diff options
Diffstat (limited to 'libraries/irrlicht-1.8/doc/html/irrlicht_8h_source.html')
-rw-r--r-- | libraries/irrlicht-1.8/doc/html/irrlicht_8h_source.html | 367 |
1 files changed, 0 insertions, 367 deletions
diff --git a/libraries/irrlicht-1.8/doc/html/irrlicht_8h_source.html b/libraries/irrlicht-1.8/doc/html/irrlicht_8h_source.html deleted file mode 100644 index ff60563..0000000 --- a/libraries/irrlicht-1.8/doc/html/irrlicht_8h_source.html +++ /dev/null | |||
@@ -1,367 +0,0 @@ | |||
1 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> | ||
2 | <html xmlns="http://www.w3.org/1999/xhtml"> | ||
3 | <head> | ||
4 | <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> | ||
5 | <title>Irrlicht 3D Engine: irrlicht.h Source File</title> | ||
6 | |||
7 | <link href="tabs.css" rel="stylesheet" type="text/css"/> | ||
8 | <link href="doxygen.css" rel="stylesheet" type="text/css" /> | ||
9 | <link href="navtree.css" rel="stylesheet" type="text/css"/> | ||
10 | <script type="text/javascript" src="jquery.js"></script> | ||
11 | <script type="text/javascript" src="resize.js"></script> | ||
12 | <script type="text/javascript" src="navtree.js"></script> | ||
13 | <script type="text/javascript"> | ||
14 | $(document).ready(initResizable); | ||
15 | </script> | ||
16 | <link href="search/search.css" rel="stylesheet" type="text/css"/> | ||
17 | <script type="text/javascript" src="search/search.js"></script> | ||
18 | <script type="text/javascript"> | ||
19 | $(document).ready(function() { searchBox.OnSelectItem(0); }); | ||
20 | </script> | ||
21 | |||
22 | </head> | ||
23 | <body> | ||
24 | <div id="top"><!-- do not remove this div! --> | ||
25 | |||
26 | |||
27 | <div id="titlearea"> | ||
28 | <table cellspacing="0" cellpadding="0"> | ||
29 | <tbody> | ||
30 | <tr style="height: 56px;"> | ||
31 | |||
32 | <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td> | ||
33 | |||
34 | |||
35 | <td style="padding-left: 0.5em;"> | ||
36 | <div id="projectname">Irrlicht 3D Engine | ||
37 | |||
38 | </div> | ||
39 | |||
40 | </td> | ||
41 | |||
42 | |||
43 | |||
44 | |||
45 | <td> <div id="MSearchBox" class="MSearchBoxInactive"> | ||
46 | <span class="left"> | ||
47 | <img id="MSearchSelect" src="search/mag_sel.png" | ||
48 | onmouseover="return searchBox.OnSearchSelectShow()" | ||
49 | onmouseout="return searchBox.OnSearchSelectHide()" | ||
50 | alt=""/> | ||
51 | <input type="text" id="MSearchField" value="Search" accesskey="S" | ||
52 | onfocus="searchBox.OnSearchFieldFocus(true)" | ||
53 | onblur="searchBox.OnSearchFieldFocus(false)" | ||
54 | onkeyup="searchBox.OnSearchFieldChange(event)"/> | ||
55 | </span><span class="right"> | ||
56 | <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> | ||
57 | </span> | ||
58 | </div> | ||
59 | </td> | ||
60 | |||
61 | |||
62 | </tr> | ||
63 | </tbody> | ||
64 | </table> | ||
65 | </div> | ||
66 | |||
67 | <!-- Generated by Doxygen 1.7.5.1 --> | ||
68 | <script type="text/javascript"> | ||
69 | var searchBox = new SearchBox("searchBox", "search",false,'Search'); | ||
70 | </script> | ||
71 | <script type="text/javascript" src="dynsections.js"></script> | ||
72 | </div> | ||
73 | <div id="side-nav" class="ui-resizable side-nav-resizable"> | ||
74 | <div id="nav-tree"> | ||
75 | <div id="nav-tree-contents"> | ||
76 | </div> | ||
77 | </div> | ||
78 | <div id="splitbar" style="-moz-user-select:none;" | ||
79 | class="ui-resizable-handle"> | ||
80 | </div> | ||
81 | </div> | ||
82 | <script type="text/javascript"> | ||
83 | initNavTree('irrlicht_8h.html',''); | ||
84 | </script> | ||
85 | <div id="doc-content"> | ||
86 | <div class="header"> | ||
87 | <div class="headertitle"> | ||
88 | <div class="title">irrlicht.h</div> </div> | ||
89 | </div> | ||
90 | <div class="contents"> | ||
91 | <a href="irrlicht_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* irrlicht.h -- interface of the 'Irrlicht Engine'</span> | ||
92 | <a name="l00002"></a>00002 <span class="comment"></span> | ||
93 | <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 2002-2012 Nikolaus Gebhardt</span> | ||
94 | <a name="l00004"></a>00004 <span class="comment"></span> | ||
95 | <a name="l00005"></a>00005 <span class="comment"> This software is provided 'as-is', without any express or implied</span> | ||
96 | <a name="l00006"></a>00006 <span class="comment"> warranty. In no event will the authors be held liable for any damages</span> | ||
97 | <a name="l00007"></a>00007 <span class="comment"> arising from the use of this software.</span> | ||
98 | <a name="l00008"></a>00008 <span class="comment"></span> | ||
99 | <a name="l00009"></a>00009 <span class="comment"> Permission is granted to anyone to use this software for any purpose,</span> | ||
100 | <a name="l00010"></a>00010 <span class="comment"> including commercial applications, and to alter it and redistribute it</span> | ||
