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5 | <title>Irrlicht 3D Engine: irr::scene::ILightManager Class Reference</title> | ||
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87 | <div class="summary"> | ||
88 | <a href="#pub-methods">Public Member Functions</a> </div> | ||
89 | <div class="headertitle"> | ||
90 | <div class="title">irr::scene::ILightManager Class Reference</div> </div> | ||
91 | </div> | ||
92 | <div class="contents"> | ||
93 | <!-- doxytag: class="irr::scene::ILightManager" --><!-- doxytag: inherits="irr::IReferenceCounted" --> | ||
94 | <p><a class="el" href="classirr_1_1scene_1_1_i_light_manager.html" title="ILightManager provides an interface for user applications to manipulate the list of lights in the sce...">ILightManager</a> provides an interface for user applications to manipulate the list of lights in the scene. | ||
95 | <a href="classirr_1_1scene_1_1_i_light_manager.html#details">More...</a></p> | ||
96 | |||
97 | <p><code>#include <<a class="el" href="_i_light_manager_8h_source.html">ILightManager.h</a>></code></p> | ||
98 | <div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;"> | ||
99 | <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::ILightManager:</div> | ||
100 | <div id="dynsection-0-summary" class="dynsummary" style="display:block;"> | ||
101 | </div> | ||
102 | <div id="dynsection-0-content" class="dyncontent" style="display:none;"> | ||
103 | <div class="center"> | ||
104 | <img src="classirr_1_1scene_1_1_i_light_manager.png" usemap="#irr::scene::ILightManager_map" alt=""/> | ||
105 | <map id="irr::scene::ILightManager_map" name="irr::scene::ILightManager_map"> | ||
106 | <area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,152,24"/> | ||
107 | </map> | ||
108 | </div></div> | ||
109 | |||
110 | <p><a href="classirr_1_1scene_1_1_i_light_manager-members.html">List of all members.</a></p> | ||
111 | <h2><a name="pub-methods"></a> | ||
112 | Public Member Functions</h2> | ||
113 | <ul> | ||
114 | <li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#aa9e6195a3a783a97f440a4b947090ab0">OnNodePostRender</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *node)=0 | ||
115 | <dl class="el"><dd class="mdescRight">Called after the the node specified in <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a23ae7bdf54613e6dd41d4138cb6f5edc" title="Called before the given scene node is rendered.">OnNodePreRender()</a> has been rendered. <a href="#aa9e6195a3a783a97f440a4b947090ab0"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a23ae7bdf54613e6dd41d4138cb6f5edc">OnNodePreRender</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *node)=0 | ||
116 | <dl class="el"><dd class="mdescRight">Called before the given scene node is rendered. <a href="#a23ae7bdf54613e6dd41d4138cb6f5edc"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#ac8f92f0fbd43ba9cb01b47647125a1a3">OnPostRender</a> (void)=0 | ||
117 | <dl class="el"><dd class="mdescRight">Called after the last scene node is rendered. <a href="#ac8f92f0fbd43ba9cb01b47647125a1a3"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a060badf09dc2f8ba8ddb148034c27817">OnPreRender</a> (<a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> * > &lightList)=0 | ||
118 | <dl class="el"><dd class="mdescRight">Called after the scene's light list has been built, but before rendering has begun. <a href="#a060badf09dc2f8ba8ddb148034c27817"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a189edbf3a16ebb3c82e5d9f93dd2b41b">OnRenderPassPostRender</a> (<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">E_SCENE_NODE_RENDER_PASS</a> renderPass)=0 | ||
119 | <dl class="el"><dd class="mdescRight">Called after the render pass specified in <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a56eaec6a697659f40b4f29b681fbdfad" title="Called before a render pass begins.">OnRenderPassPreRender()</a> ends. <a href="#a189edbf3a16ebb3c82e5d9f93dd2b41b"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a56eaec6a697659f40b4f29b681fbdfad">OnRenderPassPreRender</a> (<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">E_SCENE_NODE_RENDER_PASS</a> renderPass)=0 | ||
120 | <dl class="el"><dd class="mdescRight">Called before a render pass begins. <a href="#a56eaec6a697659f40b4f29b681fbdfad"></a><br/></dl></ul> | ||
121 | <hr/><a name="details" id="details"></a><h2>Detailed Description</h2> | ||
122 | <div class="textblock"><p><a class="el" href="classirr_1_1scene_1_1_i_light_manager.html" title="ILightManager provides an interface for user applications to manipulate the list of lights in the sce...">ILightManager</a> provides an interface for user applications to manipulate the list of lights in the scene. </p> | ||
