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diff --git a/libraries/irrlicht-1.8/doc/html/irrlicht_8h.html b/libraries/irrlicht-1.8/doc/html/irrlicht_8h.html deleted file mode 100644 index 6ab43ee..0000000 --- a/libraries/irrlicht-1.8/doc/html/irrlicht_8h.html +++ /dev/null | |||
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1 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> | ||
2 | <html xmlns="http://www.w3.org/1999/xhtml"> | ||
3 | <head> | ||
4 | <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> | ||
5 | <title>Irrlicht 3D Engine: irrlicht.h File Reference</title> | ||
6 | |||
7 | <link href="tabs.css" rel="stylesheet" type="text/css"/> | ||
8 | <link href="doxygen.css" rel="stylesheet" type="text/css" /> | ||
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14 | $(document).ready(initResizable); | ||
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18 | <script type="text/javascript"> | ||
19 | $(document).ready(function() { searchBox.OnSelectItem(0); }); | ||
20 | </script> | ||
21 | |||
22 | </head> | ||
23 | <body> | ||
24 | <div id="top"><!-- do not remove this div! --> | ||
25 | |||
26 | |||
27 | <div id="titlearea"> | ||
28 | <table cellspacing="0" cellpadding="0"> | ||
29 | <tbody> | ||
30 | <tr style="height: 56px;"> | ||
31 | |||
32 | <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td> | ||
33 | |||
34 | |||
35 | <td style="padding-left: 0.5em;"> | ||
36 | <div id="projectname">Irrlicht 3D Engine | ||
37 | |||
38 | </div> | ||
39 | |||
40 | </td> | ||
41 | |||
42 | |||
43 | |||
44 | |||
45 | <td> <div id="MSearchBox" class="MSearchBoxInactive"> | ||
46 | <span class="left"> | ||
47 | <img id="MSearchSelect" src="search/mag_sel.png" | ||
48 | onmouseover="return searchBox.OnSearchSelectShow()" | ||
49 | onmouseout="return searchBox.OnSearchSelectHide()" | ||
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51 | <input type="text" id="MSearchField" value="Search" accesskey="S" | ||
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55 | </span><span class="right"> | ||
56 | <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> | ||
57 | </span> | ||
58 | </div> | ||
59 | </td> | ||
60 | |||
61 | |||
62 | </tr> | ||
63 | </tbody> | ||
64 | </table> | ||
65 | </div> | ||
66 | |||
67 | <!-- Generated by Doxygen 1.7.5.1 --> | ||
68 | <script type="text/javascript"> | ||
69 | var searchBox = new SearchBox("searchBox", "search",false,'Search'); | ||
70 | </script> | ||
71 | <script type="text/javascript" src="dynsections.js"></script> | ||
72 | </div> | ||
73 | <div id="side-nav" class="ui-resizable side-nav-resizable"> | ||
74 | <div id="nav-tree"> | ||
75 | <div id="nav-tree-contents"> | ||
76 | </div> | ||
77 | </div> | ||
78 | <div id="splitbar" style="-moz-user-select:none;" | ||
79 | class="ui-resizable-handle"> | ||
80 | </div> | ||
81 | </div> | ||
82 | <script type="text/javascript"> | ||
83 | initNavTree('irrlicht_8h.html',''); | ||
84 | </script> | ||
85 | <div id="doc-content"> | ||
86 | <div class="header"> | ||
87 | <div class="summary"> | ||
88 | <a href="#namespaces">Namespaces</a> | | ||
89 | <a href="#typedef-members">Typedefs</a> | | ||
90 | <a href="#func-members">Functions</a> </div> | ||
91 | <div class="headertitle"> | ||
