||
242 | |||
243 | device->setWindowCaption(tmp.c_str()); | ||
244 | lastFPS = fps; | ||
245 | } | ||
246 | } | ||
247 | |||
248 | /* | ||
249 | In the end, delete the Irrlicht device. | ||
250 | */ | ||
251 | device->drop(); | ||
252 | |||
253 | return 0; | ||
254 | } | ||
255 | |||
256 | /* | ||
257 | That's it. Compile and play around with the program. | ||
258 | **/ | ||
diff --git a/libraries/irrlicht-1.8/examples/04.Movement/tutorial.html b/libraries/irrlicht-1.8/examples/04.Movement/tutorial.html new file mode 100644 index 0000000..28b207d --- /dev/null +++ b/libraries/irrlicht-1.8/examples/04.Movement/tutorial.html | |||
@@ -0,0 +1,188 @@ | |||
1 | <html> | ||
2 | <head> | ||
3 | <title>Irrlicht Engine Tutorial</title> | ||
4 | <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> | ||
5 | </head> | ||
6 | |||
7 | <body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0"> | ||
8 | <br> | ||
9 | <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center"> | ||
10 | <tr> | ||
11 | <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td> | ||
12 | <td bgcolor="#666699" width="100%"> | ||
13 | <div align="center"> | ||
14 | <div align="center"></div> | ||
15 | <div align="left"><b><font color="#FFFFFF">Tutorial 4.Movement</font></b></div> | ||
16 | </div> | ||
17 | </td> | ||
18 | </tr> | ||
19 | <tr bgcolor="#eeeeff"> | ||
20 | <td height="90" colspan="2"> | ||
21 | <div align="left"> | ||
22 | <p>This Tutorial shows how to move and animate SceneNodes. The basic concept | ||
23 | of SceneNodeAnimators is shown as well as manual movement of nodes using | ||
24 | the keyboard.</p> | ||
25 | <p>The program which is described here will look like this:</p> | ||
26 | <p align="center"><img src="../../media/004shot.jpg" width="259" height="204"><br> | ||
27 | </p> | ||
28 | </div> | ||
29 | </td> | ||
30 | </tr> | ||
31 | </table> | ||
32 | <br> | ||
33 | <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center"> | ||
34 | <tr> | ||
35 | <td bgcolor="#666699"> <div align="center"><b><font color="#FFFFFF"></font></b></div> | ||
36 | <b><font color="#FFFFFF">Lets start!</font></b></td> | ||
37 | </tr> | ||
38 | <tr> | ||
39 | <td height="90" bgcolor="#eeeeff" valign="top"> <div align="left"> | ||
40 | <p>As always, I include the header files, use the irr namespace, and tell | ||
41 | the linker to link with the .lib file. </p> | ||
42 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | ||
43 | <tr> | ||
44 | <td> <pre>#include <stdio.h><br>#include <wchar.h><br>#include <irrlicht.h></pre> | ||
45 | <pre>using namespace irr;</pre> | ||
46 | <pre>#pragma comment(lib, "Irrlicht.lib")</pre></td> | ||
47 | </tr> | ||
48 | </table> | ||
49 | <p>In this tutorial, one of our goals is to move a scene node using some | ||
50 | keys on the keyboard. We store a pointer to the scene node we want to | ||
51 | move with the keys here.<br> | ||
52 | The other pointer is a pointer to the Irrlicht Device, which we need | ||
53 | int the EventReceiver to manipulate the scene node and to get the active | ||
54 | camera.</p> | ||
55 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | ||
56 | <tr> | ||
57 | <td> <pre>scene::ISceneNode* node = 0;<br>IrrlichtDevice* device = 0; </pre></td> | ||
58 | </tr> | ||
59 | </table> | ||
60 | <p>To get events like mouse and keyboard input, or GUI events like "the | ||
61 | OK button has been clicked", we need an object wich is derived | ||
62 | from the IEventReceiver object. There is only one method to override: | ||
