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91 | <a href="_i_animated_mesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> | ||
92 | <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> | ||
93 | <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> | ||
94 | <a name="l00004"></a>00004 | ||
95 | <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_ANIMATED_MESH_H_INCLUDED__</span> | ||
96 | <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_ANIMATED_MESH_H_INCLUDED__</span> | ||
97 | <a name="l00007"></a>00007 <span class="preprocessor"></span> | ||
98 | <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="aabbox3d_8h.html">aabbox3d.h</a>"</span> | ||
99 | <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_i_mesh_8h.html">IMesh.h</a>"</span> | ||
100 | <a name="l00010"></a>00010 | ||
101 | <a name="l00011"></a>00011 <span class="keyword">namespace </span>irr | ||
102 | <a name="l00012"></a>00012 { | ||
103 | <a name="l00013"></a>00013 <span class="keyword">namespace </span>scene | ||
104 | <a name="l00014"></a>00014 { | ||
105 | <a name="l00016"></a><a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61">00016</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61" title="Possible types of (animated) meshes.">E_ANIMATED_MESH_TYPE</a> | ||
106 | <a name="l00017"></a>00017 { | ||
107 | <a name="l00019"></a><a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a6f44a8730987c53332017ff74048acd0">00019</a> <a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a6f44a8730987c53332017ff74048acd0" title="Unknown animated mesh type.">EAMT_UNKNOWN</a> = 0, | ||
108 | <a name="l00020"></a>00020 | ||
109 | <a name="l00022"></a><a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a3b87f459cd5f287626c4fd9aaf729284">00022</a> <a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a3b87f459cd5f287626c4fd9aaf729284" title="Quake 2 MD2 model file.">EAMT_MD2</a>, | ||
110 | <a name="l00023"></a>00023 | ||
111 | <a name="l00025"></a><a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a58cbe2b4f04ce4cb05bd209259a88e49">00025</a> <a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a58cbe2b4f04ce4cb05bd209259a88e49" title="Quake 3 MD3 model file.">EAMT_MD3</a>, | ||
112 | <a name="l00026"></a>00026 | ||
113 | <a name="l00028"></a><a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61aa5e0b4b1881d9e999cf7a7a1906e82f3">00028</a> <a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61aa5e0b4b1881d9e999cf7a7a1906e82f3" title="Maya .obj static model.">EAMT_OBJ</a>, | ||
114 | <a name="l00029"></a>00029 | ||
115 | <a name="l00031"></a><a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a2f02513e0a6ac2b377bf3a047c2a002d">00031</a> <a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a2f02513e0a6ac2b377bf3a047c2a002d" title="Quake 3 .bsp static Map.">EAMT_BSP</a>, | ||
116 | <a name="l00032"></a>00032 | ||
117 | <a name="l00034"></a><a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a0ffa679fb212ad86cfce62c25feb2643">00034</a> <a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a0ffa679fb212ad86cfce62c25feb2643" title="3D Studio .3ds file">EAMT_3DS</a>, | ||
118 | <a name="l00035"></a>00035 | ||
119 | <a name="l00037"></a><a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a5d30dfa5853b572ca852a57009ac5a39">00037</a> <a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a5d30dfa5853b572ca852a57009ac5a39" title="My3D Mesh, the file format by Zhuck Dimitry.">EAMT_MY3D</a>, | ||
120 | <a name="l00038"></a>00038 | ||
121 | <a name="l00040"></a><a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a97f8157a0c61e552ca83c93445895ec1">00040</a> <a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a97f8157a0c61e552ca83c93445895ec1" title="Pulsar LMTools .lmts file. This Irrlicht loader was written by Jonas Petersen.">EAMT_LMTS</a>, | ||
122 | <a name="l00041"></a>00041 | ||
123 | <a name="l00043"></a><a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a2525eebcc0c30bffe5378c0e81a88fb6">00043</a> <a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a2525eebcc0c30bffe5378c0e81a88fb6" title="Cartography Shop .csm file. This loader was created by Saurav Mohapatra.">EAMT_CSM</a>, | ||
124 | <a name="l00044"></a>00044 | ||