92 | <div class="title">irrlicht.h File Reference</div> </div> | ||
93 | </div> | ||
94 | <div class="contents"> | ||
95 | |||
96 | <p>Main header file of the irrlicht, the only file needed to include. | ||
97 | <a href="#details">More...</a></p> | ||
98 | <div class="textblock"><code>#include "<a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>"</code><br/> | ||
99 | <code>#include "<a class="el" href="aabbox3d_8h_source.html">aabbox3d.h</a>"</code><br/> | ||
100 | <code>#include "<a class="el" href="_c_dynamic_mesh_buffer_8h_source.html">CDynamicMeshBuffer.h</a>"</code><br/> | ||
101 | <code>#include "<a class="el" href="_c_index_buffer_8h_source.html">CIndexBuffer.h</a>"</code><br/> | ||
102 | <code>#include "<a class="el" href="_c_mesh_buffer_8h_source.html">CMeshBuffer.h</a>"</code><br/> | ||
103 | <code>#include "<a class="el" href="coreutil_8h_source.html">coreutil.h</a>"</code><br/> | ||
104 | <code>#include "<a class="el" href="_c_vertex_buffer_8h_source.html">CVertexBuffer.h</a>"</code><br/> | ||
105 | <code>#include "<a class="el" href="dimension2d_8h_source.html">dimension2d.h</a>"</code><br/> | ||
106 | <code>#include "<a class="el" href="_e_culling_types_8h_source.html">ECullingTypes.h</a>"</code><br/> | ||
107 | <code>#include "<a class="el" href="_e_debug_scene_types_8h_source.html">EDebugSceneTypes.h</a>"</code><br/> | ||
108 | <code>#include "<a class="el" href="_e_driver_features_8h_source.html">EDriverFeatures.h</a>"</code><br/> | ||
109 | <code>#include "<a class="el" href="_e_driver_types_8h_source.html">EDriverTypes.h</a>"</code><br/> | ||
110 | <code>#include "<a class="el" href="_e_g_u_i_alignment_8h_source.html">EGUIAlignment.h</a>"</code><br/> | ||
111 | <code>#include "<a class="el" href="_e_g_u_i_element_types_8h_source.html">EGUIElementTypes.h</a>"</code><br/> | ||
112 | <code>#include "<a class="el" href="_e_hardware_buffer_flags_8h_source.html">EHardwareBufferFlags.h</a>"</code><br/> | ||
113 | <code>#include "<a class="el" href="_e_material_flags_8h_source.html">EMaterialFlags.h</a>"</code><br/> | ||
114 | <code>#include "<a class="el" href="_e_material_types_8h_source.html">EMaterialTypes.h</a>"</code><br/> | ||
115 | <code>#include "<a class="el" href="_e_mesh_writer_enums_8h_source.html">EMeshWriterEnums.h</a>"</code><br/> | ||
116 | <code>#include "<a class="el" href="_e_message_box_flags_8h_source.html">EMessageBoxFlags.h</a>"</code><br/> | ||
117 | <code>#include "<a class="el" href="_e_scene_node_animator_types_8h_source.html">ESceneNodeAnimatorTypes.h</a>"</code><br/> | ||
118 | <code>#include "<a class="el" href="_e_scene_node_types_8h_source.html">ESceneNodeTypes.h</a>"</code><br/> | ||
119 | <code>#include "<a class="el" href="_e_terrain_elements_8h_source.html">ETerrainElements.h</a>"</code><br/> | ||
120 | <code>#include "<a class="el" href="fast__atof_8h_source.html">fast_atof.h</a>"</code><br/> | ||
121 | <code>#include "<a class="el" href="heapsort_8h_source.html">heapsort.h</a>"</code><br/> | ||
122 | <code>#include "<a class="el" href="_i_animated_mesh_8h_source.html">IAnimatedMesh.h</a>"</code><br/> | ||
123 | <code>#include "<a class="el" href="_i_animated_mesh_m_d2_8h_source.html">IAnimatedMeshMD2.h</a>"</code><br/> | ||
124 | <code>#include "<a class="el" href="_i_animated_mesh_m_d3_8h_source.html">IAnimatedMeshMD3.h</a>"</code><br/> | ||
