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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __C_EMPTY_SCENE_NODE_H_INCLUDED__
6#define __C_EMPTY_SCENE_NODE_H_INCLUDED__
7
8#include "ISceneNode.h"
9
10namespace irr
11{
12namespace scene
13{
14
15 class CEmptySceneNode : public ISceneNode
16 {
17 public:
18
19 //! constructor
20 CEmptySceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
21
22 //! returns the axis aligned bounding box of this node
23 virtual const core::aabbox3d<f32>& getBoundingBox() const;
24
25 //! This method is called just before the rendering process of the whole scene.
26 virtual void OnRegisterSceneNode();
27
28 //! does nothing.
29 virtual void render();
30
31 //! Returns type of the scene node
32 virtual ESCENE_NODE_TYPE getType() const { return ESNT_EMPTY; }
33
34 //! Creates a clone of this scene node and its children.
35 virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0);
36
37 private:
38
39 core::aabbox3d<f32> Box;
40 };
41
42} // end namespace scene
43} // end namespace irr
44
45#endif
46