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Diffstat (limited to 'libraries/irrlicht-1.8.1/source/Irrlicht/CTRTextureGouraud.cpp')
-rw-r--r-- | libraries/irrlicht-1.8.1/source/Irrlicht/CTRTextureGouraud.cpp | 468 |
1 files changed, 468 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8.1/source/Irrlicht/CTRTextureGouraud.cpp b/libraries/irrlicht-1.8.1/source/Irrlicht/CTRTextureGouraud.cpp new file mode 100644 index 0000000..3b2795d --- /dev/null +++ b/libraries/irrlicht-1.8.1/source/Irrlicht/CTRTextureGouraud.cpp | |||
@@ -0,0 +1,468 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #include "CTRTextureGouraud.h" | ||
6 | |||
7 | #ifdef _IRR_COMPILE_WITH_SOFTWARE_ | ||
8 | |||
9 | namespace irr | ||
10 | { | ||
11 | namespace video | ||
12 | { | ||
13 | |||
14 | //! constructor | ||
15 | CTRTextureGouraud::CTRTextureGouraud(IZBuffer* zbuffer) | ||
16 | : RenderTarget(0), ZBuffer(zbuffer), SurfaceWidth(0), SurfaceHeight(0), | ||
17 | BackFaceCullingEnabled(true), lockedZBuffer(0), | ||
18 | lockedSurface(0), lockedTexture(0), lockedTextureWidth(0), | ||
19 | textureXMask(0), textureYMask(0), Texture(0) | ||
20 | { | ||
21 | #ifdef _DEBUG | ||
22 | setDebugName("CTRTextureGouraud"); | ||
23 | #endif | ||
24 | |||
25 | if (ZBuffer) | ||
26 | zbuffer->grab(); | ||
27 | } | ||
28 | |||
29 | |||
30 | |||
31 | //! destructor | ||
32 | CTRTextureGouraud::~CTRTextureGouraud() | ||
33 | { | ||
34 | if (RenderTarget) | ||
35 | RenderTarget->drop(); | ||
36 | |||
37 | if (ZBuffer) | ||
38 | ZBuffer->drop(); | ||
39 | |||
40 | if (Texture) | ||
41 | Texture->drop(); | ||
42 | } | ||
43 | |||
44 | |||
45 | |||
46 | //! sets the Texture | ||
47 | void CTRTextureGouraud::setTexture(video::IImage* texture) | ||
48 | { | ||
49 | if (Texture) | ||
50 | Texture->drop(); | ||
51 | |||
52 | Texture = texture; | ||
53 | |||
54 | if (Texture) | ||
55 | { | ||
56 | Texture->grab(); | ||
57 | lockedTextureWidth = Texture->getDimension().Width; | ||
58 | |||
59 | textureXMask = lockedTextureWidth-1; | ||
60 | textureYMask = Texture->getDimension().Height-1; | ||
61 | } | ||
62 | } | ||
63 | |||
64 | |||
65 | |||
66 | |||
67 | //! en or disables the backface culling | ||
68 | void CTRTextureGouraud::setBackfaceCulling(bool enabled) | ||
69 | { | ||
70 | BackFaceCullingEnabled = enabled; | ||
71 | } | ||
72 | |||
73 | |||
74 | |||
75 | //! sets a render target | ||
76 | void CTRTextureGouraud::setRenderTarget(video::IImage* surface, const core::rect<s32>& viewPort) | ||
77 | { | ||
78 | if (RenderTarget) | ||
79 | RenderTarget->drop(); | ||
80 | |||
81 | RenderTarget = surface; | ||
82 | |||
83 | if (RenderTarget) | ||
84 | { | ||
85 | SurfaceWidth = RenderTarget->getDimension().Width; | ||
86 | SurfaceHeight = RenderTarget->getDimension().Height; | ||
87 | RenderTarget->grab(); | ||
88 | ViewPortRect = viewPort; | ||
89 | } | ||
90 | } | ||
91 | |||
92 | |||
93 | |||
94 | //! draws an indexed triangle list | ||