101 | <a name="l00011"></a>00011 <span class="comment"> freely, subject to the following restrictions:</span> | ||
102 | <a name="l00012"></a>00012 <span class="comment"></span> | ||
103 | <a name="l00013"></a>00013 <span class="comment"> 1. The origin of this software must not be misrepresented; you must not</span> | ||
104 | <a name="l00014"></a>00014 <span class="comment"> claim that you wrote the original software. If you use this software</span> | ||
105 | <a name="l00015"></a>00015 <span class="comment"> in a product, an acknowledgment in the product documentation would be</span> | ||
106 | <a name="l00016"></a>00016 <span class="comment"> appreciated but is not required.</span> | ||
107 | <a name="l00017"></a>00017 <span class="comment"> 2. Altered source versions must be plainly marked as such, and must not be</span> | ||
108 | <a name="l00018"></a>00018 <span class="comment"> misrepresented as being the original software.</span> | ||
109 | <a name="l00019"></a>00019 <span class="comment"> 3. This notice may not be removed or altered from any source distribution.</span> | ||
110 | <a name="l00020"></a>00020 <span class="comment"></span> | ||
111 | <a name="l00021"></a>00021 <span class="comment"> Please note that the Irrlicht Engine is based in part on the work of the</span> | ||
112 | <a name="l00022"></a>00022 <span class="comment"> Independent JPEG Group, the zlib and the libPng. This means that if you use</span> | ||
113 | <a name="l00023"></a>00023 <span class="comment"> the Irrlicht Engine in your product, you must acknowledge somewhere in your</span> | ||
114 | <a name="l00024"></a>00024 <span class="comment"> documentation that you've used the IJG code. It would also be nice to mention</span> | ||
115 | <a name="l00025"></a>00025 <span class="comment"> that you use the Irrlicht Engine, the zlib and libPng. See the README files</span> | ||
116 | <a name="l00026"></a>00026 <span class="comment"> in the jpeglib, the zlib and libPng for further informations.</span> | ||
117 | <a name="l00027"></a>00027 <span class="comment">*/</span> | ||
118 | <a name="l00028"></a>00028 | ||
119 | <a name="l00029"></a>00029 <span class="preprocessor">#ifndef __IRRLICHT_H_INCLUDED__</span> | ||
120 | <a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define __IRRLICHT_H_INCLUDED__</span> | ||
121 | <a name="l00031"></a>00031 <span class="preprocessor"></span> | ||
122 | <a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_irr_compile_config_8h.html">IrrCompileConfig.h</a>"</span> | ||
123 | <a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="aabbox3d_8h.html">aabbox3d.h</a>"</span> | ||
124 | <a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="_c_dynamic_mesh_buffer_8h.html">CDynamicMeshBuffer.h</a>"</span> | ||
125 | <a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="_c_index_buffer_8h.html">CIndexBuffer.h</a>"</span> | ||
126 | <a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="_c_mesh_buffer_8h.html">CMeshBuffer.h</a>"</span> | ||
127 | <a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="coreutil_8h.html" title="File containing useful basic utility functions.">coreutil.h</a>"</span> | ||
128 | <a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="_c_vertex_buffer_8h.html">CVertexBuffer.h</a>"</span> | ||
129 | <a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="dimension2d_8h.html">dimension2d.h</a>"</span> | ||
130 | <a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="_e_culling_types_8h.html">ECullingTypes.h</a>"</span> | ||
131 | <a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="_e_debug_scene_types_8h.html">EDebugSceneTypes.h</a>"</span> | ||
132 | <a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="_e_driver_features_8h.html">EDriverFeatures.h</a>"</span> | ||
133 | <a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="_e_driver_types_8h.html">EDriverTypes.h</a>"</span> | ||
134 | <a name="l00044"></a>00044 <span class="preprocessor">#include "<a class="code" href="_e_g_u_i_alignment_8h.html">EGUIAlignment.h</a>"</span> | ||
135 | <a name="l00045"></a>00045 <span class="preprocessor">#include "<a class="code" href="_e_g_u_i_element_types_8h.html">EGUIElementTypes.h</a>"</span> | ||
136 | <a name="l00046"></a>00046 <span class="preprocessor">#include "<a class="code" href="_e_hardware_buffer_flags_8h.html">EHardwareBufferFlags.h</a>"</span> | ||
137 | <a name="l00047"></a>00047 <span class="preprocessor">#include "<a class="code" href="_e_material_flags_8h.html">EMaterialFlags.h</a>"</span> | ||
138 | <a name="l00048"></a>00048 <span class="preprocessor">#include "<a class="code" href="_e_material_types_8h.html">EMaterialTypes.h</a>"</span> | ||
139 | <a name="l00049"></a>00049 <span class="preprocessor">#include "<a class="code" href="_e_mesh_writer_enums_8h.html">EMeshWriterEnums.h</a>"</span> | ||
