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91 | <a href="_i_particle_fade_out_affector_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> | ||
92 | <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> | ||
93 | <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> | ||
94 | <a name="l00004"></a>00004 | ||
95 | <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__</span> | ||
96 | <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__</span> | ||
97 | <a name="l00007"></a>00007 <span class="preprocessor"></span> | ||
98 | <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_particle_affector_8h.html">IParticleAffector.h</a>"</span> | ||
99 | <a name="l00009"></a>00009 | ||
100 | <a name="l00010"></a>00010 <span class="keyword">namespace </span>irr | ||
101 | <a name="l00011"></a>00011 { | ||
102 | <a name="l00012"></a>00012 <span class="keyword">namespace </span>scene | ||
103 | <a name="l00013"></a>00013 { | ||
104 | <a name="l00014"></a>00014 | ||
105 | <a name="l00016"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html">00016</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html" title="A particle affector which fades out the particles.">IParticleFadeOutAffector</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html" title="A particle affector modifies particles.">IParticleAffector</a> | ||
106 | <a name="l00017"></a>00017 { | ||
107 | <a name="l00018"></a>00018 <span class="keyword">public</span>: | ||
108 | <a name="l00019"></a>00019 | ||
109 | <a name="l00021"></a>00021 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html#a600712e14e4a4a55da773cdc6f39cdf4" title="Sets the targetColor, i.e. the color the particles will interpolate to over time.">setTargetColor</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>& targetColor ) = 0; | ||
110 | <a name="l00022"></a>00022 | ||
111 | <a name="l00024"></a>00024 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html#a838758aef6c351a26c4d3190dc1b7645" title="Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)">setFadeOutTime</a>( <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> fadeOutTime ) = 0; | ||
112 | <a name="l00025"></a>00025 | ||
113 | <a name="l00027"></a>00027 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>& <a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html#a85301f6c37546e881ffa354a67d673ed" title="Gets the targetColor, i.e. the color the particles will interpolate to over time.">getTargetColor</a>() <span class="keyword">const</span> = 0; | ||
114 | <a name="l00028"></a>00028 | ||
115 | <a name="l00030"></a>00030 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html#a4c4195b7878fd93526506e1c592bdbec" title="Gets the time in milliseconds it takes for each particle to fade out.">getFadeOutTime</a>() <span class="keyword">const</span> = 0; | ||
116 | <a name="l00031"></a>00031 | ||
117 | <a name="l00033"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html#ac49427a7c8981d4d28d807e81ba04617">00033</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010b" title="Types of built in particle affectors.">E_PARTICLE_AFFECTOR_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html#ac49427a7c8981d4d28d807e81ba04617" title="Get emitter type.">getType</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010baa6b5c24be100f9beeb20a096105149f4">EPAT_FADE_OUT</a>; } | ||
118 | <a name="l00034"></a>00034 }; | ||
119 | <a name="l00035"></a>00035 | ||
120 | <a name="l00036"></a>00036 } <span class="comment">// end namespace scene</span> | ||
121 | <a name="l00037"></a>00037 } <span class="comment">// end namespace irr</span> | ||
122 | <a name="l00038"></a>00038 | ||
123 | <a name="l00039"></a>00039 | ||
124 | <a name="l00040"></a>00040 <span class="preprocessor">#endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__</span> | ||
125 | <a name="l00041"></a>00041 <span class="preprocessor"></span> | ||
126 | </pre></div></div> | ||
127 | </div> | ||
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130 | <li class="navelem"><a class="el" href="_i_particle_fade_out_affector_8h.html">IParticleFadeOutAffector.h</a> </li> | ||
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148 | Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Nov 6 2012 11:06:00 for Irrlicht 3D Engine by | ||
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