95 | void CTRTextureGouraud::drawIndexedTriangleList(S2DVertex* vertices, s32 vertexCount, const u16* indexList, s32 triangleCount) | ||
96 | { | ||
97 | const S2DVertex *v1, *v2, *v3; | ||
98 | |||
99 | f32 tmpDiv; // temporary division factor | ||
100 | f32 longest; // saves the longest span | ||
101 | s32 height; // saves height of triangle | ||
102 | u16* targetSurface; // target pointer where to plot pixels | ||
103 | s32 spanEnd; // saves end of spans | ||
104 | f32 leftdeltaxf; // amount of pixels to increase on left side of triangle | ||
105 | f32 rightdeltaxf; // amount of pixels to increase on right side of triangle | ||
106 | s32 leftx, rightx; // position where we are | ||
107 | f32 leftxf, rightxf; // same as above, but as f32 values | ||
108 | s32 span; // current span | ||
109 | u16 *hSpanBegin, *hSpanEnd; // pointer used when plotting pixels | ||
110 | s32 leftR, leftG, leftB, rightR, rightG, rightB; // color values | ||
111 | s32 leftStepR, leftStepG, leftStepB, | ||
112 | rightStepR, rightStepG, rightStepB; // color steps | ||
113 | s32 spanR, spanG, spanB, spanStepR, spanStepG, spanStepB; // color interpolating values while drawing a span. | ||
114 | s32 leftTx, rightTx, leftTy, rightTy; // texture interpolating values | ||
115 | s32 leftTxStep, rightTxStep, leftTyStep, rightTyStep; // texture interpolating values | ||
116 | s32 spanTx, spanTy, spanTxStep, spanTyStep; // values of Texturecoords when drawing a span | ||
117 | core::rect<s32> TriangleRect; | ||
118 | |||
119 | s32 leftZValue, rightZValue; | ||
120 | s32 leftZStep, rightZStep; | ||
121 | s32 spanZValue, spanZStep; // ZValues when drawing a span | ||
122 | TZBufferType* zTarget, *spanZTarget; // target of ZBuffer; | ||
123 | |||
124 | lockedSurface = (u16*)RenderTarget->lock(); | ||
125 | lockedZBuffer = ZBuffer->lock(); | ||
126 | lockedTexture = (u16*)Texture->lock(); | ||
127 | |||
128 | for (s32 i=0; i<triangleCount; ++i) | ||
129 | { | ||
130 | v1 = &vertices[*indexList]; | ||
131 | ++indexList; | ||
132 | v2 = &vertices[*indexList]; | ||
133 | ++indexList; | ||
134 | v3 = &vertices[*indexList]; | ||
135 | ++indexList; | ||
136 | |||
137 | // back face culling | ||
138 | |||
139 | if (BackFaceCullingEnabled) | ||
140 | { | ||
141 | s32 z = ((v3->Pos.X - v1->Pos.X) * (v3->Pos.Y - v2->Pos.Y)) - | ||
142 | ((v3->Pos.Y - v1->Pos.Y) * (v3->Pos.X - v2->Pos.X)); | ||
143 | |||
144 | if (z < 0) | ||
145 | continue; | ||
146 | } | ||
147 | |||
148 | //near plane clipping | ||
149 | |||
150 | if (v1->ZValue<0 && v2->ZValue<0 && v3->ZValue<0) | ||
151 | continue; | ||
152 | |||
153 | // sort for width for inscreen clipping | ||
154 | |||
155 | if (v1->Pos.X > v2->Pos.X) swapVertices(&v1, &v2); | ||
156 | if (v1->Pos.X > v3->Pos.X) swapVertices(&v1, &v3); | ||
157 | if (v2->Pos.X > v3->Pos.X) swapVertices(&v2, &v3); | ||
158 | |||
159 | if ((v1->Pos.X - v3->Pos.X) == 0) | ||
160 | continue; | ||
161 | |||