140 | <a name="l00050"></a>00050 <span class="preprocessor">#include "<a class="code" href="_e_message_box_flags_8h.html">EMessageBoxFlags.h</a>"</span> | ||
141 | <a name="l00051"></a>00051 <span class="preprocessor">#include "<a class="code" href="_e_scene_node_animator_types_8h.html">ESceneNodeAnimatorTypes.h</a>"</span> | ||
142 | <a name="l00052"></a>00052 <span class="preprocessor">#include "<a class="code" href="_e_scene_node_types_8h.html">ESceneNodeTypes.h</a>"</span> | ||
143 | <a name="l00053"></a>00053 <span class="preprocessor">#include "<a class="code" href="_e_terrain_elements_8h.html">ETerrainElements.h</a>"</span> | ||
144 | <a name="l00054"></a>00054 <span class="preprocessor">#include "<a class="code" href="fast__atof_8h.html">fast_atof.h</a>"</span> | ||
145 | <a name="l00055"></a>00055 <span class="preprocessor">#include "<a class="code" href="heapsort_8h.html">heapsort.h</a>"</span> | ||
146 | <a name="l00056"></a>00056 <span class="preprocessor">#include "<a class="code" href="_i_animated_mesh_8h.html">IAnimatedMesh.h</a>"</span> | ||
147 | <a name="l00057"></a>00057 <span class="preprocessor">#include "<a class="code" href="_i_animated_mesh_m_d2_8h.html">IAnimatedMeshMD2.h</a>"</span> | ||
148 | <a name="l00058"></a>00058 <span class="preprocessor">#include "<a class="code" href="_i_animated_mesh_m_d3_8h.html">IAnimatedMeshMD3.h</a>"</span> | ||
149 | <a name="l00059"></a>00059 <span class="preprocessor">#include "<a class="code" href="_i_animated_mesh_scene_node_8h.html">IAnimatedMeshSceneNode.h</a>"</span> | ||
150 | <a name="l00060"></a>00060 <span class="preprocessor">#include "<a class="code" href="_i_attribute_exchanging_object_8h.html">IAttributeExchangingObject.h</a>"</span> | ||
151 | <a name="l00061"></a>00061 <span class="preprocessor">#include "<a class="code" href="_i_attributes_8h.html">IAttributes.h</a>"</span> | ||
152 | <a name="l00062"></a>00062 <span class="preprocessor">#include "<a class="code" href="_i_billboard_scene_node_8h.html">IBillboardSceneNode.h</a>"</span> | ||
153 | <a name="l00063"></a>00063 <span class="preprocessor">#include "<a class="code" href="_i_billboard_text_scene_node_8h.html">IBillboardTextSceneNode.h</a>"</span> | ||
154 | <a name="l00064"></a>00064 <span class="preprocessor">#include "<a class="code" href="_i_bone_scene_node_8h.html">IBoneSceneNode.h</a>"</span> | ||
155 | <a name="l00065"></a>00065 <span class="preprocessor">#include "<a class="code" href="_i_camera_scene_node_8h.html">ICameraSceneNode.h</a>"</span> | ||
156 | <a name="l00066"></a>00066 <span class="preprocessor">#include "<a class="code" href="_i_cursor_control_8h.html">ICursorControl.h</a>"</span> | ||
157 | <a name="l00067"></a>00067 <span class="preprocessor">#include "<a class="code" href="_i_dummy_transformation_scene_node_8h.html">IDummyTransformationSceneNode.h</a>"</span> | ||
158 | <a name="l00068"></a>00068 <span class="preprocessor">#include "<a class="code" href="_i_dynamic_mesh_buffer_8h.html">IDynamicMeshBuffer.h</a>"</span> | ||
159 | <a name="l00069"></a>00069 <span class="preprocessor">#include "<a class="code" href="_i_event_receiver_8h.html">IEventReceiver.h</a>"</span> | ||
160 | <a name="l00070"></a>00070 <span class="preprocessor">#include "<a class="code" href="_i_file_list_8h.html">IFileList.h</a>"</span> | ||
161 | <a name="l00071"></a>00071 <span class="preprocessor">#include "<a class="code" href="_i_file_system_8h.html">IFileSystem.h</a>"</span> | ||
162 | <a name="l00072"></a>00072 <span class="preprocessor">#include "<a class="code" href="_i_geometry_creator_8h.html">IGeometryCreator.h</a>"</span> | ||
163 | <a name="l00073"></a>00073 <span class="preprocessor">#include "<a class="code" href="_i_g_p_u_programming_services_8h.html">IGPUProgrammingServices.h</a>"</span> | ||
164 | <a name="l00074"></a>00074 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_button_8h.html">IGUIButton.h</a>"</span> | ||
165 | <a name="l00075"></a>00075 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_check_box_8h.html">IGUICheckBox.h</a>"</span> | ||
166 | <a name="l00076"></a>00076 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_color_select_dialog_8h.html">IGUIColorSelectDialog.h</a>"</span> | ||
167 | <a name="l00077"></a>00077 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_combo_box_8h.html">IGUIComboBox.h</a>"</span> | ||
168 | <a name="l00078"></a>00078 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_context_menu_8h.html">IGUIContextMenu.h</a>"</span> | ||
169 | <a name="l00079"></a>00079 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_edit_box_8h.html">IGUIEditBox.h</a>"</span> | ||
170 | <a name="l00080"></a>00080 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_element_8h.html">IGUIElement.h</a>"</span> | ||
171 | <a name="l00081"></a>00081 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_element_factory_8h.html">IGUIElementFactory.h</a>"</span> | ||