123 | <p>The light list can be trimmed or re-ordered before device/ hardware lights are created, and/or individual lights can be switched on and off before or after each scene node is rendered. It is assumed that the <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html" title="ILightManager provides an interface for user applications to manipulate the list of lights in the sce...">ILightManager</a> implementation will store any data that it wishes to retain, i.e. the <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a> to which it is assigned, the lightList, the current render pass, and the current scene node. </p> | ||
124 | |||
125 | <p>Definition at line <a class="el" href="_i_light_manager_8h_source.html#l00025">25</a> of file <a class="el" href="_i_light_manager_8h_source.html">ILightManager.h</a>.</p> | ||
126 | </div><hr/><h2>Member Function Documentation</h2> | ||
127 | <a class="anchor" id="aa9e6195a3a783a97f440a4b947090ab0"></a><!-- doxytag: member="irr::scene::ILightManager::OnNodePostRender" ref="aa9e6195a3a783a97f440a4b947090ab0" args="(ISceneNode *node)=0" --> | ||
128 | <div class="memitem"> | ||
129 | <div class="memproto"> | ||
130 | <table class="memname"> | ||
131 | <tr> | ||
132 | <td class="memname">virtual void irr::scene::ILightManager::OnNodePostRender </td> | ||
133 | <td>(</td> | ||
134 | <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> * </td> | ||
135 | <td class="paramname"><em>node</em></td><td>)</td> | ||
136 | <td><code> [pure virtual]</code></td> | ||
137 | </tr> | ||
138 | </table> | ||
139 | </div> | ||
140 | <div class="memdoc"> | ||
141 | |||
142 | <p>Called after the the node specified in <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a23ae7bdf54613e6dd41d4138cb6f5edc" title="Called before the given scene node is rendered.">OnNodePreRender()</a> has been rendered. </p> | ||
143 | <dl><dt><b>Parameters:</b></dt><dd> | ||
144 | <table class="params"> | ||
145 | <tr><td class="paramdir">[in]</td><td class="paramname">node,:</td><td>the scene node that has just been rendered </td></tr> | ||
146 | </table> | ||
147 | </dd> | ||
148 | </dl> | ||
149 | |||
150 | </div> | ||
151 | </div> | ||
152 | <a class="anchor" id="a23ae7bdf54613e6dd41d4138cb6f5edc"></a><!-- doxytag: member="irr::scene::ILightManager::OnNodePreRender" ref="a23ae7bdf54613e6dd41d4138cb6f5edc" args="(ISceneNode *node)=0" --> | ||
153 | <div class="memitem"> | ||
154 | <div class="memproto"> | ||
155 | <table class="memname"> | ||
156 | <tr> | ||
157 | <td class="memname">virtual void irr::scene::ILightManager::OnNodePreRender </td> | ||
158 | <td>(</td> | ||
159 | <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> * </td> | ||
160 | <td class="paramname"><em>node</em></td><td>)</td> | ||
161 | <td><code> [pure virtual]</code></td> | ||
162 | </tr> | ||
163 | </table> | ||
164 | </div> | ||
165 | <div class="memdoc"> | ||
166 | |||
167 | <p>Called before the given scene node is rendered. </p> | ||
168 | <dl><dt><b>Parameters:</b></dt><dd> | ||
169 | <table class="params"> | ||
170 | <tr><td class="paramdir">[in]</td><td class="paramname">node,:</td><td>the scene node that's about to be rendered </td></tr> | ||
171 | </table> | ||
172 | </dd> | ||
173 | </dl> | ||
174 | |||
175 | </div> | ||
176 | </div> | ||
177 | <a class="anchor" id="ac8f92f0fbd43ba9cb01b47647125a1a3"></a><!-- doxytag: member="irr::scene::ILightManager::OnPostRender" ref="ac8f92f0fbd43ba9cb01b47647125a1a3" args="(void)=0" --> | ||
178 | <div class="memitem"> | ||
179 | <div class="memproto"> | ||
180 | <table class="memname"> | ||
181 | <tr> | ||
182 | <td class="memname">virtual void irr::scene::ILightManager::OnPostRender </td> | ||
183 | <td>(</td> | ||
184 | <td class="paramtype">void </td> | ||
185 | <td class="paramname"></td><td>)</td> | ||
186 | <td><code> [pure virtual]</code></td> | ||
187 | </tr> | ||
188 | </table> | ||
189 | </div> | ||
190 | <div class="memdoc"> | ||
191 | |||
192 | <p>Called after the last scene node is rendered. </p> | ||
193 | <p>After this call returns, the lightList passed to <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a060badf09dc2f8ba8ddb148034c27817" title="Called after the scene's light list has been built, but before rendering has begun.">OnPreRender()</a> becomes invalid. </p> | ||
194 | |||
195 | </div> | ||
196 | </div> | ||
197 | <a class="anchor" id="a060badf09dc2f8ba8ddb148034c27817"></a><!-- doxytag: member="irr::scene::ILightManager::OnPreRender" ref="a060badf09dc2f8ba8ddb148034c27817" args="(core::array< ISceneNode * > &lightList)=0" --> | ||