162 | TriangleRect.UpperLeftCorner.X = v1->Pos.X; | ||
163 | TriangleRect.LowerRightCorner.X = v3->Pos.X; | ||
164 | |||
165 | // sort for height for faster drawing. | ||
166 | |||
167 | if (v1->Pos.Y > v2->Pos.Y) swapVertices(&v1, &v2); | ||
168 | if (v1->Pos.Y > v3->Pos.Y) swapVertices(&v1, &v3); | ||
169 | if (v2->Pos.Y > v3->Pos.Y) swapVertices(&v2, &v3); | ||
170 | |||
171 | TriangleRect.UpperLeftCorner.Y = v1->Pos.Y; | ||
172 | TriangleRect.LowerRightCorner.Y = v3->Pos.Y; | ||
173 | |||
174 | if (!TriangleRect.isRectCollided(ViewPortRect)) | ||
175 | continue; | ||
176 | |||
177 | // calculate height of triangle | ||
178 | height = v3->Pos.Y - v1->Pos.Y; | ||
179 | if (!height) | ||
180 | continue; | ||
181 | |||
182 | // calculate longest span | ||
183 | |||
184 | longest = (v2->Pos.Y - v1->Pos.Y) / (f32)height * (v3->Pos.X - v1->Pos.X) + (v1->Pos.X - v2->Pos.X); | ||
185 | |||
186 | spanEnd = v2->Pos.Y; | ||
187 | span = v1->Pos.Y; | ||
188 | leftxf = (f32)v1->Pos.X; | ||
189 | rightxf = (f32)v1->Pos.X; | ||
190 | |||
191 | leftZValue = v1->ZValue; | ||
192 | rightZValue = v1->ZValue; | ||
193 | |||
194 | leftR = rightR = video::getRed(v1->Color)<<8; | ||
195 | leftG = rightG = video::getGreen(v1->Color)<<8; | ||
196 | leftB = rightB = video::getBlue(v1->Color)<<8; | ||
197 | leftTx = rightTx = v1->TCoords.X; | ||
198 | leftTy = rightTy = v1->TCoords.Y; | ||
199 | |||
200 | targetSurface = lockedSurface + span * SurfaceWidth; | ||
201 | zTarget = lockedZBuffer + span * SurfaceWidth; | ||
202 | |||
203 | if (longest < 0.0f) | ||
204 | { | ||
205 | tmpDiv = 1.0f / (f32)(v2->Pos.Y - v1->Pos.Y); | ||
206 | rightdeltaxf = (v2->Pos.X - v1->Pos.X) * tmpDiv; | ||
207 | rightZStep = (s32)((v2->ZValue - v1->ZValue) * tmpDiv); | ||
208 | rightStepR = (s32)(((s32)(video::getRed(v2->Color)<<8) - rightR) * tmpDiv); | ||
209 | rightStepG = (s32)(((s32)(video::getGreen(v2->Color)<<8) - rightG) * tmpDiv); | ||
210 | rightStepB = (s32)(((s32)(video::getBlue(v2->Color)<<8) - rightB) * tmpDiv); | ||
211 | rightTxStep = (s32)((v2->TCoords.X - rightTx) * tmpDiv); | ||
212 | rightTyStep = (s32)((v2->TCoords.Y - rightTy) * tmpDiv); | ||
213 | |||
214 | tmpDiv = 1.0f / (f32)height; | ||
215 | leftdeltaxf = (v3->Pos.X - v1->Pos.X) * tmpDiv; | ||
216 | leftZStep = (s32)((v3->ZValue - v1->ZValue) * tmpDiv); | ||
217 | leftStepR = (s32)(((s32)(video::getRed(v3->Color)<<8) - leftR) * tmpDiv); | ||
218 | leftStepG = (s32)(((s32)(video::getGreen(v3->Color)<<8) - leftG) * tmpDiv); | ||
219 | leftStepB = (s32)(((s32)(video::getBlue(v3->Color)<<8) - leftB) * tmpDiv); | ||
220 | leftTxStep = (s32)((v3->TCoords.X - leftTx) * tmpDiv); | ||
221 | leftTyStep = (s32)((v3->TCoords.Y - leftTy) * tmpDiv); | ||
222 | } | ||
223 | else | ||
224 | { | ||
225 | tmpDiv = 1.0f / (f32)height; | ||
226 | rightdeltaxf = (v3->Pos.X - v1->Pos.X) * tmpDiv; | ||
227 | rightZStep = (s32)((v3->ZValue - v1->ZValue) * tmpDiv); | ||