172 | <a name="l00082"></a>00082 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_environment_8h.html">IGUIEnvironment.h</a>"</span> | ||
173 | <a name="l00083"></a>00083 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_file_open_dialog_8h.html">IGUIFileOpenDialog.h</a>"</span> | ||
174 | <a name="l00084"></a>00084 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_font_8h.html">IGUIFont.h</a>"</span> | ||
175 | <a name="l00085"></a>00085 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_font_bitmap_8h.html">IGUIFontBitmap.h</a>"</span> | ||
176 | <a name="l00086"></a>00086 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_image_8h.html">IGUIImage.h</a>"</span> | ||
177 | <a name="l00087"></a>00087 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_in_out_fader_8h.html">IGUIInOutFader.h</a>"</span> | ||
178 | <a name="l00088"></a>00088 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_list_box_8h.html">IGUIListBox.h</a>"</span> | ||
179 | <a name="l00089"></a>00089 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_mesh_viewer_8h.html">IGUIMeshViewer.h</a>"</span> | ||
180 | <a name="l00090"></a>00090 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_scroll_bar_8h.html">IGUIScrollBar.h</a>"</span> | ||
181 | <a name="l00091"></a>00091 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_skin_8h.html">IGUISkin.h</a>"</span> | ||
182 | <a name="l00092"></a>00092 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_spin_box_8h.html">IGUISpinBox.h</a>"</span> | ||
183 | <a name="l00093"></a>00093 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_sprite_bank_8h.html">IGUISpriteBank.h</a>"</span> | ||
184 | <a name="l00094"></a>00094 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_static_text_8h.html">IGUIStaticText.h</a>"</span> | ||
185 | <a name="l00095"></a>00095 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_tab_control_8h.html">IGUITabControl.h</a>"</span> | ||
186 | <a name="l00096"></a>00096 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_table_8h.html">IGUITable.h</a>"</span> | ||
187 | <a name="l00097"></a>00097 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_toolbar_8h.html">IGUIToolbar.h</a>"</span> | ||
188 | <a name="l00098"></a>00098 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_window_8h.html">IGUIWindow.h</a>"</span> | ||
189 | <a name="l00099"></a>00099 <span class="preprocessor">#include "<a class="code" href="_i_g_u_i_tree_view_8h.html">IGUITreeView.h</a>"</span> | ||
190 | <a name="l00100"></a>00100 <span class="preprocessor">#include "<a class="code" href="_i_image_8h.html">IImage.h</a>"</span> | ||
191 | <a name="l00101"></a>00101 <span class="preprocessor">#include "<a class="code" href="_i_image_loader_8h.html">IImageLoader.h</a>"</span> | ||
192 | <a name="l00102"></a>00102 <span class="preprocessor">#include "<a class="code" href="_i_image_writer_8h.html">IImageWriter.h</a>"</span> | ||
193 | <a name="l00103"></a>00103 <span class="preprocessor">#include "<a class="code" href="_i_index_buffer_8h.html">IIndexBuffer.h</a>"</span> | ||
194 | <a name="l00104"></a>00104 <span class="preprocessor">#include "<a class="code" href="_i_light_scene_node_8h.html">ILightSceneNode.h</a>"</span> | ||
195 | <a name="l00105"></a>00105 <span class="preprocessor">#include "<a class="code" href="_i_logger_8h.html">ILogger.h</a>"</span> | ||
196 | <a name="l00106"></a>00106 <span class="preprocessor">#include "<a class="code" href="_i_material_renderer_8h.html">IMaterialRenderer.h</a>"</span> | ||
197 | <a name="l00107"></a>00107 <span class="preprocessor">#include "<a class="code" href="_i_material_renderer_services_8h.html">IMaterialRendererServices.h</a>"</span> | ||
198 | <a name="l00108"></a>00108 <span class="preprocessor">#include "<a class="code" href="_i_mesh_8h.html">IMesh.h</a>"</span> | ||
199 | <a name="l00109"></a>00109 <span class="preprocessor">#include "<a class="code" href="_i_mesh_buffer_8h.html">IMeshBuffer.h</a>"</span> | ||
200 | <a name="l00110"></a>00110 <span class="preprocessor">#include "<a class="code" href="_i_mesh_cache_8h.html">IMeshCache.h</a>"</span> | ||
201 | <a name="l00111"></a>00111 <span class="preprocessor">#include "<a class="code" href="_i_mesh_loader_8h.html">IMeshLoader.h</a>"</span> | ||
202 | <a name="l00112"></a>00112 <span class="preprocessor">#include "<a class="code" href="_i_mesh_manipulator_8h.html">IMeshManipulator.h</a>"</span> | ||
203 | <a name="l00113"></a>00113 <span class="preprocessor">#include "<a class="code" href="_i_mesh_scene_node_8h.html">IMeshSceneNode.h</a>"</span> | ||
204 | <a name="l00114"></a>00114 <span class="preprocessor">#include "<a class="code" href="_i_mesh_writer_8h.html">IMeshWriter.h</a>"</span> | ||
205 | <a name="l00115"></a>00115 <span class="preprocessor">#include "<a class="code" href="_i_collada_mesh_writer_8h.html">IColladaMeshWriter.h</a>"</span> | ||