125 | <code>#include "<a class="el" href="_i_animated_mesh_scene_node_8h_source.html">IAnimatedMeshSceneNode.h</a>"</code><br/> | ||
126 | <code>#include "<a class="el" href="_i_attribute_exchanging_object_8h_source.html">IAttributeExchangingObject.h</a>"</code><br/> | ||
127 | <code>#include "<a class="el" href="_i_attributes_8h_source.html">IAttributes.h</a>"</code><br/> | ||
128 | <code>#include "<a class="el" href="_i_billboard_scene_node_8h_source.html">IBillboardSceneNode.h</a>"</code><br/> | ||
129 | <code>#include "<a class="el" href="_i_billboard_text_scene_node_8h_source.html">IBillboardTextSceneNode.h</a>"</code><br/> | ||
130 | <code>#include "<a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>"</code><br/> | ||
131 | <code>#include "<a class="el" href="_i_camera_scene_node_8h_source.html">ICameraSceneNode.h</a>"</code><br/> | ||
132 | <code>#include "<a class="el" href="_i_cursor_control_8h_source.html">ICursorControl.h</a>"</code><br/> | ||
133 | <code>#include "<a class="el" href="_i_dummy_transformation_scene_node_8h_source.html">IDummyTransformationSceneNode.h</a>"</code><br/> | ||
134 | <code>#include "<a class="el" href="_i_dynamic_mesh_buffer_8h_source.html">IDynamicMeshBuffer.h</a>"</code><br/> | ||
135 | <code>#include "<a class="el" href="_i_event_receiver_8h_source.html">IEventReceiver.h</a>"</code><br/> | ||
136 | <code>#include "<a class="el" href="_i_file_list_8h_source.html">IFileList.h</a>"</code><br/> | ||
137 | <code>#include "<a class="el" href="_i_file_system_8h_source.html">IFileSystem.h</a>"</code><br/> | ||
138 | <code>#include "<a class="el" href="_i_geometry_creator_8h_source.html">IGeometryCreator.h</a>"</code><br/> | ||
139 | <code>#include "<a class="el" href="_i_g_p_u_programming_services_8h_source.html">IGPUProgrammingServices.h</a>"</code><br/> | ||
140 | <code>#include "<a class="el" href="_i_g_u_i_button_8h_source.html">IGUIButton.h</a>"</code><br/> | ||
141 | <code>#include "<a class="el" href="_i_g_u_i_check_box_8h_source.html">IGUICheckBox.h</a>"</code><br/> | ||
142 | <code>#include "<a class="el" href="_i_g_u_i_color_select_dialog_8h_source.html">IGUIColorSelectDialog.h</a>"</code><br/> | ||
143 | <code>#include "<a class="el" href="_i_g_u_i_combo_box_8h_source.html">IGUIComboBox.h</a>"</code><br/> | ||
144 | <code>#include "<a class="el" href="_i_g_u_i_context_menu_8h_source.html">IGUIContextMenu.h</a>"</code><br/> | ||
145 | <code>#include "<a class="el" href="_i_g_u_i_edit_box_8h_source.html">IGUIEditBox.h</a>"</code><br/> | ||
146 | <code>#include "<a class="el" href="_i_g_u_i_element_8h_source.html">IGUIElement.h</a>"</code><br/> | ||
147 | <code>#include "<a class="el" href="_i_g_u_i_element_factory_8h_source.html">IGUIElementFactory.h</a>"</code><br/> | ||
148 | <code>#include "<a class="el" href="_i_g_u_i_environment_8h_source.html">IGUIEnvironment.h</a>"</code><br/> | ||
149 | <code>#include "<a class="el" href="_i_g_u_i_file_open_dialog_8h_source.html">IGUIFileOpenDialog.h</a>"</code><br/> | ||
150 | <code>#include "<a class="el" href="_i_g_u_i_font_8h_source.html">IGUIFont.h</a>"</code><br/> | ||
151 | <code>#include "<a class="el" href="_i_g_u_i_font_bitmap_8h_source.html">IGUIFontBitmap.h</a>"</code><br/> | ||