228 | rightStepR = (s32)(((s32)(video::getRed(v3->Color)<<8) - rightR) * tmpDiv); | ||
229 | rightStepG = (s32)(((s32)(video::getGreen(v3->Color)<<8) - rightG) * tmpDiv); | ||
230 | rightStepB = (s32)(((s32)(video::getBlue(v3->Color)<<8) - rightB) * tmpDiv); | ||
231 | rightTxStep = (s32)((v3->TCoords.X - rightTx) * tmpDiv); | ||
232 | rightTyStep = (s32)((v3->TCoords.Y - rightTy) * tmpDiv); | ||
233 | |||
234 | tmpDiv = 1.0f / (f32)(v2->Pos.Y - v1->Pos.Y); | ||
235 | leftdeltaxf = (v2->Pos.X - v1->Pos.X) * tmpDiv; | ||
236 | leftZStep = (s32)((v2->ZValue - v1->ZValue) * tmpDiv); | ||
237 | leftStepR = (s32)(((s32)(video::getRed(v2->Color)<<8) - leftR) * tmpDiv); | ||
238 | leftStepG = (s32)(((s32)(video::getGreen(v2->Color)<<8) - leftG) * tmpDiv); | ||
239 | leftStepB = (s32)(((s32)(video::getBlue(v2->Color)<<8) - leftB) * tmpDiv); | ||
240 | leftTxStep = (s32)((v2->TCoords.X - leftTx) * tmpDiv); | ||
241 | leftTyStep = (s32)((v2->TCoords.Y - leftTy) * tmpDiv); | ||
242 | } | ||
243 | |||
244 | |||
245 | // do it twice, once for the first half of the triangle, | ||
246 | // end then for the second half. | ||
247 | |||
248 | for (s32 triangleHalf=0; triangleHalf<2; ++triangleHalf) | ||
249 | { | ||
250 | if (spanEnd > ViewPortRect.LowerRightCorner.Y) | ||
251 | spanEnd = ViewPortRect.LowerRightCorner.Y; | ||
252 | |||
253 | // if the span <0, than we can skip these spans, | ||
254 | // and proceed to the next spans which are really on the screen. | ||
255 | if (span < ViewPortRect.UpperLeftCorner.Y) | ||
256 | { | ||
257 | // we'll use leftx as temp variable | ||
258 | if (spanEnd < ViewPortRect.UpperLeftCorner.Y) | ||
259 | { | ||
260 | leftx = spanEnd - span; | ||
261 | span = spanEnd; | ||
262 | } | ||
263 | else | ||
264 | { | ||
265 | leftx = ViewPortRect.UpperLeftCorner.Y - span; | ||
266 | span = ViewPortRect.UpperLeftCorner.Y; | ||
267 | } | ||
268 | |||
269 | leftxf += leftdeltaxf*leftx; | ||
270 | rightxf += rightdeltaxf*leftx; | ||
271 | targetSurface += SurfaceWidth*leftx; | ||
272 | zTarget += SurfaceWidth*leftx; | ||
273 | leftZValue += leftZStep*leftx; | ||
274 | rightZValue += rightZStep*leftx; | ||
275 | |||
276 | leftR += leftStepR*leftx; | ||
277 | leftG += leftStepG*leftx; | ||
278 | leftB += leftStepB*leftx; | ||
279 | rightR += rightStepR*leftx; | ||
280 | rightG += rightStepG*leftx; | ||
281 | rightB += rightStepB*leftx; | ||
282 | |||
283 | leftTx += leftTxStep*leftx; | ||
284 | leftTy += leftTyStep*leftx; | ||
285 | rightTx += rightTxStep*leftx; | ||
286 | rightTy += rightTyStep*leftx; | ||
287 | } | ||
288 | |||
289 | |||
290 | // the main loop. Go through every span and draw it. | ||
291 | |||
292 | while (span < spanEnd) | ||
293 | { | ||
294 | leftx = (s32)(leftxf); | ||
295 | rightx = (s32)(rightxf + 0.5f); | ||
296 | |||
297 | // perform some clipping | ||
298 | // thanks to a correction by hybrid | ||
299 | // calculations delayed to correctly propagate to textures etc. | ||
300 | s32 tDiffLeft=0, tDiffRight=0; | ||
