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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__
6#define __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__
7
8#include "IMeshLoader.h"
9#include "IVideoDriver.h"
10#include "CSkinnedMesh.h"
11
12namespace irr
13{
14namespace scene
15{
16
17//! Meshloader capable of loading Milkshape 3D files
18class CMS3DMeshFileLoader : public IMeshLoader
19{
20public:
21
22 //! Constructor
23 CMS3DMeshFileLoader(video::IVideoDriver* driver);
24
25 //! returns true if the file might be loadable by this class
26 //! based on the file extension (e.g. ".bsp")
27 virtual bool isALoadableFileExtension(const io::path& filename) const;
28
29 //! creates/loads an animated mesh from the file.
30 //! \return Pointer to the created mesh. Returns 0 if loading failed.
31 //! If you no longer need the mesh, you should call IAnimatedMesh::drop().
32 //! See IReferenceCounted::drop() for more information.
33 virtual IAnimatedMesh* createMesh(io::IReadFile* file);
34
35private:
36
37 core::stringc stripPathFromString(const core::stringc& inString, bool returnPath) const;
38
39 bool load(io::IReadFile* file);
40 video::IVideoDriver* Driver;
41 CSkinnedMesh* AnimatedMesh;
42};
43
44} // end namespace scene
45} // end namespace irr
46
47#endif
48
49