152 | <code>#include "<a class="el" href="_i_g_u_i_image_8h_source.html">IGUIImage.h</a>"</code><br/> | ||
153 | <code>#include "<a class="el" href="_i_g_u_i_in_out_fader_8h_source.html">IGUIInOutFader.h</a>"</code><br/> | ||
154 | <code>#include "<a class="el" href="_i_g_u_i_list_box_8h_source.html">IGUIListBox.h</a>"</code><br/> | ||
155 | <code>#include "<a class="el" href="_i_g_u_i_mesh_viewer_8h_source.html">IGUIMeshViewer.h</a>"</code><br/> | ||
156 | <code>#include "<a class="el" href="_i_g_u_i_scroll_bar_8h_source.html">IGUIScrollBar.h</a>"</code><br/> | ||
157 | <code>#include "<a class="el" href="_i_g_u_i_skin_8h_source.html">IGUISkin.h</a>"</code><br/> | ||
158 | <code>#include "<a class="el" href="_i_g_u_i_spin_box_8h_source.html">IGUISpinBox.h</a>"</code><br/> | ||
159 | <code>#include "<a class="el" href="_i_g_u_i_sprite_bank_8h_source.html">IGUISpriteBank.h</a>"</code><br/> | ||
160 | <code>#include "<a class="el" href="_i_g_u_i_static_text_8h_source.html">IGUIStaticText.h</a>"</code><br/> | ||
161 | <code>#include "<a class="el" href="_i_g_u_i_tab_control_8h_source.html">IGUITabControl.h</a>"</code><br/> | ||
162 | <code>#include "<a class="el" href="_i_g_u_i_table_8h_source.html">IGUITable.h</a>"</code><br/> | ||
163 | <code>#include "<a class="el" href="_i_g_u_i_toolbar_8h_source.html">IGUIToolbar.h</a>"</code><br/> | ||
164 | <code>#include "<a class="el" href="_i_g_u_i_window_8h_source.html">IGUIWindow.h</a>"</code><br/> | ||
165 | <code>#include "<a class="el" href="_i_g_u_i_tree_view_8h_source.html">IGUITreeView.h</a>"</code><br/> | ||
166 | <code>#include "<a class="el" href="_i_image_8h_source.html">IImage.h</a>"</code><br/> | ||
167 | <code>#include "<a class="el" href="_i_image_loader_8h_source.html">IImageLoader.h</a>"</code><br/> | ||
168 | <code>#include "<a class="el" href="_i_image_writer_8h_source.html">IImageWriter.h</a>"</code><br/> | ||
169 | <code>#include "<a class="el" href="_i_index_buffer_8h_source.html">IIndexBuffer.h</a>"</code><br/> | ||
170 | <code>#include "<a class="el" href="_i_light_scene_node_8h_source.html">ILightSceneNode.h</a>"</code><br/> | ||
171 | <code>#include "<a class="el" href="_i_logger_8h_source.html">ILogger.h</a>"</code><br/> | ||
172 | <code>#include "<a class="el" href="_i_material_renderer_8h_source.html">IMaterialRenderer.h</a>"</code><br/> | ||
173 | <code>#include "<a class="el" href="_i_material_renderer_services_8h_source.html">IMaterialRendererServices.h</a>"</code><br/> | ||
174 | <code>#include "<a class="el" href="_i_mesh_8h_source.html">IMesh.h</a>"</code><br/> | ||
175 | <code>#include "<a class="el" href="_i_mesh_buffer_8h_source.html">IMeshBuffer.h</a>"</code><br/> | ||
176 | <code>#include "<a class="el" href="_i_mesh_cache_8h_source.html">IMeshCache.h</a>"</code><br/> | ||
177 | <code>#include "<a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a>"</code><br/> | ||
178 | <code>#include "<a class="el" href="_i_mesh_manipulator_8h_source.html">IMeshManipulator.h</a>"</code><br/> | ||
179 | <code>#include "<a class="el" href="_i_mesh_scene_node_8h_source.html">IMeshSceneNode.h</a>"</code><br/> | ||
180 | <code>#include "<a class="el" href="_i_mesh_writer_8h_source.html">IMeshWriter.h</a>"</code><br/> | ||