301 | if (leftx<ViewPortRect.UpperLeftCorner.X) | ||
302 | tDiffLeft=ViewPortRect.UpperLeftCorner.X-leftx; | ||
303 | else | ||
304 | if (leftx>ViewPortRect.LowerRightCorner.X) | ||
305 | tDiffLeft=ViewPortRect.LowerRightCorner.X-leftx; | ||
306 | |||
307 | if (rightx<ViewPortRect.UpperLeftCorner.X) | ||
308 | tDiffRight=ViewPortRect.UpperLeftCorner.X-rightx; | ||
309 | else | ||
310 | if (rightx>ViewPortRect.LowerRightCorner.X) | ||
311 | tDiffRight=ViewPortRect.LowerRightCorner.X-rightx; | ||
312 | |||
313 | // draw the span | ||
314 | if (rightx + tDiffRight - leftx - tDiffLeft) | ||
315 | { | ||
316 | tmpDiv = 1.0f / (f32)(rightx - leftx); | ||
317 | spanZStep = (s32)((rightZValue - leftZValue) * tmpDiv); | ||
318 | spanZValue = leftZValue+tDiffLeft*spanZStep; | ||
319 | |||
320 | spanStepR = (s32)((rightR - leftR) * tmpDiv); | ||
321 | spanR = leftR+tDiffLeft*spanStepR; | ||
322 | spanStepG = (s32)((rightG - leftG) * tmpDiv); | ||
323 | spanG = leftG+tDiffLeft*spanStepG; | ||
324 | spanStepB = (s32)((rightB - leftB) * tmpDiv); | ||
325 | spanB = leftB+tDiffLeft*spanStepB; | ||
326 | |||
327 | spanTxStep = (s32)((rightTx - leftTx) * tmpDiv); | ||
328 | spanTx = leftTx + tDiffLeft*spanTxStep; | ||
329 | spanTyStep = (s32)((rightTy - leftTy) * tmpDiv); | ||
330 | spanTy = leftTy+tDiffLeft*spanTyStep; | ||
331 | |||
332 | hSpanBegin = targetSurface + leftx+tDiffLeft; | ||
333 | spanZTarget = zTarget + leftx+tDiffLeft; | ||
334 | hSpanEnd = targetSurface + rightx+tDiffRight; | ||
335 | |||
336 | while (hSpanBegin < hSpanEnd) | ||
337 | { | ||
338 | if (spanZValue > *spanZTarget) | ||
339 | { | ||
340 | *spanZTarget = spanZValue; | ||
341 | u16 color = lockedTexture[((spanTy>>8)&textureYMask) * lockedTextureWidth + ((spanTx>>8)&textureXMask)]; | ||
342 | *hSpanBegin = video::RGB16(video::getRed(color) * (spanR>>8) >>2, | ||
343 | video::getGreen(color) * (spanG>>8) >>2, | ||
344 | video::getBlue(color) * (spanB>>8) >>2); | ||
345 | } | ||
346 | |||
347 | spanR += spanStepR; | ||
348 | spanG += spanStepG; | ||
349 | spanB += spanStepB; | ||
350 | |||
351 | spanTx += spanTxStep; | ||
352 | spanTy += spanTyStep; | ||
353 | |||
354 | spanZValue += spanZStep; | ||
355 | ++hSpanBegin; | ||
356 | ++spanZTarget; | ||
357 | } | ||
358 | } | ||
359 | |||
360 | leftxf += leftdeltaxf; | ||
361 | rightxf += rightdeltaxf; | ||
362 | ++span; | ||
363 | targetSurface += SurfaceWidth; | ||
364 | zTarget += SurfaceWidth; | ||
365 | leftZValue += leftZStep; | ||
366 | rightZValue += rightZStep; | ||
367 | |||
368 | leftR += leftStepR; | ||
369 | leftG += leftStepG; | ||
370 | leftB += leftStepB; | ||
371 | rightR += rightStepR; | ||
372 | rightG += rightStepG; | ||
373 | rightB += rightStepB; | ||
374 | |||
375 | leftTx += leftTxStep; | ||
376 | leftTy += leftTyStep; | ||
377 | rightTx += rightTxStep; | ||
378 | rightTy += rightTyStep; | ||
379 | } | ||
380 | |||
381 | if (triangleHalf>0) // break, we've gout only two halves | ||