63 | OnEvent. This method will be called by the engine when an event happened. | ||
64 | We will use this input to move the scene node with the keys W and S.</p> | ||
65 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | ||
66 | <tr> | ||
67 | <td> <pre>class MyEventReceiver : public IEventReceiver<br>{<br>public:<br> virtual bool OnEvent(const SEvent& event)<br> { </pre></td> | ||
68 | </tr> | ||
69 | </table> | ||
70 | <p>If the key 'W' or 'S' was left up, we get the position of the scene | ||
71 | node, and modify the Y coordinate a little bit. So if you press 'W', | ||
72 | the node moves up, and if you press 'S' it moves down.</p> | ||
73 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | ||
74 | <tr> | ||
75 | <td> <pre>if (node != 0 && event.EventType == irr::EET_KEY_INPUT_EVENT&&<br> !event.KeyInput.PressedDown)<br>{<br> switch(event.KeyInput.Key)<br> {<br> case KEY_KEY_W:<br> case KEY_KEY_S:<br> {<br> core::vector3df v = node->getPosition();<br> v.Y += event.KeyInput.Key == KEY_KEY_W ? 2.0f : -2.0f;<br> node->setPosition(v);<br> }<br> return true;<br> }<br>} return false; <br> } <br> };</pre></td> | ||
76 | </tr> | ||
77 | </table> | ||
78 | |||
79 | </div> | ||
80 | <p>The event receiver for moving a scene node is ready. So lets just create | ||
81 | an Irrlicht Device and the scene node we want to move. We also create | ||
82 | some other additional scene nodes, to show that there are also some different | ||
83 | possibilities to move and animate scene nodes.</p> | ||
84 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | ||
85 | <tr> | ||
86 | <td><pre>int main()<br>{<br> MyEventReceiver receiver; | ||
87 | |||
88 | device = createDevice(video::EDT_OPENGL, core::dimension2d<s32>(640, 480), | ||
89 | 16, false, false, false, &receiver);</pre> | ||
90 | <pre> video::IVideoDriver* driver = device->getVideoDriver(); | ||
91 | scene::ISceneManager* smgr = device->getSceneManager();</pre> | ||
92 | </td> | ||
93 | </tr> | ||
94 | </table> | ||
95 | <p> Create the node for moving it with the 'W' and 'S' key. We create a | ||
96 | sphere node, which is a built in geometric primitive scene node. | ||
97 | We place the node at (0,0,30) and assign a texture to it to let it look | ||
98 | a little bit more interesting.</p> | ||
99 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | ||
100 | <tr> | ||
101 | <td><pre>node = smgr->addSphereSceneNode(); | ||
102 | node->setPosition(core::vector3df(0,0,30)); | ||
103 | node->setMaterialFlag(video::EMF_LIGHTING, false); | ||
104 | node->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp"));</pre></td> | ||
105 | </tr> | ||
106 | </table> | ||
107 | <p>Now we create another node, moving using a scene node animator. Scene | ||
108 | node animators modify scene nodes and can be attached to any scene node | ||
109 | like<br> | ||
110 | mesh scene nodes, billboards, lights and even camera scene nodes. Scene | ||
111 | node animators are not only able to modify the position of a scene node, | ||
112 | they can<br> | ||
113 | also animate the textures of an object for example. We create a test scene | ||
114 | node again an attach a 'fly circle' scene node to it, letting this node | ||
115 | fly around our first test scene node.</p> | ||
116 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | ||
117 | <tr> | ||
118 | <td><pre>scene::ISceneNode* n = smgr->addCubeSceneNode(); | ||
119 | n->setMaterialTexture(0, driver->getTexture("../../media/t351sml.jpg")); | ||