181 | <code>#include "<a class="el" href="_i_collada_mesh_writer_8h_source.html">IColladaMeshWriter.h</a>"</code><br/> | ||
182 | <code>#include "<a class="el" href="_i_meta_triangle_selector_8h_source.html">IMetaTriangleSelector.h</a>"</code><br/> | ||
183 | <code>#include "<a class="el" href="_i_o_s_operator_8h_source.html">IOSOperator.h</a>"</code><br/> | ||
184 | <code>#include "<a class="el" href="_i_particle_system_scene_node_8h_source.html">IParticleSystemSceneNode.h</a>"</code><br/> | ||
185 | <code>#include "<a class="el" href="_i_q3_level_mesh_8h_source.html">IQ3LevelMesh.h</a>"</code><br/> | ||
186 | <code>#include "<a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>"</code><br/> | ||
187 | <code>#include "<a class="el" href="_i_read_file_8h_source.html">IReadFile.h</a>"</code><br/> | ||
188 | <code>#include "<a class="el" href="_i_reference_counted_8h_source.html">IReferenceCounted.h</a>"</code><br/> | ||
189 | <code>#include "<a class="el" href="irr_array_8h_source.html">irrArray.h</a>"</code><br/> | ||
190 | <code>#include "<a class="el" href="_i_randomizer_8h_source.html">IRandomizer.h</a>"</code><br/> | ||
191 | <code>#include "<a class="el" href="_irrlicht_device_8h_source.html">IrrlichtDevice.h</a>"</code><br/> | ||
192 | <code>#include "<a class="el" href="irr_list_8h_source.html">irrList.h</a>"</code><br/> | ||
193 | <code>#include "<a class="el" href="irr_map_8h_source.html">irrMap.h</a>"</code><br/> | ||
194 | <code>#include "<a class="el" href="irr_math_8h_source.html">irrMath.h</a>"</code><br/> | ||
195 | <code>#include "<a class="el" href="irr_string_8h_source.html">irrString.h</a>"</code><br/> | ||
196 | <code>#include "<a class="el" href="irr_types_8h_source.html">irrTypes.h</a>"</code><br/> | ||
197 | <code>#include "<a class="el" href="path_8h_source.html">path.h</a>"</code><br/> | ||
198 | <code>#include "<a class="el" href="irr_x_m_l_8h_source.html">irrXML.h</a>"</code><br/> | ||
199 | <code>#include "<a class="el" href="_i_scene_collision_manager_8h_source.html">ISceneCollisionManager.h</a>"</code><br/> | ||
200 | <code>#include "<a class="el" href="_i_scene_loader_8h_source.html">ISceneLoader.h</a>"</code><br/> | ||
201 | <code>#include "<a class="el" href="_i_scene_manager_8h_source.html">ISceneManager.h</a>"</code><br/> | ||
202 | <code>#include "<a class="el" href="_i_scene_node_8h_source.html">ISceneNode.h</a>"</code><br/> | ||
203 | <code>#include "<a class="el" href="_i_scene_node_animator_8h_source.html">ISceneNodeAnimator.h</a>"</code><br/> | ||
204 | <code>#include "<a class="el" href="_i_scene_node_animator_camera_f_p_s_8h_source.html">ISceneNodeAnimatorCameraFPS.h</a>"</code><br/> | ||
205 | <code>#include "<a class="el" href="_i_scene_node_animator_camera_maya_8h_source.html">ISceneNodeAnimatorCameraMaya.h</a>"</code><br/> | ||
206 | <code>#include "<a class="el" href="_i_scene_node_animator_collision_response_8h_source.html">ISceneNodeAnimatorCollisionResponse.h</a>"</code><br/> | ||
207 | <code>#include "<a class="el" href="_i_scene_node_animator_factory_8h_source.html">ISceneNodeAnimatorFactory.h</a>"</code><br/> | ||
208 | <code>#include "<a class="el" href="_i_scene_node_factory_8h_source.html">ISceneNodeFactory.h</a>"</code><br/> | ||
