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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__
6#define __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__
7
8#include "ISceneNodeAnimatorFinishing.h"
9
10namespace irr
11{
12namespace scene
13{
14 class CSceneNodeAnimatorFlyStraight : public ISceneNodeAnimatorFinishing
15 {
16 public:
17
18 //! constructor
19 CSceneNodeAnimatorFlyStraight(const core::vector3df& startPoint,
20 const core::vector3df& endPoint,
21 u32 timeForWay,
22 bool loop, u32 now, bool pingpong);
23
24 //! animates a scene node
25 virtual void animateNode(ISceneNode* node, u32 timeMs);
26
27 //! Writes attributes of the scene node animator.
28 virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
29
30 //! Reads attributes of the scene node animator.
31 virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
32
33 //! Returns type of the scene node animator
34 virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FLY_STRAIGHT; }
35
36 //! Creates a clone of this animator.
37 /** Please note that you will have to drop
38 (IReferenceCounted::drop()) the returned pointer after calling this. */
39 virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0);
40
41 private:
42
43 void recalculateIntermediateValues();
44
45 core::vector3df Start;
46 core::vector3df End;
47 core::vector3df Vector;
48 f32 TimeFactor;
49 u32 StartTime;
50 u32 TimeForWay;
51 bool Loop;
52 bool PingPong;
53 };
54
55
56} // end namespace scene
57} // end namespace irr
58
59#endif
60