120 | n->setMaterialFlag(video::EMF_LIGHTING, false); | ||
121 | scene::ISceneNodeAnimator* anim = | ||
122 | smgr->createFlyCircleAnimator(core::vector3df(0,0,30), 20.0f); | ||
123 | n->addAnimator(anim); | ||
124 | anim->drop();</pre></td> | ||
125 | </tr> | ||
126 | </table> | ||
127 | <p>The last scene node we add to show possibilities of scene node animators | ||
128 | is a md2 model, which uses a 'fly straight' animator to run between to | ||
129 | points.</p> | ||
130 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | ||
131 | <tr> | ||
132 | <td> <pre>scene::IAnimatedMeshSceneNode* anms = smgr->addAnimatedMeshSceneNode(<br> smgr->getMesh("../../media/sydney.md2")); | ||
133 | |||
134 | if (n)<br> {<br> anim = smgr->createFlyStraightAnimator(core::vector3df(100,0,60), <br> core::vector3df(-100,0,60), 10000, true);<br> anms->addAnimator(anim);<br> anim->drop();</pre> | ||
135 | </td> | ||
136 | </tr> | ||
137 | </table> | ||
138 | <p>To make to model look right we set the frames between which | ||
139 | the animation should loop, rotate the model around 180 degrees, and adjust | ||
140 | the animation speed and the texture.<br> | ||
141 | To set the right animation (frames and speed), we would also be able to | ||
142 | just call "anms->setMD2Animation(scene::EMAT_RUN)" for the | ||
143 | 'run' animation instead of "setFrameLoop" and "setAnimationSpeed", | ||
144 | but this only works with MD2 animations, and so you know how to start | ||
145 | other animations.</p> | ||
146 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | ||
147 | <tr> | ||
148 | <td> <pre> anms->setMaterialFlag(video::EMF_LIGHTING, false);<br> anms->setFrameLoop(320, 360); | ||
149 | anms->setAnimationSpeed(30);<br> anms->setRotation(core::vector3df(0,180.0f,0));<br> anms->setMaterialTexture(0, driver->getTexture("../../media/sydney.bmp"));<br>}<br></pre></td> | ||
150 | </tr> | ||
151 | </table> | ||
152 | <p>To be able to look at and move around in this scene, we create a first | ||
153 | person shooter style camera and make the mouse cursor invisible.</p> | ||
154 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | ||
155 | <tr> | ||
156 | <td> <pre>smgr->addCameraSceneNodeFPS(0, 100.0f, 100.0f);<br>device->getCursorControl()->setVisible(false); </pre></td> | ||
157 | </tr> | ||
158 | </table> | ||
159 | <p>We have done everything, so lets draw it. We also write the current frames | ||
160 | per second and the name of the driver to the caption of the window.</p> | ||
161 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | ||
162 | <tr> | ||
163 | <td> <pre>int lastFPS = -1;</pre> | ||
164 | <pre>while(device->run()) | ||
165 | { | ||
166 | driver->beginScene(true, true, video::SColor(255,90,90,156)); | ||
167 | smgr->drawAll(); | ||
168 | driver->endScene();</pre> | ||
169 | <pre> int fps = driver->getFPS();</pre> | ||
170 | <pre> if (lastFPS != fps) | ||
171 | { | ||
172 | wchar_t tmp[1024]; | ||
173 | swprintf(tmp, 1024, L"Movement Example - Irrlicht Engine (%ls)(fps:%d)",<br> driver->getName(), fps);</pre> | ||
174 | <pre> device->setWindowCaption(tmp); | ||
175 | lastFPS = fps; | ||
176 | } | ||
177 | } | ||
178 | |||
179 | device->drop();<br>return 0;<br>}</pre></td> | ||
180 | </tr> | ||
181 | </table> | ||
182 | <p>That's it. Compile and play around with the program. </p> | ||
183 | <p> </p></td> | ||
184 | </tr> | ||
185 | </table> | ||
186 | <p> </p> | ||
187 | </body> | ||
188 | </html> | ||