209 | <code>#include "<a class="el" href="_i_scene_user_data_serializer_8h_source.html">ISceneUserDataSerializer.h</a>"</code><br/> | ||
210 | <code>#include "<a class="el" href="_i_shader_constant_set_call_back_8h_source.html">IShaderConstantSetCallBack.h</a>"</code><br/> | ||
211 | <code>#include "<a class="el" href="_i_shadow_volume_scene_node_8h_source.html">IShadowVolumeSceneNode.h</a>"</code><br/> | ||
212 | <code>#include "<a class="el" href="_i_skinned_mesh_8h_source.html">ISkinnedMesh.h</a>"</code><br/> | ||
213 | <code>#include "<a class="el" href="_i_terrain_scene_node_8h_source.html">ITerrainSceneNode.h</a>"</code><br/> | ||
214 | <code>#include "<a class="el" href="_i_text_scene_node_8h_source.html">ITextSceneNode.h</a>"</code><br/> | ||
215 | <code>#include "<a class="el" href="_i_texture_8h_source.html">ITexture.h</a>"</code><br/> | ||
216 | <code>#include "<a class="el" href="_i_timer_8h_source.html">ITimer.h</a>"</code><br/> | ||
217 | <code>#include "<a class="el" href="_i_triangle_selector_8h_source.html">ITriangleSelector.h</a>"</code><br/> | ||
218 | <code>#include "<a class="el" href="_i_vertex_buffer_8h_source.html">IVertexBuffer.h</a>"</code><br/> | ||
219 | <code>#include "<a class="el" href="_i_video_driver_8h_source.html">IVideoDriver.h</a>"</code><br/> | ||
220 | <code>#include "<a class="el" href="_i_video_mode_list_8h_source.html">IVideoModeList.h</a>"</code><br/> | ||
221 | <code>#include "<a class="el" href="_i_volume_light_scene_node_8h_source.html">IVolumeLightSceneNode.h</a>"</code><br/> | ||
222 | <code>#include "<a class="el" href="_i_write_file_8h_source.html">IWriteFile.h</a>"</code><br/> | ||
223 | <code>#include "<a class="el" href="_i_x_m_l_reader_8h_source.html">IXMLReader.h</a>"</code><br/> | ||
224 | <code>#include "<a class="el" href="_i_x_m_l_writer_8h_source.html">IXMLWriter.h</a>"</code><br/> | ||
225 | <code>#include "<a class="el" href="_i_light_manager_8h_source.html">ILightManager.h</a>"</code><br/> | ||
226 | <code>#include "<a class="el" href="_keycodes_8h_source.html">Keycodes.h</a>"</code><br/> | ||
227 | <code>#include "<a class="el" href="line2d_8h_source.html">line2d.h</a>"</code><br/> | ||
228 | <code>#include "<a class="el" href="line3d_8h_source.html">line3d.h</a>"</code><br/> | ||
229 | <code>#include "<a class="el" href="matrix4_8h_source.html">matrix4.h</a>"</code><br/> | ||
230 | <code>#include "<a class="el" href="plane3d_8h_source.html">plane3d.h</a>"</code><br/> | ||
231 | <code>#include "<a class="el" href="position2d_8h_source.html">position2d.h</a>"</code><br/> | ||
232 | <code>#include "<a class="el" href="quaternion_8h_source.html">quaternion.h</a>"</code><br/> | ||
233 | <code>#include "<a class="el" href="rect_8h_source.html">rect.h</a>"</code><br/> | ||
234 | <code>#include "<a class="el" href="_s3_d_vertex_8h_source.html">S3DVertex.h</a>"</code><br/> | ||
235 | <code>#include "<a class="el" href="_s_animated_mesh_8h_source.html">SAnimatedMesh.h</a>"</code><br/> | ||
236 | <code>#include "<a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>"</code><br/> | ||
237 | <code>#include "<a class="el" href="_s_color_8h_source.html">SColor.h</a>"</code><br/> | ||
238 | <code>#include "<a class="el" href="_s_exposed_video_data_8h_source.html">SExposedVideoData.h</a>"</code><br/> | ||