382 | break; | ||
383 | |||
384 | |||
385 | // setup variables for second half of the triangle. | ||
386 | |||
387 | if (longest < 0.0f) | ||
388 | { | ||
389 | tmpDiv = 1.0f / (v3->Pos.Y - v2->Pos.Y); | ||
390 | |||
391 | rightdeltaxf = (v3->Pos.X - v2->Pos.X) * tmpDiv; | ||
392 | rightxf = (f32)v2->Pos.X; | ||
393 | |||
394 | rightZValue = v2->ZValue; | ||
395 | rightZStep = (s32)((v3->ZValue - v2->ZValue) * tmpDiv); | ||
396 | |||
397 | rightR = video::getRed(v2->Color)<<8; | ||
398 | rightG = video::getGreen(v2->Color)<<8; | ||
399 | rightB = video::getBlue(v2->Color)<<8; | ||
400 | rightStepR = (s32)(((s32)(video::getRed(v3->Color)<<8) - rightR) * tmpDiv); | ||
401 | rightStepG = (s32)(((s32)(video::getGreen(v3->Color)<<8) - rightG) * tmpDiv); | ||
402 | rightStepB = (s32)(((s32)(video::getBlue(v3->Color)<<8) - rightB) * tmpDiv); | ||
403 | |||
404 | rightTx = v2->TCoords.X; | ||
405 | rightTy = v2->TCoords.Y; | ||
406 | rightTxStep = (s32)((v3->TCoords.X - rightTx) * tmpDiv); | ||
407 | rightTyStep = (s32)((v3->TCoords.Y - rightTy) * tmpDiv); | ||
408 | } | ||
409 | else | ||
410 | { | ||
411 | tmpDiv = 1.0f / (v3->Pos.Y - v2->Pos.Y); | ||
412 | |||
413 | leftdeltaxf = (v3->Pos.X - v2->Pos.X) * tmpDiv; | ||
414 | leftxf = (f32)v2->Pos.X; | ||
415 | |||
416 | leftZValue = v2->ZValue; | ||
417 | leftZStep = (s32)((v3->ZValue - v2->ZValue) * tmpDiv); | ||
418 | |||
419 | leftR = video::getRed(v2->Color)<<8; | ||
420 | leftG = video::getGreen(v2->Color)<<8; | ||
421 | leftB = video::getBlue(v2->Color)<<8; | ||
422 | leftStepR = (s32)(((s32)(video::getRed(v3->Color)<<8) - leftR) * tmpDiv); | ||
423 | leftStepG = (s32)(((s32)(video::getGreen(v3->Color)<<8) - leftG) * tmpDiv); | ||
424 | leftStepB = (s32)(((s32)(video::getBlue(v3->Color)<<8) - leftB) * tmpDiv); | ||
425 | |||
426 | leftTx = v2->TCoords.X; | ||
427 | leftTy = v2->TCoords.Y; | ||
428 | leftTxStep = (s32)((v3->TCoords.X - leftTx) * tmpDiv); | ||
429 | leftTyStep = (s32)((v3->TCoords.Y - leftTy) * tmpDiv); | ||
430 | } | ||
431 | |||
432 | |||
433 | spanEnd = v3->Pos.Y; | ||
434 | } | ||
435 | |||
436 | } | ||
437 | |||
438 | RenderTarget->unlock(); | ||
439 | ZBuffer->unlock(); | ||
440 | Texture->unlock(); | ||
441 | } | ||
442 | |||
443 | |||
444 | } // end namespace video | ||
445 | } // end namespace irr | ||
446 | |||
447 | #endif // _IRR_COMPILE_WITH_SOFTWARE_ | ||
448 | |||
449 | namespace irr | ||
450 | { | ||
451 | namespace video | ||
452 | { | ||
453 | |||
454 | //! creates a flat triangle renderer | ||
455 | ITriangleRenderer* createTriangleRendererTextureGouraud(IZBuffer* zbuffer) | ||
456 | { | ||
457 | #ifdef _IRR_COMPILE_WITH_SOFTWARE_ | ||
458 | return new CTRTextureGouraud(zbuffer); | ||
459 | #else | ||
460 | return 0; | ||
461 | #endif // _IRR_COMPILE_WITH_SOFTWARE_ | ||
462 | } | ||
463 | |||
464 | |||
465 | } // end namespace video | ||
466 | } // end namespace irr | ||
467 | |||
468 | |||