198 | <div class="memitem"> | ||
199 | <div class="memproto"> | ||
200 | <table class="memname"> | ||
201 | <tr> | ||
202 | <td class="memname">virtual void irr::scene::ILightManager::OnPreRender </td> | ||
203 | <td>(</td> | ||
204 | <td class="paramtype"><a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> * > & </td> | ||
205 | <td class="paramname"><em>lightList</em></td><td>)</td> | ||
206 | <td><code> [pure virtual]</code></td> | ||
207 | </tr> | ||
208 | </table> | ||
209 | </div> | ||
210 | <div class="memdoc"> | ||
211 | |||
212 | <p>Called after the scene's light list has been built, but before rendering has begun. </p> | ||
213 | <p>As actual device/hardware lights are not created until the ESNRP_LIGHT render pass, this provides an opportunity for the light manager to trim or re-order the light list, before any device/hardware lights have actually been created. </p> | ||
214 | <dl><dt><b>Parameters:</b></dt><dd> | ||
215 | <table class="params"> | ||
216 | <tr><td class="paramname">lightList,:</td><td>the Scene Manager's light list, which the light manager may modify. This reference will remain valid until <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#ac8f92f0fbd43ba9cb01b47647125a1a3" title="Called after the last scene node is rendered.">OnPostRender()</a>. </td></tr> | ||
217 | </table> | ||
218 | </dd> | ||
219 | </dl> | ||
220 | |||
221 | </div> | ||
222 | </div> | ||
223 | <a class="anchor" id="a189edbf3a16ebb3c82e5d9f93dd2b41b"></a><!-- doxytag: member="irr::scene::ILightManager::OnRenderPassPostRender" ref="a189edbf3a16ebb3c82e5d9f93dd2b41b" args="(E_SCENE_NODE_RENDER_PASS renderPass)=0" --> | ||
224 | <div class="memitem"> | ||
225 | <div class="memproto"> | ||
226 | <table class="memname"> | ||
227 | <tr> | ||
228 | <td class="memname">virtual void irr::scene::ILightManager::OnRenderPassPostRender </td> | ||
229 | <td>(</td> | ||
230 | <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">E_SCENE_NODE_RENDER_PASS</a> </td> | ||
231 | <td class="paramname"><em>renderPass</em></td><td>)</td> | ||
232 | <td><code> [pure virtual]</code></td> | ||
233 | </tr> | ||
234 | </table> | ||
235 | </div> | ||
236 | <div class="memdoc"> | ||
237 | |||
238 | <p>Called after the render pass specified in <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a56eaec6a697659f40b4f29b681fbdfad" title="Called before a render pass begins.">OnRenderPassPreRender()</a> ends. </p> | ||
239 | <dl><dt><b>Parameters:</b></dt><dd> | ||
240 | <table class="params"> | ||
241 | <tr><td class="paramdir">[in]</td><td class="paramname">renderPass,:</td><td>the render pass that has finished </td></tr> | ||
242 | </table> | ||
243 | </dd> | ||
244 | </dl> | ||
245 | |||
246 | </div> | ||
247 | </div> | ||
248 | <a class="anchor" id="a56eaec6a697659f40b4f29b681fbdfad"></a><!-- doxytag: member="irr::scene::ILightManager::OnRenderPassPreRender" ref="a56eaec6a697659f40b4f29b681fbdfad" args="(E_SCENE_NODE_RENDER_PASS renderPass)=0" --> | ||
249 | <div class="memitem"> | ||
250 | <div class="memproto"> | ||
251 | <table class="memname"> | ||
252 | <tr> | ||
253 | <td class="memname">virtual void irr::scene::ILightManager::OnRenderPassPreRender </td> | ||
254 | <td>(</td> | ||
255 | <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">E_SCENE_NODE_RENDER_PASS</a> </td> | ||
256 | <td class="paramname"><em>renderPass</em></td><td>)</td> | ||
257 | <td><code> [pure virtual]</code></td> | ||
258 | </tr> | ||
259 | </table> | ||
260 | </div> | ||
261 | <div class="memdoc"> | ||
262 | |||
263 | <p>Called before a render pass begins. </p> | ||
264 | <dl><dt><b>Parameters:</b></dt><dd> | ||
265 | <table class="params"> | ||
266 | <tr><td class="paramname">renderPass,:</td><td>the render pass that's about to begin </td></tr> | ||
267 | </table> | ||
268 | </dd> | ||
269 | </dl> | ||
270 | |||
271 | </div> | ||
272 | </div> | ||
273 | <hr/>The documentation for this class was generated from the following file:<ul> | ||
274 | <li><a class="el" href="_i_light_manager_8h_source.html">ILightManager.h</a></li> | ||
275 | </ul> | ||
276 | </div> | ||
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280 | <li class="navelem"><a class="el" href="namespaceirr.html">irr</a> </li> | ||
281 | <li class="navelem"><a class="el" href="namespaceirr_1_1scene.html">scene</a> </li> | ||
282 | <li class="navelem"><a class="el" href="classirr_1_1scene_1_1_i_light_manager.html">ILightManager</a> </li> | ||
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