239 | <code>#include "<a class="el" href="_s_irr_creation_parameters_8h_source.html">SIrrCreationParameters.h</a>"</code><br/> | ||
240 | <code>#include "<a class="el" href="_s_key_map_8h_source.html">SKeyMap.h</a>"</code><br/> | ||
241 | <code>#include "<a class="el" href="_s_light_8h_source.html">SLight.h</a>"</code><br/> | ||
242 | <code>#include "<a class="el" href="_s_material_8h_source.html">SMaterial.h</a>"</code><br/> | ||
243 | <code>#include "<a class="el" href="_s_mesh_8h_source.html">SMesh.h</a>"</code><br/> | ||
244 | <code>#include "<a class="el" href="_s_mesh_buffer_8h_source.html">SMeshBuffer.h</a>"</code><br/> | ||
245 | <code>#include "<a class="el" href="_s_mesh_buffer_light_map_8h_source.html">SMeshBufferLightMap.h</a>"</code><br/> | ||
246 | <code>#include "<a class="el" href="_s_mesh_buffer_tangents_8h_source.html">SMeshBufferTangents.h</a>"</code><br/> | ||
247 | <code>#include "<a class="el" href="_s_particle_8h_source.html">SParticle.h</a>"</code><br/> | ||
248 | <code>#include "<a class="el" href="_s_shared_mesh_buffer_8h_source.html">SSharedMeshBuffer.h</a>"</code><br/> | ||
249 | <code>#include "<a class="el" href="_s_skin_mesh_buffer_8h_source.html">SSkinMeshBuffer.h</a>"</code><br/> | ||
250 | <code>#include "<a class="el" href="_s_vertex_index_8h_source.html">SVertexIndex.h</a>"</code><br/> | ||
251 | <code>#include "<a class="el" href="_s_view_frustum_8h_source.html">SViewFrustum.h</a>"</code><br/> | ||
252 | <code>#include "<a class="el" href="triangle3d_8h_source.html">triangle3d.h</a>"</code><br/> | ||
253 | <code>#include "<a class="el" href="vector2d_8h_source.html">vector2d.h</a>"</code><br/> | ||
254 | <code>#include "<a class="el" href="vector3d_8h_source.html">vector3d.h</a>"</code><br/> | ||
255 | </div> | ||
256 | <p><a href="irrlicht_8h_source.html">Go to the source code of this file.</a></p> | ||
257 | <h2><a name="namespaces"></a> | ||
258 | Namespaces</h2> | ||
259 | <ul> | ||
260 | <li>namespace <a class="el" href="namespaceirr.html">irr</a> | ||
261 | <dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p> | ||
262 | <br/></dl><li>namespace <a class="el" href="namespaceirr_1_1core.html">irr::core</a> | ||
263 | <dl class="el"><dd class="mdescRight"><p>Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace. </p> | ||
264 | <br/></dl><li>namespace <a class="el" href="namespaceirr_1_1gui.html">irr::gui</a> | ||
265 | <dl class="el"><dd class="mdescRight"><p>The gui namespace contains useful classes for easy creation of a graphical user interface. </p> | ||
266 | <br/></dl><li>namespace <a class="el" href="namespaceirr_1_1io.html">irr::io</a> | ||
267 | <dl class="el"><dd class="mdescRight"><p>This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... </p> | ||
268 | <br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a> | ||
269 | <dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p> | ||
270 | <br/></dl><li>namespace <a class="el" href="namespaceirr_1_1video.html">irr::video</a> | ||
271 | <dl class="el"><dd class="mdescRight"><p>The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. </p> | ||
272 | <br/></dl></ul> | ||
273 | <h2><a name="typedef-members"></a> | ||
274 | Typedefs</h2> | ||
275 | <ul> | ||
276 | <li>typedef IrrlichtDevice <br class="typebreak"/> | ||
