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91 | <a href="_i_scene_node_animator_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> | ||
92 | <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> | ||
93 | <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> | ||
94 | <a name="l00004"></a>00004 | ||
95 | <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_SCENE_NODE_ANIMATOR_H_INCLUDED__</span> | ||
96 | <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_SCENE_NODE_ANIMATOR_H_INCLUDED__</span> | ||
97 | <a name="l00007"></a>00007 <span class="preprocessor"></span> | ||
98 | <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span> | ||
99 | <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="vector3d_8h.html">vector3d.h</a>"</span> | ||
100 | <a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="_e_scene_node_animator_types_8h.html">ESceneNodeAnimatorTypes.h</a>"</span> | ||
101 | <a name="l00011"></a>00011 <span class="preprocessor">#include "<a class="code" href="_i_attribute_exchanging_object_8h.html">IAttributeExchangingObject.h</a>"</span> | ||
102 | <a name="l00012"></a>00012 <span class="preprocessor">#include "<a class="code" href="_i_event_receiver_8h.html">IEventReceiver.h</a>"</span> | ||
103 | <a name="l00013"></a>00013 | ||
104 | <a name="l00014"></a>00014 <span class="keyword">namespace </span>irr | ||
105 | <a name="l00015"></a>00015 { | ||
106 | <a name="l00016"></a>00016 <span class="keyword">namespace </span>io | ||
107 | <a name="l00017"></a>00017 { | ||
108 | <a name="l00018"></a>00018 <span class="keyword">class </span>IAttributes; | ||
109 | <a name="l00019"></a>00019 } <span class="comment">// end namespace io</span> | ||
110 | <a name="l00020"></a>00020 <span class="keyword">namespace </span>scene | ||
111 | <a name="l00021"></a>00021 { | ||
112 | <a name="l00022"></a>00022 <span class="keyword">class </span>ISceneNode; | ||
113 | <a name="l00023"></a>00023 <span class="keyword">class </span>ISceneManager; | ||
114 | <a name="l00024"></a>00024 | ||
115 | <a name="l00026"></a>00026 | ||
116 | <a name="l00030"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html">00030</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on.">ISceneNodeAnimator</a> : <span class="keyword">public</span> io::IAttributeExchangingObject, <span class="keyword">public</span> <a class="code" href="classirr_1_1_i_event_receiver.html" title="Interface of an object which can receive events.">IEventReceiver</a> | ||
117 | <a name="l00031"></a>00031 { | ||
118 | <a name="l00032"></a>00032 <span class="keyword">public</span>: | ||
119 | <a name="l00034"></a>00034 | ||
120 | <a name="l00036"></a>00036 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#ab2170d133db16de148d0f6841c06bc84" title="Animates a scene node.">animateNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* node, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> timeMs) =0; | ||
121 | <a name="l00037"></a>00037 | ||
122 | <a name="l00039"></a>00039 | ||
123 | <a name="l00041"></a>00041 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on.">ISceneNodeAnimator</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#a9cc261c12459fc7d3da6c2595d721c0d" title="Creates a clone of this animator.">createClone</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* node, | ||
124 | <a name="l00042"></a>00042 <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* newManager=0) =0; | ||
125 | <a name="l00043"></a>00043 | ||
126 | <a name="l00045"></a>00045 | ||
127 | <a name="l00047"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#a75c9e4eb1fa1af868034678fdcdbe15b">00047</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#a75c9e4eb1fa1af868034678fdcdbe15b" title="Returns true if this animator receives events.">isEventReceiverEnabled</a>()<span class="keyword"> const</span> | ||
128 | <a name="l00048"></a>00048 <span class="keyword"> </span>{ | ||
129 | <a name="l00049"></a>00049 <span class="keywordflow">return</span> <span class="keyword">false</span>; | ||
130 | <a name="l00050"></a>00050 } | ||
131 | <a name="l00051"></a>00051 | ||
132 | <a name="l00053"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#aca20b841bb586cd9654464b001a7b6aa">00053</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#aca20b841bb586cd9654464b001a7b6aa" title="Event receiver, override this function for camera controlling animators.">OnEvent</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1_s_event.html" title="SEvents hold information about an event. See irr::IEventReceiver for details on event handling...">SEvent</a>& event) | ||
133 | <a name="l00054"></a>00054 { | ||
134 | <a name="l00055"></a>00055 <span class="keywordflow">return</span> <span class="keyword">false</span>; | ||
135 | <a name="l00056"></a>00056 } | ||
136 | <a name="l00057"></a>00057 | ||
137 | <a name="l00059"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#aeed52b1fb289dcf456867b3916076cac">00059</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19" title="An enumeration for all types of built-in scene node animators.">ESCENE_NODE_ANIMATOR_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#aeed52b1fb289dcf456867b3916076cac" title="Returns type of the scene node animator.">getType</a>()<span class="keyword"> const</span> | ||
138 | <a name="l00060"></a>00060 <span class="keyword"> </span>{ | ||
139 | <a name="l00061"></a>00061 <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a070125dd5b3d35093f912dd3250253c6" title="Unknown scene node animator.">ESNAT_UNKNOWN</a>; | ||
140 | <a name="l00062"></a>00062 } | ||
141 | <a name="l00063"></a>00063 | ||
142 | <a name="l00065"></a>00065 | ||
143 | <a name="l00067"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#a2ea0caa26a5d377fa438dc7c836731fd">00067</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#a2ea0caa26a5d377fa438dc7c836731fd" title="Returns if the animator has finished.">hasFinished</a>(<span class="keywordtype">void</span>)<span class="keyword"> const</span> | ||
144 | <a name="l00068"></a>00068 <span class="keyword"> </span>{ | ||
145 | <a name="l00069"></a>00069 <span class="keywordflow">return</span> <span class="keyword">false</span>; | ||
146 | <a name="l00070"></a>00070 } | ||
147 | <a name="l00071"></a>00071 }; | ||
148 | <a name="l00072"></a>00072 | ||
149 | <a name="l00073"></a>00073 | ||
150 | <a name="l00074"></a>00074 } <span class="comment">// end namespace scene</span> | ||
151 | <a name="l00075"></a>00075 } <span class="comment">// end namespace irr</span> | ||
152 | <a name="l00076"></a>00076 | ||
153 | <a name="l00077"></a>00077 <span class="preprocessor">#endif</span> | ||
154 | <a name="l00078"></a>00078 <span class="preprocessor"></span> | ||
155 | </pre></div></div> | ||
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159 | <li class="navelem"><a class="el" href="_i_scene_node_animator_8h.html">ISceneNodeAnimator.h</a> </li> | ||
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