206 | <a name="l00116"></a>00116 <span class="preprocessor">#include "<a class="code" href="_i_meta_triangle_selector_8h.html">IMetaTriangleSelector.h</a>"</span> | ||
207 | <a name="l00117"></a>00117 <span class="preprocessor">#include "<a class="code" href="_i_o_s_operator_8h.html">IOSOperator.h</a>"</span> | ||
208 | <a name="l00118"></a>00118 <span class="preprocessor">#include "<a class="code" href="_i_particle_system_scene_node_8h.html">IParticleSystemSceneNode.h</a>"</span> <span class="comment">// also includes all emitters and attractors</span> | ||
209 | <a name="l00119"></a>00119 <span class="preprocessor">#include "<a class="code" href="_i_q3_level_mesh_8h.html">IQ3LevelMesh.h</a>"</span> | ||
210 | <a name="l00120"></a>00120 <span class="preprocessor">#include "<a class="code" href="_i_q3_shader_8h.html">IQ3Shader.h</a>"</span> | ||
211 | <a name="l00121"></a>00121 <span class="preprocessor">#include "<a class="code" href="_i_read_file_8h.html">IReadFile.h</a>"</span> | ||
212 | <a name="l00122"></a>00122 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span> | ||
213 | <a name="l00123"></a>00123 <span class="preprocessor">#include "<a class="code" href="irr_array_8h.html">irrArray.h</a>"</span> | ||
214 | <a name="l00124"></a>00124 <span class="preprocessor">#include "<a class="code" href="_i_randomizer_8h.html">IRandomizer.h</a>"</span> | ||
215 | <a name="l00125"></a>00125 <span class="preprocessor">#include "<a class="code" href="_irrlicht_device_8h.html">IrrlichtDevice.h</a>"</span> | ||
216 | <a name="l00126"></a>00126 <span class="preprocessor">#include "<a class="code" href="irr_list_8h.html">irrList.h</a>"</span> | ||
217 | <a name="l00127"></a>00127 <span class="preprocessor">#include "<a class="code" href="irr_map_8h.html">irrMap.h</a>"</span> | ||
218 | <a name="l00128"></a>00128 <span class="preprocessor">#include "<a class="code" href="irr_math_8h.html">irrMath.h</a>"</span> | ||
219 | <a name="l00129"></a>00129 <span class="preprocessor">#include "<a class="code" href="irr_string_8h.html">irrString.h</a>"</span> | ||
220 | <a name="l00130"></a>00130 <span class="preprocessor">#include "<a class="code" href="irr_types_8h.html">irrTypes.h</a>"</span> | ||
221 | <a name="l00131"></a>00131 <span class="preprocessor">#include "<a class="code" href="path_8h.html">path.h</a>"</span> | ||
222 | <a name="l00132"></a>00132 <span class="preprocessor">#include "<a class="code" href="irr_x_m_l_8h.html" title="Header file of the irrXML, the Irrlicht XML parser.">irrXML.h</a>"</span> | ||
223 | <a name="l00133"></a>00133 <span class="preprocessor">#include "<a class="code" href="_i_scene_collision_manager_8h.html">ISceneCollisionManager.h</a>"</span> | ||
224 | <a name="l00134"></a>00134 <span class="preprocessor">#include "<a class="code" href="_i_scene_loader_8h.html">ISceneLoader.h</a>"</span> | ||
225 | <a name="l00135"></a>00135 <span class="preprocessor">#include "<a class="code" href="_i_scene_manager_8h.html">ISceneManager.h</a>"</span> | ||
226 | <a name="l00136"></a>00136 <span class="preprocessor">#include "<a class="code" href="_i_scene_node_8h.html">ISceneNode.h</a>"</span> | ||
227 | <a name="l00137"></a>00137 <span class="preprocessor">#include "<a class="code" href="_i_scene_node_animator_8h.html">ISceneNodeAnimator.h</a>"</span> | ||
228 | <a name="l00138"></a>00138 <span class="preprocessor">#include "<a class="code" href="_i_scene_node_animator_camera_f_p_s_8h.html">ISceneNodeAnimatorCameraFPS.h</a>"</span> | ||
229 | <a name="l00139"></a>00139 <span class="preprocessor">#include "<a class="code" href="_i_scene_node_animator_camera_maya_8h.html">ISceneNodeAnimatorCameraMaya.h</a>"</span> | ||
230 | <a name="l00140"></a>00140 <span class="preprocessor">#include "<a class="code" href="_i_scene_node_animator_collision_response_8h.html">ISceneNodeAnimatorCollisionResponse.h</a>"</span> | ||
231 | <a name="l00141"></a>00141 <span class="preprocessor">#include "<a class="code" href="_i_scene_node_animator_factory_8h.html">ISceneNodeAnimatorFactory.h</a>"</span> | ||
232 | <a name="l00142"></a>00142 <span class="preprocessor">#include "<a class="code" href="_i_scene_node_factory_8h.html">ISceneNodeFactory.h</a>"</span> | ||
233 | <a name="l00143"></a>00143 <span class="preprocessor">#include "<a class="code" href="_i_scene_user_data_serializer_8h.html">ISceneUserDataSerializer.h</a>"</span> | ||
234 | <a name="l00144"></a>00144 <span class="preprocessor">#include "<a class="code" href="_i_shader_constant_set_call_back_8h.html">IShaderConstantSetCallBack.h</a>"</span> | ||
235 | <a name="l00145"></a>00145 <span class="preprocessor">#include "<a class="code" href="_i_shadow_volume_scene_node_8h.html">IShadowVolumeSceneNode.h</a>"</span> | ||
236 | <a name="l00146"></a>00146 <span class="preprocessor">#include "<a class="code" href="_i_skinned_mesh_8h.html">ISkinnedMesh.h</a>"</span> | ||