277 | *IRRCALLCONV * <a class="el" href="namespaceirr.html#a0ab845f2df3820e04106b7625e9919cd">irr::funcptr_createDevice</a> (video::E_DRIVER_TYPE deviceType, const core::dimension2d< u32 > &windowSize, u32 bits, bool fullscreen, bool stencilbuffer, bool vsync, IEventReceiver *receiver) | ||
278 | <dl class="el"><dd class="mdescRight">typedef for Function Pointer <a href="#a0ab845f2df3820e04106b7625e9919cd"></a><br/></dl><li>typedef IrrlichtDevice <br class="typebreak"/> | ||
279 | *IRRCALLCONV * <a class="el" href="namespaceirr.html#a5137701377b2241305607fc37a27e9f8">irr::funcptr_createDeviceEx</a> (const SIrrlichtCreationParameters &parameters) | ||
280 | <dl class="el"><dd class="mdescRight">typedef for Function Pointer <a href="#a5137701377b2241305607fc37a27e9f8"></a><br/></dl></ul> | ||
281 | <h2><a name="func-members"></a> | ||
282 | Functions</h2> | ||
283 | <ul> | ||
284 | <li>IRRLICHT_API IrrlichtDevice <br class="typebreak"/> | ||
285 | *IRRCALLCONV <a class="el" href="namespaceirr.html#abaf4d8719cc26b0d30813abf85e47c76">irr::createDevice</a> (video::E_DRIVER_TYPE deviceType=video::EDT_SOFTWARE, const core::dimension2d< u32 > &windowSize=(core::dimension2d< u32 >(640, 480)), u32 bits=16, bool fullscreen=false, bool stencilbuffer=false, bool vsync=false, IEventReceiver *receiver=0) | ||
286 | <dl class="el"><dd class="mdescRight">Creates an Irrlicht device. The Irrlicht device is the root object for using the engine. <a href="#abaf4d8719cc26b0d30813abf85e47c76"></a><br/></dl><li>IRRLICHT_API IrrlichtDevice <br class="typebreak"/> | ||
287 | *IRRCALLCONV <a class="el" href="namespaceirr.html#ac83a30d674204dcb94d70f849e9b4a62">irr::createDeviceEx</a> (const SIrrlichtCreationParameters &parameters) | ||
288 | <dl class="el"><dd class="mdescRight">Creates an Irrlicht device with the option to specify advanced parameters. <a href="#ac83a30d674204dcb94d70f849e9b4a62"></a><br/></dl></ul> | ||
289 | <hr/><a name="details" id="details"></a><h2>Detailed Description</h2> | ||
290 | <div class="textblock"><p>Main header file of the irrlicht, the only file needed to include. </p> | ||
291 | |||
292 | <p>Definition in file <a class="el" href="irrlicht_8h_source.html">irrlicht.h</a>.</p> | ||
293 | </div></div> | ||
294 | </div> | ||
295 | <div id="nav-path" class="navpath"> | ||
296 | <ul> | ||
297 | <li class="navelem"><a class="el" href="irrlicht_8h.html">irrlicht.h</a> </li> | ||
298 | <!-- window showing the filter options --> | ||
299 | <div id="MSearchSelectWindow" | ||
300 | onmouseover="return searchBox.OnSearchSelectShow()" | ||
301 | onmouseout="return searchBox.OnSearchSelectHide()" | ||
302 | onkeydown="return searchBox.OnSearchSelectKey(event)"> | ||
303 | <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> | ||
304 | |||
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309 | </iframe> | ||
310 | </div> | ||
311 | |||
312 | |||
313 | <li class="footer"> | ||
314 | <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht | ||
315 | Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Nov 6 2012 11:06:01 for Irrlicht 3D Engine by | ||
316 | <a href="http://www.doxygen.org/index.html" target="_blank">Doxygen</a> 1.7.5.1 </li> | ||
317 | </ul> | ||
318 | </div> | ||
319 | |||
320 | |||
321 | </body> | ||
322 | </html> | ||