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Diffstat (limited to 'libraries/irrlicht-1.8.1/source/Irrlicht/CBoneSceneNode.cpp')
-rw-r--r-- | libraries/irrlicht-1.8.1/source/Irrlicht/CBoneSceneNode.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8.1/source/Irrlicht/CBoneSceneNode.cpp b/libraries/irrlicht-1.8.1/source/Irrlicht/CBoneSceneNode.cpp new file mode 100644 index 0000000..af54011 --- /dev/null +++ b/libraries/irrlicht-1.8.1/source/Irrlicht/CBoneSceneNode.cpp | |||
@@ -0,0 +1,129 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #include "IrrCompileConfig.h" | ||
6 | #ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ | ||
7 | |||
8 | #include "CBoneSceneNode.h" | ||
9 | |||
10 | namespace irr | ||
11 | { | ||
12 | namespace scene | ||
13 | { | ||
14 | |||
15 | //! constructor | ||
16 | CBoneSceneNode::CBoneSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, | ||
17 | u32 boneIndex, const c8* boneName) | ||
18 | : IBoneSceneNode(parent, mgr, id), BoneIndex(boneIndex), | ||
19 | AnimationMode(EBAM_AUTOMATIC), SkinningSpace(EBSS_LOCAL) | ||
20 | { | ||
21 | #ifdef _DEBUG | ||
22 | setDebugName("CBoneSceneNode"); | ||
23 | #endif | ||
24 | setName(boneName); | ||
25 | } | ||
26 | |||
27 | |||
28 | //! Returns the index of the bone | ||
29 | u32 CBoneSceneNode::getBoneIndex() const | ||
30 | { | ||
31 | return BoneIndex; | ||
32 | } | ||
33 | |||
34 | |||
35 | //! Sets the animation mode of the bone. Returns true if successful. | ||
36 | bool CBoneSceneNode::setAnimationMode(E_BONE_ANIMATION_MODE mode) | ||
37 | { | ||
38 | AnimationMode = mode; | ||
39 | return true; | ||
40 | } | ||
41 | |||
42 | |||
43 | //! Gets the current animation mode of the bone | ||
44 | E_BONE_ANIMATION_MODE CBoneSceneNode::getAnimationMode() const | ||
45 | { | ||
46 | return AnimationMode; | ||
47 | } | ||
48 | |||
49 | |||
50 | //! returns the axis aligned bounding box of this node | ||
51 | const core::aabbox3d<f32>& CBoneSceneNode::getBoundingBox() const | ||
52 | { | ||
53 | return Box; | ||
54 | } | ||
55 | |||
56 | |||
57 | /* | ||
58 | //! Returns the relative transformation of the scene node. | ||
59 | core::matrix4 CBoneSceneNode::getRelativeTransformation() const | ||
60 | { | ||
61 | return core::matrix4(); // RelativeTransformation; | ||
62 | } | ||
63 | */ | ||
64 | |||
65 | |||
66 | void CBoneSceneNode::OnAnimate(u32 timeMs) | ||
67 | { | ||
68 | if (IsVisible) | ||
69 | { | ||
70 | // animate this node with all animators | ||
71 | |||
72 | ISceneNodeAnimatorList::Iterator ait = Animators.begin(); | ||
73 | for (; ait != Animators.end(); ++ait) | ||
74 | (*ait)->animateNode(this, timeMs); | ||
75 | |||
76 | // update absolute position | ||
77 | //updateAbsolutePosition(); | ||
78 | |||
79 | // perform the post render process on all children | ||
80 | ISceneNodeList::Iterator it = Children.begin(); | ||
81 | for (; it != Children.end(); ++it) | ||
82 | (*it)->OnAnimate(timeMs); | ||
83 | } | ||
84 | } | ||
85 | |||
86 | |||
87 | void CBoneSceneNode::helper_updateAbsolutePositionOfAllChildren(ISceneNode *Node) | ||
88 | { | ||
89 | Node->updateAbsolutePosition(); | ||
90 | |||
91 | ISceneNodeList::ConstIterator it = Node->getChildren().begin(); | ||
92 | for (; it != Node->getChildren().end(); ++it) | ||
93 | { | ||
94 | helper_updateAbsolutePositionOfAllChildren( (*it) ); | ||
95 | } | ||
96 | } | ||
97 | |||
98 | |||
99 | void CBoneSceneNode::updateAbsolutePositionOfAllChildren() | ||
100 | { | ||
101 | helper_updateAbsolutePositionOfAllChildren( this ); | ||
102 | } | ||
103 | |||
104 | |||
105 | void CBoneSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const | ||
106 | { | ||
107 | IBoneSceneNode::serializeAttributes(out, options); | ||
108 | out->addInt("BoneIndex", BoneIndex); | ||
109 | out->addEnum("AnimationMode", AnimationMode, BoneAnimationModeNames); | ||
110 | } | ||
111 | |||
112 | |||
113 | void CBoneSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) | ||
114 | { | ||
115 | BoneIndex = in->getAttributeAsInt("BoneIndex"); | ||
116 | AnimationMode = (E_BONE_ANIMATION_MODE)in->getAttributeAsEnumeration("AnimationMode", BoneAnimationModeNames); | ||
117 | // for legacy files (before 1.5) | ||
118 | const core::stringc boneName = in->getAttributeAsString("BoneName"); | ||
119 | setName(boneName); | ||
120 | IBoneSceneNode::deserializeAttributes(in, options); | ||
121 | // TODO: add/replace bone in parent with bone from mesh | ||
122 | } | ||
123 | |||
124 | |||
125 | } // namespace scene | ||
126 | } // namespace irr | ||
127 | |||
128 | #endif | ||
129 | |||