237 | <a name="l00147"></a>00147 <span class="preprocessor">#include "<a class="code" href="_i_terrain_scene_node_8h.html">ITerrainSceneNode.h</a>"</span> | ||
238 | <a name="l00148"></a>00148 <span class="preprocessor">#include "<a class="code" href="_i_text_scene_node_8h.html">ITextSceneNode.h</a>"</span> | ||
239 | <a name="l00149"></a>00149 <span class="preprocessor">#include "<a class="code" href="_i_texture_8h.html">ITexture.h</a>"</span> | ||
240 | <a name="l00150"></a>00150 <span class="preprocessor">#include "<a class="code" href="_i_timer_8h.html">ITimer.h</a>"</span> | ||
241 | <a name="l00151"></a>00151 <span class="preprocessor">#include "<a class="code" href="_i_triangle_selector_8h.html">ITriangleSelector.h</a>"</span> | ||
242 | <a name="l00152"></a>00152 <span class="preprocessor">#include "<a class="code" href="_i_vertex_buffer_8h.html">IVertexBuffer.h</a>"</span> | ||
243 | <a name="l00153"></a>00153 <span class="preprocessor">#include "<a class="code" href="_i_video_driver_8h.html">IVideoDriver.h</a>"</span> | ||
244 | <a name="l00154"></a>00154 <span class="preprocessor">#include "<a class="code" href="_i_video_mode_list_8h.html">IVideoModeList.h</a>"</span> | ||
245 | <a name="l00155"></a>00155 <span class="preprocessor">#include "<a class="code" href="_i_volume_light_scene_node_8h.html">IVolumeLightSceneNode.h</a>"</span> | ||
246 | <a name="l00156"></a>00156 <span class="preprocessor">#include "<a class="code" href="_i_write_file_8h.html">IWriteFile.h</a>"</span> | ||
247 | <a name="l00157"></a>00157 <span class="preprocessor">#include "<a class="code" href="_i_x_m_l_reader_8h.html">IXMLReader.h</a>"</span> | ||
248 | <a name="l00158"></a>00158 <span class="preprocessor">#include "<a class="code" href="_i_x_m_l_writer_8h.html">IXMLWriter.h</a>"</span> | ||
249 | <a name="l00159"></a>00159 <span class="preprocessor">#include "<a class="code" href="_i_light_manager_8h.html">ILightManager.h</a>"</span> | ||
250 | <a name="l00160"></a>00160 <span class="preprocessor">#include "<a class="code" href="_keycodes_8h.html">Keycodes.h</a>"</span> | ||
251 | <a name="l00161"></a>00161 <span class="preprocessor">#include "<a class="code" href="line2d_8h.html">line2d.h</a>"</span> | ||
252 | <a name="l00162"></a>00162 <span class="preprocessor">#include "<a class="code" href="line3d_8h.html">line3d.h</a>"</span> | ||
253 | <a name="l00163"></a>00163 <span class="preprocessor">#include "<a class="code" href="matrix4_8h.html">matrix4.h</a>"</span> | ||
254 | <a name="l00164"></a>00164 <span class="preprocessor">#include "<a class="code" href="plane3d_8h.html">plane3d.h</a>"</span> | ||
255 | <a name="l00165"></a>00165 <span class="preprocessor">#include "<a class="code" href="position2d_8h.html">position2d.h</a>"</span> | ||
256 | <a name="l00166"></a>00166 <span class="preprocessor">#include "<a class="code" href="quaternion_8h.html">quaternion.h</a>"</span> | ||
257 | <a name="l00167"></a>00167 <span class="preprocessor">#include "<a class="code" href="rect_8h.html">rect.h</a>"</span> | ||
258 | <a name="l00168"></a>00168 <span class="preprocessor">#include "<a class="code" href="_s3_d_vertex_8h.html">S3DVertex.h</a>"</span> | ||
259 | <a name="l00169"></a>00169 <span class="preprocessor">#include "<a class="code" href="_s_animated_mesh_8h.html">SAnimatedMesh.h</a>"</span> | ||
260 | <a name="l00170"></a>00170 <span class="preprocessor">#include "<a class="code" href="_scene_parameters_8h.html" title="Header file containing all scene parameters for modifying mesh loading etc.">SceneParameters.h</a>"</span> | ||
261 | <a name="l00171"></a>00171 <span class="preprocessor">#include "<a class="code" href="_s_color_8h.html">SColor.h</a>"</span> | ||
262 | <a name="l00172"></a>00172 <span class="preprocessor">#include "<a class="code" href="_s_exposed_video_data_8h.html">SExposedVideoData.h</a>"</span> | ||
263 | <a name="l00173"></a>00173 <span class="preprocessor">#include "<a class="code" href="_s_irr_creation_parameters_8h.html">SIrrCreationParameters.h</a>"</span> | ||
264 | <a name="l00174"></a>00174 <span class="preprocessor">#include "<a class="code" href="_s_key_map_8h.html">SKeyMap.h</a>"</span> | ||
265 | <a name="l00175"></a>00175 <span class="preprocessor">#include "<a class="code" href="_s_light_8h.html">SLight.h</a>"</span> | ||
266 | <a name="l00176"></a>00176 <span class="preprocessor">#include "<a class="code" href="_s_material_8h.html">SMaterial.h</a>"</span> | ||
267 | <a name="l00177"></a>00177 <span class="preprocessor">#include "<a class="code" href="_s_mesh_8h.html">SMesh.h</a>"</span> | ||
268 | <a name="l00178"></a>00178 <span class="preprocessor">#include "<a class="code" href="_s_mesh_buffer_8h.html">SMeshBuffer.h</a>"</span> | ||
269 | <a name="l00179"></a>00179 <span class="preprocessor">#include "<a class="code" href="_s_mesh_buffer_light_map_8h.html">SMeshBufferLightMap.h</a>"</span> | ||