125 | <a name="l00046"></a>00046 | ||
126 | <a name="l00048"></a><a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61aea718c6b9b8485a394a5ea9118584d35">00048</a> <a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61aea718c6b9b8485a394a5ea9118584d35" title=".oct file for Paul Nette's FSRad or from Murphy McCauley's Blender .oct exporter.">EAMT_OCT</a>, | ||
127 | <a name="l00049"></a>00049 | ||
128 | <a name="l00051"></a><a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61ad302cc4a5290c7ed6f4aecf3c6fad312">00051</a> <a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61ad302cc4a5290c7ed6f4aecf3c6fad312" title="Halflife MDL model file.">EAMT_MDL_HALFLIFE</a>, | ||
129 | <a name="l00052"></a>00052 | ||
130 | <a name="l00054"></a><a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a633362dee1f292db6e26ae9a029dbebc">00054</a> <a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a633362dee1f292db6e26ae9a029dbebc" title="generic skinned mesh">EAMT_SKINNED</a> | ||
131 | <a name="l00055"></a>00055 }; | ||
132 | <a name="l00056"></a>00056 | ||
133 | <a name="l00058"></a>00058 | ||
134 | <a name="l00062"></a><a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html">00062</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a> | ||
135 | <a name="l00063"></a>00063 { | ||
136 | <a name="l00064"></a>00064 <span class="keyword">public</span>: | ||
137 | <a name="l00065"></a>00065 | ||
138 | <a name="l00067"></a>00067 | ||
139 | <a name="l00069"></a>00069 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html#a2ec99aba081e9f37802e8ea9cd65629b" title="Gets the frame count of the animated mesh.">getFrameCount</a>() <span class="keyword">const</span> = 0; | ||
140 | <a name="l00070"></a>00070 | ||
141 | <a name="l00072"></a>00072 | ||
142 | <a name="l00075"></a>00075 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html#acb4249295319c8240d5bedc167417435" title="Gets the animation speed of the animated mesh.">getAnimationSpeed</a>() <span class="keyword">const</span> = 0; | ||
143 | <a name="l00076"></a>00076 | ||
144 | <a name="l00078"></a>00078 | ||
145 | <a name="l00082"></a>00082 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html#a5eb1b09d96547dbd273d489e58d62658" title="Sets the animation speed of the animated mesh.">setAnimationSpeed</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> fps) =0; | ||
146 | <a name="l00083"></a>00083 | ||
147 | <a name="l00085"></a>00085 | ||
148 | <a name="l00097"></a>00097 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html#adccb39fee83bed36a464cf7b96f3a0ca" title="Returns the IMesh interface for a frame.">getMesh</a>(<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> frame, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> detailLevel=255, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> startFrameLoop=-1, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> endFrameLoop=-1) = 0; | ||
149 | <a name="l00098"></a>00098 | ||
150 | <a name="l00100"></a>00100 | ||
151 | <a name="l00105"></a><a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html#a227b7899a59ff22b73b953d54c8b17b7">00105</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61" title="Possible types of (animated) meshes.">E_ANIMATED_MESH_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html#a227b7899a59ff22b73b953d54c8b17b7" title="Returns the type of the animated mesh.">getMeshType</a>()<span class="keyword"> const</span> | ||
152 | <a name="l00106"></a>00106 <span class="keyword"> </span>{ | ||
153 | <a name="l00107"></a>00107 <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a6f44a8730987c53332017ff74048acd0" title="Unknown animated mesh type.">EAMT_UNKNOWN</a>; | ||
154 | <a name="l00108"></a>00108 } | ||
155 | <a name="l00109"></a>00109 }; | ||
156 | <a name="l00110"></a>00110 | ||
157 | <a name="l00111"></a>00111 } <span class="comment">// end namespace scene</span> | ||
158 | <a name="l00112"></a>00112 } <span class="comment">// end namespace irr</span> | ||
159 | <a name="l00113"></a>00113 | ||
160 | <a name="l00114"></a>00114 <span class="preprocessor">#endif</span> | ||
161 | <a name="l00115"></a>00115 <span class="preprocessor"></span> | ||
162 | </pre></div></div> | ||
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