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75 <li><a href="functions_func.html"><span>Functions</span></a></li>
76 <li class="current"><a href="functions_vars.html"><span>Variables</span></a></li>
77 <li><a href="functions_type.html"><span>Typedefs</span></a></li>
78 <li><a href="functions_enum.html"><span>Enumerations</span></a></li>
79 <li><a href="functions_eval.html"><span>Enumerator</span></a></li>
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88 <li><a href="functions_vars_0x64.html#index_d"><span>d</span></a></li>
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98 <li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li>
99 <li><a href="functions_vars_0x6f.html#index_o"><span>o</span></a></li>
100 <li><a href="functions_vars_0x70.html#index_p"><span>p</span></a></li>
101 <li><a href="functions_vars_0x72.html#index_r"><span>r</span></a></li>
102 <li><a href="functions_vars_0x73.html#index_s"><span>s</span></a></li>
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107 <li><a href="functions_vars_0x78.html#index_x"><span>x</span></a></li>
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128
129<h3><a class="anchor" id="index_v"></a>- v -</h3><ul>
130<li>v
131: <a class="el" href="structirr_1_1scene_1_1_s_m_d3_tex_coord.html#a842dd2792e4bcaa790142dddf8c05d13">irr::scene::SMD3TexCoord</a>
132</li>
133<li>VarGroup
134: <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a874bb594c148e7aed177b79ce5c85362">irr::scene::quake3::IShader</a>
135</li>
136<li>Variable
137: <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group.html#af08747ade63bc3ca68713c81638ad686">irr::scene::quake3::SVarGroup</a>
138</li>
139<li>VariableGroup
140: <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group_list.html#a74fd74e2fba4fd7bd4364cf463f69752">irr::scene::quake3::SVarGroupList</a>
141</li>
142<li>vector
143: <a class="el" href="structirr_1_1scene_1_1_s_particle.html#afaa96102f7effe71755e54c868e6eccd">irr::scene::SParticle</a>
144</li>
145<li>verbose
146: <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a57ebfdd58a30764c893f457c1806a2c3">irr::scene::quake3::Q3LevelLoadParameter</a>
147</li>
148<li>Version
149: <a class="el" href="structirr_1_1scene_1_1_s_m_d3_header.html#a5d0a343ac618bc20808475d8f04b8cd7">irr::scene::SMD3Header</a>
150</li>
151<li>vertex_id
152: <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_weight.html#aeccead1b5bb574aa4232c693a55dfed7">irr::scene::ISkinnedMesh::SWeight</a>
153</li>
154<li>vertexStart
155: <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_header.html#ad0c2747bbf39b3f0f97eb3b070fc8e8e">irr::scene::SMD3MeshHeader</a>
156</li>
157<li>VertexType
158: <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a433b423a7915bdf8c5cd6dba042ba617">irr::scene::SSkinMeshBuffer</a>
159</li>
160<li>Vertices
161: <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853">irr::scene::CMeshBuffer&lt; T &gt;</a>
162, <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html#a3419a3f2f28cd6067505e8f0f818c408">irr::scene::SMD3MeshBuffer</a>
163, <a class="el" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882">irr::scene::SSharedMeshBuffer</a>
164, <a class="el" href="classirr_1_1scene_1_1_c_vertex_buffer.html#a0b86125fc6697ec8f0bd900b159c34ff">irr::scene::CVertexBuffer</a>
165</li>
166<li>Vertices_2TCoords
167: <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2f34efd80c1e0dc1eb28d3752a0f9d04">irr::scene::SSkinMeshBuffer</a>
168</li>
169<li>Vertices_Standard
170: <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a278fd48e44cf83873d3404ea90f76344">irr::scene::SSkinMeshBuffer</a>
171</li>
172<li>Vertices_Tangents
173: <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#aa2eb2c0274152cfd734bf48994d00a82">irr::scene::SSkinMeshBuffer</a>
174</li>
175<li>Vsync
176: <a class="el" href="structirr_1_1_s_irrlicht_creation_parameters.html#a33b07682f12db0d2c2c3a7bf74f64387">irr::SIrrlichtCreationParameters</a>
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