270 | <a name="l00180"></a>00180 <span class="preprocessor">#include "<a class="code" href="_s_mesh_buffer_tangents_8h.html">SMeshBufferTangents.h</a>"</span> | ||
271 | <a name="l00181"></a>00181 <span class="preprocessor">#include "<a class="code" href="_s_particle_8h.html">SParticle.h</a>"</span> | ||
272 | <a name="l00182"></a>00182 <span class="preprocessor">#include "<a class="code" href="_s_shared_mesh_buffer_8h.html">SSharedMeshBuffer.h</a>"</span> | ||
273 | <a name="l00183"></a>00183 <span class="preprocessor">#include "<a class="code" href="_s_skin_mesh_buffer_8h.html">SSkinMeshBuffer.h</a>"</span> | ||
274 | <a name="l00184"></a>00184 <span class="preprocessor">#include "<a class="code" href="_s_vertex_index_8h.html">SVertexIndex.h</a>"</span> | ||
275 | <a name="l00185"></a>00185 <span class="preprocessor">#include "<a class="code" href="_s_view_frustum_8h.html">SViewFrustum.h</a>"</span> | ||
276 | <a name="l00186"></a>00186 <span class="preprocessor">#include "<a class="code" href="triangle3d_8h.html">triangle3d.h</a>"</span> | ||
277 | <a name="l00187"></a>00187 <span class="preprocessor">#include "<a class="code" href="vector2d_8h.html">vector2d.h</a>"</span> | ||
278 | <a name="l00188"></a>00188 <span class="preprocessor">#include "<a class="code" href="vector3d_8h.html">vector3d.h</a>"</span> | ||
279 | <a name="l00189"></a>00189 | ||
280 | <a name="l00301"></a>00301 <span class="preprocessor">#include "<a class="code" href="_s_irr_creation_parameters_8h.html">SIrrCreationParameters.h</a>"</span> | ||
281 | <a name="l00302"></a>00302 | ||
282 | <a name="l00304"></a>00304 <span class="keyword">namespace </span>irr | ||
283 | <a name="l00305"></a>00305 { | ||
284 | <a name="l00307"></a>00307 | ||
285 | <a name="l00324"></a>00324 <span class="keyword">extern</span> <span class="stringliteral">"C"</span> <a class="code" href="_irr_compile_config_8h.html#aa93137544a73eaa2563931a1e665862d" title="Set FPU settings.">IRRLICHT_API</a> IrrlichtDevice* <a class="code" href="_irr_compile_config_8h.html#a3f9bf2240c47d3f99b86f83f9123aa9d">IRRCALLCONV</a> <a class="code" href="namespaceirr.html#abaf4d8719cc26b0d30813abf85e47c76" title="Creates an Irrlicht device. The Irrlicht device is the root object for using the engine.">createDevice</a>( | ||
286 | <a name="l00325"></a>00325 <a class="code" href="namespaceirr_1_1video.html#ae35a6de6d436c76107ad157fe42356d0" title="An enum for all types of drivers the Irrlicht Engine supports.">video::E_DRIVER_TYPE</a> deviceType = <a class="code" href="namespaceirr_1_1video.html#ae35a6de6d436c76107ad157fe42356d0a1598cd235a1a6bd052e2011b559e8995" title="The Irrlicht Engine Software renderer.">video::EDT_SOFTWARE</a>, | ||
287 | <a name="l00326"></a>00326 <span class="comment">// parantheses are necessary for some compilers</span> | ||
288 | <a name="l00327"></a>00327 <span class="keyword">const</span> core::dimension2d<u32>& windowSize = (core::dimension2d<u32>(640,480)), | ||
289 | <a name="l00328"></a>00328 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> bits = 16, | ||
290 | <a name="l00329"></a>00329 <span class="keywordtype">bool</span> fullscreen = <span class="keyword">false</span>, | ||
291 | <a name="l00330"></a>00330 <span class="keywordtype">bool</span> stencilbuffer = <span class="keyword">false</span>, | ||
292 | <a name="l00331"></a>00331 <span class="keywordtype">bool</span> vsync = <span class="keyword">false</span>, | ||
293 | <a name="l00332"></a>00332 IEventReceiver* receiver = 0); | ||
294 | <a name="l00333"></a>00333 | ||
295 | <a name="l00335"></a><a class="code" href="namespaceirr.html#a0ab845f2df3820e04106b7625e9919cd">00335</a> <span class="keyword">typedef</span> <a class="code" href="classirr_1_1_irrlicht_device.html" title="The Irrlicht device. You can create it with createDevice() or createDeviceEx().">IrrlichtDevice</a>* (<a class="code" href="_irr_compile_config_8h.html#a3f9bf2240c47d3f99b86f83f9123aa9d">IRRCALLCONV</a> *<a class="code" href="namespaceirr.html#a0ab845f2df3820e04106b7625e9919cd" title="typedef for Function Pointer">funcptr_createDevice</a> )( | ||
296 | <a name="l00336"></a>00336 <a class="code" href="namespaceirr_1_1video.html#ae35a6de6d436c76107ad157fe42356d0" title="An enum for all types of drivers the Irrlicht Engine supports.">video::E_DRIVER_TYPE</a> deviceType, | ||
297 | <a name="l00337"></a>00337 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d<u32></a>& windowSize, | ||
298 | <a name="l00338"></a>00338 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> bits, | ||
299 | <a name="l00339"></a>00339 <span class="keywordtype">bool</span> fullscreen, | ||
300 | <a name="l00340"></a>00340 <span class="keywordtype">bool</span> stencilbuffer, | ||
301 | <a name="l00341"></a>00341 <span class="keywordtype">bool</span> vsync, | ||
