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Diffstat (limited to 'libraries/irrlicht-1.8.1/source/Irrlicht/COpenGLShaderMaterialRenderer.h')
-rw-r--r-- | libraries/irrlicht-1.8.1/source/Irrlicht/COpenGLShaderMaterialRenderer.h | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/libraries/irrlicht-1.8.1/source/Irrlicht/COpenGLShaderMaterialRenderer.h b/libraries/irrlicht-1.8.1/source/Irrlicht/COpenGLShaderMaterialRenderer.h deleted file mode 100644 index 6f5f580..0000000 --- a/libraries/irrlicht-1.8.1/source/Irrlicht/COpenGLShaderMaterialRenderer.h +++ /dev/null | |||
@@ -1,97 +0,0 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __C_OPENGL_SHADER_MATERIAL_RENDERER_H_INCLUDED__ | ||
6 | #define __C_OPENGL_SHADER_MATERIAL_RENDERER_H_INCLUDED__ | ||
7 | |||
8 | #include "IrrCompileConfig.h" | ||
9 | #ifdef _IRR_COMPILE_WITH_OPENGL_ | ||
10 | |||
11 | #if defined(_IRR_OPENGL_USE_EXTPOINTER_) | ||
12 | #define GL_GLEXT_LEGACY 1 | ||
13 | #else | ||
14 | #define GL_GLEXT_PROTOTYPES 1 | ||
15 | #endif | ||
16 | #ifdef _IRR_WINDOWS_API_ | ||
17 | #define WIN32_LEAN_AND_MEAN | ||
18 | #include <windows.h> | ||
19 | #include <GL/gl.h> | ||
20 | #elif defined(_IRR_OSX_PLATFORM_) | ||
21 | #include <OpenGL/gl.h> | ||
22 | #elif defined(_IRR_COMPILE_WITH_SDL_DEVICE_) | ||
23 | #define NO_SDL_GLEXT | ||
24 | #include <SDL/SDL_video.h> | ||
25 | #include <SDL/SDL_opengl.h> | ||
26 | #else | ||
27 | #include <GL/gl.h> | ||
28 | #endif | ||
29 | |||
30 | #include "IMaterialRenderer.h" | ||
31 | |||
32 | namespace irr | ||
33 | { | ||
34 | namespace video | ||
35 | { | ||
36 | |||
37 | class COpenGLDriver; | ||
38 | class IShaderConstantSetCallBack; | ||
39 | class IMaterialRenderer; | ||
40 | |||
41 | //! Class for using vertex and pixel shaders with OpenGL | ||
42 | class COpenGLShaderMaterialRenderer : public IMaterialRenderer | ||
43 | { | ||
44 | public: | ||
45 | |||
46 | //! Constructor | ||
47 | COpenGLShaderMaterialRenderer(COpenGLDriver* driver, | ||
48 | s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, | ||
49 | IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData); | ||
50 | |||
51 | //! Destructor | ||
52 | virtual ~COpenGLShaderMaterialRenderer(); | ||
53 | |||
54 | virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, | ||
55 | bool resetAllRenderstates, IMaterialRendererServices* services); | ||
56 | |||
57 | virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); | ||
58 | |||
59 | virtual void OnUnsetMaterial(); | ||
60 | |||
61 | //! Returns if the material is transparent. | ||
62 | virtual bool isTransparent() const; | ||
63 | |||
64 | protected: | ||
65 | |||
66 | //! constructor only for use by derived classes who want to | ||
67 | //! create a fall back material for example. | ||
68 | COpenGLShaderMaterialRenderer(COpenGLDriver* driver, | ||
69 | IShaderConstantSetCallBack* callback, | ||
70 | IMaterialRenderer* baseMaterial, s32 userData=0); | ||
71 | |||
72 | // must not be called more than once! | ||
73 | void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, | ||
74 | const c8* pixelShaderProgram, E_VERTEX_TYPE type); | ||
75 | |||
76 | bool createPixelShader(const c8* pxsh); | ||
77 | bool createVertexShader(const c8* vtxsh); | ||
78 | bool checkError(const irr::c8* type); | ||
79 | |||
80 | COpenGLDriver* Driver; | ||
81 | IShaderConstantSetCallBack* CallBack; | ||
82 | IMaterialRenderer* BaseMaterial; | ||
83 | |||
84 | GLuint VertexShader; | ||
85 | // We have 4 values here, [0] is the non-fog version, the other three are | ||
86 | // ARB_fog_linear, ARB_fog_exp, and ARB_fog_exp2 in that order | ||
87 | core::array<GLuint> PixelShader; | ||
88 | s32 UserData; | ||
89 | }; | ||
90 | |||
91 | |||
92 | } // end namespace video | ||
93 | } // end namespace irr | ||
94 | |||
95 | #endif | ||
96 | #endif | ||
97 | |||