302 | <a name="l00342"></a>00342 <a class="code" href="classirr_1_1_i_event_receiver.html" title="Interface of an object which can receive events.">IEventReceiver</a>* receiver); | ||
303 | <a name="l00343"></a>00343 | ||
304 | <a name="l00344"></a>00344 | ||
305 | <a name="l00346"></a>00346 | ||
306 | <a name="l00353"></a>00353 <span class="keyword">extern</span> <span class="stringliteral">"C"</span> <a class="code" href="_irr_compile_config_8h.html#aa93137544a73eaa2563931a1e665862d" title="Set FPU settings.">IRRLICHT_API</a> <a class="code" href="classirr_1_1_irrlicht_device.html" title="The Irrlicht device. You can create it with createDevice() or createDeviceEx().">IrrlichtDevice</a>* <a class="code" href="_irr_compile_config_8h.html#a3f9bf2240c47d3f99b86f83f9123aa9d">IRRCALLCONV</a> <a class="code" href="namespaceirr.html#ac83a30d674204dcb94d70f849e9b4a62" title="Creates an Irrlicht device with the option to specify advanced parameters.">createDeviceEx</a>( | ||
307 | <a name="l00354"></a>00354 <span class="keyword">const</span> <a class="code" href="structirr_1_1_s_irrlicht_creation_parameters.html" title="Structure for holding Irrlicht Device creation parameters.">SIrrlichtCreationParameters</a>& parameters); | ||
308 | <a name="l00355"></a>00355 | ||
309 | <a name="l00357"></a><a class="code" href="namespaceirr.html#a5137701377b2241305607fc37a27e9f8">00357</a> <span class="keyword">typedef</span> <a class="code" href="classirr_1_1_irrlicht_device.html" title="The Irrlicht device. You can create it with createDevice() or createDeviceEx().">IrrlichtDevice</a>* (<a class="code" href="_irr_compile_config_8h.html#a3f9bf2240c47d3f99b86f83f9123aa9d">IRRCALLCONV</a> *<a class="code" href="namespaceirr.html#a5137701377b2241305607fc37a27e9f8" title="typedef for Function Pointer">funcptr_createDeviceEx</a> )( <span class="keyword">const</span> <a class="code" href="structirr_1_1_s_irrlicht_creation_parameters.html" title="Structure for holding Irrlicht Device creation parameters.">SIrrlichtCreationParameters</a>& parameters ); | ||
310 | <a name="l00358"></a>00358 | ||
311 | <a name="l00359"></a>00359 | ||
312 | <a name="l00360"></a>00360 <span class="comment">// THE FOLLOWING IS AN EMPTY LIST OF ALL SUB NAMESPACES</span> | ||
313 | <a name="l00361"></a>00361 <span class="comment">// EXISTING ONLY FOR THE DOCUMENTATION SOFTWARE DOXYGEN.</span> | ||
314 | <a name="l00362"></a>00362 | ||
315 | <a name="l00364"></a>00364 <span class="keyword">namespace </span>core | ||
316 | <a name="l00365"></a>00365 { | ||
317 | <a name="l00366"></a>00366 } | ||
318 | <a name="l00367"></a>00367 | ||
319 | <a name="l00369"></a>00369 <span class="keyword">namespace </span>gui | ||
320 | <a name="l00370"></a>00370 { | ||
321 | <a name="l00371"></a>00371 } | ||
322 | <a name="l00372"></a>00372 | ||
323 | <a name="l00374"></a>00374 <span class="keyword">namespace </span>io | ||
324 | <a name="l00375"></a>00375 { | ||
325 | <a name="l00376"></a>00376 } | ||
326 | <a name="l00377"></a>00377 | ||
327 | <a name="l00379"></a>00379 <span class="keyword">namespace </span>scene | ||
328 | <a name="l00380"></a>00380 { | ||
329 | <a name="l00381"></a>00381 } | ||
330 | <a name="l00382"></a>00382 | ||
331 | <a name="l00384"></a>00384 <span class="keyword">namespace </span>video | ||
332 | <a name="l00385"></a>00385 { | ||
333 | <a name="l00386"></a>00386 } | ||
334 | <a name="l00387"></a>00387 } | ||
335 | <a name="l00388"></a>00388 | ||
336 | <a name="l00393"></a>00393 <span class="preprocessor">#endif</span> | ||
337 | <a name="l00394"></a>00394 <span class="preprocessor"></span> | ||
338 | </pre></div></div> | ||
339 | </div> | ||
340 | <div id="nav-path" class="navpath"> | ||
341 | <ul> | ||
342 | <li class="navelem"><a class="el" href="irrlicht_8h.html">irrlicht.h</a> </li> | ||
343 | <!-- window showing the filter options --> | ||
344 | <div id="MSearchSelectWindow" | ||
345 | onmouseover="return searchBox.OnSearchSelectShow()" | ||
346 | onmouseout="return searchBox.OnSearchSelectHide()" | ||
347 | onkeydown="return searchBox.OnSearchSelectKey(event)"> | ||
348 | <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> | ||
349 | |||
350 | <!-- iframe showing the search results (closed by default) --> | ||
351 | <div id="MSearchResultsWindow"> | ||
352 | <iframe src="javascript:void(0)" frameborder="0" | ||
353 | name="MSearchResults" id="MSearchResults"> | ||
354 | </iframe> | ||
355 | </div> | ||
356 | |||
357 | |||
358 | <li class="footer"> | ||
359 | <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht | ||
360 | Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Nov 6 2012 11:06:00 for Irrlicht 3D Engine by | ||
361 | <a href="http://www.doxygen.org/index.html" target="_blank">Doxygen</a> 1.7.5.1 </li> | ||
362 | </ul> | ||
363 | </div> | ||
364 | |||
365 | |||
366 | </body> | ||
367 | </html> | ||